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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bromine+Lover</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Bromine_Lover"/>
	<updated>2026-05-18T07:49:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pacify_Psycho&amp;diff=55894</id>
		<title>Pacify Psycho</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pacify_Psycho&amp;diff=55894"/>
		<updated>2024-07-18T18:29:13Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Pacify Psycho&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Stunned Psycho.png&lt;br /&gt;
| location = [[Institute of Tchort]]&lt;br /&gt;
| givenby  = [[Principal Investigator Rista]]&lt;br /&gt;
| rewards  = 6000 classic XP / 3 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&amp;lt;br&amp;gt;Permission to use faculty store&lt;br /&gt;
| related  = [[Disease-resistant DNA]]&amp;lt;br&amp;gt;[[Forsaken Island Behemoth]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When you first meet with Rista, a sudden problem pops up...&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Psycho, one of the dangerous NPS specimens has escaped its enclosure at the Institute of Tchort. You are given a portable neural pacifier to use on the creature, but you can only do so after you weaken and incapacitate it, you may also put Psycho in [[Stasis]]. If Psycho is accidentally killed, the consequences will be dire. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the lower level of the genetics lab. There you will find a special psi-beetle, [[Psycho]], on the loose.&lt;br /&gt;
&lt;br /&gt;
Damage Psycho until its health is fairly low (around 25%) and then stun or incapacitate it. It should turn neutral and become permanently stunned, allowing you to approach it and attach the [[Portable Neural Pacifier]] Rista gave you.&lt;br /&gt;
&lt;br /&gt;
Once the pacifier is attached, return to Rista.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Robe&amp;diff=52094</id>
		<title>Robe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Robe&amp;diff=52094"/>
		<updated>2022-12-14T18:10:54Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = robe2.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Robe&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = Plain old robe.&lt;br /&gt;
| onequip     = {{color|red|Equip: Perception decreased by 2}}&lt;br /&gt;
| weight      = 2.00&lt;br /&gt;
| value       = 50&lt;br /&gt;
| datafile    = Armor/Robe.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A common robe. Offers no protection or bonuses.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
* Worn by beggars and other commoners (One of the Hobos in [[Foundry]] wears a Robe, he maybe killed without invoking aggression with the Foundry, but the other Hobos, including the one outside the Hobo area will all turn hostile.&lt;br /&gt;
* One always spawns in a crate in a small fenced area to the south of Rail Crossing.&lt;br /&gt;
* Worn by a shady looking fellow fiddling with a locked door on the Lower Level of [[Core City]], he maybe killed without provoking the rest of Core City or the {{spoiler|[[Tchortists|Tchortists]]}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.11.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_rb.png | Male variant&lt;br /&gt;
pl_f_rb.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Robe&amp;diff=52093</id>
		<title>Robe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Robe&amp;diff=52093"/>
		<updated>2022-12-14T18:00:17Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = robe2.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Robe&lt;br /&gt;
| type        = Armor Suit&lt;br /&gt;
| description = Plain old robe.&lt;br /&gt;
| onequip     = {{color|red|Equip: Perception decreased by 2}}&lt;br /&gt;
| weight      = 2.00&lt;br /&gt;
| value       = 50&lt;br /&gt;
| datafile    = Armor/Robe.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A common robe. Offers no protection or bonuses.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
* Worn by beggars and other commoners (One of the Hobos in [[Foundry]] wears a Robe, he maybe killed without invoking aggression with the Foundry, but the other Hobos, including the one outside the Hobo area will all turn hostile.&lt;br /&gt;
* One always spawns in a crate in a small fenced area to the south of Rail Crossing.&lt;br /&gt;
