<?xml version="1.0"?>
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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Guilersk</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Guilersk"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Guilersk"/>
	<updated>2026-04-03T19:22:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=52907</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=52907"/>
		<updated>2023-08-28T21:02:41Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Dragunov&lt;br /&gt;
| tab2 = Refurbished Dragunov&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique [[Sniper Rifle|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sniper rifle with an exceptionally low AP cost and relatively low close quarters and move and shoot penalties. The Dragunov essentially has an in-built [[Rapid Reloader]] with a significantly increased chance of triggering (40%/50% vs 25% chance). Can be refurbished with a [[Sniper Rifle Frame: Spearhead]], a [[High Resolution Digital Scope]], and 600 Charons.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It can be found in [[Rail Crossing]], area [[:File:rc_tunnel1.png|South Tunnels]] (beneath [[:File:rc3.png|Train Depot]]), in a locker in the north room.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Changed stats, added refurbished version&lt;br /&gt;
* [[1.1.2.0]]: Increased AP cost from 25 to 30, increased damage from 50-75 to 50-80, added on shoot proc.&lt;br /&gt;
* [[1.0.3.6]]: Increased value&lt;br /&gt;
* [[1.0.0.0]]: added strength requirement, increased damage from 45-60 to 50-75&lt;br /&gt;
* [[0.1.10.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=AFW&amp;diff=52906</id>
		<title>AFW</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=AFW&amp;diff=52906"/>
		<updated>2023-08-28T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = AFW&lt;br /&gt;
| tab2 = Refurbished AFW&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''AFW''' is a unique [[Sniper Rifle|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A 7.62mm sniper rifle with high damage, tight damage spread and bonuses to critical damage and chance. Can be refurbished with a [[Sniper Rifle Frame: Reaper]] (Quality 120), a [[Bipod]], and 800 Charons.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Found in [[Crystal Cave]], on a dead man in [[The Beast]]'s lair.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats, added refurbished version&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=NF_R90&amp;diff=52905</id>
		<title>NF R90</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=NF_R90&amp;diff=52905"/>
		<updated>2023-08-28T20:59:07Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = NF R90&lt;br /&gt;
| tab2 = Refurbished NF R90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''NF R90''' is a unique [[SMG]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It fires 3 extra burst shots and has an exceptionally large magazine capacity. The refurbished version has increased burst precision and 4 extra shots per burst, which makes it the weapon with the highest rate of fire in Underrail. Can be refurbished with a [[SMG Frame: Impala]] (Quality 125) and 800 charons.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The weapon of [[Major Clifton]] in [[South Railroad Outpost]]. Cannot be pickpocketed. Easy to acquire if the player joins Free Drones and conquers SRO from the Protectorate. Acquiring it as a Protectorate member is only possible by assassinating Clifton.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|5mm}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This is a reference to the [[wikipedia:FN P90|FN P90]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats, added refurbished version&lt;br /&gt;
* [[1.0.3.6]] - Increased value&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:SMGs]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Guilersk&amp;diff=52904</id>
		<title>User talk:Guilersk</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Guilersk&amp;diff=52904"/>
		<updated>2023-08-27T16:46:42Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== JSHQ walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I just wanted to let you know that location walkthrough information for quest locations should be found in the corresponding quest article. You can find the JSHQ walkthrough already in [[Investigate Joint Security Headquarters]] article but feel free to expand it with any missing information or change the writing to be more clear. Also please keep in mind that player is not forced to deposit all their gear on Normal and Easy difficulty.--[[User:PaposikG6|PaposikG6]] ([[User talk:PaposikG6|talk]]) 18:03, 25 August 2023 (EDT)&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Guilersk&amp;diff=52903</id>
		<title>User talk:Guilersk</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User_talk:Guilersk&amp;diff=52903"/>
		<updated>2023-08-27T16:46:11Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* JSHQ walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== JSHQ walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
I just wanted to let you know that location walkthrough information for quest locations should be found in the corresponding quest article. You can find the JSHQ walkthrough already in [[Investigate Joint Security Headquarters]] article but feel free to expand it with any missing information or change the writing to be more clear. Also please keep in mind that player is not forced to deposit all their gear on Normal and Easy difficulty.--[[User:PaposikG6|PaposikG6]] ([[User talk:PaposikG6|talk]]) 18:03, 25 August 2023 (EDT)&lt;br /&gt;
&lt;br /&gt;
I apologize for any unintentional inaccuracies or misplacements. Regarding the gear deposit, I am playing on Normal but was unable to proceed through JSHQ without depositing all my items. I had already visited LHC and implanted the chip as well as Hacked to upgrade its security level. I wonder if a patch change or some specific item causes this to occur? Do you have any information about this?&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ferryman&amp;diff=52902</id>
		<title>Ferryman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ferryman&amp;diff=52902"/>
		<updated>2023-08-27T03:25:04Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Ferry location rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Ferryman&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = xpbl_fm_l.png&lt;br /&gt;
