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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=40401</id>
		<title>Improve camp defenses</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=40401"/>
		<updated>2020-02-26T20:48:43Z</updated>

		<summary type="html">&lt;p&gt;Djinni: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Improve Camp Defenses&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Marcus]]&lt;br /&gt;
| rewards  = 3050 classic XP / 3 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
After defending [[Black Sea Expedition Camp]] from the serpentborn and getting settled in, [[Marcus]] tells you that the camp is generally lacking defenses, and that any improvements would help.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment. &lt;br /&gt;
* You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.&lt;br /&gt;
* The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.&lt;br /&gt;
* You've found a way to activate the Arch Keep's defense turrets.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Repair [[Naga Protector]]&lt;br /&gt;
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works)&lt;br /&gt;
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity&lt;br /&gt;
** You also must repair the AI (70 [[Electronics]] is not enough)&lt;br /&gt;
*** It's possible to use [[Huxkey]] to reprogram the AI (with 100 hacking); designate both yourself and Aegis as allies&lt;br /&gt;
&lt;br /&gt;
* Activate [[Seahorse Plasma Turret]]&lt;br /&gt;
** Hack the console in [[Arch Island Keep]] to activate the turret (100 [[Hacking]] required)&lt;br /&gt;
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Island Keep]], thus being able to turn on the Seahorse Plasma Turret&lt;br /&gt;
&lt;br /&gt;
* Deploy naval mines&lt;br /&gt;
** Find functional naval mines in LemCo (examine them to determine if they are functional)&lt;br /&gt;
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]&lt;br /&gt;
*** Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 500 with ? [[Mercantile]]&lt;br /&gt;
*** Dispatch all the enemies in the zone where the naval mines are stored&lt;br /&gt;
*** Summon Ferryman via [[NavCom Device]]&lt;br /&gt;
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters&lt;br /&gt;
&lt;br /&gt;
* Place traps&lt;br /&gt;
** While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.&lt;br /&gt;
** Even with no skill points in [[Traps]], the player can place regular [[Bear Trap]]s and spread all types of [[Caltrops]] around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.&lt;br /&gt;
*** Poisoned Caltrops, such as [[Cave Ear Poison]] which reduces enemy [[Perception]] by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.&lt;br /&gt;
*** To loot enemy bodies after the battle, acquire a pair of Metal [[Boots]] which grant immunity to [[Caltrops]].&lt;br /&gt;
** Acquiring the [[Lemurian Engineer Suit]] from the [[Nexus of Technology]] (+20 [[Traps]]) as well as the [[Jackknife]] (+7 [[Traps]]) and [[Trapper's Belt]] (+15% [[Traps]]) can give a player with 0 skill points in [[Traps]] ~31 effective skill&lt;br /&gt;
*** This allows the player to deploy low tier [[Frag Mine]]s; Mark I requires 5 [[Traps]] while Mark II requires 20 [[Traps]].  These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.&lt;br /&gt;
*** This also allows the player to place [[Bear Trap]]s poisoned with either [[Burrower Poison]] (20 [[Traps]]) or [[Cave Ear Poison]] (30 [[Traps]]).&lt;br /&gt;
&lt;br /&gt;
== Exterminate all the brutes! ==&lt;br /&gt;
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Djinni</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=40400</id>
		<title>Improve camp defenses</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=40400"/>
		<updated>2020-02-26T20:47:59Z</updated>

