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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amannamedsquid</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Amannamedsquid"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Amannamedsquid"/>
	<updated>2026-04-06T18:58:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Giant_Weaver&amp;diff=55091</id>
		<title>Giant Weaver</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Giant_Weaver&amp;diff=55091"/>
		<updated>2024-02-13T00:24:32Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Fighting tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Giant Weaver&lt;br /&gt;
| type       = critter&lt;br /&gt;
| portrait   = xpbl_tw1_l.png&lt;br /&gt;
| background = xpbl_basaltcave.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Giant Weaver.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Black Sea]]&amp;lt;br/&amp;gt;[[Giant Creeper Lair]]&amp;lt;br/&amp;gt;[[Nexus of Technology]]&amp;lt;br/&amp;gt;[[Crimson Meadow Horticulture Center]]&amp;lt;br/&amp;gt;[[Joint Security Headquarters]]&amp;lt;br/&amp;gt;[[LEMCO]]&lt;br /&gt;
| loot       = [[Spiderweb Knitwork]] &amp;lt;br&amp;gt; [[Giant Creeper Poison Gland]] &amp;lt;br&amp;gt; [[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = Inflicts [[Poison#Blinding_Poison_.28Expedition.29|Blinding Poison]]&amp;lt;br&amp;gt;[[Web Blob Attack]]&amp;lt;br&amp;gt;Immune to immobilization&amp;lt;br&amp;gt;Immune to poison&amp;lt;br&amp;gt;Immune to unbalancing&lt;br /&gt;
|&lt;br /&gt;
| level         = 15&lt;br /&gt;
| damage        = Bite {{Mechanical|20-50|number only}} ({{Mechanical|40-100|number only}})  Spit {{Bio|20-40|number only}}&lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = 12&lt;br /&gt;
| dexterity     = 9&lt;br /&gt;
| agility       = 10&lt;br /&gt;
| constitution  = 11&lt;br /&gt;
| perception    = 10&lt;br /&gt;
| will          = 4&lt;br /&gt;
| intelligence  = 3&lt;br /&gt;
|&lt;br /&gt;
| melee         = 85 (142)&lt;br /&gt;
| dodge         = 40 (63)&lt;br /&gt;
| evasion       = 30 (49)&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 20% / 15&lt;br /&gt;
| heat          = 0% / 0&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 0% / 0&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 0% / 0&lt;br /&gt;
|&lt;br /&gt;
| charfile      = giantweaver&lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Giant Weaver''' is a critter in [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Bigger and tougher than [[Giant Creeper]]s, but also less common and more skittish.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Unlike their smaller, melee oriented kin, weavers prefer to hang back and spit venom from a distance. This spit can inflict [[Blinding Poison]] but it can be blocked and the poison negated with an [[Energy Shield]]. Weavers can also spit globs of webbing that can entangle the player and also covers the ground and slows the player down, gives the creepers a damage bonus thanks to their [[Opportunist]] feat, and which can make fighting the weavers without any ranged weapons or attacks nearly impossible. However, the webs can be burned away with [[Pyrokinesis]] and [[Incendiary Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
xpbl_tw1_l.png&lt;br /&gt;
xpbl_tw2_l.png&lt;br /&gt;
xpbl_tw3_l.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Spiders]]&lt;br /&gt;
[[Category: Insectoids]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Launcher_Grenades&amp;diff=54919</id>
		<title>Blueprint: Incendiary Launcher Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Launcher_Grenades&amp;diff=54919"/>
		<updated>2023-12-29T05:00:52Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Blueprint: Incendiary Launcher Grenades.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Incendiary Launcher Grenades&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 25mm incendiary launcher grenades.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 7000&lt;br /&gt;
| description2 = You can create incendiary launcher grenades using 25mm grenade cases, TNT, and napalm C.&lt;br /&gt;
| component1   = 25mm Launcher Grenade Case (x3)&lt;br /&gt;
| component2   = TNT&lt;br /&gt;
| component3   = Napalm C (x2)&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[25mm Incendiary Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 50&lt;br /&gt;
* [[Chemistry]] 72&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 25mm Launcher Grenade Case (x3)&lt;br /&gt;
* {{Itemlink|25mm Launcher Grenade Case}}&lt;br /&gt;
&lt;br /&gt;
; TNT&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Napalm C (x2)&lt;br /&gt;
* {{Itemlink|Napalm C}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Becket]]&lt;br /&gt;
* Found on the shelves in [[Utility Station 6]]&lt;br /&gt;
* Small random chance to appear as [[random loot]] or in a weapon shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Concussive Launcher Grenades]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Launcher_Grenades&amp;diff=54918</id>
		<title>Blueprint: Incendiary Launcher Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Incendiary_Launcher_Grenades&amp;diff=54918"/>
		<updated>2023-12-29T04:59:55Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Blueprint: Incendiary Launcher Grenades.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Incendiary Launcher Grenades&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 25mm incendiary launcher grenades.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 7000&lt;br /&gt;
| description2 = You can create incendiary launcher grenades using 25mm grenade cases, TNT, and napalm C.&lt;br /&gt;
| component1   = 25mm Launcher Grenade Case (x3)&lt;br /&gt;
| component2   = TNT&lt;br /&gt;
| component3   = Napalm C (x2)&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[25mm Incendiary Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 50&lt;br /&gt;
* [[Chemistry]] 72&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 25mm Launcher Grenade Case (x3)&lt;br /&gt;
* {{Itemlink|25mm Launcher Grenade Case}}&lt;br /&gt;
&lt;br /&gt;
; TNT&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Napalm C (x2)&lt;br /&gt;
* {{Itemlink|Napalm C}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Becket]]&lt;br /&gt;
* Sold by [[Efreitor Hanna]]&lt;br /&gt;
* Found on the shelves in [[Utility Station 6]]&lt;br /&gt;
* Small random chance to appear as [[random loot]] or in a weapon shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Concussive Launcher Grenades]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Marcus&amp;diff=54796</id>
		<title>Marcus</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Marcus&amp;diff=54796"/>
		<updated>2023-12-18T04:18:40Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Marcus Werther&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl tchm l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 310&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = marcus.png&lt;br /&gt;
| faction    = [[Expedition]]&lt;br /&gt;
| roles      = Merchant&lt;br /&gt;
| location   = [[Black Sea Expedition Camp]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = [[Recover the A-RFID Chip]]&amp;lt;br&amp;gt;[[Improve camp defenses]]&lt;br /&gt;
| abilities = [[Aimed Shot]]&amp;lt;br&amp;gt;[[High-Technicalities]]&amp;lt;br&amp;gt;[[Steadfast Aim]]&lt;br /&gt;
| dialogfile =&lt;br /&gt;
| shopfile   =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marcus''' is a sec-engineer working for [[Aegis Incorporated]]. He takes care of the expedition equipment and is also an electronics merchant. He uses an energy pistol in combat.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
As a teenager Marcus was a witness of [[Protectorate]] takeover of [[Dis]]. He later graduated at Dis University at weapons engineering and started working at TRC, an old Biocorp facility on designing auto-turret systems. After that he moved to working at a [[Protectorate Dreadnought]] production facility, before finally joining Aegis three and a half years ago. He is happily married to a woman named Maria, a fellow graduate of Dis University.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
* All interactions with Marcus (quests, trading, ...) will only unlock after completing [[Defend the island]]&lt;br /&gt;
* At the beginning of the [[Recover the A-RFID Chip]] quest, Marcus will provide you some armor and a [[NavCom Device]] to be able to communicate remotely with other members of the expedition.&lt;br /&gt;
* Marcus can exchange your [[United Stations Dollar|Dollar]]s for [[Charon]]s, using same exchange rate as [[Fraser]]&lt;br /&gt;
* Marcus gives you your paycheck, i.e. you can collect money from him after each main quest&lt;br /&gt;
** 300 [[Charon]]s for the quest [[Defend the island]]&lt;br /&gt;
** 350 [[Charon]]s for the quest [[Recover the A-RFID Chip]]&lt;br /&gt;
** Total of 1200 [[Charon]]s for the quest [[Improve camp defenses]]&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various electronic equipment and energy weapons.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: EMP Grenade]]&lt;br /&gt;
* [[Blueprint: EMP Mine]]&lt;br /&gt;
* [[Blueprint: Energy Pistol]]&lt;br /&gt;
* [[Blueprint: Energy Shield Emitter]]&lt;br /&gt;
| cash =&lt;br /&gt;
* 300 [[Stygian Coins]]&amp;lt;br&amp;gt;100 [[United Stations Dollar]]s&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Foodstuffs|Energy Weapons]]&lt;br /&gt;
* [[:Category:Energy weapons|Energy weapons]]&lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Raw explosives|Raw explosives]]&lt;br /&gt;
* [[:Category:Electronic parts|Electronic parts]]&lt;br /&gt;
* [[:Category:Electronic devices|Electronic devices]]&lt;br /&gt;
* [[:Category:Blueprints|Blueprints]]&lt;br /&gt;
* [[:Category:Batteries|Batteries]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Recover the A-RFID Chip]]: Get your equipment from Marcus at the beginning of the mission&lt;br /&gt;
* [[Improve camp defenses]] : Marcus will give you this quest after completing [[Defend the island]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=K%26H_KH416&amp;diff=54795</id>
		<title>K&amp;H KH416</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=K%26H_KH416&amp;diff=54795"/>
		<updated>2023-12-18T04:14:18Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = K&amp;amp;H KH416&lt;br /&gt;
| tab2 = Refurbished K&amp;amp;H KH416&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''KH416''' is a unique [[Assault Rifle|assault rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A 5mm assault rifle with excellent precision and extra shots per burst. The refurbished version significantly improves on the weapon's already good stats, and is competitive with many crafted assault rifles.&lt;br /&gt;
== Location ==&lt;br /&gt;
Used by a black crawler member in their base. Can be acquired during the Gorsky's final quest in Core City, [[Attack on Black Crawlers]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|5mm}}&lt;br /&gt;
&lt;br /&gt;
== Refurbishment ==&lt;br /&gt;
The weapon can be refurbished by [[Myles]] in [[Rail Crossing]] for '''600''' {{charon}} using {{Itemlink|Assault Rifle Frame: Marauder}} (Quality '''120''' or higher), {{Itemlink|Forward Grip}} and {{Itemlink|Scope}}. Cost can be reduced to '''400''' {{charon}} by bringing him [[Rifle and Shotgun Technical Manuals, by Eliphalet Wesson]] or [[Old World Firearms, by Mikhail Browning]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The K&amp;amp;H KH 416 is most likely based on the [[wikipedia: HK 416|HK 416]], which is it's real life counterpart. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats, added refurbished version&lt;br /&gt;
* [[1.0.3.6]] - Increased value, fixed impact speed and precision penalties&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Assault Rifles]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Defend_the_island&amp;diff=54794</id>
		<title>Defend the island</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Defend_the_island&amp;diff=54794"/>
