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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Auxxua</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-04T06:10:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Port_Zenith&amp;diff=41776</id>
		<title>Port Zenith</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Port_Zenith&amp;diff=41776"/>
		<updated>2020-05-23T20:39:41Z</updated>

		<summary type="html">&lt;p&gt;Auxxua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Port Zenith&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = varies&lt;br /&gt;
| image   = cc_pz1.png &lt;br /&gt;
| music   = Warehouse.ogg&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| areas   = Warehouses &amp;lt;br&amp;gt; Basement &amp;lt;br&amp;gt; Docks{{expedition-inline}}&lt;br /&gt;
| exits   = [[Core City Docks]] (on foot)&amp;lt;br&amp;gt; [[Core Ring]] (jet ski){{expedition-inline}}&lt;br /&gt;
| npcs    = [[Protectorate Commander]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]], [[Supervisor]], [[Worker (Port Zenith)|Worker]], [[Protectorate Sniper]]{{expedition-inline}}, [[Protectorate Marine]]{{expedition-inline}}&lt;br /&gt;
| mapfile = cc_pz1 &amp;lt;br&amp;gt; cc_pz2 &amp;lt;br&amp;gt; cc_pzdock&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Port Zenith''' is a port in [[Core City Docks]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Port Zenith is a harbour warehouse area controlled by [[Protectorate]] west from the main docks of Core City. It appears more clean than the main docks and is constantly under heavy guard with no visitors allowed. The player may [[steal shield emitter shipment]] from the warehouses for Gorsky. A [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] can be stolen or looted from [[Bob Smith]] in order to try to infiltrate the port.&lt;br /&gt;
&lt;br /&gt;
With the addition of ''[[Underrail: Expedition]]'' expansion, Port Zenith's docks may be entered from the north-west side of the warehouse, right next to warehouse #1. Without the expansion, a large closed shutter door blocks the way. In older versions, this door did not exist.&lt;br /&gt;
&lt;br /&gt;
=== Port Zenith warehouses ===&lt;br /&gt;
* The stairs down in the SW leads to area '''Port Zenith basement'''&lt;br /&gt;
* The exit to the NW leads to area '''Port Zenith docks'''{{expedition-inline}}&lt;br /&gt;
* The door in the SE corner leads to [[Core City Docks]], area '''Docks'''&lt;br /&gt;
* The SW office house:&lt;br /&gt;
** Has a hidden safe ([[Perception]] needed) on the wall. (Content? {{verify}})&lt;br /&gt;
** Has [[Captain Wilkins]] (Carried equipment? {{verify}})&lt;br /&gt;
* The W office house (the one with the word 'office' next to the door:&lt;br /&gt;
** Has a desk containing [[Master Storage Keycard (Port Zenith)]]&lt;br /&gt;
* All closed warehouses (1, 2, 3 and 5) requires 80 [[Hacking]] or [[Master Storage Keycard (Port Zenith)]] to open&lt;br /&gt;
* The barrel just outside warehouse 1 contains a [[Bubblegum]] oddity, 1 XP&lt;br /&gt;
* Warehouse 2:&lt;br /&gt;
** The NW shelves contain a [[Blueprint: W2C Bullets]] and the [[Energy Shield Emitter Shipment]] for the quest [[Rob Protectorate warehouse]]&lt;br /&gt;
** The NE shelves contain a [[Warehouse Inventory List]] oddity, 2 XP&lt;br /&gt;
** The different shelves contain a lot of weapons and ammunition&lt;br /&gt;
* Warehouse 4 contains a crate with the unique [[N16]] assault rifle&lt;br /&gt;
* The surveillance room in the center contains {{verify}}&lt;br /&gt;
&lt;br /&gt;
=== Port Zenith basement ===&lt;br /&gt;
* Can be accessed from the [[Core City Docks]] ventilation shafts&lt;br /&gt;
* There are several stealthy enemies in this area: [[Crawler]]s and [[Death Stalker]]s&lt;br /&gt;
* In the SW corner is room only reachable from ventilation shaft that has an open crate (doesn't show up when hitting tab) which contains a [[Warehouse Inventory List]] oddity, 2 XP&lt;br /&gt;
* Close to the stairs leading upstaits (near the SW corner) is a [[Protectorate Heavy Gunner]]. It's possible to avoid him from the ventilation shaft&lt;br /&gt;
* The stairs lead to the area '''Port Zenith warehouses'''&lt;br /&gt;
&lt;br /&gt;
=== Port Zenith docks ===&lt;br /&gt;
* Can be accessed from the Port Zenith Warehouses &lt;br /&gt;
* The exit east leads to Port Zenith Warehouses&lt;br /&gt;
* [[Protectorate Marine Armor]] located near the eastern exit of the area in a crate.&lt;br /&gt;
* To be completed {{verify}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Private Lloyd]] (outside in the docks, guarding the main entrance)&lt;br /&gt;
&lt;br /&gt;
=== Warehouse ===&lt;br /&gt;
* [[Captain Wilkins]]&lt;br /&gt;
* [[Protectorate Heavy Gunner]]s&lt;br /&gt;
* [[Protectorate Sentinel]]&lt;br /&gt;
* [[Protectorate Shock Trooper]]&lt;br /&gt;
* [[Supervisor]]&lt;br /&gt;
* [[Worker (Port Zenith)|Workers]]&lt;br /&gt;
&lt;br /&gt;
=== Underground ===&lt;br /&gt;
* [[Protectorate Heavy Gunner]]&lt;br /&gt;
&lt;br /&gt;
=== Docks ===&lt;br /&gt;
Inaccessible without [[Underrail: Expedition]] expansion.&lt;br /&gt;
&lt;br /&gt;
* [[Auto-Turret (Machinegun)|Machinegun Auto-Turrets]]&lt;br /&gt;
* [[Protectorate Heavy Gunner]]s&lt;br /&gt;
* [[Protectorate Sniper]]s&lt;br /&gt;
* [[Protectorate Sentinel]]&lt;br /&gt;
* [[Protectorate Shock Trooper]]&lt;br /&gt;
* [[Protectorate Marine]]&lt;br /&gt;
* [[Worker (Port Zenith)|Workers]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Rob Protectorate warehouse]]: Gorsky wants you to steal a shield emitter shipment from the Protectorate.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
cc_pz1.png | Port Zenith warehouses&lt;br /&gt;
cc_pz2.png | Port Zenith basement&lt;br /&gt;
cc_pz2 1.png | Port Zenith basement Ventilation shafts&lt;br /&gt;
cc_pzdock.png | Port Zenith Docks {{expedition-inline|Expedition}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox}}&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
{{Locations/Expedition navbox|collapsed}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Protectorate]]&lt;/div&gt;</summary>
		<author><name>Auxxua</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Advanced_Catalyzing_Belt&amp;diff=41775</id>
		<title>Advanced Catalyzing Belt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Advanced_Catalyzing_Belt&amp;diff=41775"/>
		<updated>2020-05-23T19:38:51Z</updated>

