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	<updated>2026-04-03T20:13:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jack%27s_delivery_job&amp;diff=44514</id>
		<title>Jack's delivery job</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jack%27s_delivery_job&amp;diff=44514"/>
		<updated>2020-12-30T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Bilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Jack&amp;amp;#39;s delivery job&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Jack Quicksilver in SGS.png&lt;br /&gt;
| location = [[South Gate Station]]&amp;lt;br&amp;gt;[[GMS warehouse block]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
{{Quote| No questions. We will not speak of this again until the job is done. | [[Jack Quicksilver]]}}&lt;br /&gt;
&lt;br /&gt;
Jack Quicksilver in the South Gate Station cantina wants you to deliver a package from South Gate Station barracks to GMS warehouses.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Retrieve the package from the barracks at SGS station platform near the tunnel and take it to the warehouse south of GMS compound&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talk to Jack Quicksilver in the SGS Cantina to start this quest. You have to say that you know where the GMS Compound is, otherwise he won't give you the quest. If you say you don't know where it is you can talk to him and he asks you again with no consequences. He will give you an [[SGS Barracks Footlocker Key]] to retrieve the package.&lt;br /&gt;
&lt;br /&gt;
You will encounter some [[Bandit (level 2)|bandits]] trying to stop you during this mission. You might want to delay picking up this sidequest at the beginning of the game, since the bandits can be a dangerous combat encounter for a new character.  If you don't mind save scumming, simply buy a frag grenade from Lucas and bomb the bandits; even a Mk. 1 grenade will probably kill most of them outright, leaving the survivor slim pickings.  Otherwise, try exploring other areas such as the caves below South Gate Station until you're experienced enough to deal with the bandits. Also, your package is actually empty and Jack is simply using you as a decoy to escape from SGS with the real package. But you will still get your promised reward, should you live to deliver the package.&lt;br /&gt;
&lt;br /&gt;
Head to [[:File:LU-SouthGateStation-N.png|SGS level 1 barracks]]. You may also ask [[Essie]] for directions, but head north. In the next area, there will be SGS barracks next to the station platform. The [[SGS Barracks Footlocker Key|key]] you received from Jack unlocks one of the footlockers in the barracks from which can retrieve the [[Package]]. Take care that you aren't seen while rummaging around the barracks.&lt;br /&gt;
&lt;br /&gt;
Once you have the package, head north. As soon as you leave the station, you will encounter three bandits bend on taking the package from you. Deal with them and keep moving. Make your way to the [[Warehouse Block Alpha|GMS warehouse block]], which is directly to the west from the intersection after the bandits. Once there, head to the southwesternmost warehouse building and talk to the man there to receive your reward.&lt;br /&gt;
&lt;br /&gt;
If you do not deliver the package to Jack before completing [[Find the drill parts]], Jack will not be in the GMS Compound, even after defeating the bandits outside of South Gate Station.  Instead, you can find him in the Merchant's District of Core City, where he will still give you your payment.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bilbo</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meet_Lenox_Pierce&amp;diff=44467</id>
		<title>Meet Lenox Pierce</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meet_Lenox_Pierce&amp;diff=44467"/>
		<updated>2020-12-27T02:14:11Z</updated>

		<summary type="html">&lt;p&gt;Bilbo: /* Detailed Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = SGS Murder&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Lenox Pierce in SGS.png&lt;br /&gt;
| location = [[South Gate Station]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = 3000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Everard's assignment]]&amp;lt;br&amp;gt;[[Meet Ohad Xander]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, Jack Quicksilver offers some work for you. This task is a murder investigation.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Meet Lenox Pierce in South Gate Station.&lt;br /&gt;
* Patrick Pierce, a mechanic who resided in SGS was found dead in his room some time ago. Cause of death is unknown, but Lenox, Pat's brother is not pleased with the response from SGS and wants you to investigate and learn how Pat died. &lt;br /&gt;
&lt;br /&gt;
== Quick Walkthrough ==&lt;br /&gt;
* Ask around [[South Gate Station]] to learn of Pat's Core City past.&lt;br /&gt;
* Talk to [[Lenox]] to learn more of Pat's past in [[Praetorian Security]].&lt;br /&gt;
* Visit [[Core City]] and get information on Spectres. (Jon and Oskar or Lt. Stratford if playing for Praetorian Security.)&lt;br /&gt;
* Find out how Pat died. (Check [[South Gate Station]] medical inventory logs and perform the autopsy yourself or have [[Pasquale]] do it after learning of Spectres.)&lt;br /&gt;
* Connect [[Mordre]] to Spectres. (Pickpocket his insignia and identify it or get his real name from SGS patient records.)&lt;br /&gt;
* Present the evidence to [[Lenox]].&lt;br /&gt;
