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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crows</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-05-18T23:17:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Vest_(component)&amp;diff=57159</id>
		<title>Regenerative Vest (component)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Vest_(component)&amp;diff=57159"/>
		<updated>2026-01-12T04:44:28Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Regenerative Vest (component).png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Regenerative Vest&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This state of the art carrier vest can regenerate wearer's wounds. Batteries not included.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Tailoring 80%&lt;br /&gt;
:Electronics 52%&lt;br /&gt;
:Biology 52%&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 2500 + 35 * quality&lt;br /&gt;
| datafile    = Components\Vest\RegenerativeVest.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Regenerative Vest''' is an armor part, specifically a carrier vest.&lt;br /&gt;
&lt;br /&gt;
It provides health regeneration capability that activates automatically every turn (or every 5 seconds) while under 70% health. Requires [[batteries]] to operate, using 10% of the vest's maximum energy capacity per turn. Items crafted with a regenerative vest are not affected by [[Power Management]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Scaling&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Healing&lt;br /&gt;
| base1       = 15&lt;br /&gt;
| quality1    = 0.25&lt;br /&gt;
| col_common2 = Energy capacity&lt;br /&gt;
| base2       = 30&lt;br /&gt;
| quality2    = 1/3&lt;br /&gt;
}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Rarely sold by electronic and military merchants or found as [[random loot]]&lt;br /&gt;
* Found in [[Lost Vault]] south in a locker&lt;br /&gt;
* Found in a barrel in [[Abandoned Waterway Facility]] east{{expedition-inline}}&lt;br /&gt;
* Found in a locked box (120 [[Hacking]]) in [[The Compound]] medical section 2{{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesVest}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Vest_(component)&amp;diff=57158</id>
		<title>Regenerative Vest (component)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Regenerative_Vest_(component)&amp;diff=57158"/>
		<updated>2026-01-12T04:44:09Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Regenerative Vest (component).png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Regenerative Vest&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This state of the art carrier vest can regenerate wearer's wounds. Batteries not included.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Tailoring 80%&lt;br /&gt;
:Electronics 52%&lt;br /&gt;
:Biology 52%&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 2500 + 35 * quality&lt;br /&gt;
| datafile    = Components\Vest\RegenerativeVest.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Regenerative Vest''' is an armor part, specifically a carrier vest.&lt;br /&gt;
&lt;br /&gt;
It provides health regeneration capability that activates automatically every turn (or every 5 seconds) while under 70% health. Requires [[batteries]] to operate, using 10% of the vest's maximum energy capacity per turn. Items crafted with regenerative vest are not affected by [[Power Management]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Scaling&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Healing&lt;br /&gt;
| base1       = 15&lt;br /&gt;
| quality1    = 0.25&lt;br /&gt;
| col_common2 = Energy capacity&lt;br /&gt;
| base2       = 30&lt;br /&gt;
| quality2    = 1/3&lt;br /&gt;
}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Rarely sold by electronic and military merchants or found as [[random loot]]&lt;br /&gt;
* Found in [[Lost Vault]] south in a locker&lt;br /&gt;
* Found in a barrel in [[Abandoned Waterway Facility]] east{{expedition-inline}}&lt;br /&gt;
* Found in a locked box (120 [[Hacking]]) in [[The Compound]] medical section 2{{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesVest}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tungsten_Steel_Plates&amp;diff=57151</id>
		<title>Tungsten Steel Plates</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tungsten_Steel_Plates&amp;diff=57151"/>
		<updated>2026-01-11T15:10:39Z</updated>

		<summary type="html">&lt;p&gt;Crows: Tungsten is worse against energy than regular steel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_tungsten_plates.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Tungsten Steel Plates&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a set of thick heavy tungsten steel plates.&lt;br /&gt;
| quality     = 15 - 160&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 25.00&lt;br /&gt;
| value       = 330 + 10 * quality&lt;br /&gt;
| datafile    = Components\MetalPlates\TungstenSteel.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tungsten Steel Plates''' are a metal component.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Tungsten Steel Plates are metal components used in many crafting blueprints. Unprocessed metal plates are very heavy. [[Tungsten Steel Plates]] are heavier, sturdier, rarer and more expensive than [[Steel Plates]].&lt;br /&gt;
&lt;br /&gt;
When used as base material for armors, Tungsten Steel increases {{mechanical}} and {{heat}} damage resistances/thresholds more than Steel does, but it also has higher armor penalty and weight.&lt;br /&gt;
&lt;br /&gt;
When used as base material for melee weapons, Tungsten Steel has the best critical damage bonus. Tungsten steel has damage spread modifier of 1.00 and 1.15 which is applied to sledgehammers, machetes and spears, giving them higher upper damage range when made out of tungsten steel.&lt;br /&gt;
&lt;br /&gt;
== Quality scaling ==&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style       = float:left;&lt;br /&gt;
| name        = Resistance scaling (Metal Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 28&lt;br /&gt;
| base_DT1    = 7&lt;br /&gt;
| quality_DR1 = 0.185&lt;br /&gt;
| quality_DT1 = 0.18&lt;br /&gt;
| col_resist2 = {{Heat}}&lt;br /&gt;
| base_DR2    = 15&lt;br /&gt;
| base_DT2    = 5&lt;br /&gt;
| quality_DR2 = 0.15&lt;br /&gt;
| quality_DT2 = 0.03&lt;br /&gt;
| col_resist3 = {{Energy}}&lt;br /&gt;
| base_DR3    = 15&lt;br /&gt;
| base_DT3    = 3&lt;br /&gt;
| quality_DR3 = 0.075&lt;br /&gt;
| quality_DT3 = 0.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| name         = Knives (same for all metals)&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| col_damage1  = Combat&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| base_dmg1    = 9&lt;br /&gt;
| level_dmg1   = 0.5&lt;br /&gt;
| dmgspread_L1 = 0.75&lt;br /&gt;
| dmgspread_U1 = 1.25&lt;br /&gt;
| col_damage2  = Serrated&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| base_dmg2    = 8&lt;br /&gt;
| level_dmg2   = 0.4&lt;br /&gt;
| dmgspread_L2 = 0.75&lt;br /&gt;
| dmgspread_U2 = 1.25&lt;br /&gt;
| col_damage3  = Dagger&lt;br /&gt;
| base_dmg3    = 8&lt;br /&gt;
| level_dmg3   = 0.45&lt;br /&gt;
| dmgspread_L3 = 0.5&lt;br /&gt;
| dmgspread_U3 = 1.35&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| name         = Sledgehammers and gloves&lt;br /&gt;
| col_damage1  = Sledge-&amp;lt;br&amp;gt;hammer&lt;br /&gt;
| base_dmg1    = 20&lt;br /&gt;
| level_dmg1   = 1.75&lt;br /&gt;
| dmgspread_L1 = 0.78*1.00&lt;br /&gt;
| dmgspread_U1 = 1.22*1.15&lt;br /&gt;
