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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abscisin</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abscisin"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Abscisin"/>
	<updated>2026-04-12T08:12:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Comm_Device_(Black_Sea)&amp;diff=37295</id>
		<title>Comm Device (Black Sea)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Comm_Device_(Black_Sea)&amp;diff=37295"/>
		<updated>2019-12-13T21:57:07Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} {{infobox item | itemquality = normal | image       = Comm_Device_(Black_Sea).png | name        = Comm Device (Black Sea) | type        = Tool | description = I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = Comm_Device_(Black_Sea).png&lt;br /&gt;
| name        = Comm Device (Black Sea)&lt;br /&gt;
| type        = Tool&lt;br /&gt;
| description = It's a Coretech CT R2WP-4 two-way, four-channel, waterproof radio. As the preferred communication device of Underrail ferrymen and jetters it has earned itself the nickname floatie-talkie due to its useful inability to sink. You found this on one of the technicians at the Black Sea Expedition camp.&lt;br /&gt;
| capabilities= Use: Activate the communication device.&lt;br /&gt;
| limitations = Cannot be used in combat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Comm Device''' is a plot item in [[Underrail: Expedition]], carried by the technician [[Technician (Black Sea Expedition Camp)|Larry Lovitz]] in the [[Black Sea Expedition Camp]]. The device can be pickpocketed with 39 skill, and acquiring it allows you to {{spoiler|[[Discover the spy|blow his cover]] and prevent [[Professor Oldfield]]'s kidnapping.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gun_Lubricating_Oil&amp;diff=37294</id>
		<title>Gun Lubricating Oil</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gun_Lubricating_Oil&amp;diff=37294"/>
		<updated>2019-12-13T21:55:49Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} {{infobox item | itemquality = rare | image       = Gun_Lubricating_Oil.png | name        = Gun Lubricating Oil | type        = Misc. | description = It appears...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = rare&lt;br /&gt;
| image       = Gun_Lubricating_Oil.png&lt;br /&gt;
| name        = Gun Lubricating Oil&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = It appears to be a mineral-based gun lubricating oil, judging from the picture. The label reads: &amp;quot;Luboplotzni krkomasnischknik za pusherajke. Da gu zaluboplotznisch tlznavno!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gun Lubricating Oil''' is a quest item in [[Underrail: Expedition]], needed in the final part of [[Dude's other quest]]. It can be found on one of the shelves in the northwest corner of the [[Gray Army Base]] warehouse (Magatzin).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=A_Discarded_Piece_Of_Paper_(Upper_Underrail)&amp;diff=37293</id>
		<title>A Discarded Piece Of Paper (Upper Underrail)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=A_Discarded_Piece_Of_Paper_(Upper_Underrail)&amp;diff=37293"/>
		<updated>2019-12-13T21:54:45Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} {{infobox item | itemquality = normal | image       = A_Discarded_Piece_Of_Paper_(Upper_Underrail).png | name        = A Discarded Piece Of Paper (Upper Underra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| image       = A_Discarded_Piece_Of_Paper_(Upper_Underrail).png&lt;br /&gt;
| name        = A Discarded Piece Of Paper (Upper Underrail)&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = There are some numbers written on it. &amp;quot;76 - 89 - 25.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''A Discarded Piece of Paper''' found in a bucket in [[Dude]]'s old [[Upper Underrail]] home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Plotitem_navbox&amp;diff=37292</id>
		<title>Template:Plotitem navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Plotitem_navbox&amp;diff=37292"/>
		<updated>2019-12-13T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Plotitem navbox&lt;br /&gt;
|title  = [[Plot|Plot items]]&lt;br /&gt;
|image  = [[File:Hydraulic Generator Parts.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1 = Misc. items&lt;br /&gt;
| list1 = [[Package]] • [[Flux Controller]] • [[Old Watch]] • [[Putrefied Rathound Tissue]] • [[Trade Documents]] • [[Cybernetic Spawn]] • [[Grover's Head]] • [[Lost Cargo]] • [[Mysterious Disk]] • [[Armadillo Class Drill Rotor Circuit Board]] • [[Mining Explosive]] • [[Damaged Necklace]] • [[Tracker-Emitter Necklace]] • [[Rathound King's head]] • [[Strange Power Cell]] • [[Piece of Paper]] • [[Evidence of Murder]] • [[Red Cybernetic Eye]] • [[Impure Chromium Blade]] • [[Psi-amplifier]] • [[Head of the Beast]] • [[Energy Shield Emitter Shipment]] • [[ICPD]] • [[Paper Note]] • [[Hydraulic Generator Parts]] • [[Pipe]] • [[Gnawed Flux Controller]] • [[Cornell's Head]] • [[Bate's Love Letter]] • [[Remote Detonator]] • [[C4 Explosive Charge]] • [[Mutagen D5]] • [[Rigged D5 Mutagen]] • [[Broken Thermostat]] • [[Jon's Special]] • [[Hercules Test Results]] • [[Abandoned Sniper Rifle (Foundry)]] • [[Unknown Insignia]] • [[Metal Figurine]] • [[Efreitor Mateo's Head]] • [[Portable Neural Pacifier]] • [[T-Ray Emitter]] • [[Protein Design Research Data]] • [[Note]] • [[Crumpled Note]] • [[A Photo Of You]]&lt;br /&gt;
&lt;br /&gt;
|group2 = Misc. items (Deep Caverns)&lt;br /&gt;
| list2 = [[Mycokardia]] • [[Corroded Drive Shaft]] • [[Faulty Hydraulic Control Valve]] • [[Hydraulic Control Valve]] • [[Hydraulic Fluid Canister]] • [[Hydro-Pneumatic Accumulator]] • [[TG-44HD Service Manual]] • [[Universal Mechanics Tool Set]] • [[HS-78 Hydraulic Pump Drive Shaft]] • [[HS-83 Hydraulic Pump Drive Shaft]] • [[HS-89 Hydraulic Pump Drive Shaft]] • [[HS-90 Hydraulic Pump Drive Shaft]] • [[AI Core (Blue)]] • [[AI Core (Green)]] • [[AI Core (Red)]] — Mutagen Reagents: [[Mutagen Reagent Echo-1|Echo-1]] • [[Mutagen Reagent Echo-2|Echo-2]] • [[Mutagen Reagent Echo-3|Echo-3]] • [[Mutagen Reagent Echo-4|Echo-4]] • [[Mutagen Reagent Helicon-1|Helicon-1]] • [[Mutagen Reagent Helicon-2|Helicon-2]] • [[Mutagen Reagent Helicon-3|Helicon-3]] • [[Mutagen Reagent Io-1|Io-1]] • [[Mutagen Reagent Io-2|Io-2]] • [[Mutagen Reagent Io-3|Io-3]] • [[Mutagen Reagent Ovid-1|Ovid-1]] • [[Mutagen Reagent Ovid-2|Ovid-2]] • [[Mutagen Reagent Ovid-3|Ovid-3]] • [[Mutagen Reagent Solis-1|Solis-1]] • [[Mutagen Reagent Solis-2|Solis-2]] • [[Mutagen Reagent Exitus-1|Exitus-1]] — [[The Cube]] • [[Faceless Medallion]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Other&amp;amp;nbsp;plot&amp;amp;nbsp;items&lt;br /&gt;
| list3 = [[Putrefying Bolt]] • [[Captured Hopper]] • [[Blue Eel]] • [[Kohlmeier's Lucky Knife]] • [[Utility Bot Remote Control]] • [[Optoelectric Nuclear Battery Blueprint]] • [[Captured Borer]] • [[Jackhammer]] • [[Bloody Mobile Computer]] • [[Port Zenith Security Pass - Bob Smith]] • [[Coretech Tracking Device]] • [[Biocorp Research Facility Pass]] • [[JKK Comm Device]] • [[Hercules]] • [[Tchortist Comm Device]] • [[XAL-001 Pistol]] • [[Captured Latcher]] • [[Bone Handle Knife]] • [[Psimorphic Biocide Grenade]] • [[Captured Cat]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Expedition&lt;br /&gt;
| list4 = [[Strange Medallion]] • [[A Discarded Piece Of Paper (Upper Underrail)]] • [[Old Ib's Family Photo (Old Ib's Homestead)]] • [[The Rig Comm Device]] • [[Note (The Rig)]] • [[Gun Lubricating Oil]] • [[Comm Device (Black Sea)]] • [[NavCom Device]] • [[Captured Small Crab]] • [[Fold-M 7]] • [[Phil's Arm (West Storage Depot)]] • [[Microchip Implant Encoder (Nexus of Technology)]] • [[Phil's Microchip Implant (Lemurian Health Center)]] • [[Slimy Tablet Computer]] • [[Broken-off Spike]] • [[Rune Sketch]] • [[Bone Crank]] • [[The Shard]] • [[Ethereal Torch]]  • [[Empty Tool Bracer (Abyssal Station Zero)]] • [[Todd's Arm (Abyssal Station Zero)]] • [[ACoNR (Abyssal Station Zero)]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:A_Discarded_Piece_Of_Paper_(Upper_Underrail).png&amp;diff=37291</id>
		<title>File:A Discarded Piece Of Paper (Upper Underrail).png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:A_Discarded_Piece_Of_Paper_(Upper_Underrail).png&amp;diff=37291"/>
		<updated>2019-12-13T21:47:43Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Redirected page to File:Piece of Paper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Piece of Paper.png]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Comm_Device_(Black_Sea).png&amp;diff=37290</id>
		<title>File:Comm Device (Black Sea).png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Comm_Device_(Black_Sea).png&amp;diff=37290"/>
		<updated>2019-12-13T21:46:40Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Redirected page to File:Comm Device.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Comm Device.png]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:The_Rig_Comm_Device.png&amp;diff=37289</id>
		<title>File:The Rig Comm Device.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:The_Rig_Comm_Device.png&amp;diff=37289"/>
		<updated>2019-12-13T21:43:56Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin moved page File:The Rig Comm Device.png to File:Comm Device.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Comm Device.png]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Comm_Device.png&amp;diff=37288</id>
		<title>File:Comm Device.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Comm_Device.png&amp;diff=37288"/>
		<updated>2019-12-13T21:43:55Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin moved page File:The Rig Comm Device.png to File:Comm Device.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Item icons]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Slimy_Tablet_Computer/text&amp;diff=37287</id>
		<title>Slimy Tablet Computer/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Slimy_Tablet_Computer/text&amp;diff=37287"/>
		<updated>2019-12-13T21:40:18Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Nothing on this mpc but a game about some siphoner-like amphibian jumping across rivers. Crashes after a couple of seconds of gameplay. &lt;br /&gt;
&lt;br /&gt;
Copied the high scores for preservation purposes:&lt;br /&gt;
&lt;br /&gt;
inv - 860,630pts&lt;br /&gt;
h.w - 835,320pts&lt;br /&gt;
rib - 760,230pts&lt;br /&gt;
rib - 757,600pts&lt;br /&gt;
rib - 754,850pts&lt;br /&gt;
rib - 752,560pts&lt;br /&gt;
h.w - 748,910pts&lt;br /&gt;
rib - 738,110pts&lt;br /&gt;
rib - 627,370pts&lt;br /&gt;
rib - 600,200pts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Slimy Tablet Computer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(West_Storage_Depot)/text&amp;diff=37286</id>
		<title>Fold-M 7 (West Storage Depot)/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(West_Storage_Depot)/text&amp;diff=37286"/>
		<updated>2019-12-13T21:38:20Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Phil Bridges   Personal log - LE 13.10.122  Man taught himself how to use tools, how to make clothes, how to tame fire and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Phil Bridges &lt;br /&gt;
&lt;br /&gt;
Personal log - LE 13.10.122&lt;br /&gt;
&lt;br /&gt;
Man taught himself how to use tools, how to make clothes, how to tame fire and how to express himself through art. Man raised cities, built machines, traversed the world, rose above the clouds, conquered the Sky and invaded the beyond. Man envisioned the future and brought it to the present. Man is, without a shadow of doubt, intelligent.&lt;br /&gt;
&lt;br /&gt;
But when some men decide to encase a power substation unit in heavy olivalt stone that can only be handled by a strongman or some other machinery before a technician like me can perform maintenance, one begins to question this intellectually-technological evolution of mankind. Maybe it is not man - mankind that possesses [MISSING] vast, striving intellect, but only certain men [MISSING] it is those men who drive civilizations forward. For when one takes a perfectly functional and reliable Seddar generator design [MISSING] decides to decorate it as to [MISSING] the Lemurian Style [MISSING] one should perhaps apply some common sense and take practicality into consideration.&lt;br /&gt;
&lt;br /&gt;
Using more manageable materials [MISSING] designing the unit [MISSING] man or two could open it on their own with simple tools. Because today I had to wait for three hours for a strongman to finally become available so that I could begin working. Three hours.&lt;br /&gt;
&lt;br /&gt;
Other corporations' takes on the unit [MISSING] less visually attractive than ours, certainly, some are sinfully repulsive even [MISSING] they are all made to be as easy to use and maintain as possible [MISSING] always be of primary concern; even the earlier NFT designs followed this same sensible principle. [MISSING] current models have a front panel which gives access to most components, but in order to reach the generator core I need the help of a pair of inhuman hands. And when a strongman in possession of such is unavailable [MISSING] wait. For three hours.&lt;br /&gt;
&lt;br /&gt;
Of course, these kinds of delays are unacceptable, yet there is nothing any one of us is able to do about it. The Lemurian Style [MISSING] forefront of everything [MISSING] present in architecture, clothing, vehicle and vessel design, and even the simplest items like box containers, crates and nail clippers [MISSING] everything must be pleasing to the eye, even if it doesn't need to. It is wonderful in one sense, for art [MISSING] expression [MISSING] stimulus for the human intellect and emotion [MISSING] pure and limitless, [MISSING] visual art of the highest kind. [MISSING] exposed female breasts of the most well-endowed kind [MISSING] as I've already stated, just an expression of the human mind [MISSING] male mind [MISSING]&lt;br /&gt;
