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	<updated>2026-04-10T09:49:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort_west_wing&amp;diff=56284</id>
		<title>Institute of Tchort west wing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort_west_wing&amp;diff=56284"/>
		<updated>2025-07-22T16:01:57Z</updated>

		<summary type="html">&lt;p&gt;Drezzadar: fixed an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = West Wing&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = tch-ww1.png&lt;br /&gt;
| music   = WestWing.ogg&lt;br /&gt;
| world   = [[Institute of Tchort]]&lt;br /&gt;
| areas   = Entrance&amp;lt;br&amp;gt;Central areas&amp;lt;br&amp;gt;Northeast area&amp;lt;br&amp;gt;South area&amp;lt;br&amp;gt;West area&lt;br /&gt;
| exits   = [[Institute of Tchort]] library&amp;lt;br&amp;gt;[[Institute of Tchort]] utility section&amp;lt;br&amp;gt;[[Upper Underrail]]&lt;br /&gt;
| npcs    = [[Efreitor Mateo]]&amp;lt;br&amp;gt;[[Pavel|Rassophore Pavel]] (deceased)&amp;lt;br&amp;gt;[[Six]]&lt;br /&gt;
| mapfile = tch_ww1&amp;lt;br&amp;gt;tch_ww2&amp;lt;br&amp;gt;tch_ww3&amp;lt;br&amp;gt;tch_ww4&amp;lt;br&amp;gt;tch_ww5&amp;lt;br&amp;gt;tch_wwg&amp;lt;br&amp;gt;tch_inv&amp;lt;br&amp;gt;tch-vent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''West Wing''' is a location in [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The west wing is a ruined section of [[Institute of Tchort]] that has been abandoned and sealed for decades.&lt;br /&gt;
&lt;br /&gt;
=== Entrance ===&lt;br /&gt;
* The eastern exit leads to '''Eidein's library'''&lt;br /&gt;
* The western exit leads to area '''Central area 1'''&lt;br /&gt;
* Guarded by [[Tchortist Rassophore]] and [[Tchortist Pirophore]]&lt;br /&gt;
&lt;br /&gt;
=== Central area 1===&lt;br /&gt;
* The NE exit leads to area '''Northeast area'''&lt;br /&gt;
* The NW exit leads to area '''Central area 2'''&lt;br /&gt;
* The locker on the west side requires 80 [[Lockpicking]]&lt;br /&gt;
* Southern storage room:&lt;br /&gt;
** Can be accessed only via '''South area'''&lt;br /&gt;
** Inhabited by few [[Coil Spider]]s&lt;br /&gt;
** There is a hidden vent that can be detected with 7 effective [[Perception]]&lt;br /&gt;
&lt;br /&gt;
=== Central area 2===&lt;br /&gt;
* The SE exit leads to area '''Central area 1'''&lt;br /&gt;
* The NW exit leads to area '''West area'''&lt;br /&gt;
* The SW exit leads to area '''South area'''&lt;br /&gt;
* Has a vase containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
* [[Pavel]]'s body for the [[Find Rassophore Pavel]] quest can be found in the south:&lt;br /&gt;
** [[Tchortist Rassophore Armor]] and [[Ruined Textbook]] oddity, 1 XP can be found on his body&lt;br /&gt;
** There is a [[Death Stalker]] near his corpse&lt;br /&gt;
&lt;br /&gt;
=== Northeast area ===&lt;br /&gt;
* Has several roaming [[Burrower]]s&lt;br /&gt;
* The eastern area also has some [[Coil Spider]]s&lt;br /&gt;
* Barely visible door in the burrower infested area in the west leads to a small storage room:&lt;br /&gt;
** Has a shelf with [[Ruined Textbook]] oddity, 1 XP and [[Blueprint: Super Health Hypo]]&lt;br /&gt;
* A file cabinet next to computers in the central room contains a [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
* The web area:&lt;br /&gt;
** Has some [[Coil Spider]]s&lt;br /&gt;
** Has a barrel containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
* Is trapped with several [[Bear Trap]]s, [[HE Mine Mk II]], [[EMP Mine Mk II]], [[Burrower Poison Bear Trap]] and [[Acid Blob Trap Mk II]] and [[Frag Mine Mk II]] which can be recovered with 94 (possibly less) [[Traps]] skill&lt;br /&gt;
* To the northwest is [[Efreitor Mateo]] for the quest [[Find missing combat unit in west wing]], protected by several stealthy [[Death Stalker]]s and contemplating a [[Monolith (Institute of Tchort)|monolith]]. He carries:&lt;br /&gt;