| col_damage2  = Metal&amp;lt;br&amp;gt;Gloves&lt;br /&gt;
| base_dmg2    = 10&lt;br /&gt;
| level_dmg2   = 0.4&lt;br /&gt;
| dmgspread_L2 = 0.75&lt;br /&gt;
| dmgspread_U2 = 1.25&lt;br /&gt;
}}&lt;br /&gt;
{{Quality table&lt;br /&gt;
| style        = float:left;&lt;br /&gt;
| name         = Expedition weapons&lt;br /&gt;
| min_quality  = 15&lt;br /&gt;
| max_quality  = 160&lt;br /&gt;
| col_damage1  = Straight&amp;lt;br&amp;gt;Machete&lt;br /&gt;
| base_dmg1    = 12&lt;br /&gt;
| level_dmg1   = 1.0&lt;br /&gt;
| dmgspread_L1 = 0.8*1.00&lt;br /&gt;
| dmgspread_U1 = 1.2*1.15&lt;br /&gt;
| col_damage2  = Curved&amp;lt;br&amp;gt;Machete&lt;br /&gt;
| base_dmg2    = 11&lt;br /&gt;
| level_dmg2   = 0.9&lt;br /&gt;
| dmgspread_L2 = 0.65*1.00&lt;br /&gt;
| dmgspread_U2 = 1.35*1.15&lt;br /&gt;
| col_damage3  = Spear&lt;br /&gt;
| base_dmg3    = 16&lt;br /&gt;
| level_dmg3   = 1.55&lt;br /&gt;
| dmgspread_L3 = 0.7*1.00&lt;br /&gt;
| dmgspread_U3 = 1.3*1.15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
{{ComponentGroup|UsesMetalPlates}}&lt;br /&gt;
* {{Itemlink|Blueprint: W2C Bullets}}&lt;br /&gt;
* {{Itemlink|Blueprint: 84mm Kinetic Energy Penetrator Rockets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Metal components]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Damage_modifier_sources&amp;diff=50157</id>
		<title>Template:Damage modifier sources</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Damage_modifier_sources&amp;diff=50157"/>
		<updated>2022-07-29T21:40:53Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Damage modifier sources&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Damage modifier !! Damage/attack type(s) !! Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]] || -0% to -85% || Area of effect attacks || Skill || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stuntman]] || -20% || Area of effect attacks || Feat || additive to evasion, still capped at -85%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered: Cold]] || -30% || {{Cold}} || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered: Heat]] || -30% || {{Heat}} || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered: Acid]] || -30% || {{Acid}} || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tempered: Electricity]] || -30% || {{Electricity}} || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| [[Conditioning]] || -10% to -25% || {{Mechanical}}, {{Heat}}, {{Cold}} || Feat || &lt;br /&gt;
|-&lt;br /&gt;
| Conditioning || -5% || {{Mechanical}}, {{Heat}}, {{Cold}} || Specialization || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoicism]] || -0% to -24% || All || Feat || 1% per 4% health missing&lt;br /&gt;
|-&lt;br /&gt;
| Stoicism || -0% to -12% || All || Specialization || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond Cold]] || -15% and -40% || {{Mechanical}} and {{Cold}} || Feat || activated when [[Chilled]] or [[Frozen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Balaclava]] || Varies || Explosions || Headwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Rathound Leather Armor]] || -5% || {{Mechanical}} || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Ancient Rathound Leather Armor]] || -5% || {{Mechanical}} || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Ancient Rathound Leather Armor]] || Varies || {{Heat}}, {{Cold}} || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Leper Serpent Leather Armor]]{{expedition-inline}} || Varies || {{Bio}} || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gray Spec Ops Armor]]{{expedition-inline}} || -20% || Explosions || Armor Suit || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Suit]] || -85% || Explosions || Armor Suit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifting Belt]] || -5% || {{Mechanical}} || Belt || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Rathound Leather Tabi Boots]] || -5% || {{Mechanical}} || Footwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Infused Ancient Rathound Leather Tabi Boots]] || -5% || {{Mechanical}} || Footwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Tabi Boots]] || Varies || Explosions || Footwear || &lt;br /&gt;
|-&lt;br /&gt;
| [[Nervosomnifer]] || -60% || All || Drug || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morphine Shot]] || -50% || All || Drug || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis (medicine)]] || -15% || All || Drug || &lt;br /&gt;
|-&lt;br /&gt;
| [[Irongut]] || -75% || {{Bio}} || Drug || &lt;br /&gt;
|-&lt;br /&gt;
| [[Laylow]] || -10% || {{bio}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Canned Mushrooms]] || -15% || {{bio}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Canned Fish]] || -15% || {{cold}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Canned Meat]] || -5% || {{mechanical}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Canned Stew]] || -8% || {{heat}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Canned Czernina]]{{expedition-inline}} || -15% || {{heat}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooked Burrower Egg]] || -35% || Poison || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sea Serpent Fillet]]{{expedition-inline}} || -20% || Poison || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Stew]]{{expedition-inline}} || -35% || {{Acid}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kzozel]]{{expedition-inline}} || -10% || {{Mechanical}} || Food || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kzozel Yantar]]{{expedition-inline}} || -15% || {{Mechanical}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Brew]] || -10% || {{Mechanical}} || Food || &lt;br /&gt;
|-&lt;br /&gt;
| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemical Destabilization: Acid]] || +25% to +50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemical Destabilization: Heat]] || +25% to +50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemical Destabilization: Cold]] || +25% to +50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Infected Wound]] with [[Vile Weaponry|Vile Weaponry: Damage]] specialization || +15% to +45% || All || Status effect || Max 3 stacks, 15% per stack&lt;br /&gt;
|-&lt;br /&gt;
| [[Contaminated]] || +10% to +200% || All || Status effect || Max 20 stacks, 10% per stack&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Creeping_Dread&amp;diff=50123</id>
		<title>Creeping Dread</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Creeping_Dread&amp;diff=50123"/>
		<updated>2022-07-27T17:07:41Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Creeping Dread.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Creeping Dread&lt;br /&gt;
| description = You feel a deep primordial fear creeping in the back of your head. All offensive, defensive and psionic skils reduced by 2%.&lt;br /&gt;
| duration    = 11 seconds&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
:''See also: [[Eye of Tchort (debuff)|Eye of Tchort]]''&lt;br /&gt;
&lt;br /&gt;
'''Creeping Dread''' is a debuff. It is caused by being in Tchort-controlled areas of Deep Caverns, namely most of the [[Hollow Earth]] research complex (except Tithonus Lab) and the [[Mutagen Tanks]]. Normally it gains an additional stack every 5 seconds until it reaches 20 stacks, but it can be slowed down with [[Echoing Soliloquy]] feat.&lt;br /&gt;
&lt;br /&gt;
Once it reaches 20 stacks, the eye of Tchort turns upon you, causing tchortlings to appear and seek you out.&lt;br /&gt;
&lt;br /&gt;
Creeping Dread and Eye of Tchort can be reseted by avoiding Tchort's attention either by leaving the affected areas entirely or seeking refuge in safe spots found throughout the affected territory.&lt;br /&gt;