| background = Seacave.png&lt;br /&gt;
| health     = 360&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = ferryman.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Ferryman&lt;br /&gt;
| location   = [[Mutie Refuge]] (B6)&amp;lt;br&amp;gt;[[Port Ceto]] (G1)&amp;lt;br&amp;gt;[[Black Sea]] (I8)&amp;lt;br&amp;gt;[[Black Sea]] (J11)&lt;br /&gt;
| abilities = [[Barrel Stare]]&amp;lt;br&amp;gt;[[Fragmented Chaos]]&amp;lt;br&amp;gt;[[Guard]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Leading Shot]]&amp;lt;br&amp;gt;[[Wrestling]]&amp;lt;br&amp;gt;[[Yell]]&lt;br /&gt;
| loot       = &lt;br /&gt;
| quests     = &lt;br /&gt;
| dialogfile = xpbl\ferryman.udlg&lt;br /&gt;
| shopfile   = xpbl\ferryman.store&lt;br /&gt;
|&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| strength     = 8&lt;br /&gt;
| dexterity    = 6&lt;br /&gt;
| agility      = 5&lt;br /&gt;
| constitution = 8&lt;br /&gt;
| perception   = 9&lt;br /&gt;
| will         = 9&lt;br /&gt;
| intelligence = 12&lt;br /&gt;
|&lt;br /&gt;
| guns         = 110 (156)&lt;br /&gt;
| throwing         = 95 (150)&lt;br /&gt;
| melee         = 80 (127)&lt;br /&gt;
| dodge         = 75 (84)&lt;br /&gt;
| evasion         = 30 (39)&lt;br /&gt;
| intimidation         = 40 (56)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ferryman''' is a character in the [[Black Sea]]. His real name is randomized every playthrough.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including [[Sørmirbæren]].&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Ferry location rotation ===&lt;br /&gt;
He changes position every now and then. You can learn his location by contacting [[Yahota]] via [[NavCom Device|NavCom]] or asking [[Donnie]], the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom.&lt;br /&gt;
&lt;br /&gt;
# [[Mutie Refuge]] (B6)&lt;br /&gt;
# [[Port Ceto]] (G1)&lt;br /&gt;
# Northeastern waters (I8)&lt;br /&gt;
# Sørmirbæren geyser village (J11)&lt;br /&gt;
&lt;br /&gt;
=== Philosophy ===&lt;br /&gt;
The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] option is enough).  &lt;br /&gt;
After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]).&lt;br /&gt;
* [[Philosophy]]&lt;br /&gt;
* [[Philosophy II]]&lt;br /&gt;
* [[Philosophy III]]&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. His special merchandise can be unlocked after discussing philosophy with him or passing Intelligence check(8 effective required).&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* Random [[Blueprints]]&lt;br /&gt;
* [[Siphoner Leather]] (Mutie Refuge)&lt;br /&gt;
* [[Greater Siphoner Leather]] (Mutie Refuge)&lt;br /&gt;
* [[Coagulation Shot]] (Port Ceto)&lt;br /&gt;
* [[Irongut]] (Port Ceto)&lt;br /&gt;
* [[Vehicle Repair Kit]] (Port Ceto)&lt;br /&gt;
* [[Sea Wyrm Scales]] (Northeastern waters)&lt;br /&gt;
* [[Bioluminous Marsh Honey]] (Northeastern waters)&lt;br /&gt;
* [[Bison Leather]] (Sørmirbæren geyser village)&lt;br /&gt;
* [[Bison Milk]] (Sørmirbæren geyser village)&lt;br /&gt;
* [[Lingula]] (Sørmirbæren geyser village)&lt;br /&gt;
| cash = 300 [[Stygian Coins]]&lt;br /&gt;
| buys = &lt;br /&gt;
&lt;br /&gt;
* [[:Category:Plants and fungi|Plants or Fungi]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Blueprints|Blueprints]]&lt;br /&gt;
* [[:Category:Bullets|Bullets or shells]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Double-barreled Shotgun]]&lt;br /&gt;
* [[Anchor Pendant]] oddity&lt;br /&gt;
* [[Glass Float]] oddity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
ferryman boat.png    | The ferryman's boat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Joint_Security_Headquarters&amp;diff=52898</id>
		<title>Joint Security Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Joint_Security_Headquarters&amp;diff=52898"/>
		<updated>2023-08-25T19:28:53Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Joint Security Headquarters&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Due to all the automated combat machinery, you can also surmise that this is some sort of a military base.&lt;br /&gt;
| image   = JSHQ.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Joint Security Headquarters''' is a heavily armed facility located far to the north of [[Black Sea Expedition Camp]], deep inside [[Sørmirbæren]] territory. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at [[Nexus of Technology]] and implanting microchip into your own hand in [[Lemurian Health Center]]. Because of the heavy presence of automatons, [[EMP Grenade]]s are very useful here.&lt;br /&gt;
&lt;br /&gt;
If the player hadn't wiped out the native village nearby, destroyed the [[Black Rock Totem]] or killed [[Sørmirbæren Bäsekar]], they will be ambushed by a group of Sørmirbæren upon leaving the facility.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This section can be tricky, particularly for gear-dependent characters, as the player is required to put all of their equipment (including what they are wearing) in the Item Container at the entrance to proceed. The items are then transferred to the (locked) Decontamination office and the player must find a way to get into the security office to get their items back while avoiding security cameras, [[Seahorse Plasma Turret]]s, [[Strongman|Strongmen]] and [[Handmaiden]]s.&lt;br /&gt;
&lt;br /&gt;
The turrets and cameras can be deactivated from the northernmost office, but this requires going west to the armory and through the spider-infested area to do so. [[Stealth]] is very helpful here, as are Psionics. Make sure to refill psionic reserves before entering! A character with [[Hacking]] can get a Haxxor device and batteries in the west office (although this requires avoiding or fighting a Strongman), but other characters will need to get [[TNT Charge]]s from the unlocked cabinet in the armory to the west to blow a hole in the wall. Laying one TNT far away from the Decontamination office first may draw enemies toward it, allowing the player to destroy the Decontamination office wall with a second TNT and then slip into the office to re-equip.&lt;br /&gt;
&lt;br /&gt;
The security office to the west has two electronic locks that grant access to a large spider-infested storage area. The Strongmen in that area will fight the spiders, allowing a player to loot the armory while they are busy. If the Strongmen can be avoided, a player can run up the stairwell to the west end of that area and use the console to open up all of the storage rooms (and their attendant spiders). If the Strongmen are still alive and active, they will fight the spiders for the player. The northeastern storage area has a broken wall that allows access back to the entrance area where a console can be used to lift the lockdown and disable the cameras and turrets.&lt;br /&gt;