** The unique [[Needler]] crossbow&lt;br /&gt;
** The 'unique' [[Tchortist Rassophore Armor]]&lt;br /&gt;
** His head, [[Efreitor Mateo's Head]], a unique item used to prove his death in the afore-mentioned quest. &lt;br /&gt;
* The [[Monolith (Institute of Tchort)|monolith]] will grant a vision if your will is 10 or above&lt;br /&gt;
&lt;br /&gt;
=== South area===&lt;br /&gt;
* The northern exit leads to area '''Central area 2'''&lt;br /&gt;
* The eastern exit leads to area '''Central area 1''', storage room&lt;br /&gt;
* Office area is inhabited by few [[Death Stalker]]s&lt;br /&gt;
* There is [[Super Steel Refining Data]] in file cabinet&lt;br /&gt;
&lt;br /&gt;
=== West area===&lt;br /&gt;
* Hole leads to [[Upper Underrail]]&lt;br /&gt;
* [[Six]] can be found standing next to the strange panel&lt;br /&gt;
* There is a box with [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
* There are boxes with [[Psionic Mentor: Implosion]]&lt;br /&gt;
* There are boxes with [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
=== Hidden Vent===&lt;br /&gt;
* Connects '''Central area 1''', storage room with [[Institute of Tchort]] utility section&lt;br /&gt;
* Has a box with [[Broken Motion Detector]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
* [[Crawler]]s&lt;br /&gt;
* [[Burrower]]s&lt;br /&gt;
* [[Coil Spider]]s&lt;br /&gt;
* [[Electric web trap]]s&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Strange tremors]]&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-ww1.png | Entrance&lt;br /&gt;
tch-ww2.png | Central area 1&lt;br /&gt;
tch-ww4.png | Central area 2&lt;br /&gt;
tch-ww3.png | Northeast area, [[Monolith (Institute of Tchort)|Monolith]]&lt;br /&gt;
tch-ww5.png | South area&lt;br /&gt;
tch-wwg.png | West area, with hole leading down to [[Upper Underrail]]&lt;br /&gt;
tch-ww2_1.png | Hidden vent, in central area 1 storage room full of spiders&lt;br /&gt;
tch-vent.png  | Hidden vent connecting west wing and utility section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Drezzadar</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort_west_wing&amp;diff=56283</id>
		<title>Institute of Tchort west wing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort_west_wing&amp;diff=56283"/>
		<updated>2025-07-22T15:59:36Z</updated>

		<summary type="html">&lt;p&gt;Drezzadar: fixed an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = West Wing&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = tch-ww1.png&lt;br /&gt;
| music   = WestWing.ogg&lt;br /&gt;
| world   = [[Institute of Tchort]]&lt;br /&gt;
| areas   = Entrance&amp;lt;br&amp;gt;Central areas&amp;lt;br&amp;gt;Northeast area&amp;lt;br&amp;gt;South area&amp;lt;br&amp;gt;West area&lt;br /&gt;
| exits   = [[Institute of Tchort]] library&amp;lt;br&amp;gt;[[Institute of Tchort]] utility section&amp;lt;br&amp;gt;[[Upper Underrail]]&lt;br /&gt;
| npcs    = [[Efreitor Mateo]]&amp;lt;br&amp;gt;[[Pavel|Rassophore Pavel]] (deceased)&amp;lt;br&amp;gt;[[Six]]&lt;br /&gt;
| mapfile = tch_ww1&amp;lt;br&amp;gt;tch_ww2&amp;lt;br&amp;gt;tch_ww3&amp;lt;br&amp;gt;tch_ww4&amp;lt;br&amp;gt;tch_ww5&amp;lt;br&amp;gt;tch_wwg&amp;lt;br&amp;gt;tch_inv&amp;lt;br&amp;gt;tch-vent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''West Wing''' is a location in [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The west wing is a ruined section of [[Institute of Tchort]] that has been abandoned and sealed for decades.&lt;br /&gt;
&lt;br /&gt;
=== Entrance ===&lt;br /&gt;
* The eastern exit leads to '''Eidein's library'''&lt;br /&gt;
* The western exit leads to area '''Central area 1'''&lt;br /&gt;
* Guarded by [[Tchortist Rassophore]] and [[Tchortist Pirophore]]&lt;br /&gt;
&lt;br /&gt;
=== Central area 1===&lt;br /&gt;
* The NE exit leads to area '''Northeast area'''&lt;br /&gt;
* The NW exit leads to area '''Central area 2'''&lt;br /&gt;