* Return to [[Jack Quicksilver]] for your reward.&lt;br /&gt;
&lt;br /&gt;
== Detailed Walkthrough ==&lt;br /&gt;
=== Clues in South Gate Station ===&lt;br /&gt;
Head back to your home station. You'll find [[Lenox]] in the cantina, at the same corner table where you first met Jack Quicksilver. He'll give you [[Patrick Pierce's Room Key (South Gate Station)|Patrick Pierce's Room Key]]. Go check his room in the private quarters level. You'll find a [[Mortuary Keycard (South Gate Station)|Mortuary Keycard]]. Use it to enter the mortuary on medical level and check the console for patient and inventory records. You will learn useful details such as Mordre's full name Michael Mordington and one curiously missing surgical needle. You can also examine Pat's body in one of the morgue drawers and directly discover the cause of his death with 100 effective biology skill. Alternatively you can ask [[Pasquale]] to perform the autopsy again once you have a reasonable suspicion on how Pat died.&lt;br /&gt;
&lt;br /&gt;
=== Praetorian Security and Spectres ===&lt;br /&gt;
Talk to [[Arlene]] in SGS about Patrick and, after speaking with Lenox a second time, you will learn that he worked for Core City's [[Praetorian Security]] before coming to SGS. Head to Core City for more clues. [[Jon the Beautiful]] can help you, but he wants food as usual - a very expensive [[Jon's Special]] this time. Go to Moe near the lower level elevator, buy the special and give it to Jon for information. You'll learn about [[Spectres]] and Praetorian Security's Operation Banishment.&lt;br /&gt;
&lt;br /&gt;
There are two ways to learn more:&lt;br /&gt;
* Ask [[Oskar]], the ex-praetorian gun merchant, about Spectres. He has a document about them. You can either buy the information or persuade/intimidate (30 and 50 effective skill required respectively) it out of him for free.&lt;br /&gt;
* Join [[Praetorian Security]] and become a ''senior enforcer'' to get info for free. You won't have enough authority to get these documents as an enforcer - you must complete jobs for Praetorian Security until [[Archibald Knight]] promotes you to senior enforcer.&lt;br /&gt;
&lt;br /&gt;
Read the document and pay attention to the name list and the killing methods employed by the spectres, these will match with information you learnt at SGS morgue. If you didn't learn Mordre's real name from the patient records, you may also pickpocket him (91 skill required) for evidence, an [[Unknown Insignia]] which will be identified as [[Spectre Insignia]] when compared with the documents. (You must have the insignia in your possession when reading the documents.) At this point you may also ask Pasquale to do the autopsy again and look for signs of Spectre assassination, if you couldn't find out the cause of death earlier.  You will need to check the Morgue's Medical Inventory Logs in order to correctly identify the murder weapon (a large surgical needle) - otherwise, the option to do so will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Presenting the evidence ===&lt;br /&gt;
Once you think you know who the murderer is, head back to Lenox and present your evidence to him, and answer his questions:&lt;br /&gt;
* Who is the murderer?&lt;br /&gt;
** Mordre&lt;br /&gt;
* Why did he kill Pat?&lt;br /&gt;
** Revenge&lt;br /&gt;
* What is the murder weapon?&lt;br /&gt;
** A large surgical needle&lt;br /&gt;
* What are general clues?&lt;br /&gt;
** Something was used to pierce Patrick's nose and damage the brain&lt;br /&gt;
** Spectres are elite assassins who are famous for killing their targets by stabbing them through the nose, killing them and leaving a wound that is difficult to find&lt;br /&gt;
** During his Praetorian Security days, Patrick was a part of the operation that hunted down and killed the remaining spectres, Biocorp's elite special force unit&lt;br /&gt;
** Mordre had a spectre insignia that confirms he was one of their members&lt;br /&gt;
&lt;br /&gt;
You can frame [[Big Bret]] after picking up some false leads. Doing so will lead to Lenox attacking him. Bret will usually win the fight and kill him unless you intervene. This is, obviously, a bad outcome and you will lose the opportunity to progress in Jack's organization and eventually [[meet Azif]].&lt;br /&gt;
&lt;br /&gt;
You can also optionally confront Mordre directly before presenting the evidence to Lenox.&lt;br /&gt;
* Upon telling him you know he was the murderer, he will feign ignorance. At this point, you have three options:&lt;br /&gt;
**1. With sufficient Persuasion (90 skill required), you can tell him you know his past as a Spectre, and claim he killed Patrick as revenge for his participation in Operation Banishment.&lt;br /&gt;
**2. With sufficient Intimidation, you can claim you have evidence of him being a Spectre and knowledge of Operation Banishment, and that he should confess else you'll finish him off where Praetorian Security failed. He will ridicule you for judging him and end the conversation - and once you leave the map, he will later no longer be found. If you attempt to prevent him from disappearing by preemptively attacking him at this point, it will be considered an attack on an SGS member and will turn them hostile against you.&lt;br /&gt;
**3. Tell him you were mistaken. He will not accept this and demand an explanation for being accused of murder, returning you to make this choice again minus this option.&lt;br /&gt;
&lt;br /&gt;
