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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lestat</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lestat"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Lestat"/>
	<updated>2026-04-07T19:28:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blast_Cloth&amp;diff=57033</id>
		<title>Blast Cloth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blast_Cloth&amp;diff=57033"/>
		<updated>2025-12-27T10:11:59Z</updated>

		<summary type="html">&lt;p&gt;Lestat: WiP test of how to present the new crafting requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Blast Cloth.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Blast Cloth&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a bolt of &amp;quot;blast cloth&amp;quot; which can be used to enhance protection from impacts of explosions.&lt;br /&gt;
| quality     = 15 - 163&lt;br /&gt;
| skillsreq   = :Tailoring {{tooltip|Skill required at 100 quality.|95|}}&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 400 + 22 * quality&lt;br /&gt;
| datafile    = Components\Fabric\BlastCloth.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blast Cloth''' is a bolt of cloth. If used on armor suit, it adds 15% to armor penalty.&lt;br /&gt;
&lt;br /&gt;
It provides protection from explosions when used in armor pieces up to 75%. Multiple pieces stack multiplicatively. This damage reduction does not protect from any resulting shrapnel however.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
{| class=&amp;quot;wikitable row-highlight mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Crafting Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Tailoring&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
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! 85&lt;br /&gt;
| 78&lt;br /&gt;
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| 83&lt;br /&gt;
|-&lt;br /&gt;
! 95&lt;br /&gt;
| 89&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
! 110&lt;br /&gt;
| 107&lt;br /&gt;
|-&lt;br /&gt;
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| 113&lt;br /&gt;
|-&lt;br /&gt;
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| 176&lt;br /&gt;
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| 184&lt;br /&gt;
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! 185&lt;br /&gt;
| 217&lt;br /&gt;
|-&lt;br /&gt;
! 190&lt;br /&gt;
| 223&lt;br /&gt;
|-&lt;br /&gt;
! 195&lt;br /&gt;
| 229&lt;br /&gt;
|-&lt;br /&gt;
! 200&lt;br /&gt;
| 235&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Scaling (Leather&amp;amp;nbsp;Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = -% explosion damage&lt;br /&gt;
| base1       = 15&lt;br /&gt;
| quality1    = 0.5&lt;br /&gt;
| max1        = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesCloth}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Bolts of cloth]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Launcher_Scope&amp;diff=56952</id>
		<title>Launcher Scope</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Launcher_Scope&amp;diff=56952"/>
		<updated>2025-12-24T09:39:24Z</updated>

		<summary type="html">&lt;p&gt;Lestat: this is what mine says in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Launcher_Scope.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Launcher Scope&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a scope for grenade and rocket launchers.&lt;br /&gt;
| skillsreq   = :Mechanics 40&lt;br /&gt;
| weight      = 0.25&lt;br /&gt;
| value       = 1000&lt;br /&gt;
| datafile    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Launcher Scope''' grants the grenade or rocket launcher its attached to '''+6%''' precision, and '''+3%''' critical strike chance at the cost of increasing its close quarters penalty by '''10%'''. If used on rocket launcher it additionally increases optimal range by '''2'''.&lt;br /&gt;
&lt;br /&gt;
Only one type of scope may be attached to a weapon.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Grenade Launcher]] (optional)&lt;br /&gt;
* [[Blueprint: Rocket Launcher]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Grenade Launcher Enhancements]]&lt;br /&gt;
[[Category:Rocket Launcher Enhancements]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Rocket_Launcher&amp;diff=56949</id>
		<title>Blueprint: Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Rocket_Launcher&amp;diff=56949"/>
		<updated>2025-12-24T04:49:39Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Blueprint: Rocket Launcher.png&lt;br /&gt;
| name         = Blueprint: Rocket Launcher&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a rocket launcher.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 8500&lt;br /&gt;
| description2 = Rocket launchers are powerful heavy weapons that shoot special rockets that damage all targets in the blast radius. The radius itself, the power of the blast, as well as secondary effects, vary depending on the rocket used.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A number of optional components can be added to further enhance the rocket launcher.&lt;br /&gt;
| component1   = Launch Tube Assembly&lt;br /&gt;
| component2   = Firing Mechanism&lt;br /&gt;
| optional1    = Rocket Launcher Enhancement&lt;br /&gt;
| optional2    = Rocket Launcher Enhancement&lt;br /&gt;
| diffmod1     = &lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces all types of craftable [[Rocket Launchers]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Electronics]] (15 and 40, only for optional [[Airburst Scope]] and [[Electromagnetic Rail Catapult]])&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 84mm Frames&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Sting}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Stormbolt}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Scepter}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Beamer}}&lt;br /&gt;
* {{Itemlink|Rocket Launcher Assembly Tube: Maul}}&lt;br /&gt;
&lt;br /&gt;
; Firing Mechanisms&lt;br /&gt;
* {{Itemlink|Rocket Launcher Firing Mechanism}} (-5% precision penalty, 45 AP cost)&lt;br /&gt;
* {{Itemlink|Ergonomic Rocket Launcher Firing Mechanism}} (no precision penalty, 45 AP cost)&lt;br /&gt;
* {{Itemlink|Lean Rocket Launcher Firing Mechanism}} (-5% precision penalty, 40 AP cost)&lt;br /&gt;
&lt;br /&gt;
; Grenade Launcher Enhancements (optional)&lt;br /&gt;
* {{Itemlink|Launcher Ironsights‎}} (+5% Precision, +1 optimal range)&lt;br /&gt;
* {{Itemlink|Launcher Scope‎}} (+6% Precision, +3% critical chance, +10% close quarters penalty, +2 optimal range)&lt;br /&gt;
* {{Itemlink|Airburst Scope}} (+5% Precision, +10% close quarters penalty, +2 optimal range, rockets now explode when hitting water)&lt;br /&gt;
* {{Itemlink|Rifle Bipod}} (+10% Precision, +5 AP cost, +5% Move and Shoot penalty)&lt;br /&gt;
* {{Itemlink|Forward Grip}} (+3% Precision, -5% Move and Shoot penalty)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Gun Nut]] (+15% upper damage range)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}.&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Rocket Launcher]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_66mm_Incendiary_Rockets&amp;diff=56948</id>
		<title>Blueprint: 66mm Incendiary Rockets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_66mm_Incendiary_Rockets&amp;diff=56948"/>
		<updated>2025-12-24T04:48:18Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Xphw_blueprint.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: Incendiary Rockets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 66mm incendiary rockets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 8250&lt;br /&gt;
| description2 = You can create a special 66mm incendiary rocket by fashioning it from steel and filling with napalm C. Of course, a certain amount of TNT is required to be added in order to spread the payload. Rocket propellant is also required for obvious reasons.&lt;br /&gt;
| component1   = Steel Plate&lt;br /&gt;
| component2   = Napalm C (x3)&lt;br /&gt;
| component3   = TNT&lt;br /&gt;
| component4   = Rocket Propellant&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 5 [[66mm Incendiary Rocket]]s. &lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Chemistry]] 60&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Steel Plates&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
; Napalm C (x3)&lt;br /&gt;
* {{Itemlink|Napalm C}}&lt;br /&gt;
&lt;br /&gt;
; TNT&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Rocket Propellant&lt;br /&gt;
* {{Itemlink|Rocket Propellant}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56947</id>
		<title>Blueprint: 84mm Cave Shaker Rockets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56947"/>
		<updated>2025-12-24T04:48:02Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Xphw_blueprint.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: 84mm Cave Shaker Rockets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 84mm cave shaker rockets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 10000&lt;br /&gt;
| description2 = You can create the mighty cave-shaker rocket by fashioning it from steel and filling it with plentiful amount of TNT and hexogen, alongside rocket propellant.&lt;br /&gt;
| component1   = Steel Plate&lt;br /&gt;
| component2   = TNT (x3)&lt;br /&gt;
| component3   = Hexogen (x3)&lt;br /&gt;
| component4   = Rocket Propellant&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[84mm Cave Shaker Rocket]]s. &lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Chemistry]] 50&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Steel Plates&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
; TNT (x3)&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Hexogen (x3)&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
; Rocket Propellant&lt;br /&gt;
* {{Itemlink|Rocket Propellant}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}.&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]] as special merchandise.&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56946</id>
		<title>Blueprint: 84mm Cave Shaker Rockets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56946"/>
		<updated>2025-12-24T04:47:48Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Xphw_blueprint.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: 84mm Cave Shaker Rockets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 84mm cave shaker rockets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 10000&lt;br /&gt;
| description2 = You can create the mighty cave-shaker rocket by fashioning it from steel and filling it with plentiful amount of TNT and hexogen, alongside rocket propellant.&lt;br /&gt;
| component1   = Steel Plate&lt;br /&gt;
| component2   = TNT (x3)&lt;br /&gt;
| component3   = Hexogen (x3)&lt;br /&gt;
| component4   = Rocket Propellant&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[84mm Cave Shaker Rocket]]s. &lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Chemistry]] 50&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Steel Plates&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
; TNT (x3)&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Hexogen (x3)&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
; Rocket Propellant&lt;br /&gt;
* {{Itemlink|Rocket Propellant}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}.&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry] as special merchandise.&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_High-Explosive_Rockets&amp;diff=56945</id>
		<title>Blueprint: 84mm High-Explosive Rockets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_High-Explosive_Rockets&amp;diff=56945"/>
		<updated>2025-12-24T04:47:13Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Xphw_blueprint.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: 84mm High-Explosive Rockets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 84mm high-explosive rockets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 4000&lt;br /&gt;
| description2 = You can create a high-explosive rocket by fashioning it from steel and filling it with an appropriate amount of TNT and hexogen, along with rocket propellant.&lt;br /&gt;
| component1   = Steel Plate&lt;br /&gt;
| component2   = TNT (x2)&lt;br /&gt;
| component3   = Hexogen (x2)&lt;br /&gt;
| component4   = Rocket Propellant&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[84mm High-Explosive Rocket]]s. &lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Chemistry]] 50&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Steel Plates&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
; TNT (x2)&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Hexogen (x2)&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
; Rocket Propellant&lt;br /&gt;
* {{Itemlink|Rocket Propellant}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]].&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56944</id>
		<title>Blueprint: 84mm Cave Shaker Rockets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56944"/>
		<updated>2025-12-24T04:44:57Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Xphw_blueprint.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: 84mm Cave Shaker Rockets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 84mm cave shaker rockets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 10000&lt;br /&gt;
| description2 = You can create the mighty cave-shaker rocket by fashioning it from steel and filling it with plentiful amount of TNT and hexogen, alongside rocket propellant.&lt;br /&gt;
| component1   = Steel Plate&lt;br /&gt;
| component2   = TNT (x3)&lt;br /&gt;
| component3   = Hexogen (x3)&lt;br /&gt;
| component4   = Rocket Propellant&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[84mm Cave Shaker Rocket]]s. &lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Chemistry]] 50&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Steel Plates&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
; TNT (x3)&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Hexogen (x3)&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
; Rocket Propellant&lt;br /&gt;
* {{Itemlink|Rocket Propellant}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sold by [[Kevin]] as special merchandise.&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56943</id>
		<title>Blueprint: 84mm Cave Shaker Rockets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_84mm_Cave_Shaker_Rockets&amp;diff=56943"/>
		<updated>2025-12-24T04:44:11Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image        = Xphw_blueprint.png&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| name         = Blueprint: 84mm Cave Shaker Rockets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 84mm cave shaker rockets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 10000&lt;br /&gt;
| description2 = You can create the mighty cave-shaker rocket by fashioning it from steel and filling it with plentiful amount of TNT and hexogen, alongside rocket propellant.&lt;br /&gt;
| component1   = Steel Plate&lt;br /&gt;
| component2   = TNT (x3)&lt;br /&gt;
| component3   = Hexogen (x3)&lt;br /&gt;
| component4   = Rocket Propellant&lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 3 [[84mm Cave Shaker Rocket]]s. &lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Chemistry]] 50&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Steel Plates&lt;br /&gt;
* {{Itemlink|Steel Plates}}&lt;br /&gt;
&lt;br /&gt;
; TNT (x3)&lt;br /&gt;
* {{Itemlink|T.N.T.}}&lt;br /&gt;
&lt;br /&gt;
; Hexogen (x3)&lt;br /&gt;
* {{Itemlink|Hexogen}}&lt;br /&gt;
&lt;br /&gt;
; Rocket Propellant&lt;br /&gt;
* {{Itemlink|Rocket Propellant}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Sold by [[Constantine]] in {{Spoiler|[[Oculus]]}}&lt;br /&gt;
Sold by [[Kevin]] as special merchandise.&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=84mm_Cave_Shaker_Rocket&amp;diff=56942</id>
		<title>84mm Cave Shaker Rocket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=84mm_Cave_Shaker_Rocket&amp;diff=56942"/>
		<updated>2025-12-24T04:43:21Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = 84mm Cave Shaker Rocket.png&lt;br /&gt;
| name         = 84mm Cave Shaker Rocket&lt;br /&gt;
| type         = Ammo&lt;br /&gt;
| description  = This rocket has a specialized warhead designed to propagate destructive shock waves in a large radius.&lt;br /&gt;
| incurred     = - Deals 100% nominal damage as mechanical damage and 25% of nominal damage as heat damage to all targets in radius of 4. Living targets also become off-balanced for 2 turns and there's 50% chance they become dazed for 2 turns as well if they do not resist the effect.&lt;br /&gt;
| ammouses     = Use: Reload a weapon with 84mm cave shaker rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Reload the current weapon with 84mm cave shaker rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 84mm cave shaker rocket into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 84mm cave shaker rocket into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight       = 4&lt;br /&gt;
| value        = 300&lt;br /&gt;
| datafile     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
84mm Cave Shaker Rocket can be crafted with [[Blueprint: 84mm Cave Shaker Rocket]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Sold by [[Kevin]] as special merchandise.&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 84mm Rockets}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] (Heavy Duty) - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=84mm_Kinetic_Energy_Penetrator_Rocket&amp;diff=56941</id>
		<title>84mm Kinetic Energy Penetrator Rocket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=84mm_Kinetic_Energy_Penetrator_Rocket&amp;diff=56941"/>
		<updated>2025-12-24T04:42:08Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = 84mm Kinetic Energy Penetrator Rocket.png&lt;br /&gt;
| name         = 84mm Kinetic Energy Penetrator Rocket&lt;br /&gt;
| type         = Ammo&lt;br /&gt;
| description  = This rocket does not contain an explosive warhead but rather acts as a massive rocket-powered tungsten bullet that penetrates its target with pure kinetic energy.&lt;br /&gt;
| incurred     = - Deals 200% nominal damage as mechanical damage to the first enemy it hits on its path. If the target is closer than 5 tiles, damage is reduced by 10% for each tile of difference. If the damage is not completely absorbed it will continue to fly towards its destination, hitting everything in its path. Damage is reduced by 10% with each hit multiplicatively. Ignores 60% of damage resistance and threshold.&lt;br /&gt;
| ammouses     = Use: Reload a weapon with 84mm kinetic energy penetrator rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Reload the current weapon with 84mm kinetic energy penetrator rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 84mm kinetic energy penetrator rocket into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 84mm kinetic energy penetrator rocket into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight       = 8.00&lt;br /&gt;
| value        = 400&lt;br /&gt;
| datafile     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
84mm Kinetic Energy Penetrator Rocket can be crafted with [[Blueprint: 84mm Kinetic Energy Penetrator Rocket]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Sold by [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 84mm Rockets}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] (Heavy Duty) - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=84mm_High-Explosive_Rocket&amp;diff=56940</id>
		<title>84mm High-Explosive Rocket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=84mm_High-Explosive_Rocket&amp;diff=56940"/>
		<updated>2025-12-24T04:41:38Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = 84mm High-Explosive Rocket.png&lt;br /&gt;
| name         = 84mm High-Explosive Rocket&lt;br /&gt;
| type         = Ammo&lt;br /&gt;
| description  = An unguided rocket with a high-explosive warhead.&lt;br /&gt;
| incurred     = - Deals 50% nominal damage as mechanical damage and 50% nominal damage as heat damage to all targets in radius of 3. Ignores 40% of damage resistance and threshold.&lt;br /&gt;
| ammouses     = Use: Reload a weapon with 84mm high-explosive rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Reload the current weapon with 84mm high-explosive rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 84mm high-explosive rocket into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 84mm high-explosive rocket into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight       = 4&lt;br /&gt;
| value        = 500&lt;br /&gt;
| datafile     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
84mm High-Explosive Rocket can be crafted with [[Blueprint: 84mm High-Explosive Rocket]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Sold by [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 84mm Rockets}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] (Heavy Duty) - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=66mm_Incendiary_Rocket&amp;diff=56939</id>
		<title>66mm Incendiary Rocket</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=66mm_Incendiary_Rocket&amp;diff=56939"/>
		<updated>2025-12-24T04:41:10Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = 66mm Incendiary Rocket.png&lt;br /&gt;
| name         = 66mm Incendiary Rocket&lt;br /&gt;
| type         = Ammo&lt;br /&gt;
| description  = It's a rocket with an incendiary warhead. Can be used to set ground or enemies on fire.&lt;br /&gt;
| incurred     = - Deals 100% nominal damage as heat damage to all targets in radius of 3, with a chance to ignite anything caught in the blast radius for additional 100% of the initial heat damage over the next 3 turns. Also leaves behind roaring fire. Creatures standing in the fire suffer heat damage equal to 6%-15% of their maximal health (up to maximum of 16-40), plus additional 7-27, depending on the intensity of fire at that spot, while creatures moving through the fire suffer one third of that damage per tile.&lt;br /&gt;
| ammouses     = Use: Reload a weapon with 66mm incendiary rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Reload the current weapon with 66mm incendiary rockets.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 66mm incendiary rocket into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 66mm incendiary rocket into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight       = 4.00&lt;br /&gt;
| value        = 500&lt;br /&gt;
| datafile     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
66mm Incendiary Rocket can be crafted with [[Blueprint: 66mm Incendiary Rocket]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Sold by [[Kevin]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 66mm Rockets}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.3.0.15]] (Heavy Duty) - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Firearm_Omnilube&amp;diff=56881</id>
		<title>Protectorate Firearm Omnilube</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Firearm_Omnilube&amp;diff=56881"/>
		<updated>2025-12-22T05:21:58Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Protectorate Firearm Omnilube.png&lt;br /&gt;
| name         = Protectorate Firearm Omnilube&lt;br /&gt;
| type         = Enhancement&lt;br /&gt;
| description  = This widely recognized as one of the best firearm lubricants will significantly improve your weapon's performance. Highly toxic - do not ingest.&lt;br /&gt;
| capabilities = Use: Apply to a firearm to grant it 10% damage bonus for the next 50 firings. Does not work on grenade or rocket launchers.&lt;br /&gt;
| limitations  = Cannot be used in combat&lt;br /&gt;
| weight       = 0.20&lt;br /&gt;
| value        = 300&lt;br /&gt;
| datafile     = Expendables\gearboosters\protectoratefirearmomnilube.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Protectorate Firearm Omnilube''' is a gear booster item, first of its kind.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Sold by [[Fraser]], the protectorate merchant.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.1.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Enhancement]]&lt;br /&gt;
[[Category:Protectorate]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Grenade_Launcher&amp;diff=56880</id>
		<title>Blueprint: Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Grenade_Launcher&amp;diff=56880"/>
		<updated>2025-12-22T05:16:06Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Blueprint: Grenade Launcher.png&lt;br /&gt;
| name         = Blueprint: Grenade Launcher&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a hand-held grenade launcher.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 2200&lt;br /&gt;
| description2 = Grenade launchers can shoot special grenades that damage all targets in the blast radius. The radius itself depends on the type of grenade used.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be created from frame and barrel parts. The caliber of the grenades is determined by the frame and the barrel, and can be either 25mm or 40mm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grenade launcher will also require either a box magazine (25mm frames) or revolver-style magazine (40mm frames). Heavier magazines will make the weapon require more strength from the user.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A number of optional components can also be added to further enhance the weapon.&lt;br /&gt;
| component1   = Grenade Launcher Frame&lt;br /&gt;
| component2   = Barrel&lt;br /&gt;
| component3   = Magazine&lt;br /&gt;
| optional1    = Grenade Launcher Enhancement&lt;br /&gt;
| optional2    = Grenade Launcher Enhancement&lt;br /&gt;
| diffmod1     = &lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces all types of craftable [[Grenade Launchers]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Electronics]] (15, only for optional [[Airburst Scope]])&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 25mm Frames&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Petard}}&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Tsar}}&lt;br /&gt;
&lt;br /&gt;
; 25mm Barrels&lt;br /&gt;
* {{Itemlink|25mm Grenade Launcher Barrel}} (100% Damage, 10 Range, 5 Optimal range)&lt;br /&gt;
* {{Itemlink|25mm Grenade Launcher Long Barrel}} (85% Damage, 12 Range, 6 Optimal range)&lt;br /&gt;
&lt;br /&gt;
; 25mm Magazines&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 6 Box Magazine}} (5 Strength requirement, 30 AP reload)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 8 Box Magazine}} (6 Strength requirement, 30 AP reload)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 10 Box Magazine}} (7 Strength requirement, 30 AP reload)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 12 Staggered Box Magazine}} (8 Strength requirement, 30 AP reload)&lt;br /&gt;
&lt;br /&gt;
; 40mm Frames&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Mangonel}}&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Onager}}&lt;br /&gt;
&lt;br /&gt;
; 40mm Barrels&lt;br /&gt;
* {{Itemlink|40mm Grenade Launcher Barrel}} (100% Damage, 10 Range, 5 Optimal range)&lt;br /&gt;
* {{Itemlink|40mm Grenade Launcher Long Barrel}} (85% Damage, 12 Range, 6 Optimal range)&lt;br /&gt;
&lt;br /&gt;
; 40mm Magazines&lt;br /&gt;
* {{Itemlink|4-Chamber Grenade Launcher Revolver Cylinder}} (6 Strength requirement, 35 AP reload)&lt;br /&gt;
* {{Itemlink|6-Chamber Grenade Launcher Revolver Cylinder}} (6 Strength requirement, 40 AP reload)&lt;br /&gt;
* {{Itemlink|8-Chamber Grenade Launcher Revolver Cylinder}} (7 Strength requirement, 45 AP reload)&lt;br /&gt;
&lt;br /&gt;
; Grenade Launcher Enhancements (optional)&lt;br /&gt;
* {{Itemlink|Launcher Ironsights‎}} (+5% Precision)&lt;br /&gt;
* {{Itemlink|Launcher Scope‎}} (+6% Precision, +3% critical chance, +10% close quarters penalty)&lt;br /&gt;
* {{Itemlink|Airburst Scope}} (+5% Precision, +10% close quarters penalty, grenades now explode when hitting water)&lt;br /&gt;
* {{Itemlink|Rifle Bipod}} (+10% Precision, +2 AP cost, +5% Move and Shoot penalty)&lt;br /&gt;
* {{Itemlink|Forward Grip}} (+3% Precision, -5% Move and Shoot penalty)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Gun Nut]] (+15% upper damage range)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Lucas]] in [[South Gate Station]] after the player has found the [[Armadillo Class Drill Rotor Circuit Board|Armadillo-class rotor circuit board]]&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]]&lt;br /&gt;
* Small random chance to be sold by [[Blaine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=56273</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=56273"/>
		<updated>2025-07-01T23:56:21Z</updated>