* Worn by a shady looking fellow fiddling with a locked door on the Lower Level of core city, he maybe killed without provoking the rest of Core City or the {{spoiler|[[Tchortists|Tchortists]]}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.11.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_rb.png | Male variant&lt;br /&gt;
pl_f_rb.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rob_Protectorate_warehouse&amp;diff=52078</id>
		<title>Rob Protectorate warehouse</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rob_Protectorate_warehouse&amp;diff=52078"/>
		<updated>2022-12-04T17:25:50Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Rob protectorate warehouse&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Warehouse with shield emitter shipment.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Gorsky]]&lt;br /&gt;
| rewards  = 1500 classic XP / 2 oddity XP&lt;br /&gt;
| related  = [[Recover tunneler]]&lt;br /&gt;
| previous = [[Meet Gorsky]]&lt;br /&gt;
| next     = [[Retake outpost for Gorsky]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gorsky needs something to aid them in the fight against Black Crawlers.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Gorsky wants you to find a way to enter the Protectorate warehouse at the Core City Docks and recover a shipment of energy shield emitters. Sneaky might have some clue as how to get in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
You need to get into [[Port Zenith]] to steal an [[Energy Shield Emitter Shipment]].&lt;br /&gt;
&lt;br /&gt;
To get in, you need to either:&lt;br /&gt;
* Acquire Bob's [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] and walk in via the front entrance (needs 70 effective persuasion skill, possible only if playing a male character)&lt;br /&gt;
* Sneak inside via the ventilation shafts beneath docks&lt;br /&gt;
** You can sneak and lockpick the utility room door, or [[Pickpocketing|pickpocket]] its key from [[Superintendent Rubin]] (31 effective skill required).&lt;br /&gt;
** You can [[Intimidation|intimidate]] (60 effective skill) or bribe the dock superintendent to let you in. The bribe is 50-200 charons depending on effective mercantile.&lt;br /&gt;
&lt;br /&gt;
If you have Bob's pass and uniform equipped, you should be able walk around without provoking hostilities as long as you aren't too close to anyone. Otherwise you'll have to either sneak around - or kill everyone in sight. A [[Protectorate Heavy Gunner]] and a [[Protectorate Sentinel]] are patrolling the base. Another heavy gunner and a [[Protectorate Shock Trooper]] stands guard near the entrance. Rest of the personnel are civilian workers.&lt;br /&gt;
&lt;br /&gt;
Once you're safely inside the warehouse area, you need to get into the warehouse #2:&lt;br /&gt;
* Steal [[Master Storage Key Card (Port Zenith)]] from a desk in one of the offices.&lt;br /&gt;
* or hack the warehouse #2 shutter doors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, the robbery can be avoided entirely:&lt;br /&gt;
&lt;br /&gt;
Gorsky reluctantly admits that all he needs are 10 High Quality Shield Emitters, which in his words means that a Merchant would be willing to pay 200 charons for each one (This is only true on normal difficulty, on higher difficulties merchants will pay less, the condition is that the Emitter must have a value of 6000 or more). Gorsky says that you should prioritize High Frequency Emitters, but what he says isn't very important.&lt;br /&gt;
&lt;br /&gt;
Once you have the Emitters, put them in the locker in the back, and report to Gorsky so he can check them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Messer&amp;diff=52058</id>
		<title>Messer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Messer&amp;diff=52058"/>
		<updated>2022-11-13T20:50:00Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Kirk Messer&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Ft1 l.png&lt;br /&gt;
| background = Foundry.png&lt;br /&gt;
| level      = 1&lt;br /&gt;
| health     = 170&lt;br /&gt;
| image      = Kirk Messer.png&lt;br /&gt;
| faction    = Foundry commoners&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Foundry]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| shopfile = fo_messer.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Kirk Messer''' is a meat trader in [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Faceless' stolen object]]: Messer doesn't know anything about it.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Messer sells meat, including some foodstuffs and organs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Metaworm Gizzard]] (after completing [[Kill the Beast]] quest)&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 100 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* Nothing&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Fittingly, his name translates to &amp;quot;Knife&amp;quot; in German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tchortists&amp;diff=52057</id>