&lt;br /&gt;
== Tchort Zone mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Easy !! Normal !! Hard !! DOMINATING&lt;br /&gt;
|-&lt;br /&gt;
! Creeping Dread stacks per tick&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1 || 1 || 2-3 || 3-5&lt;br /&gt;
|-&lt;br /&gt;
! Tchortling spawning cooldown (turns)&lt;br /&gt;
| 10 || 5 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Max tchortlings (per entrance on the zone)&lt;br /&gt;
| 0.5 || 1.0 || 1.75 || 2.5&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Echoing Soliloquy]] provides 50-75% chance to prevent any stack from applying.&lt;br /&gt;
&lt;br /&gt;
== Safe spots ==&lt;br /&gt;
* Anywhere outside Hollow Earth or Mutagen Tanks&lt;br /&gt;
* Inside Eidein's passage in Cytosine Outpost&lt;br /&gt;
* Inside Tithonus Laboratory&lt;br /&gt;
* Hatch bunker in Hollow Earth vehicle park&lt;br /&gt;
* Hatch bunker near Hanging Rat elevator&lt;br /&gt;
* Hatch bunker in east Hollow Earth laboratories&lt;br /&gt;
* Gate mechanism at Mutagen Tanks A&lt;br /&gt;
* Gate mechanism at Mutagen Tanks B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Traps navbox|collapsed}}&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Environmental hazards]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Spear&amp;diff=50036</id>
		<title>Lemurian Spear</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Spear&amp;diff=50036"/>
		<updated>2022-07-25T16:32:17Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Lemurian Spear.png&lt;br /&gt;
| name         = Lemurian Spear&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = In addition to being equipped with an energy edge emitter, the head of this strange spear can also open to reveal a miniature plasma cannon.&lt;br /&gt;
| damage       = 45-60 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 20 AP&lt;br /&gt;
| range        = Extended melee (2)&lt;br /&gt;
| critchance   = 6%&lt;br /&gt;
| critbonus    = 100%&lt;br /&gt;
| minstr       = 6&lt;br /&gt;
| capabilities = {{On hit|Gains Spear Guard, which gives the attacker 50% chance to block up to 25 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|Inflicts 35-70 energy and 35-70 heat damage to the target. Costs 20 energy.}}&lt;br /&gt;
| incurred     = Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 8% for every point of strength above 7.&lt;br /&gt;
| specials     = {{ItemSpecial|Shoot Lemurian Spear|Fire the spear's inbuilt plasma cannon, dealing 50-100 energy and 50-100 heat damage to the target. Consume 25 energy.}}&lt;br /&gt;
| energy       = 200&lt;br /&gt;
| durability   = 1770 / 1770 (electronic)&lt;br /&gt;
| weight       = 7.00&lt;br /&gt;
| value        = 20000&lt;br /&gt;
| datafile     = Weapons\xpbl\lemurianspear.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lemurian Spear''' is a unique [[Spears|spear]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high-tech spear of Lemurian make. Its damage is comparable to a spear made of [[Super Steel Plates]] with a quality of (roughly) 135. It also comes with two in-built devices: a plasma-based take on an [[Energy Edge Emitter]] adding extra energy and heat damage to its strikes when charged, and a plasma cannon. Firing the plasma cannon via [[Shoot Lemurian Spear]] uses either [[Guns]] or [[Crossbows]] skill for precision, whichever is higher. Its precision is penalized if the spear's 6 [[Strength]] requirement is not met.&lt;br /&gt;
&lt;br /&gt;
[[Shoot Lemurian Spear]] benefits from the [[High-Technicalities]] feat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective Inteligence !! {{Energy}} and {{Heat}} damage &lt;br /&gt;
|-&lt;br /&gt;
| 5 || ''' 50-100''' &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 54-108&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 58-116&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 62-124&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 66-132&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 70-140&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 74-148&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 78-156&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82-164&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 86-172&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90-180&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 94-188&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 98-196&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 102-204&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 106-212&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 110-220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Held by a statue inside [[Lemurian Grand Archive]] in tunnels beneath [[Port Crag]]. 7 effective [[Strength]] is required to pull it from a statue.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats&lt;br /&gt;
* [[1.1.3.0]] (Expedition) - Lemurian Spear now works with High-Technicalities&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Spear&amp;diff=50035</id>
		<title>Lemurian Spear</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lemurian_Spear&amp;diff=50035"/>
		<updated>2022-07-25T16:31:09Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Lemurian Spear.png&lt;br /&gt;
| name         = Lemurian Spear&lt;br /&gt;
| type         = Melee Weapon&lt;br /&gt;
| description  = In addition to being equipped with an energy edge emitter, the head of this strange spear can also open to reveal a miniature plasma cannon.&lt;br /&gt;
| damage       = 45-60 (Mechanical)&lt;br /&gt;
| impactspeed  = Very Low&lt;br /&gt;
| ap           = 20 AP&lt;br /&gt;
| range        = Extended melee (2)&lt;br /&gt;
| critchance   = 6%&lt;br /&gt;
| critbonus    = 100%&lt;br /&gt;
| minstr       = 6&lt;br /&gt;
| capabilities = {{On hit|Gains Spear Guard, which gives the attacker 50% chance to block up to 25 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{On hit|Inflicts 35-70 energy and 35-70 heat damage to the target. Costs 20 energy.}}&lt;br /&gt;
| incurred     = Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 8% for every point of strength above 7.&lt;br /&gt;
| specials     = {{ItemSpecial|Shoot Lemurian Spear|Fire the spear's inbuilt plasma cannon, dealing 50-100 energy and 50-100 heat damage to the target. Consume 25 energy.}}&lt;br /&gt;
| energy       = 200&lt;br /&gt;
| durability   = 1770 / 1770 (electronic)&lt;br /&gt;
| weight       = 7.00&lt;br /&gt;
| value        = 20000&lt;br /&gt;
| datafile     = Weapons\xpbl\lemurianspear.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Lemurian Spear''' is a unique [[Spears|spear]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high-tech spear of Lemurian make. Its damage is comparable to a spear made of [[Super Steel Plates]] of roughly 140 quality. It also comes with two in-built devices: a plasma-based take on an [[Energy Edge Emitter]] adding extra energy and heat damage to its strikes when charged, and a plasma cannon. Firing the plasma cannon via [[Shoot Lemurian Spear]] uses either [[Guns]] or [[Crossbows]] skill for precision, whichever is higher. Its precision is penalized if the spear's 6 [[Strength]] requirement is not met.&lt;br /&gt;
&lt;br /&gt;
[[Shoot Lemurian Spear]] benefits from the [[High-Technicalities]] feat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective Inteligence !! {{Energy}} and {{Heat}} damage &lt;br /&gt;
|-&lt;br /&gt;
