<?xml version="1.0"?>
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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mushroom+Brew+Drinker</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mushroom+Brew+Drinker"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Mushroom_Brew_Drinker"/>
	<updated>2026-05-06T14:46:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Snipe&amp;diff=40608</id>
		<title>Snipe</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Snipe&amp;diff=40608"/>
		<updated>2020-03-10T10:25:39Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Snipe''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = snipe_icon.png&lt;br /&gt;
| name         = Snipe&lt;br /&gt;
| description  = Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 3 turns&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Guns]] or [[Crossbows]] 35&lt;br /&gt;
* [[Perception]] 10&lt;br /&gt;
* [[Stealth]] 30&lt;br /&gt;
* Feat: [[Aimed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Despite the description stating ''&amp;quot;per stealth skill point&amp;quot;'', the bonus damage is based on effective stealth skill with all bonuses and penalties counted in, not skill points spent in stealth.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = icon_weapon.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Snipe&lt;br /&gt;
| description = A special attack with a crossbow or sniper rifle that deals {{color|gray|x}}% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit.&lt;br /&gt;
| apcost      = Active weapon's AP cost&lt;br /&gt;
| range       = Active weapon's range&lt;br /&gt;
| cooldown    = 3 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Can be used even while your target can see you, as long as you're in [[Stealth Mode]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Snipe&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Each specialization point further increases the additional damage per point in stealth skill by 0.1%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Underrail Beta&lt;br /&gt;
* [[0.2.0.3]] - fixed feat description&lt;br /&gt;
* [[0.2.0.1]] - fixed the bug that caused the attack not to do those base 100% of damage in addition to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now requires 30 stealth to obtain.&lt;br /&gt;
** Note that the bonus damage per stealth point is currently 1%. It is unclear when it was changed back to 1% (possibly during the 0.2 beta) as this was omitted from patch notes.&lt;br /&gt;
&lt;br /&gt;
Underrail Alpha&lt;br /&gt;
* [[0.1.14.0]] - perception requirement increased from 8 to 10&lt;br /&gt;
* [[0.1.8.0]] - increased the base damage bonus from 100% to 125% &lt;br /&gt;
* [[0.1.5.0]] - can no longer critically hit&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Attacks]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Crossbows feats]]&lt;br /&gt;
[[Category:Stealth feats]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=25293</id>
		<title>Institute of Tchort</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Institute_of_Tchort&amp;diff=25293"/>
		<updated>2017-09-30T10:01:12Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Institute of Tchort&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = ?&lt;br /&gt;
| image   = Fountain.jpg&lt;br /&gt;
| music   = Institute.ogg&lt;br /&gt;
| world   = [[Upper Underrail]]&lt;br /&gt;
| areas   = Offices&amp;lt;br/&amp;gt;East wing&amp;lt;br/&amp;gt;West wing&amp;lt;br/&amp;gt;Utility section&lt;br /&gt;
| exits   = [[Upper Underrail]] (University station)&amp;lt;br/&amp;gt;[[Upper Underrail]] (Hole in west wing)&amp;lt;br/&amp;gt;[[Harpocrates Station]]&amp;lt;br/&amp;gt;[[Cytosine Outpost]]&lt;br /&gt;
| npcs    = [[Eidein]], [[Mediant Samuel]], [[Principal Investigator Schteff|PI Schteff]], [[Principal Investigator Georgis|PI Georgis]], [[Principal Investigator Rista|PI Rista]], [[Episkopos Lydia]], [[Efreitor Denzil]], [[Praepostor Amelia]], [[Rassophore Payam]], [[Provost Vladan]], [[Judicator Azarias]]&lt;br /&gt;
&lt;br /&gt;
Merchants&amp;lt;br/&amp;gt;[[Efreitor Hanna]], [[Investigator Kiro]], [[Octavia]], [[Investigator Vuk]], [[Jerre Franz]], [[Theodore]]&lt;br /&gt;
| mapfile = tch-entry&lt;br /&gt;
tch-mainhall&lt;br /&gt;
tch-soff&lt;br /&gt;
tch-off&lt;br /&gt;
tch-loff&lt;br /&gt;
tch-ew1&lt;br /&gt;
tch-ew2&lt;br /&gt;
tch-mil&lt;br /&gt;
tch-labche&lt;br /&gt;
tch-labgen&lt;br /&gt;
tch-labpsy&lt;br /&gt;
tch-lq&lt;br /&gt;
tch-sq1&lt;br /&gt;
tch-sq2&lt;br /&gt;
tch-lib&lt;br /&gt;
tch-can&lt;br /&gt;
tch-ww1&lt;br /&gt;
tch-ww2&lt;br /&gt;
tch-ww3&lt;br /&gt;
tch-ww4&lt;br /&gt;
tch-ww5&lt;br /&gt;
tch-wwg&lt;br /&gt;
tch-util1&lt;br /&gt;
tch-util2&lt;br /&gt;
tch-util3&lt;br /&gt;
tch-vent&lt;br /&gt;
tch-rit&lt;br /&gt;
tch-inv&lt;br /&gt;
tch-dclift&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Institute of Tchort''' is a location in [[Upper Underrail]], accessible via the orange metro line's University station.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
The institute used to be a Biocorp University, but it has been expanded and renovated considerably in the past decade of Tchortist occupation.&lt;br /&gt;
&lt;br /&gt;
== Courtyard ==&lt;br /&gt;
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.&lt;br /&gt;
&lt;br /&gt;
Notable NPCs:&lt;br /&gt;
* [[Efreitor Denzil]]&lt;br /&gt;
* [[Praepostor Amelia]] (during your interview)&lt;br /&gt;
* [[Rassophore Payam]]&lt;br /&gt;
&lt;br /&gt;
== Offices ==&lt;br /&gt;
North section of the Institute contains the offices.&lt;br /&gt;
&lt;br /&gt;
Notable NPCs:&lt;br /&gt;
* [[Eidein]]&lt;br /&gt;
* [[Episkopos Lydia]]&lt;br /&gt;
* [[Praepostor Amelia]]&lt;br /&gt;
* [[Provost Vladan]]&lt;br /&gt;
* [[Judicator Azarias]]&lt;br /&gt;
&lt;br /&gt;
== East Wing ==&lt;br /&gt;
Upper east wing houses the investigation department's science laboratories, lecture halls and preservation department's armory.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the sleeping quarters and medical office.&lt;br /&gt;
&lt;br /&gt;
=== Armory ===&lt;br /&gt;
The armory is located between east wing and offices. Take the stairs up west of the fountain at east wing main hall or take the eastern stairs down from offices. [[Mediant Samuel]] is the highest-ranking preservation officer in the Institute while the Harmost is visiting Deep Caverns. [[Efreitor Hanna]] is the local armory keeper.&lt;br /&gt;
&lt;br /&gt;
=== Physics Lab ===&lt;br /&gt;
The physics laboratory is at the north end of east wing. [[Principal Investigator Schteff|Schteff]] is the principal investigator of this section. [[Investigator Kiro]] is an electronics merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Chemistry Lab ===&lt;br /&gt;
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Lab ===&lt;br /&gt;
The genetics laboratory is at the south end of east wing. [[Principal Investigator Rista|Rista]] is the principal investigator of this section. [[Investigator Vuk]] is a biology merchant whose services you can use if you get permission from the principal investigator.&lt;br /&gt;
&lt;br /&gt;
=== Lecture halls ===&lt;br /&gt;
The halls are mostly quiet and empty. You can meet [[Percival]] from Core City here.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping quarters ===&lt;br /&gt;
You bunk and also the Institute's medical office is located here. You can meet your bunkmate [[Lazy Lal]] and the doctor [[Jerre Franz]] here.&lt;br /&gt;
&lt;br /&gt;
== West Wing ==&lt;br /&gt;
Upper west wing houses the library. Most of the west wing is abandoned.&lt;br /&gt;
&lt;br /&gt;
Lower east wing houses the refectory and entrance to utility section.&lt;br /&gt;
&lt;br /&gt;
=== Eidein's library ===&lt;br /&gt;
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library.&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
The refectory is the Institute's canteen and kitchen. [[Theodore]] sells food here.&lt;br /&gt;
&lt;br /&gt;
=== Ruined section ===&lt;br /&gt;
{{Main|Institute of Tchort west wing}}&lt;br /&gt;
Most of the Institute's west wing has been abandoned and closed off for decades.&lt;br /&gt;
&lt;br /&gt;
== Utility section ==&lt;br /&gt;
The utility section is under the Institute. It is accessible from refectory, and with an elevator in [[Eidein]]'s office.&lt;br /&gt;
&lt;br /&gt;
A part of the utility section is forbidden even to most Tchortists. It is possible to sneak in using the hidden ventilation shaft in west wing.&lt;br /&gt;
&lt;br /&gt;
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called &amp;quot;rejects&amp;quot; by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.&lt;br /&gt;
&lt;br /&gt;
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents there escape.&lt;br /&gt;
&lt;br /&gt;
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* [[Return the Reaching Man]] and [[Praepostor interview]]: Required to gain entrance to the Institute&lt;br /&gt;
* [[Strange tremors]]: Eventually strange tremors start shaking the Institute&lt;br /&gt;
&lt;br /&gt;
While at the Institute, you may work for both the preservation and investigation departments.&lt;br /&gt;
&lt;br /&gt;
=== Preservation ===&lt;br /&gt;
[[Mediant Samuel]]'s jobs&lt;br /&gt;
* [[Secure Utility Station 7]]&lt;br /&gt;
* [[Find missing combat unit in west wing]]&lt;br /&gt;
* [[Track down Rassophore Nevil]]&lt;br /&gt;
&lt;br /&gt;
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore.&lt;br /&gt;
&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
Physics lab ([[Principal Investigator Schteff]])&lt;br /&gt;
* [[Find Rassophore Pavel]]&lt;br /&gt;
* [[Deploy first T-ray emitter]]&lt;br /&gt;
* [[Deploy second T-ray emitter]]&lt;br /&gt;
&lt;br /&gt;
Chemistry lab ([[Principal Investigator Georgis]])&lt;br /&gt;
* [[Field test XAL-001]]&lt;br /&gt;
* [[HRO protein research]]&lt;br /&gt;
* [[Drink sampling]]&lt;br /&gt;
&lt;br /&gt;
Genetics lab ([[Principal Investigator Rista]])&lt;br /&gt;
* [[Pacify Psycho]]&lt;br /&gt;
* [[Disease-resistant DNA]]&lt;br /&gt;
* [[Forsaken Island Behemoth]]&lt;br /&gt;
&lt;br /&gt;
Completing all of the tasks for the investigation section allows you to join the investigation section.&lt;br /&gt;
&lt;br /&gt;
== Map gallery ==&lt;br /&gt;
=== Entrance and offices ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
up-tch.png         | University station&lt;br /&gt;
tch-entry.png      | Courtyard&lt;br /&gt;
tch-mainhall.png   | Main hall lower floor&lt;br /&gt;
tch-mainhall_1.png | Main hall upper floor&lt;br /&gt;
tch-soff.png       | Path to offices&lt;br /&gt;
tch-off.png        | Offices&lt;br /&gt;
tch-loff.png       | Eidein's office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== East wing ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-ew1.png      | East wing&lt;br /&gt;
tch-ew2.png      | East wing&lt;br /&gt;
tch-mil.png      | Armory&lt;br /&gt;
tch-labche.png   | Chemistry lab&lt;br /&gt;
tch-labgen.png   | Genetics lab&lt;br /&gt;
tch-labgen_1.png | Genetics lab&lt;br /&gt;
tch-labpsy.png   | Physics lab&lt;br /&gt;
tch-lq.png       | Lecture halls&lt;br /&gt;
tch-sq1.png      | Sleeping quarters&lt;br /&gt;
tch-sq2.png      | Sleeping quarters and medical office&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== West wing ===&lt;br /&gt;
{{Main|Institute of Tchort west wing}}&lt;br /&gt;
Most of the west wing is ruined and has been sealed off for decades.&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-lib.png | Eidein's library&lt;br /&gt;
tch-can.png | Refectory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utility section ===&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
tch-util1.png   | Utility section 1&lt;br /&gt;
tch-util2.png   | Utility section 2&lt;br /&gt;
tch-util2_1.png | Utility section 2 vents&lt;br /&gt;
tch-util3.png   | Utility section 3&lt;br /&gt;
tch-util3_1.png | Utility section 3 vents&lt;br /&gt;
tch-util3_2.png | Utility section 3 hidden vent&lt;br /&gt;
tch-vent.png    | Hidden vent between utility and west wing&lt;br /&gt;
tch-rit.png     | Utility section&lt;br /&gt;
tch-dclift.png  | Deep Caverns elevator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Urban areas]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=25006</id>
		<title>Sniper Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=25006"/>
		<updated>2017-09-21T05:34:41Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sniper Rifles''' are [[weapons]]. They use the [[Guns]] skill and have a low [[Strength]] requirement. They come in 7.62mm, 8.6mm and 12.7mm calibers.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Powerful single shot attack, great against armored and unaware targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Highest range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
;Craftable&lt;br /&gt;
* [[Corsair]] — high damage spread, high upper damage&lt;br /&gt;
* [[Harbinger]] — low damage spread, increased critical chance&lt;br /&gt;
* [[Reaper]] — low damage spread, increased critical damage bonus&lt;br /&gt;
* [[Spearhead]] (crafting only) — low AP cost, lowest close quarters and move and shoot penalties&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* [[Dragunov]] — lowest base AP cost, low close quarters and move and shoot penalties&lt;br /&gt;
* [[AFW]] - highest base critical chance and critical damage bonuses&lt;br /&gt;
* [[Black Arrow]] - highest base damage and precision bonus, lowest critical chance and critical damage bonuses, requires 6 strength&lt;br /&gt;
&lt;br /&gt;
=== AP cost table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || 7.62mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 7.62mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 7.62mm || 7.62mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| || 8.6mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 8.6mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 8.6mm || 8.6mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| || 12.7mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 12.7mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 12.7mm || 12.7mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragunov&lt;br /&gt;
| -  || -  || 25 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Spearhead&lt;br /&gt;
| 24 || -  || 30 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! AFW&lt;br /&gt;
| -  || -  || 35 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Reaper&lt;br /&gt;
| 28 || 33 || 35 || 40 || 32 || 37 || 40 || 45 || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Corsair&lt;br /&gt;
| 28 || 33 || 35 || 40 || 32 || 37 || 40 || 45 || 36 || 41 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
! Harbinger&lt;br /&gt;
| -  || -  || -  || -  || 32 || 37 || 40 || 45 || 36 || 41 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
! Black Arrow&lt;br /&gt;
| -  || -  || -  || -  || -  || -  || -  || -  || -  || -  || 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; Model with [[Rapid Reloader]]&lt;br /&gt;
:&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt; Model with [[Rifle Bipod]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle feats ==&lt;br /&gt;
* [[Aimed Shot]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Snipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ambush&amp;diff=25005</id>
		<title>Ambush</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ambush&amp;diff=25005"/>
		<updated>2017-09-21T05:34:05Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feat Infobox&lt;br /&gt;
| image        = ambush_icon.png&lt;br /&gt;
| name         = Ambush&lt;br /&gt;
| description  = When attacking an illuminated target from out of the darkness with a ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point.&lt;br /&gt;
| requirements =&lt;br /&gt;
* [[Perception]] 6&lt;br /&gt;
* [[Stealth]] 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ambush''' is a feat. This situational feat can increase your critical hit chance even over 100%. At the minimum requirement of 40 [[stealth]], it gives a '''{{color|silver|32%}}''' (20+0.3*40) increase. Does not require [[Stealth Mode]].&lt;br /&gt;
&lt;br /&gt;
A target is considered ''illuminated'' when it is in sufficiently bright light, such as near a wall light fixture or a thrown [[Flare]]. Dim lighting like the glow emitted by [[Mindshroom]]s may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack.&lt;br /&gt;
&lt;br /&gt;
You will see '''Ambush!''' scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[0.1.11.0]] - description updated&lt;br /&gt;
* [[0.1.4.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Perception feats]]&lt;br /&gt;
[[Category:Stealth feats]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifle_Frame:_Spearhead&amp;diff=25004</id>
		<title>Sniper Rifle Frame: Spearhead</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifle_Frame:_Spearhead&amp;diff=25004"/>
		<updated>2017-09-21T05:27:22Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = frame_sniper4.png&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| name        = Sniper Rifle Frame: Spearhead&lt;br /&gt;
| type        = Component&lt;br /&gt;
| description = This frame is used to create a Spearhead type sniper rifle. It only supports 7.62mm barrels.&lt;br /&gt;
| quality     = 86 - 99&lt;br /&gt;
| skillsreq   = :Mechanics 96%&lt;br /&gt;
| weight      = 3.50&lt;br /&gt;
| value       = 950 + 46 * quality&lt;br /&gt;
| datafile    = Components\Weapons\SniperFrame4.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sniper Rifle Frame: Spearhead''' is a firearm part used to create [[Spearhead]] sniper rifles.&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
* [[Blueprint: Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Blaine]].&lt;br /&gt;
* Sold by [[Oskar]] in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Firearm parts]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=25003</id>
		<title>Sniper Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=25003"/>
		<updated>2017-09-21T05:21:48Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sniper Rifles''' are [[weapons]]. They use the [[Guns]] skill and have a low [[Strength]] requirement. They come in 7.62mm, 8.6mm and 12.7mm calibers.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Powerful single shot attack, great against armored and unaware targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Highest range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
;Craftable&lt;br /&gt;
* [[Corsair]] — high damage spread, high upper damage&lt;br /&gt;
* [[Harbinger]] — low damage spread, increased critical chance&lt;br /&gt;
* [[Reaper]] — low damage spread, increased critical damage bonus&lt;br /&gt;
* [[Spearhead]] (crafting only) — low AP cost, lowest close quarters and move and shoot penalties&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* [[Dragunov]] — lowest base AP cost, low close quarters and move and shoot penalties&lt;br /&gt;
* [[AFW]] - highest base critical chance and critical damage bonuses&lt;br /&gt;
* [[Black Arrow]] - highest base damage and precision bonus, lowest critical chance and critical damage bonuses, requires 6 strength&lt;br /&gt;
&lt;br /&gt;
=== AP cost table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || 7.62mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 7.62mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 7.62mm || 7.62mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| || 8.6mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 8.6mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 8.6mm || 8.6mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| || 12.7mm&amp;lt;sup&amp;gt;[RB]&amp;lt;/sup&amp;gt; || 12.7mm&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; || 12.7mm || 12.7mm&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragunov&lt;br /&gt;
| -  || -  || 25 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Spearhead&lt;br /&gt;
| 24 || -  || 30 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! AFW&lt;br /&gt;
| -  || -  || 35 || -  || -  || -  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Reaper&lt;br /&gt;
| 28 || 33 || 35 || 40 || 32 || 37 || 40 || 45 || -  || -  || -  || -&lt;br /&gt;
|-&lt;br /&gt;
! Corsair&lt;br /&gt;
| 28 || 33 || 35 || 40 || 32 || 37 || 40 || 45 || 36 || 41 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
! Harbinger&lt;br /&gt;
| -  || -  || -  || -  || 32 || 37 || 40 || 45 || 36 || 41 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
! Black Arrow&lt;br /&gt;
| -  || -  || -  || -  || -  || -  || -  || -  || -  || -  || 50 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;[R]&amp;lt;/sup&amp;gt; Model with [[Rapid Reloader]]&lt;br /&gt;
:&amp;lt;sup&amp;gt;[B]&amp;lt;/sup&amp;gt; Model with [[Rifle Bipod]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle feats ==&lt;br /&gt;
* [[Aimed Shot]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Snipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=25002</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=25002"/>
		<updated>2017-09-21T05:07:46Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = SVD.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Dragunov&lt;br /&gt;
| type        = Sniper Rifle&lt;br /&gt;
| description = Dragunov (also called SVD) is an old style sniper rifle. It's reliable, durable and has a high rate of fire.&lt;br /&gt;
| damage      = 50-75 (Mechanical)&lt;br /&gt;
| impactspeed = High&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 20 (optimal: 14)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = -25%&lt;br /&gt;
| moveprec.   = -25%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 55&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| canunload   = [remove this line if weapon cannot be unloaded]&lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 3.50&lt;br /&gt;
| value       = 4000&lt;br /&gt;
| datafile    = Weapons\Dragunov.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique [[Sniper Rifles|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sniper rifle with exceptionally low AP cost and relatively low close quarters and move and shoot penalties.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It can be found in the burrower-infested tunnels beneath [[Buzzer|Buzzer's Shop]] near [[Rail Crossing]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.0.0]]: added strength requirement, increased damage from 45-60 to 50-75&lt;br /&gt;
* [[0.1.10.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=25001</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=25001"/>
		<updated>2017-09-21T05:02:54Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = SVD.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Dragunov&lt;br /&gt;
| type        = Sniper Rifle&lt;br /&gt;
| description = Dragunov (also called SVD) is an old style sniper rifle. It's reliable, durable and has a high rate of fire.&lt;br /&gt;
| damage      = 50-75 (Mechanical)&lt;br /&gt;
| impactspeed = High&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 20 (optimal: 14)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = -25%&lt;br /&gt;
| moveprec.   = -25%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 55&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| canunload   = [remove this line if weapon cannot be unloaded]&lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 3.50&lt;br /&gt;
| value       = 4000&lt;br /&gt;
| datafile    = Weapons\Dragunov.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique [[Sniper Rifles|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sniper rifle with exceptionally low AP cost and relatively low close quarters and move and shoot penalties.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It can be found in the burrower-infested tunnels beneath [[Rail Crossing]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.0.0.0]]: added strength requirement, increased damage from 45-60 to 50-75&lt;br /&gt;
* [[0.1.10.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=12.7mm_Contaminated_Round&amp;diff=25000</id>
		<title>12.7mm Contaminated Round</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=12.7mm_Contaminated_Round&amp;diff=25000"/>
		<updated>2017-09-02T07:13:41Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image       = ammo_12.7mm_cnt.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = 12.7mm Contaminated Round&lt;br /&gt;
| type        = Ammo&lt;br /&gt;
| description = This cartridge packs a 12.7mm bullet contaminated with toxic sludge.&lt;br /&gt;
| capabilities= On hit: Inflicts 20-60 bio damage to the target.&lt;br /&gt;
&lt;br /&gt;
On hit: Leaves a cloud of toxic gas.&lt;br /&gt;
&lt;br /&gt;
Use: Reload a weapon with 12.7mm contaminated rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Reload the current weapon with 12.7mm contaminated rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 12.7mm contaminated round into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 12.7mm contaminated round into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight      = 0.06&lt;br /&gt;
| value       = 150&lt;br /&gt;
| datafile    = Ammo/Caliber_127_Cnt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''12.7mm Contaminated Round''' is a craftable special round. In addition to bio damage, contaminated bullets leave a small cloud of toxic gas that causes [[Contaminated|contamination]], provided that the target remains in the cloud.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
12.7mm contaminated rounds can be crafted with [[Blueprint: Contaminated Bullets]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 12.7mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=12.7mm_Contaminated_Round&amp;diff=24999</id>
		<title>12.7mm Contaminated Round</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=12.7mm_Contaminated_Round&amp;diff=24999"/>
		<updated>2017-09-02T07:12:17Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image       = ammo_12.7mm_cnt.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = 12.7mm Contaminated Round&lt;br /&gt;
| type        = Ammo&lt;br /&gt;
| description = This cartridge packs a 12.7mm bullet contaminated with toxic sludge.&lt;br /&gt;
| capabilities= On hit: Inflicts 20-60 bio damage to the target.&lt;br /&gt;
&lt;br /&gt;
On hit: Leaves a cloud of toxic gas.&lt;br /&gt;
&lt;br /&gt;
Use: Reload a weapon with 12.7mm contaminated rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Reload the current weapon with 12.7mm contaminated rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 12.7mm contaminated round into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 12.7mm contaminated round into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight      = 0.06&lt;br /&gt;
| value       = 150&lt;br /&gt;
| datafile    = Ammo/Caliber_127_Cnt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''12.7mm Contaminated Round''' is a craftable special round. In addition to bio damage, contaminated bullets leave a small cloud of toxic gas that causes [[Contaminated|contamination]] if the target remains in the cloud.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
12.7mm contaminated rounds can be crafted with [[Blueprint: Contaminated Bullets]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 12.7mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=12.7mm_Contaminated_Round&amp;diff=24998</id>
		<title>12.7mm Contaminated Round</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=12.7mm_Contaminated_Round&amp;diff=24998"/>
		<updated>2017-09-02T07:11:55Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image       = ammo_12.7mm_cnt.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = 12.7mm Contaminated Round&lt;br /&gt;
| type        = Ammo&lt;br /&gt;
| description = This cartridge packs a 12.7mm bullet contaminated with toxic sludge.&lt;br /&gt;
| capabilities= On hit: Inflicts 20-60 bio damage to the target.&lt;br /&gt;
&lt;br /&gt;
On hit: Leaves a cloud of toxic gas.&lt;br /&gt;
&lt;br /&gt;
Use: Reload a weapon with 12.7mm contaminated rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Reload the current weapon with 12.7mm contaminated rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 12.7mm contaminated round into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 12.7mm contaminated round into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight      = 0.06&lt;br /&gt;
| value       = 150&lt;br /&gt;
| datafile    = Ammo/Caliber_127_Cnt.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''12.7mm Contaminated Round''' is a craftable special round. In addition to bio damage, contaminated bullets leave a small cloud of toxic gas that causes [[Contaminated|contamination]] if a target remains in the cloud.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
12.7mm contaminated rounds can be crafted with [[Blueprint: Contaminated Bullets]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 12.7mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=5mm_Shock_Round&amp;diff=24997</id>
		<title>5mm Shock Round</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=5mm_Shock_Round&amp;diff=24997"/>
		<updated>2017-09-02T07:04:10Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image       = ammo_5mm_shock.png&lt;br /&gt;
| itemquality = rarity&lt;br /&gt;
| name        = 5mm Shock Round&lt;br /&gt;
| type        = Ammo&lt;br /&gt;
| description = This cartridge contains a 5mm charged round that delivers an electroshock on impact.&lt;br /&gt;
| capabilities= On hit: inflicts 5-10 electricity damage to the target.&lt;br /&gt;
&lt;br /&gt;
Use: Reload a weapon with 5mm shock rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Reload the current weapon with 5mm shock rounds.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 5mm shock round into a weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
&lt;br /&gt;
Use: Loads a single 5mm shock round into the current weapon. Can only be performed out of combat.&amp;lt;br&amp;gt;(AP: 15) &lt;br /&gt;
| weight      = 0.02&lt;br /&gt;
| value       = 40&lt;br /&gt;
| datafile    = Ammo/Caliber_5_Shock.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''5mm Shock Round''' is a craftable special round. Unlike [[Shock Bolt|shock bolts]], shock bullets do not [[stun]] organic targets and do not [[Short Circuited|short circuit]] robotic targets.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
5mm shock rounds can be crafted with [[Blueprint: Shock Bullets]].&lt;br /&gt;
&lt;br /&gt;
== Weapons using this ammo == &lt;br /&gt;
{{AmmoGroup|uses 5mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Bullets]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Micro-Shrapnel_Bullets&amp;diff=24996</id>
		<title>Blueprint: Micro-Shrapnel Bullets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Micro-Shrapnel_Bullets&amp;diff=24996"/>
		<updated>2017-09-01T16:20:56Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = items_devices_blueprint.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Micro-Shrapnel Bullets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 7.62mm micro-shrapnel bullets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1300&lt;br /&gt;
| description2 = You can create 7.62mm micro-shrapnel bullets using bullet cases, any metal plate, and large quantities of metal scraps.&lt;br /&gt;
| component1   = 7.62mm Bullet Case (x35)&lt;br /&gt;
| component2   = Metal&lt;br /&gt;
| component3   = Metal Scraps (x80)&lt;br /&gt;
| datafile     = Blueprints\MicroShrapnelBullets.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 35 [[7.62mm Micro-Shrapnel Round]]s. Rarely sold by weapon merchants.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 30 (more if using high quality metal plates)&lt;br /&gt;
* [[Chemistry]] 15&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 7.62mm Bullet Case (x35)&lt;br /&gt;
* [[7.62mm Case]] &lt;br /&gt;
&lt;br /&gt;
; Metal&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Metal Scraps (x80)&lt;br /&gt;
* [[Metal Scraps]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found in [[Lurker Base]].&lt;br /&gt;
* Sold by [[Fraser]] in [[Fort Apogee]].&lt;br /&gt;
* Small random chance to appear in any weapon shop. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Micro-Shrapnel Bullets]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Shock_Bullets&amp;diff=24995</id>
		<title>Blueprint: Shock Bullets</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Shock_Bullets&amp;diff=24995"/>
		<updated>2017-09-01T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Mushroom Brew Drinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = items_devices_blueprint.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Shock Bullets&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create 5mm shock bullets.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1000&lt;br /&gt;
| description2 = You can create 5mm shock bullets using bullet cases, any metal plate, and a number of micro electroshock dischargers.&lt;br /&gt;
| component1   = 5mm Bullet Case (x40)&lt;br /&gt;
| component2   = Metal&lt;br /&gt;
| component3   = Micro Discharger (x3)&lt;br /&gt;
| datafile     = Blueprints\ShockBullets.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 40 [[5mm Shock Round]]s.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] 30 (more if using high quality metal plates)&lt;br /&gt;
* [[Electronics]] 20&lt;br /&gt;
* [[Chemistry]] 15&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; 5mm Bullet Case (x40)&lt;br /&gt;
* [[5mm Case]] &lt;br /&gt;
&lt;br /&gt;
; Metal&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Micro Discharger (x3)&lt;br /&gt;
* [[Micro Electroshock Discharger]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Coretech]] quartermaster [[Harlan]] in [[Core City]].&lt;br /&gt;
* Found in [[Hecate Research Outpost]].&lt;br /&gt;
* Small random chance to appear in any weapon shop. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Shock Bullets]]&lt;/div&gt;</summary>
		<author><name>Mushroom Brew Drinker</name></author>
	</entry>
</feed>