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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ktgentelman</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ktgentelman"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Ktgentelman"/>
	<updated>2026-04-29T07:11:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Forsaken_Island_Behemoth&amp;diff=21265</id>
		<title>Forsaken Island Behemoth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Forsaken_Island_Behemoth&amp;diff=21265"/>
		<updated>2016-08-14T22:08:30Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Forsaken Island Behemoth&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Forsaken Island]]&lt;br /&gt;
| givenby  = [[Principal Investigator Rista]]&lt;br /&gt;
| rewards  = 5000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;650 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Pacify Psycho]]&amp;lt;br&amp;gt;[[Disease-resistant DNA]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rista wants you to get a sample from the mythical Behemoth on [[Forsaken Island]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Principal Investigator Rista wants you to go to Forsaken Island and try to find the so-called Behemoth, a large and potentially dangerous creature that is rumored to inhabit the island. If you are able to find it, try to bring some sample of its tissue or similar. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
You need to ask different boat captains if they're willing to ferry you to Forsaken Island. After some persuasion (no skill required), [[Captain Svana]] agrees to take you there for 400 charons.&lt;br /&gt;
&lt;br /&gt;
Once on the island, make your way to the cave. There you will find [[Adira]] and [[Beatrice]], hermit twins with metathermic psionic powers. Talking to them reveals there is no Behemoth, it's just a myth they kept up so they could remain in their solitude. After they told you their story they won't let you go alive and you have to fight them, unless you can persuade them (55 skill required). Behind a hidden door you can also find a skeleton of a giant lizard-like creature which might've been the origin of the behemoth stories, but the way to it is blocked by stalagmites. Armed with this knowledge, leave the island and return to Rista.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Disease-resistant_DNA&amp;diff=21264</id>
		<title>Disease-resistant DNA</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Disease-resistant_DNA&amp;diff=21264"/>
		<updated>2016-08-14T19:17:41Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Disease-resistant DNA&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Institute of Tchort]]&lt;br /&gt;
| givenby  = [[Principal Investigator Rista]]&lt;br /&gt;
| rewards  = 3000 classic XP / 3 oddity XP&amp;lt;br&amp;gt;200 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Pacify Psycho]]&amp;lt;br&amp;gt;[[Forsaken Island Behemoth]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You need to find someone with a history of surviving illness or disease.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Principal Investigator Rista needs you to go to Institute of Tchort courtyard and find out if any of them had a history of surviving dangerous illnesses or diseases that would be deadly to most. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the Institute courtyard and talk to the weirdos there. You will eventually find a zoner ([[Detritus]]) who survived drop zone plague.&lt;br /&gt;
&lt;br /&gt;
Return to [[Principal Investigator Rista]] for your reward.&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Spoiler|&lt;br /&gt;
* Detritus will became a special [[Tchortling Devourer]] if you complete the quest.}}&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Track_down_Rassophore_Nevil&amp;diff=21260</id>
		<title>Track down Rassophore Nevil</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Track_down_Rassophore_Nevil&amp;diff=21260"/>
		<updated>2016-08-14T11:39:12Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Track down Rassophore Nevil&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Institute of Tchort]]&amp;lt;br&amp;gt;[[Harpocrates Station]]&amp;lt;br&amp;gt;[[Upper Underrail Ventilation System]]&amp;lt;br&amp;gt;[[RAF 013]]&lt;br /&gt;
| givenby  = [[Mediant Samuel]]&lt;br /&gt;
| rewards  = 5000 classic XP / 3 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Find missing combat unit in west wing]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Third and final job for Tchortists' preservation section.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Mediant Samuel wants you to locate a rassophore named Nevil who has disappeared and cannot be found anywhere within the Institute of Tchort. He was last spotted near Eidein's Library. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
If you ask people around the library and nearby areas, you will learn that Nevil did not enter the west wing nor the library, but he could have slipped past the rassophores guarding the entrance to [[Harpocrates Station]]. Make your way to the station and look around. You should notice a shelf that has been moved. Search near it and you'll find a hidden ventilation shaft. (? perception needed){{verify}}&lt;br /&gt;
&lt;br /&gt;
The ventilation shaft leads into [[Upper Underrail Ventilation System]], where you can hear Nevil moving and fighting barely ahead of you. Keep moving through the vents after him until you come to a shaft leading steeply downwards. This will lead to [[RAF 013]] where you will find Nevil standing in front of a Security Console.&lt;br /&gt;
&lt;br /&gt;
Once inside [[RAF 013]] there is no way back up and a large robot assault from the facility's storage rooms is imminent. Talk to Nevil if you can, but prepare to battle a small army of [[Plasma Sentry|Plasma Sentries]], [[Sentry Bot]]s and [[Kamikaze Bot]]s. The blast doors of the facility open one by one, each revealing a group of robots.&lt;br /&gt;
&lt;br /&gt;
If you talk to [[Rassophore Nevil]] before the battle begins, he then steps away from the Security Console. If you have a high enough [[Hacking]] skill (100 needed), you can step up to the Security Console and disable the alarm, which also cancels the robot assault.  Afterwards, [[Rassophore Nevil]] will acknowledge that you stopped the attack.&lt;br /&gt;
&lt;br /&gt;
If [[Rassophore Nevil]] survives the battle (or you canceled it via [[Hacking]]), you can choose to ask him about why he deserted and let him go, or fight him. Either way, once you've dealt with Nevil, search the facility for a computer console that controls the main gate and exit that way. Return to Samuel for your reward.&lt;br /&gt;
&lt;br /&gt;
Be advised that [[Toy Robot]] can only be obtained from robot assault, if you cancel assault from hacking, the oddity can't be obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Deploy_second_T-ray_emitter&amp;diff=21259</id>
		<title>Deploy second T-ray emitter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Deploy_second_T-ray_emitter&amp;diff=21259"/>
		<updated>2016-08-14T11:30:52Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Deploy second T-ray emitter&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = T-ray emitter 2.png&lt;br /&gt;
| location = [[Core City Upper Metro Station]]&lt;br /&gt;
| givenby  = [[Principal Investigator Schteff]]&lt;br /&gt;
| rewards  = 6000 classic XP / 3 oddity XP&amp;lt;br&amp;gt;500 or 700 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Deploy first T-ray emitter]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This time you'll have to deploy a long-range [[T-Ray Emitter]]. No radio comms to help you locate a good spot.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Principal Investigator Schteff wants you to deploy one more T-ray emitter, but this time at Core City Upper Underrail station. Find a secluded place where no one could find it and deploy it there.  &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This time you must deploy a T-ray emitter at [[Core City Upper Metro Station]].&lt;br /&gt;
&lt;br /&gt;
You can find a big pile of junk at the corner of a room in the station underpass. A perfect spot for hiding the emitter.&lt;br /&gt;
&lt;br /&gt;
As soon as you deploy the device, a bunch of punks appears - [[Johnny Filth]], [[Mullock]] and [[Drek]]. You can deal with them with Persuasion (45 skill required) or Intimidate (65 skill required) or old-fashioned violent way. They also let you go if you said you work for science and give them 1000 Stygian Coins, or 500 with enough Mercantile skill (75 skill required). Hide your true reason and they will only ask 500 or 200 with enough Mercantile skill (75 skill required).&lt;br /&gt;
&lt;br /&gt;
Since [[Mullock]] is a crossbow user, player with low initiative may want to pay them first, get a better tactical position, then kill them all to get your money back.&lt;br /&gt;
&lt;br /&gt;
Once the device is securely in place, return to Schteff. &lt;br /&gt;
&lt;br /&gt;
If you say you have been robed, you will get extra 200 charons for that, even you already killed them all and got your money back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Deploy_first_T-ray_emitter&amp;diff=21258</id>
		<title>Deploy first T-ray emitter</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Deploy_first_T-ray_emitter&amp;diff=21258"/>
		<updated>2016-08-14T01:58:13Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Deploy first T-ray emitter&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = T-ray emitter 1.png&lt;br /&gt;
| location = [[Toxic Waste Processing Plant]]&lt;br /&gt;
| givenby  = [[Principal Investigator Schteff]]&lt;br /&gt;
| rewards  = 5000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;450 or 650 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Find Rassophore Pavel]]&lt;br /&gt;
| next     = [[Deploy second T-ray emitter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You'll have to deploy a close-range [[T-Ray Emitter]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Principal Investigator Schteff wants you to deploy a T-ray emitter somewhere on Harpocrates Station just below the Institute building. He also gave you a comm device which you can use to speak to him. Find a location where the emitter signal is the strongest, deploy it then return back to the Institute.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Schteff gives you a [[T-Ray Emitter]] and [[Tchortist Comm Device]] to stay in contact. You're supposed to deploy the emitter in a good spot somewhere under the Institute.&lt;br /&gt;
&lt;br /&gt;
Head to [[Harpocrates Station]], and from there head west to [[Toxic Waste Processing Plant]]. On its south end, you'll find a room with table where you can deploy the emitter.&lt;br /&gt;
&lt;br /&gt;
If you tell Schteff there's full of mutants, you will get extra 200 charons.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Efreitor_Hanna&amp;diff=21257</id>
		<title>Efreitor Hanna</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Efreitor_Hanna&amp;diff=21257"/>
		<updated>2016-08-12T11:32:11Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: remove false info, at least you'll not be ban if you get the permit before become investigator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Efreitor Hanna&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = tchsol_l.png&lt;br /&gt;
| background = Institute.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 280&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = Efreitor Hanna model.png&lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = [[Trader]]&lt;br /&gt;
| location   = [[Institute of Tchort]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = tch_hanna.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Efreitor Hanna''' is a character in the [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Hanna is in charge of the Institute's preservation section armory.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
You can buy guns and armor from Hanna, as soon as you get permit from [[Mediant Samuel]].&lt;br /&gt;
&lt;br /&gt;
*Random [[Blueprints]]&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*400 Stygian coins&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Footwear|Boots]]&lt;br /&gt;
*[[:Category:Firearms|Firearms]]&lt;br /&gt;
*[[:Category:Grenades|Grenades]]&lt;br /&gt;
*[[:Category:Helmets|Helmets]]&lt;br /&gt;
*[[:Category:Metal armors|Metal armors]]&lt;br /&gt;
*[[:Category:Raw explosives|Raw explosives]]&lt;br /&gt;
*[[:Category:Riot gear|Riot armor sets]]&lt;br /&gt;
*[[:Category:Tactical vests|Tactical vests]]&lt;br /&gt;
*[[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Bullets| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Firearms| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Footwear| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Grenades| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Helmets| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Metal armors| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Raw explosives| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Riot gear| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Tactical vests| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Principal_Investigator_Rista&amp;diff=21255</id>
		<title>Principal Investigator Rista</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Principal_Investigator_Rista&amp;diff=21255"/>
		<updated>2016-08-07T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Player interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Rista&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = doc1_l.png&lt;br /&gt;
| background = Institute.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 280&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = Principal Investigator Rista.png&lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = Principal Investigator of Genetics&lt;br /&gt;
| location   = [[Institute of Tchort]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rista''' is the principal investigator of genetics laboratory at the [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
You can buy biological components from [[Investigator Vuk]] if you can get permission from Rista first. You'll need to deal with Psycho first.&lt;br /&gt;
&lt;br /&gt;
[[Head of the Beast]] can be donate or sell to him. 300 charons without Mercantile check. 500 charons with 55 Mercantile, 800 with 105, 1500 with 145.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Pacify Psycho]]&lt;br /&gt;
* [[Disease-resistant DNA]]&lt;br /&gt;
* [[Forsaken Island Behemoth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=21247</id>
		<title>Old man Nosek</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=21247"/>
		<updated>2016-07-31T02:48:40Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Locate Wit Nosek&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Panacea Lab]]&amp;lt;br&amp;gt;[[Coretech Research Facility]]&amp;lt;br&amp;gt;[[Talloski Manor]]&lt;br /&gt;
| givenby  = [[Azif]]&lt;br /&gt;
| rewards  = 5000 classic XP / 5 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]&amp;lt;br&amp;gt;[[Huxkey]]&amp;lt;br&amp;gt;300 or 500 [[Stygian Coin]](optional, depend on Mercantile)&amp;lt;br&amp;gt;100 or 200 or 300 or 400 [[Stygian Coin]](optional, depend on Mercantile)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Meet Azif]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Azif has a mission for you.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Locate former Biocorp researcher Wit Nosek, dead or alive, and find out what it was he discovered while working on 'The Ark' project. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
&lt;br /&gt;
Examining the Oculus database reveals he was part of a project that took place in [[Panacea Lab]], in Upper Underrail. Head there to get started. The lab is in northwest Upper Underrail, outside any of the colored primary metro lines. Dig through the Lab's computers for some clues on Wit Nosek. Most computers and terminals are unresponsive, but there is a functional computer at the north side of the lab. There you will find out that Biocorp's facilities in Core City may hold more information, along with some useful document codes and Nosek's alias Thallo.&lt;br /&gt;
&lt;br /&gt;