&lt;br /&gt;
[MISSING] visual elements combined contribute to the perception that one is truly living in an ideal environment [MISSING] known and scientifically proven that an environment pleasing to the senses [MISSING] highly positive effect on the human well-being. Until one has to perform certain kinds of tasks, that is, in which case the beauty quickly turns into beast. For longer than three hours [MISSING] must add.&lt;br /&gt;
&lt;br /&gt;
[MISSING] infuriating [MISSING] first time I have had this happen to me. I have work to do and a specific amount of time allotted to do it; complications like this are not only an unneeded setback [MISSING] quite distressing. Just the other day I performed repairs on the medication synthesis unit at the Nexus. [MISSING] awful application of deco-centric design made me spent many frustrating hours [MISSING] frustrating problems. [MISSING] not the difficulty of a task that is the problem in and of itself, but it is the difficulty that could've been avoided entirely had the designer thought of something other than just appearance [MISSING]&lt;br /&gt;
&lt;br /&gt;
However, I suppose the real truth here is that the strongmen are being transferred back and forth in order to prepare our defenses. The problems I described never occurred earlier since strongmen were always available; the designer made the units with Servants in mind, that they would always be [MISSING] aid us. Should he be blamed for it, which is what I am doing now? No. I should not be blaming him. Instead, I should be blaming myself for giving in under the pressure of the impending war that could quite possibly mean our doom.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Nexus_of_Technology)/text2&amp;diff=37285</id>
		<title>Fold-M 7 (Nexus of Technology)/text2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Nexus_of_Technology)/text2&amp;diff=37285"/>
		<updated>2019-12-13T21:36:14Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Lisa H. Jackson   First draft of Naga Protectors [NOTE: Think of a better name], article for the Lemurian Intelligencer  To...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Lisa H. Jackson &lt;br /&gt;
&lt;br /&gt;
First draft of Naga Protectors [NOTE: Think of a better name], article for the Lemurian Intelligencer&lt;br /&gt;
&lt;br /&gt;
Today they have been finally unveiled - the Naga Protectors. Named after the mythical creatures of the Old Era [MISSING] pinnacle of Lemurian engineering [MISSING] embodiment of the Lemurian Style. But first, I would like to start at the very beginning... (NOTE: Expand the intro a little bit)&lt;br /&gt;
&lt;br /&gt;
Even before the Descent, the six super-corporations have always had different paradigms when it came to robotic design and development, often with completely opposite goals. [MISSING] first example, Biocorp viewed robots as nothing more than mere autonomous tools, and so they designed them accordingly: They were limited to little or no interactivity with humans, they were to be fairly simple in shape - rather cubic for the most part - as to facilitate mass production [MISSING] lack any and all decorative features [MISSING] with abilities strictly confined to the domain of their work; some were made for security, some for heavy lifting, some were modular [MISSING] all of them were made as one would make a tool [MISSING] need nothing more.&lt;br /&gt;
&lt;br /&gt;
Whereas Bionic Institute viewed things a bit differently [MISSING] their ultimate goal was to merge humans and machines, flesh and metal, grown and manufactured. [MISSING] was natural that their robots were viewed more than just simple tools to be used and discarded once they're no longer useful [MISSING] considered members of their society, equal - as much as possible, at least - to those who made them. They were being developed to be intelligent and sentient, to think, feel and dream [MISSING] love even. And where artificial met its limits, natural was used to augment it. And vice-versa. That was how they viewed it, and that was how they did it. The exact opposite of Biocorp. (NOTE: Use synonyms for viewed; it repeats a lot)&lt;br /&gt;
&lt;br /&gt;
[MISSING] next example: Security Agency. They built machines for war. [MISSING] innumerable series of warbots have been produced and perfected, some even manufactured by other, greater warbots that were designed to continuously output new machines no matter the theater or threat they were in. [MISSING] ranged from the cheapest and simplest, like DDrones or the RX-5s - the cybernetic foot-soldiers [MISSING] largest and most destructive, the dreaded Orbital Devastators, capable of eradicating their enemies from the edge of thermosphere with precision and mercilessness no living creature can ever achieve [MISSING] responsible for millions of deaths alone. [MISSING] built to obey and destroy, and they were used by the SA themselves, but also by anyone else who could afford them. (NOTE: Add [MISSING] warbots never had [MISSING] markings)&lt;br /&gt;
&lt;br /&gt;
New Frontier Technology - we made ours to construct, to raise, to manufacture, to terraform. To serve not only their owners but humanity and the environment. Wherever humanity could and would go, appropriate robots could and would follow. [MISSING] the Earth's orbit [MISSING] the deepest point in the ocean [MISSING] isolated underground cavern [MISSING] we developed our robots for the environment. The basic paradigm remained unchanged wherever we are. (This paragraph is a lot shorter than others, but I suppose NFT does not need much explanation)&lt;br /&gt;
&lt;br /&gt;
So we come to Lemuria. Our needs here, in this underground world, are completely different than they were in the place where we could look at the Sky and the Sun. [MISSING] absence of the Sun has made a huge impact on [MISSING] Lemurian Style. [MISSING] talking about is this: We had the technology to survive and change the world, but there was nothing beautiful down here. It's all water and dirt, darkness, and no matter [MISSING] terraform, even if we one day surround ourselves with grass and forests [MISSING] would never replace the lack of a shining Sun. The few oldest among us still remember it, but even those who have never seen it do miss it. (NOTE: shorten the section; the Sun part is a bit rambly)&lt;br /&gt;
&lt;br /&gt;
[MISSING] turned to water motives [MISSING] sensibly, it was the primary source of inspiration [MISSING] absence of the Sun. The distinct Lemurian Style developed quickly [MISSING] among other things gave birth to the Servants. Based upon the long-standing Helpers which literally built our facilities, the Servants were improved in all aspects. (NOTE: Remove the Sun part and merge this with the previous paragraph; still could use a few more lines on the Lemurian Style, however)&lt;br /&gt;
&lt;br /&gt;
Functionality-wise, they were adapted to operating in this specific environment [MISSING] just a few examples [MISSING] solar cells for emergency powering were removed for obvious reasons [MISSING] electric actuators were upgraded from A-900 to L-A910-WP - waterproof version designed for Lemuria [MISSING] sensitive components were as well replaced with more suitable variants [MISSING] AI has been upgraded to allow the Servants to swim and perform other actions while partially or fully submerged. (NOTE: Don't need more examples; already elaborated on that in the previous article)&lt;br /&gt;
&lt;br /&gt;
[MISSING] major changes was the way Servants are being stored. Instead of being stacked in tubular pods and moved out of sight [MISSING] Servants would retire to olivalt pedestals which would recharge them [MISSING] blend in with the other purely decorative statues [MISSING] pedestals charge them by the means of electromagnetic induction, so the top surface is nice and flat. (NOTE: Nice and flat?)&lt;br /&gt;
&lt;br /&gt;
[MISSING] having Servants rest in the hallways has an added benefit of them being more easily available, their idleness served [MISSING] aesthetic purpose. As the olivalt stone proved too heavy for the Servants, a special kind of coating was developed to give their skin an appearance indistinguishable from olivalt; this coating is slowly reducing the use of olivalt globally, but that is a wholly different subject. (NOTE: should add in there somewhere that the coating is called OC-40)&lt;br /&gt;
&lt;br /&gt;
For years these improved Helpers - the Servants have served us well. (NOTE: Should rephrase that, sounds silly to me reading it now) [MISSING] community thrived, our technology became more advanced [MISSING] cannot forever remain in isolation and that some day all that we have built here will come under severe threat. We are not Security Agency, but we should not be defenseless.&lt;br /&gt;
&lt;br /&gt;
The recent militarization program of the Joint Security Command [MISSING] terrestrial guardian robot equipped with heavy weaponry but would also serve an aesthetic function similar to that of the Servants [MISSING] the same pedestal-based recharging and type of surface coating were to be used, with perhaps slight modifications [MISSING]&lt;br /&gt;
&lt;br /&gt;
[MISSING] that's where the similarities end, for the Naga Protectors are not here to do heavy lifting or to prepare our meals, [MISSING] kill our opponents. [MISSING] the new L-ZZ-2 Fusion cannons which proved [MISSING] easily surpasses any other weapon we possess when it comes to raw destructive power [MISSING] capable of eliminating pretty much all targets short of T12-rated armored vehicles in a single hit. [MISSING] what else is more fitting to carry such a weapon than the largest of our servants, or should I say, protectors. The cannons are installed inside the Protector's mouth and are completely concealed until engagement. [MISSING]&lt;br /&gt;
&lt;br /&gt;
The first two units unveiled today have been posted in the Nexus of Technology's courtyard, and we will be seeing more and more [MISSING] they will be sitting atop their pedestals so that we may marvel at their beauty; but when danger finally draws near [MISSING] rise and glow so that we may marvel at their might.&lt;br /&gt;
&lt;br /&gt;
(FINAL NOTE: The whole text is too long. I should have to cut something or split this into two articles or else Alexander will never accept this)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Nexus_of_Technology)/text1&amp;diff=37284</id>
		<title>Fold-M 7 (Nexus of Technology)/text1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Nexus_of_Technology)/text1&amp;diff=37284"/>
		<updated>2019-12-13T21:34:29Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Mark Bright   Hydrothermal Vents, article for the Lemurian Intelligencer  The existence of hydrothermal vents had been know...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Mark Bright &lt;br /&gt;
&lt;br /&gt;
Hydrothermal Vents, article for the Lemurian Intelligencer&lt;br /&gt;
&lt;br /&gt;
The existence of hydrothermal vents had been known to humanity for many years before the end of the Old Era, and while they were well-studied and the mechanisms by which they operate well-understood at that time, harnessing [MISSING] difficult challenge and would happen only in the years just before the Descent. These vents [MISSING] fissures in the planet's surface that issue geothermally heated water, and are primarily found deep below the ocean surface in regions where tectonic plates spread from one another.&lt;br /&gt;
&lt;br /&gt;
[MISSING] With the average depth being just over two kilometers, it is clear that the path to exploitation of these rich sources is one laid with some quite imposing obstacles. In addition, some of the other, more effective ways of producing energy made pursuing hydrothermal vents as valid energy sources a rather costly and inferior option during the early twenty-first century of the Old Era.&lt;br /&gt;
&lt;br /&gt;
But the world was changing rapidly in these deleterious times of human existence, [MISSING] - but the future was costly. The exploitation of fossil fuels itself fueled political avarice and extermination of millions of [MISSING] most brutal wars the world [MISSING] for if food comes before morality, so do hydrocarbon energy sources. The reason [MISSING] their finiteness, and the growing hunger of a modern society that needed to be sated with exponentially more energy. Thus more and more political entities - be it countries or super-corporations - were forced to turn to renewable [MISSING]&lt;br /&gt;
&lt;br /&gt;
New Frontier Technologies made it their mission to rely only on renewable energy sources: sunlight, wind, waves [MISSING] geothermal heat if available. It was our saving grace that we had developed these technologies to a high degree before the [MISSING] staring into the eyes of extinction otherwise. One successful NFT project was Lemuria: The world we live in, and it is the inquiry into the exploitation of geothermal sources that has made Lemuria possible.&lt;br /&gt;
&lt;br /&gt;
In the chaotic final days of the Old Era, a global investigation has been performed by New Frontier Technologies in order to find suitable locations [MISSING] Tenebrous Dome Lake [MISSING] abundant gashes in the lake-bed. The relative seclusion - relative meaning that Underrail is still not too far away - spaciousness of the caverns and thriving underwater and terrestrial life all further attributed to [MISSING] richness in life is precisely the product of these hydrothermal vents, because the energy and precipitation of the minerals from the vents support the chemosynthetic bacteria, which are in turn being consumed by the larger organisms, and the food chain continues from there.&lt;br /&gt;
&lt;br /&gt;
The relatively small depth of the vents made harnessing energy from them a simple task for NFT, so sensibly all facilities were, and still are, being powered by hydrothermal energy. This natural decentralization of power sources [MISSING] each facility had to have its own generator; granted, L-IT4-U AVAC transformers have been installed to transfer energy between facilities in case of emergency, but these ended up being used rarely, the most notable case being the power failure at LEMCO in LE 21.&lt;br /&gt;