		<summary type="html">&lt;p&gt;Lestat: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of Ammo items|:Category:Ammo}}&lt;br /&gt;
&lt;br /&gt;
== Bullets ==&lt;br /&gt;
[[File:Burst.png|left|link=]]&lt;br /&gt;
Firearm ammunition in Underrail comes in the following calibers: '''''5mm''''', '''''7.62mm''''', '''''8.6mm''''', '''''9mm''''', '''''.44in''''' and '''''12.7mm'''''. They are all packed into a universal cartridge that any weapon class can use if the weapon is of that caliber. When crafting firearms, one of the components is the barrel which will dictate the caliber of the weapon. Not all weapon classes and models can use all calibers.&lt;br /&gt;
&lt;br /&gt;
Three different types of ammunition are available for all calibers - [[#Standard Rounds|Standard]], expanding [[#JHP Rounds|JHP]] and armor-piercing [[#W2C Rounds|W2C]] rounds. Additionally, each caliber has its own craftable special round type. The value of different rounds can give a rough idea of their relative rarity and power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can mix and match different rounds of the same caliber into a single magazine using the '''Load Single Bullet''' options, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.&lt;br /&gt;
&lt;br /&gt;
Quick reload commands for standard {{key|Shift}} + {{key|Q}}, W2C {{key|Shift}} + {{key|W}}, JHP {{key|Shift}} + {{key|E}} and special {{key|Shift}} + {{key|R}} rounds are also available.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rounds ===&lt;br /&gt;
{| &lt;br /&gt;
|[[File:ammo_standard_25x50.PNG|link=]]&lt;br /&gt;
|''Standard round.''&lt;br /&gt;
|}&lt;br /&gt;
The cheapest and by far the most common variety. Has no drawbacks nor special strengths.&lt;br /&gt;
&lt;br /&gt;
=== JHP Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_JHP_25x50.PNG|link=]]&lt;br /&gt;
|''Jacketed hollow point round.''&lt;br /&gt;
''Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''JHP rounds'' are best used against soft, unarmored targets to cause extra damage.&lt;br /&gt;
&lt;br /&gt;
=== W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_W2C_25x50.PNG|link=]]&lt;br /&gt;
|''Armor-piercing cartridge with a tungsten carbide bullet.''&lt;br /&gt;
''Ignores 30-45% of target's mechanical damage resistance, depending on the caliber, and 65% of damage threshold.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.&lt;br /&gt;
&lt;br /&gt;
=== Special Rounds ===&lt;br /&gt;
In addition to the universal Standard, JHP and W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds, each caliber has a unique special round type. These can be acquired by reloading your spent casings with appropriate [[blueprints]]. There is a 30% chance to gain spent casing whenever firing a firearm.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_5mm_shock.png|link=]] [[5mm Shock Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_7.62mm_ms.png|link=]] [[7.62mm Micro-Shrapnel Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_8.6mm_inc.png|link=]] [[8.6mm Incendiary Round]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_9mm_acid.png|link=]] [[9mm Acid Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_.44_exp.png|link=]] [[.44 Explosive Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_12.7mm_cnt.png|link=]] [[12.7mm Contaminated Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weight and value ===&lt;br /&gt;
Notably, 9mm JHP rounds are relatively cheap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | !! colspan=&amp;quot;3&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
! Caliber !! Weight !! Std !! JHP !! W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;05&amp;quot; | 5mm    || 0,02 || 10 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;07&amp;quot; | 7.62mm || 0,03 || 14 || 20 || 24&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;08&amp;quot; | 8.6mm  || 0,03 || 20 || 26 || 30&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;09&amp;quot; | 9mm    || 0,04 || 26 || 18 || 36&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;11&amp;quot; | .44    || 0,06 || 45 || 52 || 60&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;12&amp;quot; | 12.7mm || 0,06 || 80 || 90 || 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shells {{expedition-inline|Expedition}} ==&lt;br /&gt;
[[File:6p_Shotgun_Shell.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Expedition]], shotgun shells are all 12 gauge shells with a variable pellet count which is denoted in their name ranging from 3 pellets to 20.&lt;br /&gt;
&lt;br /&gt;
Each pellet rolls its own attack roll, damage roll, and crit roll individually and can potentially hit bystanders if the initial target is missed. Lower pellet count shells have more damage per pellet and have armor piercing while high pellet count shells are suited for unarmored targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage/Pellet !! Total Damage !! DT Reduction !! DR Reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|20p Shotgun Shell}} || 6% || 120% || 40% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|12p Shotgun Shell}} || 9% || 108% || 55% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|6p Shotgun Shell}} || 15% || 90% || 70% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|3p Tungsten Shotgun Shell}} || 25% || 75% || 80% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Launcher Grenades {{heavyduty-inline|Heavy Duty}} ==&lt;br /&gt;
[[File:40mm_Frag_Grenade.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Heavy Duty]], launcher grenades are used in grenade launchers, and come in two calibers: 25mm and 40mm depending on the weapon frame.&lt;br /&gt;
&lt;br /&gt;
25mm grenades have an explosion radius of 1, while 40mm grenades have an explosion radius of 2. Both 25mm and 40mm have fragmentation and high explosive grenades available. Additionally each caliber has two specialty grenade types: incendiary and concussive for 25mm, and cluster and thermobaric for 40mm.&lt;br /&gt;
&lt;br /&gt;
=== Frag Grenades ===&lt;br /&gt;
{{Itemlink|25mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation launcher grenades deal their damage primarily through shrapnel which is suited for unarmored targets. More shrapnel is likely to hit near the center.&lt;br /&gt;
&lt;br /&gt;
=== HE Grenades ===&lt;br /&gt;
{{Itemlink|25mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
High explosive launcher grenades are effective and dedicated anti-armor explosives that are still functional against unarmored foes if needed.&lt;br /&gt;
&lt;br /&gt;
=== 25mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|25mm Concussive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Concussive launcher grenades deal low mechanical damage, but always daze injured foes, and have a small chance to stun targets who are already dazed.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|25mm Incendiary Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Incendiary launcher grenades deal low initial heat damage, however it can set targets on fire (which can cause [[fear]]), sets the ground ablaze, and has increased radius for a 25mm round.&lt;br /&gt;
&lt;br /&gt;
=== 40mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|40mm Cluster Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Cluster launcher grenades initially explode in a small radius for minimal damage, however afterwards 8 additional bombs are released in a massive radius that each then create another small explosion.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|40mm Thermobaric Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Thermobaric launcher grenades explode in an even larger radius than standard 40mm grenades, deal increased heat damage, and penetrate damage resistance and threshold.&lt;br /&gt;
&lt;br /&gt;
== Bolts ==&lt;br /&gt;
[[File:ammo_bolts.png|text-top|link=Bolts]]&lt;br /&gt;
[[Bolts]] are the standard crossbow ammunition. They have no need to be loaded individually, so long as the character has spare bolts they are loaded with each shot.&lt;br /&gt;
&lt;br /&gt;
=== Special Bolts ===&lt;br /&gt;
Crossbows also have a wide variety of special bolts available, which are equipped as [[utilities]] and launched with the current crossbow for 4 more AP than its regular attack.&lt;br /&gt;
* {{Itemlink|Broadhead Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Serrated Bolt}}&lt;br /&gt;
* {{Itemlink|Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Rusting Acid Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Corrosive Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Black Dragon Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Cave Ear Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Crawler Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Burrower Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Blinding Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreak Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Tranquilizing Bolt}}&lt;br /&gt;
* {{Itemlink|Incendiary Bolt}} ({{Itemlink|Incendiary Bolt Mk II|Mk II}}, {{Itemlink|Incendiary Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Shock Bolt}} ({{Itemlink|Shock Bolt Mk II|Mk II}}, {{Itemlink|Shock Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Spirit Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Putrefying Bolt}}&lt;br /&gt;
* {{Itemlink|Void Bolt}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Batteries ==&lt;br /&gt;
[[File:battery1.png|text-top|link=Supercharged Lithium Cell]]&lt;br /&gt;
Batteries can be used to recharge various items and equipment. Notably energy weapons such as laser, plasma, and electroshock pistols rely on batteries to regain energy. Instead of utilizing a variety of specialty ammunition these weapons instead benefit from higher quality batteries that can restore more energy per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Energy !! Weight !! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Supercharged Lithium Cell}} || 30 || 0.10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Fusion Cell}} || 100 || 0.10 || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Plasma Cell}} || 200 || 0.10 || 600&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Greater Fusion Cell}} || 500 || 1.5 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemical ammunition ==&lt;br /&gt;
[[File:Acid Vial.png|text-top|link=Acid Vial]]&lt;br /&gt;
Chemical weapons use special vials filled with chemicals as their ammunition. They come in acidic, cryogel, and incendiary varieties.&lt;br /&gt;
&lt;br /&gt;
=== Acid Vials ===&lt;br /&gt;
{{Itemlink|Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Corrosive Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Rusting Acid Vial}}{{expedition-inline}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by acid blob pistols, they entangle targets and deal Acid damage. Corrosive ammunition lowers enemy damage resistance and threshold, while rusting deals more damage to machines.&lt;br /&gt;
&lt;br /&gt;
=== Cryogel Vials ===&lt;br /&gt;
{{Itemlink|Cryogel Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by cryoliquid blob pistols, it freezes and chills targets while dealing Cold damage.&lt;br /&gt;
&lt;br /&gt;
=== Incendiary Vials ===&lt;br /&gt;
{{Itemlink|Incendiary Vial|}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by incendiary blob pistols, it sets targets on fire and deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items| Ammo]]&lt;br /&gt;
[[Category:Ammo| Ammo]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pistols&amp;diff=56237</id>
		<title>Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pistols&amp;diff=56237"/>
		<updated>2025-04-29T23:55:39Z</updated>

		<summary type="html">&lt;p&gt;Lestat: added the stunner to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pistols''' are [[weapons]]. They use the [[Guns]] skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 9mm and .44 calibers. There are also chemical and energy pistols.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
* Only firearm with no skill requirement (any character can be fairly efficient with it)&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* AP cost and damage vary greatly with caliber&lt;br /&gt;
* No moving penalty (can move and shoot without precision penalty)&lt;br /&gt;
* No melee penalty (enemies in melee range do not reduce your precision)&lt;br /&gt;
* Low-medium range&lt;br /&gt;
* Low caliber models can be [[Noise|silenced]]&lt;br /&gt;
* Ignores up to 40% [[Evasion]] at close range: 40% up to 0.5 tile away from enemy, dropping linearly to 0% at 3 tiles away&lt;br /&gt;
&lt;br /&gt;
=== Energy pistols ===&lt;br /&gt;
* Lower damage potential than an average firearm of the same quality&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Low-medium range&lt;br /&gt;
* Increased precision compared to firearms&lt;br /&gt;
* Special damage types and effects&lt;br /&gt;
* Very high impact speed, bad against energy shields&lt;br /&gt;
* Rare especially early on&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Uses energy rather than ammunition (charged from batteries)&lt;br /&gt;
&lt;br /&gt;
=== Chemical pistols ===&lt;br /&gt;
* Similar to other pistols&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Low range&lt;br /&gt;
* Special damage types and on-hit effects&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Very rare&lt;br /&gt;
* Uses special chemical vials as ammo&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
=== Firearms ===&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Hawker}} — mediocre damage spread&lt;br /&gt;
* {{Itemlink|Hammerer}} — high damage spread, bonus to critical damage&lt;br /&gt;
* {{Itemlink|Neo Luger}} — low damage spread, bonus to precision, low critical damage&lt;br /&gt;
* {{Itemlink|Falchion}} (crafting only) — highest critical chance&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|Bieretta 99}}&lt;br /&gt;
* {{Itemlink|Glück 17}}&lt;br /&gt;
* {{Itemlink|TT 3000}}&lt;br /&gt;
* {{Itemlink|W&amp;amp;S .44 Magnum}}&lt;br /&gt;
* {{Itemlink|Wasteland Hawk}}&lt;br /&gt;
* {{Itemlink|ZC 99}}&lt;br /&gt;
&lt;br /&gt;
=== Chemical pistols ===&lt;br /&gt;
Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.&lt;br /&gt;
&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Acid Blob Pistol}} — deals acid damage, can entangle targets&lt;br /&gt;
* {{Itemlink|Cryoliquid Blob Pistol}} (crafting only) — deals cold damage, chills targets, can freeze targets&lt;br /&gt;
* {{Itemlink|Incendiary Blob Pistol}} (crafting only) — deals heat damage, can set targets on fire&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|XAL-001 Pistol}} — prototype improved acid pistol&lt;br /&gt;
&lt;br /&gt;
=== Energy pistols ===&lt;br /&gt;
Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types.&lt;br /&gt;
&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Laser Pistol}} — deals energy damage&lt;br /&gt;
* {{Itemlink|Plasma Pistol}} — deals energy/heat damage, high critical damage bonus&lt;br /&gt;
* {{Itemlink|Electroshock Pistol}} (crafting only) — deals electricity damage, hits multiple targets, stuns primary target&lt;br /&gt;
&lt;br /&gt;
;Rare&lt;br /&gt;
* {{Itemlink|Lemurian Blaster}} — lemurian plasma pistol suited for use on a jetski{{expedition-inline|Expedition}}&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|Phase Gun}} — deals extra damage to energy shields&lt;br /&gt;
* {{Itemlink|Sonocaster}} — special directed-sound weapon{{expedition-inline|Expedition}}&lt;br /&gt;
* {{Itemlink|The Stunner}} — partially bypasses enemy's shield, polarizes on hit and has a chance to immobilize target{{heavyduty-inline|Heavy Duty}}&lt;br /&gt;
&lt;br /&gt;
=== Base AP cost table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || 5mm || 7.62mm || 9mm || .44in || chemical || energy&lt;br /&gt;
|-&lt;br /&gt;
! Bieretta 99&lt;br /&gt;
| 13 ||  - ||  - ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Hawker&lt;br /&gt;
| 16 || 20 ||  - ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Neo Luger&lt;br /&gt;
| 16 ||  - || 25 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! TT 3000&lt;br /&gt;
|  - || 20 ||  - ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Glück 17&lt;br /&gt;
|  - ||  - || 21 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! ZC 99&lt;br /&gt;
|  - ||  - || 25 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Falchion&lt;br /&gt;
|  - || 20 || 25 ||  - ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
|  - || 20 || 25 || 32 ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! W&amp;amp;S .44 Magnum&lt;br /&gt;
|  - ||  - ||  - || 32 ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! Wasteland Hawk&lt;br /&gt;
|  - ||  - ||  - || 35 ||  - || -&lt;br /&gt;
|-&lt;br /&gt;
! XAL-001 Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - || 16 || -&lt;br /&gt;
|-&lt;br /&gt;
! Chemical Blob Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - || 25 || -&lt;br /&gt;
|-&lt;br /&gt;
! Laser Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 15&lt;br /&gt;
|-&lt;br /&gt;
! Sonocaster{{expedition-inline}}&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 20&lt;br /&gt;
|-&lt;br /&gt;
! Electroshock Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 30&lt;br /&gt;
|-&lt;br /&gt;
! Lemurian Blaster{{expedition-inline}}&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 35&lt;br /&gt;
|-&lt;br /&gt;
! Phase Gun&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 35&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Pistol&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 40&lt;br /&gt;
|-&lt;br /&gt;
! The Stunner{{heavyduty-inline}}&lt;br /&gt;
|  - ||  - ||  - ||  - ||  - || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that [[Dexterity]] affects pistol AP cost and craftable pistols may include a [[Rapid Reloader]].&lt;br /&gt;
&lt;br /&gt;
== Pistol feats ==&lt;br /&gt;
* [[Aimed Shot]]&lt;br /&gt;
* [[Execute]]&lt;br /&gt;
* [[Kneecap Shot]]&lt;br /&gt;
* [[Point Shot]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Steadfast Aim]]&lt;br /&gt;
* [[Gunslinger (feat)|Gunslinger]] (firearm pistols)&lt;br /&gt;
* [[Rapid Fire]] (firearm pistols)&lt;br /&gt;
* [[Gun-Fu]] (firearm pistols)&lt;br /&gt;
* [[Bullet Time]] (firearm pistols)&lt;br /&gt;
* [[High-Technicalities]] (energy pistols)&lt;br /&gt;
* [[Cooked Shot]] (chemical pistols)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Pistols]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fusion_Cannon&amp;diff=56182</id>
		<title>Fusion Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fusion_Cannon&amp;diff=56182"/>
		<updated>2025-02-03T18:51:42Z</updated>