| 5 || ''' 50-100''' &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 54-108&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 58-116&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 62-124&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 66-132&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 70-140&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 74-148&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 78-156&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82-164&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 86-172&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 90-180&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 94-188&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 98-196&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 102-204&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 106-212&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 110-220&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Held by a statue inside [[Lemurian Grand Archive]] in tunnels beneath [[Port Crag]]. 7 effective [[Strength]] is required to pull it from a statue.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats&lt;br /&gt;
* [[1.1.3.0]] (Expedition) - Lemurian Spear now works with High-Technicalities&lt;br /&gt;
* [[1.1.0]] (Expedition) - introduced&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Super_Health_Hypo&amp;diff=49949</id>
		<title>Blueprint: Super Health Hypo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Super_Health_Hypo&amp;diff=49949"/>
		<updated>2022-07-24T00:57:28Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Super Health Hypo.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Super Health Hypo&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a super health hypo.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1500&lt;br /&gt;
| description2 = Super health hypo can be created by mixing healthy animal blood, fusing enzyme, gyromitrin, and, curiously, crawler poison.&lt;br /&gt;
| component1   = Blood (x5)&lt;br /&gt;
| component2   = Fusing Enzyme&lt;br /&gt;
| component3   = Gyromitrin (x3)&lt;br /&gt;
| component4   = Crawler Poison&lt;br /&gt;
| component5   = Syringe (x2)&lt;br /&gt;
| datafile     = Blueprints\SuperHealthHypo.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 1 [[Super Health Hypo]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 90&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
;Blood (x5)&lt;br /&gt;
* {{Itemlink|Blood}}&lt;br /&gt;
&lt;br /&gt;
;Fusing Enzyme&lt;br /&gt;
* {{Itemlink|Fusing Enzyme}}&lt;br /&gt;
&lt;br /&gt;
;Gyromitrin (x3)&lt;br /&gt;
* {{Itemlink|Gyromitrin}}&lt;br /&gt;
&lt;br /&gt;
;Crawler Poison&lt;br /&gt;
* {{Itemlink|Crawler Poison}}&lt;br /&gt;
&lt;br /&gt;
;Syringe (x2)&lt;br /&gt;
* {{Itemlink|Syringe}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found in the [[West Wing]] of [[Institute of Tchort]], on a shelf behind a barely visible door near the burrowers. Look along the north-west side of the room for the door.&lt;br /&gt;
* In one of the boxes in northernmost room in the [[Panacea Lab]].&lt;br /&gt;
* Sold by [[Doctor Savage]].&lt;br /&gt;
* Rarely sold by merchants, including non-doctors - [[Old Jonas]] sometimes carries it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Super Health Hypo]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wasteland_Hawk&amp;diff=49907</id>
		<title>Wasteland Hawk</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wasteland_Hawk&amp;diff=49907"/>
		<updated>2022-07-21T04:26:09Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Wasteland Hawk&lt;br /&gt;
| tab2 = Refurbished Wasteland Hawk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wasteland Hawk''' is a unique [[Pistols|pistol]]. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A slow but hard-hitting .44 caliber pistol with a wide damage range and high maximum damage, and a significant critical damage bonus. Can be refurbished using [[Pistol Frame: Hammerer]] (125 quality or higher), costs 700 [[charons]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Owned by [[Frost]] the lunatic in the [[Emporion Shopping Mall]], Upper Underrail.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|.44}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This weapon is an obvious reference to the [[wikipedia:Desert Eagle|Desert Eagle]].&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats, added refurbished version&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wasteland_Hawk&amp;diff=49906</id>
		<title>Wasteland Hawk</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wasteland_Hawk&amp;diff=49906"/>
		<updated>2022-07-21T04:25:51Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Wasteland Hawk&lt;br /&gt;
| tab2 = Refurbished Wasteland Hawk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wasteland Hawk''' is a unique [[Pistols|pistol]]. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A slow but hard-hitting .44 caliber pistol with a wide damage range and high minimum damage, and a significant critical damage bonus. Can be refurbished using [[Pistol Frame: Hammerer]] (125 quality or higher), costs 700 [[charons]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Owned by [[Frost]] the lunatic in the [[Emporion Shopping Mall]], Upper Underrail.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|.44}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This weapon is an obvious reference to the [[wikipedia:Desert Eagle|Desert Eagle]].&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats, added refurbished version&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutated_Dog_Leather&amp;diff=49895</id>
		<title>Mutated Dog Leather</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutated_Dog_Leather&amp;diff=49895"/>
		<updated>2022-07-20T17:19:51Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_leather3.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Mutated Dog Leather&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This skin can be turned into a suit of acid resistant leather armor.&lt;br /&gt;
| quality     = 34 - 62&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Tailoring 80%&lt;br /&gt;
:Chemistry 24%&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 75 + 8 * quality&lt;br /&gt;
| datafile    = Components\Leather\MutatedDogLeather.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mutated Dog Leather''' is a type of raw leather, dropped by [[Mutated Dog]]s.&lt;br /&gt;
&lt;br /&gt;
It provides mechanical and acid resistance/threshold when used in armors. Also increases [[intimidation]] and decreases [[persuasion]].&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 100&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 12&lt;br /&gt;
| base_DT1    = 5&lt;br /&gt;
| quality_DR1 = 0.12&lt;br /&gt;
| quality_DT1 = 0.075&lt;br /&gt;
| col_resist2 = {{Acid}}&lt;br /&gt;
| base_DR2    = 23&lt;br /&gt;
| base_DT2    = 5&lt;br /&gt;
| quality_DR2 = 0.2&lt;br /&gt;
| quality_DT2 = 0.08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
* [[Blueprint: Infused Leather]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;br /&gt;
[[Category:Mutants]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sprint&amp;diff=49894</id>
		<title>Sprint</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sprint&amp;diff=49894"/>
		<updated>2022-07-20T17:16:57Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sprint''' is a feat, an ability and a status effect.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = sprint_icon.png&lt;br /&gt;
| name         = Sprint&lt;br /&gt;