In Core City, make your way to the Coretech [[Research Facility]] that used to belong to Biocorp. If you haven't already done so, you will have to complete the main storyline up to the point where you get the keycard to enter the facility. On one of the research facility's computer consoles, you can learn Nosek's assistant's name using the codes you found in Panacea Lab. It will prove useful.&lt;br /&gt;
&lt;br /&gt;
Optionally, you can ask [[Jon the Beautiful]] for information on Wit Nosek, but he knows nothing. If you have learned Nosek's nickname Thallo, Jon will note that Talloski sounds similar, but it will only trigger [[Gene]]'s conversation about Talloski family.&lt;br /&gt;
&lt;br /&gt;
There are several way to enter [[Talloski Manor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Front door assault：&lt;br /&gt;
*Throw any grenade far enough to lure front gate guard away, if the guard go far enough, you don't need any stealth skill to enter from front gate and will not trigger any hostile outside manor.&lt;br /&gt;
**Kill anybody inside the manor except target, leave no witness.&lt;br /&gt;
If your character do not have minimal 5 Strength(boost to 8 to open shaft) or enough Hacking or Lockpicking or Pickpocketing. This is the only way to complete quest before Deep Caverns([[Supersoldier Drug]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement entry：&lt;br /&gt;
*Sneak past or use grenade to lure the back entrance guard away then go to the back door(75 Hacking require).&lt;br /&gt;
**Basement have a worker walking around, there is no need for any stealth skill if you move by shaft and careful enough, expect two fixed position guard at entrance hall.&lt;br /&gt;
Basement entry could fit to those player lack on stealth, but good at hacking and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balcony entry：&lt;br /&gt;
*Sneak past or use grenade to lure the back entrance guard away then go to the back door, climb up those cargo, you need 8 Agility to do so.([[Cave Hopper Leather]] boot or armor, [[Junkyard Surprise]])&lt;br /&gt;
You will not need to avoid first floor or basement guard for this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invite by Talloski family members：&lt;br /&gt;
*[[Sophie]] at [[Hardcore City Bar]] can be pleased with [[Captured Borer]],either sell or give it to her, then she will invite you to [[Talloski Manor]], normal price is 300 Charons, but can become 500 with 40 Mercantile.&lt;br /&gt;
*[[Maxim]] outside Arena office will invite you to [[Talloski Manor]] if you become a gladiator. You have to complete this quest to be a gladiator anyway.&lt;br /&gt;
&lt;br /&gt;
Although both of them will give you first floor access and Sophie could give you extra cash, character lack on stealth may want to avoid Sophie because she will keep her view including one shaft that can lead you to first floor Armory. You can follow Maxim's invite, get the loot from Armory, then sell [[Captured Borer]] to Sophie.&lt;br /&gt;
&lt;br /&gt;
**After you enter [[Talloski Manor]], ask one of them about their grandfather.&lt;br /&gt;
**Return to [[Oculus]]. Ask [[Twitch]] to help you with monitor Talloski Manor.&lt;br /&gt;
**Release [[Cybernetic Spawn]] to Talloski Manor ,return to Twitch and learned about the broken monitor.&lt;br /&gt;
***Return Manor and tell [[Vlatko]] you can repair monitor, from now on, you can access to second floor openly.&lt;br /&gt;
***The door to attic need 100 hacking. Open the shaft just beside ladder(force open need 8 Strength) then get the [[Attic Key Card (Core City Manor)]], or pickpocket [[Vlatko's Keycard (Core City)]] from Vlatko and open .&lt;br /&gt;
***You can fix that monitor with 65 Electronics, [[Vlatko]] will pay you 200 Charons with 10? Mercantile, 300 Charons with 40 Mercantile, 400 Charons with 60 Mercantile.&lt;br /&gt;
&lt;br /&gt;
This is the optimal way of entry without killing anyone and maxim your loot, since Vlatko will not came out from his room if the monitor is not broken.&lt;br /&gt;
&lt;br /&gt;
Basement will always be a restricted area.&lt;br /&gt;
&lt;br /&gt;
Wit Nosek himself can be found in the attic of [[Talloski Manor]] in Core City. However, he is old and somewhat deranged. No information can be extracted from him just like that, unless you know about his assistant and claim you are Al.&lt;br /&gt;
&lt;br /&gt;
Once you find out what you could, return to Azif.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=21246</id>
		<title>Old man Nosek</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=21246"/>
		<updated>2016-07-31T02:45:59Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Locate Wit Nosek&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Panacea Lab]]&amp;lt;br&amp;gt;[[Coretech Research Facility]]&amp;lt;br&amp;gt;[[Talloski Manor]]&lt;br /&gt;
| givenby  = [[Azif]]&lt;br /&gt;
| rewards  = 5000 classic XP / 5 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]&amp;lt;br&amp;gt;[[Huxkey]]&amp;lt;br&amp;gt;300 or 500 [[Stygian Coin]](optional, depend on Mercantile)&amp;lt;br&amp;gt;100 or 200 or 300 or 400 [[Stygian Coin]](optional, depend on Mercantile)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Meet Azif]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Azif has a mission for you.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Locate former Biocorp researcher Wit Nosek, dead or alive, and find out what it was he discovered while working on 'The Ark' project. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
&lt;br /&gt;
Examining the Oculus database reveals he was part of a project that took place in [[Panacea Lab]], in Upper Underrail. Head there to get started. The lab is in northwest Upper Underrail, outside any of the colored primary metro lines. Dig through the Lab's computers for some clues on Wit Nosek. Most computers and terminals are unresponsive, but there is a functional computer at the north side of the lab. There you will find out that Biocorp's facilities in Core City may hold more information, along with some useful document codes and Nosek's alias Thallo.&lt;br /&gt;
&lt;br /&gt;
In Core City, make your way to the Coretech [[Research Facility]] that used to belong to Biocorp. If you haven't already done so, you will have to complete the main storyline up to the point where you get the keycard to enter the facility. On one of the research facility's computer consoles, you can learn Nosek's assistant's name using the codes you found in Panacea Lab. It will prove useful.&lt;br /&gt;
&lt;br /&gt;
Optionally, you can ask [[Jon the Beautiful]] for information on Wit Nosek, but he knows nothing. If you have learned Nosek's nickname Thallo, Jon will note that Talloski sounds similar, but it will only trigger [[Gene]]'s conversation about Talloski family.&lt;br /&gt;
&lt;br /&gt;
There are several way to enter [[Talloski Manor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Front door assault：&lt;br /&gt;
*Throw any grenade far enough to lure front gate guard away, if the guard go far enough, you don't need any stealth skill to enter from front gate and will not trigger any hostile outside manor.&lt;br /&gt;
**Kill anybody inside the manor except target, leave no witness.&lt;br /&gt;
If your character do not have minimal 5 Strength(boost to 8 to open shaft) or enough Hacking or Lockpicking or Pickpocketing. This is the only way to complete quest before Deep Caverns([[Supersoldier Drug]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement entry：&lt;br /&gt;
*Sneak past or use grenade to lure the back entrance guard away then go to the back door(75 Hacking require).&lt;br /&gt;
**Basement have a worker walking around, there is no need for any stealth skill if you move by shaft and careful enough, expect two fixed position guard at entrance hall.&lt;br /&gt;
Basement entry could fit to those player lack on stealth, but good at hacking and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balcony entry：&lt;br /&gt;
*Sneak past or use grenade to lure the back entrance guard away then go to the back door, climb up those cargo, you need 8 Agility to do so.([[Cave Hopper Leather]] boot or armor, [[Junkyard Surprise]])&lt;br /&gt;
You will not need to avoid first floor or basement guard for this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invite by Talloski family members：&lt;br /&gt;
*[[Sophie]] at [[Hardcore City Bar]] can be pleased with [[Captured Borer]],either sell or give it to her, then she will invite you to [[Talloski Manor]], normal price is 300 Charons, but can become 500 with 40 Mercantile.&lt;br /&gt;
*[[Maxim]] outside Arena office will invite you to [[Talloski Manor]] if you become a gladiator. You have to complete this quest to be a gladiator anyway.&lt;br /&gt;
&lt;br /&gt;
Although both of them will give you first floor access and Sophie could give you extra cash, character lack on stealth may want to avoid Sophie because she will keep her view including one shaft that can lead you to first floor Armory. You can follow Maxim's invite, get the loot from Armory, then sell [[Captured Borer]] to Sophie.&lt;br /&gt;
&lt;br /&gt;
**After you enter [[Talloski Manor]], ask one of them about their grandfather.&lt;br /&gt;
**Return to [[Oculus]]. Ask [[Twitch]] to help you with monitor Talloski Manor.&lt;br /&gt;
**Release [[Cybernetic Spawn]] to Talloski Manor ,return to Twitch and learned about the broken monitor.&lt;br /&gt;
***Return Manor and tell [[Vlatko]] you can repair monitor, from now on, you can access to second floor openly.&lt;br /&gt;
***The door to attic need 100 hacking. Open the shaft just beside ladder(force open need 8 Strength) then get the [[Attic Key Card (Manor)]], or pickpocket [[Vlatko's Keycard]] from Vlatko and open .&lt;br /&gt;
***You can fix that monitor with 65 Electronics, [[Vlatko]] will pay you 200 Charons with 10? Mercantile, 300 Charons with 40 Mercantile, 400 Charons with 60 Mercantile.&lt;br /&gt;
&lt;br /&gt;
This is the optimal way of entry without killing anyone and maxim your loot, since Vlatko will not came out from his room if the monitor is not broken.&lt;br /&gt;
&lt;br /&gt;
Basement will always be a restricted area.&lt;br /&gt;
&lt;br /&gt;
Wit Nosek himself can be found in the attic of [[Talloski Manor]] in Core City. However, he is old and somewhat deranged. No information can be extracted from him just like that, unless you know about his assistant and claim you are Al.&lt;br /&gt;
&lt;br /&gt;
Once you find out what you could, return to Azif.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=21245</id>
		<title>Old man Nosek</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_man_Nosek&amp;diff=21245"/>
		<updated>2016-07-31T02:42:24Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Locate Wit Nosek&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Panacea Lab]]&amp;lt;br&amp;gt;[[Coretech Research Facility]]&amp;lt;br&amp;gt;[[Talloski Manor]]&lt;br /&gt;
| givenby  = [[Azif]]&lt;br /&gt;
| rewards  = 5000 classic XP / 5 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]&amp;lt;br&amp;gt;[[Huxkey]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Meet Azif]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Azif has a mission for you.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Locate former Biocorp researcher Wit Nosek, dead or alive, and find out what it was he discovered while working on 'The Ark' project. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
&lt;br /&gt;
Examining the Oculus database reveals he was part of a project that took place in [[Panacea Lab]], in Upper Underrail. Head there to get started. The lab is in northwest Upper Underrail, outside any of the colored primary metro lines. Dig through the Lab's computers for some clues on Wit Nosek. Most computers and terminals are unresponsive, but there is a functional computer at the north side of the lab. There you will find out that Biocorp's facilities in Core City may hold more information, along with some useful document codes and Nosek's alias Thallo.&lt;br /&gt;
&lt;br /&gt;
In Core City, make your way to the Coretech [[Research Facility]] that used to belong to Biocorp. If you haven't already done so, you will have to complete the main storyline up to the point where you get the keycard to enter the facility. On one of the research facility's computer consoles, you can learn Nosek's assistant's name using the codes you found in Panacea Lab. It will prove useful.&lt;br /&gt;
&lt;br /&gt;
Optionally, you can ask [[Jon the Beautiful]] for information on Wit Nosek, but he knows nothing. If you have learned Nosek's nickname Thallo, Jon will note that Talloski sounds similar, but it will only trigger [[Gene]]'s conversation about Talloski family.&lt;br /&gt;
&lt;br /&gt;
There are several way to enter [[Talloski Manor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Front door assault：&lt;br /&gt;
*Throw any grenade far enough to lure front gate guard away, if the guard go far enough, you don't need any stealth skill to enter from front gate and will not trigger any hostile outside manor.&lt;br /&gt;
**Kill anybody inside the manor except target, leave no witness.&lt;br /&gt;
If your character do not have minimal 5 Strength(boost to 8 to open shaft) or enough Hacking or Lockpicking or Pickpocketing. This is the only way to complete quest before Deep Caverns([[Supersoldier Drug]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basement entry：&lt;br /&gt;
*Sneak past or use grenade to lure the back entrance guard away then go to the back door(75 Hacking require).&lt;br /&gt;
**Basement have a worker walking around, there is no need for any stealth skill if you move by shaft and careful enough, expect two fixed position guard at entrance hall.&lt;br /&gt;
Basement entry could fit to those player lack on stealth, but good at hacking and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Balcony entry：&lt;br /&gt;
*Sneak past or use grenade to lure the back entrance guard away then go to the back door, climb up those cargo, you need 8 Agility to do so.([[Cave Hopper Leather]] boot or armor, [[Junkyard Surprise]])&lt;br /&gt;
You will not need to avoid first floor or basement guard for this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invite by Talloski family members：&lt;br /&gt;
*[[Sophie]] at [[Hardcore City Bar]] can be pleased with [[Captured Borer]],either sell or give it to her, then she will invite you to [[Talloski Manor]], normal price is 300 Charons, but can become 500 with 40 Mercantile.&lt;br /&gt;
*[[Maxim]] outside Arena office will invite you to [[Talloski Manor]] if you become a gladiator. You have to complete this quest to be a gladiator anyway.&lt;br /&gt;
&lt;br /&gt;
Although both of them will give you first floor access and Sophie could give you extra cash, character lack on stealth may want to avoid Sophie because she will keep her view including one shaft that can lead you to first floor Armory. You can follow Maxim's invite, get the loot from Armory, then sell [[Captured Borer]] to Sophie.&lt;br /&gt;
&lt;br /&gt;
**After you enter [[Talloski Manor]], ask one of them about their grandfather.&lt;br /&gt;
**Return to [[Oculus]]. Ask [[Twitch]] to help you with monitor Talloski Manor.&lt;br /&gt;
**Release [[Cybernetic Spawn]] to Talloski Manor ,return to Twitch and learned about the broken monitor.&lt;br /&gt;
***Return Manor and tell [[Vlatko]] you can repair monitor, from now on, you can access to second floor openly.&lt;br /&gt;
***The door to attic need 100 hacking. Open the shaft just beside ladder(force open need 8 Strength) then get the [[Attic Key Card (Manor)]], or pickpocket [[Vlatko's Keycard]] from Vlatko and open .&lt;br /&gt;
***You can fix that monitor with 65 Electronics, [[Vlatko]] will pay you 200 Charons with 10? Mercantile, 300 Charons with 40 Mercantile, 400 Charons with 60 Mercantile.&lt;br /&gt;
&lt;br /&gt;
This is the optimal way of entry without killing anyone and maxim your loot, since Vlatko will not came out from his room if the monitor is not broken.&lt;br /&gt;
&lt;br /&gt;
Basement will always be a restricted area.&lt;br /&gt;
&lt;br /&gt;
Wit Nosek himself can be found in the attic of [[Talloski Manor]] in Core City. However, he is old and somewhat deranged. No information can be extracted from him just like that, unless you know about his assistant and claim you are Al.&lt;br /&gt;
&lt;br /&gt;
Once you find out what you could, return to Azif.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Your_House&amp;diff=21244</id>
		<title>Your House</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Your_House&amp;diff=21244"/>