		<updated>2023-12-18T03:59:23Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Defend the island&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Defend the island.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Chief Briggs]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;300 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Recover the A-RFID Chip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While you are talking with [[Professor Oldfield]] and [[Chief Briggs]] in the tent, [[Yahota]] comes to report that there are a large number of vessels approaching the island.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Speak with Professor Oldfield. You can find his tent in the middle of the camp.&lt;br /&gt;
* The camp is under attack! Follow Yahota to the island's southeastern beach and defend your position against the invaders. Return to the professor once the coast is clear.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Follow Yahota to the southeastern beach. Combat will begin soon after you enter the map. [[Sørmirbæren Krigsfar]] will disembark from both south and east of the beach in waves (total of 24-26 enemies on normal or hard difficulty). Allied reinforcements will arrive after several turns.&lt;br /&gt;
&lt;br /&gt;
This quest is quite simple. The intruders will eventually be eliminated even if you choose not to contribute, but Yahota and several other Sec-troopers can potentially die this way. Once the coast is clear, return to the professor. Collect your paycheck at [[Marcus]].&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dark_Territory&amp;diff=54517</id>
		<title>Dark Territory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dark_Territory&amp;diff=54517"/>
		<updated>2023-11-26T18:10:44Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Dark Territory&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = &lt;br /&gt;
| music   = xphw_darkterritory.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Upper Underrail]]&amp;lt;br&amp;gt;[[The Compound]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = xphw_darkter1, xphw_darkter2, xphw_darkter3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dark Territory''' is a location added by the [[Underrail: Heavy Duty]] expansion. It can be accessed by accepting [[Trip to North Underrail]] quest given by [[Buck Nimble]] in [[Upper Underrail]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dark Territory is a ruined railway network between South and North Upper Underrail. War, neglect and natural disasters have caused it to have been abandoned for decades, with no trains using it anymore.&lt;br /&gt;
===Dark Territory 2===&lt;br /&gt;
* Area where you stop during [[Trip to North Underrail]] quest&lt;br /&gt;
* If you interact with the keypad during the stop, the mall to the north will be opened when you return later&lt;br /&gt;
* Mall:&lt;br /&gt;
** filled with [[Electric web trap|Electric webs]]&lt;br /&gt;
** There is pile of metro guides containing [[Transregional Guide]] oddity&lt;br /&gt;
** Safe can be opened with 140 [[Lockpicking]]&lt;br /&gt;
** Backroom is inhabited by [[Coil Spider]]s with [[Focus Boost]] and [[Initiative Boost]] buffs&lt;br /&gt;
===Hypnos Rest Station===&lt;br /&gt;
* Inhabited by many [[lunatics]]&lt;br /&gt;
* Barrel in the eastern part of the station has [[Transregional Guide]] oddity&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;190px&amp;quot;&amp;gt;&lt;br /&gt;
xphw_darkter1.png   | Hypnos Rest Station&lt;br /&gt;
xphw_darkter2.png   | Dark Territory 2&lt;br /&gt;
xphw_darkter3.png   | Dark Territory 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abandoned_Sofa&amp;diff=54091</id>
		<title>Abandoned Sofa</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abandoned_Sofa&amp;diff=54091"/>
		<updated>2023-11-17T02:10:29Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abandoned_sofa.png|right|thumb|250px|The abandoned sofa.]]&lt;br /&gt;
A strange abandoned sofa littered with several empty [[bottle]]s of [[Mushroom Brew]]. Whoever it used to belong to knew what he was doing, with 8 perception you can find a hidden box and two [[Irongut]] pills inside.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Core City]]&lt;br /&gt;
* [[Crossroad Caves]]&lt;br /&gt;
* [[Foundry]]&lt;br /&gt;
* [[Junkyard]]&lt;br /&gt;
* [[Lower Caves]]&lt;br /&gt;
* [[Lower Underrail]]&lt;br /&gt;
* [[Rail Crossing]]&lt;br /&gt;
* [[Upper Caves]]&lt;br /&gt;
* [[Upper Underrail]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Abandoned_sofa_hidden_box.png | The hidden box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Random events navbox}}&lt;br /&gt;
[[Category: Random events]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jon%27s_Special&amp;diff=53955</id>
		<title>Jon's Special</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jon%27s_Special&amp;diff=53955"/>
		<updated>2023-11-11T19:06:44Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality   = normal&lt;br /&gt;
| image         = Jon's Special.png&lt;br /&gt;
| name          = Jon's Special&lt;br /&gt;
| type          = Food&lt;br /&gt;
| description   = A dish made from various meats, mushrooms - and exotic spices. Absolutely mouth-watering, but is it really worth two hundred charons?&lt;br /&gt;
| capabilities  = Use: When consumed increases all skills by 5. Consuming food will remove effects of previous meals.&amp;lt;br&amp;gt;(Cooldown: 1 turn)&lt;br /&gt;
| limitations   = Cannot be used in combat&lt;br /&gt;
| weight        = 0.25&lt;br /&gt;
| value         = 6000&lt;br /&gt;
| datafile      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Special for [[Jon the Beautiful]]. At 200 charons for one portion, this is probably the most expensive food in the entire Underrail. It can be bought from [[Moe]] after you asked Jon about Patrick Pierce (see [[Meet Lenox Pierce]] for more information). Alternatively, you can gain access to it if you ask Jon about [[Phreak]]. It is apparently quite delicious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Foodstuffs]]&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fixer&amp;diff=53954</id>
		<title>Fixer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fixer&amp;diff=53954"/>
		<updated>2023-11-11T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Fixer&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = biotech_bl_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| level      = 4&lt;br /&gt;
| health     = 70&lt;br /&gt;
| image      = Fixer model.png&lt;br /&gt;
| faction    = Junkyard commoners&lt;br /&gt;
| roles      = Doctor&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
| location   = [[Junkyard slums]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = jy_fixer.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Fixer''' is a &amp;quot;slightly&amp;quot; deranged doctor of questionable skill in [[Junkyard]] slums.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fixer used to work at the [[Arena]] of [[Core City]], but he was thrown out after treating live patients like corpses.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Find Blaine]], [[Kill Blaine]]: Fixer can tell you something about Blaine's relations with Scrappers.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
He can heal you without anesthesia for 3 [[charon]]s, or for 5 charons with anesthesia.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells medicines, chemicals, relevant blueprints and components. Late in the game (after completing [[Research Facility]] quest), he also starts selling [[Blueprint: Aegis]], [[Cryogenic Collector]]s and [[Cigar]]s.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Blueprint: Adrenaline Shot]]&lt;br /&gt;
* [[Blueprint: Chemical Ammo]]&lt;br /&gt;
* [[Blueprint: Chemical Blob Trap]]&lt;br /&gt;
* [[Blueprint: Chemical Pistol]]&lt;br /&gt;
* [[Blueprint: Extract Humour]]&lt;br /&gt;
* [[Blueprint: Gas Grenade]]&lt;br /&gt;
* [[Blueprint: Incendiary Grenade]]&lt;br /&gt;
* [[Blueprint: Morphine Shot]]&lt;br /&gt;
* [[Catalyzing Belt]] &lt;br /&gt;
* [[Chemical Pistol Frame]]&lt;br /&gt;
* [[Chemical Blob Dispenser]]&lt;br /&gt;
* [[Acid Collector]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 89 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Chemical ammo|Chemical ammo]]&lt;br /&gt;
* [[:Category:Chemical pistols|Chemical pistols]]&lt;br /&gt;
* [[:Category:Chemicals|Chemicals]]&lt;br /&gt;
* [[:Category:Medical components|Medical components]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Organs|Organs]]&lt;br /&gt;
* [[:Category:Psionic components|Psionic components]]&lt;br /&gt;
* [[:Category:Psionic headbands|Psionic headbands]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting workbench ===&lt;br /&gt;
Fixer also sells the chemistry workbench for [[Your House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Junkyard characters]]&lt;br /&gt;
[[Category: Chemical ammo/buyers]]&lt;br /&gt;
[[Category: Chemical pistols/buyers]]&lt;br /&gt;
[[Category: Chemicals/buyers]]&lt;br /&gt;
[[Category: Medical components/buyers]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Organs/buyers]]&lt;br /&gt;
[[Category: Psionic components/buyers]]&lt;br /&gt;
[[Category: Psionic headbands/buyers]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Vince&amp;diff=53953</id>
		<title>Vince</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Vince&amp;diff=53953"/>
		<updated>2023-11-11T19:01:19Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Vince&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = rg1_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| level      = 6&lt;br /&gt;
| health     = 150&lt;br /&gt;
| image      = Vince model.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Thug&lt;br /&gt;
| location   = [[Junkyard slums]]&lt;br /&gt;
| loot       = Any gear he used, ammo, meds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Vince''' is a thug in Junkyard slums.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Vince's little gang is blocking the passage to western part of Junkyard slums, where the [[United Stations Embassy]] is, demanding payment of 5 charons to pass.&lt;br /&gt;
&lt;br /&gt;
Skilled burglars may bypass him by lockpicking and sneaking their way through one of the shacks and players with 6 effective [[Agility]] can simply jump the nearby fence, but others will have to deal with him, either by paying, talking their way inside or by more violent means. With a high enough Stealth skill, he can be walked past.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Junkyard characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Vince&amp;diff=53952</id>
		<title>Vince</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Vince&amp;diff=53952"/>
		<updated>2023-11-11T19:00:53Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Player interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Vince&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = rg1_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| level      = 6&lt;br /&gt;
| health     = 150&lt;br /&gt;
| image      = Vince model.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Thug&lt;br /&gt;
| location   = [[Junkyard slums]]&lt;br /&gt;
| loot       = Any gear he used, ammo, meds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Vince''' is a thug in Junkyard slums.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Vince's little gang is blocking the passage to western part of Junkyard slums, where the [[United Stations Embassy]] is, demanding payment of 5 charons to pass.&lt;br /&gt;
&lt;br /&gt;
Skilled burglars may bypass him by lockpicking and sneaking their way through one of the shacks and players with 6 [[Agility]] can simply jump the nearby fence, but others will have to deal with him, either by paying, talking their way inside or by more violent means. With a high enough Stealth skill, he can be walked past.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Junkyard characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_Jonas&amp;diff=53951</id>
		<title>Old Jonas</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_Jonas&amp;diff=53951"/>
		<updated>2023-11-11T18:55:27Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Jonas&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = og1_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 280&lt;br /&gt;
| image      = Old Jonas model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = Underrail expert&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
| location   = [[Crossroad Watch]]&amp;lt;br&amp;gt;[[South Gate Station level 3]]&lt;br /&gt;
| quests     = [[Find Old Jonas's watch]]&lt;br /&gt;