&lt;br /&gt;
=== Outside ===&lt;br /&gt;
* Area is guarded by multiple [[Seahorse Plasma Turret]]s&lt;br /&gt;
* Crate by the water contains [[Capacitive Deionizator]] oddity&lt;br /&gt;
* There is a small cave on the western wall leading to an area with [[Lingula]] plant, 2 [[Glittershroom Spores|Glittershrooms]] and a dead man (9 [[Agility]] required)&lt;br /&gt;
=== Main Hall ===&lt;br /&gt;
* There is inactive [[Naga Protector]] outside of the scanner room&lt;br /&gt;
* Decontamination room can be accessed by breaking the wall or with 90 effective [[Hacking]]&lt;br /&gt;
** There is a desk with [[Rubber Polish Spray]] oddity&lt;br /&gt;
* Western room:&lt;br /&gt;
** There are two [[Fusion Cell]]s and one [[Plasma Cell]]&lt;br /&gt;
** Desk contains [[Haxxor Mk III]]&lt;br /&gt;
** There is a hole in the wall through which player can enter into the armory (6 [[Agility]] required) &lt;br /&gt;
* Office can be accessed through armory or barracks&lt;br /&gt;
** One desk contains [[Expired Caffeinated Chocolate Bar]] oddity&lt;br /&gt;
** Another desk contains [[Naga Protector Diagnostic and Configuration Tool (Black Sea)]]&lt;br /&gt;
** Security console can be used to lift lockdown&lt;br /&gt;
*** With 90 [[Hacking]] you can also disable the surveillance system&lt;br /&gt;
*** With 110 [[Hacking]] you can also disable the plasma turrets&lt;br /&gt;
* Western exit leads to the armory&lt;br /&gt;
* Northern exit leads to the barracks (guarded by [[Seahorse Plasma Turret]]s)&lt;br /&gt;
* Eastern exit leads to the dockyard (guarded by [[Seahorse Plasma Turret]]s)&lt;br /&gt;
* Elevator leads to Joint Security Command level&lt;br /&gt;
=== Armory ===&lt;br /&gt;
* One of the cabinets in the security office contains [[Lemurian Officer Chevrons]] oddity&lt;br /&gt;
* Desk in the armory contains [[Expired Caffeinated Chocolate Bar]] oddity and [[Blueprint: Plasma Mine]]&lt;br /&gt;
* One of the cabinets in the armory contains 3 [[TNT Charge]]s and two [[EMP Grenade Mk II|EMP Grenades Mk II]]&lt;br /&gt;
* Dead body up the stairs contains [[Rubber Polish Spray]] oddity&lt;br /&gt;
* Gates can be opened with 100 [[Hacking]] or by interacting with heavily damaged computer console upstairs&lt;br /&gt;
* NE gate leads to the office in the main hall&lt;br /&gt;
* Behind NW gate is a small colony of spiders&lt;br /&gt;
** [[Small Scrappy Engine]], [[Scrappy Vehicle Battery 150]] and [[Vehicle Repair Kit]] can be found here&lt;br /&gt;
=== Barracks ===&lt;br /&gt;
* Patrolled by [[Naga Protector]]s&lt;br /&gt;
* [[Agility]] 9 check unlocks shortcut to the other side&lt;br /&gt;
* Cabinet behind a breakable wall in the dining hall contains [[Ornate Lemurian Cutlery]] oddity&lt;br /&gt;
* Cabinet in the north section along the western wall contains [[Lemurian Philharmonic Pamphlet]] oddity&lt;br /&gt;
* Cabinet in the north section along the north wall towards the western side contains [[Miss Maiden Toy]] oddity&lt;br /&gt;
* Cabinet in the north section along the north wall towards the eastern side contains [[Expired Caffeinated Chocolate Bar]] oddity&lt;br /&gt;
* Another cabinet in the north section along the north wall towards the eastern side contains [[Rubber Polish Spray]] oddity&lt;br /&gt;
* Dead security captain's corpse in northwest corner has [[Lemurian Blaster]], [[Security Command Office Keycard (Joint Security Headquarters)]] and [[Lemurian Officer Chevrons]] oddity&lt;br /&gt;
* Cabinet near the body contains [[Blueprint: Twitch]] and [[Lemurian Security Marine Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Dockyard ===&lt;br /&gt;
* Desk in a room to the south has [[Capacitive Deionizator]] oddity&lt;br /&gt;
* Computer console can open inner dock gate&lt;br /&gt;
* There is an inactive [[Naga Protector]] which will awaken if player gets too close&lt;br /&gt;
* On the other side of the dockyard are two plasma turrets&lt;br /&gt;
* [[Reef Glider]] jet ski is here&lt;br /&gt;
=== Joint Security Command ===&lt;br /&gt;
* First bottom office:&lt;br /&gt;
** Can be opened with 130 [[Hacking]] or [[Security Command Office Keycard (Joint Security Headquarters)]] from [[Lemurian Health Center]]&lt;br /&gt;
** One cabinet contains [[Regenerative Mixture]]&lt;br /&gt;
** Other cabinet contains [[Laser Pistol]], [[Plasma Cell]] and [[Plasma Grenade Mk II]]&lt;br /&gt;
* Second bottom office:&lt;br /&gt;
** Desk contains [[Psionic Mentor: Precognition]]&lt;br /&gt;
** Computer console contains coordinates to [[Abyssal Station Zero]]&lt;br /&gt;
* First top office:&lt;br /&gt;
** Can be opened with 130 [[Hacking]] or [[Security Command Office Keycard (Joint Security Headquarters)]] from the barracks&lt;br /&gt;
** Desk contains one [[Super Health Hypo]]&lt;br /&gt;
** Cabinet contains [[Laser Pistol]], [[Plasma Cell]] and [[Plasma Grenade Mk II]]&lt;br /&gt;
* Second top office:&lt;br /&gt;
** Can be opened with 130 [[Hacking]] or [[Security Command Office Keycard (Joint Security Headquarters)]] from lighthouse at [[LEMCO]]&lt;br /&gt;
** Desk contains a [[Cigar]]&lt;br /&gt;
** Cabinet contains [[Laser Pistol]], [[Plasma Cell]] and [[Plasma Grenade Mk II]]&lt;br /&gt;
* War room:&lt;br /&gt;
** Body of a dead security commander contains [[Lemurian Blaster]], [[Fold-M 7 (Joint Security Headquarters)]], [[Reef Glider Key]], [[Contingency Plan Z]] oddity&lt;br /&gt;
** Touching the war table or the commander's body will activate [[Strongman|Strongmen]] and [[Handmaiden]]s (this will also happen if player hacks the doors to the offices)&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
Outside:&lt;br /&gt;
* [[Seahorse Plasma Turret]]s&lt;br /&gt;
* [[Plasma Mine]]s&lt;br /&gt;
&lt;br /&gt;
Inside:&lt;br /&gt;
* [[Seahorse Plasma Turret]]s&lt;br /&gt;
* [[Plasma Mine]]s&lt;br /&gt;
* [[Strongman|Strongmen]]&lt;br /&gt;
* [[Handmaiden]]s&lt;br /&gt;
* [[Naga Protector]]s&lt;br /&gt;
* [[Giant Creeper]]s and [[Giant Weaver]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Joint_Security_Headquarters&amp;diff=52897</id>
		<title>Joint Security Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Joint_Security_Headquarters&amp;diff=52897"/>