		<summary type="html">&lt;p&gt;Djinni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Improve Camp Defenses&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Marcus]]&lt;br /&gt;
| rewards  = 3050 classic XP / 3 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
After defending [[Black Sea Expedition Camp]] from the serpentborn and getting settled in, [[Marcus]] tells you that the camp is generally lacking defenses, and that any improvements would help.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment. &lt;br /&gt;
* You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.&lt;br /&gt;
* The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.&lt;br /&gt;
* You've found a way to activate the Arch Keep's defense turrets.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Repair [[Naga Protector]]&lt;br /&gt;
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works)&lt;br /&gt;
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity&lt;br /&gt;
** You also must repair the AI (70 [[Electronics]] is not enough)&lt;br /&gt;
*** It's possible to use [[Huxkey]] to reprogram the AI (with 100 hacking); designate both yourself and Aegis as allies&lt;br /&gt;
&lt;br /&gt;
* Activate [[Seahorse Plasma Turret]]&lt;br /&gt;
** Hack the console in [[Arch Island Keep]] to activate the turret (100 [[Hacking]] required)&lt;br /&gt;
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Island Keep]], thus being able to turn on the Seahorse Plasma Turret&lt;br /&gt;
&lt;br /&gt;
* Deploy naval mines&lt;br /&gt;
** Find functional naval mines in LemCo (examine them to determine if they are functional)&lt;br /&gt;
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]&lt;br /&gt;
*** Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 500 with ? [[Mercantile]]&lt;br /&gt;
*** Dispatch all the enemies in the zone where the naval mines are stored&lt;br /&gt;
*** Summon Ferryman via [[NavCom Device]]&lt;br /&gt;
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters&lt;br /&gt;
&lt;br /&gt;
* Place traps&lt;br /&gt;
** While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.&lt;br /&gt;
** Even with no skill points in [[Traps]], the player can place regular [[Bear Trap]]s and spread all types of [[Caltrops]] around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.&lt;br /&gt;
*** Poisoned Caltrops, such as [[Cave Ear Poison]] which reduces enemy [[Perception]] by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.&lt;br /&gt;
*** To loot enemy bodies after the battle, acquire a pair of [[Metal Boots]] which grant immunity to [[Caltrops]].&lt;br /&gt;
** Acquiring the [[Lemurian Engineer Suit]] from the [[Nexus of Technology]] (+20 [[Traps]]) as well as the [[Jackknife]] (+7 [[Traps]]) and [[Trapper's Belt]] (+15% [[Traps]]) can give a player with 0 skill points in [[Traps]] ~31 effective skill&lt;br /&gt;
*** This allows the player to deploy low tier [[Frag Mine]]s; Mark I requires 5 [[Traps]] while Mark II requires 20 [[Traps]].  These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.&lt;br /&gt;
*** This also allows the player to place [[Bear Trap]]s poisoned with either [[Burrower Poison]] (20 [[Traps]]) or [[Cave Ear Poison]] (30 [[Traps]]).&lt;br /&gt;
&lt;br /&gt;
== Exterminate all the brutes! ==&lt;br /&gt;
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Djinni</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=40399</id>
		<title>Improve camp defenses</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Improve_camp_defenses&amp;diff=40399"/>
		<updated>2020-02-26T20:15:03Z</updated>

		<summary type="html">&lt;p&gt;Djinni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Improve Camp Defenses&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Join the Expedition.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Marcus]]&lt;br /&gt;
| rewards  = 3050 classic XP / 3 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
After defending [[Black Sea Expedition Camp]] from the serpentborn and getting settled in, [[Marcus]] tells you that the camp is generally lacking defenses, and that any improvements would help.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment. &lt;br /&gt;
* You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.&lt;br /&gt;
* The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.&lt;br /&gt;
* You've found a way to activate the Arch Keep's defense turrets.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
* Repair [[Naga Protector]]&lt;br /&gt;
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works)&lt;br /&gt;
*** Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity&lt;br /&gt;
** You also must repair the AI (70 [[Electronics]] is not enough)&lt;br /&gt;
*** It's possible to use [[Huxkey]] to reprogram the AI (with 100 hacking); designate both yourself and Aegis as allies&lt;br /&gt;
&lt;br /&gt;
* Activate [[Seahorse Plasma Turret]]&lt;br /&gt;
** Hack the console in [[Arch Island Keep]] to activate the turret (100 [[Hacking]] required)&lt;br /&gt;
** Alternatively, acquiring [[Phil's Microchip Implant (Lemurian Health Center)]] and upgrading the will allow you to use the console in [[Arch Island Keep]], thus being able to turn on the Seahorse Plasma Turret&lt;br /&gt;
&lt;br /&gt;
* Deploy naval mines&lt;br /&gt;
** Find functional naval mines in LemCo (examine them to determine if they are functional)&lt;br /&gt;
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]&lt;br /&gt;
*** Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 500 with ? [[Mercantile]]&lt;br /&gt;
*** Dispatch all the enemies in the zone where the naval mines are stored&lt;br /&gt;
*** Summon Ferryman via [[NavCom Device]]&lt;br /&gt;
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] by speaking to [[Marcus]] over the [[NavCom Device]] if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters&lt;br /&gt;
&lt;br /&gt;
== Exterminate all the brutes! ==&lt;br /&gt;
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Djinni</name></author>
	</entry>
</feed>