| loot       = 50 [[Bolts]], some [[Stygian Coin]]s, some [[SGS Credits]], 2 random items&lt;br /&gt;
| abilities = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Sprint]]&lt;br /&gt;
|&lt;br /&gt;
| shopfile   = OldJonas.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Old Jonas''' is the local Underrail expert of South Gate Station. He can be found in [[Crossroad Watch]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Jonas is an old Underrail expert who has seen almost every corner of the caverns and the Underrail system in his life. He seems to have deep insight of the various creatures and other denizens of Underrail. He spends his old days mostly in the crossroad watchpost located just outside South Gate Station cave entrance. He does move to SGS cafeteria once the south metro tunnel is cleared.&lt;br /&gt;
&lt;br /&gt;
When he was young - way before the collapse of Reformed Biocorp - the elevators to [[Deep Caverns]] still worked, and he avidly explored them. He claims to have ventured as far as the room right above [[Nucleus]], though he remembers nothing of what he witnessed there, other than that whatever it was scared the hell out of him.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Jonas can help the player with his knowledge of the dangers and creatures lurking in Underrail. He trades various items he has scavenged around and his prices are somewhat cheaper than what most other [[traders]] offer.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Find Old Jonas's watch]]: Jonas wants you to retrieve his old digital watch he lost while scavenging around South Gate Outposts.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
He has some loot that can be pickpocketed and additionally a random [[Tornado Crossbow]], [[Leather Armor]], 5 [[Burrower Poison Bolt]]s and 5 [[Acid Bolt]]s. Despite him being well outside the station, killing him will turn all [[South Gaters]] hostile.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various items, including crafting components, belts, throwing knifes, batteries, lockpicks, traps, and some pistols.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Bear Trap]]s&lt;br /&gt;
* [[:Category:Belts|Belts]]&lt;br /&gt;
* [[Fishing Rod]]&lt;br /&gt;
* [[Lockpick]]s&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 58 [[SGS Credits]]&lt;br /&gt;
* 20 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Batteries|Batteries]]&lt;br /&gt;
* [[:Category:Lockpicking devices|Lockpicking devices]]&lt;br /&gt;
* [[:Category:Traps|Traps]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: Batteries/buyers]]&lt;br /&gt;
[[Category: Lockpicking devices/buyers]]&lt;br /&gt;
[[Category: Traps/buyers]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Harland&amp;diff=53950</id>
		<title>Harland</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Harland&amp;diff=53950"/>
		<updated>2023-11-11T18:53:20Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Harland&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = scavle3_l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| level      = 10&lt;br /&gt;
| health     = 200&lt;br /&gt;
| image      = Harland model.png&lt;br /&gt;
| faction    = [[South Gaters]]&lt;br /&gt;
| roles      = Guard&lt;br /&gt;
| location   = [[Under-passages]]&lt;br /&gt;
| quests     = [[Camera problems]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Harland''' is just outside the [[SGS]] station proper, in the metro tunnel underpass. His job is to monitor the north underpass exit to the [[Under-passages]] beneath Lower Underrail. It is a very stressful job and he is quite jumpy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: South Gaters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psychophract&amp;diff=53949</id>
		<title>Psychophract</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psychophract&amp;diff=53949"/>
		<updated>2023-11-11T18:44:37Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Psychophract&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xphw_exopsi_l.png&lt;br /&gt;
| background = xphw_metro.png&lt;br /&gt;
| image      = Psychophract.png&lt;br /&gt;
| faction    = Exosoldiers&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[The Compound]]&lt;br /&gt;
| loot       = [[Skulljack]] oddity&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 570&lt;br /&gt;
| psipool    = 120 (+25)&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| abilities  = Immune to [[fear]]&amp;lt;br&amp;gt;[[Advanced Psi Empathy]]&amp;lt;br&amp;gt;[[Corporeal Projection]]&amp;lt;br&amp;gt;[[Cryogenic Induction]]&amp;lt;br&amp;gt;[[Cryokinesis]]&amp;lt;br&amp;gt;[[Cryokinetic Orb]]&amp;lt;br&amp;gt;[[Cryo-shield]]&amp;lt;br&amp;gt;[[Cryostasis]]&amp;lt;br&amp;gt;[[Electrokinesis]]&amp;lt;br&amp;gt;[[Escalated Psionic Innervation]]&amp;lt;br&amp;gt;[[Exoskeleton Power]]&amp;lt;br&amp;gt;[[Fast Metabolism]]&amp;lt;br&amp;gt;[[Force User]]&amp;lt;br&amp;gt;[[Hypothermia]]&amp;lt;br&amp;gt;[[Mantra]]&amp;lt;br&amp;gt;[[Neural Overclocking]]&amp;lt;br&amp;gt;[[Plasma Beam]]&amp;lt;br&amp;gt;[[Psychokinetic Elasticity]]&amp;lt;br&amp;gt;[[Psychosis]]&amp;lt;br&amp;gt;[[Psychostatic Electricity]]&amp;lt;br&amp;gt;[[Telekinetic Punch]]&amp;lt;br&amp;gt;[[Thermodynamicity]]&lt;br /&gt;
|&lt;br /&gt;
| combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 42% / 22&lt;br /&gt;
| heat          = 15% / 10&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 38% / 18&lt;br /&gt;
| acid          = 5&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 50% / 5&lt;br /&gt;
}}&lt;br /&gt;
'''Psychophracts''' are the elite psionic commandos of the Exosoldier forces. They will appear only if player has already killed all their normal soldiers. They use [[Metathermics]] and [[Psychokinesis]] psi abilities in combat.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Psychophracts wear [[Psychophract Exoskeleton]]s which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. Unlike other exosoldiers, they do not have access to [[Sensorimotor Command]] buff.&lt;br /&gt;
&lt;br /&gt;
== Fighting Tactics == &lt;br /&gt;
You can use [[EMP Grenade]]s to disable their energy shields and exoskeletons to lower their combat effectiveness. Psychophracts have very powerful psionic skills and abilities but they are also slow, so hiding behind corners can help to avoid quick death from their hands. Generally, they prefer to use [[Plasma Beam]] when at range and switch to [[Cryokinesis]] when they get closer to the player.&lt;br /&gt;
&lt;br /&gt;
[[Category: Exosoldiers]]&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Gattler&amp;diff=53948</id>
		<title>The Gattler</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Gattler&amp;diff=53948"/>
		<updated>2023-11-11T18:43:21Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = The Gattler&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Ri c l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| image    = The Gattler.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = Bandit&lt;br /&gt;
| location = [[Upper Underrail]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = [[Bullet Strap Belt]]&amp;lt;br&amp;gt;[[GlaShaG-9]]&lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 570&lt;br /&gt;
| abilities  = [[Full-Auto]]&amp;lt;br&amp;gt;[[Mag Dump]]&amp;lt;br&amp;gt;[[Thick Skull]]&lt;br /&gt;
}}&lt;br /&gt;
'''The Gattler''' is a member of a bandit gang together with [[Flash]] and [[Shell Shock (Upper Underrail)|Shell Shock]] that roams southeastern part of [[Upper Underrail]]. They relocate to another zone every 20 minutes of in-game time.&lt;br /&gt;
&lt;br /&gt;
The Gattler wears riot armor and is armed with the unique [[GlaShaG-9]] minigun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;br /&gt;
[[Category: Bandits]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Shell_Shock_(Upper_Underrail)&amp;diff=53947</id>
		<title>Shell Shock (Upper Underrail)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Shell_Shock_(Upper_Underrail)&amp;diff=53947"/>
		<updated>2023-11-11T18:42:31Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Shell Shock&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Ri l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| image    = ShellShock.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = Bandit&lt;br /&gt;
| location = [[Upper Underrail]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = [[Launcher Grenade Strap Belt]]&lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 310&lt;br /&gt;
| abilities  = [[Practiced Parabola]]&amp;lt;br&amp;gt;[[Shell Shock]]&lt;br /&gt;
}}&lt;br /&gt;
'''Shell Shock''' is a member of a bandit gang together with [[Flash]] and [[The Gattler]] that roams southeastern part of [[Upper Underrail]]. They relocate to another zone every 20 minutes of in-game time.&lt;br /&gt;
&lt;br /&gt;
Shell Shock wears riot armor and is armed with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;br /&gt;
[[Category: Bandits]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Flash&amp;diff=53946</id>
		<title>Flash</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Flash&amp;diff=53946"/>
		<updated>2023-11-11T18:41:49Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Flash&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Ri f l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| image    = Flash.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = Bandit&lt;br /&gt;
| location = [[Upper Underrail]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = [[Focus Stim]]&amp;lt;br&amp;gt;[[Utility Belt]]&lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 280&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Uncanny Dodge]]&lt;br /&gt;
}}&lt;br /&gt;
'''Flash''' is a member of a bandit gang together with [[Shell Shock (Upper Underrail)|Shell Shock]] and [[The Gattler]] that roams southeastern part of [[Upper Underrail]]. They relocate to another zone every 20 minutes of in-game time.&lt;br /&gt;
&lt;br /&gt;
Flash wears riot armor and is armed with an SMG and carries a few [[Throwing Net]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;br /&gt;
[[Category: Bandits]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Grenadier&amp;diff=53945</id>
		<title>Protectorate Grenadier</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Grenadier&amp;diff=53945"/>
		<updated>2023-11-11T18:40:23Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Protectorate Grenadier&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = &lt;br /&gt;
| image      = Protectorate Grenadier.png&lt;br /&gt;
| faction    = [[Protectorate]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Epione Lab]]&amp;lt;br&amp;gt;[[Fort Apogee]]&amp;lt;br&amp;gt;[[Port Zenith]]&lt;br /&gt;
| loot       = [[Protectorate Soldier Dog Tags]] oddity&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 250&lt;br /&gt;
| abilities  = [[Practiced Parabola]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Generic '''Protectorate Grenadiers'''. They wear riot armor and use grenade launchers in combat. Usually seen only in areas with heavy [[Protectorate]] presence, such as [[Fort Apogee]].&lt;br /&gt;
&lt;br /&gt;
== Random events ==&lt;br /&gt;
* [[Protectorate Patrol]]&lt;br /&gt;
* [[Protectorate Patrol vs Everyone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;br /&gt;
{{Minor NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category:Protectorate]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Intercessor&amp;diff=53944</id>
		<title>Intercessor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Intercessor&amp;diff=53944"/>
		<updated>2023-11-11T18:34:26Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Intercessor&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xphw_exooff_l.png&lt;br /&gt;
| background = Xphw metro.png&lt;br /&gt;
| image      = Intercessor.png&lt;br /&gt;
| faction    = Exosoldiers&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[The Compound]]&lt;br /&gt;
| loot       = [[Skulljack]] oddity&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 440&lt;br /&gt;