* The locker on the west side requires 80 [[Lockpicking]]&lt;br /&gt;
* Southern storage room:&lt;br /&gt;
** Can be accessed only via '''South area'''&lt;br /&gt;
** Inhabited by few [[Coil Spider]]s&lt;br /&gt;
** There is a hidden vent that can be detected with 7 effective [[Perception]]&lt;br /&gt;
&lt;br /&gt;
=== Central area 2===&lt;br /&gt;
* The southern exit leads to area '''Central area 1'''&lt;br /&gt;
* The northern exit leads to area '''West area'''&lt;br /&gt;
* The SW exit leads to area '''South area'''&lt;br /&gt;
* Has a vase containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
* [[Pavel]]'s body for the [[Find Rassophore Pavel]] quest can be found in the south:&lt;br /&gt;
** [[Tchortist Rassophore Armor]] and [[Ruined Textbook]] oddity, 1 XP can be found on his body&lt;br /&gt;
** There is a [[Death Stalker]] near his corpse&lt;br /&gt;
&lt;br /&gt;
=== Northeast area ===&lt;br /&gt;
* Has several roaming [[Burrower]]s&lt;br /&gt;
* The eastern area also has some [[Coil Spider]]s&lt;br /&gt;
* Barely visible door in the burrower infested area in the west leads to a small storage room:&lt;br /&gt;
** Has a shelf with [[Ruined Textbook]] oddity, 1 XP and [[Blueprint: Super Health Hypo]]&lt;br /&gt;
* A file cabinet next to computers in the central room contains a [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
* The web area:&lt;br /&gt;
** Has some [[Coil Spider]]s&lt;br /&gt;
** Has a barrel containing a [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
* Is trapped with several [[Bear Trap]]s, [[HE Mine Mk II]], [[EMP Mine Mk II]], [[Burrower Poison Bear Trap]] and [[Acid Blob Trap Mk II]] and [[Frag Mine Mk II]] which can be recovered with 94 (possibly less) [[Traps]] skill&lt;br /&gt;
* To the northwest is [[Efreitor Mateo]] for the quest [[Find missing combat unit in west wing]], protected by several stealthy [[Death Stalker]]s and contemplating a [[Monolith (Institute of Tchort)|monolith]]. He carries:&lt;br /&gt;
** The unique [[Needler]] crossbow&lt;br /&gt;
** The 'unique' [[Tchortist Rassophore Armor]]&lt;br /&gt;
** His head, [[Efreitor Mateo's Head]], a unique item used to prove his death in the afore-mentioned quest. &lt;br /&gt;
* The [[Monolith (Institute of Tchort)|monolith]] will grant a vision if your will is 10 or above&lt;br /&gt;
&lt;br /&gt;
=== South area===&lt;br /&gt;
* The northern exit leads to area '''Central area 2'''&lt;br /&gt;
* The eastern exit leads to area '''Central area 1''', storage room&lt;br /&gt;
* Office area is inhabited by few [[Death Stalker]]s&lt;br /&gt;
* There is [[Super Steel Refining Data]] in file cabinet&lt;br /&gt;
&lt;br /&gt;
=== West area===&lt;br /&gt;
* Hole leads to [[Upper Underrail]]&lt;br /&gt;
* [[Six]] can be found standing next to the strange panel&lt;br /&gt;
* There is a box with [[Ruined Textbook]] oddity, 1 XP&lt;br /&gt;
* There are boxes with [[Psionic Mentor: Implosion]]&lt;br /&gt;
* There are boxes with [[Biocorp University Emblem]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
=== Hidden Vent===&lt;br /&gt;
* Connects '''Central area 1''', storage room with [[Institute of Tchort]] utility section&lt;br /&gt;
* Has a box with [[Broken Motion Detector]] oddity, 1 XP&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
* [[Crawler]]s&lt;br /&gt;
* [[Burrower]]s&lt;br /&gt;
* [[Coil Spider]]s&lt;br /&gt;
* [[Electric web trap]]s&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Strange tremors]]&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-ww1.png | Entrance&lt;br /&gt;
tch-ww2.png | Central area 1&lt;br /&gt;
tch-ww4.png | Central area 2&lt;br /&gt;
tch-ww3.png | Northeast area, [[Monolith (Institute of Tchort)|Monolith]]&lt;br /&gt;
tch-ww5.png | South area&lt;br /&gt;
tch-wwg.png | West area, with hole leading down to [[Upper Underrail]]&lt;br /&gt;