		<updated>2016-07-30T18:55:48Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Workbenches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Your House&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = Your House.png&lt;br /&gt;
| world   = [[Core City]]&lt;br /&gt;
| areas   = Second floor&amp;lt;br&amp;gt;Ground floor&amp;lt;br&amp;gt;Basement&lt;br /&gt;
| exits   = [[Core City]] residential area&lt;br /&gt;
| npcs    = none&lt;br /&gt;
| mapfile = cc_ph&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Your House''' is a location on [[Core City]]'s upper level.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The player house is a three-story building in Core City's wealthy residential area.&lt;br /&gt;
&lt;br /&gt;
It is available as a reward from completing the last mission of any of the three Core City oligarch questlines ([[Research facility (Coretech)|Coretech]], [[Research facility (JKK)|JKK]], [[Research facility (Praetorian Security)|Praetorian Security]]).&lt;br /&gt;
&lt;br /&gt;
== Furnishings ==&lt;br /&gt;
These can be bought from [[Jyles]] in Core City residential area. Furniture is mostly decorative, with the basement crafting [[#Workbenches|workbenches]] being the major exception.&lt;br /&gt;
&lt;br /&gt;
{| &amp;lt;!-- begin furniture table --&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &amp;lt;!-- furniture table column 1 --&amp;gt;&lt;br /&gt;
=== Ground floor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Room !!colspan=&amp;quot;2&amp;quot;|  Product/service !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;2&amp;quot;| Ground floor renovation || Free&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;| '''Living room'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Rugs&lt;br /&gt;
|-&lt;br /&gt;
| Brown || 100 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 230 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Premium Green || 420 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Furniture&lt;br /&gt;
|-&lt;br /&gt;
| Laisum || 600 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Green Galaxy || 850 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Prestige || 1200 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Wardrobes&lt;br /&gt;
|-&lt;br /&gt;
| Classic || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Black Modern || 400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| High resolution monitor || 1000 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Storage lockers || 400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Painting || 150 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Mount [[Head of the Beast]] || 300 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| '''Kitchen'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Dining table and chairs || 350 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Bar shelf || 350 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Freezer || 550 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Kitchen || 1100 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Refrigerator || 400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Bar stools || 150 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| '''Security room'''&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Storage locker || 100 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Desk || 250 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Broom closet'''&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Shelving, mop &amp;amp; bucket || 200 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| '''Hallway'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Drapes&lt;br /&gt;
|-&lt;br /&gt;
| Green || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Beige || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Shelves&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 150 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Electro-shelf || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Storage Lockers || 200 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Painting || 150 {{charon}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Security room requires surveillance system.&lt;br /&gt;
&lt;br /&gt;
=== Graffiti ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Service !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Remove graffiti || 200 {{charon}}&lt;br /&gt;
|}&lt;br /&gt;
| &amp;lt;!-- furniture table column 2 --&amp;gt;&lt;br /&gt;
=== Second floor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Room !!colspan=&amp;quot;2&amp;quot;| Product/service !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;2&amp;quot;| Upper floor renovation || 2500 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;| '''Bedroom'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Beds&lt;br /&gt;
|-&lt;br /&gt;
| Tucker || 500 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Somnio || 800 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Wardrobes&lt;br /&gt;
|-&lt;br /&gt;
| Classic || 600 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Black Modern || 800 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Rugs&lt;br /&gt;
|-&lt;br /&gt;
| Brown || 100 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 230 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Premium Green || 420 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Drapes&lt;br /&gt;
|-&lt;br /&gt;
| Green || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Beige || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Nightstand || 150 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| '''Study'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Desks&lt;br /&gt;
|-&lt;br /&gt;
| Corial || 250 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Debonair || 350 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Executive || 700 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| File cabinet || 200 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Printer || 330 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| '''Gym'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Rugs&lt;br /&gt;
|-&lt;br /&gt;
| Brown || 100 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 230 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Premium Green || 420 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Punching bag || 170 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Weight bench set || 230 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Weights || 140 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| '''Armory'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Weapon cabinets || 450 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Table || 100 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Balcony'''&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Pair of benches || 160 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| '''Hallway'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Drapes&lt;br /&gt;
|-&lt;br /&gt;
| Green || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Beige || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Shelves&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 150 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Electro-shelf || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Storage lockers || 200 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| Repair toilet || 600 {{charon}}&lt;br /&gt;
|}&lt;br /&gt;
| &amp;lt;!-- furniture table column 3 --&amp;gt;&lt;br /&gt;
=== Basement ===&lt;br /&gt;
These upgrades require special workbenches. See section [[#Workbenches|Workbenches]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Room !! Product/service !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| || Basement renovation || 2000 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| '''Electronic and mechanical workshop'''&lt;br /&gt;
|-&lt;br /&gt;
| Electronic workbench delivery || 50 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics workbench delivery || 50 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Electro-shelf || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pair of standrd shelves || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Tool cabinet || 200 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| '''Biology and chemisty laboratory'''&lt;br /&gt;
|-&lt;br /&gt;
| Chemistry workbench delivery || 50 {{charon}}&lt;br /&gt;
|- &lt;br /&gt;
| Four storage lockers || 400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Standard shelf || 150 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Simple surgical table || 300 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Medical bed and cabinet || 600 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| '''Leather working room'''&lt;br /&gt;
|-&lt;br /&gt;
| Tailoring workbench delivery || 50 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pair of standard shelves || 300 {{charon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Home security ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Product/service !! Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| '''Top notch surveillance system''' || 2200 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| '''Turrets'''&lt;br /&gt;
|-&lt;br /&gt;
| Entrance 2 gun turrets || 1400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Entrance 2 plasma turrets || 3000 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Balcony gun turret || 700 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Balcony plasma turret || 1500 {{charon}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| '''Home defense bot'''&lt;br /&gt;
|-&lt;br /&gt;
| Ground floor wheeled bot || 1200 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Ground floor plasma sentry || 2100 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Second floor wheeled bot || 1200 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Second floor plasma sentry || 2100 {{charon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electrical power and lighting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Product/service !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Fix the main power || 800 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Fix ground floor lights || 400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Fix second floor lights || 400 {{charon}}&lt;br /&gt;
|-&lt;br /&gt;
| Fix basement lights || 400 {{charon}}&lt;br /&gt;
|}&lt;br /&gt;
|} &amp;lt;!-- end furniture table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Workbenches ==&lt;br /&gt;
The basement upgrades to your house require workbenches that are sold by various merchants all around Underrail. They all give +15% bonus to their respective technology skills when installed in your house. You can get discounts on them with appropriate skills, mainly [[Mercantile]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Workbench !! Cost (with discount) !! Sold by !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemistry]] and [[Biology]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; || 1500  {{charon}} (1000{{charon}}) || [[Fixer]] || [[Junkyard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronics]] || 1200 {{charon}} (800 {{charon}}) || [[West]] || [[Foundry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]] || 1000 {{charon}} (700 {{charon}}) || [[Fredd]] || [[Camp Hathor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanics]] || 1300 {{charon}} (800 {{charon}}) || [[Travis]] || [[Rail Crossing]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Biology buff was added to Fixer's chemical workbench in [[1.0.0.3]]. Prior to it, it was provided by medical equipment the player could purchase directly from Jyles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics workbench need 8 Intelligence and talk to [[Mykola]] before to make the price to (800 {{charon}}), Persuasion is unsure but 38 is enough.&lt;br /&gt;
&lt;br /&gt;
Chemistry and Biology workbench need 80 Mercantile to cut the price to (1000 {{charon}}), or [[Become the Invictus]] and learned [[Fixer]] have been worked in Arena before.&lt;br /&gt;
&lt;br /&gt;
Electronics can cut the price to (800 {{charon}}) with 50 Mercantile.&lt;br /&gt;
&lt;br /&gt;
Tailoring workbench can cut the price to (700 {{charon}}) with 95 Mercantile.&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
cc-res.png  | Outside&lt;br /&gt;
cc_ph.png   | Ground floor (empty)&lt;br /&gt;
cc_ph_1.png | Second floor (empty)&lt;br /&gt;
cc_ph_2.png | Basement (empty)&lt;br /&gt;
cc_ph_3.png | Ground floor (fully furnished)&lt;br /&gt;
cc_ph_4.png | Second floor (fully furnished)&lt;br /&gt;
cc_ph_5.png | Basement (fully furnished)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox}}&lt;br /&gt;
{{locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Lurker_escape&amp;diff=21238</id>
		<title>Lurker escape</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Lurker_escape&amp;diff=21238"/>
		<updated>2016-07-28T21:40:32Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Lurker escape&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Free Drones Base]]&amp;lt;br&amp;gt;[[Lurker Base]]&lt;br /&gt;
| givenby  = [[Bate]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;random [[Shield Emitter]] from [[Becket]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A sidequest for Free Drones, you can do it immediately after getting into the base or at any point later on. You are to check out [[Lurker Base]] and try to find captive Free Drones held somewhere within.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Check out the Lurker encampment east of the Free Drones base. Search for the captives and rescue them if they're alive. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The [[Lurker Base]] is in the same under-passages as the free drones base. Find it, find the prison underneath it and set the captives free. Characters without any lockpicking skill can free the captives with [[Butcher's Key (Lurker Base)|Butcher's Key]] carried by the [[Lurker Butcher]] within the cold storage room of the lurker base.&lt;br /&gt;
&lt;br /&gt;
Once the captives have left the prison, return to Free Drones under-passage base for your reward.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Faceless%27_stolen_object&amp;diff=21231</id>
		<title>Faceless' stolen object</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Faceless%27_stolen_object&amp;diff=21231"/>
		<updated>2016-07-27T08:44:07Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */  remove false info from myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Faceless&amp;amp;#39; stolen object&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Faceless group.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Faceless Centaur]]&lt;br /&gt;
| rewards  = 500 classic XP / 1 oddity XP&amp;lt;br&amp;gt;[[Plasma Core]]&lt;br /&gt;
| related  = [[Investigate Faceless group]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A group of Faceless near Foundry is looking for a strange object.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Faceless in the caves west of Foundry want you to help them locate a mysterious object that was stolen from them. You should inquire with the Foundry merchants.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talking to them reveals they're looking for a special item that was stolen from them. The merchants of Foundry might have it or know something about it.&lt;br /&gt;
* If you have already resolved the Faceless situation in Rail Crossing and know about [[Cornell]]'s gang [[Acid Hunters]], you can simply inform the Faceless about them.&lt;br /&gt;
* Asking around in Foundry if you want to know more about this quest, but you only need to ask [[Barkeeper]] to trigger next step about Hugo's missing.&lt;br /&gt;
* Only two trader will have useful info, [[West]] will tell you about that object, [[Bobby]] will point you to the Bar.&lt;br /&gt;
* You even don't need to go to Hugo's house to ask Anna about Hugo, but you can persuade/intimidate her to get information, or finish [[Kill the Beast]] to gain her trust. Hugo can be found east of Foundry, held in a cave by some bandits. From here on, you have a couple of options.&lt;br /&gt;
** You can either kill all the bandits and free Hugo that way.&lt;br /&gt;
** Or persuade/intimidate the guard to let you in. (35 persuade skill required, intimidate needs 60)&lt;br /&gt;
*** Although you have option to persuade the bandit leader to let Hugo go, the skill check is nearly impossible.(128 skill is not enough)&lt;br /&gt;
*** Or pay his debt of 1000 charons. (If you choose to kill the bandits immediate afterwards, they won't have your money.)&lt;br /&gt;
&lt;br /&gt;