&lt;br /&gt;
The generators that were used were L-X-SCRC-70-U supercritical Kestrel cycle generators designed specifically [MISSING] installed at the base of each facility, atop their respective hydrothermal vent. Each facility is equipped with power substation units, singular devices based on old Seddar power generators. These units are directly connected to primary generators, performing a variety of functions such as regulating distribution, electrical current conversion and backup generation [MISSING] reason why the Seddar design was used as the basis for the unit.&lt;br /&gt;
&lt;br /&gt;
The vents themselves range between 200 and 400 degrees centigrade in temperature with some of them providing in excess of 50MWt, whereas the generators themselves were designed to last for more than 200 years; the estimate for &amp;quot;dry&amp;quot; versions - a.k.a non-underwater - is about 250 years, which convincingly relates how well-designed and coated the U versions have become at that particular time.&lt;br /&gt;
&lt;br /&gt;
I will conclude my article here. As I have already mentioned, there are more reasons why hydrothermal vents have proven useful to us: The minerals being precipitated are collected and processed, the biota being supported by the vents [MISSING] and the tall smokers and corals make up for a stunning landscape which grasps the viewer and doesn't let go. I will leave elaboration of these, however, to someone more competent in the respective subjects.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Lemurian_Health_Center)/text&amp;diff=37283</id>
		<title>Fold-M 7 (Lemurian Health Center)/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Lemurian_Health_Center)/text&amp;diff=37283"/>
		<updated>2019-12-13T21:32:56Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Dr. Eda Feller   Dr. Mason's Transformation  I am the only one left unchanged, and soon I will be the only one left alive. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Dr. Eda Feller &lt;br /&gt;
&lt;br /&gt;
Dr. Mason's Transformation&lt;br /&gt;
&lt;br /&gt;
I am the only one left unchanged, and soon I will be the only one left alive. About twenty minutes ago, Biocorp released more of those gas-dispersing bots into the ventilation system, and Dr. Mason has been affected. Toby and I managed to lure him into the mortuary, and Toby [MISSING] I locked Dr. Mason inside. I can observe him via the surveillance system. The oxygen tank [MISSING] and I have only one to spare. The only thing I can do right now [MISSING] is watch.&lt;br /&gt;
&lt;br /&gt;
First hour since exposure:&lt;br /&gt;
&lt;br /&gt;
So far all those who were affected with the mutagen have displayed high levels of aggression, and Dr. Mason is no exception. He quickly turned violent following the exposure and gouged out one of the patient's eyes through her gas mask. While Dr. Mason is indeed an imposing and strong man, such unbelievable strength is nothing else but a result of his mutation. [MISSING] unresponsive to external pain, yet his constant alteration between screaming and sobbing [MISSING] pain he already feels easily overpowers all external stimuli. His outbursts are truly horrifying [MISSING] heard through the thick walls.&lt;br /&gt;
&lt;br /&gt;
Second hour since exposure:&lt;br /&gt;
&lt;br /&gt;
Whereas Dr. Mason was at first mostly unchanged physically by the mutation (if we disregard his increased strength, [MISSING] better muscle fiber activation [MISSING] the consequences become more easily noticeable: He appears thinner, as though he had lost a lot of weight, and on his skin greenish growths [MISSING] hair is falling off as well. [MISSING] behavior [MISSING] has mauled every corpse he could find [MISSING] calmed down a bit. He stopped screaming, but his sobbing still echoes through the mortuary. I won't lie, I can barely [MISSING] laying my eyes on that monitor, and I wish I could just escape this nightmare. But effort requires oxygen, and I am on my last tank.&lt;br /&gt;
&lt;br /&gt;
Third hour since exposure:&lt;br /&gt;
&lt;br /&gt;
He is staring at the camera. [MISSING] doing that for the past twenty minutes. In silence. His body [MISSING] continuing to change, most notably his osseous structure [MISSING] nails have fallen off, while his distal phalanxes have grown nearly twice in size, protruding through the flesh and turning into claws. [MISSING] whole body is deforming [MISSING] where the skin is so stretched it is close to tearing. Other than that [MISSING] growths appear to be more green and that there is more of them. But those eyes... he just keeps staring.&lt;br /&gt;
&lt;br /&gt;
Fourth hour since exposure:&lt;br /&gt;
&lt;br /&gt;
He is calling for me. [MISSING] I can hear him clearly. He is staring at me, he knows I am here. [MISSING] He knows I am here.&lt;br /&gt;
&lt;br /&gt;
Fifth hour since exposure:&lt;br /&gt;
&lt;br /&gt;
He is different than the others. By now everyone else would have had their cognitive abilities irreversibly reduced to bestial levels [MISSING] capable of constructing fairly complex sentences and articulating them clearly. [MISSING] talking about how painful it is, [MISSING] wants this to stop. [MISSING] called out to me. [MISSING] begged me to help him. How does he know I am watching? [MISSING] high psionic potential? [MISSING] factor that somehow affects the mutation?&lt;br /&gt;
&lt;br /&gt;
[MISSING] physical change in the last two hours has been dramatic[MISSING] pretty much unrecognizable. His skin is covered in some kind of oil, and it looks like his body is secreting it. [MISSING] clearly see the muscles underneath. [MISSING] have gotten severe scoliosis [MISSING] forcing him to walk abnormally and with great difficulty. It is clear that his bones are continuing to deform.&lt;br /&gt;
&lt;br /&gt;
Sixth hour since exposure:&lt;br /&gt;
&lt;br /&gt;
He turned violent again. [MISSING] skin began peeling off, [MISSING] in great pain. [MISSING] screaming and banging on the gate. [MISSING] wants me to let him go.&lt;br /&gt;
&lt;br /&gt;
I can't bear this any more. I have to leave. Mason... forgive me.&lt;br /&gt;
&lt;br /&gt;
I can hear him screaming. He is everywhere. [MISSING] He is everywhere. I can see him. He is everywhere. He is everywhere. He is everywhere. He is everywhere. [MISSING] He is everywhere.&lt;br /&gt;
&lt;br /&gt;
It hurts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Joint_Security_Headquarters)/text&amp;diff=37282</id>
		<title>Fold-M 7 (Joint Security Headquarters)/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Joint_Security_Headquarters)/text&amp;diff=37282"/>
		<updated>2019-12-13T21:30:17Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Security Commander Vincent Montgomery   Lemurian Defense War log - LE 18.10.122  Nothing can be seen from our position due ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Security Commander Vincent Montgomery &lt;br /&gt;
&lt;br /&gt;
Lemurian Defense War log - LE 18.10.122&lt;br /&gt;
&lt;br /&gt;
Nothing can be seen from our position due to the thick black and green smoke coming from the direction of the Citadel of Life, but plenty can be heard still. The siege continues, and even though our forces have neutralized roughly [MISSING] including their siege submarine, the primary threat is still active - the directed-energy destroyer. Despite the fact that [MISSING] disabled the destroyer's shield and inflicted considerable [MISSING] still capable of ceaseless combat activity. [MISSING] reports say that the Citadel's residential and cultural sectors [MISSING] decimated, [MISSING] currently attacking the commercial sector. I have no active security marines to oppose them but the few remaining ones guarding JSHQ and the evacuated civilians within.&lt;br /&gt;
&lt;br /&gt;
Some minor skirmishes have been reported in [MISSING] Nothing has happened here since yesterday's shelling. It appears that almost all Biocorp vessels are fighting alongside the destroyer, with a few aforementioned exceptions in addition to two unmanned vessels patrolling near JSHQ.&lt;br /&gt;
&lt;br /&gt;
Arch Island Keep, LEMCO and the Citadel of Life are the only Lemurian centers which have been involved in heavy fighting so far; other positions saw either no fighting at all, or even if they did, it resulted in a small number of casualties and damage to equipment and buildings. [MISSING] evident that large, exposed centers like LEMCO and the Citadel of Life are easy targets, [MISSING] So far none of the underground or underwater facilities have been entered by Biocorp forces, but the report from Arch Island Keep [MISSING] use of toxic gas [MISSING] little hope regarding the security of these facilities.&lt;br /&gt;
&lt;br /&gt;
I never imagined such a thought would even appear let alone solidify in my mind, but there is no hope. It is over. When Biocorp does finally annihilate everything on the surface, they will either gas those who [MISSING] nutrient assemblers, oxygen generation and water purification systems can support [MISSING] majority of facilities [MISSING] ventilation systems [MISSING] anyone emerges, they will be eliminated. Biocorp has given us no reason to assume otherwise.&lt;br /&gt;
&lt;br /&gt;
If only we had invested more effort and resources into our security, and if only the earthquake which destroyed the Arch and revealed our existence to the world never happened, things would've turned out differently, perhaps.&lt;br /&gt;
&lt;br /&gt;
Who am I writing this final report to? If you are reading this I am already dead. If you are a Biocorp soldier, I hope you and your kind burns until the end of time for what you've done. If not, then know that there used to be a whole world here, and that its inhabitants fought bravely to preserve it.&lt;br /&gt;
&lt;br /&gt;
Security Commander [MISSING]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Crimson_Meadow_Horticulture_Center)/text&amp;diff=37281</id>
		<title>Fold-M 7 (Crimson Meadow Horticulture Center)/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Crimson_Meadow_Horticulture_Center)/text&amp;diff=37281"/>
		<updated>2019-12-13T21:27:23Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Benedict Osbourne  A Crimson Meadow, article for the Lemurian Intelligencer  The world whence we came used to be green. Not...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Benedict Osbourne&lt;br /&gt;
&lt;br /&gt;
A Crimson Meadow, article for the Lemurian Intelligencer&lt;br /&gt;
&lt;br /&gt;
The world whence we came used to be green. Not because of toxic chemicals or olivalt stone architecture, but because of plants. [MISSING] freely and wildly and they covered the surface of the old world. The plants got everything they needed from a luminous celestial [MISSING] called the Sun. Some of them stayed close to the ground, some twined up taller plants, clinging to them for dear life, whereas those tall and firm ones rose [MISSING] sometimes live for centuries; these ones, trees, we don't see anymore. [MISSING] their size or shape, all of them needed the Sun. The Sun still exists, but its light no longer reaches us. Because of that no plants grow underground, but [MISSING] species of fungi [MISSING] not need the Sun to grow. We will not be talking about fungi in this article but only plants.&lt;br /&gt;
&lt;br /&gt;
[MISSING] cannot make our own Sun per se, we can, however, substitute it. One needs only light. There are differences in what kind of light it is, of course. For instance, strong UV light causes the plants to create anti-oxidants in order to protect themselves from photodamage, and these anti-oxidants increase their nutritional value; colored light, say red, performs far worse than blue light at maximizing photosynthesis because the waves we perceive as being red lie on the lower frequency spectrum of visible light, and therefore carry less energy. Let us start with simple white light, which contains [MISSING] is simple to produce anyway [MISSING] UV light. We have the hydrothermal vents to drive our generators and create power, and we can use that power to create light. We have the Sun now, but what about the plants?&lt;br /&gt;
&lt;br /&gt;
There are many kinds of plants. Some plants are called Streptophyta, and these are the land plants, the most common [MISSING] also things like Chlorophyta, and these are green algae [MISSING] there are others. Some have seeds which carry the plants embryos and food, but some don't and instead have mobile gametes that can fuse together far away from the parental plants, whereas others have spores which do not fuse at all to create new plants. To grow plants in Lemuria, we brought plenty of seeds, gametes and spores, of many different species, all sealed to last for centuries.&lt;br /&gt;
&lt;br /&gt;
We have our Sun and our plants. What else do we need? Some need ground for minerals. We have that. Oxygen as well. Plants need water, and those that did not live near water needed Rain, water falling from above; [MISSING] large masses of condensed water vapor floating high above.&lt;br /&gt;
&lt;br /&gt;
We will make our Rain if that is what we [MISSING] have everything now, and plants are growing.&lt;br /&gt;
&lt;br /&gt;
Do you see a problem? No? In the Old Era, living creatures, or at least the majority of them, did not need our care to survive. In fact, plants are older than humans, as are many other living [MISSING] existed before us. We, as Lemurians, as New Frontier Technology, we mustn't forget that our mission [MISSING] life possible where it shouldn't be [MISSING] environment thrive alongside us. We can grow plants in our closed gardens and our hydroponic chambers, but that is not environment. Environment is outdoors, as the old saying [MISSING]&lt;br /&gt;