| psipool    = 100 (+25)&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| abilities  = [[Bilocation]]&amp;lt;br&amp;gt;[[Cerebral Trauma]]&amp;lt;br&amp;gt;[[Exoskeleton Power]]&amp;lt;br&amp;gt;[[Fast Metabolism]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Mantra]]&amp;lt;br&amp;gt;[[Mental Breakdown]]&amp;lt;br&amp;gt;[[Mental Subversion]]&amp;lt;br&amp;gt;[[Neural Overclocking]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Pseudo-spatial Projection]]&amp;lt;br&amp;gt;[[Psi-cognitive Interruption]]&amp;lt;br&amp;gt;[[Psycho-neural Optimization]]&amp;lt;br&amp;gt;[[Sensorimotor Command]]&amp;lt;br&amp;gt;[[Sensorimotor Reinforcer]]&amp;lt;br&amp;gt;[[Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
| combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 20% / 10&lt;br /&gt;
| heat          = 10% / 10&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 5&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 50% / 5&lt;br /&gt;
}}&lt;br /&gt;
'''Intercessors''' are the officers of the Exosoldier forces. They are armed with pistols and use [[Thought Control]] psi abilities in combat. Intercessors also have the [[Sensorimotor Reinforcer]] status effect which grants all other exosoldiers in the area the same number of stacks of [[Sensorimotor Command]] as they have as long as they are alive.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Intercessors wear [[Intercessor Exoskeleton]]s which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to [[Sensorimotor Command]] buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the [[Cognator]] in the heart of [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Fighting Tactics == &lt;br /&gt;
You can use [[EMP Grenade]]s to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any [[Thought Control]] psi abilities used against them will inflict [[Sensorimotor Command Disruption]] effect which lowers number of [[Sensorimotor Command]] stacks they have. Their [[Sensorimotor Reinforcer]] effect can also be removed if Intercessor is [[Inhibited]], [[Incapacitated]] or under effect of [[Mental Breakdown]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Exosoldiers]]&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=AR_Exosoldier&amp;diff=53943</id>
		<title>AR Exosoldier</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=AR_Exosoldier&amp;diff=53943"/>
		<updated>2023-11-11T18:33:30Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = AR Exosoldier&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xphw_exosol_l.png&lt;br /&gt;
| background = Xphw metro.png&lt;br /&gt;
| image      = AR Exosoldier.png&lt;br /&gt;
| faction    = Exosoldiers&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[The Compound]]&lt;br /&gt;
| loot       = [[Skulljack]] oddity&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 480&lt;br /&gt;
| psipool    = &lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Concentrated Fire]]&amp;lt;br&amp;gt;[[Exoskeleton Power]]&amp;lt;br&amp;gt;[[Fast Metabolism]]&amp;lt;br&amp;gt;[[Full-Auto]]&amp;lt;br&amp;gt;[[Grenadier]]&amp;lt;br&amp;gt;[[Sensorimotor Command]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Strafe]]&amp;lt;br&amp;gt;[[Wristblade Stab]]&lt;br /&gt;
|&lt;br /&gt;
| combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 40% / 20&lt;br /&gt;
| heat          = 15% / 10&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 5&lt;br /&gt;
| energy        = 35% / 15&lt;br /&gt;
| bio           = 50% / 5&lt;br /&gt;
}}&lt;br /&gt;
'''AR Exosoldiers''' are generic Exosoldiers armed with assault rifles. They also carry a [[HE Grenade Mk III]], [[Frag Grenade Mk III]] and [[Stingball Grenade]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Like all common exosoldiers, they wear [[Combat Exoskeleton]]s which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to [[Sensorimotor Command]] buff which increases their combat skills, reduces the AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the [[Cognator]] in the heart of [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Fighting Tactics == &lt;br /&gt;
You can use [[EMP Grenade]]s to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any [[Thought Control]] psi abilities used against them will inflict [[Sensorimotor Command Disruption]] effect which lowers number of [[Sensorimotor Command]] stacks they have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Exosoldiers]]&lt;br /&gt;
{{Enemies/Heavy Duty navbox}}&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Handmaiden&amp;diff=53942</id>
		<title>Handmaiden</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Handmaiden&amp;diff=53942"/>
		<updated>2023-11-11T18:31:51Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Handmaiden &lt;br /&gt;
| type       = enemy&lt;br /&gt;
| portrait   = Xpbl_srobf_l.png&lt;br /&gt;
| background = Xpbl lemuriainterior.png&lt;br /&gt;
| health     = &lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Handmaiden.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      =&lt;br /&gt;
| location   = [[West Storage Depot]]&amp;lt;br/&amp;gt;[[Nexus of Technology]]&amp;lt;br/&amp;gt;[[Lemurian Health Center]]&amp;lt;br/&amp;gt;[[Joint Security Headquarters]]&amp;lt;br/&amp;gt;[[Blistering Shores Research Facility]]&amp;lt;br/&amp;gt;[[Crimson Meadow Horticulture Center]]&amp;lt;br/&amp;gt;[[LEMCO]] &lt;br /&gt;
| loot       = [[Malfunctioning Empathy Unit]] (oddity)&amp;lt;br&amp;gt;[[Metal Scraps]]&amp;lt;br&amp;gt;[[Electronic Scraps]]&amp;lt;br&amp;gt;[[Plasma Core]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| abilities  = [[Sprint]]&lt;br /&gt;
|&lt;br /&gt;
| level         = 15&lt;br /&gt;
| damage        = Fist {{Mechanical|30-60|number only}} ({{Mechanical|57-114|number only}}); Knife {{Energy|20-45|number only}} ({{Energy|38-86|number only}})&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = 10&lt;br /&gt;
| dexterity     = 4&lt;br /&gt;
| agility       = 8&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 7&lt;br /&gt;
| will          = 5&lt;br /&gt;
| intelligence  = 4&lt;br /&gt;
|&lt;br /&gt;
| melee         = 85 (128)&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 50% / 40&lt;br /&gt;
| heat          = 90% / 40&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 35% / 25&lt;br /&gt;
| energy        = 30% / 22&lt;br /&gt;
| bio           = 100%&lt;br /&gt;
}}&lt;br /&gt;
= Description =&lt;br /&gt;
Resembling nude human females chiseled from stone, Handmaidens are NFT robots which likely functioned as general purpose sentries and performed minor tasks that Strongmen and Nagas weren't necessary for, such as serving food.&lt;br /&gt;
&lt;br /&gt;
= Fighting Tactics =&lt;br /&gt;
Not as tough or as strong as the [[Strongman]], and they have nothing in the way of ranged attacks. Handmaidens make up for these drawbacks though, with an energy enhanced melee attack, the ability to [[Sprint]], and they appear in greater numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ancient_Rathound&amp;diff=53941</id>
		<title>Ancient Rathound</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ancient_Rathound&amp;diff=53941"/>
		<updated>2023-11-11T18:28:54Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Ancient Rathound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Ancient Rathound&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = rathound_ancient_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 630&lt;br /&gt;
| image      = Ancient Rathound model.png&lt;br /&gt;
| roles      = Elder rathounds&lt;br /&gt;
| location   = [[Rathound King Lair]]&amp;lt;br/&amp;gt;[[Core City Arena]]&amp;lt;br/&amp;gt;[[Deep Caverns]]&amp;lt;br/&amp;gt;[[Caerus Residential]]&amp;lt;br/&amp;gt;[[Rathound Lair (Deep Caverns)|Rathound Lair]]&amp;lt;br/&amp;gt;[[Hunting Grounds]]&amp;lt;br&amp;gt;[[Abandoned Warehouse]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Lower Underrail]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Lower Caves]]{{DOMINATING}}&amp;lt;br&amp;gt;[[Upper Caves]]{{DOMINATING}}&lt;br /&gt;
| loot       = Animal organs&amp;lt;br/&amp;gt;[[Ancient Rathound Tooth]]&amp;lt;br/&amp;gt;[[Ancient Rathound Leather]]&lt;br /&gt;
| abilities  = Gains [[Pack Hunting]] in groups&amp;lt;br/&amp;gt;[[Rend]] attack&amp;lt;br&amp;gt;Immune to [[stun]]&amp;lt;br&amp;gt;Immune to flashbang effects&amp;lt;br&amp;gt;[[Conditioning]]&lt;br /&gt;
| range      = Melee&lt;br /&gt;
| damage     = {{Mechanical|50-80|number only}} ({{Mechanical|121-193|number only}})&lt;br /&gt;
| initiative = 18&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 194&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 14&lt;br /&gt;
| dexterity     = 7&lt;br /&gt;
| agility       = 6&lt;br /&gt;
| constitution  = 14&lt;br /&gt;
| perception    = 12&lt;br /&gt;
| will          = 4&lt;br /&gt;
| intelligence  = 3&lt;br /&gt;
|&lt;br /&gt;
|Skills section:&lt;br /&gt;
| melee         = 110 (203)&lt;br /&gt;
| dodge         = 35 (43)&lt;br /&gt;
| evasion       = 35 (43)&lt;br /&gt;
| intimidation  = 110 (203)&lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 15% / 5&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 15% / 5&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
{{main|Rathound}}&lt;br /&gt;
&lt;br /&gt;
== Ancient Rathound ==&lt;br /&gt;
[[Ancient Rathound]]s are particularly strong and cunning, long-lived rathounds. They are much larger and tougher than any common rathounds and have washed out gray hides and deeper growls.&lt;br /&gt;
&lt;br /&gt;
Unlike their lesser counterparts, they are not afraid of fire, cannot be stunned and their thicker fur provides some {{mechanical}} and {{cold}} resistance, furthermore the [[Conditioning]] feat gives them an additional 19% {{mechanical}}, {{heat}} and {{cold}} reduction. To avoid detection by ancient rathounds when in stealth mode, player needs effective [[stealth]] skill of 81. &lt;br /&gt;
&lt;br /&gt;
They have a [[Rend]] attack like [[Rathound Alpha]]s, albeit a more powerful one.&lt;br /&gt;
&lt;br /&gt;
With the exception of [[Deep Caverns]], Ancient Rathounds are pretty rare. On DOMINATING difficulty however, they can be found just about anywhere regular rathounds can be found. &lt;br /&gt;
&lt;br /&gt;
There is also a psionic ancient rathound named [[Jookhela]] in [[Core City Sewers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Rathounds]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Marine&amp;diff=53940</id>
		<title>Protectorate Marine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Marine&amp;diff=53940"/>
		<updated>2023-11-11T18:20:13Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name         = Protectorate Marine&lt;br /&gt;
| type         = generic&lt;br /&gt;
| portrait     = Xpbl pm l.png&lt;br /&gt;
| background   = cave.png&lt;br /&gt;
| image        = protectorate_marine.png&lt;br /&gt;
| faction      = [[Protectorate]]&lt;br /&gt;
| location     = [[The Rig]]&amp;lt;br&amp;gt;[[Core Ring Protectorate Outpost]]&amp;lt;br&amp;gt;[[Port Zenith]]&amp;lt;br&amp;gt;[[Hopperdrome]]&lt;br /&gt;
| quests       = &lt;br /&gt;
| loot         = [[Protectorate Cruiser Key (The Rig)]]&amp;lt;br&amp;gt;[[Protectorate Cruiser Key (Core Ring Protectorate Outpost)]]&amp;lt;br&amp;gt;[[Protectorate Marine Armor]]&lt;br /&gt;
| level        = &lt;br /&gt;
| health       = 330&lt;br /&gt;
| shield       = &lt;br /&gt;
| psipool      = &lt;br /&gt;
| abilities    = [[Full-Auto]]&amp;lt;br&amp;gt;[[Naval Combat]]&amp;lt;br&amp;gt;[[Improved Naval Combat]]&lt;br /&gt;
| initiative   = &lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Protectorate Marines''' are the naval infantry of the [[Protectorate]], mostly found patrolling the waterways. They use ARs, [[Frag Grenade Mk II]]s, [[EMP Grenade]]s and have a [[Dagger]] for backup.&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Protectorate]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Sniper&amp;diff=53939</id>
		<title>Gray Army Sniper</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Sniper&amp;diff=53939"/>
		<updated>2023-11-11T18:18:38Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Army Sniper&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl ras l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Army Sniper.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Soldier Armor]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 200&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Sharpshooter]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Army Snipers''' are common soldiers in the Gray Army Base. They use sniper rifles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Heavy_Gunner&amp;diff=53938</id>
		<title>Gray Army Heavy Gunner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Heavy_Gunner&amp;diff=53938"/>