		<title>Tchortists</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tchortists&amp;diff=52057"/>
		<updated>2022-11-13T13:19:15Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: wrote some stuff, like, it's probably right. might be some grammatical mistakes, English is foreign to me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Tchortists''' are a joinable faction that can first be encountered through their missionaries in [[Core City]], they are headquartered in the [[Upper Underrail]], and play a large role in the later events of UnderRail.&lt;br /&gt;
== Description ==&lt;br /&gt;
At a first glance, the Tchortists appear to be a cult who worship an entity they refer to as [[Tchort]], whom they insist is an entirely physical and real being. Described as an Esoteric Sciento-Religious community, they have, despite outward appearances, made a number of strides in the sciences, and are the only group (besides [[Coretech]]) that been shown to do in South UnderRail. Thus they appear to be more than just a cult in worship of a fictitious being.&lt;br /&gt;
&lt;br /&gt;
Tchortist members can be easily identified through the hoods that they wear, it appears as though all Tchortists don hoods outside their [[Institute_of_Tchort|Institute]], but members inside the Institute may choose to forgo them. In addition, one may recognize a Tchortist by rank or position simply by the appearance of their uniform.&lt;br /&gt;
&lt;br /&gt;
Tchortists employ other cultish mannerisms through their usage of special greetings. Tchortists expect to be greeted by &amp;quot;Tchort is evolution&amp;quot; the response to which is &amp;quot;Evolution is Tchort&amp;quot;. They express farewell by saying &amp;quot;Tchort guide you&amp;quot;. Tchortists are expected to refer to their senior ranking members very graciously; primarily [[Eidein]] which is referred to as &amp;quot;His Illustriousness&amp;quot;. Newer members are often forgiven for accidentally neglecting such formalities.&lt;br /&gt;
&lt;br /&gt;
Eidein is the founder and prophet of the Tchortist religion, since he is the first and one of few to claim to have personally interacted with Tchort, he is viewed with the utmost respect by all of the Institute's members, and is revered as only second to Tchort in their religion. Perhaps this reverence is in place, as the Tchortists and Eidein himself both claim that he has been alive for hundreds of years.&lt;br /&gt;
&lt;br /&gt;
It appears as though the true goal of Tchortism is genetic evolution, Tchortists believe that by following their religion and by advancing their scientific capabilities they can ascend to the apex of what a Human being can be, and '''walk the surface again''', Tchortists already have [[Tchortist Recombinant|genetically modified humans within their ranks]], so this goal may not entirely be out of reach. Tchortists make great use of biological terminology and view themselves as being genetically superior to their enemies; both [[Faceless]] or otherwise.&lt;br /&gt;
=== History of Tchortism ===&lt;br /&gt;
See also [[Original Report]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Important Dates from Eidein's library terminal&lt;br /&gt;
|-&lt;br /&gt;
| Year 1&lt;br /&gt;
| [[Eidein]] discovers [[Tchort]], formation of [[Institute of Tchort]]&lt;br /&gt;
|-&lt;br /&gt;
| Year 5&lt;br /&gt;
| Biocorp Armed Forces renamed to Preservation&lt;br /&gt;
Education and Science merged into Investigation&lt;br /&gt;
|-&lt;br /&gt;
| Year 8&lt;br /&gt;
| Great east wing fire&lt;br /&gt;
|-&lt;br /&gt;
| Year 9&lt;br /&gt;
| Principal Investigator (Monsignor) Giacomo, Institute of Tchort's first monsignor dies from a sudden cardiac arrest&lt;br /&gt;
|-&lt;br /&gt;
| Year 21&lt;br /&gt;
| Principal Investigator Evdok attempts a coup&lt;br /&gt;
Rassophore (Monsignor) Torin dies protecting Eidein&lt;br /&gt;
|-&lt;br /&gt;
| Year 24&lt;br /&gt;
| A strong earthquake demolishes the Institute library as well as the large part of west wing and main hall; damages repaired within the same year&lt;br /&gt;
|-&lt;br /&gt;