tch-ww2_1.png | Hidden vent, in central area 1 storage room full of spiders&lt;br /&gt;
tch-vent.png  | Hidden vent connecting west wing and utility section&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Drezzadar</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=56282</id>
		<title>Tracker necklace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=56282"/>
		<updated>2025-07-21T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;Drezzadar: Correcting someone's typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Tracker necklace&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Necklace_fishing_spot.png&lt;br /&gt;
| location = [[Siphoner Pools (Lower Caves)|Siphoner Pools]]&amp;lt;br&amp;gt;[[Junkyard slums]]&amp;lt;br&amp;gt;[[South Gate Station]]&lt;br /&gt;
| givenby  = [[Katherine]]&lt;br /&gt;
| rewards  = 500+500 classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]](optional)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While fishing for eels around the siphoner pools, you may find a curious [[Damaged Necklace]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find the source of the signal the strange necklace is tuned to track&lt;br /&gt;
* Talk to Arlene about the strange necklace you found &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The necklace can be fished up in southwestern [[Siphoner Pools (Lower Caves)|Siphoner Pools]]. Refer to the mission picture for a good place to set your fishing rod. As the necklace's description suggests, local electronics merchants in Junkyard or South Gate Station can help you find its owner. No other electronic merchants are related to this quest. &lt;br /&gt;
&lt;br /&gt;
[[Katherine]], the electronic merchant in Junkyard, can repair the damaged necklace to a functional [[Tracker-Emitter Necklace]] for 15 Charons. Once repaired, you can use it to see if it detects a signal. The signal will be detectable in [[South Gate Station]], so head there. Once you reach SGS and use the necklace, it detects a signal either above or below you, depending on the floor you are on. The signal leads to level 3, to [[Arlene]]. Tracking down the signal awards 1 oddity XP.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can take the necklace to [[Ezra]], who happens to be its maker. He will tell you to go find Arlene. Be advised that Ezra route will not award any oddity XP. &lt;br /&gt;
&lt;br /&gt;
You can also ask Arlene for a finder's fee of 100 [[SGS Credits]].&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Drezzadar</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Run_the_Gauntlet&amp;diff=56281</id>
		<title>Run the Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Run_the_Gauntlet&amp;diff=56281"/>
		<updated>2025-07-21T02:33:40Z</updated>

		<summary type="html">&lt;p&gt;Drezzadar: Added a hint for the maze puzzle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Run the Gauntlet&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Gauntlet entrance.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Andrea]]&lt;br /&gt;
| rewards  = 5000 classic XP / 5 oddity XP&amp;lt;br&amp;gt;2000 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Become the Invictus]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
{{for|the location|Gauntlet}}&lt;br /&gt;
&lt;br /&gt;
Once you have defeated [[Arena]] gladiators up to [[Chemical Agent]], [[Lanista]] will let you apply for the [[Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Apply for and successfully finish the Gauntlet&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The Gauntlet consists of 8 levels and a final challenge. Many details are randomized to keep the Gauntlet interesting for multiple playthroughs. You will have to go through randomly chosen 4 of them plus the final challenge. Each challenge usually has a randomly placed key in it. Collecting those keys from the random challenges makes the final challenge easier and faster to finish, but your contestants may get ahead of you if you spend too much time looking for the keys.&lt;br /&gt;