&lt;br /&gt;
[MISSING] team and I were responsible for creating plants that could flourish in the dim caverns, that do not need *our* Sun and *our* Rain, or us at all. First, we looked at their color. Not all [MISSING] were green, but most of them were, at least when it came to the parts of a plant in which photosynthesis occurred. Why? [MISSING] because the Sun provided too much energy, so plants that absorbed it all [MISSING] get burned. That is why no plants are black, which would be their color if they had the ability to absorb all [MISSING] wavelengths. So the plants are green because they absorb blue and red light, reflecting what is left of the visible light spectrum - green. Chlorophyll is the actual pigment which allows photosynthesis in these kinds of plants, and it has proven to be the most successful solution in [MISSING] But not here. Here we need that [MISSING] piece of the light spectrum.&lt;br /&gt;
&lt;br /&gt;
We've tried creating these black plants at first, but they had a problem even in limited light: [MISSING] fine normally, but shining even moderately bright light on them would cause them [MISSING] death. That was not a permanent solution. Purple plants absorb too-little light, because they had normally lived in areas that offered them too much of it. Then we took a look at some of the non-green plants and why [MISSING] The algae that lived deep in massive bodies of water [MISSING] Oceans [MISSING] were red because red light didn't penetrate far enough through the water. So the algae absorbed everything but red light, which essentially means it got reflected back.&lt;br /&gt;
&lt;br /&gt;
[MISSING] genetically modified, through numerous iterations, many species of existing plants to have red pigment. This proved to be the thing we were looking for - the perfect balance of color for our world. Two species of water reeds and three of grasses were among our first successes. The water reeds first spread beyond the range of our light towers and took on a life of their own, then the grasses [MISSING] We are constantly adapting new species to dimness, giving them the green that they had been giving to us, but soon they will be able to adapt on their own. One day we might [MISSING] trees.&lt;br /&gt;
&lt;br /&gt;
This is not the end of our work. New challenges await us, and there is so much to be done. But the most important thing is that we have managed to at least create a crimson meadow in this gloomy underworld. Not our meadow, no, for we want it to exist even if we cease to.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7/text&amp;diff=37280</id>
		<title>Fold-M 7/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7/text&amp;diff=37280"/>
		<updated>2019-12-13T21:24:29Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; Jarl Asmund   Genetically Engineered Animals, article for the Lemurian Intelligencer  The last month's edition featured a w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
Jarl Asmund &lt;br /&gt;
&lt;br /&gt;
Genetically Engineered Animals, article for the Lemurian Intelligencer&lt;br /&gt;
&lt;br /&gt;
The last month's edition featured a wonderful article on the cultivation and genetic engineering of plants (Crimson Meadows, by Benedict Osbourne). This article prompted me to write my own as a follow-up [MISSING] the basic philosophy of ecological development that NFT and by extension us, Lemurians, have undertaken. The difference is that I will be focusing primarily on the animal kingdom.&lt;br /&gt;
&lt;br /&gt;
Natural environment is a term [MISSING] denotes an environment that encompasses all living and non-living things that occur and interact naturally [MISSING] without intervention from outside forces, like human beings. Lemuria used to be a fully natural environment before our arrival, with living inhabitants which were, while far more diverse than our foreparents had anticipated, still much less numerous and less varied [MISSING] the world from which they came.&lt;br /&gt;
&lt;br /&gt;
Fish and fungi were abundant, and arthropods and smaller mammals [MISSING] But large terrestrial animals and plants in general (on which Osbourne elaborated) were, barring a few exceptions, a thing of the past. It was a healthy ecosystem, no question, but it was clear then and clearer now that there was room for improvement.&lt;br /&gt;
&lt;br /&gt;
For it is our duty [MISSING] develop the environments which we inhabit, to populate them with life [MISSING] not only human. [MISSING] also our duty to cease our intervention as soon as we've aided nature sufficiently, because a healthy ecosystem must be self-sustaining.&lt;br /&gt;
&lt;br /&gt;
[MISSING] we, the Lemurian Agricultural Committee, [MISSING] a long-term plan for the rejuvenation of the animal kingdom of Lemuria. The basic premise [MISSING] through means of genetic engineering - a fixed number of selected species which would then be released into the wild and continue evolving through natural mechanisms - as opposed to the hitherto artificial ones. These &amp;quot;base&amp;quot; animal families would then further evolve and branch out into other species [MISSING] the fundamental idea was to introduce into the environment all elements deemed necessary.&lt;br /&gt;
&lt;br /&gt;
The plan also included an important clause: Reduction of reproductive cycles in all engineered species of animals as much as possible while also engineering their DNA in such a way as to boost mutation rates in a controlled manner and within certain limits, for great care must be taken when [MISSING] speed up the whole process greatly.&lt;br /&gt;
&lt;br /&gt;
I will now elaborate further on both of these important points.&lt;br /&gt;
&lt;br /&gt;
The reproductive cycle is, essentially, what determines the speed at which evolution occurs, since only through conception, through merging of gametes (reproductive cells), and therefore their chromosomes, do we get an actual new organism with a different set of traits.&lt;br /&gt;
&lt;br /&gt;
But that alone is insufficient. We already have species with incredibly short reproductive cycles, like small insects, and they do not differentiate very fast [MISSING] Environmental factors are also important, but that means we've [MISSING] natural selection. &lt;br /&gt;
&lt;br /&gt;
There is an important step before we can reach any of that - mutation rate.&lt;br /&gt;
&lt;br /&gt;
Mutation is the primary driving force behind evolution; natural or artificial selection do not create new species, they merely select them - determine whether organisms survive and reproduce. Mutation is what causes changes in the cell's DNA, and these changes could, if not deleterious, result in a healthy creature [MISSING] different traits.&lt;br /&gt;
&lt;br /&gt;
Mutations can arise in many different ways, from radiation or chemical damage, erroneous DNA repair [MISSING] but these somatic, or acquired mutations do not necessarily become hereditary mutations, also called &amp;quot;germline&amp;quot; mutations, and can be deleterious to a living creature, giving rise to diseases such as cancer or [MISSING]&lt;br /&gt;
&lt;br /&gt;
Mutation rates differ between species, as well as between different regions of the genome. Therefore [MISSING] task [MISSING] our genetic engineers is to modify the base family's DNA as to fine-tune the mutation rates [MISSING] controlled hypermutation [MISSING] specific segments of the genome [MISSING] to increase the probability for mutations which are more likely to benefit the creature [MISSING] increasing their heritability [MISSING] and decreasing the probability for deleterious mutations to occur. This is important, [MISSING] faster reproduction of animals more susceptible to mutations [MISSING] work exponentially to their benefit. Natural selection will take over from that point [MISSING] life will expand and diversify faster than it ever could [MISSING] planned stabilization of mutation rates after [MISSING] number of generations.&lt;br /&gt;
&lt;br /&gt;
Several enclosures have been constructed so far [MISSING] contain the animals and monitor their progress [MISSING] one of which is the Animal Enclosure 3, near Crimson Meadow Horticulture Center [MISSING] office I am sitting right now and writing this soon-to-be article. [MISSING]&lt;br /&gt;
&lt;br /&gt;
Through my window I see a herd of blubberous bovinoids grazing on juicy red grass; soon these majestic creatures will become the first of our artificially evolved animals to be released [MISSING] In ten years, once the vegetation spreads further and more species become introduced into the wilderness, this cavern will be teeming with life richer than ever.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Black_Sea_Expedition_Camp)/text&amp;diff=37279</id>
		<title>Fold-M 7 (Black Sea Expedition Camp)/text</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7_(Black_Sea_Expedition_Camp)/text&amp;diff=37279"/>
		<updated>2019-12-13T21:20:42Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Expedition}} &amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt; George Palmer   LE 17.10.122  Dear Father,   right now, as I'm writing this, the Biocorp navy is clearing the Arch tunnel w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&amp;lt;pre style=&amp;quot;white-space: pre-wrap;&amp;quot;&amp;gt;&lt;br /&gt;
George Palmer &lt;br /&gt;
&lt;br /&gt;
LE 17.10.122&lt;br /&gt;
&lt;br /&gt;
Dear Father, &lt;br /&gt;
&lt;br /&gt;
right now, as I'm writing this, the Biocorp navy is clearing the Arch tunnel which we had collapsed in order to slow down their advance; sadly, they are doing so with great efficiency. Floater mines will buy us some more time, but that time will quickly run out. Our gliders are patrolling the island perimeter, fellow security marines are boarding the carriers, plasma cannons are being blank-charged and aimed at the Arch. Servants have been brought to help set up all of our static defenses, and Naga [MISSING]&lt;br /&gt;
&lt;br /&gt;
Me? I am sitting in my bunker with my dear friends and comrades-in-arms Clive Mitchell and Angus Hall, waiting for the looming battle. I've already written to Julia, and I've written to Mom. And now I'm writing to you. But you are the most difficult one to write to for a simple reason: I know you will not be reading this. Yet I still need to type in these words, because if I don't do it now I might never get another chance.&lt;br /&gt;
&lt;br /&gt;
You were never a man of patience, so I'll keep it as brief as possible: What we're doing today is defending our future. Just like you, Father, I too have passed security [MISSING] proud. And I know that if you were able to, you too would be with me in this bunker, blaster in hand and teeth ready to chew through each and every Biocorp soldier's neck if need be. We'd be side-by-side, one [MISSING]&lt;br /&gt;
&lt;br /&gt;
But you are not here. You are not alive anymore. Despite fifteen years of absence, there is still a way for us to fight together. It's through me. Because I am you. I used to think that if it weren't for family pictures, videos or holograms I'd forget you, forget how you looked and sounded and behaved. But now I know I need only look in the mirror and I'd see you every time.&lt;br /&gt;
&lt;br /&gt;
Father, the time is nigh. Join me in battle, and let us show those wicked fiends [MISSING]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Fold-M 7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Lemurians]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7&amp;diff=37278</id>
		<title>Fold-M 7</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fold-M_7&amp;diff=37278"/>
		<updated>2019-12-13T21:13:58Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: full list of M7s and their texts, unstubbing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = Fold-M 7.png&lt;br /&gt;
| name        = Fold-M 7&lt;br /&gt;
| type        = Misc.&lt;br /&gt;
| description = A touchscreen mobile personal computer that can be folded in half up to two times, reducing its diagonal length to about 13cm. Has no visible physical buttons or connectors, making this device pretty much nothing but a uniform smooth surface.&lt;br /&gt;
| weight      = &lt;br /&gt;
| datafile    = plot\xpbl\foldm-base.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Fold-M 7'''s are plot items in [[Underrail: Expedition]]. These small mobile computers were once widely used by [[Lemurians]], now you can find the few that survived the centuries in the ruins of [[Black Sea]]. Although the computers are defective, [[Seeger|Jeremy Seeger]] from the [[Black Sea Expedition Camp]] can recover some data from their storage drives.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Recovered file&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Sea Expedition Camp]] (mentioned only)&lt;br /&gt;
| [[George Palmer]]:&amp;lt;br&amp;gt;[[Fold-M 7 (Black Sea Expedition Camp)/text|LE 17.10.122]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]]: [[I6]]&amp;lt;br&amp;gt;Inside a desk in a small building to the south&lt;br /&gt;
| [[Jarl Asmund]]:&amp;lt;br&amp;gt;[[Fold-M 7/text|Genetically Engineered Animals, article for the Lemurian Intelligencer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Meadow Horticulture Center]]: Level 1&amp;lt;br&amp;gt;Held by a statue of a [[Strongman]]&lt;br /&gt;
| [[Benedict Osbourne]]:&amp;lt;br&amp;gt;[[Fold-M 7 (Crimson Meadow Horticulture Center)/text|A Crimson Meadow, article for the Lemurian Intelligencer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Joint Security Headquarters]]:  Level S1&amp;lt;br&amp;gt;On the corpse of a security commander in the war room&lt;br /&gt;
| Security Commander [[Vincent Montgomery]]:&amp;lt;br&amp;gt;[[Fold-M 7 (Joint Security Headquarters)/text|Lemurian Defense War log - LE 18.10.122]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemurian Health Center]]: Morgue&amp;lt;br&amp;gt;On the corpse of a dead doctor&lt;br /&gt;