		<updated>2023-11-11T18:18:18Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Army Heavy Gunner&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl ras l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Army Heavy Gunner.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Soldier Armor]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 280&lt;br /&gt;
| abilities = [[Full-Auto]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Army Heavy Gunners''' are common soldiers in the Gray Army Base. They use assault rifles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Gunner&amp;diff=53937</id>
		<title>Gray Army Gunner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Gunner&amp;diff=53937"/>
		<updated>2023-11-11T18:17:45Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Army Gunner&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl ras l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Army Gunner.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Soldier Armor]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 220&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Army Gunners''' are common soldiers in the Gray Army Base. They use SMGs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Grenadier&amp;diff=53936</id>
		<title>Gray Army Grenadier</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Army_Grenadier&amp;diff=53936"/>
		<updated>2023-11-11T18:17:09Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Army Grenadier&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl ras l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Army Grenadier.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Soldier Armor]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 210&lt;br /&gt;
| abilities  = [[Grenadier]]&amp;lt;br&amp;gt;[[Quick Pockets]]&amp;lt;br&amp;gt;[[Three-Pointer]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Army Grenadiers''' are common soldiers in the Gray Army Base. They use pistols and carry [[Frag Grenade Mk III]], [[HE Grenade Mk III]] and [[EMP Grenade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=MacLander&amp;diff=53935</id>
		<title>MacLander</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=MacLander&amp;diff=53935"/>
		<updated>2023-11-11T18:15:15Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = MacLander&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait   = Mt_l.png&lt;br /&gt;
| background = LowerMetro.png&lt;br /&gt;
| image    = MacLander.png&lt;br /&gt;
| faction  = [[Ironheads]]&lt;br /&gt;
| location = [[Lower Underrail]]&lt;br /&gt;
| loot     = [[Bullhead]]&amp;lt;br&amp;gt;[[Claymore]]&amp;lt;br&amp;gt;[[Iron Head]]&amp;lt;br&amp;gt;[[Sharpening Stone]]&lt;br /&gt;
| abilities  = [[Conditioning]]&amp;lt;br&amp;gt;[[Decapitate]]&amp;lt;br&amp;gt;[[Onslaught]]&amp;lt;br&amp;gt;[[Parry]]&amp;lt;br&amp;gt;[[Riposte]]&amp;lt;br&amp;gt;[[Ripper]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Sweep]]&amp;lt;br&amp;gt;[[Yell]]&lt;br /&gt;
| health   = 480&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''MacLander''' is an [[Ironheads|Ironhead]] boss. He wears heavy metal armor and wields a unique sword, the [[Claymore]] in combat. He can be found at an Ironhead checkpoint a short distance to the southeast of [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
MacLander is a &amp;quot;boss&amp;quot; character, and on DOMINATING difficulty will appear with 400% of his regular health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Ironheads]]&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ironhead_Shotgunner&amp;diff=53934</id>
		<title>Ironhead Shotgunner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ironhead_Shotgunner&amp;diff=53934"/>
		<updated>2023-11-11T18:14:40Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Ironhead Shotgunner&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = &lt;br /&gt;
| image      = Ironhead_Shotgunner.png&lt;br /&gt;
| faction    = [[Ironheads]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Lower Underrail]]&lt;br /&gt;
| loot       = {{Generic human loot}}&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 260&lt;br /&gt;
| abilities  = [[Perfect Scattering]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ironhead Shotgunners''' wear tactical vests and wield shotguns. Additionally, they are sometimes equipped with a [[Shell Strap Belt]].&lt;br /&gt;
&lt;br /&gt;
== Random events ==&lt;br /&gt;
* [[Foundry Guard Patrol vs Ironheads]]&lt;br /&gt;
* [[Ironheads Patrol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category:Ironheads]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Deucer&amp;diff=53933</id>
		<title>Pirate Deucer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Deucer&amp;diff=53933"/>
		<updated>2023-11-11T18:10:32Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pirate Deucer&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Pirate Deucer.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Pirate Outskirts]]&amp;lt;br&amp;gt;[[Port Ceto]]&amp;lt;br&amp;gt;[[Port Crag]]&lt;br /&gt;
| loot       = [[.44 W2C Round]]s&lt;br /&gt;
| health     = 310&lt;br /&gt;
| abilities  = [[Suppressive Fire]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 10&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 4&lt;br /&gt;
| agility      = 1&lt;br /&gt;
| constitution = 10&lt;br /&gt;
| perception   = 10&lt;br /&gt;
| will         = 5&lt;br /&gt;
| intelligence = 6&lt;br /&gt;
|&lt;br /&gt;
| guns         = 110 (150)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pirate Deucers''' are the pirate equivalent of [[Auto-Turret (Machinegun)|Auto-Turrets]]. Similarly to them, they rapidly fire a large amount of [[.44 W2C Round]]s, making them capable of dealing large amounts of damage to the player very quickly. Like turrets, they are immobile, so tossing a grenade at them and then hiding behind some cover is a good strategy for dealing with Deucers.&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_B%C3%A4sekar&amp;diff=53931</id>
		<title>Sørmirbæren Bäsekar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_B%C3%A4sekar&amp;diff=53931"/>
		<updated>2023-11-11T18:08:06Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Sørmirbæren Bäsekar&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl svgw3 l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Kigsfar Basekar.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Black Sea]]&lt;br /&gt;
| loot       = [[Snake Teeth Necklace]] oddity&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 230&lt;br /&gt;
| shield     = &lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Deadly Snares]]&amp;lt;br&amp;gt;[[Hypertoxicity]]&amp;lt;br&amp;gt;[[Marksman]]&amp;lt;br&amp;gt;[[Quick Pockets]]&amp;lt;br&amp;gt;[[Opportunist]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = &lt;br /&gt;
| initiative   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Sørmirbæren Bäsekar''' is a unique [[Sørmirbæren Krigsfar]] crossbowman.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Sørmirbæren Bäsekar can be found at the top of the lighthouse on a small island at coordinates D10. He acts like a normal savage crossbowman and carries few nets and some poisoned bolts. He keeps an eye out for any hostiles in the area of the [[Sørmirbæren Village]] and if the player enters [[Joint Security Headquarters]] he will sound an alarm and a party of natives will wait for you once you leave the building. The ambush can be prevented if the player kills him before entering the facility or wipes out the village nearby.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_B%C3%A4sekar&amp;diff=53930</id>
		<title>Sørmirbæren Bäsekar</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=S%C3%B8rmirb%C3%A6ren_B%C3%A4sekar&amp;diff=53930"/>
		<updated>2023-11-11T18:07:02Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Sørmirbæren Bäsekar&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl svgw3 l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Kigsfar Basekar.png&lt;br /&gt;
| faction    = [[Sørmirbæren]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Black Sea]]&lt;br /&gt;
| loot       = [[Snake Teeth Necklace]] oddity&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 230&lt;br /&gt;
| shield     = &lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Deadly Snares]]&amp;lt;br&amp;gt;[[Hypertoxicity]]&amp;lt;br&amp;gt;[[Marksman]]&amp;lt;br&amp;gt;[[Quick Pockets]]&amp;lt;br&amp;gt;[[Opportunist]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = &lt;br /&gt;
| initiative   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Sørmirbæren Bäsekar''' is a unique [[Sørmirbæren Krigsfar]] crossbowman.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Sørmirbæren Bäsekar can be found at the top of the lighthouse on small island at coordinates D10. He acts like a normal savage crossbowman and carries few nets and some poisoned bolts. He looks out for any hostiles in the area of [[Sørmirbæren Village]] and if player enters [[Joint Security Headquarters]] he will sound an alarm and a party of natives will wait for you once you leave the building. The ambush can be prevented if the player kills him before entering the facility or wipes out the village nearby.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Sørmirbæren]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Chucker&amp;diff=53929</id>
		<title>Pirate Chucker</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Chucker&amp;diff=53929"/>
		<updated>2023-11-11T18:05:28Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pirate Chucker&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Pirate Chucker.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Pirate Outskirts]]&amp;lt;br&amp;gt;[[Port Ceto]]&amp;lt;br&amp;gt;[[Port Crag]]&lt;br /&gt;
| loot       = [[Boat in a Bottle]]&amp;lt;br&amp;gt;[[Eye Patch]]&amp;lt;br&amp;gt;[[Utility Belt]]&lt;br /&gt;
| health     = 330&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Grenadier]]&amp;lt;br&amp;gt;[[Three-Pointer]]&amp;lt;br&amp;gt;[[Naval Combat]]&amp;lt;br&amp;gt;[[Improved Naval Combat]]&amp;lt;br&amp;gt;[[Jet 'n' Jab]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 22&lt;br /&gt;
| strength     = 5&lt;br /&gt;
| dexterity    = 9&lt;br /&gt;
| agility      = 8&lt;br /&gt;
| constitution = 8&lt;br /&gt;
| perception   = 7&lt;br /&gt;
| will         = 5&lt;br /&gt;
| intelligence = 5&lt;br /&gt;
|&lt;br /&gt;
| guns         = 70 (87)&lt;br /&gt;
| throwing         = 110 (156)&lt;br /&gt;
| melee         = 75 (106)&lt;br /&gt;
| dodge = 40 (59)&lt;br /&gt;
| evasion = 60 (84)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pirate Chuckers''' are generic pirates that use pistols and grenades in combat. They carry some Frag Grenades Mk III, HE Grenades MK IV, Stingball Grenades and EMP Grenades. With [[Underrail: Heavy Duty]] installed, they can also appear armed with grenade launchers with [[Airburst Scope]], making them considerably more deadly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Six&amp;diff=52551</id>
		<title>Six</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Six&amp;diff=52551"/>
		<updated>2023-04-13T16:44:27Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Player interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Rahm-Umbra&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ru_l.png&lt;br /&gt;
| background = Oculus.png&lt;br /&gt;
| level      = 30&lt;br /&gt;
| health     = 750&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Six model.png&lt;br /&gt;
| faction    = Unknown, presumed [[Godmen]]&lt;br /&gt;
| roles      = Six-fingered cyborg&lt;br /&gt;
| location   = [[Oculus]]&amp;lt;br&amp;gt;[[Institute of Tchort west wing]]&amp;lt;br&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| quests     = [[Destroy Tchort]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = Teleportation&amp;lt;br&amp;gt;[[True-sight]]&amp;lt;br&amp;gt;Immune to stun&amp;lt;br&amp;gt;Immune to immobilization&amp;lt;br&amp;gt;Immune to [[Thought Control]] abilities&amp;lt;br&amp;gt;Immune to [[Temporal Manipulation]] abilities&amp;lt;br&amp;gt;Immune to dismantling effects&amp;lt;br&amp;gt;[[Third Eye (ability)|Third Eye]]&lt;br /&gt;
| &lt;br /&gt;
| damage       = {{Mechanical|50-100|number only}} and {{Energy|110-150 (energy cut)|no affix}}&lt;br /&gt;