| Year 39&lt;br /&gt;
| Principal Investigator (Monsignor) Antheia becomes Episkopos&lt;br /&gt;
Investigation prosperity period starts&lt;br /&gt;
|-&lt;br /&gt;
| Year 42&lt;br /&gt;
| A series of major conflicts with the Faceless, culminating with the Battle of Nucleus, won by Harmost (Monsignor) Marcial's Preservation Forces; last major conflict with the Faceless&lt;br /&gt;
|-&lt;br /&gt;
| Year 58&lt;br /&gt;
| Prosperity period for Investigation ends with death of Episkopos (Monsignor) Antheia &lt;br /&gt;
|-&lt;br /&gt;
| Year 67&lt;br /&gt;
| The great mourning over the loss of west wing expedition which perished due to unknown causes&lt;br /&gt;
Investigator (Monsignor) Peter dies&lt;br /&gt;
|-&lt;br /&gt;
| Year 69&lt;br /&gt;
| Investigator (Monsignor) Hristofor dies from cancer&lt;br /&gt;
|-&lt;br /&gt;
| Year 70&lt;br /&gt;
| Investigator (Monsignor) Minty's death&lt;br /&gt;
|-&lt;br /&gt;
| Year 77&lt;br /&gt;
| Formation of Propagation division from Education department of Investigation and several other smaller departments&lt;br /&gt;
|-&lt;br /&gt;
| Year 78&lt;br /&gt;
| Harmost (Monsignor) Marcial dies of old age &lt;br /&gt;
|-&lt;br /&gt;
| Year 81&lt;br /&gt;
| Investigator (Monsignor) Lenora dies two days after publishing her seventy-eighth paper&lt;br /&gt;
|-&lt;br /&gt;
| Year 85&lt;br /&gt;
| Biocorp's final dissolution&lt;br /&gt;
Institute courtyard riots&lt;br /&gt;
|-&lt;br /&gt;
| Year 90&lt;br /&gt;
| (Monsignor) Bradock, Institute's historian dies&lt;br /&gt;
|-&lt;br /&gt;
| Year 92&lt;br /&gt;
| Medication Export for Core City started&lt;br /&gt;
|-&lt;br /&gt;
| Year 96&lt;br /&gt;
| Success of Investigator (Monsignor) Gustav's recombinant project revealed at the annual Investigation symposium&lt;br /&gt;
First recombinant in action&lt;br /&gt;
|-&lt;br /&gt;
| Year 98&lt;br /&gt;
| Investigator (Monsignor) Gustav choked to death&lt;br /&gt;
|-&lt;br /&gt;
| Year 99&lt;br /&gt;
| Neural Pacification project revealed at the annual Investigation symposium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tchortism came to an abrupt end just before its 100th anniversary celebration.&lt;br /&gt;
* Faceless invade the Institute, killing everyone inside&lt;br /&gt;
* Tchort is destroyed in Deep Caverns&lt;br /&gt;
* [[Harmost Stavros]] abandons Cytosine Outpost and leads the remaining rassophores back into UnderRail&lt;br /&gt;
* Eidein's corpse disappears along with the faceless&lt;br /&gt;
&lt;br /&gt;
=== Ranks ===&lt;br /&gt;
These are the main Tchortist ranks, as encountered in UnderRail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Preservation section&lt;br /&gt;
! Investigation section&lt;br /&gt;
! Propagation section&lt;br /&gt;
|-&lt;br /&gt;
! Founder&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Eidein&lt;br /&gt;
|-&lt;br /&gt;
! Section leader&lt;br /&gt;
| Harmost&lt;br /&gt;
| Episkopos&lt;br /&gt;
| Provost&lt;br /&gt;
|-&lt;br /&gt;
! Higher section ranks&lt;br /&gt;
| Mediant&lt;br /&gt;
| Principal Investigators&amp;lt;br&amp;gt;(biology, chemistry, physics)&lt;br /&gt;
| Curator, Praepostor&lt;br /&gt;
|-&lt;br /&gt;
! Middle section ranks&lt;br /&gt;
| Efreitors&lt;br /&gt;
| Investigators&lt;br /&gt;
| Ministers&lt;br /&gt;
|-&lt;br /&gt;
! Lower section ranks&lt;br /&gt;
| Rassophores&amp;lt;br&amp;gt;(Ekrixphores, Pirophores,&amp;lt;br&amp;gt;Skopeftophores, Recombinants)&lt;br /&gt;
| Assistant Investigators&lt;br /&gt;
| Acolytes, Missionaries&lt;br /&gt;
|-&lt;br /&gt;
! Trainees&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Novitiates&lt;br /&gt;
|-&lt;br /&gt;
! Candidates&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Postulants&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, ministers are split into assistant ministers, associate ministers and (full) ministers, but this distinction is not clear in UnderRail. Judicator is a rank of the judicatory section which does not have significant role or presence in UnderRail. Monsignor is a honorary title that can be granted regardless of rank.&lt;br /&gt;
&lt;br /&gt;
== Notable characters ==&lt;br /&gt;
;At the Institute&lt;br /&gt;
{{columns|4|&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Mediant Samuel]]&lt;br /&gt;
* [[Curator Nenna]]&lt;br /&gt;
* [[Episkopos Lydia]]&lt;br /&gt;
* [[Provost Vladan]]&lt;br /&gt;
* [[Judicator Azarias]]&lt;br /&gt;
* [[Praepostor Amelia]]&lt;br /&gt;
* [[Efreitor Hanna]]&lt;br /&gt;
* [[Efreitor Denzil]]&lt;br /&gt;
* [[Efreitor Mateo]]&lt;br /&gt;