| description  = You can activate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 10 turns.&lt;br /&gt;
| requirements = * [[Agility]] 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The movement points provided by Sprint are not affected by armor penalty.[http://underrail.com/forums/index.php?topic=692.msg3613#msg3613]&lt;br /&gt;
&lt;br /&gt;
The additional 30 movement points count towards the maximum movement points when calculating the limit of movement points gained from [[Fancy Footwork]] feat.&lt;br /&gt;
&lt;br /&gt;
Cooldown of sprint can be decreased with boots or tabi boots made from [[Infused Cave Hopper Leather]].&lt;br /&gt;
&lt;br /&gt;
Prerequisite to the [[Expert Sprint]] veteran feat, which grants 10 action points in addition to the normal movement points from Sprint.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Standard Sprint&lt;br /&gt;
| tab2 = Expert Sprint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Status effect ==&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab3 = Standard Sprint&lt;br /&gt;
| tab4 = Expert Sprint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also increases movement speed when in real-time mode.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Sprint&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Increases the movement points bonus granted by Sprint by 3 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Agility feats]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sprint&amp;diff=49893</id>
		<title>Sprint</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sprint&amp;diff=49893"/>
		<updated>2022-07-20T17:16:37Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sprint''' is a feat, an ability and a status effect.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = sprint_icon.png&lt;br /&gt;
| name         = Sprint&lt;br /&gt;
| description  = You can activate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 10 turns.&lt;br /&gt;
| requirements = * [[Agility]] 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The movement points provided by Sprint are not affected by armor penalty.[http://underrail.com/forums/index.php?topic=692.msg3613#msg3613]&lt;br /&gt;
&lt;br /&gt;
The additional 30 movement points count towards the maximum movement points when calculating the limit of movement points gained from [[Fancy Footwork]] feat.&lt;br /&gt;
&lt;br /&gt;
Cooldown of sprint can be decreased with boots or tabi boots made from [[Infused Cave Hopper Leather]].&lt;br /&gt;
&lt;br /&gt;
Prerequisite to the [[Expert Sprint]] veteran feat, which grants 10 action points in addition to the normal movement points.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Standard Sprint&lt;br /&gt;
| tab2 = Expert Sprint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Status effect ==&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab3 = Standard Sprint&lt;br /&gt;
| tab4 = Expert Sprint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also increases movement speed when in real-time mode.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Sprint&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Increases the movement points bonus granted by Sprint by 3 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Agility feats]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electroshock_Generator&amp;diff=49889</id>
		<title>Electroshock Generator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electroshock_Generator&amp;diff=49889"/>
		<updated>2022-07-20T01:51:28Z</updated>

		<summary type="html">&lt;p&gt;Crows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Electroshock Generator.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Electroshock Generator&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Can be attached to melee weapons during crafting to produce electrical damage on impact.&lt;br /&gt;
| quality     = 12 - 120&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 500 + 20 * quality&lt;br /&gt;
| datafile    = Components\Weapons\ElectroshockGenerator.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Electroshock Generator''' is an electronic part. It adds {{electricity}} damage to melee weapons when powered by batteries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quality scaling&lt;br /&gt;
|-&lt;br /&gt;
! Equipment !! Min damage !! Max damage !! Energy cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Sledgehammer}}&lt;br /&gt;
| 50% of max&lt;br /&gt;
| 1.00 x Quality&lt;br /&gt;
| 3 + 0.125 x Quality&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Spear}}&lt;br /&gt;
| 35% of max&lt;br /&gt;
| 0.75 x Quality&lt;br /&gt;
| {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Machete}}&lt;br /&gt;
| 50% of max&lt;br /&gt;
| {{verify}}&lt;br /&gt;
| {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Combat Knife}}&lt;br /&gt;
| 50% of max&lt;br /&gt;
| 0.35 x Quality&lt;br /&gt;
| 3 + 0.0437 x Quality&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Combat Gloves}}&lt;br /&gt;
| 50% of max&lt;br /&gt;
| 0.25 x Quality&lt;br /&gt;
| 3 + 0.0312 x Quality&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Electroshock Pistol}}&lt;br /&gt;
| {{verify}}&lt;br /&gt;
| {{verify}}&lt;br /&gt;
| {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Taser}}&lt;br /&gt;
| 5 + 0.142 x Quality&lt;br /&gt;
| 10 + 0.25 x Quality&lt;br /&gt;
| 3 + 0.125 x Quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.''&lt;br /&gt;
&lt;br /&gt;
== Electroshock Pistol Damage Scaling ==&lt;br /&gt;
(Frame quality) Damage&lt;br /&gt;
&lt;br /&gt;
(15) 9-29&lt;br /&gt;
&lt;br /&gt;
(20) 9-29&lt;br /&gt;
&lt;br /&gt;
(25) 10-30&lt;br /&gt;
&lt;br /&gt;
(30) 10-31&lt;br /&gt;
&lt;br /&gt;
(35) 10-32&lt;br /&gt;
&lt;br /&gt;
(40) 10-32&lt;br /&gt;
&lt;br /&gt;
(45) 11-33&lt;br /&gt;
&lt;br /&gt;
(50) 11-34&lt;br /&gt;
&lt;br /&gt;
(55) 11-34&lt;br /&gt;
&lt;br /&gt;
(60) 11-35&lt;br /&gt;
&lt;br /&gt;
(65) 12-36&lt;br /&gt;
&lt;br /&gt;
(70) 12-37&lt;br /&gt;
&lt;br /&gt;
(75) 12-37&lt;br /&gt;
&lt;br /&gt;
(80) 12-38&lt;br /&gt;
&lt;br /&gt;
(85) 13-39&lt;br /&gt;
&lt;br /&gt;
(90) 13-40&lt;br /&gt;
&lt;br /&gt;
(95) 13-40&lt;br /&gt;
&lt;br /&gt;
(100) 13-41&lt;br /&gt;
&lt;br /&gt;
(105) 14-42&lt;br /&gt;
&lt;br /&gt;
(110) 14-42&lt;br /&gt;
&lt;br /&gt;
(115) 14-43&lt;br /&gt;
&lt;br /&gt;
(120) 14-44&lt;br /&gt;
&lt;br /&gt;
(125) 15-45&lt;br /&gt;
&lt;br /&gt;
(130) 15-45&lt;br /&gt;
&lt;br /&gt;
(135) 15-46&lt;br /&gt;
&lt;br /&gt;
(140) 15-47&lt;br /&gt;
&lt;br /&gt;
(145) 15-47&lt;br /&gt;
&lt;br /&gt;
(150) 16-48&lt;br /&gt;
&lt;br /&gt;
(155) 16-49&lt;br /&gt;
&lt;br /&gt;
(160) 16-50&lt;br /&gt;
&lt;br /&gt;
(165) 16-50&lt;br /&gt;
&lt;br /&gt;
(170) 17-51&lt;br /&gt;
&lt;br /&gt;
(175) 17-52&lt;br /&gt;
&lt;br /&gt;
(180) 17-52&lt;br /&gt;
&lt;br /&gt;
(185) 17-53&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* {{Itemlink|Blueprint: Energy Pistol}}&lt;br /&gt;
* {{Itemlink|Blueprint: Taser}}&lt;br /&gt;
* {{Itemlink|Blueprint: Sledgehammer}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Gloves}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Combat Knife}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)&lt;br /&gt;
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[0.1.12.0]]: added electroshock pistols&lt;br /&gt;
* [[0.1.11.0]]: added craftable tasers&lt;br /&gt;
* [[0.1.10.0]]: added electrical knives&lt;br /&gt;
* [[0.1.9.0]]: added combat gloves, electroshock weapon crafting now requires energy core&lt;br /&gt;
* [[0.1.4.0]]: introduced (shock sledgehammers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Boots&amp;diff=49738</id>