| range        = melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 35&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Six''' is a character first seen in [[Oculus]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Six is a cyborg. Six is just a nickname the Oculites have given him, after his six-fingered hands. No one in the Oculus knows much about him, not even his name. He is also known as Six to some people of Hexagon in North Underrail.&lt;br /&gt;
&lt;br /&gt;
His real name is '''Rahm-Umbra''' and he is presumed to be one of the remaining [[Godmen]] that Azif (and player characters with sufficient [[Will (Base Ability)|Will]] score) have had visions of through the crystal mainframe. However, Azif notes that Six's cyborg form is not what he expected from Godmen based on his visions.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Although Six is working towards [[The Cube|the same goal]] as the player, there are only few opportunities to cross paths with him. It is possible to miss most of the encounters with him, although his appearances in Deep Caverns are very prominent. He is easy to anger and in combat he is undefeatable, barring any potential bugs.&lt;br /&gt;
&lt;br /&gt;
He's present in the [[Oculus]] as Azif's client for a short while, during the time [[The Cube]] is at Cornell's possession in Core City. Other oculites suggest you leave Six alone and indeed, he is not interested in talking to you at that point.&lt;br /&gt;
&lt;br /&gt;
Later on, Six can be briefly met in [[Institute of Tchort west wing]] right before the faceless invasion of the institute. Depending on player's choices when talking with him, he may warn the player of the impending invasion or attack the player, leaving you with no other option but to flee.&lt;br /&gt;
&lt;br /&gt;
The first prominent encounter with him happens in the [[Deep Caverns]] and this time he's finally willing to have a longer chat with the player and he reveals his true name, Rahm-Umbra. He is the first character you meet in the depths, and one of the few who can help you. He will point you towards [[destroy Tchort|destroying Tchort]], although his information on Tchort itself is limited, and will also suggest allying with [[The Faceless]].&lt;br /&gt;
&lt;br /&gt;
If the player has already explored the [[Black Sea]] and decides to show Six the [[Ethereal Torch]], he will explain it's intended function as well as providing some additional information on the [[Shadowlith]] and the [[Sørmirbæren|negative effect it]] [[Void Creature|has on the]] [[Flottsørmir|world around it]].&lt;br /&gt;
&lt;br /&gt;
After the defeat of Tchort, he makes another appearance at the south elevator while it is climbing out of Deep Caverns. At this point Rahm-Umbra tells the player more about his goals. The true nature of [[Hadrian Tanner]] is revealed, although the player character may already know this, and Rahm-Umbra asks you to head to [[Hexagon]] in North Underrail and meet him there. If the player still has The Cube, Rahm-Umbra will take it by force and leave.&lt;br /&gt;
&lt;br /&gt;
After returning from Deep Caverns, it is possible to have a chat with [[Azif]] to share knowledge on Rahm-Umbra, Tanner and the related events if you met Rahm-Umbra while he was in Oculus. Also, interacting with the [[Oculus]] Crystal Mainframe, other psionic crystals, the faceless commander, and certain logs give more background information on Rahm-Umbra, his origin, and goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: Oculus characters]]&lt;br /&gt;
[[Category: Deep Caverns characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Flotts%C3%B8rmir&amp;diff=52550</id>
		<title>Flottsørmir</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Flotts%C3%B8rmir&amp;diff=52550"/>
		<updated>2023-04-13T16:36:11Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
[[File:black_rock_totem.png|right|thumb|300px|Black Rock Totem in the Sørmirbæren Temple]]&lt;br /&gt;
&lt;br /&gt;
'''Flottsørmir''' or the 'Great Serpent' is the god venerated by the [[Sørmirbæren]]. He is believed by them to lurk in the deepest depths of the [[Black Sea]] and his messages are relayed to the serpentborn through the spiriters. The only one however who can truly understand his will is the [[Øyensørm|great shaman]] residing in the [[Sørmirbæren Temple]].&lt;br /&gt;
&lt;br /&gt;
#{{hiddensection|Spoiler|&lt;br /&gt;
{{spoiler warning}}&lt;br /&gt;
In the [[Abyssal Station Zero]], it is revealed that Flottsørmir is actually a hostile being from beyond the known universe. The Atlantean [[NFT]] personnel of the station came into contact with the entity through the strange black monolith they discovered - the [[Shadowlith]]. Eventually, the Atlantean staff attempted to cut the black monolith with a strange anamorphic disc. This experiment ended up as a success, but also caused a huge energy emission and filled the R&amp;amp;D dome with shadow dust. After inhalation of the dust, all present researchers came under the yoke of Flottsørmir, becoming the ancestors of the modern Sørmirbæren. Some time later, they left the station using subspheres, butchering the Lemurians living there and any fellow Atlanteans who refused to join them, taking the offcut of the Shadowlith with them.&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, Flottsørmir is not able to expand its influence beyond the [[Monolith (Jaws)|Monolith]] at the edges of the Black Sea and all Sørmirbæren who try to approach it die.&lt;br /&gt;
&lt;br /&gt;
Although it is never directly explained what exactly Flottsørmir is, it is implied that he may possibly be one of the great cosmic leviathans that the [[Godmen]] waged war with in their own galaxy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Six&amp;diff=52549</id>
		<title>Six</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Six&amp;diff=52549"/>
		<updated>2023-04-13T16:29:55Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Rahm-Umbra&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ru_l.png&lt;br /&gt;
| background = Oculus.png&lt;br /&gt;
| level      = 30&lt;br /&gt;
| health     = 750&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Six model.png&lt;br /&gt;
| faction    = Unknown, presumed [[Godmen]]&lt;br /&gt;
| roles      = Six-fingered cyborg&lt;br /&gt;
| location   = [[Oculus]]&amp;lt;br&amp;gt;[[Institute of Tchort west wing]]&amp;lt;br&amp;gt;[[Deep Caverns]]&lt;br /&gt;
| quests     = [[Destroy Tchort]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = Teleportation&amp;lt;br&amp;gt;[[True-sight]]&amp;lt;br&amp;gt;Immune to stun&amp;lt;br&amp;gt;Immune to immobilization&amp;lt;br&amp;gt;Immune to [[Thought Control]] abilities&amp;lt;br&amp;gt;Immune to [[Temporal Manipulation]] abilities&amp;lt;br&amp;gt;Immune to dismantling effects&amp;lt;br&amp;gt;[[Third Eye (ability)|Third Eye]]&lt;br /&gt;
| &lt;br /&gt;
| damage       = {{Mechanical|50-100|number only}} and {{Energy|110-150 (energy cut)|no affix}}&lt;br /&gt;
| range        = melee&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 35&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 15&lt;br /&gt;
| agility       = 15&lt;br /&gt;
| constitution  = 15&lt;br /&gt;
| perception    = 15&lt;br /&gt;
| will          = 15&lt;br /&gt;
| intelligence  = 15&lt;br /&gt;
|&lt;br /&gt;
| mechanical   = immune&lt;br /&gt;
| heat         = immune&lt;br /&gt;
| cold         = immune&lt;br /&gt;
| electricity  = immune&lt;br /&gt;
| acid         = immune&lt;br /&gt;
| energy       = immune&lt;br /&gt;
| bio          = immune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Six''' is a character first seen in [[Oculus]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Six is a cyborg. Six is just a nickname the Oculites have given him, after his six-fingered hands. No one in the Oculus knows much about him, not even his name. He is also known as Six to some people of Hexagon in North Underrail.&lt;br /&gt;
&lt;br /&gt;
His real name is '''Rahm-Umbra''' and he is presumed to be one of the remaining [[Godmen]] that Azif (and player characters with sufficient [[Will (Base Ability)|Will]] score) have had visions of through the crystal mainframe. However, Azif notes that Six's cyborg form is not what he expected from Godmen based on his visions.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Although Six is working towards [[The Cube|the same goal]] as the player, there are only few opportunities to cross paths with him. It is possible to miss most of the encounters with him, although his appearances in Deep Caverns are very prominent. He is easy to anger and in combat he is undefeatable, barring any potential bugs.&lt;br /&gt;
&lt;br /&gt;
He's present in the [[Oculus]] as Azif's client for a short while, during the time [[The Cube]] is at Cornell's possession in Core City. Other oculites suggest you leave Six alone and indeed, he is not interested in talking to you at that point.&lt;br /&gt;
&lt;br /&gt;
Later on, Six can be briefly met in [[Institute of Tchort west wing]] right before the faceless invasion of the institute. Depending on player's choices when talking with him, he may warn the player of the impending invasion or attack the player, leaving you with no other option but to flee.&lt;br /&gt;
&lt;br /&gt;
The first prominent encounter with him happens in the [[Deep Caverns]] and this time he's finally willing to have a longer chat with the player and he reveals his true name, Rahm-Umbra. He is the first character you meet in the depths, and one of the few who can help you. He will point you towards [[destroy Tchort|destroying Tchort]], although his information on Tchort itself is limited, and will also suggest allying with [[The Faceless]].&lt;br /&gt;
&lt;br /&gt;
If the player has already explored the [[Black Sea]] and decides to show Six the [[Ethereal Torch]], he will explain it's intended function, as well as providing additional information on the [[Shadowlith]] and the [[Void Creature|shadowy things that it summons]]. &lt;br /&gt;
&lt;br /&gt;
After the defeat of Tchort, he makes another appearance at the south elevator while it is climbing out of Deep Caverns. At this point Rahm-Umbra tells the player more about his goals. The true nature of [[Hadrian Tanner]] is revealed, although the player character may already know this, and Rahm-Umbra asks you to head to [[Hexagon]] in North Underrail and meet him there. If the player still has The Cube, Rahm-Umbra will take it by force and leave.&lt;br /&gt;
&lt;br /&gt;
After returning from Deep Caverns, it is possible to have a chat with [[Azif]] to share knowledge on Rahm-Umbra, Tanner and the related events if you met Rahm-Umbra while he was in Oculus. Also, interacting with the [[Oculus]] Crystal Mainframe, other psionic crystals, the faceless commander, and certain logs give more background information on Rahm-Umbra, his origin, and goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: Oculus characters]]&lt;br /&gt;
[[Category: Deep Caverns characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Flotts%C3%B8rmir&amp;diff=52548</id>
		<title>Flottsørmir</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Flotts%C3%B8rmir&amp;diff=52548"/>
		<updated>2023-04-13T16:14:08Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
[[File:black_rock_totem.png|right|thumb|300px|Black Rock Totem in the Sørmirbæren Temple]]&lt;br /&gt;
&lt;br /&gt;
'''Flottsørmir''' or the 'Great Serpent' is the god venerated by the [[Sørmirbæren]]. He is believed by them to lurk in the deepest depths of the [[Black Sea]] and his messages are relayed to the serpentborn through the spiriters. The only one however who can truly understand his will is the [[Øyensørm|great shaman]] residing in the [[Sørmirbæren Temple]].&lt;br /&gt;
&lt;br /&gt;
#{{hiddensection|Spoiler|&lt;br /&gt;
{{spoiler warning}}&lt;br /&gt;
In the [[Abyssal Station Zero]], it is revealed that Flottsørmir is actually a hostile being from beyond the known universe. The Atlantean [[NFT]] personnel of the station came into contact with the entity through the strange black monolith they discovered - the [[Shadowlith]]. Eventually, the Atlantean staff attempted to cut the black monolith with a strange anamorphic disc. This experiment ended up as a success, but also caused a huge energy emission and filled the R&amp;amp;D dome with shadow dust. After inhalation of the dust, all present researchers came under the yoke of Flottsørmir, becoming the ancestors of the modern Sørmirbæren. Some time later, they left the station using subspheres, butchering the Lemurians living there and any fellow Atlanteans who refused to join them, taking the offcut of the Shadowlith with them.&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, Flottsørmir is not able to expand its influence beyond the [[Monolith (Jaws)|Monolith]] at the edges of the Black Sea and all Sørmirbæren who try to approach it die.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Spec_Ops_Sniper&amp;diff=52547</id>