		<summary type="html">&lt;p&gt;Lestat: tried to prevent tabbed infobox from overlapping on top of the heavy duty content tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
&lt;br /&gt;
The '''Fusion Cannon''' is a unique one-of-a-kind heavy energy weapon.&lt;br /&gt;
&lt;br /&gt;
{{tabbed infobox&lt;br /&gt;
| tab1 = Fusion Cannon (Q100)&lt;br /&gt;
| tab2 = Fusion Cannon (Q150)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Fusion Cannon works similar to a grenade launcher but uses [[Heavy Guns]] skill to determine precision and damage and for all purposes also counts as an energy weapon. Its attack deals normal weapon damage to everything in a radius of 3.&lt;br /&gt;
&lt;br /&gt;
Unlike other unique items, it doesn't have fixed stats and its damage, durability, energy capacity and minimal weapon skill requirements are randomized to a small degree.&lt;br /&gt;
&lt;br /&gt;
The Fusion Cannon does NOT benefit from effects that specifically only impact energy pistols, such as the [[Tesla Armor]] or the [[Electroinvestigative Belt]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Found in [[The Compound]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
Unlike all other uniques, Fusion Cannon is craftable. Its blueprint can be obtained by disassembling the weapon with [[Disassemble]] feat.&lt;br /&gt;
&lt;br /&gt;
{{for|more details see|Blueprint: Fusion Cannon}}&lt;br /&gt;
&lt;br /&gt;
== Fusion Cannon feats ==&lt;br /&gt;
Does not include general-purpose ranged weapon feats.&lt;br /&gt;
* [[Bullet Trance]]&lt;br /&gt;
* [[Heavy Metal]]&lt;br /&gt;
* [[Tricky Trajectory]]&lt;br /&gt;
* [[High-Technicalities]]&lt;br /&gt;
* [[Disassemble]] (in order to obtain the blueprint)&lt;br /&gt;
* [[Power Management]] (when crafting)&lt;br /&gt;
* [[Practical Physicist]] (when crafting)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] (Heavy Duty) - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Heavy Guns| Fusion Cannon]]&lt;br /&gt;
[[Category:Energy weapons]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=55977</id>
		<title>Phreak</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Phreak&amp;diff=55977"/>
		<updated>2024-08-24T05:31:07Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Phreak&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Frg_l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 650&lt;br /&gt;
| shield     = &amp;amp;nbsp;&lt;br /&gt;
| image      = Phreak.png&lt;br /&gt;
| roles      = Hacker&lt;br /&gt;
| location   = [[Utility Facility]]&lt;br /&gt;
| loot       = [[Remote Control Energizer Glove]]&lt;br /&gt;
| abilities = [[Bone Breaker]]&amp;lt;br&amp;gt;[[Cheap Shots]]&amp;lt;br&amp;gt;[[Combo]]&amp;lt;br&amp;gt;[[Critical Power]]&amp;lt;br&amp;gt;[[Deflection]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Lightning Punches]]&amp;lt;br&amp;gt;[[Opportunist]]&amp;lt;br&amp;gt;[[Recklessness]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Wrestling]]&lt;br /&gt;
|&lt;br /&gt;
| level         = 25&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
| resolve       = &lt;br /&gt;
| fortitude     = &lt;br /&gt;
|&lt;br /&gt;
| strength      = 14&lt;br /&gt;
| dexterity     = 12&lt;br /&gt;
| agility       = 9&lt;br /&gt;
| constitution  = 8&lt;br /&gt;
| perception    = 8&lt;br /&gt;
| will          = 6&lt;br /&gt;
| intelligence  = 13&lt;br /&gt;
| quests     = [[Find HV cables]]&amp;lt;br&amp;gt;[[HV penetrator assembly]]&amp;lt;br&amp;gt;[[Overcharge facility]]&amp;lt;br&amp;gt;[[Ticket testing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Phreak''' (also known as '''Mit Draper''' and '''Old Hacker''') is a hacker from North Underrail currently residing in Core City. He is an extremely elusive figure whose style of hacking is brute-forcing something until it works. He is hiding out in an abandoned facility full of [[Coil Spider|Coil Spiders]], with several options to reach him. It is noteworthy that performing his quest-line allows the player to bypass doing any main story quest for the Oligarchs.&lt;br /&gt;
&lt;br /&gt;
==Player Interactions==&lt;br /&gt;
Before he is even met, the player can find several orange phone boxes in [[Lower Underrail]] that (usually with certain [[hacking]] and [[electronics]] skills) can give insight into Phreak's handiwork and interactions with the [[Protectorate]], [[Lunatics]] and [[Ironheads]].&lt;br /&gt;
&lt;br /&gt;
There are several ways to reach Phreak.&lt;br /&gt;
&lt;br /&gt;
* Get in [[Motion]] 6 times. This may have the undesirable side effect of giving the player the [[Motioner]] feat and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
* Use the ladder entrance in the south-west map of the Middle Level of [[Core City]] (14 effective [[Perception]] to notice). The entrance is specifically in the western rectangular block, the one next to the gangsters, on the map screen that is west of [[Halim]]'s Electronics Store.&lt;br /&gt;
&lt;br /&gt;
* Find a hidden entrance behind the pipes in the Utility section of the Core City underpassages ([[:File:Cc_utility.png|Cc_utility.png]]), requires 11 effective [[Perception]], but can be bypassed with the activated night vision mode of the Night Vision [[Goggles]]. Then proceed further to an area infested with Coil Spiders and activate one of the switches there ({{spoiler|the north-eastern one on the lower level}}) to unlock the door to Phreak's hideout.&lt;br /&gt;
&lt;br /&gt;
If player has already accepted or completed the [[Look for Cornell|Seek the Acid Hunters]] quest for any of the Oligarchs, he will be missing and only his laptop may be found. Player may still be able to finish Phreak's crunch on their own, however most of the rewards for his quests will become unavailable.&lt;br /&gt;
&lt;br /&gt;
The player may eventually find him and be tasked to [[Find HV cables|retrieve a set of heavy-duty cables from the Acid Hunters' lair]], potentially also unlocking a trap door leading directly near their hideout (depending on his attitude). For finishing this quest, he will give the player the [[Camera Jammer]]. &lt;br /&gt;
&lt;br /&gt;
After that, the player is [[HV penetrator assembly|tasked to retrieve two items]] from two different hideouts in [[Upper Underrail]]. For this mission Phreak grants the player the [[Orange Box]] to complete the sound-based puzzles.&lt;br /&gt;
Afterwards, the player will be tasked to [[Overcharge facility|turn on boilers]] possible in the abandoned facility in order to stress-test the system. Doing so will enable a path leading directly to the [[Research Facility]] and to the [[Abomination|Abomination's Lair]], but it is dangerous as there is a [[Industrial Robot]] and several [[Death Stalker|Death Stalkers]].&lt;br /&gt;
&lt;br /&gt;
By the end of his quest-line he may also allow the player to buy [[Contact-Activated_Capacitative_Sheet|Contact-Activated Capacitative Sheets]] (for 200 charons) and [[Forged Underrail Express Ticket]]s (for 100 charons). Additionally, with 50 effective [[Persuasion]], he can be convinced to grant the player several extra minutes in the [[Run the Gauntlet|Gauntlet]]. His stock refreshes every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Phreak's rewards depend on whether the player already knows about him and general respect during conversations. Knowing about Phreak ahead of time (or passing his [[Persuasion]] check in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] and [[Forged Underrail Express Ticket]]s). &lt;br /&gt;
&lt;br /&gt;
In addition there is a hidden modifier that decreases and increases based on player's dialogue with Phreak that modifies the amount of goods given to player during a purchase of CACS or forged tickets. By discussing various things and being respectful to him, allows player to obtain more items for the same price.&lt;br /&gt;
&lt;br /&gt;
There are few ways of learning more about Phreak before meeting him:&lt;br /&gt;
* Player can read his entry at {{spoiler|[[Oculus]] with second clearance level}}.&lt;br /&gt;
* Emergency phone north of GMS past the bandit checkpoint contains some information about him if you can repair it (requires [[Electronics]] or [[Hacking]]).&lt;br /&gt;
* Player can find some information about him on the [[Bloody Mobile Computer]] found at an ironhead camp in the dark metro tunnels between [[Foundry]] and [[Core City]].&lt;br /&gt;
* Another emergency phone with information about Phreak can be found deep inside an Ironhead lair south-east of [[Foundry]] ([[Simon Peres]]' hideout).&lt;br /&gt;
After successfully obtaining information about Phreak, player should get a new Other sidequest in their quest notes telling them to find the person responsible for hacking underrail metro emergency phones.&lt;br /&gt;
&lt;br /&gt;
As a side-interaction, player can discuss various topics with him, including his hacking techniques. With 85 '''base''' [[Hacking]] the player can talk about how Phreak should learn to use the cutting-edge [[Haxxor]]s that he will scoff at, but if the player has the [[Huxkey]] its design completely takes Phreak by surprise.&lt;br /&gt;
&lt;br /&gt;
If the player turns Phreak hostile via dialogue the player has several options to make use of base stats to counter-attack:&amp;lt;br&amp;gt;&lt;br /&gt;
* With 10 [[Strength]]: Both player and Phreak receive damage without any debuffs&lt;br /&gt;
* With 13 Strength: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 16 Strength: Phreak is instantly killed&lt;br /&gt;
* With 11 [[Dexterity]]: Phreak's attack is nullified&lt;br /&gt;
* With 15 Dexterity: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 10 [[Agility]]: Phreak's attack is nullified&lt;br /&gt;
* With 14 Agility: Phreak is hit for some damage and gets [[Stunned]] for 1 turn and [[Dazed]] for 3 turns&lt;br /&gt;
* With 13 [[Constitution]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* With 14 [[Will]]: Phreak's attack is nullified and player gains +15 [[Initiative]] bonus&lt;br /&gt;
* Failed counter-attack will cause player to suffer damage, suffer -100 [[Initiative]], and become [[Dazed]] for 3 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hiddensection|Fate|&lt;br /&gt;
Doing enough quests for any of the Oligarchs will cause Phreak to end up in a number of scenarios:&lt;br /&gt;
* Doing '''Coretech's''' quests will end up with him hired by Coretech and found on the second floor of their headquarters.&lt;br /&gt;
* Doing '''JKK's''' quests will end up with him randomly found in Core City Upper Underrail Metro Station in an extremely dizzied state, infected by a &amp;quot;mind-virus&amp;quot; through one of JKK's Tri-Monitors.&lt;br /&gt;
* Doing '''Praetorian Security's''' quests will end up with him beaten up and locked in a medical room behind [[Heidi]]. Notably however you can free him, but he will not be later found in his hideout. If you never met Phreak he'll simply be named &amp;quot;Old Man&amp;quot;, and will ignore you.&lt;br /&gt;
Additionally, if player completes his questline and returns from [[Deep Caverns]] without interacting with the Oligarchs, his fate will be randomized. He will not have his [[Remote Control Energizer Glove]] on him in these scenarios.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Phreak is based off [https://en.wikipedia.org/wiki/John_Draper John Draper] and the [https://en.wikipedia.org/wiki/Phreaking phreaking] culture.&lt;br /&gt;
** His style of &amp;quot;crunching&amp;quot; is a reference to John Draper's discovery that the toy whistles that came with the Cap'n Crunch cereal boxes played at [https://en.wikipedia.org/wiki/2600_hertz a perfect frequency suitable for phreaking].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fixer&amp;diff=55957</id>
		<title>Fixer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fixer&amp;diff=55957"/>
		<updated>2024-08-14T04:34:47Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Fixer&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = biotech_bl_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| level      = 4&lt;br /&gt;
| health     = 70&lt;br /&gt;
| image      = Fixer model.png&lt;br /&gt;
| faction    = Junkyard commoners&lt;br /&gt;
| roles      = Doctor&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
| location   = [[Junkyard slums]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = jy_fixer.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Fixer''' is a &amp;quot;slightly&amp;quot; deranged doctor of questionable skill in [[Junkyard]] slums.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fixer used to work at the [[Arena]] of [[Core City]], but he was thrown out after treating live patients like corpses.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quest involvement ===&lt;br /&gt;
* [[Find Blaine]], [[Kill Blaine]]: Fixer can tell you something about Blaine's relations with Scrappers.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
He can heal you without anesthesia for 3 [[charon]]s, or for 5 charons with anesthesia.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells medicines, chemicals, relevant blueprints and components. Late in the game (after completing [[Research Facility]] quest), he also starts selling [[Blueprint: Aegis]], [[Cryogenic Collector]]s and [[Cigar]]s.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Blueprint: Adrenaline Shot]]&lt;br /&gt;
* [[Blueprint: Chemical Ammo]]&lt;br /&gt;
* [[Blueprint: Chemical Blob Trap]]&lt;br /&gt;
* [[Blueprint: Chemical Pistol]]&lt;br /&gt;
* [[Blueprint: Extract Humour]]&lt;br /&gt;
* [[Blueprint: Gas Grenade]]&lt;br /&gt;
* [[Blueprint: Incendiary Grenade]]&lt;br /&gt;
* [[Blueprint: Morphine Shot]]&lt;br /&gt;
* [[Catalyzing Belt]] &lt;br /&gt;
* [[Chemical Pistol Frame]]&lt;br /&gt;
* [[Chemical Blob Dispenser]]&lt;br /&gt;
* [[Acid Collector]]&lt;br /&gt;
* [[Magnesium Powder]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 89 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Chemical ammo|Chemical ammo]]&lt;br /&gt;
* [[:Category:Chemical pistols|Chemical pistols]]&lt;br /&gt;
* [[:Category:Chemicals|Chemicals]]&lt;br /&gt;
* [[:Category:Medical components|Medical components]]&lt;br /&gt;
* [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Organs|Organs]]&lt;br /&gt;
* [[:Category:Psionic components|Psionic components]]&lt;br /&gt;
* [[:Category:Psionic headbands|Psionic headbands]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Crafting workbench ===&lt;br /&gt;
Fixer also sells the chemistry workbench for [[Your House]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Junkyard characters]]&lt;br /&gt;
[[Category: Chemical ammo/buyers]]&lt;br /&gt;
[[Category: Chemical pistols/buyers]]&lt;br /&gt;
[[Category: Chemicals/buyers]]&lt;br /&gt;
[[Category: Medical components/buyers]]&lt;br /&gt;
[[Category: Medicine/buyers]]&lt;br /&gt;
[[Category: Organs/buyers]]&lt;br /&gt;
[[Category: Psionic components/buyers]]&lt;br /&gt;
[[Category: Psionic headbands/buyers]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Weapons&amp;diff=55951</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Weapons&amp;diff=55951"/>
		<updated>2024-08-07T23:38:01Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a complete list of weapon (item) variations|:Category:Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
'''Weapons''' and other means of offense in Underrail are split into 10 skills: '''guns''', '''heavy guns''', '''throwing''', '''crossbows''', '''melee''', '''traps''' and the psionic disciplines of '''thought control''', '''psychokinesis''', '''metathermics''' and '''temporal manipulation'''. The term '''''weapon''''' specifically refers to weapons that go into your character's weapon slots. It does not include utilities, traps or psi abilities.&lt;br /&gt;
&lt;br /&gt;
: [[Guns]] include most firearms, chemical weapons and energy weapons. They are further split into pistols, submachine guns, assault rifles, sniper rifles, shotguns{{expedition-inline}} and grenade launchers{{heavyduty-inline}}.&lt;br /&gt;
: [[Heavy Guns]]{{heavyduty-inline}} are divided into two classes, light machine guns and miniguns.&lt;br /&gt;
: [[Throwing]] utilities are further split into throwing knives, standard grenades, special grenades and miscellaneous throwing tools.&lt;br /&gt;
: [[Crossbows]] have no subcategories, but can use a wide variety of special bolts.&lt;br /&gt;
: [[Melee]] weapons are further split into fist weapons, knives, sledgehammers, swords and spears. Unarmed is also governed by the melee skill.&lt;br /&gt;
: [[Traps]] are supporting means of offense, classified as a subterfuge skill rather than direct offensive skill.&lt;br /&gt;
: [[Thought Control]] psionic abilities affect the minds of living targets to damage and control them.&lt;br /&gt;
: [[Psychokinesis]] psionic abilities consist of telekinetic manipulation and electricity projection.&lt;br /&gt;
: [[Metathermics]] psionic abilities control temperature, creating fire and ice for various purposes.&lt;br /&gt;
: [[Temporal Manipulation]]{{expedition-inline}} psionic abilities manipulate time in different ways.&lt;br /&gt;
&lt;br /&gt;
[[Feats]] often enhance or work with only some types of weapons, ''e.g. [[Snipe]] requires a crossbow or sniper rifle, [[Lightning Punches]] works with unarmed and fist weapons, [[Gunslinger (feat)|Gunslinger]] only affects firearm-type pistols, [[Spec Ops]] affects SMG burst attacks and flashbangs.''&lt;br /&gt;
&lt;br /&gt;
=== Guns ===&lt;br /&gt;
{{main|Guns}}&lt;br /&gt;
&lt;br /&gt;
Guns are weapons. They include most lighter types and models of firearms and also chemical/energy weapons and grenade launchers. All firearms deal {{mechanical}} damage, but can use various types of [[Ammo]], such as armor-piercing. Chemical and energy weapons increase the versatility of guns with special damage types and effects. Pistols have the advantage of having no skill requirement, so every character can use them to some effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Firearms&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Pistol.png|25px|link=Pistols]] [[Pistols]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:smg.png|25px|link=SMGs]] [[SMGs]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:AssaultRifle.png|25px|link=Assault Rifles]] [[Assault Rifles]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Sniper.png|25px|link=Sniper Rifles]] [[Sniper Rifles]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| [[File:Rebel.png|25px|link=Shotguns]] [[Shotguns]] {{expedition-inline|Expedition}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Only firearm with no skill requirement (any character can be fairly efficient with it)&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Loud, but low calibers can be silenced&lt;br /&gt;
* AP cost and damage vary greatly with caliber&lt;br /&gt;
* No moving penalty (can move and shoot without precision penalty)&lt;br /&gt;
* No melee penalty (enemies in melee range do not reduce your precision)&lt;br /&gt;
* Short-medium range&lt;br /&gt;
|&lt;br /&gt;
* Single and burst fire&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Loud, but low calibers can be silenced&lt;br /&gt;
* No moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium range&lt;br /&gt;
* Very low AP cost burst firing compared to assault rifles&lt;br /&gt;
* Moderate skill requirement&lt;br /&gt;
|&lt;br /&gt;
* Single and burst fire&lt;br /&gt;
* Slight moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Long range&lt;br /&gt;
* High damage output, especially with short range burst&lt;br /&gt;
* Very loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Moderate strength requirement (6-7)&lt;br /&gt;
|&lt;br /&gt;
* Powerful single shot attack, great against armored targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Longest range&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
* Very loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
|&lt;br /&gt;
* Strong single shot attack firing multiple pellets at once&lt;br /&gt;
* Can hit several targets with one shell&lt;br /&gt;
* Combat shotguns can burst fire&lt;br /&gt;
* No moving or melee penalties&lt;br /&gt;
* Short-medium range&lt;br /&gt;
* High damage output against individual targets up close&lt;br /&gt;
* Accuracy drops sharply with distance&lt;br /&gt;
* Very loud&lt;br /&gt;
* Low-moderate strength requirement (5-6)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| Other guns&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:PlasmaPistol.png|25px|link=Energy Pistols]] [[Energy Pistols]]&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:Acid Blob Pistol.png|25px|link=Chemical Pistols]] [[Chemical Pistols]]&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| &lt;br /&gt;
[[File:GrenadeLauncher.png|25px|link=Grenade Launchers]] [[Grenade Launchers]] {{heavyduty-inline|Heavy Duty}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Lower damage potential than an average firearm of the same quality&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Short-medium range&lt;br /&gt;
* Increased precision compared to firearms&lt;br /&gt;
* Special damage types and effects&lt;br /&gt;
* Very high impact speed, bad against energy shields&lt;br /&gt;
* Rare especially early on&lt;br /&gt;
* Very expensive&lt;br /&gt;
* Uses energy rather than ammunition (charged from batteries)&lt;br /&gt;
|&lt;br /&gt;
* Similar to other pistols&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Short range&lt;br /&gt;
* Special damage types and on-hit effects&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Very rare&lt;br /&gt;
* Uses special chemical vials as ammo&lt;br /&gt;
|&lt;br /&gt;
* Strong area of effect explosive damage, devastating against groups of enemies&lt;br /&gt;
** Frag grenades&lt;br /&gt;
** HE grenades&lt;br /&gt;
** Special grenades&lt;br /&gt;
* Can target tiles as well as specific enemies&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Extremely loud&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* Moderate to high strength requirement (5-8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Guns {{heavyduty-inline|Heavy Duty}} ===&lt;br /&gt;
{{main|Heavy Guns}}&lt;br /&gt;
&lt;br /&gt;
Heavy Guns are weapons. Split into LMGs and miniguns, they are fully focused on burst fire attacks and deal {{mechanical}} damage. Like other firearms, heavy guns can use various different [[Ammo]] types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:LMG.png|25px|link=LMGs]] [[LMGs]]&lt;br /&gt;
! [[File:Minigun.png|25px|link=miniguns]] [[Miniguns]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Burst fire only&lt;br /&gt;
* More shots per burst than other firearm types&lt;br /&gt;
* Lower AP cost than most assault rifle burst attacks&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Very high damage output, especially at short and medium range&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High reload AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* High strength requirement (7-10)&lt;br /&gt;
|&lt;br /&gt;
* Burst fire only&lt;br /&gt;
* Fewer shots per burst initially&lt;br /&gt;
* Number of shots increases, and AP cost decreases as it revs up&lt;br /&gt;
* High AP cost&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Penalty to initiative&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Potentially extremely high damage output in long battles, especially at short and medium range&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High reload AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* Very high strength requirement (9-14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{main|Throwing}}&lt;br /&gt;
&lt;br /&gt;
Throwing items are {{tooltip|They won't benefit from feats and other effects affecting weapons|not classified as weapons}}. They are combat [[utilities]]. While throwing is a support weapon skill, throwing knives can be used as cheap means of primary offense. Grenades provide powerful area of effect damage and there are various other throwing utilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Throwing Knife.png|25px|link=Throwing Knife]] [[Throwing Knife|Throwing knives]]&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Items_explosives_frag_grenade1.png|25px|link=]] Standard grenades&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:EMP Grenade Mk II.png|25px|link=]] Special grenades&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| [[File:Caltrops.png|25px|link=]] Misc. throwing&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Cheap throwing knives allow limited use of throwing as primary means of offense&lt;br /&gt;
* Damage increases with user's throwing skill&lt;br /&gt;
* Can be poisoned for further utility&lt;br /&gt;
* Silent&lt;br /&gt;
|&lt;br /&gt;
* Powerful area of effect damage&lt;br /&gt;
* Extremely loud&lt;br /&gt;
** Frag grenades&lt;br /&gt;
** HE grenades&lt;br /&gt;
** Incendiary grenades&lt;br /&gt;
** Plasma grenades {{expedition-inline|Expedition}}&lt;br /&gt;
|&lt;br /&gt;
* Special purpose grenades &lt;br /&gt;
** Flashbangs&lt;br /&gt;
** Stingball grenades {{expedition-inline|Expedition}}&lt;br /&gt;
** EMP grenades&lt;br /&gt;
** Gas grenades&lt;br /&gt;
|&lt;br /&gt;
* Caltrops to slow down enemy movement&lt;br /&gt;
** Can be poisoned for further utility&lt;br /&gt;
* Throwing nets for entangling enemies&lt;br /&gt;
* Flares for lighting areas up and detecting prowlers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
Crossbows are weapons. They are perhaps the most versatile of weapons (second only to [[Psi abilities|psionics]]) thanks to the wide variety of special bolts. Crossbow bolts' low impact speed helps against energy shields, but they have trouble against heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Crossbow.png|25px|link=Crossbows]] [[Crossbows]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Versatile weapon&lt;br /&gt;
* Silent weapon&lt;br /&gt;
* Medium-high range&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Slower projectiles allow easier energy shield penetration&lt;br /&gt;
* Can fire special bolts (tranquilizing, incendiary, electroshock, poison, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{main|Melee}}&lt;br /&gt;
Melee weapons, excluding unarmed, are weapons. Melee attacks have very low impact speed, which them exceptionally strong against energy shielding. Melee offense can be increased by wearing spiked or bladed armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| [[File:Unarmed.png|25px|link=Unarmed]] [[Unarmed]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Cave Hopper Leather Gloves.png|25px|link=]] [[Fist weapons]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Combat Knife.png|25px|link=]] [[Knives]]&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Machete.png|25px|link=]] [[Swords]] {{expedition-inline|Expedition}}&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Spear.png|25px|link=]] [[Spears]] {{expedition-inline|Expedition}}&lt;br /&gt;
!width=&amp;quot;14%&amp;quot;| [[File:Steel Sledgehammer.png|25px|link=]] [[Sledgehammers]]&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;| [[File:Steel Crowbar.png|25px|link=]] [[Crowbars]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Light &amp;quot;weapon&amp;quot; (dexterity reduces AP cost)&lt;br /&gt;
* {{tooltip|Won't benefit from feats and other effects affecting weapons, unless it also affects unarmed attacks|Not classified as weapon}}&lt;br /&gt;
* Base damage increases with character level and strength&lt;br /&gt;
* Silent&lt;br /&gt;
* Can be enhanced with psychokinesis psionic powers&lt;br /&gt;
* Incurs 140% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 100% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Silent&lt;br /&gt;
* Overcomes some of unarmed weaknesses such as lack of AoE and burst damage&lt;br /&gt;
* Incurs 140% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 80% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Light weapon (dexterity reduces AP cost)&lt;br /&gt;
* Silent&lt;br /&gt;
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor)&lt;br /&gt;
* Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)&lt;br /&gt;
|&lt;br /&gt;
* Low-moderate strength requirement (4-7)&lt;br /&gt;
High risk high reward weapon, relies on the user keeping up the offensive:&lt;br /&gt;
* [[Carved Up|Carves up]] living targets&lt;br /&gt;
* Capable of high damage output&lt;br /&gt;
* Suffers greatly from a single miss when using Flurry&lt;br /&gt;
|&lt;br /&gt;
* Moderate strength requirement (6-7)&lt;br /&gt;
Versatile offense/defense:&lt;br /&gt;
* Ignores 25% of mechanical damage resistance of organic targets (piercing)&lt;br /&gt;
* Block with [[Spear Guard]]&lt;br /&gt;
* Can be thrown for ranged damage&lt;br /&gt;
* Area of effect damage potential&lt;br /&gt;
|&lt;br /&gt;
* High strength requirement (8-9)&lt;br /&gt;
* High damage per hit (especially in hands of a strong character)&lt;br /&gt;
* Noisy, depending on what it hits&lt;br /&gt;
* Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)&lt;br /&gt;
* 10-15% chance to stun target on hit&lt;br /&gt;
|&lt;br /&gt;
* Low damage&lt;br /&gt;
* Not craftable&lt;br /&gt;
* Virtually indestructible&lt;br /&gt;
* Common crowbars can use [[Force Ventilation Shaft]] ability&lt;br /&gt;
* Can be enhanced with [[Firecracker Cap]]s and [[CACS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps are {{tooltip|They won't benefit from feats and other effects affecting weapons|not classified as weapons}}. Traps is a support skill that can be especially effective in combination with high stealth, allowing one to prepare the battlefield as they see fit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Beartrap1.png|25px|link=Traps]] [[Traps]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Must be usually placed before combat&lt;br /&gt;
* Also helps detect, disarm and collect enemy traps&lt;br /&gt;
* Support skill rather than primary weapon skill&lt;br /&gt;
* Powerful AoE damage (explosive mines)&lt;br /&gt;
* Provides utility (bear traps, chemical traps)&lt;br /&gt;
* Bear traps can be poisoned for further utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psi abilities ===&lt;br /&gt;
{{main|Psi abilities}}&lt;br /&gt;
Psionic abilities  are technically not classified as weapons. Unlike weapons, psi abilities require no physical ammunition and directly targeted psi abilities always hit their targets. Invoking psi abilities costs psi, which is naturally regenerating mental resource of psionically empathic characters and creatures. They are powerful abilities, but the power comes with a drawback. Accessing your character's psionic potential requires [[Psi Empathy]] which also reduces your base health by 25%.&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
Most weapon models exist in a wide range of different craftable variations. A number of unique weapons also exist.&lt;br /&gt;
&lt;br /&gt;
Weapon variations can be either [[Crafting|crafted]] from components, purchased from traders, found, stolen or looted from the dead. Throwing utilities and traps consist of few pre-defined varieties, but all others are randomly generated with a wide range of component and quality variations. There are different calibers of most firearm models, different molds for knives and many enhancements such as extended magazines, foregrips, rifle scopes, crossbow speed reloaders and electroshock generators for melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
The damage and durability of weapons are determined by the quality of their base component ''(e.g. gun frame for firearms, metal plates for melee weapons)''. All crafted/generated weapon models vary in quality, making every craftable weapon model potentially useful at any character level.&lt;br /&gt;
&lt;br /&gt;
=== Base AP cost ===&lt;br /&gt;
The base action point cost of weapons is generally proportional to how much damage the weapon deals with a single attack. Each point of [[Dexterity]] above 5 decreases AP cost of light weapons. Feats can also decrease or increase AP costs for certain weapons and actions.&lt;br /&gt;
&lt;br /&gt;
See [[Dexterity]] for details on dexterity AP cost reductions.&lt;br /&gt;
&lt;br /&gt;
== Durability ==&lt;br /&gt;
Since version [[0.1.7.0]], most [[weapons]] and [[armor]] have durability. You must either buy or craft [[repair kit]]s that can be used to keep your equipment in working order. Once a weapon's durability has been degraded enough, your UI will notify you that you have a [[Degraded Weapon]] or [[Heavily Degraded Weapon]] and the weapon will suffer from increasingly reduced precision until repaired. A weapon that has reached zero durability can still be used, but with almost no chance to hit. Zero durability weapons can still be repaired back to normal.&lt;br /&gt;
&lt;br /&gt;
== Noise ==&lt;br /&gt;
As of version [[1.0.1.8]], all weapons emit some degree of [[noise]]. The player will have to consider more than just visual perception when handling a hostile area. This system works in a simple manner: certain actions, such as firing weapons and grenade explosions, now emit a certain level of noise that travels through the map, with walls and other obstacles dampening their propagation (with certain thick walls doing so drastically). This will cause certain weapons - crossbows, knives and silenced pistols (and to lesser extent sledgehammers) - to have an edge over other weapon types when doing a stealth assassination.&lt;br /&gt;
&lt;br /&gt;
In addition to this, a lot of NPCs will holler for help on their turn if they are not stunned or incapacitated, so it's important to dispose of them quickly and silently if you want to avoid fighting the whole camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items| Weapons]]&lt;br /&gt;
[[Category:Weapons| Weapons]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Miniguns&amp;diff=55950</id>
		<title>Miniguns</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Miniguns&amp;diff=55950"/>
		<updated>2024-08-07T23:35:56Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
'''Miniguns''' are [[weapons]]. They use the [[Heavy Guns]] skill and have a high [[Strength]] requirement. They come in .44, 9mm and 12.7mmm calibers.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Can only use burst fire&lt;br /&gt;
* Have unique [[Wind Up]] mechanics&lt;br /&gt;
* Lower the user's initiative&lt;br /&gt;
* Moderate to high moving penalty&lt;br /&gt;
* No melee penalty&lt;br /&gt;
* Medium-long range&lt;br /&gt;
* Very high damage output but also high ammo consumption&lt;br /&gt;
* Accuracy drops off sharply past medium range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High AP cost&lt;br /&gt;
* Very loud&lt;br /&gt;
* Very high strength requirement (9-14)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
;Craftable&lt;br /&gt;
* {{Itemlink|Barbarian}}&lt;br /&gt;
* {{Itemlink|Destroyer}}&lt;br /&gt;
* {{Itemlink|Predator}}&lt;br /&gt;
* {{Itemlink|Terminator}}&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* {{Itemlink|GlaShaG-9}}&lt;br /&gt;
&lt;br /&gt;
== Minigun feats ==&lt;br /&gt;
* [[Brute Aim]]&lt;br /&gt;
* [[Bullet Trance]]&lt;br /&gt;
* [[Concentrated Fire]]&lt;br /&gt;
* [[Full-Auto]]&lt;br /&gt;
* [[Gunner's High]]&lt;br /&gt;
* [[Heavy Metal]]&lt;br /&gt;
* [[Mag Dump]]&lt;br /&gt;
* [[Suppressive Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Heavy Guns| Miniguns]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Wind_Up&amp;diff=55949</id>
		<title>Wind Up</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Wind_Up&amp;diff=55949"/>
		<updated>2024-08-07T23:35:29Z</updated>

