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	<updated>2026-04-28T04:19:13Z</updated>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20357</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20357"/>
		<updated>2016-04-20T19:32:46Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Another variant of table with cols/rows reversed */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added AP costs with rapid reloader for Pistols and SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Your previous additions to the table seem to be correct. The RR numbers should be okay as well. There shouldn't be any weird voodoo magic in the game's calculations, decimals just have to be truncated instead of rounded. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 07:46, 22 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New AP reduction table ==&lt;br /&gt;
&lt;br /&gt;
The new table, while accurate, is not very user friendly.&lt;br /&gt;
In fact, lots of finesse from the old table is lost with this revision.&lt;br /&gt;
&lt;br /&gt;
While is is OK, as a band aid, better user friendly solution needs to be added. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:26, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree completely. As always, feel free to change anything as you see fit. I just wanted to get the data out there. I also added a simple row highlighting css to make large numeric tables slightly less awful, but I'm not sure if that's working yet. (You can force a refresh by changing your skin to vector at [[Special:preferences|preferences]].) - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 15:43, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::One small improvement should be removing 1-5 base AP cost from the table, since no weapon starts with at. The lowest base AP I think is 8, but lets keep 6-7 as buffer for now. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:15, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, personally I'm more in favor of table where DEX is at the tab of the table (like old table). [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:19, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I originally had dex as columns and ap as rows, but I consider this to be a better option. If the axis are reversed, the list is too long to fit on a screen at any common resolution. Even if you remove all AP costs that no weapon ''currently'' has. You have to scroll back and forth to see the dexterity values. See below. The old chart had the same problem.&lt;br /&gt;
&lt;br /&gt;
:::But the real problem with its layout was the unnecessary data duplication from trying to keep up with every single weapon model and some feat/item combos. It makes the chart harder to maintain and thus more error-prone over time. To clarify, I have nothing against the old style. I simply don't want to maintain it. So if you wish to bring the old style back and keep updating it, [[wikipedia:WP:BOLD|go for it]]! - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 02:43, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::With lower then 1080p resolution (or with zoom), current table also does not fit the screen. And scrolling to right is more jarring then scolling down. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:22, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new table with cols/rows reversed ===&lt;br /&gt;
{| class=&amp;quot;wikitable row-highlight mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|yet another dex/ap table&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;51&amp;quot;|&amp;lt;div style=&amp;quot;transform:rotate(-90deg); width:2em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;position:absolute;&amp;quot;&amp;gt;Base&amp;amp;nbsp;Action&amp;amp;nbsp;Point&amp;amp;nbsp;cost&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;2em&amp;quot;|  1 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  2 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  3 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  4 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  5 &lt;br /&gt;
|  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  6 &lt;br /&gt;
|  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  7 &lt;br /&gt;
|  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  8 &lt;br /&gt;
|  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  9 &lt;br /&gt;
|  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 10 &lt;br /&gt;
| 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
! 11 &lt;br /&gt;
| 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 12 &lt;br /&gt;
| 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 13 &lt;br /&gt;
| 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| 14 || 13 || 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| 17 || 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
! 18 &lt;br /&gt;
| 18 || 17 || 16 || 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
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| 19 || 18 || 17 || 17 || 16 || 16 || 15 || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
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| 20 || 19 || 18 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
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| 21 || 20 || 19 || 19 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11&lt;br /&gt;
|-&lt;br /&gt;
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| 22 || 21 || 20 || 20 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
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| 23 || 22 || 21 || 20 || 20 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15&lt;br /&gt;
|-&lt;br /&gt;
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| 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 21 || 20 || 19 || 18 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 17&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18&lt;br /&gt;
|-&lt;br /&gt;
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| 34 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18&lt;br /&gt;
|-&lt;br /&gt;
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| 35 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
| 36 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 21 || 20 || 19&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| 37 || 35 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 25 || 24 || 23 || 22 || 21 || 20&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
| 38 || 36 || 35 || 34 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 20&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
| 39 || 37 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 27 || 26 || 24 || 23 || 22 || 21&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
| 40 || 38 || 37 || 36 || 35 || 34 || 32 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 22&lt;br /&gt;
|-&lt;br /&gt;
! 41 &lt;br /&gt;
| 41 || 39 || 38 || 37 || 36 || 34 || 33 || 32 || 31 || 29 || 28 || 27 || 26 || 25 || 23 || 22&lt;br /&gt;
|-&lt;br /&gt;
! 42 &lt;br /&gt;
| 42 || 40 || 39 || 38 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23&lt;br /&gt;
|-&lt;br /&gt;
! 43 &lt;br /&gt;
| 43 || 41 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 24 || 23&lt;br /&gt;
|-&lt;br /&gt;
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| 44 || 42 || 41 || 40 || 38 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 24&lt;br /&gt;
|-&lt;br /&gt;
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| 45 || 43 || 42 || 40 || 39 || 38 || 36 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 26 || 24&lt;br /&gt;
|-&lt;br /&gt;
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| 46 || 44 || 43 || 41 || 40 || 39 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25&lt;br /&gt;
|-&lt;br /&gt;
! 47 &lt;br /&gt;