&lt;br /&gt;
=== Starting equipment ===&lt;br /&gt;
You cannot use your own equipment during the Gauntlet. A variety of equipment is provided before the challenge starts and you can freely choose from them. You cannot bring back any loot from the Gauntlet.&lt;br /&gt;
&lt;br /&gt;
;Weapons and Ammo Locker&lt;br /&gt;
* 3 random weapons of each type (pistol, SMG, assault rifle, sniper rifle, chemical pistol, energy pistol, crossbow, knife, sledgehammer, trap)&lt;br /&gt;
* Installing [[Underrail: Expedition|Expedition]] adds shotguns, machetes and spears. Installing [[Underrail: Heavy Duty|Heavy Duty]] adds LMGs, miniguns and grenade launchers.&lt;br /&gt;
* Some bullets of each caliber, bolts, grenades, throwing knives, acid vials and mines&lt;br /&gt;
&lt;br /&gt;
;Armor Locker&lt;br /&gt;
* 7 random [[Belts]]&lt;br /&gt;
* 2 random headgear of each type ([[Balaclava]], [[Goggles]], [[Psionic Headband]], [[Metal Helmet]])&lt;br /&gt;
* 4 random [[Boots]] and 2 random [[Tabi Boots]]&lt;br /&gt;
* 1 [[Knife Thrower's Glove]]&lt;br /&gt;
&lt;br /&gt;
;Utility Locker&lt;br /&gt;
* A haxxor, flares, lockpicks, batteries, health hypos, antidote, desaturated psionic inhalant, psi boosters and bandages&lt;br /&gt;
&lt;br /&gt;
=== Challenge 1: Rataclysm ===&lt;br /&gt;
[[File:cc_g1.png|left|200px|Gauntlet challenge 1]]&lt;br /&gt;
&lt;br /&gt;
[[Rathound]]s. Three normal and three alpha rathounds in the first room, one ancient rathound and two alphas in the second room. If you can hack the electronically locked door (100 hacking), you to skip all of them instead of getting the [[Rathound Room Key Card]] from one of the rathounds.&lt;br /&gt;
&lt;br /&gt;
Elevator to the next challenge is in northeast corner. The footlocker in the second rathound room has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 2: Amazement ===&lt;br /&gt;
[[File:cc_g2.png|left|200px|Gauntlet challenge 2]]&lt;br /&gt;
&lt;br /&gt;
This level is a timesink. A huge maze consisting of small rooms with slow roll-up doors between them. Some of the corridors have bear traps, but that's about it.&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the middle of this level. Each corner of the level has a shelf with some random loot and one of them has a Gauntlet Key of random color.&lt;br /&gt;
&lt;br /&gt;
Hint: Starting from the entrance elevator, the quickest way to the exit is to follow the pattern: Red, Green, Blue. Opening the doors in this sequence will lead you directly to the exit.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 3: Rocky Horror ===&lt;br /&gt;
[[File:cc_g3.png|left|200px|Gauntlet challenge 3]]&lt;br /&gt;
&lt;br /&gt;
The idea here is blasting your way through the rocks the 10 [[TNT Charge]]s you find in the locker at the start. The area is filled with [[Burrower]]s and their fast-moving [[Spawn]].&lt;br /&gt;
&lt;br /&gt;
Elevator to the next challenge is in northeast corner. One of the containers has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 4: Electric Funeral ===&lt;br /&gt;
[[File:cc_g4.png|left|200px|Gauntlet challenge 4]]&lt;br /&gt;
&lt;br /&gt;
Another pretty straightforward level, no enemies this time. If the electric floor hits you, it's instant death. High traps skill and movement speed is helpful here. Conversely, encumberance can be fatal. The fastest route is: right, left, forward, forward, wait. Then after electricity has passed: left, right, left. Some areas in this challenge are impossible to access without the ability to get rid of traps quickly ([[Escape Artist]] or [[Trap Expert]] feats).&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the northeast corner. One of the containers has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 5: Drainage ===&lt;br /&gt;