		<summary type="html">&lt;p&gt;Lestat: Redirected page to Burst Wind Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Burst Wind Up]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Status_effect_navbox&amp;diff=55948</id>
		<title>Template:Status effect navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Status_effect_navbox&amp;diff=55948"/>
		<updated>2024-08-07T23:33:45Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Status effect navbox&lt;br /&gt;
|title  = [[Status effects]]&lt;br /&gt;
|image  = [[File:Strange Feeling.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1  = General&lt;br /&gt;
|list1   = [[In Combat]] • [[Focused]] • [[Regenerating]] • [[Level Up]] — [[Damaged Armor]] • [[Degraded Weapon]] • [[Lightly Encumbered|Encumbered]]&lt;br /&gt;
&lt;br /&gt;
|group2  = Stun&lt;br /&gt;
|list2   = [[Stunned]](→[[Stunned#Immunity|Second Wind]]) • [[Short Circuited]](→[[Short Circuited#Immunity|Safe Mode]])&lt;br /&gt;
&lt;br /&gt;
|group3  = Incapacitation&lt;br /&gt;
|list3   = [[Incapacitated]] • [[Frozen]] • [[Mental Breakdown]]&lt;br /&gt;
&lt;br /&gt;
|group4  = Daze&lt;br /&gt;
|list4   = [[Dazed]]&lt;br /&gt;
&lt;br /&gt;
|group5  = Fear&lt;br /&gt;
|list5   = [[Fear]](→[[Fear#Immunity|Aphobia]]) • [[Intimidated]]&lt;br /&gt;
&lt;br /&gt;
|group6  = Mind control&lt;br /&gt;
|list6   = [[Rage]]&lt;br /&gt;
&lt;br /&gt;
|group7  = Immobilization&lt;br /&gt;
|list7   = [[Acidic Entanglement]]s • [[Entangled]] • [[Immobilized]] • [[Trapped]] • [[Webbed]]&lt;br /&gt;
&lt;br /&gt;
|group8  = Slow&lt;br /&gt;
|list8   = [[Chilled]] • [[Knee Wound]] • [[Tackled]] • [[Suppressed]] — [[Stealth Mode]] • [[Lightly Encumbered|Encumbered]]&lt;br /&gt;
&lt;br /&gt;
|group9  = Dismantle&lt;br /&gt;
|list9   = [[Exposed Weakness]]&lt;br /&gt;
&lt;br /&gt;
|group10 = Unbalance&lt;br /&gt;
|list10  = [[Off-balance]]&lt;br /&gt;
&lt;br /&gt;
|group11 = Consumables&lt;br /&gt;
|list11  = [[Agility Boost]] • [[Adrenaline Rush]](→[[Fatigue]]) • [[Bullheadness]] • [[Focus Boost]] • [[Herculean Might]](→[[Herculean Withdrawal]]) • [[In Motion]](→[[Out of Motion]]) • [[Irongut]] • [[Morphine (status effect)|Morphine]] • [[Nervosomnifer]] • [[Pain Suppression]] • [[Psionic Trance]] • [[Regeneration]] • [[Smoking]] • [[Supersoldier Drug]]&lt;br /&gt;
&lt;br /&gt;
|group12 = Food&lt;br /&gt;
|list12  = [[Burrower Burger]] • [[Cave Hopper Steak]] • [[Eel Sandwich]] • [[Junkyard Surprise]] • [[Mushroom Brew]] • [[Rathound Barbeque]] • [[Bacon and Cheese Sandwich]] • [[Canned Fish]] • [[Canned Meat]] • [[Canned Mushrooms]] • [[Canned Stew]] • [[Cooked Burrower Egg]] • [[Core Chips]] • [[Fried Siphoner Tongue]] • [[Hardcore Chips]] • [[Mushroom Salad]] • [[Pentapus Barbeque]] • [[Pickled Mindshrooms]] • [[Psi Beetle Brain Soup]] • [[Root Soda]] • [[Stuffed Bat]] • [[Under Pie]] • [[Mystery Candy]] — [[Bison Milk]]{{expedition-inline}} • [[Buttery Steamed Clams]]{{expedition-inline}} • [[Canned Czernina]]{{expedition-inline}} • [[Coffee]]{{expedition-inline}} • [[Crab Sandwich]]{{expedition-inline}} • [[Kzozel]]{{expedition-inline}} • [[Kzozel Yantar]]{{expedition-inline}} • [[Mutie Stew]]{{expedition-inline}} • [[Sea Serpent Fillet]]{{expedition-inline}} — [[Absence]] • [[All-in]] • [[Bloody Oligarch]] • [[Boolean]] • [[Cave Tear]] • [[Clean Deal]] • [[Ice of Spades]] • [[Jetdrag]] • [[Laylow]] • [[Mindshroom Martini]] • [[Outwork]] • [[Scrapperac]] • [[Slackjaw (cocktail)|Slackjaw]] • [[Slampipe]] • [[Sleight of the Night]] • [[Stalagdrop]] • [[White Dude]]&lt;br /&gt;
&lt;br /&gt;
|group13 = Misc. beneficial&lt;br /&gt;
|list13  = [[Battle Trance]] • [[Blindsiding]] • [[Charged]] • [[Combo]] • [[Cryo-Shield|Cryo-shield]] • [[Evasive Maneuvers]] • [[Exothermic Aura]] • [[Force Emission]] • [[Gun Rush]] • [[Infusion]]s • [[Last Stand]] • [[Locus of Control]] • [[Night Vision]] • [[Pack Hunting]] • [[Personal Cloaking Field]] • [[Premeditation]] • [[Pseudo-spatial Projection]] • [[Psionic Apparition]] • [[Psionic Synergy]] • [[Quick Tinkering]] • [[Shield Recharging]] • [[Sprint]] • [[Special Tactics]] • [[Taste for Blood]] • [[Thermodynamicity]] • [[Uncanny Dodge]] • [[Empowered Invocation]] • [[Wireless Charging Aura]]&lt;br /&gt;
&lt;br /&gt;
|group14 = Misc. malicious&lt;br /&gt;
|list14  = [[Anticoagulation]] • [[Blasted Armor]] • [[Bleeding Wound]] • [[Blurred Vision]] • [[Broken Rib]] • [[Burning]] • [[Chemhaze]] • [[Chemical Destabilization]]s • [[Concentrated Fire]] • [[Contaminated]] • [[Contaminated Wound]] • [[Corroded]] • [[Creeping Dread]] • [[Crippled]] • [[Demoralized]] • [[Disruptive Field]] • [[Eye of Tchort (effect)|Eye of Tchort]] • [[Frigid Environment]] • [[Hyperallergenic (status effect)|Hyperallergenic]] • [[Hypothermia]] • [[Infected Wound]] • [[Inhibited]] • [[Mental Subversion]] • [[Mind Fog]] • [[Mutating]] • [[Neurovisual Disruption]] • [[Poison]]s • [[Psychostatic Electricity]] • [[Spore Infection]] • [[Strange Feeling]] • [[Shattered Will]] • [[Thermodynamic Destabilization]]&lt;br /&gt;
&lt;br /&gt;
|group15 = Expedition&lt;br /&gt;
| list15 = [[Spear Guard]] • [[Carved Up]] • [[Polarized]] • [[Electroshock Aura]] — [[Hemopsychosis]] • [[Riposte]] • [[Pellet Mayhem]] — [[Temporal Distortion]] • [[Entropic Recurrence]] • [[Psycho-temporal Dilation]] • [[Psycho-temporal Contraction]] • [[Temporary Rewind]] • [[Precognition]] • [[Stasis]] — [[Heavy Intoxication]] • [[Submerged]] • [[Parasitic Infestation]] • [[Slowed (Sticky Oil)]] • [[Slowed (Web)]] • [[Sore Hands]] • [[Void Rot]] — [[Second Sight]] • [[Psionic Acceleration]] • [[Intelligence Boost]] • [[Initiative Boost]] • [[Third Eye (effect)|Third Eye]] • [[Marsh Trance]] • [[Vitality Surge]](→[[Vitality Drain]]) • [[Psi Regeneration]] • [[Restless Spirits]] • [[Dark Presence]] • [[Rusting]] • [[Cerebral Acidization]]&lt;br /&gt;
&lt;br /&gt;
|group16 = Heavy Duty&lt;br /&gt;
| list16 = [[Bullet Trance]] • [[Burst Wind Up]] • [[Demolition Man|Demolition Rage]] • [[Gunner's High]] • [[Shell Shock|Shell Shocked]] — [[Sensorimotor Command]] • [[Sensorimotor Command Disruption]] • [[Sensorimotor Reinforcer]] — [[Laser Designator]] • [[Laser Designated Target]] • [[Laser Cooling Anti-projectile System]] — [[Mental Apparition]] • [[Negative Void Affliction]] • [[Positive Void Affliction]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burst_Wind_Up&amp;diff=55947</id>
		<title>Burst Wind Up</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burst_Wind_Up&amp;diff=55947"/>
		<updated>2024-08-07T23:32:50Z</updated>