:Only picking the first option will goad him into taking action. He prepares to kill you, saying &amp;quot;tell Pat you got his murderer's confession&amp;quot;. You get a final chance to use Persuasion to tell him you'll forget about this conversation and not tell anyone. Understandably, he has no reason to trust you, and will despawn immediately after the conversation is over and will no longer be found. Passing up this last chance will lead to him attacking you and you will be free to kill him with no repercussions from SGS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Lenox has the answers he was seeking for, Mordre will be gone from Mushroom Cove and won't be heard of again. Head back to Jack Quicksilver in Core City for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
Note: No mention is made of your confrontation with Mordre, whether you scared him off or executed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bilbo</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abram%27s_bug&amp;diff=44252</id>
		<title>Abram's bug</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abram%27s_bug&amp;diff=44252"/>
		<updated>2020-12-18T22:01:07Z</updated>

		<summary type="html">&lt;p&gt;Bilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Abram&amp;amp;#39;s bug&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = A_very_nice_vent.png&lt;br /&gt;
| location = [[Junkyard - United Stations Embassy]]&lt;br /&gt;
| givenby  = [[Abram]]&lt;br /&gt;
| rewards  = 500 classic XP / 0 oddity XP&amp;lt;br&amp;gt;500 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Info for Abram]]&lt;br /&gt;
| next     = [[Free Maura]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After giving Abram the info (quest [[Info for Abram]]) he wanted about the Union embassy, he has another task for you.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Sneak Abram's cybernetic spawn into ventilation ducts of United Stations embassy in Junkyard&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
You need to get [[Abram's Cybernetic Spawn]] into a ventilation duct inside the embassy without anyone noticing. A sneaky character is suggested. You may also need to hack some electronic doors requiring 85 hacking skill.&lt;br /&gt;
&lt;br /&gt;
It is possible to complete this mission without investing in Stealth skill nor gear. You can hack the door to the room east of [[Deputy]]'s - just start the hack once the patrol is out of sight. With the right timing you can hack it before the patrol comes back. Afterwards, enter the room when out of sight again and go for the vent.  The guard by the door to the south will be visible, but he will not notice anything you do.&lt;br /&gt;
&lt;br /&gt;
With 30 effective Persuasion, you may speak with the Deputy in the room outside the Ambassador's Office and you will be given several dialogue options that will send the Deputy into the office to find something the player &amp;quot;lost&amp;quot;. If successful, the Deputy will leave the room for 30-45 seconds, giving you time to plant the bug.  Vent covers do not need to be removed to plant the bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bilbo</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Abram%27s_bug&amp;diff=44251</id>
		<title>Abram's bug</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Abram%27s_bug&amp;diff=44251"/>
		<updated>2020-12-18T21:59:41Z</updated>

		<summary type="html">&lt;p&gt;Bilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Abram&amp;amp;#39;s bug&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = A_very_nice_vent.png&lt;br /&gt;
| location = [[Junkyard - United Stations Embassy]]&lt;br /&gt;
| givenby  = [[Abram]]&lt;br /&gt;
| rewards  = 500 classic XP / 0 oddity XP&amp;lt;br&amp;gt;500 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Info for Abram]]&lt;br /&gt;
| next     = [[Free Maura]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After giving Abram the info (quest [[Info for Abram]]) he wanted about the Union embassy, he has another task for you.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Sneak Abram's cybernetic spawn into ventilation ducts of United Stations embassy in Junkyard&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
You need to get [[Abram's Cybernetic Spawn]] into a ventilation duct inside the embassy without anyone noticing. A sneaky character is suggested. You may also need to hack some electronic doors requiring 85 hacking skill.&lt;br /&gt;
&lt;br /&gt;
It is possible to complete this mission without investing in Stealth skill nor gear. You can hack the door to the room east of [[Deputy]]'s - just start the hack once the patrol is out of sight. With the right timing you can hack it before the patrol comes back. Afterwards, enter the room when out of sight again and go for the vent.  The guard by the double-doors to the south will be visible, but will not notice anything you do.&lt;br /&gt;
&lt;br /&gt;
With 30 effective Persuasion, you may speak with the Deputy in the room outside the Ambassador's Office and you will be given several dialogue options that will send the Deputy into the office to find something the player &amp;quot;lost&amp;quot;. If successful, the Deputy will leave the room for 30-45 seconds, giving you time to plant the bug.  Vent covers do not need to be removed to plant the bug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bilbo</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Retrieve_ICPD&amp;diff=44061</id>
		<title>Retrieve ICPD</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Retrieve_ICPD&amp;diff=44061"/>
		<updated>2020-11-16T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;Bilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Retrieve ICPD&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = Duff_in_Drop_Zone.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Harlan]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&amp;lt;br&amp;gt;random [[Energy Pistol]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Find Raul]]&lt;br /&gt;
| next     = [[Warehouse (Coretech)|Warehouse]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After finding out what happened to Raul, you are tasked with retrieving a stolen prototype device.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Harlan tells you about a [[Coretech]] employee who is suspected of stealing the [[ICPD]], a very important device from Coretech's lab. Find him, deal with him and retrieve the device.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Use the [[Coretech Tracking Device]] to find Luben in the [[Drop Zone]]. You'll learn from him that a zoner with three girls has the ICPD. The zoner's name is [[Duff]]. Once located, you can either buy back the ICPD (1000 or more charons without skill check, 500 charons with 35 base mercantile, 200 charons with 75 base mercantile), intimidate them by bluffing (75 effective skill required), challenge Duff to a fist fight and win, or pickpocket Duff (46 skill required, 35 with [[Ninja Looter]]). If all else fails you can still kill them and take the ICPD the usual way.&lt;br /&gt;
&lt;br /&gt;
While this information has no practical use whatsoever, during your encounter with Luben you can learn the name of his employer {{spoiler|[[Ola|Ola Halidorson]]}} if you never reveal your allegiance to him, and let him go once he told you what happened.&lt;br /&gt;
&lt;br /&gt;
Even if Luben is allowed to leave, his burned corpse can be found later in Core City Sewers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bilbo</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jack%27s_delivery_job&amp;diff=43996</id>
		<title>Jack's delivery job</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jack%27s_delivery_job&amp;diff=43996"/>
		<updated>2020-11-07T21:58:55Z</updated>

		<summary type="html">&lt;p&gt;Bilbo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Jack&amp;amp;#39;s delivery job&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Jack Quicksilver in SGS.png&lt;br /&gt;
| location = [[South Gate Station]]&amp;lt;br&amp;gt;[[GMS warehouse block]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
{{Quote| No questions. We will not speak of this again until the job is done. | [[Jack Quicksilver]]}}&lt;br /&gt;
&lt;br /&gt;
Jack Quicksilver in the South Gate Station cantina wants you to deliver a package from South Gate Station barracks to GMS warehouses.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Retrieve the package from the barracks at SGS station platform near the tunnel and take it to the warehouse south of GMS compound&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talk to Jack Quicksilver in the SGS Cantina to start this quest. You have to say that you know where the GMS Compound is, otherwise he won't give you the quest. If you say you don't know where it is you can talk to him and he asks you again with no consequences. He will give you an [[SGS Barracks Footlocker Key]] to retrieve the package.&lt;br /&gt;
&lt;br /&gt;
You will encounter some [[Bandit (level 2)|bandits]] trying to stop you during this mission. You might want to delay picking up this sidequest at the beginning of the game, since the bandits can be a dangerous combat encounter for a new character. If you have picked this quest up and have trouble getting past the bandits, try exploring other areas such as the caves below South Gate Station until you're experienced enough to deal with the bandits. Also, your package is actually empty and Jack is simply using you as a decoy to escape from SGS with the real package. But you will still get your promised reward, should you live to deliver the package.&lt;br /&gt;
&lt;br /&gt;
Head to [[:File:LU-SouthGateStation-N.png|SGS level 1 barracks]]. You may also ask [[Essie]] for directions, but head north. In the next area, there will be SGS barracks next to the station platform. The [[SGS Barracks Footlocker Key|key]] you received from Jack unlocks one of the footlockers in the barracks from which can retrieve the [[Package]]. Take care that you aren't seen while rummaging around the barracks.&lt;br /&gt;
&lt;br /&gt;
Once you have the package, head north. As soon as you leave the station, you will encounter three bandits bend on taking the package from you. Deal with them and keep moving. Make your way to the [[Warehouse Block Alpha|GMS warehouse block]], which is directly to the west from the intersection after the bandits. Once there, head to the southwesternmost warehouse building and talk to the man there to receive your reward.&lt;br /&gt;
&lt;br /&gt;
If you do not deliver the package to Jack before completing [[Find the drill parts]], Jack will not be in the GMS Compound, even after defeating the bandits outside of South Gate Station.  Instead, you can find him in the Merchant's District of Core City, where he will still give you your payment.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bilbo</name></author>
	</entry>
</feed>