| [[Dr. Eda Feller]]:&amp;lt;br&amp;gt;[[Fold-M 7 (Lemurian Health Center)/text|Dr. Mason's Transformation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]]: Level 1&amp;lt;br&amp;gt;Inside a desk in [[Mickey Johnson]]'s office&lt;br /&gt;
| [[Mark Bright]]:&amp;lt;br&amp;gt;[[Fold-M 7 (Nexus of Technology)/text1|Hydrothermal Vents, article for the Lemurian Intelligencer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of Technology]]: Level 6&amp;lt;br&amp;gt;Inside a desk in the second office from the top right&lt;br /&gt;
| [[Lisa H. Jackson]]:&amp;lt;br&amp;gt;[[Fold-M 7 (Nexus of Technology)/text2|First draft of Naga Protectors [NOTE: Think of a better name], article for the Lemurian Intelligencer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[West Storage Depot]]: Level 2&amp;lt;br&amp;gt;On the corpse of a a dead technician near the power substation unit&lt;br /&gt;
| [[Phil Bridges]]:&amp;lt;br&amp;gt;[[Fold-M 7 (West Storage Depot)/text|Personal log - LE 13.10.122]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plotitem navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_md_cv.png&amp;diff=37090</id>
		<title>File:Xpbl md cv.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_md_cv.png&amp;diff=37090"/>
		<updated>2019-12-10T21:58:38Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin uploaded a new version of &amp;amp;quot;File:Xpbl md cv.png&amp;amp;quot;: cleaner transparency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The small cave located below the [[West Storage Depot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone screenshots]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_md_u.png&amp;diff=37089</id>
		<title>File:Xpbl md u.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_md_u.png&amp;diff=37089"/>
		<updated>2019-12-10T21:57:39Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin uploaded a new version of &amp;amp;quot;File:Xpbl md u.png&amp;amp;quot;: cleaner transparency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The lower floor of the [[West Storage Depot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone screenshots]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_md.png&amp;diff=37088</id>
		<title>File:Xpbl md.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Xpbl_md.png&amp;diff=37088"/>
		<updated>2019-12-10T21:56:00Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin uploaded a new version of &amp;amp;quot;File:Xpbl md.png&amp;amp;quot;: cleaner transparency, missing room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upper floor of the [[West Storage Depot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone screenshots]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chop-Chop&amp;diff=36307</id>
		<title>Chop-Chop</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chop-Chop&amp;diff=36307"/>
		<updated>2019-11-05T01:55:43Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: 1.1.1.0 changes, boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Chop-Chop&lt;br /&gt;
| type       = robot&lt;br /&gt;
| portrait   = Chop_chop_l.png&lt;br /&gt;
| background = Warehouse.png&lt;br /&gt;
| health     = 460&lt;br /&gt;
| image      = Chop-Chop model.png&lt;br /&gt;
| roles      = Zaman's helper bot&lt;br /&gt;
| location   = [[Zaman's Lair]]&lt;br /&gt;
| loot       = [[Self Consciousness Module]]&amp;lt;br&amp;gt;Random plasma core&amp;lt;br&amp;gt;Electronic/Metal Scraps&lt;br /&gt;
| abilities  = Inflicts [[Bleeding Wound]]s&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 15&lt;br /&gt;
| detection    = 115&lt;br /&gt;
| damage       = {{Mechanical|30-50|number only}} and&amp;lt;br&amp;gt;{{Mechanical|10-18|number only}} x 3 and&amp;lt;br&amp;gt;{{Mechanical|20-40|number only}}&lt;br /&gt;
| range        = Melee&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 16&lt;br /&gt;
| dexterity     = 5&lt;br /&gt;
| agility       = 5&lt;br /&gt;
| constitution  = 12&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 5&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 65% / 30&lt;br /&gt;
| heat        = 80% / 40&lt;br /&gt;
| cold        = 90% / 100&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 30% / 20&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Chop-Chop''' is a special custom-made robot used by the cannibal, [[Zaman]], to chop up his prey. &lt;br /&gt;
&lt;br /&gt;
It is a &amp;quot;boss&amp;quot; robot, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Chop-Chop is a slow and sturdy one of a kind chopper bot. In terms of defense it is an all-around upgrade over the [[Plasma Sentry]] though slightly weaker than an [[Industrial Robot]], but also shares their crippling vulnerability against the {{electricity}} and {{energy}} damage types.&lt;br /&gt;
&lt;br /&gt;
It can attack no more than once per turn, with a complex onslaught of a collection of blades:&lt;br /&gt;
*The '''blade''' is the first to strike, and deals {{mechanical|30-50|prefix}} damage. Its impact speed is {{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryLow}}|Very Low}}.&lt;br /&gt;
*Next is the '''buzzsaw''', with three cuts for {{mechanical|10-18|prefix}} damage each. All three cuts have a 30% chance to apply a bleeding wound that deals 25% of the buzzsaw's total damage over 3 turns. This blade's impact speed is {{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.Low}}|Low}}.&lt;br /&gt;
*Finally last is the '''serrated blade''' which deals {{mechanical|20-40|prefix}} damage, and if lands, always applies a bleeding wound for 100% of the damage over 3 turns. Its impact speed is {{color|{{TimelapseColors|ImpactSpeedColors.ImpactSpeed.VeryLow}}|Very Low}}.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* [[Find Raul]]: Coretech's agent Raul ended up in Zaman's lair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Automatons]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Chop-Chop_model.png&amp;diff=36305</id>
		<title>File:Chop-Chop model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Chop-Chop_model.png&amp;diff=36305"/>
		<updated>2019-11-05T01:52:53Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin uploaded a new version of &amp;amp;quot;File:Chop-Chop model.png&amp;amp;quot;: Category:Sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game models]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sentry_Bot&amp;diff=36304</id>
		<title>Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sentry_Bot&amp;diff=36304"/>
		<updated>2019-11-05T01:52:16Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: /* Gallery */ small sentry bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Sentry Bot&lt;br /&gt;
| type       = robot&lt;br /&gt;
| portrait   = wheeled_bot1_l.png&lt;br /&gt;
| background = warehouse.png&lt;br /&gt;
| level      = 5&lt;br /&gt;
| health     = 110&lt;br /&gt;
| image      = Sentry Bot model.png&lt;br /&gt;
| roles      = Automated defense&lt;br /&gt;
| location   = [[South Gate Station]]&amp;lt;br/&amp;gt;[[GMS compound level 2]]&amp;lt;br/&amp;gt;[[Junkyard - Elwood's House]]&amp;lt;br/&amp;gt;[[Lower Depot A]]&amp;lt;br/&amp;gt;[[Lower Underrail]]&lt;br /&gt;
| loot       = Ammo, Metal/Electronic Scraps&amp;lt;br/&amp;gt;Flashbangs (rarely)&amp;lt;br/&amp;gt;Electroshock generators (rarely)&amp;lt;br/&amp;gt;[[Registration Plate]]&lt;br /&gt;
| abilities  = Throws [[Flashbang]]s&amp;lt;br/&amp;gt;Built-in [[Taser]]&amp;lt;br/&amp;gt;Can detect and disarm mines&lt;br /&gt;
|&lt;br /&gt;
| damage       = {{Mechanical|13-20|number only}}&lt;br /&gt;
| range        = 10&lt;br /&gt;
| initiative   = 14&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 53&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 7&lt;br /&gt;
| dexterity     = 4&lt;br /&gt;
| agility       = 5&lt;br /&gt;
| constitution  = 6&lt;br /&gt;
| perception    = 7&lt;br /&gt;
| will          = 5&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = 40% / 12&lt;br /&gt;
| heat         = 75% / 22&lt;br /&gt;
| cold         = 90% / 100&lt;br /&gt;
| electricity  = 0% / 0&lt;br /&gt;
| acid         = 25% / 15&lt;br /&gt;
| energy       = 0% / 0&lt;br /&gt;
| bio          = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Sentry Bot]] is the most basic security robot model seen in ''Underrail''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Sentry bots''', also known as '''wheeled bots''', are autonomous defense robots that patrol an area, respond to threats reported by security cameras and can roam around before returning to their patrol route. They will attack any perceived threats within their range.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
They are nasty combat encounters, usually patrolling in groups and they have nasty tricks such as melee-range stuns and flashbangs at their disposal, in addition to their guns. Even a single sentry bot can prove to be fatal, especially at lower levels. &lt;br /&gt;
&lt;br /&gt;
* Since they have rather high damage threshold, weapons that deal large amounts of damage at once (e.g. high-caliber guns or sledgehammers) work best for destroying them.&lt;br /&gt;
&lt;br /&gt;
* Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]], EMP weaponry such as [[EMP Grenade]]s, [[Shock Bolt]]s or [[EMP Mine]]s placed within their path provide the best results against sentry bots.&lt;br /&gt;
&lt;br /&gt;
* JHP ammunition and weapons that incur extra resistance on target should be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding ===&lt;br /&gt;
Sometimes sentry bots prove to be too much to be taken on in direct combat as a low-level character with poor equipment. They can be avoided either by [[stealth]]ing past them or finding alternative routes such as ventilation shafts or [[lockpicking]] locked doors.&lt;br /&gt;
&lt;br /&gt;
If all that fails, it is possible to lure them into a specific location by causing [[Security Camera|camera alarms]] and flanking the bots while they move in to investigate.&lt;br /&gt;
&lt;br /&gt;
== Random events ==&lt;br /&gt;
* [[Robot Patrol]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
wheeled_bot1_l.png | Sentry Bot portrait&lt;br /&gt;
Sentry Bot model.png | Sentry Bot model&lt;br /&gt;
Sentry_Bot.png | A wheeled bot patrolling in SGS&lt;br /&gt;
Mini_bot_l.png | [[Small Sentry Bot]]&lt;br /&gt;
Small_Sentry_Bot.png | [[Small Sentry Bot]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Automatons]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Small_Sentry_Bot&amp;diff=36303</id>
		<title>Small Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Small_Sentry_Bot&amp;diff=36303"/>
		<updated>2019-11-05T01:50:27Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Character Infobox | name       = Small Sentry Bot | type       = robot | portrait   = Mini_bot_l.png | background = Warehouse.png | health     = 50 | image      = Small_Sent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Small Sentry Bot&lt;br /&gt;
| type       = robot&lt;br /&gt;
| portrait   = Mini_bot_l.png&lt;br /&gt;
| background = Warehouse.png&lt;br /&gt;
| health     = 50&lt;br /&gt;
| image      = Small_Sentry_Bot.png&lt;br /&gt;
| roles      = Minibot&lt;br /&gt;
| location   = [[GMS Compound]]{{Easy}}&lt;br /&gt;
| loot       = [[Registration Plate]]&amp;lt;br&amp;gt;Ammo&amp;lt;br&amp;gt;Metal/Electronic Scraps&amp;lt;br&amp;gt;5mm firearm barrel&lt;br /&gt;
| abilities  = Can detect and disarm mines&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = {{Mechanical|6-12|number only}}&lt;br /&gt;
| range         = {{ranges|sight=8|attack=8|optimal=6}}&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| detection     = 26&lt;br /&gt;
| initiative    = 16&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 5&lt;br /&gt;
| dexterity     = 4&lt;br /&gt;
| agility       = 7&lt;br /&gt;
| constitution  = 5&lt;br /&gt;
| perception    = 5&lt;br /&gt;
| will          = 5&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical  = 20% / 4&lt;br /&gt;
| heat        = 35% / 10&lt;br /&gt;
| cold        = 90% / 100&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 25% / 15&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 100% / 0&lt;br /&gt;
}}&lt;br /&gt;
{{main|Sentry Bot}}&lt;br /&gt;
&lt;br /&gt;
'''Small Sentry Bot''' is a rare, tinier variety of the basic [[Sentry Bot]]. It is encountered in low level areas close to [[South Gate Station]] only, primarily on lower difficulties.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Small sentry bots are in most ways similar, though inferior, to the basic type. They can attack up to twice per turn, but deal just barely over half of a regular sentry's damage, and they offer considerably weaker protection against the {{mechanical}} and {{heat}} damage types, though {{electricity}} and {{energy}} continue to be the true Achilles' heel of the line. &lt;br /&gt;
&lt;br /&gt;
While they lack the flashbang and the taser, small sentry bots are still capable of detecting and disarming mines.&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Automatons]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Small_Sentry_Bot.png&amp;diff=36301</id>
		<title>File:Small Sentry Bot.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Small_Sentry_Bot.png&amp;diff=36301"/>
		<updated>2019-11-05T01:49:17Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Category:Sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sprites]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Azuridae_Goliathus&amp;diff=36300</id>
		<title>Azuridae Goliathus</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Azuridae_Goliathus&amp;diff=36300"/>
		<updated>2019-11-05T01:48:23Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: psionic synergy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Azuridae Goliathus&lt;br /&gt;
| type       = creature&lt;br /&gt;
| image      = Azuridae_Goliathus.png&lt;br /&gt;
| portrait   = greater_psi_beetle_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| roles      = Psionic insect&lt;br /&gt;