		<summary type="html">&lt;p&gt;Lestat: Created page with &amp;quot;{{Heavyduty}} {{Status Effect Infobox | name        = Burst Wind Up | nature      = beneficial | image       = Burst Wind Up.png | description = Burst attack with this weapon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
{{Status Effect Infobox&lt;br /&gt;
| name        = Burst Wind Up&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| image       = Burst Wind Up.png&lt;br /&gt;
| description = Burst attack with this weapon will fire X extra round(s) while costing (X * 2) less action points.&lt;br /&gt;
| duration    = 2 turns&lt;br /&gt;
| maxstacks   = 4-12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Burst Wind Up''' is a stacking buff [[Miniguns]] gain when firing which adds extra bullets to subsequent [[Burst|bursts]], and causes those bursts to cost less AP. The number of extra bullets, and maximum stacks depends on the motor installed. The [[Mag Dump]] feat also adds extra bullets. If the number of extra bullets to be fired is a fraction it will be rounded down, then the AP reduction will be twice that number. This buff only applies to the exact weapon that fired the burst, swapping between two miniguns means two separate buffs. Each burst adds one stack, and refreshes the duration.&lt;br /&gt;
&lt;br /&gt;
{{MinigunMotors}}&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Carved_Up&amp;diff=55946</id>
		<title>Carved Up</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Carved_Up&amp;diff=55946"/>
		<updated>2024-08-07T21:57:34Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Status Effect Infobox&lt;br /&gt;
| name        = Carved up&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| image       = Carved Up.png&lt;br /&gt;
| description = Action point is reduced by 2 and the chance to get critically hit by weapon and unarmed attacks increased by 3%.&lt;br /&gt;
| duration    = 3 turns&lt;br /&gt;
| maxstacks   = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Carved Up''' is a debuff unique to [[Swords|Sword]] weapons. 1 stack is applied per attack.&lt;br /&gt;
&lt;br /&gt;
{{Crit chance sources}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Demolition_Man&amp;diff=55891</id>
		<title>Demolition Man</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Demolition_Man&amp;diff=55891"/>
		<updated>2024-07-17T23:21:25Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
'''Demolition Man''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Demolition Man icon.png&lt;br /&gt;
| name         = Demolition Man&lt;br /&gt;
| description  = Getting hit by area of effect heat damage will grant 5% bonus damage to your grenade launcher attacks for 3 turns. Stacks 5 times.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Constitution]] 5&lt;br /&gt;
* [[Guns]] 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat's effect does not trigger if the player resisted all the damage.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Status effect ==&lt;br /&gt;
{{Status Effect Infobox&lt;br /&gt;
| image       = Demolition Rage.png&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| name        = Demolition Rage&lt;br /&gt;
| description = This character does 5% bonus damage when using grenade launchers.&lt;br /&gt;
| duration    = 3 turns&lt;br /&gt;
| maxstacks   = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Demolition Man: Damage Bonus&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Increases damage bonus by 1% for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Demolition Man: Duration&lt;br /&gt;
| max  = 4&lt;br /&gt;
| text = Increases duration by 0,5 turn for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Demolition Man: Max Stacks&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Increases the maximum number of stacks by one for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Constitution feats]]&lt;br /&gt;
[[Category:Heavy Duty feats]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burst&amp;diff=55561</id>
		<title>Burst</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burst&amp;diff=55561"/>
		<updated>2024-05-26T04:14:30Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Burst.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Burst&lt;br /&gt;
| description = Rapidly fires five bullets with reduced precision. This attack also has a chance to miss the primary target, possibly hitting other characters in the line of fire instead. This chance increases with range. This is an unconditional special attack.&lt;br /&gt;
| apcost      = 300% of active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
}}&lt;br /&gt;
{{For|the burst attack of combat shotguns|Shotgun Burst}}&lt;br /&gt;
&lt;br /&gt;
'''Burst''' is a special attack that can be performed with select-fire weapons, [[SMG]]s and [[Assault Rifle]]s. With [[Underrail: Heavy Duty]] installed it also can be performed with [[LMGs]], and [[Miniguns]].&lt;br /&gt;
&lt;br /&gt;
{{Unconditional special attack}}&lt;br /&gt;
&lt;br /&gt;
== Affected by ==&lt;br /&gt;
These feats and items directly affect burst.&lt;br /&gt;
&lt;br /&gt;
'''Feats'''&lt;br /&gt;
* [[Commando]] grants a free burst attack after killing an opponent with a burst.&lt;br /&gt;
* [[Concentrated Fire]] increases damage on successive burst hits.&lt;br /&gt;
* [[Full-Auto]] makes bursts 2 rounds longer.&lt;br /&gt;
* [[Mag Dump]]{{heavyduty-inline}} makes LMG bursts 2 rounds longer, and adds 0.5 extra rounds to minigun bursts for each wind up stack.&lt;br /&gt;
* [[Spec Ops]] reduces SMG burst AP cost to 200%.&lt;br /&gt;
* [[Suppressive Fire]] causes enemies caught in the burst attack cone to become [[suppressed]].&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
* [[Barrel Compensator]] increases burst precision by 15%.&lt;br /&gt;
* [[Forward Grip]] increases burst precision by 10%.&lt;br /&gt;
* [[Muzzle Brake]] adds 2 extra burst shots.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.4]] - is now an unconditional special attack&lt;br /&gt;
* [[0.1.12.0]] - cooldown (1 turn) removed&lt;br /&gt;
* [[0.1.4.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Starting combat from real-time mode with Burst will fire only one shot. This is a known issue that's not easily fixable. As a workaround, enter turn-based mode {{key|Enter}} first. [http://underrail.com/forums/index.php?topic=802.msg12017#msg12017]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Attacks]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Expedition_without_you&amp;diff=54031</id>
		<title>Expedition without you</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Expedition_without_you&amp;diff=54031"/>
		<updated>2023-11-15T03:52:20Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Expedition without you&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    =&lt;br /&gt;
| location = [[Black Sea]]&lt;br /&gt;
| givenby  =&lt;br /&gt;
| rewards  = &lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the course of the expedition, you can initiate hostilities with [[Aegis Incorporated]] or [[Grim Jetters]] while in their respective questlines. This will not stop you from investigating the Black Sea.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* You've been fired from the Black Sea Expedition. However, there's nothing preventing you from continuing to discover the secrets of the Black Sea, hired to do so or not.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Get fired from Expedition, either by neglecting to help defend the island, or by giving [[Chief Briggs|Briggs]] one too many snide comments after a tense moment. Alternatively, just attack them.&lt;br /&gt;
* Progress through the Expedition questline until you have acquired the {{spoiler|[[ACoNR (Abyssal Station Zero)|ACoRN]]}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fire&amp;diff=53995</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fire&amp;diff=53995"/>
		<updated>2023-11-14T07:45:29Z</updated>

		<summary type="html">&lt;p&gt;Lestat: there shouldn't even be an armor section about heat here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fire.jpg|thumb|400px|Fire burning in [[Foundry]] metalworks.]]&lt;br /&gt;
&lt;br /&gt;
'''Fire''' is an environmental hazard. Burning ground is very dangerous as it deals both flat and percentage of max health damage so you cannot ignore it even on high levels. The intensity of the flames depends on the power of the fire source and multiple sources of fire can stack.&lt;br /&gt;
&lt;br /&gt;
{{Ground fire}}&lt;br /&gt;
&lt;br /&gt;
Fire was added in version alpha [[0.1.13.0]] and first introduced in [http://underrail.com/forums/index.php?topic=1062.0 Dev Log #34] before it.&lt;br /&gt;
&lt;br /&gt;
== Sources of environmental fire ==&lt;br /&gt;
* [[Molotov Cocktail]]&lt;br /&gt;
* [[Magnesium Grenade]]&lt;br /&gt;
* [[Napalm Grenade]]&lt;br /&gt;
* [[25mm Incendiary Grenade]]{{heavyduty-inline}}&lt;br /&gt;
* [[Exothermic Aura]]&lt;br /&gt;
&lt;br /&gt;
== Heat resistant armor ==&lt;br /&gt;
* [[Aluminized Cloth]], also provides immunity to [[burning]] on armor suits.&lt;br /&gt;
* Any [[Metal Armor]]&lt;br /&gt;
* [[Siphoner Leather]] and [[Infused Siphoner Leather]]&lt;br /&gt;
* [[Greater Siphoner Leather]]{{expedition-inline}} and [[Infused Greater Siphoner Leather]]{{expedition-inline}}&lt;br /&gt;
* [[Burrower Carapace]]&lt;br /&gt;
* [[Infused Ancient Rathound Leather]]&lt;br /&gt;
* [[Fire Proximity Suit]], also provides immunity to [[burning]].&lt;br /&gt;
* [[Blast Suit]]&lt;br /&gt;
* [[Praetorian Chestguard]]&lt;br /&gt;
* [[Praetorian Peacekeeper]] and [[Praetorian Caped Peacekeeper]]&lt;br /&gt;
* [[Warm Trapper Hat]]&lt;br /&gt;
* [[Gray Soldier Armor]]{{expedition-inline}}&lt;br /&gt;
* [[Gray Officer Armor]]{{expedition-inline}}&lt;br /&gt;
* [[Combat Exoskeleton]]{{heavyduty-inline}}&lt;br /&gt;
* [[Technomedic Exoskeleton]]{{heavyduty-inline}}&lt;br /&gt;
* [[Intercessor Exoskeleton]]{{heavyduty-inline}}&lt;br /&gt;
* [[Psychophract Exoskeleton]]{{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Traps navbox}}&lt;br /&gt;
[[Category:Environmental hazards]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Status_effect_navbox&amp;diff=53989</id>
		<title>Template:Status effect navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Status_effect_navbox&amp;diff=53989"/>
		<updated>2023-11-14T07:24:15Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Status effect navbox&lt;br /&gt;
|title  = [[Status effects]]&lt;br /&gt;
|image  = [[File:Strange Feeling.png|link=]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|group1  = General&lt;br /&gt;
|list1   = [[In Combat]] • [[Focused]] • [[Regenerating]] • [[Level Up]] — [[Damaged Armor]] • [[Degraded Weapon]] • [[Lightly Encumbered|Encumbered]]&lt;br /&gt;
&lt;br /&gt;
|group2  = Stun&lt;br /&gt;
|list2   = [[Stunned]](→[[Stunned#Immunity|Second Wind]]) • [[Short Circuited]](→[[Short Circuited#Immunity|Safe Mode]])&lt;br /&gt;
&lt;br /&gt;
|group3  = Incapacitation&lt;br /&gt;
|list3   = [[Incapacitated]] • [[Frozen]] • [[Mental Breakdown]]&lt;br /&gt;
&lt;br /&gt;
|group4  = Daze&lt;br /&gt;
|list4   = [[Dazed]]&lt;br /&gt;
&lt;br /&gt;
|group5  = Fear&lt;br /&gt;
|list5   = [[Fear]](→[[Fear#Immunity|Aphobia]]) • [[Intimidated]]&lt;br /&gt;
&lt;br /&gt;
|group6  = Mind control&lt;br /&gt;
|list6   = [[Rage]]&lt;br /&gt;
&lt;br /&gt;
|group7  = Immobilization&lt;br /&gt;
|list7   = [[Acidic Entanglement]]s • [[Entangled]] • [[Immobilized]] • [[Trapped]] • [[Webbed]]&lt;br /&gt;
&lt;br /&gt;
|group8  = Slow&lt;br /&gt;
|list8   = [[Chilled]] • [[Knee Wound]] • [[Tackled]] • [[Suppressed]] — [[Stealth Mode]] • [[Lightly Encumbered|Encumbered]]&lt;br /&gt;
&lt;br /&gt;
|group9  = Dismantle&lt;br /&gt;
|list9   = [[Exposed Weakness]]&lt;br /&gt;
&lt;br /&gt;
|group10 = Unbalance&lt;br /&gt;
|list10  = [[Off-balance]]&lt;br /&gt;
&lt;br /&gt;
|group11 = Consumables&lt;br /&gt;
|list11  = [[Agility Boost]] • [[Adrenaline Rush]](→[[Fatigue]]) • [[Bullheadness]] • [[Focus Boost]] • [[Herculean Might]](→[[Herculean Withdrawal]]) • [[In Motion]](→[[Out of Motion]]) • [[Irongut]] • [[Morphine (status effect)|Morphine]] • [[Nervosomnifer]] • [[Pain Suppression]] • [[Psionic Trance]] • [[Regeneration]] • [[Smoking]] • [[Supersoldier Drug]]&lt;br /&gt;
&lt;br /&gt;
|group12 = Food&lt;br /&gt;
|list12  = [[Burrower Burger]] • [[Cave Hopper Steak]] • [[Eel Sandwich]] • [[Junkyard Surprise]] • [[Mushroom Brew]] • [[Rathound Barbeque]] • [[Bacon and Cheese Sandwich]] • [[Canned Fish]] • [[Canned Meat]] • [[Canned Mushrooms]] • [[Canned Stew]] • [[Cooked Burrower Egg]] • [[Core Chips]] • [[Fried Siphoner Tongue]] • [[Hardcore Chips]] • [[Mushroom Salad]] • [[Pentapus Barbeque]] • [[Pickled Mindshrooms]] • [[Psi Beetle Brain Soup]] • [[Root Soda]] • [[Stuffed Bat]] • [[Under Pie]] • [[Mystery Candy]] — [[Bison Milk]]{{expedition-inline}} • [[Buttery Steamed Clams]]{{expedition-inline}} • [[Canned Czernina]]{{expedition-inline}} • [[Coffee]]{{expedition-inline}} • [[Crab Sandwich]]{{expedition-inline}} • [[Kzozel]]{{expedition-inline}} • [[Kzozel Yantar]]{{expedition-inline}} • [[Mutie Stew]]{{expedition-inline}} • [[Sea Serpent Fillet]]{{expedition-inline}} — [[Absence]] • [[All-in]] • [[Bloody Oligarch]] • [[Boolean]] • [[Cave Tear]] • [[Clean Deal]] • [[Ice of Spades]] • [[Jetdrag]] • [[Laylow]] • [[Mindshroom Martini]] • [[Outwork]] • [[Scrapperac]] • [[Slackjaw (cocktail)|Slackjaw]] • [[Slampipe]] • [[Sleight of the Night]] • [[Stalagdrop]] • [[White Dude]]&lt;br /&gt;
&lt;br /&gt;
|group13 = Misc. beneficial&lt;br /&gt;
|list13  = [[Battle Trance]] • [[Blindsiding]] • [[Charged]] • [[Combo]] • [[Cryo-Shield|Cryo-shield]] • [[Evasive Maneuvers]] • [[Exothermic Aura]] • [[Force Emission]] • [[Gun Rush]] • [[Infusion]]s • [[Last Stand]] • [[Locus of Control]] • [[Night Vision]] • [[Pack Hunting]] • [[Personal Cloaking Field]] • [[Premeditation]] • [[Pseudo-spatial Projection]] • [[Psionic Apparition]] • [[Psionic Synergy]] • [[Quick Tinkering]] • [[Shield Recharging]] • [[Sprint]] • [[Special Tactics]] • [[Taste for Blood]] • [[Thermodynamicity]] • [[Uncanny Dodge]] • [[Empowered Invocation]] • [[Wireless Charging Aura]]&lt;br /&gt;
&lt;br /&gt;
|group14 = Misc. malicious&lt;br /&gt;
|list14  = [[Anticoagulation]] • [[Blasted Armor]] • [[Bleeding Wound]] • [[Blurred Vision]] • [[Broken Rib]] • [[Burning]] • [[Chemhaze]] • [[Chemical Destabilization]]s • [[Concentrated Fire]] • [[Contaminated]] • [[Contaminated Wound]] • [[Corroded]] • [[Creeping Dread]] • [[Crippled]] • [[Disruptive Field]] • [[Eye of Tchort (effect)|Eye of Tchort]] • [[Frigid Environment]] • [[Hyperallergenic]] • [[Hypothermia]] • [[Infected Wound]] • [[Inhibited]] • [[Mental Subversion]] • [[Mind Fog]] • [[Mutating]] • [[Neurovisual Disruption]] • [[Poison]]s • [[Psychostatic Electricity]] • [[Spore Infection]] • [[Strange Feeling]] • [[Shattered Will]] • [[Thermodynamic Destabilization]]&lt;br /&gt;
&lt;br /&gt;
|group15 = Expedition&lt;br /&gt;
| list15 = [[Spear Guard]] • [[Carved Up]] • [[Polarized]] • [[Electroshock Aura]] — [[Hemopsychosis]] • [[Riposte]] • [[Pellet Mayhem]] — [[Temporal Distortion]] • [[Entropic Recurrence]] • [[Psycho-temporal Dilation]] • [[Psycho-temporal Contraction]] • [[Temporary Rewind]] • [[Precognition]] • [[Stasis]] — [[Heavy Intoxication]] • [[Submerged]] • [[Parasitic Infestation]] • [[Slowed (Sticky Oil)]] • [[Slowed (Web)]] • [[Sore Hands]] • [[Void Rot]] — [[Second Sight]] • [[Psionic Acceleration]] • [[Intelligence Boost]] • [[Initiative Boost]] • [[Third Eye (effect)|Third Eye]] • [[Marsh Trance]] • [[Vitality Surge]](→[[Vitality Drain]]) • [[Psi Regeneration]] • [[Restless Spirits]] • [[Dark Presence]] • [[Rusting]] • [[Cerebral Acidization]]&lt;br /&gt;
&lt;br /&gt;
|group16 = Heavy Duty&lt;br /&gt;
| list16 = [[Bullet Trance]] • [[Demolition Man|Demolition Rage]] • [[Gunner's High]] • [[Shell Shock|Shell Shocked]] — [[Sensorimotor Command]] • [[Sensorimotor Command Disruption]] • [[Sensorimotor Reinforcer]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burning&amp;diff=53988</id>
		<title>Burning</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burning&amp;diff=53988"/>
		<updated>2023-11-14T07:22:23Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Burning&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| image       = Pyrokinesis.png&lt;br /&gt;
| description = This character is burning for X damage each turn.&lt;br /&gt;
| duration    = 2-6 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Burning''' is a status effect caused by various incendiary sources. Its initial damage is based on the attack that caused the burning, but will stack with any further attacks that successfully inflict the effect. Living characters set on fire will flail around in panic, unless they are immune to [[Fear#Immunity|Fear]] effects.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* [[8.6mm Incendiary Round]]s - 35% chance&lt;br /&gt;
* [[Molotov Cocktail]] - 50% chance&lt;br /&gt;
* [[Magnesium Grenade]] - 50% chance&lt;br /&gt;
* [[Napalm Grenade]] - 50% chance&lt;br /&gt;
* [[25mm Incendiary Grenade]]{{heavyduty-inline}} - 50% chance&lt;br /&gt;
* [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire&lt;br /&gt;
* [[Incendiary Bolt]]s - 50% chance&lt;br /&gt;
* [[Incendiary Blob Pistol]] - chance depends on quality &lt;br /&gt;
* [[Incendiary Blob Trap]] - always sets on fire&lt;br /&gt;
* [[Incendiary Blob Trap Mk II]] - always sets on fire&lt;br /&gt;
* [[Incendiary Blob Trap Mk III]] - always sets on fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Immunity ==&lt;br /&gt;
* [[Fire Proximity Suit]]&lt;br /&gt;
* Armor suits crafted with [[Aluminized Cloth]]&lt;br /&gt;
* All turrets&lt;br /&gt;
* [[Bladeling|Bladelings]]&lt;br /&gt;
* Certain special characters&lt;br /&gt;
* [[Submerged]]{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Fear&amp;diff=53987</id>
		<title>Fear</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Fear&amp;diff=53987"/>
		<updated>2023-11-14T06:58:06Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Fear&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| image       = Fear.png&lt;br /&gt;
| description = Overwhelming fear prevents this character from acting rationally.&lt;br /&gt;
| duration    = 1-8 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Fear''' is a status effect and also a category of control effects. The fear status effect causes characters run away from their enemies in panic. The fear category is a list of debuffs that certain foes are immune to.&lt;br /&gt;
&lt;br /&gt;
=== Fear sources ===&lt;br /&gt;
* [[Burning]]&lt;br /&gt;
* [[Frighten]]&lt;br /&gt;
* [[Dehumanizer]]&lt;br /&gt;
* On rathounds: [[Flare]]s, any source of {{heat}} damage&lt;br /&gt;
&lt;br /&gt;
=== Other fear effects ===&lt;br /&gt;
* [[Intimidated]]&lt;br /&gt;
* [[Shell Shock|Shell Shocked]]{{heavyduty-inline}}&lt;br /&gt;
&lt;br /&gt;
== Aphobia ==&lt;br /&gt;
{{Status Effect Infobox&lt;br /&gt;
| name        = Aphobia&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| image       = Aphobia.png&lt;br /&gt;
| description = Short term immunity to all fear effects.&lt;br /&gt;
| duration    = 2 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Aphobia''' is gained after the namesake fear status expires. It provides short-term immunity to not just further fear, but any effect in the fear category such as intimidated.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Immunity ==&lt;br /&gt;
Sources of fear immunity provide immunity to not just the fear status, but all fear effects.&lt;br /&gt;
&lt;br /&gt;
* {{Mind Affecting Attack immunities}}&lt;br /&gt;
* [[Rathound Regalia]], [[Gray Officer Armor]] and [[Master Demolitionist Belt]] also provide permanent fear immunity as long as they are worn.&lt;br /&gt;
* {{Locus of Control immunities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=25mm_Incendiary_Grenade&amp;diff=53985</id>
		<title>25mm Incendiary Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=25mm_Incendiary_Grenade&amp;diff=53985"/>
		<updated>2023-11-14T06:29:01Z</updated>