Once you know where the Faceless' stolen object is, return to them. They will reward you with a high quality (around 100) [[Plasma Core]] for doing so and leave, presumably to Core City to search for Cornell.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Faceless%27_stolen_object&amp;diff=21229</id>
		<title>Faceless' stolen object</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Faceless%27_stolen_object&amp;diff=21229"/>
		<updated>2016-07-26T13:28:12Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Faceless&amp;amp;#39; stolen object&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Faceless group.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Faceless Centaur]]&lt;br /&gt;
| rewards  = 500 classic XP / 1 oddity XP&amp;lt;br&amp;gt;[[Plasma Core]]&lt;br /&gt;
| related  = [[Investigate Faceless group]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A group of Faceless near Foundry is looking for a strange object.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Faceless in the caves west of Foundry want you to help them locate a mysterious object that was stolen from them. You should inquire with the Foundry merchants.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Talking to them reveals they're looking for a special item that was stolen from them. The merchants of Foundry might have it or know something about it.&lt;br /&gt;
* If you have already resolved the Faceless situation in Rail Crossing and know about [[Cornell]]'s gang [[Acid Hunters]], you can simply inform the Faceless about them.&lt;br /&gt;
* Asking around in Foundry (Bobby -&amp;gt; Barkeeper -&amp;gt; Hugo) will get you some clues about the people who were trying to sell this mysterious object. Upon reaching Hugo's home, you can either intimidate or persuade Anna to tell you that Hugo had some debt and has gone missing, but she has no idea where he could be. Hugo can be found east of Foundry, held in a cave by some bandits. From here on, you have a couple of options.&lt;br /&gt;
** You can either kill all the bandits and free Hugo that way.&lt;br /&gt;
** Or persuade/intimidate the guard to let you in. (? skill required)&lt;br /&gt;
*** You can also persuade the bandit leader to let Hugo go. (? skill required)&lt;br /&gt;
*** Or pay his debt of 1000 charons. (If you choose to kill the bandits immediate afterwards, they won't have your money.)&lt;br /&gt;
&lt;br /&gt;
Once you know where the Faceless' stolen object is, return to them. They will reward you with a high quality (around 100) [[Plasma Core]] for doing so and leave, presumably to Core City to search for Cornell.&lt;br /&gt;
&lt;br /&gt;
If you keep this quest until finished [[Research facility]], the [[Plasma Core]]'s quality will turned unstable. Normally the quality will be around 100 and fixed no matter how you reload your save, but unstable means you can change it's quality through reload your save.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sewers_generator&amp;diff=21228</id>
		<title>Sewers generator</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sewers_generator&amp;diff=21228"/>
		<updated>2016-07-26T08:35:19Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Fix generator in sewers&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = Generator in sewers.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Lieutenant Stratford]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&amp;lt;br&amp;gt;random [[Assault Rifle]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Kill Joe De Pacino]]&lt;br /&gt;
| next     = [[Warehouse (Praetorian Security)|Warehouse]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Repair a generator in the sewers and see if the Faceless are involved.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Stratford wants you to investigate and repair generator that went out in the sewers. There is a high probability that the Faceless are responsible, so if you see them, inform Stratford as soon as possible.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the [[Core City Sewers]]. The generator is to the north from the sewer entrance area. There you will meet some friendly muties and hear about [[Jookhela]].&lt;br /&gt;
&lt;br /&gt;
There's a storage room with intact [[Flux Controller]] on the north part of the sewers, but door requires high skill to unlock. [[Sewer Storage Key Card (Core City)|Sewer Storage Key Card]] can be found in the northeast part, where the generator also is. [[Sewer Key (Core City)|Sewer Key]] on a dead mutie at the southeast corner unlocks the fence gate leading to the northeast area.&lt;br /&gt;
&lt;br /&gt;
Depending on how you move in the northeast part of the sewers, you will be confronted by Jookhela and may have to kill it. With enough Thought Control (? skill needed) you can drive Jookhela to go away without a fight. Possible Will requirement.{{verify}}&lt;br /&gt;
&lt;br /&gt;
[[Rathound Regalia]] can use to pacify Jookhela to prevent the fight.&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=21177</id>
		<title>Tracker necklace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=21177"/>
		<updated>2016-07-25T15:08:15Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: not a bug anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Necklace signal&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Necklace_fishing_spot.png&lt;br /&gt;
| location = [[Siphoner pools]]&amp;lt;br&amp;gt;[[Junkyard slums]]&amp;lt;br&amp;gt;[[South Gate Station]]&lt;br /&gt;
| givenby  = [[Katherine]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]](optional)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While fishing for eels around the siphoner pools, you may find a curious [[Damaged Necklace]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find the source of the signal the strange necklace is tuned to track&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The necklace can be fished up in southwestern [[Siphoner pools]], only exact position will fish this necklace so you may need to see the mission picture to put your fishing rod. As its description suggests, [[Katherine]], the electronic merchant in Junkyard, can repair it to [[Tracker-Emitter Necklace]] for 15 Charons.&lt;br /&gt;
&lt;br /&gt;
Once repaired, you can use it to see if it detects a signal. The signal will be found in [[South Gate Station]], so head there. Once you reach SGS and use the necklace, it detects a signal either above or below you, depending on the floor you are on. The signal leads to level 3, to [[Arlene]].&lt;br /&gt;
&lt;br /&gt;
Or, you can take it to it's maker [[Ezra]], then he will tell you to go find [[Arlene]]. No other electronic merchant related to this quest.&lt;br /&gt;
&lt;br /&gt;
Be advised that Ezra route will not give you XP.&lt;br /&gt;
&lt;br /&gt;
You can ask [[Arlene]] to give you founder's fee, 100 [[SGS Credits]].&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=21176</id>
		<title>Tracker necklace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=21176"/>
		<updated>2016-07-25T14:57:35Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Necklace signal&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Necklace_fishing_spot.png&lt;br /&gt;
| location = [[Siphoner pools]]&amp;lt;br&amp;gt;[[Junkyard slums]]&amp;lt;br&amp;gt;[[South Gate Station]]&lt;br /&gt;
| givenby  = [[Katherine]] or&amp;lt;br&amp;gt;[[Ezra]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]](optional)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While fishing for eels around the siphoner pools, you may find a curious [[Damaged Necklace]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find the source of the signal the strange necklace is tuned to track&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The necklace can be fished up in southwestern [[Siphoner pools]], only exact position will fish this necklace so you may need to see the mission picture to put your fishing rod. As its description suggests, [[Katherine]], the electronic merchant in Junkyard, can repair it to [[Tracker-Emitter Necklace]] for 15 Charons.&lt;br /&gt;
&lt;br /&gt;
Once repaired, you can use it to see if it detects a signal. The signal will be found in [[South Gate Station]], so head there. Once you reach SGS and use the necklace, it detects a signal either above or below you, depending on the floor you are on. The signal leads to level 3, to [[Arlene]].&lt;br /&gt;
&lt;br /&gt;
Or, you can take it to it's maker [[Ezra]], then he will tell you to go find [[Arlene]]. No other electronic merchant related to this quest.&lt;br /&gt;
&lt;br /&gt;
Be advised that this might be a bug for the Ezra route will not give you XP.&lt;br /&gt;
&lt;br /&gt;
You can ask [[Arlene]] to give you founder's fee, 100 [[SGS Credits]].&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=21175</id>
		<title>Tracker necklace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tracker_necklace&amp;diff=21175"/>
		<updated>2016-07-25T14:56:59Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Necklace signal&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Necklace_fishing_spot.png&lt;br /&gt;
| location = [[Siphoner pools]]&amp;lt;br&amp;gt;[[Junkyard slums]]&amp;lt;br&amp;gt;[[South Gate Station]]&lt;br /&gt;
| givenby  = [[Katherine]]&amp;lt;br&amp;gt;[Ezra]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 [[SGS Credits]](optional)&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While fishing for eels around the siphoner pools, you may find a curious [[Damaged Necklace]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find the source of the signal the strange necklace is tuned to track&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The necklace can be fished up in southwestern [[Siphoner pools]], only exact position will fish this necklace so you may need to see the mission picture to put your fishing rod. As its description suggests, [[Katherine]], the electronic merchant in Junkyard, can repair it to [[Tracker-Emitter Necklace]] for 15 Charons.&lt;br /&gt;
&lt;br /&gt;
Once repaired, you can use it to see if it detects a signal. The signal will be found in [[South Gate Station]], so head there. Once you reach SGS and use the necklace, it detects a signal either above or below you, depending on the floor you are on. The signal leads to level 3, to [[Arlene]].&lt;br /&gt;
&lt;br /&gt;
Or, you can take it to it's maker [[Ezra]], then he will tell you to go find [[Arlene]]. No other electronic merchant related to this quest.&lt;br /&gt;
&lt;br /&gt;
Be advised that this might be a bug for the Ezra route will not give you XP.&lt;br /&gt;
&lt;br /&gt;
You can ask [[Arlene]] to give you founder's fee, 100 [[SGS Credits]].&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Southern_fishing_tour&amp;diff=21174</id>
		<title>Southern fishing tour</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Southern_fishing_tour&amp;diff=21174"/>
		<updated>2016-07-25T07:12:20Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The southern tour&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Junkyard slums]]&amp;lt;br&amp;gt;Waters of South Underrail&lt;br /&gt;
| givenby  = [[Greezer Ford]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;[[Fisherman]] feat&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Geezer Ford]], an old fisherman in [[Junkyard]] is willing to teach you some tricks of the trade if you can prove your fishing prowess.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Prove to Geezer Ford that you're a capable fisherman. He wants you to bring him one of the following: pentapus, slackjaw, minihead, black dragon, phantom jelly, ghostface, anglerfish, demon squid, shrimp and walking fish.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{for|details|Fishing}}&lt;br /&gt;
&lt;br /&gt;
As the name suggests, the southern tour requires some traveling around South Underrail. You cannot catch all types of fish in a single area.&lt;br /&gt;
&lt;br /&gt;
You must catch [[Pentapus]], [[Slackjaw]], [[Minihead]], [[Black Dragon]], [[Phantom Jelly]], [[Ghostface]], [[Anglerfish]], [[Demon Squid]], [[Shrimp]] and [[Walking Fish]] and show them to Geezer Ford.&lt;br /&gt;
&lt;br /&gt;
This quest is extreme difficult if you don't know exact position of [[Ghostface]], only one map will have [[Ghostface]] to catch before deep caverns.&lt;br /&gt;
&lt;br /&gt;
The fishing point is at [[Core City Sewers]] Large drain pipe (NW), there you will find six pool surround by grates. The biggest and also furthest pool, fishing rod directing north, left side is the exact position, or see the screenshot below. If you can't find ghostfece, try to reload your autosave when you enter Large drain pipe (NW).&lt;br /&gt;
&lt;br /&gt;
You can show the fish to him one by one, so you won't need to catch and carry all of them at once. You also get keep the fish afterwards.&lt;br /&gt;
&lt;br /&gt;
== screenshots ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Cc_s6_ghostface1.jpg | ghostface&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Southern_fishing_tour&amp;diff=21173</id>
		<title>Southern fishing tour</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Southern_fishing_tour&amp;diff=21173"/>
		<updated>2016-07-25T06:46:08Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = The southern tour&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Junkyard slums]]&amp;lt;br&amp;gt;Waters of South Underrail&lt;br /&gt;
| givenby  = [[Greezer Ford]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;[[Fisherman]] feat&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Geezer Ford]], an old fisherman in [[Junkyard]] is willing to teach you some tricks of the trade if you can prove your fishing prowess.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Prove to Geezer Ford that you're a capable fisherman. He wants you to bring him one of the following: pentapus, slackjaw, minihead, black dragon, phantom jelly, ghostface, anglerfish, demon squid, shrimp and walking fish.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{for|details|Fishing}}&lt;br /&gt;
&lt;br /&gt;
As the name suggests, the southern tour requires some traveling around South Underrail. You cannot catch all types of fish in a single area.&lt;br /&gt;
&lt;br /&gt;
You must catch [[Pentapus]], [[Slackjaw]], [[Minihead]], [[Black Dragon]], [[Phantom Jelly]], [[Ghostface]], [[Anglerfish]], [[Demon Squid]], [[Shrimp]] and [[Walking Fish]] and show them to Geezer Ford.&lt;br /&gt;
&lt;br /&gt;
This quest is extreme difficult if you don't know exact position of [[Ghostface]], only one map will have [[Ghostface]] to catch before deep caverns.&lt;br /&gt;
&lt;br /&gt;
The fishing point is at [[Core City Sewers]] Large drain pipe (NW), there you will find six pool surround by grates. The biggest and also furthest pool, fishing rod directing north, left side is the exact position, or see the screenshot below&lt;br /&gt;
&lt;br /&gt;
You can show the fish to him one by one, so you won't need to catch and carry all of them at once. You also get keep the fish afterwards.&lt;br /&gt;
&lt;br /&gt;
== screenshots ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
Cc_s6_ghostface1.jpg | ghostface&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Ghostface_fishing_spot.jpg&amp;diff=21172</id>
		<title>File:Ghostface fishing spot.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Ghostface_fishing_spot.jpg&amp;diff=21172"/>
		<updated>2016-07-25T06:37:15Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: can admin delete the previous one? that might be a little confusing, I think this one is better. please edit the filename and description as you wish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can admin delete the previous one? that might be a little confusing, I think this one is better. please edit the filename and description as you wish&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kidnap_Sarine&amp;diff=20949</id>
		<title>Kidnap Sarine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kidnap_Sarine&amp;diff=20949"/>
		<updated>2016-07-22T09:25:35Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Kidnap Sarine&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Rathound King's throne.png&lt;br /&gt;
| location = [[Rathound King Lair]]&lt;br /&gt;