[[File:cc_g5.png|left|200px|Gauntlet challenge 5]]&lt;br /&gt;
&lt;br /&gt;
This level is pretty straightforward, there are some [[Siphoner]]s and traps in here. Characters with high Detection and Stealth have easy time just waltzing through this area.&lt;br /&gt;
&lt;br /&gt;
Elevator to the next challenge is in northeast corner. One of the containers has a Gauntlet Key of random color. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 6: Psichological Warfare ===&lt;br /&gt;
[[File:cc_g6.png|left|200px|Gauntlet challenge 6]]&lt;br /&gt;
&lt;br /&gt;
This one is a smallish maze filled with [[Azuridae]]. More of them respawn within the maze room. Characters with high Stealth have easy time just waltzing through this area.&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the northeast corner. One of the lockers has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 7: Web browsing ===&lt;br /&gt;
[[File:cc_g7.png|left|200px|Gauntlet challenge 7]]&lt;br /&gt;
&lt;br /&gt;
A maze full of patrolling [[Coil Spider]]s and their electric web traps.&lt;br /&gt;
&lt;br /&gt;
The elevator to the next challenge is in the northeast corner. One of the containers in the maze has a Gauntlet Key of random color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Challenge 8: Brains or Brawn? ===&lt;br /&gt;
[[File:cc_g8.png|left|200px|Gauntlet challenge 8]]&lt;br /&gt;
&lt;br /&gt;
This level has a puzzle with chemicals and boxes. It can be skipped, but then you'll have to fight some tough robots instead.&lt;br /&gt;
&lt;br /&gt;
==== Brains ====&lt;br /&gt;
The puzzle's goal is placing correct chemicals in correct boxes and then pulling the level to lit up 4 green lights. Each correct chemical in a correct box lits up a green light, while each correct chemical in a wrong box lits up a yellow light. The correct chemicals are randomized each time the challenge is entered, so there is no static solution.&lt;br /&gt;
&lt;br /&gt;
To figure out which chemicals are the correct ones, take all of the chemicals from the locker and the boxes. You should have 4 of each chemical. Place a chemical of same type in each box and pull the lever. If one green light lights up, you have a correct chemical. If no green light, you can discard those chemicals. Repeat until you known which 4 chemicals are correct. Then, place a chemical of each 4 in one of the boxes. Swap them around until you find out which chemical goes to which box.&lt;br /&gt;
&lt;br /&gt;
For completing the puzzle, you will get Gauntlet Key of random color, some random items and a [[Cybernetic Module]].&lt;br /&gt;
&lt;br /&gt;
==== Brawn ====&lt;br /&gt;
Should you choose to fight the robots, there are a couple of [[Kamikaze Bot]]s, 2 [[Sentry Bot]]s and [[Plasma Sentry]]. One of them has [[Gauntlet Robot Room Key Card]] which unlocks the door leading to the elevator. The door can also be hacked (100 hacking).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Final challenge ===&lt;br /&gt;
[[File:cc_gfin.png|left|200px|Gauntlet final challenge]]&lt;br /&gt;
&lt;br /&gt;
You will be racing against two Gauntlet Runners in this challenge. The first one to reach the end wins and kills the other two contestants.&lt;br /&gt;
&lt;br /&gt;
This challenge is easy if you have gathered keys. You simply have to run to east. The doors to your your right allow you to skip rooms if you have the key, whilst the door in front enters the challenge rooms.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Red}} allows you to skip the first room (rathounds).&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Blue}} allows you to skip the second room (siphoners).&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Green}} allows you to skip the third room (burrowers).&lt;br /&gt;
* {{Itemlink|Gauntlet Key - Yellow}} allows you to skip the fourth room (robots).&lt;br /&gt;