		<summary type="html">&lt;p&gt;Lestat: Created page with &amp;quot;{{heavyduty}} {{Infobox item | itemquality  = rarity | image        = 25mm Incendiary Grenade.png | name         = 25mm Incendiary Grenade | type         = Ammo | description...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| image        = 25mm Incendiary Grenade.png&lt;br /&gt;
| name         = 25mm Incendiary Grenade&lt;br /&gt;
| type         = Ammo&lt;br /&gt;
| description  = This launcher grenade can set fire to the ground as well as any enemies in its blast radius.&lt;br /&gt;
| incurred     = - Deals 40% nominal damage as heat damage to all targets in radius of 2. Anyone that takes this damage has 50% chance to catch fire, suffering 150% of the original damage over 3 turns. The fuel from the grenade sets the ground on fire. Creatures standing in the fire suffer heat damage equal to 6%-15% of their maximal health (up to maximum of 16-40), plus additional 7-29, depending on the intensity of fire at that spot, while creatures moving through the fire suffer one third of that damage per tile.&lt;br /&gt;
| ammouses     = Use: Reload a weapon with 25mm incendiary grenades.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Reload the current weapon with 25mm incendiary grenades.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 25mm incendiary grenade into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Loads a single 25mm incendiary grenade into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight       = 0.30&lt;br /&gt;
| value        = 200&lt;br /&gt;
| datafile     =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''25mm Incendiary Grenade''' is a craftable special launcher grenade.&lt;br /&gt;
&lt;br /&gt;
The number of [[fire]] tiles created is highly random. It could produce anywhere from 4-14, but more commonly produces 7-12. Targets who begin to [[burning|burn]] also become [[fear|feared]] for 2 turns.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
25mm Incendiary Grenades can be crafted with [[Blueprint: Incendiary Launcher Grenades]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 25mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] (Heavy Duty) - Introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=53984</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=53984"/>
		<updated>2023-11-13T16:55:35Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of Ammo items|:Category:Ammo}}&lt;br /&gt;
&lt;br /&gt;
== Bullets ==&lt;br /&gt;
[[File:Burst.png|left|link=]]&lt;br /&gt;
Firearm ammunition in Underrail comes in the following calibers: '''''5mm''''', '''''7.62mm''''', '''''8.6mm''''', '''''9mm''''', '''''.44in''''' and '''''12.7mm'''''. They are all packed into a universal cartridge that any weapon class can use if the weapon is of that caliber. When crafting firearms, one of the components is the barrel which will dictate the caliber of the weapon. Not all weapon classes and models can use all calibers.&lt;br /&gt;
&lt;br /&gt;
Three different types of ammunition are available for all calibers - [[#Standard Rounds|Standard]], expanding [[#JHP Rounds|JHP]] and armor-piercing [[#W2C Rounds|W2C]] rounds. Additionally, each caliber has its own craftable special round type. The value of different rounds can give a rough idea of their relative rarity and power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can mix and match different rounds of the same caliber into a single magazine using the '''Load Single Bullet''' options, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.&lt;br /&gt;
&lt;br /&gt;
Quick reload commands for standard {{key|Shift}} + {{key|Q}}, W2C {{key|Shift}} + {{key|W}}, JHP {{key|Shift}} + {{key|E}} and special {{key|Shift}} + {{key|R}} rounds are also available.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rounds ===&lt;br /&gt;
{| &lt;br /&gt;
|[[File:ammo_standard_25x50.PNG|link=]]&lt;br /&gt;
|''Standard round.''&lt;br /&gt;
|}&lt;br /&gt;
The cheapest and by far the most common variety. Has no drawbacks nor special strengths.&lt;br /&gt;
&lt;br /&gt;
=== JHP Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_JHP_25x50.PNG|link=]]&lt;br /&gt;
|''Jacketed hollow point round.''&lt;br /&gt;
''Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''JHP rounds'' are best used against soft, unarmored targets to cause extra damage.&lt;br /&gt;
&lt;br /&gt;
=== W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_W2C_25x50.PNG|link=]]&lt;br /&gt;
|''Armor-piercing cartridge with a tungsten carbide bullet.''&lt;br /&gt;
''Ignores 30-45% of target's mechanical damage resistance, depending on the caliber, and 65% of damage threshold.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.&lt;br /&gt;
&lt;br /&gt;
=== Special Rounds ===&lt;br /&gt;
In addition to the universal Standard, JHP and W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds, each caliber has a unique special round type. These can be acquired by reloading your spent casings with appropriate [[blueprints]]. There is a 30% chance to gain spent casing whenever firing a firearm.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_5mm_shock.png|link=]] [[5mm Shock Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_7.62mm_ms.png|link=]] [[7.62mm Micro-Shrapnel Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_8.6mm_inc.png|link=]] [[8.6mm Incendiary Round]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_9mm_acid.png|link=]] [[9mm Acid Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_.44_exp.png|link=]] [[.44 Explosive Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_12.7mm_cnt.png|link=]] [[12.7mm Contaminated Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weight and value ===&lt;br /&gt;
Notably, 9mm JHP rounds are relatively cheap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | !! colspan=&amp;quot;3&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
! Caliber !! Weight !! Std !! JHP !! W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;05&amp;quot; | 5mm    || 0,02 || 10 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;07&amp;quot; | 7.62mm || 0,03 || 14 || 20 || 24&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;08&amp;quot; | 8.6mm  || 0,03 || 20 || 26 || 30&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;09&amp;quot; | 9mm    || 0,04 || 26 || 18 || 36&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;11&amp;quot; | .44    || 0,06 || 45 || 52 || 60&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;12&amp;quot; | 12.7mm || 0,06 || 80 || 90 || 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shells {{expedition-inline|Expedition}} ==&lt;br /&gt;
[[File:6p_Shotgun_Shell.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Expedition]], shotgun shells are all 12 gauge shells with a variable pellet count which is denoted in their name ranging from 3 pellets to 20.&lt;br /&gt;
&lt;br /&gt;
Each pellet rolls its own attack roll, damage roll, and crit roll individually and can potentially hit bystanders if the initial target is missed. Lower pellet count shells have more damage per pellet and have armor piercing while high pellet count shells are suited for unarmored targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage/Pellet !! Total Damage !! DT Reduction !! DR Reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|20p Shotgun Shell}} || 6% || 120% || 40% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|12p Shotgun Shell}} || 9% || 108% || 55% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|6p Shotgun Shell}} || 15% || 90% || 70% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|3p Tungsten Shotgun Shell}} || 25% || 75% || 80% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Launcher Grenades {{heavyduty-inline|Heavy Duty}} ==&lt;br /&gt;
[[File:40mm_Frag_Grenade.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Heavy Duty]], launcher grenades are used in grenade launchers, and come in two calibers: 25mm and 40mm depending on the weapon frame.&lt;br /&gt;
&lt;br /&gt;
25mm grenades have an explosion radius of 1, while 40mm grenades have an explosion radius of 2. Both 25mm and 40mm have fragmentation and high explosive grenades available. Additionally each caliber has two specialty grenade types: incendiary and concussive for 25mm, and cluster and thermobaric for 40mm.&lt;br /&gt;
&lt;br /&gt;
=== Frag Grenades ===&lt;br /&gt;
{{Itemlink|25mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation launcher grenades deal their damage primarily through shrapnel which is suited for unarmored targets. More shrapnel is likely to hit near the center.&lt;br /&gt;
&lt;br /&gt;
=== HE Grenades ===&lt;br /&gt;
{{Itemlink|25mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
High explosive launcher grenades are effective and dedicated anti-armor explosives that are still functional against unarmored foes if needed.&lt;br /&gt;
&lt;br /&gt;
=== 25mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|25mm Concussive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Concussive launcher grenades deal low mechanical damage, but always daze injured foes, and have a small chance to stun targets who are already dazed.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|25mm Incendiary Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Incendiary launcher grenades deal low initial heat damage, however it can set targets on fire (which can cause [[fear]]), sets the ground abaze, and has increased radius for a 25mm round.&lt;br /&gt;
&lt;br /&gt;
=== 40mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|40mm Cluster Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Cluster launcher grenades initially explode in a small radius for minimal damage, however afterwards 8 additional bombs are released in a massive radius that each then create another small explosion.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|40mm Thermobaric Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Thermobaric launcher grenades explode in an even larger radius than standard 40mm grenades, deal increased heat damage, and penetrate damage resistance and threshold.&lt;br /&gt;
&lt;br /&gt;
== Bolts ==&lt;br /&gt;
[[File:ammo_bolts.png|text-top|link=Bolts]]&lt;br /&gt;
[[Bolts]] are the standard crossbow ammunition. They have no need to be loaded individually, so long as the character has spare bolts they are loaded with each shot.&lt;br /&gt;
&lt;br /&gt;
=== Special Bolts ===&lt;br /&gt;
Crossbows also have a wide variety of special bolts available, which are equipped as [[utilities]] and launched with the current crossbow for 4 more AP than its regular attack.&lt;br /&gt;
* {{Itemlink|Broadhead Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Serrated Bolt}}&lt;br /&gt;
* {{Itemlink|Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Rusting Acid Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Corrosive Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Black Dragon Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Cave Ear Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Crawler Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Burrower Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Blinding Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreak Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Tranquilizing Bolt}}&lt;br /&gt;
* {{Itemlink|Incendiary Bolt}} ({{Itemlink|Incendiary Bolt Mk II|Mk II}}, {{Itemlink|Incendiary Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Shock Bolt}} ({{Itemlink|Shock Bolt Mk II|Mk II}}, {{Itemlink|Shock Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Spirit Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Putrefying Bolt}}&lt;br /&gt;
* {{Itemlink|Void Bolt}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Batteries ==&lt;br /&gt;
[[File:battery1.png|text-top|link=Supercharged Lithium Cell]]&lt;br /&gt;
Batteries can be used to recharge various items and equipment. Notably energy weapons such as laser, plasma, and electroshock pistols rely on batteries to regain energy. Instead of utilizing a variety of specialty ammunition these weapons instead benefit from higher quality batteries that can restore more energy per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Energy !! Weight !! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Supercharged Lithium Cell}} || 30 || 0.10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Fusion Cell}} || 100 || 0.10 || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Plasma Cell}} || 200 || 0.10 || 600&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Greater Fusion Cell}} || 500 || 1.5 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemical ammunition ==&lt;br /&gt;
[[File:Acid Vial.png|text-top|link=Acid Vial]]&lt;br /&gt;
Chemical weapons use special vials filled with chemicals as their ammunition. They come in acidic, cryogel, and incendiary varieties.&lt;br /&gt;
&lt;br /&gt;
=== Acid Vials ===&lt;br /&gt;
{{Itemlink|Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Corrosive Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Rusting Acid Vial}}{{expedition-inline}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by acid blob pistols, they entangle targets and deal Acid damage. Corrosive ammunition lowers enemy damage resistance and threshold, while rusting deals more damage to machines.&lt;br /&gt;
&lt;br /&gt;
=== Cryogel Vials ===&lt;br /&gt;
{{Itemlink|Cryogel Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by cryoliquid blob pistols, it freezes and chills targets while dealing Cold damage.&lt;br /&gt;
&lt;br /&gt;
=== Incendiary Vials ===&lt;br /&gt;
{{Itemlink|Incendiary Vial|}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by incendiary blob pistols, it sets targets on fire and deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items| Ammo]]&lt;br /&gt;
[[Category:Ammo| Ammo]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=53973</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=53973"/>
		<updated>2023-11-12T19:41:42Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of Ammo items|:Category:Ammo}}&lt;br /&gt;
&lt;br /&gt;
== Bullets ==&lt;br /&gt;
[[File:Burst.png|left|link=]]&lt;br /&gt;
Firearm ammunition in Underrail comes in the following calibers: '''''5mm''''', '''''7.62mm''''', '''''8.6mm''''', '''''9mm''''', '''''.44in''''' and '''''12.7mm'''''. They are all packed into a universal cartridge that any weapon class can use if the weapon is of that caliber. When crafting firearms, one of the components is the barrel which will dictate the caliber of the weapon. Not all weapon classes and models can use all calibers.&lt;br /&gt;
&lt;br /&gt;
Three different types of ammunition are available for all calibers - [[#Standard Rounds|Standard]], expanding [[#JHP Rounds|JHP]] and armor-piercing [[#W2C Rounds|W2C]] rounds. Additionally, each caliber has its own craftable special round type. The value of different rounds can give a rough idea of their relative rarity and power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can mix and match different rounds of the same caliber into a single magazine using the '''Load Single Bullet''' options, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.&lt;br /&gt;
&lt;br /&gt;
Quick reload commands for standard {{key|Shift}} + {{key|Q}}, W2C {{key|Shift}} + {{key|W}}, JHP {{key|Shift}} + {{key|E}} and special {{key|Shift}} + {{key|R}} rounds are also available.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rounds ===&lt;br /&gt;
{| &lt;br /&gt;
|[[File:ammo_standard_25x50.PNG|link=]]&lt;br /&gt;
|''Standard round.''&lt;br /&gt;
|}&lt;br /&gt;
The cheapest and by far the most common variety. Has no drawbacks nor special strengths.&lt;br /&gt;
&lt;br /&gt;
=== JHP Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_JHP_25x50.PNG|link=]]&lt;br /&gt;
|''Jacketed hollow point round.''&lt;br /&gt;
''Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''JHP rounds'' are best used against soft, unarmored targets to cause extra damage.&lt;br /&gt;
&lt;br /&gt;
=== W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_W2C_25x50.PNG|link=]]&lt;br /&gt;
|''Armor-piercing cartridge with a tungsten carbide bullet.''&lt;br /&gt;
''Ignores 30-45% of target's mechanical damage resistance, depending on the caliber, and 65% of damage threshold.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.&lt;br /&gt;
&lt;br /&gt;
=== Special Rounds ===&lt;br /&gt;
In addition to the universal Standard, JHP and W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds, each caliber has a unique special round type. These can be acquired by reloading your spent casings with appropriate [[blueprints]]. There is a 30% chance to gain spent casing whenever firing a firearm.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_5mm_shock.png|link=]] [[5mm Shock Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_7.62mm_ms.png|link=]] [[7.62mm Micro-Shrapnel Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_8.6mm_inc.png|link=]] [[8.6mm Incendiary Round]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_9mm_acid.png|link=]] [[9mm Acid Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_.44_exp.png|link=]] [[.44 Explosive Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_12.7mm_cnt.png|link=]] [[12.7mm Contaminated Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weight and value ===&lt;br /&gt;
Notably, 9mm JHP rounds are relatively cheap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | !! colspan=&amp;quot;3&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
! Caliber !! Weight !! Std !! JHP !! W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;05&amp;quot; | 5mm    || 0,02 || 10 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;07&amp;quot; | 7.62mm || 0,03 || 14 || 20 || 24&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;08&amp;quot; | 8.6mm  || 0,03 || 20 || 26 || 30&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;09&amp;quot; | 9mm    || 0,04 || 26 || 18 || 36&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;11&amp;quot; | .44    || 0,06 || 45 || 52 || 60&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;12&amp;quot; | 12.7mm || 0,06 || 80 || 90 || 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shells {{expedition-inline|Expedition}} ==&lt;br /&gt;
[[File:6p_Shotgun_Shell.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Expedition]], shotgun shells are all 12 gauge shells with a variable pellet count which is denoted in their name ranging from 3 pellets to 20.&lt;br /&gt;
&lt;br /&gt;
Each pellet rolls its own attack roll, damage roll, and crit roll individually and can potentially hit bystanders if the initial target is missed. Lower pellet count shells have more damage per pellet and have armor piercing while high pellet count shells are suited for unarmored targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage/Pellet !! Total Damage !! DT Reduction !! DR Reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|20p Shotgun Shell}} || 6% || 120% || 40% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|12p Shotgun Shell}} || 9% || 108% || 55% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|6p Shotgun Shell}} || 15% || 90% || 70% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|3p Tungsten Shotgun Shell}} || 25% || 75% || 80% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Launcher Grenades {{heavyduty-inline|Heavy Duty}} ==&lt;br /&gt;
[[File:40mm_Frag_Grenade.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Heavy Duty]], launcher grenades are used in grenade launchers, and come in two calibers: 25mm and 40mm depending on the weapon frame.&lt;br /&gt;
&lt;br /&gt;
25mm grenades have an explosion radius of 1, while 40mm grenades have an explosion radius of 2. Both 25mm and 40mm have fragmentation and high explosive grenades available. Additionally each caliber has two specialty grenade types: incendiary and concussive for 25mm, and cluster and thermobaric for 40mm.&lt;br /&gt;
&lt;br /&gt;
=== Frag Grenades ===&lt;br /&gt;
{{Itemlink|25mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation launcher grenades deal their damage primarily through shrapnel which is suited for unarmored targets. More shrapnel is likely to hit near the center.&lt;br /&gt;
&lt;br /&gt;
=== HE Grenades ===&lt;br /&gt;
{{Itemlink|25mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
High explosive launcher grenades are effective and dedicated anti-armor explosives that are still functional against unarmored foes if needed.&lt;br /&gt;
&lt;br /&gt;
=== 25mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|25mm Concussive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Concussive launcher grenades deal low mechanical damage, but always daze injured foes, and have a small chance to stun targets who are already dazed.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|25mm Incendiary Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Incendiary launcher grenades deal low initial heat damage, however it can set targets on fire (which can cause [[fear]]), sets the ground abaze, and has increased radius for a 25mm round.&lt;br /&gt;
&lt;br /&gt;
=== 40mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|40mm Cluster Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Cluster launcher grenades initially explode in a small radius for minimal damage, however afterwards 8 additional bombs are released in a massive radius that each then create another small explosion.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|40mm Thermobaric Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Thermobaric launcher grenades explode in an even larger radius than standard 40mm grenades, deal increased heat damage, and penetrate damage resistance and threshold.&lt;br /&gt;
&lt;br /&gt;
== Bolts ==&lt;br /&gt;
[[File:ammo_bolts.png|text-top|link=Bolts]]&lt;br /&gt;
[[Bolts]] are the standard crossbow ammunition. They have no need to be loaded individually, so long as the character has spare bolts they are loaded with each shot.&lt;br /&gt;
&lt;br /&gt;
=== Special Bolts ===&lt;br /&gt;
Crossbows also have a wide variety of special bolts available, which are equipped as [[utilities]] and launched with the current crossbow for 4 more AP than its regular attack.&lt;br /&gt;
* {{Itemlink|Broadhead Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Serrated Bolt}}&lt;br /&gt;
* {{Itemlink|Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Rusting Acid Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Corrosive Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Black Dragon Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Cave Ear Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Crawler Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Burrower Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Blinding Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreak Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Tranquilizing Bolt}}&lt;br /&gt;
* {{Itemlink|Incendiary Bolt}} ({{Itemlink|Incendiary Bolt Mk II|Mk II}}, {{Itemlink|Incendiary Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Shock Bolt}} ({{Itemlink|Shock Bolt Mk II|Mk II}}, {{Itemlink|Shock Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Spirit Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Putrefying Bolt}}&lt;br /&gt;
* {{Itemlink|Void Bolt}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Batteries ==&lt;br /&gt;
[[File:battery1.png|text-top|link=Supercharged Lithium Cell]]&lt;br /&gt;
Batteries can be used to recharge various items and equipment. Notably energy weapons such as laser, plasma, and electroshock pistols rely on batteries to regain energy. Instead of utilizing a variety of specialty ammunition these weapons instead benefit from higher quality batteries that can restore more energy per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Energy !! Weight !! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Supercharged Lithium Cell}} || 30 || 0.10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Fusion Cell}} || 100 || 0.10 || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Plasma Cell}} || 200 || 0.10 || 600&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Greater Fusion Cell}} || 500 || 1.5 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemical ammunition ==&lt;br /&gt;
[[File:Acid Vial.png|text-top|link=Acid Vial]]&lt;br /&gt;
Chemical weapons use special vials filled with chemicals as their ammunition. They come in acidic, cryogel, and incendiary varieties.&lt;br /&gt;
&lt;br /&gt;
=== Acid Vials ===&lt;br /&gt;
{{Itemlink|Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Corrosive Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Rusting Acid Vial}}{{expedition-inline}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by acid blob pistols, they entangle targets and deal Acid damage. Corrosive ammunition lowers enemy damage resistance and threshold, while rusting deals more damage to machines.&lt;br /&gt;
&lt;br /&gt;
=== Cryogel Vials ===&lt;br /&gt;
{{Itemlink|Cryogel Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by cryoliquid blod pistols, it freezes and chills targets while dealing Cold damage.&lt;br /&gt;
&lt;br /&gt;
=== Incendiary Vials ===&lt;br /&gt;
{{Itemlink|Incendiary Vial|}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by incendiary blob pistols, it sets targets on fire and deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items| Ammo]]&lt;br /&gt;
[[Category:Ammo| Ammo]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=53958</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ammo&amp;diff=53958"/>
		<updated>2023-11-12T09:12:00Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of Ammo items|:Category:Ammo}}&lt;br /&gt;
&lt;br /&gt;
== Bullets ==&lt;br /&gt;
[[File:Burst.png|left|link=]]&lt;br /&gt;
Firearm ammunition in Underrail comes in the following calibers: '''''5mm''''', '''''7.62mm''''', '''''8.6mm''''', '''''9mm''''', '''''.44in''''' and '''''12.7mm'''''. They are all packed into a universal cartridge that any weapon class can use if the weapon is of that caliber. When crafting firearms, one of the components is the barrel which will dictate the caliber of the weapon. Not all weapon classes and models can use all calibers.&lt;br /&gt;
&lt;br /&gt;
Three different types of ammunition are available for all calibers - [[#Standard Rounds|Standard]], expanding [[#JHP Rounds|JHP]] and armor-piercing [[#W2C Rounds|W2C]] rounds. Additionally, each caliber has its own craftable special round type. The value of different rounds can give a rough idea of their relative rarity and power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can mix and match different rounds of the same caliber into a single magazine using the '''Load Single Bullet''' options, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.&lt;br /&gt;
&lt;br /&gt;
Quick reload commands for standard {{key|Shift}} + {{key|Q}}, W2C {{key|Shift}} + {{key|W}}, JHP {{key|Shift}} + {{key|E}} and special {{key|Shift}} + {{key|R}} rounds are also available.&lt;br /&gt;
&lt;br /&gt;
=== Standard Rounds ===&lt;br /&gt;
{| &lt;br /&gt;
|[[File:ammo_standard_25x50.PNG|link=]]&lt;br /&gt;
|''Standard round.''&lt;br /&gt;
|}&lt;br /&gt;
The cheapest and by far the most common variety. Has no drawbacks nor special strengths.&lt;br /&gt;
&lt;br /&gt;
=== JHP Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_JHP_25x50.PNG|link=]]&lt;br /&gt;
|''Jacketed hollow point round.''&lt;br /&gt;
''Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 40% against organic targets.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''JHP rounds'' are best used against soft, unarmored targets to cause extra damage.&lt;br /&gt;
&lt;br /&gt;
=== W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C Rounds ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ammo_W2C_25x50.PNG|link=]]&lt;br /&gt;
|''Armor-piercing cartridge with a tungsten carbide bullet.''&lt;br /&gt;
''Ignores 30-45% of target's mechanical damage resistance, depending on the caliber, and 65% of damage threshold.''&lt;br /&gt;
|}&lt;br /&gt;
Rarer and more expensive than standard rounds, ''W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.&lt;br /&gt;
&lt;br /&gt;
=== Special Rounds ===&lt;br /&gt;
In addition to the universal Standard, JHP and W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C rounds, each caliber has a unique special round type. These can be acquired by reloading your spent casings with appropriate [[blueprints]]. There is a 30% chance to gain spent casing whenever firing a firearm.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_5mm_shock.png|link=]] [[5mm Shock Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_7.62mm_ms.png|link=]] [[7.62mm Micro-Shrapnel Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_8.6mm_inc.png|link=]] [[8.6mm Incendiary Round]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Ammo_9mm_acid.png|link=]] [[9mm Acid Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_.44_exp.png|link=]] [[.44 Explosive Round]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo_12.7mm_cnt.png|link=]] [[12.7mm Contaminated Round]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weight and value ===&lt;br /&gt;
Notably, 9mm JHP rounds are relatively cheap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | !! colspan=&amp;quot;3&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
! Caliber !! Weight !! Std !! JHP !! W&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;C&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;05&amp;quot; | 5mm    || 0,02 || 10 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;07&amp;quot; | 7.62mm || 0,03 || 14 || 20 || 24&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;08&amp;quot; | 8.6mm  || 0,03 || 20 || 26 || 30&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;09&amp;quot; | 9mm    || 0,04 || 26 || 18 || 36&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;11&amp;quot; | .44    || 0,06 || 45 || 52 || 60&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;12&amp;quot; | 12.7mm || 0,06 || 80 || 90 || 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shells {{expedition-inline|Expedition}} ==&lt;br /&gt;
[[File:6p_Shotgun_Shell.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Expedition]], shotgun shells are all 12 gauge shells with a variable pellet count which is denoted in their name ranging from 3 pellets to 20.&lt;br /&gt;
&lt;br /&gt;
Each pellet rolls its own attack roll, damage roll, and crit roll individually and can potentially hit bystanders if the initial target is missed. Lower pellet count shells have more damage per pellet and have armor piercing while high pellet count shells are suited for unarmored targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage/Pellet !! Total Damage !! DT Reduction !! DR Reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|20p Shotgun Shell}} || 6% || 120% || 40% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|12p Shotgun Shell}} || 9% || 108% || 55% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|6p Shotgun Shell}} || 15% || 90% || 70% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|3p Tungsten Shotgun Shell}} || 25% || 75% || 80% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Launcher Grenades {{heavyduty-inline|Heavy Duty}} ==&lt;br /&gt;
[[File:40mm_Frag_Grenade.png|text-top|link=]]&lt;br /&gt;
Exclusive to [[Underrail: Heavy Duty]], launcher grenades are used in grenade launchers, and come in two calibers: 25mm and 40mm depending on the weapon frame.&lt;br /&gt;
&lt;br /&gt;
25mm grenades have an explosion radius of 1, while 40mm grenades have an explosion radius of 2. Both 25mm and 40mm have fragmentation and high explosive grenades available. Additionally each caliber has two specialty grenade types: incendiary and concussive for 25mm, and cluster and thermobaric for 40mm.&lt;br /&gt;
&lt;br /&gt;
=== Frag Grenades ===&lt;br /&gt;
{{Itemlink|25mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm Frag Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation launcher grenades deal their damage primarily through shrapnel which is suited for unarmored targets. More shrapnel is likely to hit near the center.&lt;br /&gt;
&lt;br /&gt;
=== HE Grenades ===&lt;br /&gt;
{{Itemlink|25mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|40mm High-Explosive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
High explosive launcher grenades are effective and dedicated anti-armor explosives that are still functional against unarmored foes if needed.&lt;br /&gt;
&lt;br /&gt;
=== 25mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|25mm Concussive Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Concussive launcher grenades deal low mechanical damage, but always daze injured foes, and have a small chance to stun targets who are already dazed.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|25mm Incendiary Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Incendiary launcher grenades deal low initial heat damage, however it can set targets on fire (which can cause [[fear]]), sets the ground abaze, and has increased radius for a 25mm round.&lt;br /&gt;
&lt;br /&gt;
=== 40mm Specialty Grenades ===&lt;br /&gt;
{{Itemlink|40mm Cluster Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Cluster launcher grenades initially explode in a small radius for minimal damage, however afterwards 8 additional bombs are released in a massive radius that each then create another small explosion.&lt;br /&gt;
&lt;br /&gt;
{{Itemlink|40mm Thermobaric Grenade}}&amp;lt;br&amp;gt;&lt;br /&gt;
Thermobaric launcher grenades explode in an even larger radius than standard 40mm grenades, deal increased heat damage, and penetrate damage resistance and threshold.&lt;br /&gt;
&lt;br /&gt;
== Bolts ==&lt;br /&gt;
[[File:ammo_bolts.png|text-top|link=Bolts]]&lt;br /&gt;
[[Bolts]] are the standard crossbow ammunition. They have no need to be loaded individually, so long as the character has spare bolts they are loaded with each shot.&lt;br /&gt;
&lt;br /&gt;
=== Special Bolts ===&lt;br /&gt;
Crossbows also have a wide variety of special bolts available, which are equipped as [[utilities]] and launched with the current crossbow for 4 more AP than its regular attack.&lt;br /&gt;
* {{Itemlink|Broadhead Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Serrated Bolt}}&lt;br /&gt;
* {{Itemlink|Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Rusting Acid Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Corrosive Acid Bolt}}&lt;br /&gt;
* {{Itemlink|Black Dragon Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Cave Ear Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Crawler Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Burrower Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Blinding Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Leper Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Heartbreak Poison Bolt}}{{expedition-inline}}&lt;br /&gt;
* {{Itemlink|Tranquilizing Bolt}}&lt;br /&gt;
* {{Itemlink|Incendiary Bolt}} ({{Itemlink|Incendiary Bolt Mk II|Mk II}}, {{Itemlink|Incendiary Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Shock Bolt}} ({{Itemlink|Shock Bolt Mk II|Mk II}}, {{Itemlink|Shock Bolt Mk III|Mk III}})&lt;br /&gt;
* {{Itemlink|Spirit Poison Bolt}}&lt;br /&gt;
* {{Itemlink|Putrefying Bolt}}&lt;br /&gt;
* {{Itemlink|Void Bolt}}{{expedition-inline}}&lt;br /&gt;
&lt;br /&gt;
== Batteries ==&lt;br /&gt;
[[File:battery1.png|text-top|link=Supercharged Lithium Cell]]&lt;br /&gt;
Batteries can be used to recharge various items and equipment. Notably energy weapons such as laser, plasma, and electroshock pistols rely on batteries to regain energy. Instead of utilizing a variety of specialty ammunition these weapons instead benefit from higher quality batteries that can restore more energy per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Energy !! Weight !! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Supercharged Lithium Cell}} || 30 || 0.10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Fusion Cell}} || 100 || 0.10 || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Plasma Cell}} || 200 || 0.10 || 600&lt;br /&gt;
|-&lt;br /&gt;
| {{Itemlink|Greater Fusion Cell}} || 500 || 0.10 || 1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemical ammunition ==&lt;br /&gt;
[[File:Acid Vial.png|text-top|link=Acid Vial]]&lt;br /&gt;
Chemical weapons use special vials filled with chemicals as their ammunition. They come in acidic, cryogel, and incendiary varieties.&lt;br /&gt;
&lt;br /&gt;
=== Acid Vials ===&lt;br /&gt;
{{Itemlink|Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Corrosive Acid Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Itemlink|Rusting Acid Vial}}{{expedition-inline}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by acid blob pistols, they entangle targets and deal Acid damage. Corrosive ammunition lowers enemy damage resistance and threshold, while rusting deals more damage to machines.&lt;br /&gt;
&lt;br /&gt;
=== Cryogel Vials ===&lt;br /&gt;
{{Itemlink|Cryogel Vial}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by cryoliquid blod pistols, it freezes and chills targets while dealing Cold damage.&lt;br /&gt;
&lt;br /&gt;
=== Incendiary Vials ===&lt;br /&gt;
{{Itemlink|Incendiary Vial|}}&amp;lt;br&amp;gt;&lt;br /&gt;
Usable by incendiary blob pistols, it sets targets on fire and deals Heat damage.&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items| Ammo]]&lt;br /&gt;
[[Category:Ammo| Ammo]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=53914</id>
		<title>Blast Suit</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=53914"/>
		<updated>2023-11-10T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;Lestat: didn't look right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blast Suit.png&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| name         = Blast Suit&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = A full suit of body armor specially designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.&lt;br /&gt;
| res-mech     = 40% / 35&lt;br /&gt;
| res-heat     = 35% / 30&lt;br /&gt;
| encumbrance  = 95%&lt;br /&gt;
| onequip      = Equip: Damage taken from explosions reduced by 85%&amp;lt;br&amp;gt;{{color|red|Equip: Perception decreased by 2&amp;lt;br&amp;gt;Equip: Agility decreased by 3&amp;lt;br&amp;gt;Equip: Movement speed reduced by 20%&amp;lt;br&amp;gt;Equip: Action points reduced by 10}}&lt;br /&gt;
| durability   = 2220 / 2220 (mechanical)&lt;br /&gt;
| weight       = 25.00&lt;br /&gt;
| value        = 7500&lt;br /&gt;
| datafile     = Armor/blastsuit.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blast Suit''' is an armor suit.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An extremely heavy armor suit. Too cumbersome for combat, but no other armor provides better protection against explosions. While the shrapnel from a fragmentation grenade isn't considered an explosion the high mechanical damage threshold mitigates this significantly.&lt;br /&gt;
&lt;br /&gt;
{{Damage modifier sources}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Rarely sold by general goods and military equipment merchants&lt;br /&gt;
* Sold by [[Lieutenant Stratford]] as special &lt;br /&gt;
* [[Fort Apogee]] in a room behind [[Fraser|Staff Sergent Fraser]]&lt;br /&gt;
* Worn by [[Master Exploder]]&lt;br /&gt;
* Worn by [[Arena Masters]]&lt;br /&gt;
* Fairly rare as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.4.15]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_bls.png | Male variant&lt;br /&gt;
pl_f_bls.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blast_Cloth&amp;diff=53913</id>
		<title>Blast Cloth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blast_Cloth&amp;diff=53913"/>
		<updated>2023-11-10T22:00:39Z</updated>