| location   = [[Deep Caverns]]&amp;lt;br&amp;gt;[[Silent Isle]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Upper Caves]]&amp;lt;br&amp;gt;[[Zaman's Lair]]&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Psi Beetle Brain]]&amp;lt;br&amp;gt;Higher quality [[Psi Beetle Carapace]]&lt;br /&gt;
|&lt;br /&gt;
| abilities  = Gains [[Psionic Synergy]] in groups&amp;lt;br&amp;gt;[[Cerebral Trauma]]&amp;lt;br&amp;gt;[[Cryokinesis]]&amp;lt;br&amp;gt;[[Disruptive Field]]&amp;lt;br&amp;gt;[[Hypothermia]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Pyrokinesis]]&amp;lt;br&amp;gt;[[Pyromaniac]]&amp;lt;br&amp;gt;[[Pseudo-spatial Projection]]&amp;lt;br&amp;gt;[[Psi-cognitive Interruption]]&amp;lt;br&amp;gt;With psionic synergy:&amp;lt;br&amp;gt;15: [[Telekinetic Punch]]&amp;lt;br&amp;gt;30: [[Bilocation]]&amp;lt;br&amp;gt;45: [[Implosion]]&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| damage     = {{Mechanical|50-85|number only}}&lt;br /&gt;
| health     = 300&lt;br /&gt;
| psipool    = 200 (+40)&lt;br /&gt;
| initiative   = 11&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 83&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 10&lt;br /&gt;
| dexterity     = 3&lt;br /&gt;
| agility       = 3&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 5&lt;br /&gt;
| will          = 8&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 55% / 50&amp;lt;br&amp;gt;(25% / 25 when brain is exposed)&lt;br /&gt;
| heat        = 30% / 15&amp;lt;br&amp;gt;(15% / 10 when brain is exposed)&lt;br /&gt;
| cold        = 30% / 15&amp;lt;br&amp;gt;(15% / 10 when brain is exposed)&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Azuridae Goliathus''', also called '''goliath''', is a subspecies of the psionic [[Azuridae]] beetles. Goliaths bear a strong resemblance to rhinoceros beetles, although the large pronotum also shares the characteristic frills of ceratopsians. They are less common than the smaller Azuridae, but like them they can be found in watery caves where mindshrooms grow.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Unlike Azuridae who pose relatively little threat without the backing of a group, goliaths can be formidable opponents even alone — they are stronger, tougher, and considerably more powerful in their psionic abilities. When possible they begin fights defensively, they create psionic projections, disrupt ranged opponents, and inhibit psionics. Once their defenses are set up they go on the offensive, invoking neural overload, pyrokinesis and cryokinesis, all three made stronger through feats.&lt;br /&gt;
&lt;br /&gt;
Unfortunately goliaths are never encountered without at least a small number of companions. Every nearby psi beetle with their brain exposed gives them 15 stacks of [[Psionic Synergy|psionic synergy]], which quickly makes them even more destructive and their inflicted status effects harder to resist, and also gives them access to additional, more offense-oriented abilities.&lt;br /&gt;
&lt;br /&gt;
Similarly to Azuridae, they will resort to melee when cornered or inhibited, their large twin horns dealing {{mechanical|50-85|prefix}} damage with each hit.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
When the shell is closed, the hard carapace of goliaths provides them moderately high {{mechanical}} resistance along with some additional protection against {{heat}} and {{cold}}. Unlike Azuriade they retain some of this resistance to all three damage types even with their brains exposed.&lt;br /&gt;
&lt;br /&gt;
If they have used pseudo-spatial projection, try [[HE Grenade|HE]] grenades, psionics, or other indirect ways to inflict damage, or failing that burst with an SMG or AR to remove it faster. Immobilization can help those with ranged forms of attack to outrange the goliath's more devastating offensive abilities.&lt;br /&gt;
&lt;br /&gt;
When fighting large groups, it might be wise for psionics to carry a few [[Psi Reinvigorator]]s. Else try to initiate the fight with [[Locus of Control]] activated to gain 5 more turns before the cooldown of psi-cognitive interruption expires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Insectoids]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=36298</id>
		<title>Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=36298"/>
		<updated>2019-11-05T01:46:45Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: psionic synergy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Azuridae&lt;br /&gt;
| type       = creature&lt;br /&gt;
| image      = Azuridae model.png&lt;br /&gt;
| portrait   = psi_beetle_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| roles      = Psionic insect&lt;br /&gt;
| location   = [[Mushroom Cove]]&amp;lt;br&amp;gt;[[Silent Isle]]&amp;lt;br&amp;gt;[[Lower Caves]]&amp;lt;br&amp;gt;[[Upper Caves]]&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Psi Beetle Brain]]&amp;lt;br&amp;gt;[[Psi Beetle Carapace]]&lt;br /&gt;
| level      = 4&lt;br /&gt;
|&lt;br /&gt;
| abilities  = Gains [[Psionic Synergy]] in groups&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Pyromaniac]]&amp;lt;br&amp;gt;With psionic synergy:&amp;lt;br&amp;gt;5: [[Cryokinesis]]&amp;lt;br&amp;gt;10: [[Telekinetic Punch]]&amp;lt;br&amp;gt;15: [[Pyrokinesis]]&amp;lt;br&amp;gt;20: [[Bilocation]]&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| damage     = {{Mechanical|6-11|number only}}&lt;br /&gt;
| health     = 110&lt;br /&gt;
| psipool    = 150 (+25)&lt;br /&gt;
| initiative   = 11&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 35&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 6&lt;br /&gt;
| dexterity     = 3&lt;br /&gt;
| agility       = 3&lt;br /&gt;
| constitution  = 7&lt;br /&gt;
| perception    = 5&lt;br /&gt;
| will          = 8&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| mechanical = 40% / 10&amp;lt;br&amp;gt;(25% / 5 when brain is exposed)&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Azuridae]] are insectoid critters.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace. Their psionic powers have granted them nicknames such as '''psi beetle''' and '''psi bug''' by residents of the Underrail.&lt;br /&gt;
&lt;br /&gt;
They are often found near naturally growing [[Mindshroom]]s in damp areas of the [[Lower Caves]] below [[Lower Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via [[Psionic Synergy]], to the extent of using new, more powerful abilities, such as being able to [[stun]] and [[chill]] the target. It's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
Their tough carapaces provides some resistance against mechanical damage, but they expose a weak spot''—their brains—''whenever they use psionics.&lt;br /&gt;
&lt;br /&gt;
When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Various azuridae images.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
psi_beetle_l.png     | Common psi beetle&lt;br /&gt;
Azuridae model.png   | Common Psi beetle model&lt;br /&gt;
psi_beetle_red_l.png | Red psi beetle ([[Psycho]])&lt;br /&gt;
red_psi_beetle.png   | Red psi beetle model ([[Psycho]])&lt;br /&gt;
Azuridae.png         | Azuridae in the wild&lt;br /&gt;
Young_psi_beetle_l.png | [[Young Azuridae]]&lt;br /&gt;
Young_Azuridae.png   | [[Young Azuridae]]&lt;br /&gt;
greater_psi_beetle_l.png | [[Azuridae Goliathus]]&lt;br /&gt;
Azuridae Goliathus.png   | [[Azuridae Goliathus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Insectoids]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Synergy&amp;diff=36297</id>
		<title>Psionic Synergy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psionic_Synergy&amp;diff=36297"/>
		<updated>2019-11-05T01:45:15Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: young azuridae, an older change to stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Psionic Synergy&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| image       = psisynergy.png&lt;br /&gt;
| description = Proximity of other psionically active Azuridae beetles increases this creature's psi skill levels by 2 and also allows it to invoke more powerful psi abilities.&lt;br /&gt;
| duration    = 1 turn&lt;br /&gt;
| maxstacks   = 99&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Psionic Synergy''' is a buff that [[Azuridae]] beetles automatically get when close to other azuridae with brain exposed. The range of psionic synergy is 10 tiles.&lt;br /&gt;
&lt;br /&gt;
It enables [[Young Azuridae]] to increase the power of their psionics for each beetle in proximity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=100px| Psionic Synergy stacks&lt;br /&gt;
!width=100px| Azuridae in close proximity&lt;br /&gt;
!width=80px| Psi skill increase&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || +4 &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || +6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to increased psionics, mature [[Azuridae]] beetles also gain access to more powerful abilities. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=100px| Psionic Synergy stacks&lt;br /&gt;
!width=100px| Azuridae in close proximity&lt;br /&gt;
!width=80px| Psi skill increase&lt;br /&gt;
!width=120px| Psi ability gained&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || +10 || [[Cryokinesis]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 3 || +20 || [[Telekinetic Punch]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4 || +30 || [[Pyrokinesis]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5 || +40 || [[Bilocation]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 6 || +50 || -&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 7 || +60 || -&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 8 || +70 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Azuridae Goliathus]] beetles also gain synergy from all types of azuridae, for an even greater effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=100px| Psionic Synergy stacks&lt;br /&gt;
!width=100px| Azuridae in close proximity&lt;br /&gt;
!width=80px| Psi skill increase&lt;br /&gt;
!width=120px| Psi ability gained&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2 || +30 || [[Telekinetic Punch]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 3 || +60 || [[Bilocation]]&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 4 || +90 || [[Implosion]]&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 || +120 || -&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 6 || +150 || -&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 7 || +180 || -&lt;br /&gt;
|-&lt;br /&gt;
| 99 || 8 || +198 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=36296</id>
		<title>Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=36296"/>
		<updated>2019-11-05T01:42:51Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: /* Gallery */ young azuridae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Azuridae&lt;br /&gt;
| type       = creature&lt;br /&gt;
| image      = Azuridae model.png&lt;br /&gt;
| portrait   = psi_beetle_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| roles      = Psionic insect&lt;br /&gt;
| location   = [[Mushroom Cove]]&amp;lt;br&amp;gt;[[Silent Isle]]&amp;lt;br&amp;gt;[[Lower Caves]]&amp;lt;br&amp;gt;[[Upper Caves]]&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Psi Beetle Brain]]&amp;lt;br&amp;gt;[[Psi Beetle Carapace]]&lt;br /&gt;
| level      = 4&lt;br /&gt;
|&lt;br /&gt;
| abilities  = Gains [[Psionic Synergy]] in groups&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Pyromaniac]]&amp;lt;br&amp;gt;With psionic synergy:&amp;lt;br&amp;gt;1: [[Cryokinesis]]&amp;lt;br&amp;gt;2: [[Telekinetic Punch]]&amp;lt;br&amp;gt;3: [[Pyrokinesis]]&amp;lt;br&amp;gt;4: [[Bilocation]]&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| damage     = {{Mechanical|6-11|number only}}&lt;br /&gt;
| health     = 110&lt;br /&gt;
| psipool    = 150 (+25)&lt;br /&gt;
| initiative   = 11&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 35&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 6&lt;br /&gt;
| dexterity     = 3&lt;br /&gt;
| agility       = 3&lt;br /&gt;
| constitution  = 7&lt;br /&gt;
| perception    = 5&lt;br /&gt;
| will          = 8&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| mechanical = 40% / 10&amp;lt;br&amp;gt;(25% / 5 when brain is exposed)&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Azuridae]] are insectoid critters.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace. Their psionic powers have granted them nicknames such as '''psi beetle''' and '''psi bug''' by residents of the Underrail.&lt;br /&gt;
&lt;br /&gt;
They are often found near naturally growing [[Mindshroom]]s in damp areas of the [[Lower Caves]] below [[Lower Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via [[Psionic Synergy]], to the extent of using new, more powerful abilities, such as being able to [[stun]] and [[chill]] the target. It's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
Their tough carapaces provides some resistance against mechanical damage, but they expose a weak spot''—their brains—''whenever they use psionics.&lt;br /&gt;
&lt;br /&gt;
When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Various azuridae images.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
psi_beetle_l.png     | Common psi beetle&lt;br /&gt;
Azuridae model.png   | Common Psi beetle model&lt;br /&gt;
psi_beetle_red_l.png | Red psi beetle ([[Psycho]])&lt;br /&gt;
red_psi_beetle.png   | Red psi beetle model ([[Psycho]])&lt;br /&gt;
Azuridae.png         | Azuridae in the wild&lt;br /&gt;
Young_psi_beetle_l.png | [[Young Azuridae]]&lt;br /&gt;
Young_Azuridae.png   | [[Young Azuridae]]&lt;br /&gt;
greater_psi_beetle_l.png | [[Azuridae Goliathus]]&lt;br /&gt;
Azuridae Goliathus.png   | [[Azuridae Goliathus]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Insectoids]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Young_Azuridae&amp;diff=36295</id>
		<title>Young Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Young_Azuridae&amp;diff=36295"/>