		<updated>2023-08-25T19:27:39Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Joint Security Headquarters&lt;br /&gt;
| type    = Dungeon&lt;br /&gt;
| control = none&lt;br /&gt;
| maptext = Due to all the automated combat machinery, you can also surmise that this is some sort of a military base.&lt;br /&gt;
| image   = JSHQ.png&lt;br /&gt;
| music   = &lt;br /&gt;
| world   = [[Black Sea]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = [[Black Sea]]&lt;br /&gt;
| npcs    = &lt;br /&gt;
| mapfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Joint Security Headquarters''' is a heavily armed facility located far to the north of [[Black Sea Expedition Camp]], deep inside [[Sørmirbæren]] territory. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at [[Nexus of Technology]] and implanting microchip into your own hand in [[Lemurian Health Center]]. Because of the heavy presence of automatons, [[EMP Grenade]]s are very useful here.&lt;br /&gt;
&lt;br /&gt;
If the player hadn't wiped out the native village nearby, destroyed the [[Black Rock Totem]] or killed [[Sørmirbæren Bäsekar]], they will be ambushed by a group of Sørmirbæren upon leaving the facility.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This section can be tricky, particularly for gear-dependent characters, as the player is required to put all of their equipment (including what they are wearing) in the Item Container at the entrance to proceed. The items are then transferred to the (locked) Decontamination office and the player must find a way to get into the security office to get their items back while avoiding security cameras, [[Seahorse Plasma Turret]]s, [[Strongman|Strongmen]] and [[Handmaiden]]s.&lt;br /&gt;
&lt;br /&gt;
The turrets and cameras can be deactivated from the northernmost office, but this requires going west to the armory and through the spider-infested area to do so. [[Stealth]] is very helpful here, as are Psionics. Make sure to refill psionic reserves before entering! A character with [[Hacking]] can get a Haxxor device and batteries in the west office (although this requires avoiding or fighting a Strongman), but other characters will need to get [[TNT]] from the unlocked cabinet in the armory to the west to blow a hole in the wall. Laying one TNT far away from the Decontamination office first may draw enemies toward it, allowing the player to destroy the Decontamination office wall with a second TNT and then slip into the office to re-equip.&lt;br /&gt;
&lt;br /&gt;
The security office to the west has two electronic locks that grant access to a large spider-infested storage area. The Strongmen in that area will fight the spiders, allowing a player to loot the armory while they are busy. If the Strongmen can be avoided, a player can run up the stairwell to the west end of that area and use the console to open up all of the storage rooms (and their attendant spiders). If the Strongmen are still alive and active, they will fight the spiders for the player. The northeastern storage area has a broken wall that allows access back to the entrance area where a console can be used to lift the lockdown and disable the cameras and turrets.&lt;br /&gt;
&lt;br /&gt;
=== Outside ===&lt;br /&gt;
* Area is guarded by multiple [[Seahorse Plasma Turret]]s&lt;br /&gt;
* Crate by the water contains [[Capacitive Deionizator]] oddity&lt;br /&gt;
* There is a small cave on the western wall leading to an area with [[Lingula]] plant, 2 [[Glittershroom Spores|Glittershrooms]] and a dead man (9 [[Agility]] required)&lt;br /&gt;
=== Main Hall ===&lt;br /&gt;
* There is inactive [[Naga Protector]] outside of the scanner room&lt;br /&gt;
* Decontamination room can be accessed by breaking the wall or with 90 effective [[Hacking]]&lt;br /&gt;
** There is a desk with [[Rubber Polish Spray]] oddity&lt;br /&gt;
* Western room:&lt;br /&gt;
** There are two [[Fusion Cell]]s and one [[Plasma Cell]]&lt;br /&gt;
** Desk contains [[Haxxor Mk III]]&lt;br /&gt;
** There is a hole in the wall through which player can enter into the armory (6 [[Agility]] required) &lt;br /&gt;
* Office can be accessed through armory or barracks&lt;br /&gt;
** One desk contains [[Expired Caffeinated Chocolate Bar]] oddity&lt;br /&gt;
** Another desk contains [[Naga Protector Diagnostic and Configuration Tool (Black Sea)]]&lt;br /&gt;
** Security console can be used to lift lockdown&lt;br /&gt;
*** With 90 [[Hacking]] you can also disable the surveillance system&lt;br /&gt;
*** With 110 [[Hacking]] you can also disable the plasma turrets&lt;br /&gt;
* Western exit leads to the armory&lt;br /&gt;
* Northern exit leads to the barracks (guarded by [[Seahorse Plasma Turret]]s)&lt;br /&gt;
* Eastern exit leads to the dockyard (guarded by [[Seahorse Plasma Turret]]s)&lt;br /&gt;
* Elevator leads to Joint Security Command level&lt;br /&gt;
=== Armory ===&lt;br /&gt;
* One of the cabinets in the security office contains [[Lemurian Officer Chevrons]] oddity&lt;br /&gt;
* Desk in the armory contains [[Expired Caffeinated Chocolate Bar]] oddity and [[Blueprint: Plasma Mine]]&lt;br /&gt;
* One of the cabinets in the armory contains 3 [[TNT Charge]]s and two [[EMP Grenade Mk II|EMP Grenades Mk II]]&lt;br /&gt;
* Dead body up the stairs contains [[Rubber Polish Spray]] oddity&lt;br /&gt;
* Gates can be opened with 100 [[Hacking]] or by interacting with heavily damaged computer console upstairs&lt;br /&gt;
* NE gate leads to the office in the main hall&lt;br /&gt;
* Behind NW gate is a small colony of spiders&lt;br /&gt;
** [[Small Scrappy Engine]], [[Scrappy Vehicle Battery 150]] and [[Vehicle Repair Kit]] can be found here&lt;br /&gt;
=== Barracks ===&lt;br /&gt;
* Patrolled by [[Naga Protector]]s&lt;br /&gt;
* [[Agility]] 9 check unlocks shortcut to the other side&lt;br /&gt;
* Cabinet behind a breakable wall in the dining hall contains [[Ornate Lemurian Cutlery]] oddity&lt;br /&gt;
* Cabinet in the north section along the western wall contains [[Lemurian Philharmonic Pamphlet]] oddity&lt;br /&gt;
* Cabinet in the north section along the north wall towards the western side contains [[Miss Maiden Toy]] oddity&lt;br /&gt;
* Cabinet in the north section along the north wall towards the eastern side contains [[Expired Caffeinated Chocolate Bar]] oddity&lt;br /&gt;
* Another cabinet in the north section along the north wall towards the eastern side contains [[Rubber Polish Spray]] oddity&lt;br /&gt;