		<summary type="html">&lt;p&gt;Lestat: more blast cloth info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Blast Cloth.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Blast Cloth&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a bolt of &amp;quot;blast cloth&amp;quot; which can be used to enhance protection from impacts of explosions.&lt;br /&gt;
| quality     = 15 - 163&lt;br /&gt;
| skillsreq   = :Tailoring 80%&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 400 + 22 * quality&lt;br /&gt;
| datafile    = Components\Fabric\BlastCloth.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blast Cloth''' is a bolt of cloth. If used on armor suit, it adds 15% to armor penalty.&lt;br /&gt;
&lt;br /&gt;
It provides protection from explosions when used in armor pieces up to 75%. Multiple pieces stack multiplicatively. This damage reduction does not protect from any resulting shrapnel however.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name        = Scaling (Leather&amp;amp;nbsp;Armor)&lt;br /&gt;
| min_quality = 1&lt;br /&gt;
| max_quality = 160&lt;br /&gt;
| col_common1 = -% explosion damage&lt;br /&gt;
| base1       = 15&lt;br /&gt;
| quality1    = 0.5&lt;br /&gt;
| max1        = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesCloth}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Bolts of cloth]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=53912</id>
		<title>Blast Suit</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blast_Suit&amp;diff=53912"/>
		<updated>2023-11-10T21:57:46Z</updated>

		<summary type="html">&lt;p&gt;Lestat: putting info about shrapnel vs explosion on pages because now people have a reason to want to know&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blast Suit.png&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| name         = Blast Suit&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = A full suit of body armor specially designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.&lt;br /&gt;
| res-mech     = 40% / 35&lt;br /&gt;
| res-heat     = 35% / 30&lt;br /&gt;
| encumbrance  = 95%&lt;br /&gt;
| onequip      = Equip: Damage taken from explosions reduced by 85%&amp;lt;br&amp;gt;{{color|red|Equip: Perception decreased by 2&amp;lt;br&amp;gt;Equip: Agility decreased by 3&amp;lt;br&amp;gt;Equip: Movement speed reduced by 20%&amp;lt;br&amp;gt;Equip: Action points reduced by 10}}&lt;br /&gt;
| durability   = 2220 / 2220 (mechanical)&lt;br /&gt;
| weight       = 25.00&lt;br /&gt;
| value        = 7500&lt;br /&gt;
| datafile     = Armor/blastsuit.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Blast Suit''' is an armor suit.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An extremely heavy armor suit. Too cumbersome for combat, but no other armor provides better protection against explosions. While the shrapnel from a fragmentation grenade isn't considered an explosion the high mechanical damage threshold mitigates this highly.&lt;br /&gt;
&lt;br /&gt;
{{Damage modifier sources}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Rarely sold by general goods and military equipment merchants&lt;br /&gt;
* Sold by [[Lieutenant Stratford]] as special &lt;br /&gt;
* [[Fort Apogee]] in a room behind [[Fraser|Staff Sergent Fraser]]&lt;br /&gt;
* Worn by [[Master Exploder]]&lt;br /&gt;
* Worn by [[Arena Masters]]&lt;br /&gt;
* Fairly rare as [[random loot]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.4.15]] - introduced&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_bls.png | Male variant&lt;br /&gt;
pl_f_bls.png | Female variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Airburst_Scope&amp;diff=53911</id>
		<title>Airburst Scope</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Airburst_Scope&amp;diff=53911"/>
		<updated>2023-11-10T21:39:05Z</updated>