		<updated>2019-11-05T01:40:30Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Character Infobox | name       = Young Azuridae | type       = critter | portrait   = Young_psi_beetle_l.png | background = Cave.png | health     = 50 | psipool    = 100 (+2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Young Azuridae&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = Young_psi_beetle_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| health     = 50&lt;br /&gt;
| psipool    = 100 (+25)&lt;br /&gt;
| image      = Young_Azuridae.png&lt;br /&gt;
| roles      = Young psionic insect&lt;br /&gt;
| location   = [[Lower Caves]]{{Easy}}&amp;lt;br&amp;gt;[[Mushroom Cove]]{{Easy}}{{Normal}}&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Psi Beetle Brain]]&amp;lt;br&amp;gt;[[Psi Beetle Carapace]]&lt;br /&gt;
| abilities  = Gains [[Psionic Synergy]] in groups&amp;lt;br&amp;gt;[[Neural Overload]]&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = {{Mechanical|3-8|number only}}&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| detection     = 20&lt;br /&gt;
| initiative    = 9&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 4&lt;br /&gt;
| dexterity     = 2&lt;br /&gt;
| agility       = 2&lt;br /&gt;
| constitution  = 4&lt;br /&gt;
| perception    = 3&lt;br /&gt;
| will          = 6&lt;br /&gt;
| intelligence  = 3&lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical  = 20% / 4&amp;lt;br&amp;gt;(10% / 2 when brain is exposed)&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
{{main|Azuridae}}&lt;br /&gt;
&lt;br /&gt;
'''Young Azuridae''' are the rarely seen young of the [[Azuridae]] beetle family. Only a few of them can be encountered, primarily on lower difficulties, in early low level areas around [[South Gate Station]]. However asking [[Ezra]] for a thought control lesson and giving in to his will always pits you against a young psi beetle regardless of difficulty.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Young beetles are weaker and less dangerous, but are otherwise almost identical to their fully grown counterparts. They are inherently capable of invoking [[Neural Overload]], but while they benefit from a weaker form of [[Psionic Synergy]] which gives a slight boost to their skill, it does not grant them access to further abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Insectoids]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Young_Azuridae.png&amp;diff=36294</id>
		<title>File:Young Azuridae.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Young_Azuridae.png&amp;diff=36294"/>
		<updated>2019-11-05T01:39:51Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Category:Sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sprites]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mole_Cricket&amp;diff=36293</id>
		<title>Mole Cricket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mole_Cricket&amp;diff=36293"/>
		<updated>2019-11-05T01:38:52Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Character Infobox | name       = Mole Cricket | type       = critter | portrait   = Mole_cricket_l.png | background = Cave.png | health     = 30 | image      = Mole_Cricket....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Mole Cricket&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = Mole_cricket_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| health     = 30&lt;br /&gt;
| image      = Mole_Cricket.png&lt;br /&gt;
| roles      = Small big insect&lt;br /&gt;
| location   = [[Crossroad Caves]]&lt;br /&gt;
| loot       = [[Insectoid Salivarium]]&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = 3-6 ({{Mechanical|2-5|number only}}, {{Acid|1|number only}})&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| detection     = 25&lt;br /&gt;
| initiative    = 15&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 3&lt;br /&gt;
| dexterity     = 5&lt;br /&gt;
| agility       = 5&lt;br /&gt;
| constitution  = 4&lt;br /&gt;
| perception    = 4&lt;br /&gt;
| will          = 2&lt;br /&gt;
| intelligence  = 2&lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical  = 15% / 5&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mole Crickets''' are small, relatively rare insects only encountered in low level areas around [[South Gate Station]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Mole crickets are fragile, and not particularly dangerous even compared to other hostile critters commonly encountered early in the game. Their bites deal {{mechanical|2-5|prefix}} and {{acid|1|prefix}} damage, and they can attack only up to twice per turn. They are usually found in small groups, and though they might surprise an unprepared player, wearing just about any armor will render mole crickets largely harmless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Insectoids]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Mole_Cricket.png&amp;diff=36292</id>
		<title>File:Mole Cricket.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Mole_Cricket.png&amp;diff=36292"/>
		<updated>2019-11-05T01:38:26Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Category:Sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Sprites]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Weak_Azuridae&amp;diff=36291</id>
		<title>Weak Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Weak_Azuridae&amp;diff=36291"/>
		<updated>2019-11-05T01:36:27Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: no longer in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Not in game|critter}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Weak Azuridae&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = psi_beetle_l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| level      = 4&lt;br /&gt;
| health     = 30&lt;br /&gt;
| psipool    = 150 (+25)&lt;br /&gt;
| image      = Azuridae_model.png&lt;br /&gt;
| roles      = Psionic insect&lt;br /&gt;
| location   = [[Mushroom Cove]]&lt;br /&gt;
| loot       = None&lt;br /&gt;
| abilities  = [[Neural Overload]]&amp;lt;br&amp;gt;Gains [[Psionic Synergy]] in groups&lt;br /&gt;
|&lt;br /&gt;
| range        = Melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 11&lt;br /&gt;
| mechanical   = 40% / 10&amp;lt;br&amp;gt;(25% / 5 when brain is exposed)&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
{{main|Azuridae}}&lt;br /&gt;
&lt;br /&gt;
== Weak Azuridae ==&lt;br /&gt;
This especially weak specimen of Azuridae can be encountered simply by asking [[Ezra]] about his rumored mind controller skills and going with the flow. You'll wake up on an island after he demonstrates some mind control psionics on you.&lt;br /&gt;
&lt;br /&gt;
Note: The only way off the island is to kill this critter. Despite its low hit points, this can be troublesome due to its high mechanical resistance. You should at least retrieve your weapon from [[Lucas]] or get a crossbow from [[Quinton]] before talking to Ezra about psionics, unless you are an unarmed combatant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures|Azuridae weak]]&lt;br /&gt;
[[Category:Insectoids]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Enemies_navbox&amp;diff=36290</id>
		<title>Template:Enemies navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Enemies_navbox&amp;diff=36290"/>
		<updated>2019-11-05T01:34:40Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: 1.1.1.0 critters, removed weak azuridae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Enemies navbox&lt;br /&gt;
|title  = [[Enemies|Critters, automatons, humanoids and bandits]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group2 = Critters&lt;br /&gt;
|list2  = [[Bats]] — [[Cat]] — [[Cave Hopper]] — [[Mole Cricket]] — [[Young Azuridae]] • [[Azuridae]] ([[Psycho]]) • [[Azuridae Goliathus]] — [[Rathound]] • [[Rathound Alpha]] • [[Ancient Rathound]] ([[Jookhela]]) • [[Augmented Rathound]] — [[Burrower]] • [[Burrower Warrior]] • [[Spawn]] • [[Egg]] — [[Dog]] • [[Mutated Dog]] — [[Siphoner]] • [[Greater Siphoner]]{{expedition-inline}} — [[Pig]] • [[Warthog]] — [[Crawler]] • [[Death Stalker]] • [[Black Crawler (critter)|Black Crawler]] — [[Coil Spider]] • [[Greater Coil Spider]] — [[Borer]] • [[Bladeling]] • [[The Beast]] — [[Latcher]] • [[Shroomling Chomper]] • [[Shroomling Spitter]] • [[Spore Turret]] • [[Pulsating Roots]] — [[Deep Worm]] • [[Giant Grub]] — [[Cuttlesnail]] — [[Tchortling Devourer]] ([[Detritus (Devourer)|Detritus]]) • [[Tchortling Scanner]] • [[Tchortling Sower]] ([[Tumor]], [[Tentacle (Sower)|Tentacle]])&lt;br /&gt;
&lt;br /&gt;
|group3 = Automatons&lt;br /&gt;
|list3  = [[Security Camera]] • [[Auto-Turret]] • [[Auto-Turret (Machinegun)|Machinegun Turret]] • [[Plasma Turret]] • [[Shock Turret]] — [[Small Sentry Bot]] • [[Sentry Bot]] • [[Plasma Sentry]] • [[Chop-Chop]] • [[Kamikaze Bot]] • [[Hardware Bug]] • [[Protectorate Dreadnought]] • [[Industrial Robot]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Humanoids&lt;br /&gt;
|list4  = [[Junkyard Mutie]] • [[Mutie]] • [[Core City Mutie]] • [[Rick the Rat]] • [[Mutant]] • [[Hunchback Mutant]] — [[Faceless]] • [[Faceless Doctor]] • [[Faceless Mindreader]] • [[Faceless Centaur]] • [[Faceless Gaunt]] • [[Faceless Commander]] — [[Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
|list5  = Bandits &amp;amp; other always hostile humans&lt;br /&gt;
&lt;br /&gt;
|group6 = [[Ironheads]]&lt;br /&gt;
|list6  = [[Ironhead Gunner|Gunner]], [[Ironhead Heavy Gunner|Heavy Gunner]], [[Ironhead Commando|Commando]] • [[Ironhead Grenadier|Grenadier]], [[Ironhead Bomber|Bomber]], [[Ironhead Demolisher|Demolisher]] • [[Ironhead Smasher|Smasher]], [[Ironhead Berserker|Berserker]], [[Ironhead Cook|Cook]] • [[Ironhead Psionic|Psionic]] — [[Balor]] • [[Simon Peres]]&lt;br /&gt;
&lt;br /&gt;
|group7 = [[Lunatics]]&lt;br /&gt;
|list7  = [[Lunatic Gunner|Gunner]] • [[Lunatic Brawler|Brawler]] • [[Lunatic Chiller|Chiller]], [[Lunatic Freezer|Freezer]] • [[Lunatic Pyromaniac|Pyromaniac]] • [[Lunatic Scanner|Scanner]] • [[Lunatic Electrician|Electrician]] • [[Lunatic Assassin|Assassin]] • [[Lunatic Sniper|Sniper]] • [[Lunatic Nuker|Nuker]] • [[Lunatic Psychopath|Psychopath]] • [[Lunatic Barber|Barber]] • [[Lunatic Ripper|Ripper]] — [[Vanga]] • [[Frost]] • [[Firecracker]]&lt;br /&gt;
&lt;br /&gt;
|group8 = [[Lurkers]]&lt;br /&gt;
|list8  = [[Lurker Gunner|Gunner]], [[Lurker Gunslinger|Gunslinger]], [[Lurker Sniper|Sniper]] • [[Lurker Cut-Throat|Cut-Throat]], [[Lurker Murderer|Murderer]], [[Lurker Assassin|Assassin]] • [[Lurker Hunter|Hunter]] • [[Lurker Trapper|Trapper]] • [[Lurker Psionic|Psionic]] • [[Lurker Smuggler|Smuggler]] • [[Lurker Butcher]]&lt;br /&gt;
&lt;br /&gt;
|group9 = Misc.&lt;br /&gt;
|list9  = [[Stalker]] • [[Bandit (level 2)|Bandit]] • [[Thug (Junkyard)|Thug]] • [[Raider]] • [[Female Raider]] • [[Raider Leader]] • [[Bandit (level 15)|Bandit]] • [[Bandit Sniper]] • [[Burglar (Core City)|Burglar]] • [[Gangster]] • [[Old Gangster]] • [[Gangster Leader]] • [[Mugger]] • [[Mercenary Gunner]] • [[Mercenary Psionic]] — [[Gerhard Page]] • [[Ol' Chopper]] • [[Joe De Pacino]] • [[Gubbins]]&lt;br /&gt;
&lt;br /&gt;
|group10= [[Arena]]&lt;br /&gt;
|list10 = [[Pulverizer]] → [[Bull's Eye]] → [[Master Exploder]] → [[Chemical Agent]] → [[Surgeon (gladiator)|Surgeon]] → [[Zap]] → [[Stygian Exorcist]] → [[Carnifex]]&lt;br /&gt;
&lt;br /&gt;
|list11= Always hostile random event characters&lt;br /&gt;
&lt;br /&gt;
|group12= Critters&lt;br /&gt;
|list12 = [[Pumboar]] • [[Tipper]]&lt;br /&gt;
&lt;br /&gt;
|group13= Automatons&lt;br /&gt;
|list13 = [[Rogue Industrial Robot]] — [[Rogue Plasma Sentry]] — [[Rogue Sentry Bot]]&lt;br /&gt;
&lt;br /&gt;
|group14= Humanoids&lt;br /&gt;
|list14 = [[Free Mutant]] — [[Free Hunchback Mutant]] — [[Two-headed Mutant]]&lt;br /&gt;
&lt;br /&gt;
|group15= Misc. humans&lt;br /&gt;
|list15 = [[Arsonist]] — [[Cannibal]] — [[Dandy Jack]] • [[Gangster Gunner]] • [[Gangster Psionic]] • [[Gangster Sniper]] • [[Steelhead]] — [[Headhunter]] — [[Jax]] — [[Morghrir-Tem Cultist]] • [[Morghrir-Tem Patriarch]] — [[Mugger (Random Event)|Mugger]] — [[Stephen The Horrible]] • [[Hank]] • [[Will (Random Event)|Will]] — [[The Animal]] • [[Colt]] • [[Derailed Mike]] • [[Dirty Angela]] • [[Thick]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Zaman&amp;diff=36289</id>
		<title>Zaman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Zaman&amp;diff=36289"/>
		<updated>2019-11-05T01:29:32Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: boss, abilities, link to chop-chop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Zaman&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = biotech_bl_l.png&lt;br /&gt;
| background = Warehouse.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 370&lt;br /&gt;
| image      = Zaman model.png&lt;br /&gt;
| roles      = Cannibal&lt;br /&gt;
| location   = [[Zaman's Lair]]&lt;br /&gt;
| abilities  = [[Cheap Shots]]&amp;lt;br&amp;gt;[[Crippling Strike]]&amp;lt;br&amp;gt;[[Nimble]]&amp;lt;br&amp;gt;[[Opportunist]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 23&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Zaman''' is a cannibal living at an old facility in [[Core City Sewers]] with his custom-made robot companion [[Chop-Chop]]. He is a knife fighter and wields the unique [[Dehumanizer]].&lt;br /&gt;
&lt;br /&gt;
Zaman is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Find Raul]]: You must venture into Zaman's lair to find Agent Raul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Needler&amp;diff=36288</id>
		<title>Needler</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Needler&amp;diff=36288"/>
		<updated>2019-11-05T01:27:32Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Needler.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Needler&lt;br /&gt;
| type        = Crossbow&lt;br /&gt;
| description = Though not particularly heavy, this metal crossbow is very long and unwieldy. It posses a powerful string that, if stretch far back over its large frame, could fire devastating shots.&lt;br /&gt;