* Dead security captain's corpse in northwest corner has [[Lemurian Blaster]], [[Security Command Office Keycard (Joint Security Headquarters)]] and [[Lemurian Officer Chevrons]] oddity&lt;br /&gt;
* Cabinet near the body contains [[Blueprint: Twitch]] and [[Lemurian Security Marine Armor]]&lt;br /&gt;
&lt;br /&gt;
=== Dockyard ===&lt;br /&gt;
* Desk in a room to the south has [[Capacitive Deionizator]] oddity&lt;br /&gt;
* Computer console can open inner dock gate&lt;br /&gt;
* There is an inactive [[Naga Protector]] which will awaken if player gets too close&lt;br /&gt;
* On the other side of the dockyard are two plasma turrets&lt;br /&gt;
* [[Reef Glider]] jet ski is here&lt;br /&gt;
=== Joint Security Command ===&lt;br /&gt;
* First bottom office:&lt;br /&gt;
** Can be opened with 130 [[Hacking]] or [[Security Command Office Keycard (Joint Security Headquarters)]] from [[Lemurian Health Center]]&lt;br /&gt;
** One cabinet contains [[Regenerative Mixture]]&lt;br /&gt;
** Other cabinet contains [[Laser Pistol]], [[Plasma Cell]] and [[Plasma Grenade Mk II]]&lt;br /&gt;
* Second bottom office:&lt;br /&gt;
** Desk contains [[Psionic Mentor: Precognition]]&lt;br /&gt;
** Computer console contains coordinates to [[Abyssal Station Zero]]&lt;br /&gt;
* First top office:&lt;br /&gt;
** Can be opened with 130 [[Hacking]] or [[Security Command Office Keycard (Joint Security Headquarters)]] from the barracks&lt;br /&gt;
** Desk contains one [[Super Health Hypo]]&lt;br /&gt;
** Cabinet contains [[Laser Pistol]], [[Plasma Cell]] and [[Plasma Grenade Mk II]]&lt;br /&gt;
* Second top office:&lt;br /&gt;
** Can be opened with 130 [[Hacking]] or [[Security Command Office Keycard (Joint Security Headquarters)]] from lighthouse at [[LEMCO]]&lt;br /&gt;
** Desk contains a [[Cigar]]&lt;br /&gt;
** Cabinet contains [[Laser Pistol]], [[Plasma Cell]] and [[Plasma Grenade Mk II]]&lt;br /&gt;
* War room:&lt;br /&gt;
** Body of a dead security commander contains [[Lemurian Blaster]], [[Fold-M 7 (Joint Security Headquarters)]], [[Reef Glider Key]], [[Contingency Plan Z]] oddity&lt;br /&gt;
** Touching the war table or the commander's body will activate [[Strongman|Strongmen]] and [[Handmaiden]]s (this will also happen if player hacks the doors to the offices)&lt;br /&gt;
&lt;br /&gt;
== Enemies and other hazards ==&lt;br /&gt;
Outside:&lt;br /&gt;
* [[Seahorse Plasma Turret]]s&lt;br /&gt;
* [[Plasma Mine]]s&lt;br /&gt;
&lt;br /&gt;
Inside:&lt;br /&gt;
* [[Seahorse Plasma Turret]]s&lt;br /&gt;
* [[Plasma Mine]]s&lt;br /&gt;
* [[Strongman|Strongmen]]&lt;br /&gt;
* [[Handmaiden]]s&lt;br /&gt;
* [[Naga Protector]]s&lt;br /&gt;
* [[Giant Creeper]]s and [[Giant Weaver]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox|collapsed}}&lt;br /&gt;
{{Locations/Expedition navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=52896</id>
		<title>Dude's other quest</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=52896"/>
		<updated>2023-08-20T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Dude's cave home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The Dude's other quest&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Drinking with dude.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Dude]]&lt;br /&gt;
| rewards  = 2000 + 2000 classic XP/2 + 2 oddity XP &amp;lt;br&amp;gt; Access to [[Rift]]s and [[The Juice]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Dude's vision]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dude had a vision... of a journey with you. Although he doesn't remember the specific details it involves gathering ingredients through his old homes. Completion grants [[Second Sight]] which allows [[Fast travel]] through rifts, with the aid of [[The Juice]]. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* The Dude had another vision...&lt;br /&gt;
* Help Dude search his old home in Core City.&lt;br /&gt;
* Help Dude search his old home in Upper Underrail.&lt;br /&gt;
* Dude needs 2 mushroom brews, two measures of unsaturated psionic catalyst, two of morphine, and two of gyromitrin to make the juice for you and him. Speak to him when you're ready to continue the journey.&lt;br /&gt;
* Dude needs you to find any kind of mineral oil you can find in this base. It is the only way to return back whence you came. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
After returning the [[Mushroom Brew]] to Dude in the Rail Crossing bar, you can join him in the quest by elevating your consciousness through mushroom brew. &lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Core City ===&lt;br /&gt;
&lt;br /&gt;
This transports you to the [[Dude's House - Core City|Dude's old home in Core City]] and gives you [[Heavy Intoxication]] a flat penalty to all stats that decreases as you journey with Dude. [[Zoner Ma]] can be [[Persuasion|persuaded]], [[Intimidation|intimidated]] (30 effective skill), bribed with 100 Charons or insulted with [[Intelligence]] (8 base before the [[Heavy Intoxication]] debuff) into letting you search her apartment. There's a hidden cracked tile in the south-east corner containing a small key. This opens a safe behind a panel containing an [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Upper Underrail ===&lt;br /&gt;
&lt;br /&gt;
Next stop is [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. The ingredient here, [[Morphine (component)|Morphine]], is trapped in a locker in a locked room inexplicably full of mutants. The Dude left the keycard in the desk. The mutants can be fought directly or the Dude's zap-spider addled console can be used to turn on the cyro chambers and slowly refrost the mutants. &lt;br /&gt;
&lt;br /&gt;
==== Console Puzzle ====&lt;br /&gt;
&lt;br /&gt;
There are three sequences of numbers hidden in the trash can, chemical station and power box: 67 33 82, 79 55 11 and 76 89 25. The console has options each with 3 numbers separated by jumbles of letters. The solution to the puzzle is to sum the 3 numbers in the console options. The correct options in the console will have the same total as the 2 digit number in the clue. For example 67 33 82 requires entering in the option that equals 67 (23+31+13) followed by the option that equals 33 followed by the option that equals 82. &lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Solution|Correct options are 6,4,2 then 8,5,3 then 8,6,6}}&lt;br /&gt;
&lt;br /&gt;
=== Dude's cave home ===&lt;br /&gt;