		<title>Boots</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Boots&amp;diff=49738"/>
		<updated>2022-07-01T17:30:56Z</updated>

		<summary type="html">&lt;p&gt;Crows: /* Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
:'''Examples of leather boots'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Hopper&lt;br /&gt;
| tab2 = Pig&lt;br /&gt;
| tab3 = Mutated Dog&lt;br /&gt;
| tab4 = Siphoner &lt;br /&gt;
| tab5 = Ancient&lt;br /&gt;
| tab6 = Rathound&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
:'''Examples of metal boots'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab7 = Steel&lt;br /&gt;
| tab8 = TiChrome&lt;br /&gt;
| tab9 = Tungsten&lt;br /&gt;
| tab10 = Super Steel&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
:'''Examples of boots made with leather found in expedition'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab11 = G.Siphoner&lt;br /&gt;
| tab12 = Bison&lt;br /&gt;
| tab13 = Leper&lt;br /&gt;
| tab14 = Heartbreaker&lt;br /&gt;
| tab15 = Sea Wyrm&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Boots''' are the most common type of footwear in Underrail. They come in many different variations. {{Infobox quality note|50}}__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Leather boots''' are the most common type of boots. They provide low damage resistances, armor penalty and weight. '''Metal boots''' provide higher resistances than leather and a small amount of damage threshold at the cost of higher armor penalty and weight. All metal boots also provide immunity to [[Caltrops]] and double the damage of [[Dirty Kick]].&lt;br /&gt;
&lt;br /&gt;
All boots also have a '''padding''' material, which either provides some additional damage resistances or increases [[Stealth]], depending on its type.&lt;br /&gt;
&lt;br /&gt;
'''Striders''' are a type of boots enhanced with springs. They provide extra movement points and speed while lowering stealth. Both leather and metal boots can also be '''reinforced''' with extra metal plates, which increases their resistances, armor penalty and weight depending on the type of metal used. Boots may also be enhanced with all types of metal blades and spikes. '''Bladed''' boots have a chance to cause [[Bleeding Wound]]s, while '''spiked''' boots cause extra damage in unarmed combat.&lt;br /&gt;
&lt;br /&gt;
[[Tabi Boots]] are another type of lightweight boots.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Boots can be crafted with [[Blueprint: Boots]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Base material ===&lt;br /&gt;
Boots can be crafted from all types of raw leather and metal plates. The quality of the base material determines durability, damage resistances and thresholds.&lt;br /&gt;
&lt;br /&gt;
==== Leather ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cave Hopper Leather Boots.png]]&lt;br /&gt;
| '''Cave Hopper Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 1% armor penalty&lt;br /&gt;
* Increases {{mechanical}} damage resistance&lt;br /&gt;
* +1 [[Agility]]&lt;br /&gt;
| {{Itemlink|Cave Hopper Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig Leather Boots.png]]&lt;br /&gt;
| '''Pig Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 3% armor penalty&lt;br /&gt;
* Increases {{mechanical}} damage resistance&lt;br /&gt;
* +1 [[Constitution]]&lt;br /&gt;
| {{Itemlink|Pig Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:boots.png]]&lt;br /&gt;
| '''Rathound Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 2% armor penalty&lt;br /&gt;
* Increases {{mechanical}} and {{cold}} damage resistance&lt;br /&gt;
* -3 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mutated Dog Leather Boots.png]]&lt;br /&gt;
| '''Mutated Dog Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 2% armor penalty&lt;br /&gt;
* Increases {{mechanical}} and {{acid}} damage resistance&lt;br /&gt;
* +5 [[Intimidation]]&lt;br /&gt;
* -10 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Mutated Dog Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Siphoner Leather Boots.png]]&lt;br /&gt;
| '''Siphoner Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 1% armor penalty&lt;br /&gt;
* Increases {{mechanical}}, {{heat}} and {{acid}} damage resistance&lt;br /&gt;
* Increases [[Dodge]] and [[Evasion]]&lt;br /&gt;
| {{Itemlink|Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient Rathound Leather Boots.png]]&lt;br /&gt;
| '''Ancient Rathound Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 4% armor penalty&lt;br /&gt;
* Increases {{mechanical}} and {{cold}} damage resistance&lt;br /&gt;
* Reduces all {{mechanical}} damage taken by 5%&lt;br /&gt;
* -10 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Ancient Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| [[Underrail: Expedition]] leathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greater_Siphoner_Leather_Boots.png]]&lt;br /&gt;
| '''Greater Siphoner Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{heat}}, {{acid}}, and {{energy}} damage resistances&lt;br /&gt;
* Increased [[Dodge]]/[[Evasion]] bonuses&lt;br /&gt;
| {{Itemlink|Greater Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Leather_Boots.png]]&lt;br /&gt;
| '''Bison Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} damage resistance&lt;br /&gt;
* +1 [[Constitution]]&lt;br /&gt;
| {{Itemlink|Bison Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leper_Serpent_Leather_Boots.png]]&lt;br /&gt;
| '''Leper Serpent Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* -30 [[Persuasion]]&lt;br /&gt;
| {{Itemlink|Leper Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heartbreaker_Serpent_Leather_Boots.png]]&lt;br /&gt;
| '''Heartbreaker Serpent Skin Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{bio}} damage resistance&lt;br /&gt;
* +10 [[Persuasion]]&lt;br /&gt;
* -30 [[Stealth]]&lt;br /&gt;
* -30 [[Evasion]]&lt;br /&gt;
| {{Itemlink|Heartbreaker Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sea_Wyrm_Leather_Boots.png]]&lt;br /&gt;
| '''Sea Wyrm Scale Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 10% armor penalty&lt;br /&gt;
* Increases {{acid}} damage resistance&lt;br /&gt;
| {{Itemlink|Sea Wyrm Scales}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infused Leather ====&lt;br /&gt;
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Additional Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Infused Cave Hopper Leather.png]]&lt;br /&gt;
| '''Infused Cave Hopper Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Cooldown of [[Sprint]] decreased by 3 turns&lt;br /&gt;
| {{Itemlink|Infused Cave Hopper Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Infused Pig Leather.png]]&lt;br /&gt;
| '''Infused Pig Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases carry capacity by 30 regardless of leather quality&lt;br /&gt;
| {{Itemlink|Infused Pig Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Infused Rathound Leather.png]]&lt;br /&gt;
| '''Infused Rathound Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases critical chance with unarmed and fist weapons&lt;br /&gt;
| {{Itemlink|Infused Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Infused Mutated Dog Leather.png]]&lt;br /&gt;
| '''Infused Mutated Dog Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to acid puddles&lt;br /&gt;
| {{Itemlink|Infused Mutated Dog Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Infused Siphoner Leather.png]]&lt;br /&gt;
| '''Infused Siphoner Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to slows&lt;br /&gt;