		<title>Gray Spec Ops Sniper</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Spec_Ops_Sniper&amp;diff=52547"/>
		<updated>2023-04-12T03:15:24Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Spec Ops Sniper&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl rac l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Spec Ops Sniper.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Spec Ops Armor]]&amp;lt;br&amp;gt;[[Gray Army Spec Ops Helmet]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 280&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Sharpshooter]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Spec Ops Snipers''' are special enemies in the Gray Army Base. They use sniper rifles and only appear if the alarm was sounded in the base after which the lights will cut and a unit of Gray Army Spec Ops will appear along with a few [[Doberman]]s. They have nightvision, very high perception, guns skill and detection, making them dangerous enemies. On DOMINATING difficulty, they can be found normally through the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Spec_Ops_Heavy_Gunner&amp;diff=52546</id>
		<title>Gray Spec Ops Heavy Gunner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Spec_Ops_Heavy_Gunner&amp;diff=52546"/>
		<updated>2023-04-12T03:14:46Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Spec Ops Heavy Gunner&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl rac l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Spec Ops Heavy Gunner.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Spec Ops Armor]]&amp;lt;br&amp;gt;[[Gray Army Spec Ops Helmet]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 400&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Full-Auto]]&amp;lt;br&amp;gt;[[Suppressive Fire]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Spec Ops Heavy Gunners''' are special enemies in the Gray Army Base. They use assault rifles and only appear if the alarm was sounded in the base after which the lights will cut and a unit of Gray Army Spec Ops will appear along with a few [[Doberman]]s. They have nightvision, very high perception, guns skill and detection, making them dangerous enemies. On DOMINATING difficulty, they can be found normally through the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Spec_Ops_Gunner&amp;diff=52545</id>
		<title>Gray Spec Ops Gunner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Spec_Ops_Gunner&amp;diff=52545"/>
		<updated>2023-04-12T03:14:03Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Gray Spec Ops Gunner&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = Xpbl rac l.png&lt;br /&gt;
| background = Grayarmybase.png&lt;br /&gt;
| image      = Gray Spec Ops Gunner.png&lt;br /&gt;
| faction    = Gray Army&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Gray Army Base]]&lt;br /&gt;
| loot       = [[Gray Spec Ops Armor]]&amp;lt;br&amp;gt;[[Gray Army Spec Ops Helmet]]&amp;lt;br&amp;gt;[[Medal]]&amp;lt;br&amp;gt;[[Zlatortiya]]s&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 360&lt;br /&gt;
| abilities  = [[Spec Ops]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Spec Ops Gunners''' are special enemies in the Gray Army Base. They use SMGs, [[HE Grenade Mk III|HE Grenades Mk III]] and [[Flashbang]]s and only appear if the alarm was sounded in the base after which the lights will cut and a unit of Gray Army Spec Ops will appear along with a few [[Doberman]]s. They have nightvision, very high perception, guns skill and detection, making them dangerous enemies. On DOMINATING difficulty, they can be found normally through the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Chopper&amp;diff=52544</id>
		<title>Pirate Chopper</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Chopper&amp;diff=52544"/>
		<updated>2023-04-12T03:11:33Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pirate Chopper&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Pirate Chopper.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Pirate Outskirts]]&amp;lt;br&amp;gt;[[Port Ceto]]&amp;lt;br&amp;gt;[[Port Crag]]&lt;br /&gt;
| loot       = [[Boat in a Bottle]]&amp;lt;br&amp;gt;[[Eye Patch]]&lt;br /&gt;
| health     = 320&lt;br /&gt;
| abilities  = [[Flurry]]&amp;lt;br&amp;gt;[[Nimble]]&amp;lt;br&amp;gt;[[Onslaught]]&amp;lt;br&amp;gt;[[Improved Naval Combat]]&amp;lt;br&amp;gt;[[Jet 'n' Jab]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 21&lt;br /&gt;
| strength     = 7&lt;br /&gt;
| dexterity    = 8&lt;br /&gt;
| agility      = 8&lt;br /&gt;
| constitution = 9&lt;br /&gt;
| perception   = 5&lt;br /&gt;
| will         = 6&lt;br /&gt;
| intelligence = 3&lt;br /&gt;
|&lt;br /&gt;
| throwing         = 60 (80)&lt;br /&gt;
| melee         = 100 (134)&lt;br /&gt;
| dodge = 70 (95)&lt;br /&gt;
| evasion = 20 (33)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pirate Choppers''' are generic pirates that will rush in and use machetes in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Deucer&amp;diff=52543</id>
		<title>Pirate Deucer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Deucer&amp;diff=52543"/>
		<updated>2023-04-12T03:10:14Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pirate Deucer&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Pirate Deucer.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Pirate Outskirts]]&amp;lt;br&amp;gt;[[Port Ceto]]&amp;lt;br&amp;gt;[[Port Crag]]&lt;br /&gt;
| loot       = [[.44 W2C Round]]s&lt;br /&gt;
| health     = 310&lt;br /&gt;
| abilities  = [[Suppressive Fire]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 10&lt;br /&gt;
| strength     = 10&lt;br /&gt;
| dexterity    = 4&lt;br /&gt;
| agility      = 1&lt;br /&gt;
| constitution = 10&lt;br /&gt;
| perception   = 10&lt;br /&gt;
| will         = 5&lt;br /&gt;
| intelligence = 6&lt;br /&gt;
|&lt;br /&gt;
| guns         = 110 (150)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pirate Deucers''' are the pirate equivalent of [[Auto-Turret (Machinegun)|Auto-Turrets]]. Similarly to them, they rapidly fire large amount of [[.44 W2C Round]]s, making them capable of dealing large amounts of damage to the player very quickly. Like turrets, they are immobile, so tossing a grenade at them and then hiding behind some cover is a good strategy for dealing with Deucers.&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Chucker&amp;diff=52542</id>
		<title>Pirate Chucker</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Chucker&amp;diff=52542"/>
		<updated>2023-04-12T03:09:45Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pirate Chucker&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Pirate Chucker.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Pirate Outskirts]]&amp;lt;br&amp;gt;[[Port Ceto]]&amp;lt;br&amp;gt;[[Port Crag]]&lt;br /&gt;
| loot       = [[Boat in a Bottle]]&amp;lt;br&amp;gt;[[Eye Patch]]&amp;lt;br&amp;gt;[[Utility Belt]]&lt;br /&gt;
| health     = 330&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Grenadier]]&amp;lt;br&amp;gt;[[Three-Pointer]]&amp;lt;br&amp;gt;[[Naval Combat]]&amp;lt;br&amp;gt;[[Improved Naval Combat]]&amp;lt;br&amp;gt;[[Jet 'n' Jab]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 22&lt;br /&gt;
| strength     = 5&lt;br /&gt;
| dexterity    = 9&lt;br /&gt;
| agility      = 8&lt;br /&gt;
| constitution = 8&lt;br /&gt;
| perception   = 7&lt;br /&gt;
| will         = 5&lt;br /&gt;
| intelligence = 5&lt;br /&gt;
|&lt;br /&gt;
| guns         = 70 (87)&lt;br /&gt;
| throwing         = 110 (156)&lt;br /&gt;
| melee         = 75 (106)&lt;br /&gt;
| dodge = 40 (59)&lt;br /&gt;
| evasion = 60 (84)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pirate Chuckers''' are generic pirates that use pistols and grenades in combat. They carry some Frag Grenades Mk III, HE Grenades MK IV, Stingball Grenades and EMP Grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Looter&amp;diff=52541</id>
		<title>Pirate Looter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pirate_Looter&amp;diff=52541"/>
		<updated>2023-04-12T03:09:12Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Pirate Looter&lt;br /&gt;
| type       = generic&lt;br /&gt;
| portrait   = &lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| image      = Pirate Looter.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Pirate Outskirts]]&amp;lt;br&amp;gt;[[Port Ceto]]&amp;lt;br&amp;gt;[[Port Crag]]&lt;br /&gt;
| loot       = [[Boat in a Bottle]]&amp;lt;br&amp;gt;[[Eye Patch]]&lt;br /&gt;
| health     = 220&lt;br /&gt;
| abilities  = [[Naval Combat]]&amp;lt;br&amp;gt;[[Improved Naval Combat]]&amp;lt;br&amp;gt;[[Jet 'n' Jab]]&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 18&lt;br /&gt;
| strength     = 5&lt;br /&gt;
| dexterity    = 7&lt;br /&gt;
| agility      = 6&lt;br /&gt;
| constitution = 6&lt;br /&gt;
| perception   = 8&lt;br /&gt;
| will         = 3&lt;br /&gt;
| intelligence = 5&lt;br /&gt;
|&lt;br /&gt;
| guns         = 85 (87)&lt;br /&gt;
| throwing         = 70 (156)&lt;br /&gt;
| melee         = 75 (106)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Pirate Looters''' are overall the weakest members of the [[Grim Jetters]]. They carry only a pistol and a single [[Frag Grenade Mk II]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
{{NPCs navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Katya&amp;diff=52540</id>
		<title>Katya</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Katya&amp;diff=52540"/>
		<updated>2023-04-12T02:49:25Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Katya&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl kty l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 270&lt;br /&gt;
| psipool    = 200 (+26)&lt;br /&gt;
| image      = Katya.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = Doctor&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
| location   = [[Port Ceto - Katya's Homestead]]&lt;br /&gt;
| loot       = [[Katya's Key (Katya's Homestead)]]&lt;br /&gt;
| abilities  = Immune to [[fear]]&amp;lt;br&amp;gt;[[Bilocation]]&amp;lt;br&amp;gt;[[Cerebral Trauma]]&amp;lt;br&amp;gt;[[Cryostasis]]&amp;lt;br&amp;gt;[[Mental Breakdown]]&amp;lt;br&amp;gt;[[Mental Subversion]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Premeditation]]&amp;lt;br&amp;gt;[[Pseudo-spatial Projection]]&amp;lt;br&amp;gt;[[Psi-cognitive Interruption]]&amp;lt;br&amp;gt;[[Telekinetic Punch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Katya''' is a member of the [[Grim Jetters]]. She is a doctor and the only psionic among their ranks.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
She came to the [[Black Sea]] from somewhere [[West Underrail|west]] of [[South Underrail]] with her only son Slick Nick. Her son was later shot during a skirmish against the [[Black Eels]]. She isn't particularly talkative but if the player is a psionic, she may agree to discuss certain topics with them.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
=== Healing ===&lt;br /&gt;
She can fully heal player for ten charons.&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
She trades in chemicals, medicine and medical components.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Black Collagen]]&lt;br /&gt;
* [[Heartbreak Poison]]&lt;br /&gt;
* [[Gizzard Enzymes]]&lt;br /&gt;
* [[Leper Poison]]&lt;br /&gt;
* [[Psi-somatic Agent]]&lt;br /&gt;
* [[Statolith]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 50 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Chemicals|Chemicals]]&lt;br /&gt;
* [[:Category:Medical components |Medical components ]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Organs|Organs]]&lt;br /&gt;
* [[:Category:Plants and fungi|Plants and fungi]]&lt;br /&gt;
* [[:Category:Raw leathers|Raw leathers]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 95&lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Biofusive Scoby]]&lt;br /&gt;
* [[Black Vitreous]]&lt;br /&gt;