The [[Dude's House - Caves|Dude's next home is in the Upper Caves]]. The Dude warns you that's there danger inside but cannot remember what specifically. A shanty inside a wet and damp cave with bits of broken down technology. Dude's cave home is full of cats and bits of scrap. When the player approaches Dude's bed, the cats suddenly turn hostile and begin shooting powerful lasers! The murderous cats have a very low HP pool but have very good dodge and evasion, [[Throwing]] weapons such as [[Frag Grenade|Frag Grenades]], [[Incendiary Grenade|Molotov Cocktails]] and [[Traps]] are good option to fight off the fatal felines. You can also go into a storage area before heading to the bed and get some [[Dog Crate]]s off of the shelves in there. You can use the dog crates on the cats to capture them before they become hostile and avoid fighting many or all of them and earning yourself some [[Captured Laser Cat]]s.&lt;br /&gt;
&lt;br /&gt;
By searching the desk in the ramshackle laboratory, you will find [[Gyromitrin]]. Exit the cave after dealing with the cats and inform The Dude that the area is safe. Telling him about the Gyromitrin and he realise it is the final ingredient that he needs. The Dude cannot remember the exact measurements of ingredients to create [[The Juice]] but you can help him remember which will net you 2 [[Oddity XP System|Oddity]] XP. Dude will now create you a bottle of The Juice. Consuming the mysterious psi-alcoholic cocktail will grant you [[Second Sight]] and allow you to attune yourself to the [[Rift]] in Dude's house and begin a rift-walk to locations unknown.&lt;br /&gt;
&lt;br /&gt;
=== Gray Army Base ===&lt;br /&gt;
&lt;br /&gt;
The visions didn't warn Dude that your ultimate destination is the [[Gray Army Base]]. Dude can't make any more juice to return home but mineral oil might inexplicably provide enough lubrication for the residual juice in your body to work again. The [[Gun Lubricating Oil]] is located on a shelf at the back of armory.  The armory is immediately to the north and west of the starting zone, behind a garage door. &lt;br /&gt;
&lt;br /&gt;
Access requires hacking the access console (100 [[Hacking]]) or getting the Magatzin keycard from a desk in the North-West of the second level. The Gray Army Base is swarming with Gray Army Gunners, Snipers, Grenadiers, Heavy Gunners and Officers. You can avoid combat if you wear the appropriate uniform and avoid dialogue (does not work if player character is a woman). If the original soldiers are killed the lights will cut and a Gray Army Spec Ops team and a few Dobermans will spawn. Retrieving the gun lube will reward you with 2000 classic/2 oddity XP.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you happen to have a [[Hydraulic Fluid Canister]] in your inventory, you can give it to Dude right away and skip the whole base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=52895</id>
		<title>Dude's other quest</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=52895"/>
		<updated>2023-08-20T20:16:20Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Dude's cave home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The Dude's other quest&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Drinking with dude.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Dude]]&lt;br /&gt;
| rewards  = 2000 + 2000 classic XP/2 + 2 oddity XP &amp;lt;br&amp;gt; Access to [[Rift]]s and [[The Juice]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Dude's vision]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dude had a vision... of a journey with you. Although he doesn't remember the specific details it involves gathering ingredients through his old homes. Completion grants [[Second Sight]] which allows [[Fast travel]] through rifts, with the aid of [[The Juice]]. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* The Dude had another vision...&lt;br /&gt;
* Help Dude search his old home in Core City.&lt;br /&gt;
* Help Dude search his old home in Upper Underrail.&lt;br /&gt;
* Dude needs 2 mushroom brews, two measures of unsaturated psionic catalyst, two of morphine, and two of gyromitrin to make the juice for you and him. Speak to him when you're ready to continue the journey.&lt;br /&gt;
* Dude needs you to find any kind of mineral oil you can find in this base. It is the only way to return back whence you came. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
After returning the [[Mushroom Brew]] to Dude in the Rail Crossing bar, you can join him in the quest by elevating your consciousness through mushroom brew. &lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Core City ===&lt;br /&gt;
&lt;br /&gt;
This transports you to the [[Dude's House - Core City|Dude's old home in Core City]] and gives you [[Heavy Intoxication]] a flat penalty to all stats that decreases as you journey with Dude. [[Zoner Ma]] can be [[Persuasion|persuaded]], [[Intimidation|intimidated]] (30 effective skill), bribed with 100 Charons or insulted with [[Intelligence]] (8 base before the [[Heavy Intoxication]] debuff) into letting you search her apartment. There's a hidden cracked tile in the south-east corner containing a small key. This opens a safe behind a panel containing an [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Upper Underrail ===&lt;br /&gt;
&lt;br /&gt;
Next stop is [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. The ingredient here, [[Morphine (component)|Morphine]], is trapped in a locker in a locked room inexplicably full of mutants. The Dude left the keycard in the desk. The mutants can be fought directly or the Dude's zap-spider addled console can be used to turn on the cyro chambers and slowly refrost the mutants. &lt;br /&gt;
&lt;br /&gt;
==== Console Puzzle ====&lt;br /&gt;
&lt;br /&gt;
There are three sequences of numbers hidden in the trash can, chemical station and power box: 67 33 82, 79 55 11 and 76 89 25. The console has options each with 3 numbers separated by jumbles of letters. The solution to the puzzle is to sum the 3 numbers in the console options. The correct options in the console will have the same total as the 2 digit number in the clue. For example 67 33 82 requires entering in the option that equals 67 (23+31+13) followed by the option that equals 33 followed by the option that equals 82. &lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Solution|Correct options are 6,4,2 then 8,5,3 then 8,6,6}}&lt;br /&gt;
&lt;br /&gt;
=== Dude's cave home ===&lt;br /&gt;