| {{Itemlink|Infused Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Infused Ancient Rathound Leather.png]]&lt;br /&gt;
| '''Infused Ancient Rathound Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases critical damage bonus of unarmed and fist weapons by 20% regardless of leather quality&lt;br /&gt;
| {{Itemlink|Infused Ancient Rathound Leather}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| [[Underrail: Expedition]] leathers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused_Greater_Siphoner_Leather_Boots.png]]&lt;br /&gt;
| '''Infused Greater Siphoner Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to slows&lt;br /&gt;
| {{Itemlink|Infused Greater Siphoner Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused_Bison_Leather_Boots.png]]&lt;br /&gt;
| '''Infused Bison Leather Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{cold}} damage threshold.&lt;br /&gt;
* Increases [[Fortitude]] (More than tabi boots)&lt;br /&gt;
| {{Itemlink|Infused Bison Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused_Leper_Serpent_Leather_Boots.png]]&lt;br /&gt;
| '''Infused Leper Serpent Skin Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Immune to unbalancing&lt;br /&gt;
| {{Itemlink|Infused Leper Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused_Heartbreaker_Serpent_Leather_Boots.png]]&lt;br /&gt;
| '''Infused Heartbreaker Serpent Skin Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases {{bio}} damage treshold&lt;br /&gt;
| {{Itemlink|Infused Heartbreaker Serpent Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Infused_Sea_Wyrm_Leather_Boots.png]]&lt;br /&gt;
| '''Infused Sea Wyrm Scales Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Your successful unarmed and fist weapon attacks inflict extra Mechanical damage&lt;br /&gt;
| {{Itemlink|Infused Sea Wyrm Scales}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Metal ====&lt;br /&gt;
All metal boots provide immunity to [[Caltrops]] and increase damage of [[Dirty Kick]] by 100%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel Boots.png]]&lt;br /&gt;
| '''Steel Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 14% armor penalty&lt;br /&gt;
* Increases {{mechanical}} and {{energy}} damage resistance&lt;br /&gt;
| {{Itemlink|Steel Plates}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tungsten Steel Boots.png]]&lt;br /&gt;
| '''Tungsten Steel Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 16% armor penalty&lt;br /&gt;
* Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance&lt;br /&gt;
| {{Itemlink|Tungsten Steel Plates}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TiChrome Boots.png]]&lt;br /&gt;
| '''TiChrome Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 11% armor penalty&lt;br /&gt;
* Increases {{mechanical}}, {{energy}} and {{heat}} damage resistance&lt;br /&gt;
| {{Itemlink|TiChrome Bars}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boots Super Steel.png]]&lt;br /&gt;
| '''Super Steel Boots'''&lt;br /&gt;
| &lt;br /&gt;
* 10% armor penalty&lt;br /&gt;
* Increases {{mechanical}}, {{energy}} and {{heat}} damage resistance&lt;br /&gt;
| {{Itemlink|Super Steel Plates}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Padding ===&lt;br /&gt;
No visual difference.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Galvanic_Foam_Padding.png]]&lt;br /&gt;
| '''Galvanic Padding'''&lt;br /&gt;
| &lt;br /&gt;
* +1 to armor penalty&lt;br /&gt;
* Increases {{electricity}} damage resistance/threshold&lt;br /&gt;
| {{Itemlink|Galvanic Foam Padding}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:High_Density_Foam_Padding.png]]&lt;br /&gt;
| '''High Density Padding'''&lt;br /&gt;
|&lt;br /&gt;
* +2 to armor penalty&lt;br /&gt;
* Increases {{mechanical}} damage resistance/threshold&lt;br /&gt;
| {{Itemlink|High Density Foam Padding}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insulating_Foam_Padding.png]]&lt;br /&gt;
| '''Insulating Padding'''&lt;br /&gt;
|&lt;br /&gt;
* +1 to armor penalty&lt;br /&gt;
* Increases {{cold}} damage resistance/threshold&lt;br /&gt;
| {{Itemlink|Insulating Foam Padding}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Soft_Foam_Padding.png]]&lt;br /&gt;
| '''Soft Padding'''&lt;br /&gt;
| &lt;br /&gt;
* Increases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Soft Foam Padding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Component(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rathound Leather Striders.png]]&lt;br /&gt;
| '''&amp;lt;base material&amp;gt; Striders'''&lt;br /&gt;
| &lt;br /&gt;
* Increases movement points and speed&lt;br /&gt;
* Decreases [[Stealth]]&lt;br /&gt;
| {{Itemlink|Boot Spring}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiked Rathound Leather Boots.png]]&lt;br /&gt;
| '''Spiked &amp;lt;base material&amp;gt; Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases armor penalty (Steel and TiChrome +2, Tungsten +3)&lt;br /&gt;
* Causes extra damage with unarmed attacks&lt;br /&gt;
| {{Itemlink|Steel Spikes}}&amp;lt;br&amp;gt;{{Itemlink|Tungsten Steel Spikes}}&amp;lt;br&amp;gt;{{Itemlink|TiChrome Spikes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bladed Rathound Leather Boots.png]]&lt;br /&gt;
| '''Bladed &amp;lt;base material&amp;gt; Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases armor penalty (Steel and TiChrome +2, Tungsten +3)&lt;br /&gt;
* Causes [[Bleeding Wound]]s with unarmed attacks&lt;br /&gt;
| {{Itemlink|Serrated Steel Blade}}&amp;lt;br&amp;gt;{{Itemlink|Serrated Tungsten Steel Blade}}&amp;lt;br&amp;gt;{{Itemlink|Serrated TiChrome Blade}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Rathound Leather Boots.png]]&lt;br /&gt;
| '''Reinforced &amp;lt;base material&amp;gt; Boots'''&lt;br /&gt;
| &lt;br /&gt;
* Increases armor penalty (Steel +10, Tungsten +12, TiChrome +7, Super Steel +7)&lt;br /&gt;
* Increases weight&lt;br /&gt;
* Further increases damage resistances&lt;br /&gt;
| {{Itemlink|Steel Plates}}&amp;lt;br&amp;gt;{{Itemlink|Tungsten Steel Plates}}&amp;lt;br&amp;gt;{{Itemlink|TiChrome Bars}}&amp;lt;br&amp;gt;{{Itemlink|Super Steel Plates}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
'''Leather'''&lt;br /&gt;
* {{Itemlink|Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Cave Hopper Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Pig Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Rathound Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Mutated Dog Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Siphoner Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Ancient Rathound Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Leather'''&lt;br /&gt;
* {{Itemlink|Infused Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Infused Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Infused Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Infused Cave Hopper Leather Boots}}&lt;br /&gt;