* [[Corrosive Acid]]&lt;br /&gt;
* [[Fusing Enzyme]]&lt;br /&gt;
* [[Kynurenic Acid]]&lt;br /&gt;
* [[Muscarine]]&lt;br /&gt;
* [[Retrolytic Enzyme]]&lt;br /&gt;
* [[Rusting Acid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Global entities]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Chemicals/buyers]]&lt;br /&gt;
[[Category: Medical components/buyers]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Organs/buyers]]&lt;br /&gt;
[[Category: Plants and fungi/buyers]]&lt;br /&gt;
[[Category: Raw leathers/buyers]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Katya&amp;diff=52539</id>
		<title>Katya</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Katya&amp;diff=52539"/>
		<updated>2023-04-12T02:48:36Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Katya&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl kty l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 270&lt;br /&gt;
| psipool    = 200 (+26)&lt;br /&gt;
| image      = Katya.png&lt;br /&gt;
| faction    = [[Grim Jetters]]&lt;br /&gt;
| roles      = Doctor&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
| location   = [[Port Ceto - Katya's Homestead]]&lt;br /&gt;
| loot       = [[Katya's Key (Katya's Homestead)]]&lt;br /&gt;
| abilities  = Immune to [[fear]]&amp;lt;br&amp;gt;[[Bilocation]]&amp;lt;br&amp;gt;[[Cerebral Trauma]]&amp;lt;br&amp;gt;[[Cryostasis]]&amp;lt;br&amp;gt;[[Mental Breakdown]]&amp;lt;br&amp;gt;[[Mental Subversion]]&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Premeditation]]&amp;lt;br&amp;gt;[[Pseudo-spatial Projection]]&amp;lt;br&amp;gt;[[Psi-cognitive Interruption]]&amp;lt;br&amp;gt;[[Telekinetic Punch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Katya''' is a member of [[Grim Jetters]]. She is a doctor and the only psionic among their ranks.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
She came to the [[Black Sea]] from somewhere [[West Underrail|west]] of [[South Underrail]] with her only son Slick Nick. Her son was later shot during a skirmish against the [[Black Eels]]. She isn't particularly talkative but if the player is a psionic, she may agree to discuss certain topics with them.&lt;br /&gt;
&lt;br /&gt;
== Player Interactions ==&lt;br /&gt;
=== Healing ===&lt;br /&gt;
She can fully heal player for ten charons.&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
She trades in chemicals, medicine and medical components.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Black Collagen]]&lt;br /&gt;
* [[Heartbreak Poison]]&lt;br /&gt;
* [[Gizzard Enzymes]]&lt;br /&gt;
* [[Leper Poison]]&lt;br /&gt;
* [[Psi-somatic Agent]]&lt;br /&gt;
* [[Statolith]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 50 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Chemicals|Chemicals]]&lt;br /&gt;
* [[:Category:Medical components |Medical components ]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Organs|Organs]]&lt;br /&gt;
* [[:Category:Plants and fungi|Plants and fungi]]&lt;br /&gt;
* [[:Category:Raw leathers|Raw leathers]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 95&lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Biofusive Scoby]]&lt;br /&gt;
* [[Black Vitreous]]&lt;br /&gt;
* [[Corrosive Acid]]&lt;br /&gt;
* [[Fusing Enzyme]]&lt;br /&gt;
* [[Kynurenic Acid]]&lt;br /&gt;
* [[Muscarine]]&lt;br /&gt;
* [[Retrolytic Enzyme]]&lt;br /&gt;
* [[Rusting Acid]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Global entities]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Chemicals/buyers]]&lt;br /&gt;
[[Category: Medical components/buyers]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Organs/buyers]]&lt;br /&gt;
[[Category: Plants and fungi/buyers]]&lt;br /&gt;
[[Category: Raw leathers/buyers]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=West_Underrail&amp;diff=52538</id>
		<title>West Underrail</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=West_Underrail&amp;diff=52538"/>
		<updated>2023-04-12T02:46:07Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[West Underrail]], also known as ''Fatherland'' by its citizens, is the western part of the great underground metro system. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Fatherland consists mostly of big caverns. Trains, while still important, are not considered as essential to life there as in South Underrail. All the stations and settlements in West Underrail share one language, culture, tradition, and faith and are united under the control of one government, making the Fatherland similar to the nation states from before the Descent. Its current leader is [[Nadbojvod Jarkov Mochnik]]. Women there do not fight or lead and instead tend to children, ran the household, clean and cook. The currency of The Fatherland is [[Zlatortiya]]. Being a millionaire in West Underrail is roughly equivalent to being a [[Zoner]]. To be considered rich, you need to be at least a quadrillionaire. &lt;br /&gt;
&lt;br /&gt;
An unknown time ago there was a war in West Underrail that forced some of the people living there to emigrate and settle in the [[Drop Zone]] in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
=== Gray Army ===&lt;br /&gt;
The Gray Army is the military force of Fatherland. It defends West Underrail from outside threats such as bandits, barbarians from southwest and an unnamed faction from the east (possibly [[Protectorate]]).&lt;br /&gt;
&lt;br /&gt;
== Known locations ==&lt;br /&gt;
Drznavgrad - capital of Fatherland&lt;br /&gt;
&lt;br /&gt;
Chniokovo Ludilo - home settlement of [[Kokoschka]]&lt;br /&gt;
&lt;br /&gt;
Brezna - home settlement of [[Katya]]&lt;br /&gt;
&lt;br /&gt;
Gudrava Poschkotnitza - settlement&lt;br /&gt;
&lt;br /&gt;
Plop - settlement&lt;br /&gt;
&lt;br /&gt;
Tuchuznt - settlement&lt;br /&gt;
&lt;br /&gt;
[[Gray Army Base|Tratischevo]] - Gray Army military base where Kokoschka served&lt;br /&gt;
&lt;br /&gt;
Brazgrzna - settlement or military base north of Tratischevo&lt;br /&gt;
&lt;br /&gt;
Chopava Baba - settlement or military base southwest of Tratischevo&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Fatherland's language could be called a slavic creole language, although a lot of the words seems to be unintelligible nonsense.&lt;br /&gt;
&lt;br /&gt;
=== Dictionary ===&lt;br /&gt;
&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
&lt;br /&gt;
A partial dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fatherland language  !! English !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bojvod || General || &lt;br /&gt;
|-&lt;br /&gt;
| Chovek || Man || &lt;br /&gt;
|-&lt;br /&gt;
| Do zdelovoznia || Goodbye || &lt;br /&gt;
|-&lt;br /&gt;
| Griz || To bite || &lt;br /&gt;
|-&lt;br /&gt;
| Kuinja || Kitchen || &lt;br /&gt;
|-&lt;br /&gt;
| Magatzin || Magazine || &lt;br /&gt;
|-&lt;br /&gt;
| Mama || Mother || &lt;br /&gt;
|-&lt;br /&gt;
| Matoramama || Grandmother || &lt;br /&gt;
|-&lt;br /&gt;
| Nadbojvod || Overgeneral || Title&lt;br /&gt;
|-&lt;br /&gt;
| Tata || Father ||&lt;br /&gt;
|-&lt;br /&gt;
| Zhena || Woman ||&lt;br /&gt;
|-&lt;br /&gt;
| Zplno || Good || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kokoshka_l.png | [[Kokoschka]]&lt;br /&gt;
Xpbl kty l.png | [[Katya]]&lt;br /&gt;
Xpbl rao l.png | [[Gray Army Officer]]&lt;br /&gt;
Xpbl ras l.png | Gray Army Soldier&lt;br /&gt;
Xpbl rac l.png | Gray Army Spec Ops&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=52537</id>
		<title>Tithonus Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tithonus_Laboratory&amp;diff=52537"/>
		<updated>2023-04-12T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Tithonus Laboratory&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Something very wrong seem to be going on in this lab.&lt;br /&gt;
| image   = dc-tl.png&lt;br /&gt;
| music   = WarehouseHorror.ogg&lt;br /&gt;
| world   = [[Deep Caverns]]&lt;br /&gt;
| areas   = Laboratory&lt;br /&gt;
| exits   = [[Hollow Earth]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = dc-tl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tithonus Laboratory''' is a location in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A long abandoned Biocorp facility formerly dedicated to psionic research. Drs. Wasi Abdul and John Dyson were involved in a project using monolith fragments to project psionic images. Auxiliary power supply to the suspension cells has kept some test subjects somewhat alive. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Access to the backroom is blocked until the terminal is used to turn off the suspension cells. You can either hack the terminal (95 Skill required) or use [[Wasi Abdul's Keycard (Deep Caverns)|Wasi Abdul's Keycard]]. Unfortunately turning off the suspension cells will spawn wandering psionic projections. These are vulnerable to [[Neural Overload]] and have limited vision. The gate to the suspension cell rooms and the storage room can be opened with hacking (70 skill required) or with [[Yuri Holland's Keycard (Tithonus Lab)|Yuri Holland's Keycard]]. Once in the room, interact with each suspension cell outside of combat to disable it and remove the corresponding image.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Repair the gate mechanism]]: A necessary hydraulic control valve is in the lab's storage room.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cmn4 l.png | Rahmir Al-Malik (Cell 17)&lt;br /&gt;
Rg1 l.png | Blagomir Radic (Cell 16)&lt;br /&gt;
Su1 l.png | Harold Zimmer (Cell 15)&lt;br /&gt;
Cmn f1 l.png | Sandy Kester (Cell 13)&lt;br /&gt;
Cmn3 l.png | Hans Jung (Cell 11)&lt;br /&gt;
Ft1 l.png | Brandon Hoffman (Cell 10)&lt;br /&gt;
Og1 l.png | Takao Oshiro (Cell 8)&lt;br /&gt;
Su f2 l.png | Jeanette Wilson (Cell 7)&lt;br /&gt;
Drifter l.png | Charles Oldershaw (Cell 6)&lt;br /&gt;
Cmn2 l.png | [[Tobias Stigr]] (Cell 4)&lt;br /&gt;
Cmn f2 l.png | Elidith Gervas (Cell 1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
dc-tl.png | Tithonus Laboratory&lt;br /&gt;
dc-la1.png | Outside the lab&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Seahorse_Plasma_Turret&amp;diff=52531</id>
		<title>Seahorse Plasma Turret</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Seahorse_Plasma_Turret&amp;diff=52531"/>
		<updated>2023-04-09T05:34:16Z</updated>

		<summary type="html">&lt;p&gt;Amannamedsquid: /* Fighting Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Seahorse Plasma Turret&lt;br /&gt;
| type       = automaton&lt;br /&gt;
| portrait   = Xpbl_sht_l.png&lt;br /&gt;
| background = xpbl_lemuriainterior.png&lt;br /&gt;
| health     =&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Sea_Horse.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = Lemurian Facilities&lt;br /&gt;
| loot       = &lt;br /&gt;
| abilities  = &lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| level         = 25&lt;br /&gt;
| damage        = 150-250 ({{Energy|75-125|number only}}, {{Heat|75-125|number only}}) (364-606 [{{Energy|182-303|number only}}, {{Heat|182-303|number only}}])&lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 15&lt;br /&gt;
| dexterity     = 4&lt;br /&gt;
| agility       = 1&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 10&lt;br /&gt;
| will          = 1&lt;br /&gt;
| intelligence  = 5&lt;br /&gt;
|&lt;br /&gt;
| guns          = 135 (203)&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 70% / 55&lt;br /&gt;
| heat          = 90% / 50&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 35% / 25&lt;br /&gt;
| energy        = 0% / 0&lt;br /&gt;
| bio           = 100%&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
| animfiles     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Seahorse Plasma Turret''' is a highly-lethal defense automaton employed across NFT territory.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
The player, with enough [[hacking]] skills, may be able to reactivate the pair on the [[Black Sea Expedition Camp|Expedition Camp's Beach]], which is very useful for [[Defend the island|fending off Native raids]].&lt;br /&gt;
&lt;br /&gt;
==Fighting Tactics==&lt;br /&gt;
Due to its lack of mobility it is easy to shoot at or throw grenades at and then run back behind a corner, but melee players may have more trouble as they are sometimes placed across vast territories with little to no cover.&lt;br /&gt;
&lt;br /&gt;
{{Enemies/Expedition navbox}}&lt;br /&gt;
[[Category:Automatons]]&lt;/div&gt;</summary>
		<author><name>Amannamedsquid</name></author>
	</entry>
</feed>