The [[Dude's House - Caves|Dude's next home is in the Upper Caves]]. The Dude warns you that's there danger inside but cannot remember what specifically. A shanty inside a wet and damp cave with bits of broken down technology. Dude's cave home is full of cats and bits of scrap. When the player approaches Dude's bed, the cats suddenly turn hostile and begin shooting powerful lasers! The murderous cats have a very low HP pool but have very good dodge and evasion, [[Throwing]] weapons such as [[Frag Grenade|Frag Grenades]], [[Incendiary Grenade|Molotov Cocktails]] and [[Traps]] are good option to fight off the fatal felines. You can also go into a storage area before heading to the bed and get some Dog Crates off of the shelves in there. You can use the dog crates on the cats to capture them before they become hostile and avoid fighting many or all of them and earning yourself some [[Captured Laser Cat]]s.&lt;br /&gt;
&lt;br /&gt;
By searching the desk in the ramshackle laboratory, you will find [[Gyromitrin]]. Exit the cave after dealing with the cats and inform The Dude that the area is safe. Telling him about the Gyromitrin and he realise it is the final ingredient that he needs. The Dude cannot remember the exact measurements of ingredients to create [[The Juice]] but you can help him remember which will net you 2 [[Oddity XP System|Oddity]] XP. Dude will now create you a bottle of The Juice. Consuming the mysterious psi-alcoholic cocktail will grant you [[Second Sight]] and allow you to attune yourself to the [[Rift]] in Dude's house and begin a rift-walk to locations unknown.&lt;br /&gt;
&lt;br /&gt;
=== Gray Army Base ===&lt;br /&gt;
&lt;br /&gt;
The visions didn't warn Dude that your ultimate destination is the [[Gray Army Base]]. Dude can't make any more juice to return home but mineral oil might inexplicably provide enough lubrication for the residual juice in your body to work again. The [[Gun Lubricating Oil]] is located on a shelf at the back of armory.  The armory is immediately to the north and west of the starting zone, behind a garage door. &lt;br /&gt;
&lt;br /&gt;
Access requires hacking the access console (100 [[Hacking]]) or getting the Magatzin keycard from a desk in the North-West of the second level. The Gray Army Base is swarming with Gray Army Gunners, Snipers, Grenadiers, Heavy Gunners and Officers. You can avoid combat if you wear the appropriate uniform and avoid dialogue (does not work if player character is a woman). If the original soldiers are killed the lights will cut and a Gray Army Spec Ops team and a few Dobermans will spawn. Retrieving the gun lube will reward you with 2000 classic/2 oddity XP.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you happen to have a [[Hydraulic Fluid Canister]] in your inventory, you can give it to Dude right away and skip the whole base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=52894</id>
		<title>Dude's other quest</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dude%27s_other_quest&amp;diff=52894"/>
		<updated>2023-08-20T20:14:51Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Dude's cave home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The Dude's other quest&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Drinking with dude.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Dude]]&lt;br /&gt;
| rewards  = 2000 + 2000 classic XP/2 + 2 oddity XP &amp;lt;br&amp;gt; Access to [[Rift]]s and [[The Juice]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Dude's vision]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dude had a vision... of a journey with you. Although he doesn't remember the specific details it involves gathering ingredients through his old homes. Completion grants [[Second Sight]] which allows [[Fast travel]] through rifts, with the aid of [[The Juice]]. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* The Dude had another vision...&lt;br /&gt;
* Help Dude search his old home in Core City.&lt;br /&gt;
* Help Dude search his old home in Upper Underrail.&lt;br /&gt;
* Dude needs 2 mushroom brews, two measures of unsaturated psionic catalyst, two of morphine, and two of gyromitrin to make the juice for you and him. Speak to him when you're ready to continue the journey.&lt;br /&gt;
* Dude needs you to find any kind of mineral oil you can find in this base. It is the only way to return back whence you came. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
After returning the [[Mushroom Brew]] to Dude in the Rail Crossing bar, you can join him in the quest by elevating your consciousness through mushroom brew. &lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Core City ===&lt;br /&gt;
&lt;br /&gt;
This transports you to the [[Dude's House - Core City|Dude's old home in Core City]] and gives you [[Heavy Intoxication]] a flat penalty to all stats that decreases as you journey with Dude. [[Zoner Ma]] can be [[Persuasion|persuaded]], [[Intimidation|intimidated]] (30 effective skill), bribed with 100 Charons or insulted with [[Intelligence]] (8 base before the [[Heavy Intoxication]] debuff) into letting you search her apartment. There's a hidden cracked tile in the south-east corner containing a small key. This opens a safe behind a panel containing an [[Unsaturated Psionic Catalyst]].&lt;br /&gt;
&lt;br /&gt;
=== Dude's home in Upper Underrail ===&lt;br /&gt;
&lt;br /&gt;
Next stop is [[Dude's House - Upper Underrail|Dude's old lab in Upper Underrail]]. The ingredient here, [[Morphine (component)|Morphine]], is trapped in a locker in a locked room inexplicably full of mutants. The Dude left the keycard in the desk. The mutants can be fought directly or the Dude's zap-spider addled console can be used to turn on the cyro chambers and slowly refrost the mutants. &lt;br /&gt;
&lt;br /&gt;
==== Console Puzzle ====&lt;br /&gt;
&lt;br /&gt;
There are three sequences of numbers hidden in the trash can, chemical station and power box: 67 33 82, 79 55 11 and 76 89 25. The console has options each with 3 numbers separated by jumbles of letters. The solution to the puzzle is to sum the 3 numbers in the console options. The correct options in the console will have the same total as the 2 digit number in the clue. For example 67 33 82 requires entering in the option that equals 67 (23+31+13) followed by the option that equals 33 followed by the option that equals 82. &lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Solution|Correct options are 6,4,2 then 8,5,3 then 8,6,6}}&lt;br /&gt;
&lt;br /&gt;
=== Dude's cave home ===&lt;br /&gt;
