I agree, lockpicking, hacking and snooping are great fun for me. I love to explore and find things that other may have passed up for whatever reason (in multiplayer games) and have the skills high enough to get in and grab the goodies
As for the ton of things I've picked up while venturing I hate having to always drop stuff just because I can't sell it or become totally encumbered. I'm starting to get a little better with money, but I still prefer there were more ways to make it. The prices for most things are way too high, imo, and way too slow for my liking in getting what I really need. I can make psi and healing boosts now, even made a few psi boosts, but I'd like to get the bandage making too but never saw that blueprint sold anywhere... yet.
Not sure what the player base is like for this game, but from what I've read in some other forums it seems I'm not alone in feeling that this game could benefit from adding a little more player friendly boosts to help keep the frustration level down and the fun up just to help give the newbies (myself included) more of a reason to stick with the game and not give up for the reasons stated before. That's just my opinion though.