| givenby  = [[Rathound King]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;[[Rathound Regalia]]&lt;br /&gt;
| related  = [[Kill the Rathound King]]&lt;br /&gt;
| previous = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rathound King wants you to kidnap [[Sarine]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Rathound King wants you to kidnap Sarine, a female hunter from Camp Hathor. She's a very capable warrior, so take care. Bring her to the Rathound King's lair, once you have her.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
In order to kidnap Sarine, you must attack her and either stun or incapacitate her, any stun or incapacitate effect to her will turn permanently when she came out of the camp, means throw a [[Flashbang]] to yourself near her will also do the trick, other method like [[Taser]] or [[Tranquilizing Bolt]] need some skill to do so.&lt;br /&gt;
&lt;br /&gt;
You can try to persuade her (40 skill required) to leave her house for an opportunity to do so, but you have to solve the [[Burrower emergency]] before so she's willing to tell you about her husband. Attacking her inside her house will turn entire Camp Hathor hostile.&lt;br /&gt;
&lt;br /&gt;
Or you can simply unlock the cage of her hopper pet Hopsy(30 skill required). Then tell her Hopsy run to south. If you tell [[Edgar]] you want to solve [[Burrower emergency]] first, this method will not need any stealth skill with right timing. Because the mine gate guard will leave the gate to a distance that he can't see you unlock the cage door.&lt;br /&gt;
&lt;br /&gt;
After you kidnap Sarine, her husband Beck will show up with two hunter for rescue his wife, but quest will complete when you met [[Rathound King]] after you kidnap Sarine, and more importantly, [[Kill the Rathound King]] can be solved even after you complete [[Kidnap Sarine]], so do nothing or run away from combat zone might be an option if you decide to kill Rathound King.&lt;br /&gt;
&lt;br /&gt;
Complete the quest means you have to complete [[Kill the Rathound King]] by kill him yourself, agreement with Camp Hathor or call hunters for help will not available anymore.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kill_the_Rathound_King&amp;diff=20948</id>
		<title>Kill the Rathound King</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kill_the_Rathound_King&amp;diff=20948"/>
		<updated>2016-07-22T09:24:34Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Kill the Rathound King&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Rathound King's throne.png&lt;br /&gt;
| location = [[Rathound King Lair]]&lt;br /&gt;
| givenby  = [[Edgar]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;300 [[Stygian Coin]]&amp;lt;br&amp;gt;[[Hunter]] feat&lt;br /&gt;
| related  = [[Kidnap Sarine]]&lt;br /&gt;
| previous = [[Burrower emergency]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After dealing with the burrower menace, Edgar informs of you of another enemy Camp Hathor has.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* A mysterious man who calls himself the Rathound King is causing trouble to Camp Hathor. He is described as a strong and cunning foe who can control rathounds. Find him, kill him and bring his head to Edgar. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Rathound King's lair is directly south from Camp Hathor. You will need to travel through some rathound packs including a large gathering of alpha rathounds, a thick minefield and a trapped labyrinth. Although 70 trap skill is able to disarm all traps, there is no need to disarm if you step carefully. the only reason to disarm those trap is you have 90 skills to recover those traps. Once you pass the labyrinth and reach the Rathound King, a multitude of options for handling the situation opens. You can attack him alone right there, return to Camp Hathor or talk to him.&lt;br /&gt;
&lt;br /&gt;
* If you attack him alone, you will have to kill him, an ancient rathound, a rathound alpha and a couple of other rathounds unless you closed the south door prior to engaging.&lt;br /&gt;
&lt;br /&gt;
* If you choose to talk to him and ask him about how he became the rathoud king, the discussion will lead Sarine and he will task you with [[Kidnap Sarine|kidnapping Sarine]] and tell you about a hidden door that allows you to go around all the traps.&lt;br /&gt;
&lt;br /&gt;
* If you return to Camp Hathor (regardless of whether you talked to the king or accepted his kidnapping quest) and inform Edgar of your findings, you can raid the Rathound King's lair with Edgar and a couple of hunters or tell them to do it alone.&lt;br /&gt;
** If you go with Edgar, he informs you that his deputy Boyd will have your reward, should something happen to him. If Edgar survives, he also teaches you the [[Hunter]] feat when you return to Camp Hathor. If he's dead, then Boyd will teach you.&lt;br /&gt;
** If you tell them to go alone, everyone in the fight dies (regardless of whether you told them about the secret entrance or not), the quest won't be completed and you won't get any reward. But you can at least loot the corpses and the Rathound King won't trouble Camp Hathor any more.&lt;br /&gt;
&lt;br /&gt;
*If your persuasion is high enough, you will be able to convince the Rathound King to come to an agreement with Camp Hathor (55 skill require). Doing this requires that you speak to Edgar on his behalf and convince Edgar (60 skill require) to agree to his terms. This method prevents you from having to fight the Rathound King or kidnap Sarine and still nets you all standard quest rewards plus the Rathound King will give you [[Rathound Regalia]]&lt;br /&gt;
&lt;br /&gt;
Even if you complete [[Kidnap Sarine]], you can still complete this quest by kill him yourself, agreement with Camp Hathor or call hunters for help will not be available anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burrower_emergency&amp;diff=20945</id>
		<title>Burrower emergency</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burrower_emergency&amp;diff=20945"/>
		<updated>2016-07-20T13:25:42Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Burrower emergency&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Flooding the mine.png&lt;br /&gt;
| location = [[Hathor Mine]]&lt;br /&gt;
| givenby  = [[Edgar]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;200 [[Stygian Coin]], one of the following:&lt;br /&gt;
Crossbow&amp;lt;br&amp;gt; Sniper Rifle&amp;lt;br&amp;gt;Assault Rifle&amp;lt;br&amp;gt;Knife&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Check on Camp Hathor]]&lt;br /&gt;
| next     = [[Kill the Rathound King]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After the earthquake hit, Camp Hathor's mines have been swarming with burrowers.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Burrowers have emerged from the abandoned mine following the earthquake and started attacking Camp Hathor. Enter the mine and see if you can stop them somehow&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
You will need a [[TNT Charge]] for this. Hathor mines are to the north. Make your way through the burrowers to the mine tunnels and to the second level of the mine. There you will find some rocks you can blast off to flood the lowest level of the mine and stop the burrowers.&lt;br /&gt;
&lt;br /&gt;
Once you've flooded the mine, return to Edgar for your reward.&lt;br /&gt;
&lt;br /&gt;
About choosing your reward. Sniper rifle or assault rifle always have around 5K value, knife have to save and load to get electronic version to have 5K value, crossbow has chance(with good attachment) up to 12K value, but need find a good [[trader]] to turn it to Charons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Laminated_Fabric_Ballistic_Panel&amp;diff=20876</id>
		<title>Laminated Fabric Ballistic Panel</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Laminated_Fabric_Ballistic_Panel&amp;diff=20876"/>
		<updated>2016-07-15T06:09:14Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_vest2.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Laminated Fabric Ballistic Panel&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This ballistic panel has higher bullet stopping capabilities.&lt;br /&gt;
| quality     = 51&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Tailoring 25&lt;br /&gt;
:Mechanics 38&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| value       = 1012&lt;br /&gt;
| datafile    = Components\BallisticPanels\LaminatedFabric.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Laminated Fabric Ballistic Panel]] is an armor part.&lt;br /&gt;
&lt;br /&gt;
It increases mechanical damage threshold of armors it's used on. For comparison, [[Reinforced Fabric Ballistic Panel]] increases resistance.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesBallisticPanel}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reinforced_Fabric_Ballistic_Panel&amp;diff=20875</id>
		<title>Reinforced Fabric Ballistic Panel</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reinforced_Fabric_Ballistic_Panel&amp;diff=20875"/>
		<updated>2016-07-15T06:08:48Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_vest1.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Reinforced Fabric Ballistic Panel&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This old fashioned hybrid ballistic panel, in addition to high bullet stopping capabilities, also offers moderate protection against non-ballistic attacks.&lt;br /&gt;
| quality     = 41&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Tailoring 20&lt;br /&gt;
:Mechanics 30&lt;br /&gt;
| weight      = 4.00&lt;br /&gt;
| value       = 710&lt;br /&gt;
| datafile    = Components\BallisticPanels\ReinforcedFabric.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Fabric Ballistic Panel]] is an armor part and a type of ballistic panel.&lt;br /&gt;
&lt;br /&gt;
It increases mechanical damage resistance of armors it's used on. For comparison, [[Laminated Fabric Ballistic Panel]] increases threshold.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesBallisticPanel}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Super_Steel_Sheet&amp;diff=20874</id>
		<title>Super Steel Sheet</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Super_Steel_Sheet&amp;diff=20874"/>
		<updated>2016-07-15T06:07:57Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: it's not the metal component&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Super Steel Sheet.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = Super Steel Sheet&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a thin sheet of super steel that can be used in place of conventional ballistic panels when creating tactical vests and riot armor.&lt;br /&gt;
| quality     = 70-160&lt;br /&gt;
| skillsreq   = :Mechanics 80%&lt;br /&gt;
| weight      = 3.00&lt;br /&gt;
| value       = 500 + 15 * quality&lt;br /&gt;
| datafile    = Components\MetalPlates\SupersteelSheet.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Super Steel Sheets''' are high-quality crafting components usable as lightweight ballistic panels.&lt;br /&gt;
&lt;br /&gt;
It is similar to [[Laminated Fabric Ballistic Panel]], but it also provides 35% increased {{mechanical}} damage resistance and threshold against knife attacks.&lt;br /&gt;
&lt;br /&gt;
[[Leonie]] in Foundry can make them from [[Super Steel Plates]].&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Tactical Vest]]&lt;br /&gt;
* [[Blueprint: Riot Gear]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ceramic_Plate&amp;diff=20873</id>
		<title>Ceramic Plate</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ceramic_Plate&amp;diff=20873"/>
		<updated>2016-07-15T06:05:13Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = items_components_vest6.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Ceramic Plate&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Ceramic plates can be used when creating tactical vests to increase the treshold at which they can be penetrated, but at the cost of extra encumbrance.&lt;br /&gt;
| quality     = 45&lt;br /&gt;
| skillsreq   = :Mechanics 45&lt;br /&gt;
| weight      = 10.00&lt;br /&gt;
| value       = 610&lt;br /&gt;
| datafile    = Components\BallisticArmorPlates\CeramicPlate.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Ceramic Plate]] is an armor part. It's a heavy anti-rifle armor plate.&lt;br /&gt;
&lt;br /&gt;
It increases mechanical damage threshold at the cost of greatly increased armor penalty and weight.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Tactical Vest]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Nanocomposite_Plate&amp;diff=20872</id>
		<title>Nanocomposite Plate</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Nanocomposite_Plate&amp;diff=20872"/>
		<updated>2016-07-15T06:04:57Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Nanocomposite Plate.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Nanocomposite Plate&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = These high-end nanocomposite armor plates can be inserted into vest carriers when creating a set of armor to mitigate the most devastating attacks.&lt;br /&gt;
| quality     = 66&lt;br /&gt;
| skillsreq   = :Mechanics 52&lt;br /&gt;
| weight      = 5.00&lt;br /&gt;
| value       = 1142&lt;br /&gt;
| datafile    = Components\BallisticArmorPlates\NanocompositePlate.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nanocomposite Plate''' is an armor part.&lt;br /&gt;
&lt;br /&gt;
It reduces damage taken from critical hits.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Tactical Vest]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burrower_Carapace&amp;diff=20871</id>
		<title>Burrower Carapace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burrower_Carapace&amp;diff=20871"/>
		<updated>2016-07-15T06:04:47Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Burrower Carapace.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Burrower Carapace&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Burrower carapace is tough and relatively light. It could probably be used to augment certain armors.&lt;br /&gt;
| quality     = 46&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Mechanics 46&lt;br /&gt;
:Biology 11&lt;br /&gt;
| weight      = 8.00&lt;br /&gt;
| value       = 547&lt;br /&gt;
| datafile    = Components\Bio\BurrowerCarapace.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Burrower Carapace]] is an armor part, armor plate specifically.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Tactical Vest]] (optional)&lt;br /&gt;
* [[Blueprint: Riot Gear]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_Beetle_Carapace&amp;diff=20870</id>
		<title>Psi Beetle Carapace</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_Beetle_Carapace&amp;diff=20870"/>
		<updated>2016-07-15T06:04:11Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Psi Beetle Carapace.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Psi Beetle Carapace&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Carapace of a psi beetle is not only tough, but also acts as an amplifier of psionic activities.&lt;br /&gt;
| quality     = 37&lt;br /&gt;
| skillsreq   =&lt;br /&gt;
:Mechanics 37&lt;br /&gt;
:Biology 9&lt;br /&gt;
| weight      = 7.50&lt;br /&gt;
| value       = 310&lt;br /&gt;
| datafile    = Components\Bio\PsiBeetleCarapace.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Psi Beetle Carapace]] is an armor part. It's an armor plate that amplifies psionic capabilities.&lt;br /&gt;
&lt;br /&gt;
It increases all psionic skills and decreases psi ability psi cost. It also adds bonus to mechanical damage threshold and incurs 20% armor penalty.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Tactical Vest]] (optional)&lt;br /&gt;
* [[Blueprint: Riot Gear]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Armor parts]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bernard&amp;diff=20851</id>
		<title>Bernard</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bernard&amp;diff=20851"/>
		<updated>2016-07-14T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Super Steel smelting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Bernard&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = wrk1_l.png&lt;br /&gt;
| background = Foundry.png&lt;br /&gt;
| level      = 1&lt;br /&gt;
| health     = 60&lt;br /&gt;
| image      = Bernand model.png&lt;br /&gt;
| faction    = &lt;br /&gt;
| roles      = Gloria's operator&amp;lt;br&amp;gt;Super Steel smelter&lt;br /&gt;