The [[Dude's House - Caves|Dude's next home is in the Upper Caves]]. The Dude warns you that's there danger inside but cannot remember what specifically. A shanty inside a wet and damp cave with bits of broken down technology. Dude's cave home is full of cats and bits of scrap. When the player approaches Dude's bed, the cats suddenly turn hostile and begin shooting powerful lasers! The murderous cats have a very low HP pool but have very good dodge and evasion, [[Throwing]] weapons such as [[Frag Grenade|Frag Grenades]], [[Incendiary Grenade|Molotov Cocktails]] and [[Traps]] are good option to fight off the fatal felines. You can also go into a storage area before heading to the bed and get some Dog Crates off of the shelves in there. You can use the dog crates on the cats to capture them before they become hostile and avoid fighting many or all of them.&lt;br /&gt;
&lt;br /&gt;
By searching the desk in the ramshackle laboratory, you will find [[Gyromitrin]]. Exit the cave after dealing with the cats and inform The Dude that the area is safe. Telling him about the Gyromitrin and he realise it is the final ingredient that he needs. The Dude cannot remember the exact measurements of ingredients to create [[The Juice]] but you can help him remember which will net you 2 [[Oddity XP System|Oddity]] XP. Dude will now create you a bottle of The Juice. Consuming the mysterious psi-alcoholic cocktail will grant you [[Second Sight]] and allow you to attune yourself to the [[Rift]] in Dude's house and begin a rift-walk to locations unknown.&lt;br /&gt;
&lt;br /&gt;
=== Gray Army Base ===&lt;br /&gt;
&lt;br /&gt;
The visions didn't warn Dude that your ultimate destination is the [[Gray Army Base]]. Dude can't make any more juice to return home but mineral oil might inexplicably provide enough lubrication for the residual juice in your body to work again. The [[Gun Lubricating Oil]] is located on a shelf at the back of armory.  The armory is immediately to the north and west of the starting zone, behind a garage door. &lt;br /&gt;
&lt;br /&gt;
Access requires hacking the access console (100 [[Hacking]]) or getting the Magatzin keycard from a desk in the North-West of the second level. The Gray Army Base is swarming with Gray Army Gunners, Snipers, Grenadiers, Heavy Gunners and Officers. You can avoid combat if you wear the appropriate uniform and avoid dialogue (does not work if player character is a woman). If the original soldiers are killed the lights will cut and a Gray Army Spec Ops team and a few Dobermans will spawn. Retrieving the gun lube will reward you with 2000 classic/2 oddity XP.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you happen to have a [[Hydraulic Fluid Canister]] in your inventory, you can give it to Dude right away and skip the whole base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=52893</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=52893"/>
		<updated>2023-08-19T19:25:24Z</updated>

		<summary type="html">&lt;p&gt;Guilersk: /* Player Interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 650&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = Abandoned Core City facility&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], and to reach him the player has to activate all the EMP generators in the facility. It is noteworthy that performing this quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
There are several ways to reach Phreak.&lt;br /&gt;
&lt;br /&gt;
* Get in [[Motion]] 6 times. This may have the undesirable side effect if giving the player the [[Motioner]] feat and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
* Use the ladder entrance in the south-west map of the Middle Level of [[Core City]] (14 effective [[Perception]] to notice). The entrance is specifically in the western rectangular block, the one next to the gangsters, on the map screen that is west of [[Halim]]'s Electronics Store.&lt;br /&gt;
&lt;br /&gt;
* Use the ladder entrance in the Large Drain Pipe section of the Sewer passages (11 effective [[Perception]], but can by bypassed by having Night Vision [[Goggles]] equipped and activated). The ladder is specifically located at the south end on the same side of the water from the entrance, against the wall just before entering the large drain pipe.&lt;br /&gt;
&lt;br /&gt;
If player has already accepted or completed the [[Look for Cornell|Seek the Acid Hunters]] quest for any of the Oligarchs, he will be missing and only his laptop may be found. Player may still be able to finish Phreak's crunch on their own, however most of the rewards for his quests will become unavailable.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there are both a robot (likely varying in difficulty, up to an [[Industrial Robot]]) and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and [[Forged Underrail Express Ticket]]s (for 100 charons). Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]]. His stock refreshes every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and [[Forged Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* Another emergency phone with information about Phreak can be found deep inside an Ironhead lair south-east of [[Foundry]] ([[Simon Peres]]' hideout).&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction, player can discuss various topics with him, including his hacking techniques. With 85 '''base''' [[Hacking]] the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack:&amp;lt;br&amp;gt;&lt;br /&gt;
* With 10 [[Strength]]: Both player and Phreak receive damage without any debuffs&lt;br /&gt;
* With 13 Strength: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 16 Strength: Phreak is instantly killed&lt;br /&gt;
* With 11 [[Dexterity]]: Phreak's attack is nullified&lt;br /&gt;
* With 15 Dexterity: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 10 [[Agility]]: Phreak's attack is nullified&lt;br /&gt;
* With 14 Agility: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 13 [[Constitution]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* With 14 [[Will]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* Failed counter-attack will cause player to suffer damage, become [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout.&lt;br /&gt;
Additionally, if player completes his questline and returns from [[Deep Caverns]] without interacting with the Oligarchs, his fate will be randomized.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Guilersk</name></author>
	</entry>
</feed>