| damage      = 45-55 (Mechanical)&lt;br /&gt;
| impactspeed = Low&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 14 (optimal: 9)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = -20%&lt;br /&gt;
| moveprec.   = -20%&lt;br /&gt;
| critchance  = 7%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= &lt;br /&gt;
| incurred    = Incurs 125% of mechanical damage resistance and threshold.&lt;br /&gt;
| specials    = {{ItemSpecial|Piercing Shot|Perform a special attack that also attempts to deal normal weapon damage to the targets it passes through.}}&lt;br /&gt;
| onequip     = Equip: Damage of special attacks increased by 30% (this does not affect unconditional special attacks)&lt;br /&gt;
| durability  = 1590 / 1590 (mechanical)&lt;br /&gt;
| weight      = 6.00&lt;br /&gt;
| value       = 5000&lt;br /&gt;
| datafile    = Weapons\needler.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Needler''' is a unique [[Crossbows|crossbow]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Wielded by [[Efreitor Mateo]]&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|bolts}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.1.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Crossbows]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Efreitor_Mateo&amp;diff=36287</id>
		<title>Efreitor Mateo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Efreitor_Mateo&amp;diff=36287"/>
		<updated>2019-11-05T01:26:54Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: boss, needler, abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Mateo&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = tchsol_l.png&lt;br /&gt;
| background = Institute.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 390&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| psipool    = 100 (+15)&lt;br /&gt;
| image      = Efreitor Mateo model.png&lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = Efreitor&lt;br /&gt;
| location   = [[Institute of Tchort west wing]]&lt;br /&gt;
| loot       = [[Efreitor Mateo's Head]]&amp;lt;br&amp;gt;[[Needler]]&amp;lt;br&amp;gt;[[Tchortist Rassophore Armor]]&amp;lt;br&amp;gt;random crossbow and bolts&amp;lt;br&amp;gt;random energy shield emitter&amp;lt;br&amp;gt;random meds and money&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Marksman]]&amp;lt;br&amp;gt;[[Psychosis]]&amp;lt;br&amp;gt;[[Pyrokinesis]]&amp;lt;br&amp;gt;[[Pyromaniac]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 23&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Efreitor Mateo''' is a character in [[Institute of Tchort]]. He wields the unique [[Needler]] crossbow, carries a dozen [[Burrower Poison Bolt|burrower]], and a couple of [[Cave Ear Poison Bolt|cave ear]] poison bolts, and has some skill with fire metathermics.&lt;br /&gt;
&lt;br /&gt;
Mateo is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Find missing combat unit in west wing]]: Mateo is the only survivor of his unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Acid_Hunter&amp;diff=36286</id>
		<title>Acid Hunter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Acid_Hunter&amp;diff=36286"/>
		<updated>2019-11-05T01:24:57Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: tabbed infobox, unstubbing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Var. 1&lt;br /&gt;
| tab2 = Var. 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two '''Acid Hunters''', members of [[Cornell]]'s gang, hiding out in the [[Core City Sewers]]. Unsurprisingly they wield acid blob pistols. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: Acid Hunters]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Acid_Hunter/2&amp;diff=36285</id>
		<title>Template:Acid Hunter/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Acid_Hunter/2&amp;diff=36285"/>
		<updated>2019-11-05T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Character Infobox | name       = Acid Hunter | type       = generic | portrait   = Punk_f1_l.png | background = Sewer.png | image      = Acid_Hunter_v2.png‎ | health     =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Acid Hunter&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Punk_f1_l.png&lt;br /&gt;
| background = Sewer.png&lt;br /&gt;
| image      = Acid_Hunter_v2.png‎&lt;br /&gt;
| health     = 310&lt;br /&gt;
| faction    = [[Acid Hunters]]&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = random [[Acid Blob Pistol]]&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Sharpshooter]]&amp;lt;br&amp;gt;[[Trap Expert]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 23&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Acid_Hunter/1&amp;diff=36284</id>
		<title>Template:Acid Hunter/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Acid_Hunter/1&amp;diff=36284"/>
		<updated>2019-11-05T01:24:02Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Created page with &amp;quot;{{Character Infobox | name       = Acid Hunter | type       = generic | portrait   = Punk1_l.png | background = Sewer.png | image      = Acid_Hunter.png‎ | health     = 310 ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Acid Hunter&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Punk1_l.png&lt;br /&gt;
| background = Sewer.png&lt;br /&gt;
| image      = Acid_Hunter.png‎&lt;br /&gt;
| health     = 310&lt;br /&gt;
| faction    = [[Acid Hunters]]&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = random [[Acid Blob Pistol]]&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Steadfast Aim]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 17&lt;br /&gt;
|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Acid_Hunter_v2.png&amp;diff=36283</id>
		<title>File:Acid Hunter v2.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Acid_Hunter_v2.png&amp;diff=36283"/>
		<updated>2019-11-05T01:22:52Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Category:In-game models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game models]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Acid_Hunter.png&amp;diff=36282</id>
		<title>File:Acid Hunter.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Acid_Hunter.png&amp;diff=36282"/>
		<updated>2019-11-05T01:22:35Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Category:In-game models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game models]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Advanced_Catalyzing_Belt&amp;diff=36281</id>
		<title>Advanced Catalyzing Belt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Advanced_Catalyzing_Belt&amp;diff=36281"/>
		<updated>2019-11-05T01:21:26Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: static locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Advanced Catalyzing Belt.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Advanced Catalyzing Belt &lt;br /&gt;
| type         = Belt&lt;br /&gt;
| description  = A chemical apparatus designed to connect to chemical pistols and keep the loaded ammunition on the edge of being chemically destabilized; the state which actuates to fullest once it's released into the air. This belt also bridges a part of the weapon's firing mechanism, making it more effective.&lt;br /&gt;
| onequip      = Equip: Action point cost of chemical pistol attacks reduced by 4.&amp;lt;br&amp;gt;Equip: Your successful chemical pistol attacks increase the amount of damage taken from the pistol's damage type by 25% from all sources for 2 turns. Stacks 2 times.&lt;br /&gt;
| weight       = 0.50&lt;br /&gt;
| value        = 6000&lt;br /&gt;
| datafile     = Armor/AdvancedCatalyzingBelt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Advanced Catalyzing Belt''' is a belt designed to be used with chemical pistols. This advanced version of the [[Catalyzing Belt]] also reduces the AP cost of all chemical pistol attacks. All chemical pistols attacks made while wearing this belt cause [[Chemical Destabilization]] for the damage type of the pistol.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Worn by [[Cornell]], leader of the [[Acid Hunters]].&lt;br /&gt;
* [[Lemurian Health Center]]: Emergency and surgery wards, inside a cabinet in the head surgeon's office.&lt;br /&gt;
* [[Abyssal Station Zero]]: Research and Development Dome, inside a locker.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.0.3.6]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cornell&amp;diff=36280</id>
		<title>Cornell</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cornell&amp;diff=36280"/>
		<updated>2019-11-05T01:20:36Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: 1.1.1.0 portrait, abilities, loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Cornell&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Crn_l.png&lt;br /&gt;
| background = Sewer.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 470&lt;br /&gt;
| image      = Cornell model.png&lt;br /&gt;
| faction    = [[Acid Hunters]]&lt;br /&gt;
| roles      = Gang leader&lt;br /&gt;
| location   = [[Core City Sewers]]&lt;br /&gt;
| loot       = [[Cornell's Head]]&amp;lt;br&amp;gt;[[Advanced Catalyzing Belt]]&amp;lt;br&amp;gt;random [[Acid Blob Pistol]]&amp;lt;br&amp;gt;random [[Mutated Dog Leather Armor]]&amp;lt;br&amp;gt;random meds and money &lt;br /&gt;
| abilities  = [[Conditioning]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Yell]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative = 20					&lt;br /&gt;
|&lt;br /&gt;
| constitution = 16&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
'''Cornell''' is the leader of the [[Acid Hunters]] gang. Nomen est omen he wields an acid blob pistol and has an [[Advanced Catalyzing Belt]] equipped.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Finding Cornell and his gang becomes an important task during the main storyline.&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Look for Cornell]]&lt;br /&gt;
** [[Seek Acid Hunters (Coretech)]]&lt;br /&gt;
** [[Seek Acid Hunters (JKK)]]&lt;br /&gt;
** [[Seek Acid Hunters (Praetorian Security)]]&lt;br /&gt;
&lt;br /&gt;
* [[Missing merchants]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: Acid Hunters]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Cornell_model.png&amp;diff=36279</id>
		<title>File:Cornell model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Cornell_model.png&amp;diff=36279"/>
		<updated>2019-11-05T01:18:58Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin uploaded a new version of &amp;amp;quot;File:Cornell model.png&amp;amp;quot;: Category:In-game models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game models]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Balor.png&amp;diff=36278</id>
		<title>File:Balor.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Balor.png&amp;diff=36278"/>
		<updated>2019-11-05T01:18:17Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: Abscisin uploaded a new version of &amp;amp;quot;File:Balor.png&amp;amp;quot;: Category:In-game models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game models]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=JKK&amp;diff=36277</id>
		<title>JKK</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=JKK&amp;diff=36277"/>
		<updated>2019-11-05T01:17:06Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a list of all JKK articles|:Category:JKK}}&lt;br /&gt;
[[File:JKK_logo.png|right]]&lt;br /&gt;
&lt;br /&gt;
[[File:Oddity60.png|link=JKK Pen]]&lt;br /&gt;
[[JKK]] is a major corporation in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
JKK corporation is one of the three major players in Core City. JKK broadcasts the [[Arena]] and [[Gauntlet]] matches on its &amp;quot;ArenaNow&amp;quot; and &amp;quot;Gauntlet&amp;quot; channels all over Core City's streets with the tri-monitor street receivers, and also all over Underrail. They also control the betting over arena matches. JKK corporation's operatives do the most undercover work in Core City.&lt;br /&gt;
&lt;br /&gt;
JKK's comparably modestly-sized headquarters are on the west side of [[Core City Upper Level]]. They are a rival to [[Coretech]] and [[Praetorian Security]] over the control of Core City. [[Gunnar Edstrom]] is the CEO of JKK and one of Core City's oligarchs.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Gunnar Edstrom]], oligarch&lt;br /&gt;
* [[Vivian Young]]&lt;br /&gt;
* [[Ola Halidorson]], quartermaster&lt;br /&gt;
* [[Bogdan|Bogdan Stravohodnik]]&lt;br /&gt;
&lt;br /&gt;
=== Generic characters ===&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* [[JKK Gunslinger]]&lt;br /&gt;
* [[JKK Sentinel]]&lt;br /&gt;
* [[JKK Slugger]]&lt;br /&gt;
* [[Technician]]&lt;br /&gt;
* [[Ticket Vendor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
While the three major powers of Core City aren't fighting each other in an outright street war anymore, they still don't trust each other and working for one of them means the others will not hire you.&lt;br /&gt;
&lt;br /&gt;
* [[Find Bogdan]]&lt;br /&gt;
* [[Warehouse (JKK)|Warehouse]]&lt;br /&gt;
* [[Escort Vivian]]&lt;br /&gt;
* [[Seek Acid Hunters (JKK)|Seek Acid Hunters]]&lt;br /&gt;
* [[Research facility (JKK)|Research facility]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;127px&amp;quot;&amp;gt;&lt;br /&gt;
Guned_l.png | [[Gunnar Edstrom]]&lt;br /&gt;
Jkkv_l.png | [[Vivian]]&lt;br /&gt;
Jkk1_l.png | JKK operative&lt;br /&gt;
Jkk2_l.png | JKK operative&lt;br /&gt;
Jkk3_l.png | JKK operative&lt;br /&gt;
Jkk_f1_l.png | JKK operative&lt;br /&gt;
Tri-Monitor.png | Tri-Monitor Street Receiver&lt;br /&gt;
cc20.png | JKK headquarters (west side)&lt;br /&gt;
cc21.png | JKK headquarters&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:JKK| JKK]]&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:JKK_logo.png&amp;diff=36276</id>
		<title>File:JKK logo.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:JKK_logo.png&amp;diff=36276"/>
		<updated>2019-11-05T01:14:37Z</updated>

		<summary type="html">&lt;p&gt;Abscisin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Abscisin</name></author>
	</entry>
</feed>