		<summary type="html">&lt;p&gt;Lestat: info about hitting a target in water isn't anywhere, so might as well be here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| image       = Airburst_Scope.png&lt;br /&gt;
| itemquality = rare&lt;br /&gt;
| name        = Airburst Scope&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = It's a special airburst capable scope that is able to time grenades to explode before surface impact.&lt;br /&gt;
| skillsreq   = &lt;br /&gt;
:Mechanics 60&lt;br /&gt;
:Electronics 15&lt;br /&gt;
| weight      = 0.35&lt;br /&gt;
| value       = 5000&lt;br /&gt;
| datafile    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Airburst Scope''' is a component for grenade launchers which primarily provides the unique ability for grenades to detonate above water tiles. Under normal circumstances the only way to harm a target in water with a grenade launcher is to hit a nearby ground tile, or make a targeted direct hit.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition the scope provides the weapon with '''+5%''' precision at the cost of increasing the weapon's close quarters penalty by '''10%'''.&lt;br /&gt;
&lt;br /&gt;
Only one type of scope may be attached to a weapon.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Grenade Launcher]] (optional)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Grenade Launcher Enhancements]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Opportunist&amp;diff=53894</id>
		<title>Opportunist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Opportunist&amp;diff=53894"/>
		<updated>2023-11-09T19:28:46Z</updated>

		<summary type="html">&lt;p&gt;Lestat: need to confirm base game wording. yes heavy duty updated the description to say immobilized instead of rooted, but the spec still says rooted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Opportunist''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Tabbed infobox&lt;br /&gt;
| tab1 = Base game&lt;br /&gt;
| tab2 = Heavy Duty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Prerequisite to [[Execute]] feat. See [[status effects]] for a list of control effects and slows.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Disabled Target&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Further increases damage against rooted, stunned and incapacitated targets by 3% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Slowed Target&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Further increases damage against slowed targets by 3% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail Beta&lt;br /&gt;
* [[0.2.0.1]] - Bonuses changed to 25%/15% (down from 35%/20%)&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - description clarified&lt;br /&gt;
* [[0.1.8.0]] - Upped the damage bonus agains slowed targets to 20% (up from 15%) &lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Opportunist/2&amp;diff=53893</id>
		<title>Template:Opportunist/2</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Opportunist/2&amp;diff=53893"/>
		<updated>2023-11-09T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Lestat: heavy duty description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feat Infobox&lt;br /&gt;
| image        = opportunist_icon.png&lt;br /&gt;
| name         = Opportunist&lt;br /&gt;
| description  = Increases damage against immobilized, stunned and incapacitated targets by 25% and against slowed targets by 15% with weapons (except area of effect weapons), unarmed attacks and throwing knives.&amp;lt;br&amp;gt;&lt;br /&gt;
Only works on living targets.&lt;br /&gt;
| requirements =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Opportunist/1&amp;diff=53892</id>
		<title>Template:Opportunist/1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Opportunist/1&amp;diff=53892"/>
		<updated>2023-11-09T19:28:23Z</updated>

		<summary type="html">&lt;p&gt;Lestat: base game opportunist. confirm required if it even exists or if heavy duty description replaces it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feat Infobox&lt;br /&gt;
| image        = opportunist_icon.png&lt;br /&gt;
| name         = Opportunist&lt;br /&gt;
| description  = Increases damage against immobilized, stunned and incapacitated targets by 25% and against slowed targets by 15% with weapons, unarmed attacks and throwing knives.&amp;lt;br&amp;gt;&lt;br /&gt;
Only works on living targets.&lt;br /&gt;
| requirements =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Firearm_Omnilube&amp;diff=53891</id>
		<title>Protectorate Firearm Omnilube</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Protectorate_Firearm_Omnilube&amp;diff=53891"/>
		<updated>2023-11-09T18:59:43Z</updated>

		<summary type="html">&lt;p&gt;Lestat: ! This item almost certainly has a heavy duty, and non-heavy duty description ! I'm uncertain so I'm at least updating for heavy duty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Protectorate Firearm Omnilube.png&lt;br /&gt;
| name         = Protectorate Firearm Omnilube&lt;br /&gt;
| type         = Enhancement&lt;br /&gt;
| description  = This widely recognized as one of the best firearm lubricants will significantly improve your weapon's performance. Highly toxic - do not ingest.&lt;br /&gt;
| capabilities = Use: Apply to a firearm to grant it 10% damage bonus for the next 50 firings. Does not work on grenade launchers.&lt;br /&gt;
| limitations  = Cannot be used in combat&lt;br /&gt;
| weight       = 0.20&lt;br /&gt;
| value        = 300&lt;br /&gt;
| datafile     = Expendables\gearboosters\protectoratefirearmomnilube.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Protectorate Firearm Omnilube''' is a gear booster item, first of its kind.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Sold by [[Fraser]], the protectorate merchant.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.1.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Enhancement]]&lt;br /&gt;
[[Category:Protectorate]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ladelman&amp;diff=53890</id>
		<title>Ladelman</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ladelman&amp;diff=53890"/>
		<updated>2023-11-09T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expedition}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name       = Anthony Ladelman&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Xpbl mchm l.png&lt;br /&gt;
| background = Default.png&lt;br /&gt;
| health     = 330&lt;br /&gt;
| image      = Ladelman.png&lt;br /&gt;
| roles      = Aegis worker&amp;lt;br&amp;gt;Expedition armorer&lt;br /&gt;
| location   = [[Core City Docks]]&amp;lt;br&amp;gt;[[Black Sea Expedition Camp]]&lt;br /&gt;
| loot       = [[Weapons Locker Key (Black Sea Expedition Camp)]]&lt;br /&gt;
| abilities = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Conditioning]]&amp;lt;br&amp;gt;[[Crippling Strike]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Fancy Footwork]]&amp;lt;br&amp;gt;[[Full-Auto]]&amp;lt;br&amp;gt;[[Heavy Punch]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Suppressive Fire]]&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| initiative   = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ladelman''' is a character initially seen in [[Core City Docks]], area '''East Docks'''. After [[Join the Expedition|joining the expedition]] he will be in the shop tent in [[Black Sea Expedition Camp]], area '''Main camp and Lighthouse (D6)'''&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tony was born in [[Junkyard]] to Clarence 'Buddy' Ladelman and Nancy Yoyze. He lived there with his parents, five siblings and one-eyed uncle Dave. By the age of thirteen however, all of Ladelman's siblings have died except his younger sister Lilly, who later became a prostitute in Core City. Through the years he took a plethora of different jobs around entire South Underrail before being hired by [[Aegis Incorporated]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
* Most interactions with Ladelman are unavailable until you complete [[Join the Expedition]] and [[Defend the island]]. &lt;br /&gt;
* He is a weapons and armor merchant&lt;br /&gt;
* He can teach the player [[Naval Combat]] feat.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Blueprint: Assault Rifle]]&lt;br /&gt;
* [[Blueprint: Balaclava]]&lt;br /&gt;
* [[Blueprint: Broadhead Bolt]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: Bullets]]&lt;br /&gt;
* [[Blueprint: Frag Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Grenade Launcher]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Hand Grenade]]&lt;br /&gt;
* [[Blueprint: High-explosive Launcher Grenades]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Light Machine Gun]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Mine]]&lt;br /&gt;
* [[Blueprint: Minigun]]{{heavyduty-inline}}&lt;br /&gt;
* [[Blueprint: Pistol]]&lt;br /&gt;
* [[Blueprint: Shotgun]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: Shotgun Shells]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: SMG]]&lt;br /&gt;
* [[Blueprint: Sniper Rifle]]&lt;br /&gt;
* [[Blueprint: Stingball Grenade]]{{expedition-inline}}&lt;br /&gt;
* [[Blueprint: T.N.T. Charge]]&lt;br /&gt;
* [[Blueprint: Tactical Vest]]&lt;br /&gt;
* [[Blueprint: Vehicle Repair Kit]]&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[TNT Charge]]&lt;br /&gt;
* [[Jackhammer]]&lt;br /&gt;
* [[Vehicle Repair Kit]]s&lt;br /&gt;
| cash =&lt;br /&gt;
* 650 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Belts|Belts]]&lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Firearm parts|Firearm parts]]&lt;br /&gt;
* [[:Category:Grenades|Grenades]]&lt;br /&gt;
* [[:Category:Helmets|Helmets]]&lt;br /&gt;
* [[:Category:Boot components|Boot components]]&lt;br /&gt;
* [[:Category:Melee Weapons|Melee weapons]]&lt;br /&gt;
* [[:Category:Crossbows|Crossbows]]&lt;br /&gt;
* [[:Category:Crossbow parts|Crossbow parts]]&lt;br /&gt;
* [[:Category:Leather armors|Leather armors]]&lt;br /&gt;
* [[:Category:Riot gear|Riot armor sets]]&lt;br /&gt;
* [[:Category:Tactical vests|Tactical vests]]&lt;br /&gt;
* [[:Category:Boots|Boots]]&lt;br /&gt;
* [[:Category:Bullets|Bullets, shells or launcher grenades]] (always)&lt;br /&gt;
* [[:Category:Regular bolts|Regular bolts]] (always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 100&lt;br /&gt;
| specialmerchandise = You can also unlock his special merchandise if you introduced yourself to the Expedition as the Invictus&lt;br /&gt;
&lt;br /&gt;
2 [[Supersoldier Drug|Supersoldier Drug]], 2 [[Trance|Trance]], 15 [[Mushroom Brew|Mushroom Brew]] and 1 [[Slackjaw|Slackjaw]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category:Global entities]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Core City characters]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Grenade_Launcher&amp;diff=53884</id>
		<title>Blueprint: Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Grenade_Launcher&amp;diff=53884"/>
		<updated>2023-11-09T17:59:19Z</updated>

		<summary type="html">&lt;p&gt;Lestat: changed to a format closer to shotguns than base game. base game frames have variable component compatibility so barrels are listed multiple times. with launchers all 25mm/40mm options will work with respective frames.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heavyduty}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Blueprint: Grenade Launcher.png&lt;br /&gt;
| name         = Blueprint: Grenade Launcher&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a hand-held grenade launcher.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 2200&lt;br /&gt;
| description2 = Grenade launchers can shoot special grenades that damage all targets in the blast radius. The radius itself depends on the type of grenade used.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be created from frame and barrel parts. The caliber of the grenades is determined by the frame and the barrel, and can be either 25mm or 40mm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grenade launcher will also require either a box magazine (25mm frames) or revolver-style magazine (40mm frames). Heavier magazines will make the weapon require more strength from the user.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A number of optional components can also be added to further enhance the weapon.&lt;br /&gt;
| component1   = Grenade Launcher Frame&lt;br /&gt;
| component2   = Barrel&lt;br /&gt;
| component3   = Magazine&lt;br /&gt;
| optional1    = Grenade Launcher Enhancement&lt;br /&gt;
| optional2    = Grenade Launcher Enhancement&lt;br /&gt;
| diffmod1     = &lt;br /&gt;
| datafile     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces all types of craftable [[Grenade Launchers]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Electronics]] (15, only for optional [[Airburst Scope]])&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 25mm Frames&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Petard}}&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Tsar}}&lt;br /&gt;
&lt;br /&gt;
; 25mm Barrels&lt;br /&gt;
* {{Itemlink|25mm Grenade Launcher Barrel}} (100% Damage, 10 Range, 6 Optimal range)&lt;br /&gt;
* {{Itemlink|25mm Grenade Launcher Long Barrel}} (85% Damage, 12 Range, 7 Optimal range)&lt;br /&gt;
&lt;br /&gt;
; 25mm Magazines&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 6 Box Magazine}} (5 Strength requirement, 30 AP reload)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 8 Box Magazine}} (6 Strength requirement, 30 AP reload)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 10 Box Magazine}} (7 Strength requirement, 30 AP reload)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Capacity 12 Staggered Box Magazine}} (8 Strength requirement, 30 AP reload)&lt;br /&gt;
&lt;br /&gt;
; 40mm Frames&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Mangonel}}&lt;br /&gt;
* {{Itemlink|Grenade Launcher Frame: Onager}}&lt;br /&gt;
&lt;br /&gt;
; 40mm Barrels&lt;br /&gt;
* {{Itemlink|40mm Grenade Launcher Barrel}} (100% Damage, 10 Range, 6 Optimal range)&lt;br /&gt;
* {{Itemlink|40mm Grenade Launcher Long Barrel}} (85% Damage, 12 Range, 7 Optimal range)&lt;br /&gt;
&lt;br /&gt;
; 40mm Magazines&lt;br /&gt;
* {{Itemlink|4-Chamber Grenade Launcher Revolver Cylinder}} (6 Strength requirement, 35 AP reload)&lt;br /&gt;
* {{Itemlink|6-Chamber Grenade Launcher Revolver Cylinder}} (6 Strength requirement, 40 AP reload)&lt;br /&gt;
* {{Itemlink|8-Chamber Grenade Launcher Revolver Cylinder}} (7 Strength requirement, 45 AP reload)&lt;br /&gt;
&lt;br /&gt;
; Grenade Launcher Enhancements (optional)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Ironsights‎}} (+5% Precision)&lt;br /&gt;
* {{Itemlink|Grenade Launcher Scope‎}} (+6% Precision, +3% critical chance, +10% close quarters penalty)&lt;br /&gt;
* {{Itemlink|Airburst Scope}} (+5% Precision, +10% close quarters penalty, grenades now explode when hitting water)&lt;br /&gt;
* {{Itemlink|Rifle Bipod}} (+10% Precision, +2 AP cost, +5% Move and Shoot penalty)&lt;br /&gt;
* {{Itemlink|Forward Grip}} (+3% Precision, -5% Move and Shoot penalty)&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Gun Nut]] (+15% upper damage range)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Lucas]] in [[South Gate Station]] after the player has found the [[Armadillo Class Drill Rotor Circuit Board|Armadillo-class rotor circuit board]]&lt;br /&gt;
* Sold by [[Kevin]] in [[Foundry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tricky_Trajectory&amp;diff=53851</id>
		<title>Tricky Trajectory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tricky_Trajectory&amp;diff=53851"/>
		<updated>2023-11-08T20:07:07Z</updated>

		<summary type="html">&lt;p&gt;Lestat: directly mention how evasion reduces aoe damage so its all understood here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
'''Tricky Trajectory''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Tricky Trajectory icon.png&lt;br /&gt;
| name         = Tricky Trajectory&lt;br /&gt;
| description  = Area of effect weapons deal 10% bonus damage and ignore 30% of target's evasion. This works with all non-thrown area of effect weapons, including those mounted on vehicles.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Perception]] 8&lt;br /&gt;
* [[Guns]] or [[Heavy Guns]] 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat affects [[Grenade Launchers]], [[Fusion Cannon]] and area of effect special abilities of some of the [[jet ski]]s, such as [[Shoot Fusion Cannon]] ability of [[Devastator]].&amp;lt;br&amp;gt;&lt;br /&gt;
This feat also ignores your own [[evasion]]. Evasion caps at 340 skill for 85% AoE damage reduction. At 485 evasion the reduction cap of 85% would be maintained.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Tricky Trajectory: Damage Bonus&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Increases damage bonus by 2% for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Tricky Trajectory: Evasion&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases amount of ignored evasion by 2% for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Heavy Guns feats]]&lt;br /&gt;
[[Category:Heavy Duty feats]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tricky_Trajectory&amp;diff=53850</id>
		<title>Tricky Trajectory</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tricky_Trajectory&amp;diff=53850"/>
		<updated>2023-11-08T19:48:47Z</updated>

		<summary type="html">&lt;p&gt;Lestat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
'''Tricky Trajectory''' is a feat.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Tricky Trajectory icon.png&lt;br /&gt;
| name         = Tricky Trajectory&lt;br /&gt;
| description  = Area of effect weapons deal 10% bonus damage and ignore 30% of target's evasion. This works with all non-thrown area of effect weapons, including those mounted on vehicles.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Perception]] 8&lt;br /&gt;
* [[Guns]] or [[Heavy Guns]] 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This feat affects [[Grenade Launchers]], [[Fusion Cannon]] and area of effect special abilities of some of the [[jet ski]]s, such as [[Shoot Fusion Cannon]] ability of [[Devastator]].&amp;lt;br&amp;gt;&lt;br /&gt;
If you are caught in the blast of your own explosive you also ignore some of your own [[evasion]]. At extremely high levels of evasion it is possible to still achieve the 85% AoE reduction cap from evasion.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Tricky Trajectory: Damage Bonus&lt;br /&gt;
| max  = 5&lt;br /&gt;
| text = Increases damage bonus by 2% for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Tricky Trajectory: Evasion&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases amount of ignored evasion by 2% for each specialization point&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.2.0.7]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Heavy Guns feats]]&lt;br /&gt;
[[Category:Heavy Duty feats]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Grenade_Launchers&amp;diff=53849</id>
		<title>Grenade Launchers</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Grenade_Launchers&amp;diff=53849"/>
		<updated>2023-11-08T19:17:33Z</updated>

		<summary type="html">&lt;p&gt;Lestat: alt table style? can't get the middle bolded words to have a 'header background color'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heavyduty}}&lt;br /&gt;
'''Grenade Launchers''' are [[weapons]]. They use the [[Guns]] skill and have a low to moderate [[Strength]] requirement. They use either 25mm grenades or 40mm grenades as ammo.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Strong area of effect attacks&lt;br /&gt;
* Can target tiles as well as specific targets&lt;br /&gt;
* Damage reduced by enemy [[evasion]]&lt;br /&gt;
* Slight moving penalty and melee penalty&lt;br /&gt;
* Medium range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High reload cost&lt;br /&gt;
* Heavy ammo&lt;br /&gt;
* Very loud&lt;br /&gt;
* Low-moderate strength requirement (5-8)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
=== 25mm Grenade Launchers ===&lt;br /&gt;
'''Craftable'''&lt;br /&gt;
* {{Itemlink|Petard}} — Low damage spread, higher base damage&lt;br /&gt;
* {{Itemlink|Tsar}} — Low damage spread, increased critical chance, slightly increased critical damage&lt;br /&gt;
&lt;br /&gt;
'''Unique'''&lt;br /&gt;
* {{Itemlink|Punisher}}&lt;br /&gt;
&lt;br /&gt;
=== 40mm Grenade Launchers ===&lt;br /&gt;
'''Craftable'''&lt;br /&gt;
* {{Itemlink|Mangonel}} — Moderate damage spread&lt;br /&gt;
* {{Itemlink|Onager}} — High damage spread, reduced critical chance, increased critical damage&lt;br /&gt;
&lt;br /&gt;
'''Unique'''&lt;br /&gt;
* {{Itemlink|Thumper}}&lt;br /&gt;
* {{Itemlink|Milcore MGL}}&lt;br /&gt;
&lt;br /&gt;
=== Strength requirements table ===&lt;br /&gt;
Weapons introduced by [[Underrail: Heavy Duty|Heavy Duty]] have a variable Strength requirement based on what components are used for their ammo capacity. For 40mm grenade launchers this also increases their reload AP cost.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 25mm Grenade Launchers&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 40mm Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
! Strength Requirement&lt;br /&gt;
| 5 || 6 || 7 || 8 || '''Strength Requirement''' || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Ammo Capacity&lt;br /&gt;
| 6 || 8 || 10 || 12 || '''Ammo Capacity''' || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
! Reload Cost&lt;br /&gt;
| 30 || 30 || 30 || 30 || '''Reload Cost''' || 35 || 40 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher feats ==&lt;br /&gt;
* [[Demolition Man]]&lt;br /&gt;
* [[Practiced Parabola]]&lt;br /&gt;
* [[Shell Shock]]&lt;br /&gt;
* [[Tricky Trajectory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon types navbox}}&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Grenade Launchers]]&lt;/div&gt;</summary>
		<author><name>Lestat</name></author>
	</entry>
</feed>