Dev Log -23: Human character models
For those who might have missed it, I've changed the name of the game to “Underrail”. You can find out why on the homepage (http://www.underrail.com, or http://www.timelapsevertigo.com if the new DNS registration hasn’t kicked in yet).
Of course, this isn’t the only thing I did in the past six months of silence. With the old title I also got rid of the placeholder human and creature sprites - so no more blockmen and disproportionally large head quadrupeds.
Here’s a sample of what the new human models look like.
Unlike the tileset graphics, these are modeled in 3D and then prerendered as spritesheets. While they may not blend perfectly with the surrounding graphics, this is the best way for providing all the armor-weapon variations graphics while keeping the art budget in check.