| location   = [[Foundry]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bernard''' is the keeper of Gloria, Foundry's huge old electric arc furnace that has fallen to a state of disrepair.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Fix Gloria]]: Fix the furnace.&lt;br /&gt;
* [[Kill the Beast]]: Bernard can explain how to operate Gloria.&lt;br /&gt;
&lt;br /&gt;
=== Super Steel smelting ===&lt;br /&gt;
Once Gloria has been fixed and the beast is gone, Bernard offers use Gloria to smelt [[Stygian Coin]]s into [[Super Steel Plates]]. A single set of super steel plates needs 3000 stygian coins and 40 minutes, The quality of plates you get is random, ranging from 70 to 160.[http://underrail.com/forums/index.php?topic=1226.msg6820#msg6820] Bernard can work on one, two or three sets of super steel plates at once. Save and load will not change the quality of plates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Everard%27s_assignment&amp;diff=20688</id>
		<title>Everard's assignment</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Everard%27s_assignment&amp;diff=20688"/>
		<updated>2016-07-12T11:31:47Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Everard&amp;amp;#39;s assignment&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Foundry cell Everard.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = ? classic XP / 2 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Meet Lenox Pierce]]&amp;lt;br&amp;gt;[[Meet Ohad Xander]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, Jack Quicksilver has some tasks for you. This one is a jailbreak operation.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Jack wants you to go to Foundry and locate one of their cells there. There, Everard will give you an assignment. The answer to the question, &amp;quot;Who goes there?&amp;quot; is &amp;quot;The neophyte.&amp;quot;&lt;br /&gt;
* Todor Sallywatch, one of Everard's men, was caught at the murder scene and is being held in Foundry prison. He is to be liberated before he reveals something about the cell. If not, then find another way to make sure he doesn't talk. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
You will find Everard in the northwest part of Foundry, on top of one of the towers. Head there and get the mission details from him.&lt;br /&gt;
&lt;br /&gt;
The entrance to [[Foundry Prison]] is at the south end of southwest part of Foundry, right outside [[West]]'s electronics shop. You can try persuading the prison warden, [[Delma]], to let you meet with Todor, or break into the west storage room and enter the jail area via ventilation shafts to talk with him. Note that if the cameras see you at all, you will leave evidence that can be removed with hacking skill at the console in the security room. Leaving any cell doors open will also cause a lockdown in the prison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some ways of handling this. You can:&lt;br /&gt;
&lt;br /&gt;
# Present (fake) evidence to [[Chief|Chief Banner]] proving Todor's innocence. You will need to:&lt;br /&gt;
#* Talk to Todor about the circumstances, either by sneaking into the cells or persuading Delma (? Skill required, even 18 is enough) to let you meet him.&lt;br /&gt;
#* Find [[Abandoned Sniper Rifle (Foundry)|his sniper rifle]] on the rooftops in the same are as the prison just north of West's Shop.&lt;br /&gt;
#* Convince Chief that he has no solid evidence against Todor (? Skill required{{verify}}). If you finished the quest [[Foundry murders]] or [[Kill the Beast]] Chief will release Todor without a skill check.&lt;br /&gt;
#* WARNING: This is considered to be the only optimal way of finishing this quest, in regards to triggering follow up [[Meet Azif]] quest&lt;br /&gt;
# Jailbreak Todor out of the prison.&lt;br /&gt;
#* Behind the poster in the opposite cell of Todor's is an escape tunnel. At the end of this tunnel is a rock, which you can destroy with [[TNT Charge]] or a [[Jackhammer]] to open it up. It will lead to the area north of the eastern tracks of Foundry. Be aware that destroying the rock will put the prison under lockdown, meaning that the guards will be hostile to you and if you go around and enter the prison through the main entrance they will say that you are not allowed any longer in the prison due to ongoing investigations.&lt;br /&gt;
#* Be sure to erase any [[Zone Control#Security Camera Footage|security camera footage]] if you are caught on tape.&lt;br /&gt;
#* If you are seen, [[Zone Control#Leave no Witnesses|leave no witnesses]] to avoid future problems in Foundry.&lt;br /&gt;
# Kill Todor.&lt;br /&gt;
#* Can be done by sneaking into the cells or while meeting him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Todor is out or silenced, go inform [[Everard]] and head back to Jack Quicksilver in Core City for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Everard%27s_assignment&amp;diff=20687</id>
		<title>Everard's assignment</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Everard%27s_assignment&amp;diff=20687"/>
		<updated>2016-07-12T09:54:59Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */ kill the beast is not necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Everard&amp;amp;#39;s assignment&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Foundry cell Everard.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = ? classic XP / 2 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Meet Lenox Pierce]]&amp;lt;br&amp;gt;[[Meet Ohad Xander]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, Jack Quicksilver has some tasks for you. This one is a jailbreak operation.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Jack wants you to go to Foundry and locate one of their cells there. There, Everard will give you an assignment. The answer to the question, &amp;quot;Who goes there?&amp;quot; is &amp;quot;The neophyte.&amp;quot;&lt;br /&gt;
* Todor Sallywatch, one of Everard's men, was caught at the murder scene and is being held in Foundry prison. He is to be liberated before he reveals something about the cell. If not, then find another way to make sure he doesn't talk. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
You will find Everard in the northwest part of Foundry, on top of one of the towers. Head there and get the mission details from him.&lt;br /&gt;
&lt;br /&gt;
The entrance to [[Foundry Prison]] is at the south end of southwest part of Foundry, right outside [[West]]'s electronics shop. You can try persuading the prison warden, [[Delma]], to let you meet with Todor, or break into the west storage room and enter the jail area via ventilation shafts to talk with him. Note that if the cameras see you at all, you will leave evidence that can be removed with hacking skill at the console in the security room. Leaving any cell doors open will also cause a lockdown in the prison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some ways of handling this. You can:&lt;br /&gt;
&lt;br /&gt;
# Present (fake) evidence to [[Chief|Chief Banner]] proving Todor's innocence. You will need to:&lt;br /&gt;
#* Talk to Todor about the circumstances, either by sneaking into the cells or persuading Delma (? Skill required, 28 is enough) to let you meet him.&lt;br /&gt;
#* Find [[Abandoned Sniper Rifle (Foundry)|his sniper rifle]] on the rooftops in the same are as the prison just north of West's Shop.&lt;br /&gt;
#* Convince Chief that he has no solid evidence against Todor (? Skill required{{verify}}). If you finished the quest [[Foundry murders]] or [[Kill the Beast]] Chief will release Todor without a skill check.&lt;br /&gt;
#* WARNING: This is considered to be the only optimal way of finishing this quest, in regards to triggering follow up [[Meet Azif]] quest&lt;br /&gt;
# Jailbreak Todor out of the prison.&lt;br /&gt;
#* Behind the poster in the opposite cell of Todor's is an escape tunnel. At the end of this tunnel is a rock, which you can destroy with [[TNT Charge]] or a [[Jackhammer]] to open it up. It will lead to the area north of the eastern tracks of Foundry. Be aware that destroying the rock will put the prison under lockdown, meaning that the guards will be hostile to you and if you go around and enter the prison through the main entrance they will say that you are not allowed any longer in the prison due to ongoing investigations.&lt;br /&gt;
#* Be sure to erase any [[Zone Control#Security Camera Footage|security camera footage]] if you are caught on tape.&lt;br /&gt;
#* If you are seen, [[Zone Control#Leave no Witnesses|leave no witnesses]] to avoid future problems in Foundry.&lt;br /&gt;
# Kill Todor.&lt;br /&gt;
#* Can be done by sneaking into the cells or while meeting him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Todor is out or silenced, go inform [[Everard]] and head back to Jack Quicksilver in Core City for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Find_EMP_device&amp;diff=20685</id>
		<title>Talk:Find EMP device</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Find_EMP_device&amp;diff=20685"/>
		<updated>2016-07-12T06:28:34Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Removed false information ==&lt;br /&gt;
&lt;br /&gt;
Leaving this here as a comment to the editor of [{{fullurl:{{FULLPAGENAME}}|diff=20666&amp;amp;oldid=20572}} this edit]. I removed the second paragraph as the EMP effect does not last indefinitely. Buzzer will repurpose the disabled plasma walkers as guards and move downstairs after some time. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 13:46, 11 July 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the confirm. I would like to try the aftermath myself but I don't want have any possibility to ruin my DC trip so...  --[[User:Ktgentelman|Ktgentelman]] ([[User talk:Ktgentelman|talk]]) 01:28, 12 July 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Find_EMP_device&amp;diff=20666</id>
		<title>Find EMP device</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Find_EMP_device&amp;diff=20666"/>
		<updated>2016-07-11T08:39:05Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Disable plasma walkers&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Active pulse capacitor.png&lt;br /&gt;
| location = [[Abandoned Warehouse]]&lt;br /&gt;
| givenby  = [[Captain Harve]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;Disables Faceless' robots&lt;br /&gt;
| related  = [[Assist Rail Crossing]]&amp;lt;br&amp;gt;[[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Save Buzzer]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Captain Herve tells you Myles knows how to disable the faceless plasma walkers.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[Myles]] is not willing to help you, so you have to pay him 200 Charon (150 Charon with 30 Mercantile), or convince him to help you (50 Persuasion needed).&lt;br /&gt;
&lt;br /&gt;
Head to [[Abandoned Warehouse]], south of Rail Crossing. You will meet an ironhead gang on the way. The entrance to the warehouse is behind their camp.&lt;br /&gt;
&lt;br /&gt;
Initially the entire warehouse seems to be abandoned and without power, thus its elevators won't work. However, a strange device with numerous power cables connected to it can be found in one of the first floor rooms. This is the active pulse capacitor Myles is looking for.&lt;br /&gt;
&lt;br /&gt;
Removing the capacitor from the device causes the warehouse's power and defenses to jump back on, opening shutter doors to security robot bays, closing the main entrance and powering the elevators. To exit the warehouse after this, one must either hack a security terminal to gain level 2 access required for opening the main entrance, or find a [[Security Key Card (Abandoned warehouse)|security key card]].&lt;br /&gt;
&lt;br /&gt;
Once you have the [[Strange Power Cell]], return to Myles in Rail Crossing.&lt;br /&gt;
&lt;br /&gt;
Although disable plasma walkers will make you a lot easier to sneak past through faceless and enter the shop from back door to rescue Buzzer, or very helpful with your front door assault, they will also disable Buzzer's Turrets witch can help you defeat [[Faceless Mindreader]].   &lt;br /&gt;
&lt;br /&gt;
And once you turn the device on, the Plasma Walker and Turrets will always making shut down noises. Make your every visit to Buzzer's shop very annoying except you destroy those Plasma Walker and Turrets. The device itself can't be destroyed or turn off.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meet_Ohad_Xander&amp;diff=20626</id>
		<title>Meet Ohad Xander</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meet_Ohad_Xander&amp;diff=20626"/>
		<updated>2016-07-04T17:54:08Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Meet Ohad Xander&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Ohad Xander outside Core.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Everard's assignment]]&amp;lt;br&amp;gt;[[Meet Lenox Pierce]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, Jack Quicksilver has some tasks for you. This one is exposing a fraud merchant.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Meet Ohad Xander at the Lower Underrail train station, in Core City.&lt;br /&gt;
* Ohad Xander suspects that Daniel Arda, a trader currently visiting Core City is selling a fake combat enhancement drug called Hercules. He wants you to expose this fraud to everyone in Core City once you have the appropriate evidence. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Find Daniel Arda. He's usually at the merchant district, just outside Hardcore City Bar. You can also ask about him around the city and find out some details about him.&lt;br /&gt;
&lt;br /&gt;
* Buy or steal a sample of [[Hercules]].&lt;br /&gt;
** You can lower the price with mercantile.&lt;br /&gt;
&lt;br /&gt;
* Get the sample lab-tested by Pasquale in SGS and you'll get incriminating [[Hercules Test Results]].&lt;br /&gt;
&lt;br /&gt;
* Bring the results to Gene at Hardcore City Bar, he can handle letting everyone in Core City know via the city's Arena/Gauntlet advert screens.&lt;br /&gt;
* Alternatively, you can get the ads into display by yourself by getting into JKK advertisement control terminal 6 in the passages between Core City's lower level and docks.&lt;br /&gt;
** A JKK Technician outside JKK headquarters carries [[Terminal Room 6 Key (Core City)]].&lt;br /&gt;
&lt;br /&gt;
Inform Ohad Xander when the task is done, then return to Jack Quicksilver for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rob_Protectorate_warehouse&amp;diff=20625</id>
		<title>Rob Protectorate warehouse</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rob_Protectorate_warehouse&amp;diff=20625"/>
		<updated>2016-07-04T17:53:21Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Steal shield emitters&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Warehouse with shield emitter shipment.png&lt;br /&gt;
| location = [[Core City]]&lt;br /&gt;
| givenby  = [[Gorsky]]&lt;br /&gt;
| rewards  = ? classic XP / 2 oddity XP&lt;br /&gt;
| related  = [[Repair tunneler]]&lt;br /&gt;
| previous = [[Meet Gorsky]]&lt;br /&gt;
| next     = [[Attack on Black Crawlers]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gorsky needs something to aid them in the fight against Black Crawlers.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Gorsky wants you to find a way to enter the Protectorate warehouse at the Core City Docks and recover a shipment of energy shield emitters. Sneaky might have some clue as how to get in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
You need to get into [[Port Zenith]] to steal an [[Energy Shield Emitter Shipment]].&lt;br /&gt;
&lt;br /&gt;
To get in, you need to either:&lt;br /&gt;
* Acquire Bob's [[Port Zenith Security Pass - Bob Smith|Port Zenith Security Pass]] and walk in via the front entrance (needs 70 persuasion skill)&lt;br /&gt;
* Sneak inside via the ventilation shafts beneath docks&lt;br /&gt;
** You can sneak and lockpick the utility room door, or pickpocket its key from Rubin&lt;br /&gt;
** You can intimidate or bribe the dock superintendent to let you in. The bribe is 50-200 charons depending on mercantile.&lt;br /&gt;
&lt;br /&gt;
If you have Bob's pass and uniform, you should be able walk around without provoking hostilities as long as you aren't too close to anyone. Otherwise you'll have to either sneak around - or kill everyone in sight. A [[Protectorate Heavy Gunner]] and a [[Protectorate Sentinel]] are patrolling the base. Another heavy gunner and a [[Protectorate Shock Trooper]] stands guard near the entrance. Rest of the personnel are civilian workers.&lt;br /&gt;