&lt;br /&gt;
Once you've either run past each room or successfully fought the enemies and looted keys from them, just pull the lever to open the exit and deal with your contestants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Drezzadar</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Restore_Arke_powergrid&amp;diff=54915</id>
		<title>Restore Arke powergrid</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Restore_Arke_powergrid&amp;diff=54915"/>
		<updated>2023-12-27T22:33:13Z</updated>

		<summary type="html">&lt;p&gt;Drezzadar: I assume it was just a mistake - there is nothing in the second area at the SOUTH east. The ladder to descend is in very NORTH WEST of the second area, the door to get to that ladder is in the NORTH EAST.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Restore Arke powergrid&lt;br /&gt;
| type     = unmarked&lt;br /&gt;
| image    = Power_management_console.png&lt;br /&gt;
| location = [[Arke Power Station]]&lt;br /&gt;
| givenby  = N/A&lt;br /&gt;
| rewards  = Gain access to power distribution&lt;br /&gt;
| related  = [[Open the gate leading to Tchort]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reaching the '''Power Management Console''' of [[Arke Power Station]] is necessary to power up other areas in Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
The power station is under [[IRIS]] control. It's full of robots coming straight from automated assembly lines and other surprises such as toxic gas and cryogas in ventilation shafts.&lt;br /&gt;
&lt;br /&gt;
* Enter the powerplant through the side entrance. You won't get anywhere from the main entrance yet.&lt;br /&gt;
** Find [[Entertainment Room Keycard (Arke Power Station)|Entertainment Room Keycard]] in the offices of the first area.&lt;br /&gt;
** Head east to the second area and find [[Janitor's Closet Keycard (Arke Power Plant)|Janitor's Closet Keycard]] in the northeast end.&lt;br /&gt;
** Return to the first area and find janitor's closet in the southwest corner, grab [[Recharge Pad Generator Key (Arke Power Station)|Recharge Pad Generator Key]] and [[Assembly Control Room 2 Keycard (Arke Power Station)|Assembly Control Room 2 Keycard]].&lt;br /&gt;
*** The recharge pad generator key can be used to disable robot shield recharging stations.&lt;br /&gt;
&lt;br /&gt;
* Return to the second area, find assembly control room #2 through a door to the north east and descend into the utility section via a ladder in the north west.&lt;br /&gt;
** Find [[Utility Key (Arke Power Station Utility Section)|Utility Key]], make your way through the spiders and crawlers.&lt;br /&gt;
*** If you have high enough perception/snooping, you can find a hidden trapdoor in the toxic storage room leading directly to the storage and skip most of this area. (11 perception required for the trapdoor in the toxic storage, but only 10 for the one in the storage room)&lt;br /&gt;
** Find [[Utility Storage Keycard (Arke Power Station Utility Section)|Utility Storage Keycard]] and head to the storage in southeast.&lt;br /&gt;
** Grab [[Utility Keycard (Arke Power Station Utility Section)|Utility Keycard]] from the storage and head up into the main hall via the south western room.&lt;br /&gt;
&lt;br /&gt;
* In the main hall, head to the stairs in the north east.  Find [[Senad Roberts' Office Keycard (Arke Power Station)|Senad Roberts' Office Keycard]] on this second floor.&lt;br /&gt;
** You can exit the power station through the main doors at this point.&lt;br /&gt;
** Return to the first area and find [[Power Control Room (Arke Power Station)|Power Control Room Keycard]] in the station manager's office (north west corner).&lt;br /&gt;
** Head back to the main hall and take the elevator to the power management room.&lt;br /&gt;
&lt;br /&gt;
=== Power Management console ===&lt;br /&gt;