		<summary type="html">&lt;p&gt;Auxxua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Advanced Catalyzing Belt.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Advanced Catalyzing Belt &lt;br /&gt;
| type         = Belt&lt;br /&gt;
| description  = A chemical apparatus designed to connect to chemical pistols and keep the loaded ammunition on the edge of being chemically destabilized; the state which actuates to fullest once it's released into the air. This belt also bridges a part of the weapon's firing mechanism, making it more effective.&lt;br /&gt;
| onequip      = Equip: Action point cost of chemical pistol attacks reduced by 4.&amp;lt;br&amp;gt;Equip: Your successful chemical pistol attacks increase the amount of damage taken from the pistol's damage type by 25% from all sources for 2 turns. Stacks 2 times.&lt;br /&gt;
| weight       = 0.50&lt;br /&gt;
| value        = 6000&lt;br /&gt;
| datafile     = Armor/AdvancedCatalyzingBelt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Advanced Catalyzing Belt''' is a belt designed to be used with chemical pistols. This advanced version of the [[Catalyzing Belt]] also reduces the AP cost of all chemical pistol attacks. All chemical pistols attacks made while wearing this belt cause [[Chemical Destabilization]] for the damage type of the pistol.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Worn by [[Cornell]], leader of the [[Acid Hunters]].&lt;br /&gt;
* [[Lemurian Health Center]]: Emergency and surgery wards, inside a cabinet in the head surgeon's office.&lt;br /&gt;
* [[Abyssal Station Zero]]: Research and Development Dome, inside a locker.&lt;br /&gt;
* Sold by [[Constantine]] in {{spoiler|[[Oculus]]}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Belts]]&lt;/div&gt;</summary>
		<author><name>Auxxua</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chemical_Assault_Unit_Armor&amp;diff=41773</id>
		<title>Chemical Assault Unit Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chemical_Assault_Unit_Armor&amp;diff=41773"/>
		<updated>2020-05-23T08:16:04Z</updated>

		<summary type="html">&lt;p&gt;Auxxua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = CAU armor.png&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| name         = Chemical Assault Unit Armor&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = This is the armor of Chemical Assault Unit, the most elite Protectorate special force. It's riot gear type armor specially designed to be worn in biohazardous conditions. Protectorate insignias, depicting a clenched spiky metal fist against red and black background, are sewn onto the armbands.&lt;br /&gt;
| res-mech     = 25% / 10&lt;br /&gt;
| res-acid     = 80% / 35&lt;br /&gt;
| res-bio      = 50% / 20&lt;br /&gt;
| capabilities = Mechanical damage threshold increased by 100% against bullets and shotgun shells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mechanical damage resistance and threshold increased by 100% against melee attacks.&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 10&amp;lt;br&amp;gt;Equip: Damage of Cooked Shot increased by 20%&lt;br /&gt;
| encumbrance  = 30%&lt;br /&gt;
| durability   = 1770 / 1770 (mechanical)&lt;br /&gt;
| weight       = 7.50&lt;br /&gt;
| value        = 10000&lt;br /&gt;
| datafile     = Armor/BiohazzardSoldierArmor.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the armor of Protectorate's [[Chemical Assault Unit]]. It improves the [[Cooked Shot]] feat.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Wearing it anywhere near [[Free Drones Base]] causes the residents to mistake you for the [[Chemical Assault Unit]] member and attack.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* During Protectorate questline, one suit is obtained from [[Fraser]] at the later time after completing [[Gas the drones]] quest. It is a gift from Captain [[Mareth]].&lt;br /&gt;
* During Free Drones questline, the chemical assault unit will be in [[Epione Lab]] if an alarm is triggered during [[Destroy troop elevator]] quest.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail 1.1&lt;br /&gt;
* [[1.1.0.9]] - Changed the riot gear mechanical damage resistance and threshold bonuses against melee attacks to 100% (up from 75%). Will be applied retroactively.&lt;br /&gt;
&lt;br /&gt;
Underrail 1.0&lt;br /&gt;
* [[1.0.4.15]] - will now also increase the damage of Cooked Shot by 20%&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.13.0]] - introduced &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_prbio.png | Male variant&lt;br /&gt;
pl_f_prbio.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Auxxua</name></author>
	</entry>
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