** {{Itemlink|Infused Cave Hopper Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Infused Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Infused Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Infused Pig Leather Boots}}&lt;br /&gt;
** {{Itemlink|Infused Pig Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Infused Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Infused Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Infused Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Infused Rathound Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Infused Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Infused Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Infused Mutated Dog Leather Boots}}&lt;br /&gt;
** {{Itemlink|Infused Mutated Dog Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Infused Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Infused Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Infused Siphoner Leather Boots}}&lt;br /&gt;
** {{Itemlink|Infused Siphoner Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Infused Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Infused Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Infused Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Infused Ancient Rathound Leather Boots}}&lt;br /&gt;
** {{Itemlink|Infused Ancient Rathound Leather Striders}}&lt;br /&gt;
&lt;br /&gt;
'''Metal'''&lt;br /&gt;
* {{Itemlink|Steel Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Steel Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Steel Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Steel Boots}}&lt;br /&gt;
** {{Itemlink|Steel Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Tungsten Steel Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Tungsten Steel Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Tungsten Steel Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Tungsten Steel Boots}}&lt;br /&gt;
** {{Itemlink|Tungsten Steel Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|TiChrome Boots}}&lt;br /&gt;
** {{Itemlink|Spiked TiChrome Boots}}&lt;br /&gt;
** {{Itemlink|Bladed TiChrome Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced TiChrome Boots}}&lt;br /&gt;
** {{Itemlink|TiChrome Striders}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Super Steel Boots}}&lt;br /&gt;
** {{Itemlink|Spiked Super Steel Boots}}&lt;br /&gt;
** {{Itemlink|Bladed Super Steel Boots}}&lt;br /&gt;
** {{Itemlink|Reinforced Super Steel Boots}}&lt;br /&gt;
** {{Itemlink|Super Steel Striders}}&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.3.6]]: infused siphoner leather now provides immunity to slows instead of immobilization&lt;br /&gt;
* [[1.0.1.8]] - Extra unarmed damage from boots will now also work with fist weapons&lt;br /&gt;
* [[1.0.0.10]] - Striders now provide more extra movement points&lt;br /&gt;
* [[0.1.14.0]] - Metal boots now also provide damage threshold proportionally and grant immunity to caltrops &lt;br /&gt;
* [[0.1.11.0]] - Striders now reduce stealth&lt;br /&gt;
* [[0.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Footwear]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=41880</id>
		<title>Investigate Lemurian Health Center</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Lemurian_Health_Center&amp;diff=41880"/>
		<updated>2020-06-14T18:18:31Z</updated>

		<summary type="html">&lt;p&gt;Crows: Added effect of MRI Scanner activation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Investigate Lemurian Health Center&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = MRI.png&lt;br /&gt;
| location = [[Lemurian Health Center]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;500 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Nexus of Technology]]&lt;br /&gt;
| next     = [[Investigate Joint Security Headquarters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After talking to [[Professor Oldfield]] about the true purpose of the expedition, he will give you the next set of sites to investigate. It is necessary to get through the Health Center before you are able to make it past the scanners at the [[Joint Security Headquarters]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Lemurian Health Center, located at coordinates I1. Report your findings to Professor Oldfield&lt;br /&gt;
* You've found a microchip implantation/extraction unit at the Lemurian Health Center. Find out if it's still functional&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head southeast from the [[Black Sea Expedition Camp]], and around [[Port Ceto]] until you reach the Port Ceto-Destroyer. Then, go east to a decrepit tower, and south along the shoreline to arrive at your destination. If [[Grim Jetters]] have turned hostile, you can also sneak pass thier territory at [[I3]]. A [[Scrap Jet]] can be found behind a tunnel with a few pirates and pitbulls.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't leave the health center halfway with insufficient [[Will (Base Ability)|Will]].&lt;br /&gt;
&lt;br /&gt;
Once inside you should go to the northwestern corner of the lobby, where you'll find a console. Choose 'summon available servants' in order to get the Receptionist to her post. Talk to her, and you might start to notice something strange is going on. She'll open one of the three doors to a new part of the hospital. Once in the new section, you'll start to encounter the first of many visions, you'll get one every room. With each encounter you'll be given the choice to comply, or resist granted that you're able to succeed a will check. Note that if you resist every time, you will not be able to get the [[Body Horror]] feat, but will get to leave without facing the final encounter. If you comply, the opposite is true.&lt;br /&gt;
&lt;br /&gt;
After making first contact, search the room for valuables before talking to [[Deathman]]. Consider equipping some form of shock damage, or planting traps, as regardless of your dialogue choices, He will storm off while [[Strongman]] and [[Handmaiden]] scatter out. Once you've dealt with them, return to the lobby to find a new door open. In the next room you'll find [[Lifeman]] on the south end, who insists on opening a door in spite of the fact that there is a perfectly good hole in the neighboring wall. Either make a strength check to help him open it (12 strength required, or 8 and a crowbar), or charge his battery up to full to get him through. The latter option requires quite a few batteries, but you can find some throughout the facility. Afterwards, more hostile servants will run amok. The microchip unit should also be present in the northwestern corner, which you can access by either lockpicking into the room or finding its corresponding [[Microchip Implantation Room Key (Lemurian Health Center)|key]] in the southern part of health center. Stick your good friend [[Phil]] into the machine to commandeer his chip, and implant it in your hand. This will allow you to get past the scanners at the Security Headquarters.&lt;br /&gt;
&lt;br /&gt;
Once you're back in the lobby, go through the final set of doors and work your way south through the hostile servants. There's an MRI scanner, which you can restore power to by using an advanced electronic repair kit on the power box in the southeastern corner - activating the machine will short-circuit any [[Handmaiden]] or [[Strongman]] that enters the room. Once you're done head through the elevator and into the morgue. There's a freezer you can enter, either through hacking or a ventilation shaft, which has a [[Lemurian Blaster]] inside. The only other room has the last of the 4 named servants, who will offer you a choice depending on your reaction to the visions. If you resisted every encounter, you'll only be able to leave without entering the final chamber. A Will check can be selected to enter the dark room. (Succeeded with 16 will, failed with 12) If you complied with every encounter, you will have to face the source of the hospital phenomenon in order to leave, and consequentially gain the Body Horror feat. Once you've finished your business, simply exit the way you came in and report back to the professor.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Crows</name></author>
	</entry>
</feed>