&lt;br /&gt;
Once you're safely inside the warehouse area, you need to get into the warehouses:&lt;br /&gt;
* Steal [[Master Storage Key Card (Port Zenith)]] from a desk in one of the offices.&lt;br /&gt;
* or hack the warehouse shutter doors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=20624</id>
		<title>Train heist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=20624"/>
		<updated>2016-07-04T17:34:40Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Lost train&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = The stolen train.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Get rid of the Faceless]]&lt;br /&gt;
| next     = [[Join the Protectorate]]&amp;lt;br&amp;gt;[[Join the Free Drones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Find a missing supply train that that was bound for Rail Crossing.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The train was hijacked. The train and its hijackers can be found in a small depot some ways south from Rail Crossing, accessible via an area with wild dogs and then following the railway south and turning west at the first intersection.&lt;br /&gt;
&lt;br /&gt;
You can either report the hijacking to Major Clifton in South Railroad Outpost, or try to deal with the bandits yourself. They aren't immediate hostile, and you can also try to gain their trust with persuasion (? skill required). They will tell you they are anarchists called [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
* If you report the train's location to Clifton, Protectorate soldiers will take care of the bandits. You can return to Captain Herve for your reward.&lt;br /&gt;
&lt;br /&gt;
* If you kill the bandits yourself, one of them arms a powerful bomb near the train (120 second timer) and identifies their group as Free Drones.&lt;br /&gt;
** You can intimidate him to defuse the bomb (50 skill confirmed, maybe less). &lt;br /&gt;
** The bomb can also be disarmed manually. Traps skill helps to identify the correct options, but is not strictly necessary.&lt;br /&gt;
*** Remove loose side panel&lt;br /&gt;
*** Inspect the switches → [Traps] Flip the second switch&lt;br /&gt;
*** Inspect the battery → [Traps] Attempt to remove the battery&lt;br /&gt;
*** Inspect the wires → [Traps] Cut the black one&lt;br /&gt;
** If the bomb detonates, the train will be destroyed and the entire train depot will be buried under stone. You can report the train's destruction and Free Drones involvement to Clifton.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
Depending on how the mission went, you will be later on presented an opportunity to [[join the Protectorate]] or [[Join the Free Drones|Free Drones]], or nothing at all.&lt;br /&gt;
* Killing the bandits and defusing the bomb or revealing the train's location to authorities in [[SRO]] will allow an opportunity to join the Protectorate.&lt;br /&gt;
* Finding the bandits, not attacking them and lying to Harve that you cannot find the train will result in an opportunity to join Free Drones.&lt;br /&gt;
* Getting the train blown up to smithereens will provide no follow-up quests from any faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Assist_Rail_Crossing&amp;diff=20623</id>
		<title>Assist Rail Crossing</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Assist_Rail_Crossing&amp;diff=20623"/>
		<updated>2016-07-04T14:07:29Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Assist Rail Crossing&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = metro travel.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Hadrian Tanner]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt; 500 [[SGS Credits]] with right conversation option&lt;br /&gt;
| related  = [[Save Buzzer]]&amp;lt;br&amp;gt;[[Get rid of the Faceless]]&amp;lt;br&amp;gt;[[Faceless recon]]&amp;lt;br&amp;gt;[[Faceless' stolen object]]&lt;br /&gt;
| previous = [[Find the drill parts]]&lt;br /&gt;
| next     = [[Look for Cornell]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SGS receives a distress signal from Rail Crossing after the Faceless attack on Core City. Tanner needs you to travel to Rail Crossing and investigate it while Gorsky heads to Core City.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Tanner wants you to find out what is happening in Rail Crossing and assist them with their problem&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Travel to [[Rail Crossing]] either by metro or by foot, talk to [[Captain Herve]], finish his quest to [[get rid of the Faceless]] and optionally [[save Buzzer]], then return to Tanner.&lt;br /&gt;
&lt;br /&gt;
When you return to Tanner, the only way to get paid is you say &amp;quot;No&amp;quot; when he asks you do you know why Faceless invades Rail Crossing. You can tell him the info after you get paid and trigger next quest.&lt;br /&gt;
&lt;br /&gt;
At this point, the storyline will diverges depending on your actions.&lt;br /&gt;
* If you saved Buzzer, he should have told you about Cornell. The main storyline will directly continue into the next quest when returning to Tanner.&lt;br /&gt;
* If Buzzer perishes, you will have to find other sources of information to learn what the Faceless are looking for.&lt;br /&gt;
** Foundry [[Faceless recon]] is one way to learn that, should you cooperate with the Faceless and help them with their problem.&lt;br /&gt;
** Third alternative is finding an Ironhead camp in the dark metro tunnels between Core City and Foundry. There you will find a [[Bloody Mobile Computer]] with the critical information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Get_rid_of_the_Faceless&amp;diff=20622</id>
		<title>Get rid of the Faceless</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Get_rid_of_the_Faceless&amp;diff=20622"/>
		<updated>2016-07-04T13:58:26Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Get rid of the Faceless&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = The Mindreader.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;300 Stygian Coin (400 with 40 mercantile)&lt;br /&gt;
| related  = [[Assist Rail Crossing]]&amp;lt;br&amp;gt;[[Save Buzzer]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rail Crossing's mayor tasks you with ridding the town of [[the Faceless]] who have taken over Buzzer's shop.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to get rid of the Faceless, one way or another&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This can be a simple extermination mission, but there is also a non-violent solution.&lt;br /&gt;
&lt;br /&gt;
You can either slaughter all the Faceless forces in the railyard, train depot and Buzzer's shop, or you can sneak your way into Buzzer's shop via the burrower-infested tunnels under Rail Crossing. On the second floor of Buzzer's shop, west of the cell where Buzzer is being held, there are autoturrets that can help once you turn them back on with a nearby switch. Once you've defeated all the Faceless inside Buzzer's shop, the rest will scatter.&lt;br /&gt;
&lt;br /&gt;
The more diplomatic way is sneaking your way to the [[Faceless Mindreader]] and and allowing him to scan your thoughts. This will, however, ultimately lead to Buzzer's death and you failing to [[Save Buzzer|save him]], unless you can convince the Faceless to leave him alive with 60 [[Persuasion]].&lt;br /&gt;
&lt;br /&gt;
[[Intimidation]] is highly unlikely to convince the Faceless to leave Buzzer alive, even with 125 Intimidation.&lt;br /&gt;
&lt;br /&gt;
Be advised that if you told [[Captain Herve]] you're just follow Tanner's order to help the situation, he will not pay you any reward after you complete the quest.If you say you except payment at first time, you'll get 300 or 400 Charons depend on mercantile. But [[Save Buzzer]]'s 100 or 200 Charons will get paid no matter you say you except payment or not.&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Get_rid_of_the_Faceless&amp;diff=20621</id>
		<title>Get rid of the Faceless</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Get_rid_of_the_Faceless&amp;diff=20621"/>
		<updated>2016-07-04T12:10:01Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Get rid of the Faceless&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = The Mindreader.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = 2000 classic XP / 2 oddity XP&amp;lt;br&amp;gt;300 Stygian Coin (400 with 40 mercantile)&lt;br /&gt;
| related  = [[Assist Rail Crossing]]&amp;lt;br&amp;gt;[[Save Buzzer]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rail Crossing's mayor tasks you with ridding the town of [[the Faceless]] who have taken over Buzzer's shop.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to get rid of the Faceless, one way or another&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This can be a simple extermination mission, but there is also a non-violent solution.&lt;br /&gt;
&lt;br /&gt;
You can either slaughter all the Faceless forces in the railyard, train depot and Buzzer's shop, or you can sneak your way into Buzzer's shop via the burrower-infested tunnels under Rail Crossing. On the second floor of Buzzer's shop, west of the cell where Buzzer is being held, there are autoturrets that can help once you turn them back on with a nearby switch. Once you've defeated all the Faceless inside Buzzer's shop, the rest will scatter.&lt;br /&gt;
&lt;br /&gt;
The more diplomatic way is sneaking your way to the [[Faceless Mindreader]] and and allowing him to scan your thoughts. This will, however, ultimately lead to Buzzer's death and you failing to [[Save Buzzer|save him]], unless you can convince the Faceless to leave him alive with 60 [[Persuasion]].&lt;br /&gt;
&lt;br /&gt;
[[Intimidation]] is highly unlikely to convince the Faceless to leave Buzzer alive, even with 125 Intimidation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tabi_Boots&amp;diff=20620</id>
		<title>Tabi Boots</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tabi_Boots&amp;diff=20620"/>
		<updated>2016-07-04T11:04:36Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Base material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tabbed infobox&lt;br /&gt;
| tab1 = Black (Q50)&lt;br /&gt;
| tab2 = Siphoner (Q59)&lt;br /&gt;
| tab3 =&lt;br /&gt;
| tab4 =&lt;br /&gt;
| tab5 =&lt;br /&gt;
| tab6 =&lt;br /&gt;
| tab7 =&lt;br /&gt;
| tab8 =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tabi Boots''' are a type of light footwear in Underrail. They don't provide any mechanical damage resistance or threshold, but they provide bonuses to movement points, movement speed, dodge, evasion and action point cost of melee attacks. They have zero armor penalty. As of version [[0.1.14.0]], they also increase the chance to be critically hit.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Tabi Boots can be crafted with [[Blueprint: Tabi Boots]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Base material ===&lt;br /&gt;
==== Fabric ====&lt;br /&gt;
[[File:Ninja Tabi Boots.png]] '''Ninja Tabi Boots''' — Increases [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antithermic Tabi Boots.png]] '''Antithermic Tabi Boots''' — Provides {{heat}} damage resistance, decreases [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blast Tabi Boots.png]] '''Blast Tabi Boots''' — Reduces damage taken from explosions &lt;br /&gt;
&lt;br /&gt;
[[File:Kevlar Tabi Boots.png]] '''Kevlar Tabi Boots''' — Increases {{mechanical}} damage threshold, mechanical damage threshold increased by 200% against bullets&lt;br /&gt;
&lt;br /&gt;
==== Leather ====&lt;br /&gt;
[[File:Cave Hopper Leather Tabi Boots.png]] '''Cave Hopper Leather Tabi Boots''' — Provides +1 [[Agility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pig Leather Tabi Boots.png]] '''Pig Leather Tabi Boots''' — Provides +1 [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rathound Leather Tabi Boots.png]] '''Rathound Leather Tabi Boots''' — Increases {{cold}} damage resistance, -3 [[Persuasion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mutated Dog Leather Tabi Boots.png]] '''Mutated Dog Leather Tabi Boots''' — Increases {{acid}} damage resistance, increases [[Intimidation]], decreases [[Persuasion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Siphoner Leather Tabi Boots.png]] '''Siphoner Leather Tabi Boots''' — Increases {{heat}} and {{acid}} damage resistance, increased [[Dodge]]/[[Evasion]] bonuses&lt;br /&gt;
&lt;br /&gt;
[[File:Ancient Rathound Leather Tabi Boots.png]] '''Ancient Rathound Leather Tabi Boots''' — Increases {{cold}} damage resistance, -10 [[Persuasion]]&lt;br /&gt;
&lt;br /&gt;
==== Infused leather ====&lt;br /&gt;
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Cave Hopper Leather Tabi Boots.png]] '''Infused Cave Hopper Leather Tabi Boots''' — Decreases cooldown of [[Sprint]]&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Pig Leather Tabi Boots.png]] '''Infused Pig Leather Tabi Boots''' — Increases [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Rathound Leather Tabi Boots.png]] '''Infused Rathound Leather Tabi Boots''' — Decreases cooldown of [[Dirty Kick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Mutated Dog Leather Tabi Boots.png]] '''Infused Mutated Dog Leather Tabi Boots''' — Immune to acid puddles&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Siphoner Leather Tabi Boots.png]] '''Infused Siphoner Leather Tabi Boots''' — Immune to immobilization&lt;br /&gt;
&lt;br /&gt;
[[File:Infused Ancient Rathound Leather Tabi Boots.png]] '''Infused Ancient Rathound Leather Tabi Boots''' — Reduces all {{mechanical}} damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Complete name variant list|&lt;br /&gt;
* [[Ninja Tabi Boots]]&lt;br /&gt;
* [[Antithermic Tabi Boots]]&lt;br /&gt;
* [[Blast Tabi Boots]]&lt;br /&gt;
* [[Kevlar Tabi Boots]]&lt;br /&gt;
&lt;br /&gt;
* [[Cave Hopper Leather Tabi Boots]]&lt;br /&gt;
* [[Pig Leather Tabi Boots]]&lt;br /&gt;
* [[Rathound Leather Tabi Boots]]&lt;br /&gt;
* [[Mutated Dog Leather Tabi Boots]]&lt;br /&gt;
* [[Siphoner Leather Tabi Boots]]&lt;br /&gt;
* [[Ancient Rathound Leather Tabi Boots]]&lt;br /&gt;
&lt;br /&gt;
* [[Infused Cave Hopper Leather Tabi Boots]]&lt;br /&gt;
* [[Infused Pig Leather Tabi Boots]]&lt;br /&gt;
* [[Infused Rathound Leather Tabi Boots]]&lt;br /&gt;
* [[Infused Mutated Dog Leather Tabi Boots]]&lt;br /&gt;
* [[Infused Siphoner Leather Tabi Boots]]&lt;br /&gt;
* [[Infused Ancient Rathound Leather Tabi Boots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Footwear]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Save_Jenny&amp;diff=20619</id>
		<title>Save Jenny</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Save_Jenny&amp;diff=20619"/>
		<updated>2016-07-04T10:54:41Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Save Cliff&amp;amp;#39;s girlfriend&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = abandoned building trapdoor.png&lt;br /&gt;
| location = [[Abandoned Building]]&lt;br /&gt;
| givenby  = [[Cliff]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you manage to [[persuasion|persuade]] Cliff not to shoot you when you first meet, he will explain you his situation and ask you to save his girlfriend, Jenny, from the ruins below.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Save Cliff's girlfriend from the ruins southwest of Junkyard&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
First of all, to save Cliff, you will need persuasion (about 30) or intimidation skill to avoid a firefight and the [[Doctor (feat)|Doctor]] feat to patch his wounds before he drops dead.&lt;br /&gt;
&lt;br /&gt;
[[Doctor (feat)|Doctor]] feat is unnecessary for this quest if you just want the XP, you only need enough persuasion or intimidation to let him give you the quest, [[Doctor (feat)|Doctor]] will not bring any extra XP.&lt;br /&gt;
&lt;br /&gt;
The abandoned building is filled with burrowers. Not a nice place. [[Jenny]] is holed up inside one of the rooms in southeast corner of the building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Meet_Lenox_Pierce&amp;diff=20607</id>
		<title>Meet Lenox Pierce</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Meet_Lenox_Pierce&amp;diff=20607"/>
		<updated>2016-07-03T08:48:03Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Meet Lenox Pierce&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Lenox Pierce in SGS.png&lt;br /&gt;
| location = [[South Gate Station]]&lt;br /&gt;
| givenby  = [[Jack Quicksilver]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = [[Everard's assignment]]&amp;lt;br&amp;gt;[[Meet Ohad Xander]]&lt;br /&gt;