| 47 || 45 || 44 || 42 || 41 || 39 || 38 || 37 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 25&lt;br /&gt;
|-&lt;br /&gt;
! 48 &lt;br /&gt;
| 48 || 46 || 45 || 43 || 42 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 30 || 29 || 27 || 26&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
| 49 || 47 || 46 || 44 || 43 || 41 || 40 || 38 || 37 || 35 || 34 || 32 || 31 || 29 || 28 || 26&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| 50 || 48 || 47 || 45 || 44 || 42 || 41 || 39 || 38 || 36 || 35 || 33 || 32 || 30 || 29 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Another variant of table with cols/rows reversed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable row-highlight mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|Another variant of table with cols/rows reversed&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;59&amp;quot;|&amp;lt;div style=&amp;quot;transform:rotate(-90deg); width:2em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;position:absolute;&amp;quot;&amp;gt;Base&amp;amp;nbsp;Action&amp;amp;nbsp;Point&amp;amp;nbsp;cost&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;2em&amp;quot;|  1 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  2 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  3 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  4 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  5 &lt;br /&gt;
|  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  6 &lt;br /&gt;
|  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  7 &lt;br /&gt;
|  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  8 &lt;br /&gt;
|  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  9 &lt;br /&gt;
|  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 10 &lt;br /&gt;
| 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! 11 &lt;br /&gt;
| 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 12 &lt;br /&gt;
| 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 13 &lt;br /&gt;
| 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| 14 || 13 || 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| 20 || 19 || 18 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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! 29 &lt;br /&gt;
| 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 30 &lt;br /&gt;
| 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 21 || 20 || 19 || 18 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 17&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17&lt;br /&gt;
|-&lt;br /&gt;
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| 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| 34 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18&lt;br /&gt;
|-&lt;br /&gt;
! 35 &lt;br /&gt;
| 35 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19&lt;br /&gt;
|-&lt;br /&gt;
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| 36 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 21 || 20 || 19&lt;br /&gt;
|-&lt;br /&gt;
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| 37 || 35 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 25 || 24 || 23 || 22 || 21 || 20&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
| 38 || 36 || 35 || 34 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 20&lt;br /&gt;
|-&lt;br /&gt;
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| 39 || 37 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 27 || 26 || 24 || 23 || 22 || 21&lt;br /&gt;
|-&lt;br /&gt;
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| 40 || 38 || 37 || 36 || 35 || 34 || 32 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 22&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! 41 &lt;br /&gt;
| 41 || 39 || 38 || 37 || 36 || 34 || 33 || 32 || 31 || 29 || 28 || 27 || 26 || 25 || 23 || 22&lt;br /&gt;
|-&lt;br /&gt;
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| 42 || 40 || 39 || 38 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23&lt;br /&gt;
|-&lt;br /&gt;
! 43 &lt;br /&gt;
| 43 || 41 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 24 || 23&lt;br /&gt;
|-&lt;br /&gt;
! 44 &lt;br /&gt;
| 44 || 42 || 41 || 40 || 38 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 24&lt;br /&gt;
|-&lt;br /&gt;
! 45 &lt;br /&gt;
| 45 || 43 || 42 || 40 || 39 || 38 || 36 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 26 || 24&lt;br /&gt;
|-&lt;br /&gt;
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| 46 || 44 || 43 || 41 || 40 || 39 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25&lt;br /&gt;
|-&lt;br /&gt;
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| 47 || 45 || 44 || 42 || 41 || 39 || 38 || 37 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 25&lt;br /&gt;
|-&lt;br /&gt;
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| 48 || 46 || 45 || 43 || 42 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 30 || 29 || 27 || 26&lt;br /&gt;
|-&lt;br /&gt;
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| 49 || 47 || 46 || 44 || 43 || 41 || 40 || 38 || 37 || 35 || 34 || 32 || 31 || 29 || 28 || 26&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| 50 || 48 || 47 || 45 || 44 || 42 || 41 || 39 || 38 || 36 || 35 || 33 || 32 || 30 || 29 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Variant with more readable DEX columns. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:32, 20 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20356</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20356"/>
		<updated>2016-04-20T19:22:44Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* New AP reduction table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added AP costs with rapid reloader for Pistols and SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Your previous additions to the table seem to be correct. The RR numbers should be okay as well. There shouldn't be any weird voodoo magic in the game's calculations, decimals just have to be truncated instead of rounded. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 07:46, 22 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New AP reduction table ==&lt;br /&gt;
&lt;br /&gt;
The new table, while accurate, is not very user friendly.&lt;br /&gt;
In fact, lots of finesse from the old table is lost with this revision.&lt;br /&gt;
&lt;br /&gt;
While is is OK, as a band aid, better user friendly solution needs to be added. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:26, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree completely. As always, feel free to change anything as you see fit. I just wanted to get the data out there. I also added a simple row highlighting css to make large numeric tables slightly less awful, but I'm not sure if that's working yet. (You can force a refresh by changing your skin to vector at [[Special:preferences|preferences]].) - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 15:43, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::One small improvement should be removing 1-5 base AP cost from the table, since no weapon starts with at. The lowest base AP I think is 8, but lets keep 6-7 as buffer for now. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:15, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, personally I'm more in favor of table where DEX is at the tab of the table (like old table). [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:19, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I originally had dex as columns and ap as rows, but I consider this to be a better option. If the axis are reversed, the list is too long to fit on a screen at any common resolution. Even if you remove all AP costs that no weapon ''currently'' has. You have to scroll back and forth to see the dexterity values. See below. The old chart had the same problem.&lt;br /&gt;
&lt;br /&gt;
:::But the real problem with its layout was the unnecessary data duplication from trying to keep up with every single weapon model and some feat/item combos. It makes the chart harder to maintain and thus more error-prone over time. To clarify, I have nothing against the old style. I simply don't want to maintain it. So if you wish to bring the old style back and keep updating it, [[wikipedia:WP:BOLD|go for it]]! - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 02:43, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::With lower then 1080p resolution (or with zoom), current table also does not fit the screen. And scrolling to right is more jarring then scolling down. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:22, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new table with cols/rows reversed ===&lt;br /&gt;
{| class=&amp;quot;wikitable row-highlight mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;18&amp;quot;|yet another dex/ap table&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;16&amp;quot;| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! 1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;51&amp;quot;|&amp;lt;div style=&amp;quot;transform:rotate(-90deg); width:2em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;position:absolute;&amp;quot;&amp;gt;Base&amp;amp;nbsp;Action&amp;amp;nbsp;Point&amp;amp;nbsp;cost&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;2em&amp;quot;|  1 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  2 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  3 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  4 &lt;br /&gt;
|  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  5 &lt;br /&gt;
|  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  6 &lt;br /&gt;
|  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  7 &lt;br /&gt;
|  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  8 &lt;br /&gt;
|  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
!  9 &lt;br /&gt;
|  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! 10 &lt;br /&gt;
| 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
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| 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
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| 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! 13 &lt;br /&gt;
| 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7&lt;br /&gt;
|-&lt;br /&gt;
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| 14 || 13 || 13 || 12 || 12 || 11 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7&lt;br /&gt;
|-&lt;br /&gt;
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| 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 || 10 ||  9 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
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| 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
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| 17 || 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
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| 18 || 17 || 16 || 16 || 15 || 15 || 14 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
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| 19 || 18 || 17 || 17 || 16 || 16 || 15 || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
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| 20 || 19 || 18 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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| 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 17&lt;br /&gt;
|-&lt;br /&gt;
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| 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17&lt;br /&gt;
|-&lt;br /&gt;
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| 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18&lt;br /&gt;
|-&lt;br /&gt;
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| 34 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18&lt;br /&gt;
|-&lt;br /&gt;
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| 35 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21 || 20 || 19&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| 37 || 35 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 25 || 24 || 23 || 22 || 21 || 20&lt;br /&gt;
|-&lt;br /&gt;
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| 38 || 36 || 35 || 34 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 20&lt;br /&gt;
|-&lt;br /&gt;
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| 39 || 37 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 27 || 26 || 24 || 23 || 22 || 21&lt;br /&gt;
|-&lt;br /&gt;
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| 40 || 38 || 37 || 36 || 35 || 34 || 32 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 22&lt;br /&gt;
|-&lt;br /&gt;
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| 41 || 39 || 38 || 37 || 36 || 34 || 33 || 32 || 31 || 29 || 28 || 27 || 26 || 25 || 23 || 22&lt;br /&gt;
|-&lt;br /&gt;
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| 42 || 40 || 39 || 38 || 36 || 35 || 34 || 33 || 31 || 30 || 29 || 28 || 26 || 25 || 24 || 23&lt;br /&gt;
|-&lt;br /&gt;
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| 43 || 41 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 31 || 30 || 28 || 27 || 26 || 24 || 23&lt;br /&gt;
|-&lt;br /&gt;
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| 44 || 42 || 41 || 40 || 38 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 24&lt;br /&gt;
|-&lt;br /&gt;
! 45 &lt;br /&gt;
| 45 || 43 || 42 || 40 || 39 || 38 || 36 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 26 || 24&lt;br /&gt;
|-&lt;br /&gt;
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| 46 || 44 || 43 || 41 || 40 || 39 || 37 || 36 || 34 || 33 || 32 || 30 || 29 || 28 || 26 || 25&lt;br /&gt;
|-&lt;br /&gt;
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| 47 || 45 || 44 || 42 || 41 || 39 || 38 || 37 || 35 || 34 || 32 || 31 || 30 || 28 || 27 || 25&lt;br /&gt;
|-&lt;br /&gt;
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| 48 || 46 || 45 || 43 || 42 || 40 || 39 || 37 || 36 || 35 || 33 || 32 || 30 || 29 || 27 || 26&lt;br /&gt;
|-&lt;br /&gt;
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| 49 || 47 || 46 || 44 || 43 || 41 || 40 || 38 || 37 || 35 || 34 || 32 || 31 || 29 || 28 || 26&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| 50 || 48 || 47 || 45 || 44 || 42 || 41 || 39 || 38 || 36 || 35 || 33 || 32 || 30 || 29 || 27&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20350</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20350"/>
		<updated>2016-04-20T05:19:42Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* New AP reduction table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added AP costs with rapid reloader for Pistols and SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Your previous additions to the table seem to be correct. The RR numbers should be okay as well. There shouldn't be any weird voodoo magic in the game's calculations, decimals just have to be truncated instead of rounded. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 07:46, 22 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New AP reduction table ==&lt;br /&gt;
&lt;br /&gt;
The new table, while accurate, is not very user friendly.&lt;br /&gt;
In fact, lots of finesse from the old table is lost with this revision.&lt;br /&gt;
&lt;br /&gt;
While is is OK, as a band aid, better user friendly solution needs to be added. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:26, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree completely. As always, feel free to change anything as you see fit. I just wanted to get the data out there. I also added a simple row highlighting css to make large numeric tables slightly less awful, but I'm not sure if that's working yet. (You can force a refresh by changing your skin to vector at [[Special:preferences|preferences]].) - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 15:43, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::One small improvement should be removing 1-5 base AP cost from the table, since no weapon starts with at. The lowest base AP I think is 8, but lets keep 6-7 as buffer for now. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:15, 20 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, personally I'm more in favor of table where DEX is at the tab of the table (like old table). [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:19, 20 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20349</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20349"/>
		<updated>2016-04-20T05:15:39Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* New AP reduction table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added AP costs with rapid reloader for Pistols and SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Your previous additions to the table seem to be correct. The RR numbers should be okay as well. There shouldn't be any weird voodoo magic in the game's calculations, decimals just have to be truncated instead of rounded. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 07:46, 22 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New AP reduction table ==&lt;br /&gt;
&lt;br /&gt;
The new table, while accurate, is not very user friendly.&lt;br /&gt;
In fact, lots of finesse from the old table is lost with this revision.&lt;br /&gt;
&lt;br /&gt;
While is is OK, as a band aid, better user friendly solution needs to be added. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:26, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree completely. As always, feel free to change anything as you see fit. I just wanted to get the data out there. I also added a simple row highlighting css to make large numeric tables slightly less awful, but I'm not sure if that's working yet. (You can force a refresh by changing your skin to vector at [[Special:preferences|preferences]].) - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 15:43, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::One small improvement should be removing 1-5 base AP cost from the table, since no weapon starts with at. The lowest base AP I think is 8, but lets keep 6-7 as buffer for now. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 00:15, 20 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=20345</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=20345"/>
		<updated>2016-04-19T19:31:16Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Action point cost reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''5''' increases your melee critical chance by '''1%''' and decreases AP cost of light weapons by '''3%''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
To use this chart, find the base action point cost of your weapon on its tooltip and calculate all other AP cost modifiers ([[Burst]] x3, [[Spec Ops]] x2, [[Gunslinger]] -3, [[Lightning Punches]] -2, [[Tabi Boots]] -1) after this dexterity reduction. Note that [[Gunslinger]] does not affect energy/chemical pistols.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable row-highlight&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| !!colspan=&amp;quot;50&amp;quot;| Base action point cost&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;1 || &amp;amp;nbsp;2 || &amp;amp;nbsp;3 || &amp;amp;nbsp;4 || &amp;amp;nbsp;5 || &amp;amp;nbsp;6 || &amp;amp;nbsp;7 || &amp;amp;nbsp;8 || &amp;amp;nbsp;9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;16&amp;quot;|&amp;lt;div style=&amp;quot;transform:rotate(-90deg);&amp;quot;&amp;gt;Dexterity&amp;lt;/div&amp;gt; !! 1 to 5&lt;br /&gt;
| 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 40 || 41 || 42 || 43 || 44 || 45&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 5 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 17 || 18 || 19 || 20 || 21 || 22 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 34 || 35 || 36 || 37 || 38 || 39 || 39 || 40 || 41 || 42&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 8 || 9 || 9 || 10 || 11 || 12 || 13 || 13 || 14 || 15 || 16 || 17 || 18 || 18 || 19 || 20 || 21 || 22 || 22 || 23 || 24 || 25 || 26 || 27 || 27 || 28 || 29 || 30 || 31 || 31 || 32 || 33 || 34 || 35 || 36 || 36 || 37 || 38 || 39 || 40 || 41&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 7 || 8 || 9 || 10 || 11 || 11 || 12 || 13 || 14 || 15 || 15 || 16 || 17 || 18 || 18 || 19 || 20 || 21 || 22 || 22 || 23 || 24 || 25 || 26 || 26 || 27 || 28 || 29 || 30 || 30 || 31 || 32 || 33 || 33 || 34 || 35 || 36 || 37 || 37 || 38 || 39&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 6 || 7 || 8 || 9 || 9 || 10 || 11 || 12 || 12 || 13 || 14 || 15 || 15 || 16 || 17 || 18 || 19 || 19 || 20 || 21 || 22 || 22 || 23 || 24 || 25 || 25 || 26 || 27 || 28 || 28 || 29 || 30 || 31 || 31 || 32 || 33 || 34 || 34 || 35 || 36 || 37 || 38&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 6 || 7 || 8 || 8 || 9 || 10 || 10 || 11 || 12 || 13 || 13 || 14 || 15 || 16 || 16 || 17 || 18 || 18 || 19 || 20 || 21 || 21 || 22 || 23 || 24 || 24 || 25 || 26 || 27 || 27 || 28 || 29 || 29 || 30 || 31 || 32 || 32 || 33 || 34 || 35 || 35 || 36&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 7 || 7 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 13 || 14 || 14 || 15 || 16 || 16 || 17 || 18 || 18 || 19 || 20 || 21 || 21 || 22 || 23 || 23 || 24 || 25 || 25 || 26 || 27 || 28 || 28 || 29 || 30 || 30 || 31 || 32 || 32 || 33 || 34 || 35&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 6 || 7 || 8 || 8 || 9 || 10 || 10 || 11 || 12 || 12 || 13 || 14 || 14 || 15 || 16 || 16 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || 22 || 22 || 23 || 24 || 24 || 25 || 26 || 26 || 27 || 28 || 28 || 29 || 30 || 30 || 31 || 32 || 32 || 33&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 6 || 7 || 7 || 8 || 8 || 9 || 10 || 10 || 11 || 12 || 12 || 13 || 14 || 14 || 15 || 16 || 16 || 17 || 17 || 18 || 19 || 19 || 20 || 21 || 21 || 22 || 23 || 23 || 24 || 24 || 25 || 26 || 26 || 27 || 28 || 28 || 29 || 30 || 30 || 31 || 32&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 6 || 7 || 7 || 8 || 9 || 9 || 10 || 10 || 11 || 12 || 12 || 13 || 14 || 14 || 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || 21 || 22 || 23 || 23 || 24 || 25 || 25 || 26 || 26 || 27 || 28 || 28 || 29 || 29 || 30&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 6 || 6 || 7 || 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 13 || 14 || 15 || 15 || 16 || 16 || 17 || 17 || 18 || 19 || 19 || 20 || 20 || 21 || 22 || 22 || 23 || 23 || 24 || 24 || 25 || 26 || 26 || 27 || 27 || 28 || 29&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 13 || 14 || 14 || 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 19 || 20 || 20 || 21 || 22 || 22 || 23 || 23 || 24 || 24 || 25 || 25 || 26 || 26 || 27&lt;br /&gt;
|}&lt;br /&gt;
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Junkyard Surprise]] (temporary random base ability buff)&lt;br /&gt;
* [[Eel Sandwich]] (temporary +1 dexterity)&lt;br /&gt;
* [[Fishing Rod]] (dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base abilities]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20344</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=20344"/>
		<updated>2016-04-19T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* New AP reduction table */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added AP costs with rapid reloader for Pistols and SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Your previous additions to the table seem to be correct. The RR numbers should be okay as well. There shouldn't be any weird voodoo magic in the game's calculations, decimals just have to be truncated instead of rounded. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 07:46, 22 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New AP reduction table ==&lt;br /&gt;
&lt;br /&gt;
The new table, while accurate, is not very user friendly.&lt;br /&gt;
In fact, lots of finesse from the old table is lost with this revision.&lt;br /&gt;
&lt;br /&gt;
While is is OK, as a band aid, better user friendly solution needs to be added. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 14:26, 19 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Coil_Spider&amp;diff=20133</id>
		<title>Talk:Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Coil_Spider&amp;diff=20133"/>
		<updated>2016-04-04T17:56:03Z</updated>

		<summary type="html">&lt;p&gt;Player1: Created page with &amp;quot;==Bilocation== Is it really necessary to point out that this monster is immune to Bilocation? After all, its description specifies that it works against humans only.  &amp;quot;Cre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bilocation==&lt;br /&gt;
Is it really necessary to point out that this monster is immune to [[Bilocation]]? After all, its description specifies that it works against humans only.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creates a doppelganger of a human target bent on their destruction.&amp;quot; [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 12:56, 4 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20127</id>
		<title>Talk:Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20127"/>
		<updated>2016-04-03T07:55:57Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Strength requirement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Strength requirement==&lt;br /&gt;
Previously Dragunov did not had strength requirement. But with one of the recent patches it was updated to require strength of 5.&lt;br /&gt;
&lt;br /&gt;
I can confirm it was not changed with patches 1.0.1.14 or 1.0.0.10 (have old 1.0.0.6 save, which when loaded to both versions has Dragunov with strength requirement). [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 02:50, 3 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20126</id>
		<title>Talk:Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20126"/>
		<updated>2016-04-03T07:50:05Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Strength requirement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Strength requirement==&lt;br /&gt;
Previously Dragunov did not had strength requirement. But with recent patches it was updated to require strength of 5.&lt;br /&gt;
I can not confirm if it was changed with patch 1.0.1.14, or earlier. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 02:50, 3 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20125</id>
		<title>Talk:Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20125"/>
		<updated>2016-04-03T07:49:36Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Strength requirement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Strength requirement==&lt;br /&gt;
Previously Dragunov did not had strength requirement. But with recent patches it was updated to require strength of 5.&lt;br /&gt;
I can not confirm if it was changed with patch 1.0.1.14, or earlier.&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20124</id>
		<title>Talk:Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20124"/>
		<updated>2016-04-03T07:49:06Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Strength requirement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Strength requirement==&lt;br /&gt;
Previously Dragunov did not had strength requirement. But with recent patches it was updated to require strength of 5.&lt;br /&gt;
I can not confirm if it was changed with patch [[1.0.1.14]], or earlier.&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20123</id>
		<title>Talk:Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dragunov&amp;diff=20123"/>
		<updated>2016-04-03T07:46:15Z</updated>

		<summary type="html">&lt;p&gt;Player1: Created page with &amp;quot;==Strength requirement== Previously Dragunov did not had strength requirement. But with recent patches it was updated to require strength of 5. I can confirm that my save from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Strength requirement==&lt;br /&gt;
Previously Dragunov did not had strength requirement. But with recent patches it was updated to require strength of 5.&lt;br /&gt;
I can confirm that my save from Feb-24th-2016, before saving Buzzer, has Dragunov that does require strength of 5, and that this is save game from patch 1.0.1.14, so I thinking that this was introduced with this patch.&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=20122</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=20122"/>
		<updated>2016-04-03T07:42:03Z</updated>

		<summary type="html">&lt;p&gt;Player1: now Dragunov required STR of 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = SVD.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Dragunov&lt;br /&gt;
| type        = Sniper Rifle&lt;br /&gt;
| description = Dragunov (also called SVD) is an old style sniper rifle. It's reliable, durable and has a high rate of fire.&lt;br /&gt;
| damage      = 45-60 (Mechanical)&lt;br /&gt;
| impactspeed = High&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = 20 (optimal: 14)&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = -25%&lt;br /&gt;
| moveprec.   = -25%&lt;br /&gt;
| critchance  = 10%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 5&lt;br /&gt;
| minskill    = 55&lt;br /&gt;
| ammotype    = 7.62mm rounds&lt;br /&gt;
| magcap      = 10&lt;br /&gt;
| canunload   = [remove this line if weapon cannot be unloaded]&lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 3.50&lt;br /&gt;
| value       = 4000&lt;br /&gt;
| datafile    = Weapons\Dragunov.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique sniper rifle with exceptionally low AP cost.&lt;br /&gt;
&lt;br /&gt;
It can be found in the tunnels beneath [[Rail Crossing]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=20121</id>
		<title>Sniper Rifles</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sniper_Rifles&amp;diff=20121"/>
		<updated>2016-04-03T07:40:40Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Models */ now Dragunov required STR of 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sniper Rifles''' are [[weapons]]. They use the [[Guns]] skill and have a low [[Strength]] requirement. They come in 7.62mm, 8.6mm and 12.7mm calibers.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Powerful single shot attack, great against armored targets&lt;br /&gt;
* High moving and melee penalties&lt;br /&gt;
* Highest range&lt;br /&gt;
* High skill requirement&lt;br /&gt;
* High damage output (especially from stealth)&lt;br /&gt;
* Low strength requirement (5)&lt;br /&gt;
* High precision when firing without interference&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
;Craftable&lt;br /&gt;
* [[Corsair]] — high damage spread&lt;br /&gt;
* [[Harbinger]] — low damage spread, increased critical chance&lt;br /&gt;
* [[Reaper]] — mediocre damage spread, highest critical damage bonus&lt;br /&gt;
* [[Spearhead]] (crafting only) — low AP cost, lowest close quarters penalty&lt;br /&gt;
&lt;br /&gt;
;Unique&lt;br /&gt;
* [[Dragunov]] — lowest AP cost&lt;br /&gt;
* [[AFW]] &lt;br /&gt;
* [[Black Arrow]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle feats ==&lt;br /&gt;
* [[Aimed Shot]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Snipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Guns| Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gl%C3%BCck_17&amp;diff=20108</id>
		<title>Glück 17</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gl%C3%BCck_17&amp;diff=20108"/>
		<updated>2016-03-27T19:26:03Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Gluck 17.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Gluck 17&lt;br /&gt;
| type        = Pistol&lt;br /&gt;
| description = Quick, reliable and precise old world 9mm pistol made of synthetic polymer.&lt;br /&gt;
| damage      = 22-28 (Mechanical)&lt;br /&gt;
| impactspeed = Medium&lt;br /&gt;
| ap          = 21 AP&lt;br /&gt;
| range       = 10 (optimal: 8)&lt;br /&gt;
| precision   = +10%&lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| extraburst  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 8%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = &lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = 9mm rounds&lt;br /&gt;
| magcap      = 17&lt;br /&gt;
| canunload   = [remove this line if weapon cannot be unloaded]&lt;br /&gt;
| durability  = 1050 / 1050 (mechanical)&lt;br /&gt;
| weight      = 1.00&lt;br /&gt;
| value       = 1500&lt;br /&gt;
| datafile    = Weapons\Glock17.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gluck 17''' is a unique weapon, found in [[Panacea Lab]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Pistols]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=20107</id>
		<title>Metathermics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=20107"/>
		<updated>2016-03-27T18:55:49Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* {{Cold}}-based abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_metathermics.png|left|link=]] '''Metathermics''' is a psi [[Skills|skill]] which allows to use metathermics [[psi abilities]] effectively.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Metathermics''', also known as Thermal Control, is one of the three disciplines of [[psi]], along with [[Thought Control]] and [[Psychokinesis]]. Metathermics are mainly offensive abilities which consist of attacks that deal {{heat}} or {{cold}} damage and their side effects, such as freezing targets. Cold abilities typically prevent the target from moving freely - sometimes even freezing it completely - whereas fire abilities apply a burning and/or a fear effect on targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Metathermics teacher in the game: [[Quinton]], biologist at [[South Gate Station]], can teach the player up to four metathermics abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Metathermics abilities ==&lt;br /&gt;
=== {{Heat}}-based abilities ===&lt;br /&gt;
&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Pyrokinesis]]&lt;br /&gt;
* [[Pyrokinetic Stream]]&lt;br /&gt;
* [[Exothermic Aura]]&lt;br /&gt;
* [[Thermodynamic Destabilization]]&lt;br /&gt;
|* [[Quinton]] in [[South Gate Station]]&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* [[Psionic Mentor]] in [[Foundry bunker]]&lt;br /&gt;
* Psionic Mentor sold by [[Estelle]] in Foundry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{Cold}}-based abilities ===&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|*  [[Cryokinesis]]&lt;br /&gt;
* [[Cryostasis]]&lt;br /&gt;
* [[Cryokinetic Orb]]&lt;br /&gt;
* [[Cryo-Shield]]&lt;br /&gt;
|* Quinton in South Gate Station&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* Psionic Mentor outside the [[Black Crawler camp]], and another inside [[Panacea Lab]]&lt;br /&gt;
* Psionic Mentor in [[Dolos Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Pyromaniac]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Jacek&amp;diff=20106</id>
		<title>Jacek</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Jacek&amp;diff=20106"/>
		<updated>2016-03-27T14:05:15Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Jacek&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = &lt;br /&gt;
| image    = &lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = Bandit&lt;br /&gt;
| location = Near [[Foundry]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = 15&lt;br /&gt;
| health   = 220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Jacek''' is a bandit who can be met during a search for faceless' stolen object in Foundry.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Faceless' stolen object]]: Jacek gets involved by kidnapping Hugo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Foundry characters]]&lt;br /&gt;
[[Category: Bandits]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit_Sniper&amp;diff=20105</id>
		<title>Bandit Sniper</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit_Sniper&amp;diff=20105"/>
		<updated>2016-03-27T14:03:00Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Bandit&lt;br /&gt;
| type     = generic&lt;br /&gt;
| image    = &lt;br /&gt;
| portrait =&lt;br /&gt;
| faction  = [[Free Drones]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Lower Underrail]]&lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = 15&lt;br /&gt;
| health   = &lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These '''Bandit Sniper'''s are encountered when searching for the [[lost train]] that never reached [[Rail Crossing]]. They are responsible for the theft and members of [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Bandits]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Free Drones]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit_Basher&amp;diff=20104</id>
		<title>Bandit Basher</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit_Basher&amp;diff=20104"/>
		<updated>2016-03-27T14:02:55Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Bandit&lt;br /&gt;
| type     = generic&lt;br /&gt;
| image    = &lt;br /&gt;
| portrait =&lt;br /&gt;
| faction  = [[Free Drones]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Lower Underrail]]&lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = 15&lt;br /&gt;
| health   = &lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These '''Bandit Bashers''' are encountered when searching for the [[lost train]] that never reached [[Rail Crossing]]. They are responsible for the theft and members of [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bandits]]&lt;br /&gt;
[[Category:Free Drones]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Category:Bandits&amp;diff=20103</id>
		<title>Category:Bandits</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Category:Bandits&amp;diff=20103"/>
		<updated>2016-03-27T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of Bandits in ''Underrail''.&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_15)&amp;diff=20102</id>
		<title>Bandit (level 15)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_15)&amp;diff=20102"/>
		<updated>2016-03-27T13:59:39Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Bandit&lt;br /&gt;
| type     = generic&lt;br /&gt;
| image    = &lt;br /&gt;
| portrait =&lt;br /&gt;
| faction  = [[Free Drones]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Lower Underrail]]&lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = 15&lt;br /&gt;
| health   = &lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These '''Bandits''' are encountered when searching for the [[lost train]] that never reached [[Rail Crossing]]. They are responsible for the theft and members of [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bandits]]&lt;br /&gt;
[[Category:Free Drones]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_2)&amp;diff=20101</id>
		<title>Bandit (level 2)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_2)&amp;diff=20101"/>
		<updated>2016-03-27T13:59:22Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Bandit&lt;br /&gt;
| type     = generic&lt;br /&gt;
| image    = bandits.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Lower Underrail]]&lt;br /&gt;
| loot     = Any gear they had, ammo, meds&lt;br /&gt;
| level    = 2&lt;br /&gt;
| health   = 70-90&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These 3 hired robbers will try to stop you in [[Lower Underrail]] when trying to [[Jack's delivery job|deliver Jack Quicksilver's package]]. Their faction is unknown, but they obviously aren't on the same side with Jack. They are armed with SMG, sledgehammer and pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bandits]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Category:Bandits&amp;diff=20100</id>
		<title>Category:Bandits</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Category:Bandits&amp;diff=20100"/>
		<updated>2016-03-27T13:58:40Z</updated>

		<summary type="html">&lt;p&gt;Player1: Created page with &amp;quot;A list of Bandits in ''Underrail''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of Bandits in ''Underrail''.&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20099</id>
		<title>Bandits</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20099"/>
		<updated>2016-03-27T13:57:08Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
'''Bandits''' are thugs that are not affiliated with any other gang in the Underrail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Bandits]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_2)&amp;diff=20098</id>
		<title>Bandit (level 2)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_2)&amp;diff=20098"/>
		<updated>2016-03-27T13:53:36Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Bandit&lt;br /&gt;
| type     = generic&lt;br /&gt;
| image    = bandits.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Lower Underrail]]&lt;br /&gt;
| loot     = Any gear they had, ammo, meds&lt;br /&gt;
| level    = 2&lt;br /&gt;
| health   = 70-90&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These 3 hired robbers will try to stop you in [[Lower Underrail]] when trying to [[Jack's delivery job|deliver Jack Quicksilver's package]]. Their faction is unknown, but they obviously aren't on the same side with Jack. They are armed with SMG, sledgehammer and pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit&amp;diff=20097</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit&amp;diff=20097"/>
		<updated>2016-03-27T13:51:09Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation}}&lt;br /&gt;
&lt;br /&gt;
Did you mean:&lt;br /&gt;
* [[Bandits]] faction&lt;br /&gt;
* [[{{PAGENAME}} (level 2)]], the bandits encountered [[Jack's delivery job]]?&lt;br /&gt;
* [[{{PAGENAME}} (level 15)]], the bandits encountered during [[lost train]]?&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_2)&amp;diff=20096</id>
		<title>Bandit (level 2)</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandit_(level_2)&amp;diff=20096"/>
		<updated>2016-03-27T13:49:57Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Bandit&lt;br /&gt;
| type     = generic&lt;br /&gt;
| image    = bandits.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = Lower Underrail&lt;br /&gt;
| loot     = Any gear they had, ammo, meds&lt;br /&gt;
| level    = 2&lt;br /&gt;
| health   = 70-90&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These 3 hired robbers will try to stop you in [[Lower Underrail]] when trying to [[Jack's delivery job|deliver Jack Quicksilver's package]]. Their faction is unknown, but they obviously aren't on the same side with Jack. They are armed with SMG, sledgehammer and pistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20095</id>
		<title>Bandits</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20095"/>
		<updated>2016-03-27T13:49:53Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
'''Bandits''' are thugs that are not affiliated with any other gang in the Underrail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20094</id>
		<title>Bandits</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20094"/>
		<updated>2016-03-27T13:48:07Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
'''Bandits''' are thugs not not affiliated with any other gang in the Underrail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20093</id>
		<title>Bandits</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Bandits&amp;diff=20093"/>
		<updated>2016-03-27T13:47:52Z</updated>

		<summary type="html">&lt;p&gt;Player1: Created page with &amp;quot;{{stub}} '''Bandits''' are thugs not not affiliated with any other gang in the Underrail.  == Description ==   Category:Factions&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
'''Bandits''' are thugs not not affiliated with any other gang in the Underrail.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:Player1&amp;diff=20092</id>
		<title>User:Player1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:Player1&amp;diff=20092"/>
		<updated>2016-03-27T08:54:43Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trader pages==&lt;br /&gt;
&lt;br /&gt;
I'm currently focusing on making loot management easier.&lt;br /&gt;
&lt;br /&gt;
Thus, I'm writing down for each trader what kind of items they want to buy and how much cash they have after resupplying their inventory.&lt;br /&gt;
&lt;br /&gt;
Currently, I'm just adding plain text info in the trader inventory section. Contact me if you have proposal how to modify trader template to make this info better formatted.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
I pretty much finished adding all info I wanted to the trader information pages. What they buy, what blueprints they sell and how much cash they have. From this point, only small updates, when needed, will be done.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Fun little exploit that can help in mapping trader info:&lt;br /&gt;
&lt;br /&gt;
If enough time has passed for the merchant to refresh their inventory, save the game before talking to the merchant. Then barter, check what they want to buy, then reload and barter again. This will reroll what trader wants to buy, making mapping this info for the wiki easier. Just do this around 5-10 times and you'll find all types of items that specific trader is looking for.&lt;br /&gt;
&lt;br /&gt;
Additional exploit:&lt;br /&gt;
&lt;br /&gt;
When merchants would refresh their inventory, there are two possible random results for what items will be generated. One result will always happen if you just load the save, that has player in front of the merchant, immediately after starting up the game. And another result will always happen if you load the same save while already currently in the game.&lt;br /&gt;
&lt;br /&gt;
This is useful way to test a what of the inventory that the merchants sell is random and what is static (like some blueprints). Still, since there are only two possible results for one save point in time, there is no easy way to map all possible things that merchants would sell, without prolonged playing.&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:Player1&amp;diff=20091</id>
		<title>User:Player1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:Player1&amp;diff=20091"/>
		<updated>2016-03-27T08:52:20Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trader pages==&lt;br /&gt;
&lt;br /&gt;
I'm currently focusing on making loot management easier.&lt;br /&gt;
&lt;br /&gt;
Thus, I'm writing down for each trader what kind of items they want to buy and how much cash they have after resupplying their inventory.&lt;br /&gt;
&lt;br /&gt;
Currently, I'm just adding plain text info in the trader inventory section. Contact me if you have proposal how to modify trader template to make this info better formatted.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
I pretty much finished adding all info I wanted to the trader information pages. What they buy, what blueprints they sell and how much cash they have. From this point, only small updates, when needed, will be done.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Fun little exploit that can help in mapping trader info:&lt;br /&gt;
&lt;br /&gt;
If enough time has passed for the merchant to refresh their inventory, save the game before talking to the merchant. Then barter, check what they want to buy, then reload and barter again. This will reroll what trader wants to buy, making mapping this info for the wiki easier. Just do this around 5-10 times and you'll find all types of items that specific trader is looking for.&lt;br /&gt;