* [[Principal Investigator Rista]]&lt;br /&gt;
* [[Principal Investigator Schteff]]&lt;br /&gt;
* [[Principal Investigator Georgis]]&lt;br /&gt;
* [[Rassophore Payam]]&lt;br /&gt;
* [[Investigator Kiro]]&lt;br /&gt;
* [[Investigator Vuk]]&lt;br /&gt;
* [[Octavia]]&lt;br /&gt;
* [[Theodore]]&lt;br /&gt;
* [[Jerre Franz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Outside Institute&lt;br /&gt;
* [[Crazy man]] in Foundry&lt;br /&gt;
* [[Percival]] in Core City&lt;br /&gt;
* [[Tchortist Missionary|Tchortist Missionaries]] in Core City&lt;br /&gt;
* [[Harmost Stavros]] in Cytosine Outpost&lt;br /&gt;
* [[Rassophore Prevlic]] in Cytosine Outpost&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Small church in [[Core City Upper Level]]&lt;br /&gt;
* [[Institute of Tchort]] in Upper UnderRail&lt;br /&gt;
* [[Cytosine Outpost]] in Deep Caverns&lt;br /&gt;
* [[Nucleus]] in Deep Caverns&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Return the Reaching Man]] and [[Praepostor interview]]: Required to gain entrance to the Institute&lt;br /&gt;
* [[Strange tremors]]: Eventually strange tremors start shaking the Institute&lt;br /&gt;
&lt;br /&gt;
While at the Institute, you may work for both the preservation and investigation departments.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
[[Mediant Samuel]]'s jobs&lt;br /&gt;
* [[Secure Utility Station 7]]&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Track down Rassophore Nevil]]&lt;br /&gt;
&lt;br /&gt;
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.&lt;br /&gt;
&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
Physics lab ([[Principal Investigator Schteff]])&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Deploy first T-ray emitter]]&lt;br /&gt;
* [[Deploy second T-ray emitter]]&lt;br /&gt;
&lt;br /&gt;
Chemistry lab ([[Principal Investigator Georgis]])&lt;br /&gt;
* [[Field test XAL-001]]&lt;br /&gt;
* [[HRO protein research]]&lt;br /&gt;
* [[Drink sampling]]&lt;br /&gt;
&lt;br /&gt;
Genetics lab ([[Principal Investigator Rista]])&lt;br /&gt;
* [[Pacify Psycho]]&lt;br /&gt;
* [[Disease-resistant DNA]]&lt;br /&gt;
* [[Forsaken Island Behemoth]]&lt;br /&gt;
&lt;br /&gt;
Completing six tasks for the investigation section allows you to join the investigation section.&lt;br /&gt;
&lt;br /&gt;
== Random events ==&lt;br /&gt;
* [[Tchortist Patrol]]&lt;br /&gt;
* [[Tchortist Patrol vs Lunatics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factions navbox}}&lt;br /&gt;
[[Category: Factions]]&lt;br /&gt;
[[Category: Tchortists| Tchortists]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rancor&amp;diff=52031</id>
		<title>Rancor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rancor&amp;diff=52031"/>
		<updated>2022-11-02T22:27:33Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
The '''Rancor''' is a unique [[Combat Shotguns|combat shotgun]].&lt;br /&gt;
&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Rancor&lt;br /&gt;
| tab2 = Refurbished Rancor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Notable for being the only combat shotgun with a base action point cost of 20. It also carries a bonus to burst fire precision and has a fairly large magazine capacity.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Located in [[Deep Caverns]], past the [[Labyrinth]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|shells}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This shotgun is a reference to the [[wikipedia:Pancor_Jackhammer|Pancor Jackhammer]] Combat Shotgun.&lt;br /&gt;
* In addition, Rancor roughly translates to &amp;quot;grudge&amp;quot; in Latin.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Changed stats, added refurbished version&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Combat Shotguns]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gray_Officer_Armor&amp;diff=45092</id>
		<title>Gray Officer Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gray_Officer_Armor&amp;diff=45092"/>
		<updated>2021-02-19T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Gray Officer Armor.png&lt;br /&gt;
| name         = Gray Officer Armor&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = A suit of gray tactical vest type armor for officers of the army. Along the rank insignia, it also has markings that feature black compass blades and a jackhammer, which replaces the north one, against a yellow and white background.&lt;br /&gt;
| res-mech     = 22% / 7&lt;br /&gt;