| previous = [[Find Abram in Core City]]&lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After meeting with Abram in Core City, Jack Quicksilver has some tasks for you. This one is a murder investigation.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Meet Lenox Pierce in South Gate Station.&lt;br /&gt;
* Patrick Pierce, a mechanic who resided in SGS was found dead in his room some time ago. Cause of death is unknown, but Lenox, Pat's brother is not pleased with the response from SGS and wants you to investigate and learn how Pat died. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Head back to your home station. You'll find Lenox in the cantina, at the same corner table where you first met Jack Quicksilver. He'll give you [[Patrick Pierce's Room Key (South Gate Station)|Patrick Pierce's Room Key]]. Go check his room in the private quarters level. You'll find a [[Morgue Keycard (South Gate Station)|Morgue Keycard]]. Use it to enter the mortuary on medical level and check the console for patient records. You will out many interesting details about the residents of SGS. You can also examine Pat's body in one of the morgue drawers and directly discover the cause of his death with high biology skill.&lt;br /&gt;
&lt;br /&gt;
Talk to people about Patrick and you will learn that he worked for Core City's [[Praetorian Security]] before coming to SGS. Head to Core City for more info. [[Jon the Beautiful]] can help you, but he wants food as usual - a very expensive [[Jon's Special]] this time. Go to Moe near the lower level elevator, buy the special and give it to Jon for information. You'll learn about Operation Banishment and [[Spectres]]. Ask [[Oskar]] about them, he has a document about them. You can either buy the information or persuade/intimidate it out of him for free. Read the document and pay attention to the name list and the killing methods employed by the spectres, these will match with information you learnt at SGS morgue. You may also pickpocket the guilty person to find further evidence: a [[Unknown Insignia|Spectre Insignia]].&lt;br /&gt;
&lt;br /&gt;
Once you think you know who the murderer is, head back to Lenox and present your evidence to him. You can also confront [[Mordre]] directly, which will lead to him attacking you, refusing to talk any more or fleeing the scene, depending on how the conversation goes.&lt;br /&gt;
&lt;br /&gt;
Once Lenox has the answers he was seeking for, head back to Jack Quicksilver in Core City for your monetary reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Biology skill is fully unnecessary in this quest cause you can't find [[Mordre]]'s motive to tell Lenox but have to get Spectres info from core city, after you learn how Spectres kill people, you can just ask [[Pasquale]] to autopsy again to get clue. But if you insist to do it by yourself, your biology skill needs 100.&lt;br /&gt;
*Join [[Praetorian Security]] and become senior enforcer can get Patrick's and Spectres' info for free. But in that case, you have to complete three quest for Praetorian Security, and win 7 times at [[arena]]. You'll not have enough authority to get these info when you are just a enforcer.&lt;br /&gt;
*You can frame [[Big Bret]] in this quest and Lenox is going to kill Big Bret, but he is too drunk to fight so Bret will kill him, and you'll lose the further opportunity to get the quest [[Meet Azif]].&lt;br /&gt;
*Pickpocket [[Mordre]]'s [[Unknown Insignia|Spectre Insignia]] is not necessary too, but if you insist, the Pickpocket skill require is 91 without feat.(not 90)&lt;br /&gt;
*[[Jon the Beautiful]] will tell you someone have been ask him about Patrick's info two month ago, and the appearance is very similar to [[Mordre]], but it can't use as an evidence.&lt;br /&gt;
*Confront Mordre directly needs 90 Persuasion to let him confess and lead to fight with him. 95 Persuasion can let him leave without fighting. Remember you can't just gun him down without let him confess or whole SGS turn hostile.&lt;br /&gt;
**Another way to kill [[Mordre]] without conversation and not to turn whole SGS hostile is trap, use lots of Fragment or HE trap and set TNT to detonate can kill him, but you'll have to cut the cost on traps from his loot.&lt;br /&gt;
**Fight against [[Mordre]] might become very difficult for low health and low initiative player, because he has one random high quality sniper rifle and random high quality energy shield, his [[Aimed Shot]] could be extreme deadly.Try use [[Morphine Shot]] and shield up before confront him to avoid instant death, or simply load a few times.&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=20600</id>
		<title>Free Maura</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Free_Maura&amp;diff=20600"/>
		<updated>2016-07-01T17:22:16Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Free Maura&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Abram's dig site.png&lt;br /&gt;
| location = [[Junkyard - United Stations Embassy]]&lt;br /&gt;
| givenby  = [[Abram]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;1000 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Abram's bug]]&lt;br /&gt;
| next     = [[Find Abram in Core City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After some time has passed since completing Abram's last mission, you will be contacted by a random Junkyard commoner who tells you that Abram wants to see you and you should head to the caves west of Junkyard entrance if you want some action.&lt;br /&gt;
At least an hour or so needs to pass, and one of these commoners can be met at [[Junkyard Gate]][http://underrail.com/forums/index.php?topic=768.msg4237#msg4237].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Rescue Maura from the Protectorate prison in Junkyard for Abram (you can access the prison through a hole in caves north of Junkyard gate)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
Easier than it sounds, thanks to Abram's preparation. The ventilation shafts lead directly to [[Maura]]'s cell, although you will have to drop out of them once and sneak to the next section via a medical lab. If you can't pick the cell door lock (80 lockpicking needed), you must either steal or loot [[Cell 1 Key (Junkyard)]] from the guard in the security monitoring room in east, just north of the stairs leading to embassy upper level.&lt;br /&gt;
&lt;br /&gt;
Alternatively, just go in guns blazing and kill everyone. Free Maura once there are no Protectorate survivors left. This will turn [[Protectorate]] forces hostile against you. Simply being seen by any security cameras may also turn the protectorate hostile, if the guard monitoring them is alive.{{verify}}&lt;br /&gt;
&lt;br /&gt;
After the mission, Abram invites you to [[Find Abram in Core City|find him in Core City]] later.&lt;br /&gt;
&lt;br /&gt;
Or, you can betray Abram and report his plane to [[Second Lieutenant Garren]].Then Garren will lead a assault team to the cave. Join the fight will give you 500 charon and 1 oddity XP as reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Anticoagulant&amp;diff=20592</id>
		<title>Anticoagulant</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Anticoagulant&amp;diff=20592"/>
		<updated>2016-06-30T03:28:22Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Anticoagulant.png&lt;br /&gt;
| itemquality = normal&lt;br /&gt;
| name        = Anticoagulant&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = Prevents clotting of blood and blood-like substances. It's an essential component in liquid regeneratives.&lt;br /&gt;
| skillsreq   = :Biology 10&lt;br /&gt;
| weight      = 0.10&lt;br /&gt;
| value       = 50&lt;br /&gt;
| datafile    = Components\Chemicals\Anticoagulant.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Anticoagulant]] is a chemical extracted from [[Siphoner Tongue]]s.&lt;br /&gt;
&lt;br /&gt;
Be advise that extracted from [[Siphoner Tongue]] needs biology 40, but it's common to buy from traders.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Health Hypo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Chemicals]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fix_Gloria&amp;diff=20580</id>
		<title>Fix Gloria</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fix_Gloria&amp;diff=20580"/>
		<updated>2016-06-25T15:23:02Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Fix Gloria&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Gloria's control panel.png&lt;br /&gt;
| location = [[Foundry]]&lt;br /&gt;
| givenby  = [[Bernard]]&lt;br /&gt;
| rewards  = ? classic XP / 2 oddity XP&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Study the rock creatures]]&lt;br /&gt;
| next     = [[Kill the Beast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Foundry's Mayor doesn't like the idea of using the furnaces near residential areas, find a different way to kill the beast.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Find a different way to kill the Beast.&lt;br /&gt;
* Repair the large melting furnace in Foundry.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the northmost part of Foundry where the old large furnace, Gloria resides. Talk to the furnace's keeper, [[Bernard]], about its temperature and repairing it. With sufficient skill in Electronics (60 skill required, 50 skill will get you a different conversation to mention you almost fix her, but you still need 60), you can fix Gloria on your own.&lt;br /&gt;
&lt;br /&gt;
If your Electronics skill is lacking, the local electronics merchant, [[West]], can help - for a price. He charges 500 Charons, 400 Charons with mercantile (40 skill required).&lt;br /&gt;
Once Gloria is fixed, talk to Bernard about its operation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Foundry_murders&amp;diff=20579</id>
		<title>Foundry murders</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Foundry_murders&amp;diff=20579"/>
		<updated>2016-06-24T15:34:58Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Foundry murders&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Murder victims.png&lt;br /&gt;
| location = [[Foundry bunker]]&lt;br /&gt;
| givenby  = [[Evidence of Murder]]&lt;br /&gt;
| rewards  = ? classic XP / 1+1 oddity XP&amp;lt;br&amp;gt;250 [[Stygian Coin]]&amp;lt;br&amp;gt;Foundry's mayor's trust&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Investigate Faceless group]]&amp;lt;br&amp;gt;[[Study the rock creatures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You found some serious murder evidence.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* You found evidence that Evelyn Ingram is a serious murderer, you should report her to the authorities&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
There are a couple of ways of stumbling into the murder evidence:&lt;br /&gt;
* You can either enter the slums via northwest Foundry and bypass a couple of locks to enter the bunker. Both lockpicking and hacking skill required, but you need only 10, so use some tool is easy enough for any player lack on lockpicking and hacking.&lt;br /&gt;
* Alternatively, male characters can get drugged by [[Evelyn]]. All of your items will be in a locked footlocker next to Evelyn's bed, and she has the key.&lt;br /&gt;
** When Evelyn attacks, you can try to defeat her in unarmed combat. She has a knife.&lt;br /&gt;
** If you cannot beat her in a fight, you can escape to the bunker via a nearby ventilation shaft. This is a dangerous encounter for characters without [[stealth]], but you can:&lt;br /&gt;
*** find some [[flashbang]]s in the bunker that can help you escape from Evelyn.&lt;br /&gt;
*** use a computer console in the south west to hack the nearby [[Auto-Turret]] to target Evelyn&lt;br /&gt;
*** use a [[Power Box]], electrified floor and ventilation shaft in the south west&lt;br /&gt;
*** exit via the slums ladder if you have previously unlocked it from the outside.&lt;br /&gt;
*** find some random crossbow parts and bolt in the south west shelves. Create crossbow with Mechanics and shot her with your crossbow if skill is high enough. Be advise that parts quality is random, so you better be a high mechanics character to use this solution.&lt;br /&gt;
*** south west shelves has a lockpick Mk.II, use it to unlock the weapon shelf (50 skill require) at south to get random armor and assault rifle to gun her down.&lt;br /&gt;
** Once she's dead, search the corpse for her keys so you can get out and get your stuff back.&lt;br /&gt;
&lt;br /&gt;
Once in the bunker you can use Evelyn's personal laptop. The password can be found on a [[Piece of Paper]] in a nearby desk. Read Evelyn's diary and (by viewing the last entry) download it to memory stick to get [[Evidence of Murder]].&lt;br /&gt;
&lt;br /&gt;
Take the evidence to [[Chief]] in south west [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
Only male characters can get 1 additional oddity XP(total 2) for escape from Evelyn, or kill her. Simply turn [[Evidence of Murder]] to [[Chief]] will only give you 1 oddity XP&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Foundry_murders&amp;diff=20578</id>
		<title>Foundry murders</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Foundry_murders&amp;diff=20578"/>
		<updated>2016-06-24T15:33:58Z</updated>

		<summary type="html">&lt;p&gt;Ktgentelman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Foundry murders&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Murder victims.png&lt;br /&gt;
| location = [[Foundry bunker]]&lt;br /&gt;
| givenby  = [[Evidence of Murder]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;250 [[Stygian Coin]]&amp;lt;br&amp;gt;Foundry's mayor's trust&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Investigate Faceless group]]&amp;lt;br&amp;gt;[[Study the rock creatures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You found some serious murder evidence.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* You found evidence that Evelyn Ingram is a serious murderer, you should report her to the authorities&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
There are a couple of ways of stumbling into the murder evidence:&lt;br /&gt;
* You can either enter the slums via northwest Foundry and bypass a couple of locks to enter the bunker. Both lockpicking and hacking skill required, but you need only 10, so use some tool is easy enough for any player lack on lockpicking and hacking.&lt;br /&gt;
* Alternatively, male characters can get drugged by [[Evelyn]]. All of your items will be in a locked footlocker next to Evelyn's bed, and she has the key.&lt;br /&gt;
** When Evelyn attacks, you can try to defeat her in unarmed combat. She has a knife.&lt;br /&gt;
** If you cannot beat her in a fight, you can escape to the bunker via a nearby ventilation shaft. This is a dangerous encounter for characters without [[stealth]], but you can:&lt;br /&gt;
*** find some [[flashbang]]s in the bunker that can help you escape from Evelyn.&lt;br /&gt;
*** use a computer console in the south west to hack the nearby [[Auto-Turret]] to target Evelyn&lt;br /&gt;
*** use a [[Power Box]], electrified floor and ventilation shaft in the south west&lt;br /&gt;
*** exit via the slums ladder if you have previously unlocked it from the outside.&lt;br /&gt;
*** find some random crossbow parts and bolt in the south west shelves. Create crossbow with Mechanics and shot her with your crossbow if skill is high enough. Be advise that parts quality is random, so you better be a high mechanics character to use this solution.&lt;br /&gt;
*** south west shelves has a lockpick Mk.II, use it to unlock the weapon shelf (50 skill require) at south to get random armor and assault rifle to gun her down.&lt;br /&gt;
** Once she's dead, search the corpse for her keys so you can get out and get your stuff back.&lt;br /&gt;
&lt;br /&gt;
Once in the bunker you can use Evelyn's personal laptop. The password can be found on a [[Piece of Paper]] in a nearby desk. Read Evelyn's diary and (by viewing the last entry) download it to memory stick to get [[Evidence of Murder]].&lt;br /&gt;
&lt;br /&gt;
Take the evidence to [[Chief]] in south west [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
Only male characters can get 1 additional oddity XP(total 2) for escape from Evelyn, or kill her. Simply turn [[Evidence of Murder]] to [[Chief]] will only give you 1 oddity XP&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Ktgentelman</name></author>
	</entry>
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