Due to extensive damage and decades without maintenance, the powerplant produces less 10 MW out of its 300 MW capacity. Some power lines have also been damaged.&lt;br /&gt;
&lt;br /&gt;
There isn't enough power to power up both [[Caerus Residential Block]] and [[Hollow Earth|Hollow Earth research complex]] at the same time, but both must be powered and visited at least once. An [[Electronics]] check can be made to increase the power output (140 required).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Can be&amp;lt;br&amp;gt;powered? !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Hollow Earth|Research Complex]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Access to laboratories containing '''Organic Processor''' and '''Mutagen Scanner'''.&amp;lt;br&amp;gt;Necessary to [[open the gate leading to Tchort]] and solve the optional [[Mutagen Puzzle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tithonus Laboratory|Tithonus Lab]]&lt;br /&gt;
| No&lt;br /&gt;
| Running on internal backup power generator.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutagen Tanks A]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Must be powered to [[open the gate leading to Tchort]] between Mutagen tanks A and B.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutagen Tanks B]]&lt;br /&gt;
| No&lt;br /&gt;
| No power required.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arke Power Station]]&lt;br /&gt;
| No&lt;br /&gt;
| Power must be deallocated to disable [[IRIS]] defenses and robot manufacturing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse Block 1]]&lt;br /&gt;
| No&lt;br /&gt;
| No power required.&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse Block 2]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Toxic Storage in WB2 contains two [[Hydraulic Fluid Canister]]s and a [[Hydro-Pneumatic Accumulator]].&amp;lt;br&amp;gt;Parts required to [[repair the gate mechanism]].&lt;br /&gt;
|-&lt;br /&gt;
| [[BCAF - Detachment Hollow Earth]]&lt;br /&gt;
| No&lt;br /&gt;
| Unknown Biocorp Armed Forces location. Possibly [[Cytosine Outpost]], which has its own power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Talos Outpost]]&lt;br /&gt;
| No&lt;br /&gt;
| The Faceless outpost east of warehouse blocks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Caerus Residential Block]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Caerus apartments contain [[Maria Hope's Keycard (Deep Caverns)|Maria Hope's Keycard]] and many computer logs.&amp;lt;br&amp;gt;Each time power is allocated to Caerus, a group of coil spiders inside the buildings awaken.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tartarus Maximum Security Prison]]&lt;br /&gt;
| No&lt;br /&gt;
| Unknown location.&lt;br /&gt;
|-&lt;br /&gt;
| [[South Elevator]]&lt;br /&gt;
| No&lt;br /&gt;
| Faulty powergrid. Must be powered from the [[Nucleus]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dealing with IRIS ===&lt;br /&gt;
{{expand section}}&lt;br /&gt;
Necessary only for acquiring repair bot AI core to [[repair the gate mechanism]]. With sufficient skills, the gate can be also repaired without it.&lt;br /&gt;
&lt;br /&gt;
* Enter the power station core from the first area&lt;br /&gt;
** Note that some of the doors here are roll-up, you must move right up to them to open&lt;br /&gt;
** Find and activate the consoles around the hallways (optionally also shut down 4 recharge pads in the hallways for the upcoming fight)&lt;br /&gt;
** Fight IRIS security, including couple of industrial bots and four shock turrets.&lt;br /&gt;
*** The fight can be skipped with high enough persuasion. (110 effective skill required)&lt;br /&gt;
** The AI cores are in the back room, accessible after defeating the bots or persuading IRIS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Drezzadar</name></author>
	</entry>
</feed>