Dev Log -27: Scrolling Combat Text
← DEVLOGS
2011-04-19
Or the floating combat text, if you will. Added this feature a while back. I'm aware that there are people who will dislike this sort of stuff, but I find it useful when I want to track effects on a specific target, since the combat log tracks everything going on in the vicinity and can get bit crowded. Anyway, it will be fully configurable so you can turn it completely off or enable it for just some events such as damage, periodic damage, healing, shield gains, special attacks, etc.
I won't be showing a screenshot of it as it's hard to capture a good one and it won't really testify to the quality of implementation. You'll be able to see this in the next video.
Just so that this update is not completely dry, here's a random item: