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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duskmare</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duskmare"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Duskmare"/>
	<updated>2026-05-15T06:28:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kaya&amp;diff=47367</id>
		<title>Kaya</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kaya&amp;diff=47367"/>
		<updated>2021-11-13T18:09:56Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Kaya&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Punk f1 l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 380&lt;br /&gt;
| image      = Kaya.png&lt;br /&gt;
| faction    = [[Protectorate]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Abandoned Waterway Facility]] (Kaya's hideout)&lt;br /&gt;
| quests     = [[Ion's missing group]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Kaya''' is hiding in a cave in the [[Abandoned Waterway Facility]].&lt;br /&gt;
&lt;br /&gt;
The path leads you west of [[The Rig]], in the western section of the [[Abandoned Waterway Facility]]. She is hiding in a cave.&lt;br /&gt;
She can be persuaded to reconcile with her brother.&lt;br /&gt;
&lt;br /&gt;
If you're a member of the [[Free Drones]], you can easily convince her to join them instead. &lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
In [[Ion's missing group]], she's one of the missing persons you're looking for.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kaya&amp;diff=47366</id>
		<title>Kaya</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kaya&amp;diff=47366"/>
		<updated>2021-11-13T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Kaya&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Punk f1 l.png&lt;br /&gt;
| background = Cave.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 380&lt;br /&gt;
| image      = Kaya.png&lt;br /&gt;
| faction    = [[Protectorate]]&lt;br /&gt;
| roles      = &lt;br /&gt;
| location   = [[Abandoned Waterway Facility]] (Kaya's hideout)&lt;br /&gt;
| quests     = [[Ion's missing group]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Kaya''' is hiding in a cave in the [[Abandoned Waterway Facility]].&lt;br /&gt;
&lt;br /&gt;
The path leads you west of [[The Rig]], in the western section of the [[Abandoned Waterway Facility]]. She is hiding in a cave.&lt;br /&gt;
She can be persuaded to reconcile with her brother.&lt;br /&gt;
&lt;br /&gt;
If you're a member of the Free Drones, you can easily convince her to join them instead. &lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
In [[Ion's missing group]], she's one of the missing persons you're looking for.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bladeling&amp;diff=47296</id>
		<title>Bladeling</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bladeling&amp;diff=47296"/>
		<updated>2021-09-11T23:49:19Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Bladeling&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = bladeling_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 12&lt;br /&gt;
| health     = 260&lt;br /&gt;
| image      = Bladeling model.png&lt;br /&gt;
| roles      = Mature Psimorph&lt;br /&gt;
| location   = [[Crystal Cave]]&lt;br /&gt;
| loot       = [[Adrenal Gland]]&amp;lt;br&amp;gt;1-3 [[Impure Chromium Blade]]&amp;lt;br&amp;gt;[[Serrated Bladeling Blade]]&amp;lt;br&amp;gt;[[Shielded Bladeling Eye]] (25%)&lt;br /&gt;
| abilities  = Immune to crits&amp;lt;br&amp;gt;Immune to [[burning]]&amp;lt;br&amp;gt;Immune to flashbang effects&amp;lt;br&amp;gt;Inflicts [[Bleeding Wound]]s&lt;br /&gt;
|&lt;br /&gt;
| damage       = {{Mechanical|20-30|number only}}&lt;br /&gt;
| range        = melee&lt;br /&gt;
| initiative   = 15&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| detection    = 97&lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = 8&lt;br /&gt;
| dexterity     = 5&lt;br /&gt;
| agility       = 5&lt;br /&gt;
| constitution  = 10&lt;br /&gt;
| perception    = 7&lt;br /&gt;
| will          = 3&lt;br /&gt;
| intelligence  = 2&lt;br /&gt;
|&lt;br /&gt;
| mechanical  = 75% / 20&lt;br /&gt;
| heat        = 75% / 20&lt;br /&gt;
| cold        = 50% / 15&lt;br /&gt;
| electricity = 35% / 10&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
| energy      = 0% / 0&lt;br /&gt;
| bio         = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bladelings''' or '''little blades''' are the names given to these rock creatures by the inhabitants of [[Foundry]]. They live in the [[Crystal Cave]] deep inside Foundry mines.&lt;br /&gt;
&lt;br /&gt;
They have extremely high resistances towards most common damage types, but none against energy, acid and bio damage. They are also immune to [[burning]] and critical hits.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
They have no means of ranged attacks and they aren't very fast, so they are quite easy to avoid even with relatively low mobility characters. Their melee attack deals {{Mechanical|20-30|prefix}} damage with a chance to inflict a bleeding wound that deals 100% of that damage over 3 turns.&lt;br /&gt;
&lt;br /&gt;
Any attacks that incur increased mechanical damage resistance should be avoided, due to their high resistances.&lt;br /&gt;
* High caliber [[Ammo#W2C Rounds|W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds]] allow gunners to more than double their expected damage compared to regular ammunition.&lt;br /&gt;
* [[Laser Pistol]]s and [[Acid Blob Pistol]]s work well.&lt;br /&gt;
* [[Poison]]s are also effective, if you can penetrate their thick rocky shells to inject it.&lt;br /&gt;
* [[Gas Grenade]]s are highly recommended. They both deal full damage and inflict Contagion, which allows you and any nearby NPCs to deal much more damage. &lt;br /&gt;
* [[Caltrops]], surprisingly, are effective against Bladelings. Especially so, considering their low initial movement points. &lt;br /&gt;
&lt;br /&gt;
A combination of Caltrops, traps and Toxic Gas Grenades can make short work of the horde, even on Dominating. &lt;br /&gt;
&lt;br /&gt;
== Difficulty dependent changes ==&lt;br /&gt;
During the final showdown of the [[Kill the Beast]] quest on DOMINATING difficulty the bladelings you'll face arrive with 10 stacks of [[Taste for Blood]] and natural [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 4.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* [[Study the rock creatures]]: You will need a piece of the creatures, an [[Impure Chromium Blade]].&lt;br /&gt;
* [[Kill the Beast]]: You must deal with some bladelings before the Beast itself arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Critters]]&lt;br /&gt;
[[Category: Psimorphs]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=42312</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=42312"/>
		<updated>2020-07-28T15:11:12Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: /* Prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of merchant NPCs|:Category:Merchants}}&lt;br /&gt;
{{for|a list of items by trading category|:Category:Trade categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Merchant properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in [[mercantile]] or it could be a hard cap that prevents items from being sold for less than 115% of their base cost.&lt;br /&gt;
(This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases&lt;br /&gt;
|-&lt;br /&gt;
| {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''90''' minutes.&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
[[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you.&lt;br /&gt;
&lt;br /&gt;
=== Merchandise shipments ===&lt;br /&gt;
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill.&lt;br /&gt;
&lt;br /&gt;
==== Special merchandise ====&lt;br /&gt;
As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants.&lt;br /&gt;
&lt;br /&gt;
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.&lt;br /&gt;
&lt;br /&gt;
== Merchant list ==&lt;br /&gt;
Lists of merchants in the base game and Expedition expansion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|+ Base game merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Becket]] || [[Free Drones Base]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaine]] || [[Under-passages]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Fraser]] || [[Fort Apogee]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Harlan]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin]] || [[Foundry]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Len]] || [[Junkyard]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lieutenant Stratford]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas]] || [[South Gate Station]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Ola]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Oskar]] || [[Core City]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinton]] || [[South Gate Station]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Vuk]] || [[Institute of Tchort]] || Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Chemical weaponry&lt;br /&gt;
|-&lt;br /&gt;
| [[Octavia]] || [[Institute of Tchort]] || Chemicals&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzer]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Ezra]] || [[South Gate Station]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Halim]] || [[Core City]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Katherine]] || [[Junkyard]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Myles]] || [[Rail Crossing]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[West]] || [[Foundry]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Arlene]] || [[South Gate Station]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Foundry)]] || [[Foundry]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Case]] || [[Fort Apogee]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Darling]] || [[Free Drones Base]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Freddy]] || [[Camp Hathor]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Kareem]] || [[Junkyard]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Moe]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Zilla]] || [[Core City]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Theodore]] || [[Institute of Tchort]] || Food&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobby]] || [[Foundry]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Constantine]] || [[Oculus]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Derica]] || [[Core City]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Vault Trader]] || [[Upper Caves]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Marty]] || [[Upper Underrail]] || General store&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bret]] || [[South Gate Station]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fredd]] || [[Camp Hathor]] || Hunting supplies&lt;br /&gt;
|-&lt;br /&gt;
| [[Colton]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Tom]] || [[Core City]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Gort]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Kendrick]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Johan]] || [[Junkyard]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Jonas]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Crossroad Watch]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Rude Rob]] || [[Hanging Rat]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo]] || [[Deep Caverns]] || Junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Bryan]] || [[Foundry]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold]] || [[South Gate Station]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Luka]] || [[Fort Apogee]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis]] || [[Rail Crossing]] || Mechanical components&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonie]] || [[Foundry]] || Metals&lt;br /&gt;
|-&lt;br /&gt;
| [[Messer]] || [[Foundry]] || Organs&lt;br /&gt;
|-&lt;br /&gt;
| [[Anastasia]] || [[Fort Apogee]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Estelle]] || [[Foundry]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fixer]] || [[Junkyard]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Fred]] || [[Camp Hathor]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Heidi]] || [[Core City]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Pasquale]] || [[South Gate Station]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Phyllis]] || [[Oculus]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimi]] || [[Junkyard]] || Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[Deacon]] || [[Rail Crossing]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Quicksilver]] || [[South Gate Station]],&amp;lt;br&amp;gt;[[Core City]] || Stealth equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[Al Fabet]] || [[Core City]] || Useless junk&lt;br /&gt;
|-&lt;br /&gt;
| [[Mute Fisherman]] || Random event || Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|+ Expedition merchants&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Location !! Merchant trade&lt;br /&gt;
|-&lt;br /&gt;
| [[Dude]] || [[Dude's House - Caves]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ray]] || [[Core City]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Boulder]],&amp;lt;br&amp;gt;[[Squeezer]] || [[The Rig]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Murky]] || [[The Rig]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ladelman]] || [[Black Sea Expedition camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Marcus]] || [[Black Sea Expedition camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Savage]] || [[Black Sea Expedition camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis Sec-chef]] || [[Black Sea Expedition camp]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Calamity]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Donnie]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Katya]] || [[Port Ceto]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eustace]] || [[Mutie Refuge]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie Chef]] || [[Mutie Refuge]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ferryman]] || [[Black Sea]], [[B6]]&amp;lt;br&amp;gt;[[Black Sea]], [[G1]]&amp;lt;br&amp;gt;[[Black Sea]], [[J11]]&amp;lt;br&amp;gt;[[Black Sea]], [[I8]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || General&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Hunting&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveling Merchant]] || Random event || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Merchants| Merchants]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Port_Zenith&amp;diff=35737</id>
		<title>Port Zenith</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Port_Zenith&amp;diff=35737"/>
		<updated>2019-10-01T18:12:56Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Port Zenith&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = varies&lt;br /&gt;
| image   = cc_pz1.png &lt;br /&gt;
| music   = Warehouse.ogg&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| areas   = Warehouses&amp;lt;br&amp;gt;Underground&lt;br /&gt;
| exits   = [[Core City Docks]]&lt;br /&gt;
| npcs    = [[Protectorate Commander]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]], [[Supervisor]], [[Worker (Port Zenith)|Worker]]&lt;br /&gt;
| mapfile = cc_pz1&amp;lt;br&amp;gt;cc_pz2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Port Zenith]] is a port in [[Core City Docks]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Port Zenith is a harbour warehouse area controlled by [[Protectorate]] west from the main docks of Core City. It appears more clean than the main docks and is constantly under heavy guard with no visitors allowed. The player may [[steal shield emitter shipment]] from the warehouses for Gorsky. A [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] can be stolen or looted from [[Bob Smith]] in order to try to infiltrate the port.&lt;br /&gt;
&lt;br /&gt;
With the addition of the Expedition DLC another area of the warehouse became available though a door where a wall used to be on the north-west side of the warehouse.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Bob Smith]] (hung-over, in the [[Hardcore City Bar]])&lt;br /&gt;
* [[Private Lloyd]] (outside in the docks, guarding the main entrance)&lt;br /&gt;
* [[Protectorate Commander]]&lt;br /&gt;
* [[Protectorate Heavy Gunner]]s&lt;br /&gt;
* [[Protectorate Sentinel]]&lt;br /&gt;
* [[Protectorate Shock Trooper]]&lt;br /&gt;
* [[Supervisor]]&lt;br /&gt;
* [[Worker (Port Zenith)|Workers]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Rob Protectorate warehouse]]: Gorsky wants you to steal a shield emitter shipment from the Protectorate.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
cc_pz1.png | Port Zenith&lt;br /&gt;
cc_pz2.png | Under Port Zenith&lt;br /&gt;
cc_pz2_1.png | Ventilation shafts&lt;br /&gt;
cc_dock_1.png | Ventilation shafts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox}}&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Protectorate]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Port_Zenith&amp;diff=35736</id>
		<title>Port Zenith</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Port_Zenith&amp;diff=35736"/>
		<updated>2019-10-01T18:11:26Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Port Zenith&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = varies&lt;br /&gt;
| image   = cc_pz1.png &lt;br /&gt;
| music   = Warehouse.ogg&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| areas   = Warehouses&amp;lt;br&amp;gt;Underground&lt;br /&gt;
| exits   = [[Core City Docks]]&lt;br /&gt;
| npcs    = [[Protectorate Commander]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]], [[Supervisor]], [[Worker (Port Zenith)|Worker]]&lt;br /&gt;
| mapfile = cc_pz1&amp;lt;br&amp;gt;cc_pz2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Port Zenith]] is a port in [[Core City Docks]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Port Zenith is a harbour warehouse area controlled by [[Protectorate]] west from the main docks of Core City. It appears more clean than the main docks and is constantly under heavy guard with no visitors allowed. The player may [[steal shield emitter shipment]] from the warehouses for Gorsky. A [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] can be stolen or looted from [[Bob Smith]] in order to try to infiltrate the port.&lt;br /&gt;
&lt;br /&gt;
With the addition of the Expedition DLC another area of the warehouse became available to the north-west, through the previously closed shutters.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Bob Smith]] (hung-over, in the [[Hardcore City Bar]])&lt;br /&gt;
* [[Private Lloyd]] (outside in the docks, guarding the main entrance)&lt;br /&gt;
* [[Protectorate Commander]]&lt;br /&gt;
* [[Protectorate Heavy Gunner]]s&lt;br /&gt;
* [[Protectorate Sentinel]]&lt;br /&gt;
* [[Protectorate Shock Trooper]]&lt;br /&gt;
* [[Supervisor]]&lt;br /&gt;
* [[Worker (Port Zenith)|Workers]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Rob Protectorate warehouse]]: Gorsky wants you to steal a shield emitter shipment from the Protectorate.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
cc_pz1.png | Port Zenith&lt;br /&gt;
cc_pz2.png | Under Port Zenith&lt;br /&gt;
cc_pz2_1.png | Ventilation shafts&lt;br /&gt;
cc_dock_1.png | Ventilation shafts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox}}&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Protectorate]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Core&amp;diff=35735</id>
		<title>Plasma Core</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Plasma_Core&amp;diff=35735"/>
		<updated>2019-10-01T17:45:04Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Plasma Core.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Plasma Core&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = There are a number of different types of energy cores, but they all serve the same purpose, which is to power up various portable devices.&lt;br /&gt;
| quality     = 1 - 164&lt;br /&gt;
| skillsreq   = :Electronics 80%&lt;br /&gt;
| weight      = 0.50&lt;br /&gt;
| value       = 750 + 30 * quality&lt;br /&gt;
| datafile    = Components\EnergyCores\PlasmaCore.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Plasma Core''' is an electronic part. It is the most common, basic type of energy core used in powered devices.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = &lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = Energy&amp;lt;br&amp;gt;Capacity&lt;br /&gt;
| base1       = 10&lt;br /&gt;
| quality1    = 0.75&lt;br /&gt;
| col_common2 = Energy Capacity with&amp;lt;br&amp;gt;[[Power Management]]&lt;br /&gt;
| base2       = 13.5&lt;br /&gt;
| quality2    = 1.35*0.75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
{{ComponentGroup|UsesEnergyCore}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Power Management]] (+35% energy capacity)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Commonly sold in electronics shops&lt;br /&gt;
* One can be always acquired [[Grover vs Treasa showdown|from Treasa]] when working on collecting Grover's debt.&lt;br /&gt;
* Helping a Faceless group near Foundry [[Faceless' stolen object|find something that was stolen from them]] rewards you with a high-quality energy core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Electronic parts]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Proximal_Neuroscopic_Filter&amp;diff=35734</id>
		<title>Proximal Neuroscopic Filter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Proximal_Neuroscopic_Filter&amp;diff=35734"/>
		<updated>2019-10-01T17:30:33Z</updated>

		<summary type="html">&lt;p&gt;Duskmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Proximal Neuroscopic Filter.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Proximal Neuroscopic Filter&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = When added to a psionic device, this neuroscopic filter helps the wearer instinctively discern behavioral patterns of their enemies, allowing their psionics to peak in critical moments.&lt;br /&gt;
| quality     = 57 - 162&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Electronics 80%&lt;br /&gt;
:Biology 28%&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 500 + 15 * quality&lt;br /&gt;
| datafile    = Components\Armors\ProximalNeuroscopicFilter.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Proximal Neuroscopic Filter''' is a psionic component.&lt;br /&gt;
&lt;br /&gt;
It increases critical chance of psionic skills, but decreases Dodge by 25%.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Scaling&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = % crit chance&lt;br /&gt;
| base1       = 2&lt;br /&gt;
| quality1    = 0.07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Psionic Headband]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Psionic components]]&lt;/div&gt;</summary>
		<author><name>Duskmare</name></author>
	</entry>
</feed>