| res-heat     = 20% / 5&lt;br /&gt;
| capabilities = Mechanical damage threshold increased by 150% against bullets and shotgun shells.&amp;lt;br&amp;gt;Mechanical damage resistance and threshold increased by 50% against knife attacks.&lt;br /&gt;
| encumbrance  = 15%&lt;br /&gt;
| onequip      = Equip: Intimidation increased by 15&lt;br /&gt;
| durability   = 1320 / 1320 (fabric)&lt;br /&gt;
| weight       = 7.00&lt;br /&gt;
| value        = 3000&lt;br /&gt;
| datafile     = Items\Armor\xpbl\greysoldierofficerarmor.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gray Officer Armor''' is a unique armor suit.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* Worn by [[Gray Army Officer]]s&lt;br /&gt;
* Found on the second level of the gray army base (In a Wardrobe in the same room as the Magatzin keycard)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_xpbl_rao.png | Male variant&lt;br /&gt;
pl_f_xpbl_rao.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Tactical vests]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Milton%27s_Key&amp;diff=45087</id>
		<title>Milton's Key</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Milton%27s_Key&amp;diff=45087"/>
		<updated>2021-02-17T20:23:02Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Milton&amp;amp;#39;s Key&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Corpses with footlocker key.png&lt;br /&gt;
| location = [[Caves]]&lt;br /&gt;
| givenby  = [[Milton]]&lt;br /&gt;
| rewards  = 500 classic XP / 1 oddity XP&amp;lt;br&amp;gt; 50 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Milton asks if you've seen two men in the caves and promises a reward if you retrieve a key from them.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Milton wants a footlocker key carried by two men supposedly located somewhere in the caves. Find the key and bring it to him&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Corpses of the two men and [[Footlocker key (Caves)]] can be found some ways to south-southeast, across the river, in the middle of a rathound pack.&lt;br /&gt;
&lt;br /&gt;
Through a Mercantile check (36&amp;lt;) one may convince Milton to double the reward to 100 Stygian coins.&lt;br /&gt;
&lt;br /&gt;
The footlocker contains a laser pistol and some batteries, easily worth ten times the reward Milton offers you. Its lock can also be picked (55 skill required).&lt;br /&gt;
It is possible to loot the footlocker without aggroing Milton. To do this, place a [[TNT Charge]] next to the destructible rocks north of the cave. When the charge explodes, Milton will go investigate the noise, providing ample time for the player to pick the lock and loot the container.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Milton%27s_Key&amp;diff=45086</id>
		<title>Milton's Key</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Milton%27s_Key&amp;diff=45086"/>
		<updated>2021-02-17T20:17:09Z</updated>

		<summary type="html">&lt;p&gt;Bromine Lover: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Milton&amp;amp;#39;s Key&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Corpses with footlocker key.png&lt;br /&gt;
| location = [[Caves]]&lt;br /&gt;
| givenby  = [[Milton]]&lt;br /&gt;
| rewards  = 500 classic XP / 1 oddity XP&amp;lt;br&amp;gt; 50 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Milton asks if you've seen two men in the caves and promises a reward if you retrieve a key from them.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Milton wants a footlocker key carried by two men supposedly located somewhere in the caves. Find the key and bring it to him&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Corpses of the two men and [[Footlocker key (Caves)]] can be found some ways to south-southeast, across the river, in the middle of a rathound pack.&lt;br /&gt;
&lt;br /&gt;
The footlocker contains a laser pistol and some batteries, easily worth ten times the reward Milton offers you. Its lock can also be picked (55 skill required).&lt;br /&gt;
Through a Mercantile check (36&amp;lt;) one may convince Milton to double the reward to 100 Stygian coins.&lt;br /&gt;
It is possible to loot the footlocker without aggroing Milton. To do this, place a [[TNT Charge]] next to the destructible rocks north of the cave. When the charge explodes, Milton will go investigate the noise, providing ample time for the player to pick the lock and loot the container.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Bromine Lover</name></author>
	</entry>
</feed>