&lt;br /&gt;
Additional exploit:&lt;br /&gt;
&lt;br /&gt;
When merchants would refresh their inventory, there are two possible random results for what items will be generated. One result will always happen if you just load the save, that has player in front of the merchant, immediately after starting up the game. And another result will always happen if you load the same save while already currently in the game. This is useful way to test a what of the inventory that the merchants sell is random and what is static (like some blueprints).&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=User:Player1&amp;diff=20090</id>
		<title>User:Player1</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=User:Player1&amp;diff=20090"/>
		<updated>2016-03-27T08:42:25Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Focus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Trader pages==&lt;br /&gt;
&lt;br /&gt;
I'm currently focusing on making loot management easier.&lt;br /&gt;
&lt;br /&gt;
Thus, I'm writing down for each trader what kind of items they want to buy and how much cash they have after resupplying their inventory.&lt;br /&gt;
&lt;br /&gt;
Currently, I'm just adding plain text info in the trader inventory section. Contact me if you have proposal how to modify trader template to make this info better formatted.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
I pretty much finished adding all info I wanted to the trader information pages. What they buy, what blueprints they sell and how much cash they have. From this point, only small updates, when needed, will be done.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Fun little exploit that can help in mapping trader info:&lt;br /&gt;
&lt;br /&gt;
If enough time has passed for the merchant to refresh their inventory, save the game before talking to the merchant. Then barter, check what they want to buy, then reload and barter again. This will reroll what trader wants to buy, making mapping this info for the wiki easier. Just do this around 5-10 times and you'll find all types of items that specific trader is looking for.&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Marty&amp;diff=20089</id>
		<title>Marty</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Marty&amp;diff=20089"/>
		<updated>2016-03-26T14:00:47Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Marty&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Cmn4_l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 140&lt;br /&gt;
| image      = Marty model.png&lt;br /&gt;
| faction    = [[Scavengers]]&lt;br /&gt;
| roles      = [[Trader]]&lt;br /&gt;
| location   = [[Scavenger Shop]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = up_marty.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marty''' is the trader in the Scavenger Shop.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various crafting components.&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*100 Stygian coins&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Firearms|Firearms]]&lt;br /&gt;
*[[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
*[[:Category:Medicine|Medicines]]&lt;br /&gt;
*[[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Bullets| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Firearms| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Foodstuffs| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Medicine| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=20088</id>
		<title>Quake</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=20088"/>
		<updated>2016-03-26T13:39:03Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Quake.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Quake&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = The head of this hammer is designed so that it begins to vibrate as it's swung.&lt;br /&gt;
| damage      = 46-60 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Damage increased by 10% for every point in strength above 8.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: 50% chance to daze the living target for 1 turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: 10% chance to stun the living target for 1 turn&lt;br /&gt;
| incurred    = Ignores mechanical damge threshold when attacking organic targets.&lt;br /&gt;
| energy      = 90&lt;br /&gt;
| durability  = &lt;br /&gt;
| weight      = 25.00&lt;br /&gt;
| value       = 2800&lt;br /&gt;
| datafile    = Weapons\Quake.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Quake''' is a unique weapon, carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=19879</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Merchants&amp;diff=19879"/>
		<updated>2016-03-23T06:05:57Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Trader list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|an alphabetical list of trader NPCs|:Category:Traders}}&lt;br /&gt;
{{for|a list of items by trader category|:Category:Trader categories}}&lt;br /&gt;
&lt;br /&gt;
'''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player.&lt;br /&gt;
&lt;br /&gt;
== Trading interface ==&lt;br /&gt;
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]]&lt;br /&gt;
&lt;br /&gt;
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea&lt;br /&gt;
* ''Alt-click'' or ''double-click'' items to quickly send them to trade&lt;br /&gt;
* ''Shift-click'' items to split stacks&lt;br /&gt;
* {{color|white|Reset}} button sends requested and offered items back&lt;br /&gt;
* {{color|white|Auto}} button uses available currency items to equalize the trade&lt;br /&gt;
* {{color|white|Trade}} button completes the trade&lt;br /&gt;
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader&lt;br /&gt;
&lt;br /&gt;
== Trader properties ==&lt;br /&gt;
&lt;br /&gt;
=== Prices ===&lt;br /&gt;
The price modifier for items you purchase usually starts at '''{{color|silver|200%}}''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others.&lt;br /&gt;
&lt;br /&gt;
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;180px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGS Credits.png|20px|link=SGS Credits]] [[SGS Credits]] || 10 || [[South Gate Station]] (local currency)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stygian Coin.png|20px|link=Stygian Coin]] [[Stygian Coin]] || 30 || Everywhere in South Underrail&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USD.png|20px|link=United Stations Dollar]] [[United Stations Dollar]] || 50 || United Stations and Protectorate bases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restocking ===&lt;br /&gt;
Most merchant stores are restocked every '''{{color|silver|90}}''' minutes. Higher level items or entirely new items will be available in some stores based on game progression. ''(e.g. [[TNT Charge]]s in SGS armory)''&lt;br /&gt;
&lt;br /&gt;
=== Items bought ===&lt;br /&gt;
Traders usually buy only certain types of items, and only in limited amounts. [[Salesman]] feat increases the amount of items you can sell.&lt;br /&gt;
&lt;br /&gt;
These limits reset when their inventory is restocked.&lt;br /&gt;
&lt;br /&gt;
== Trader list ==&lt;br /&gt;
A list of merchants by their trade.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
'''General store'''&lt;br /&gt;
* [[Bobby]] (Foundry)&lt;br /&gt;
* [[Constantine]] (Oculus)&lt;br /&gt;
* [[Derica]] (Core City)&lt;br /&gt;
* [[Lost Vault Trader]] (Lower Underrail Caves)&lt;br /&gt;
* [[Marty]] (Upper Underrail)&lt;br /&gt;
&lt;br /&gt;
'''Assorted junk'''&lt;br /&gt;
* [[Colton]] (Junkyard)&lt;br /&gt;
* [[Dirty Tom]] (Core City)&lt;br /&gt;
* [[Gort]] (Junkyard)&lt;br /&gt;
* [[Kendrick]] (Junkyard)&lt;br /&gt;
* [[Johan]] (Junkyard)&lt;br /&gt;
* [[Old Jonas]] (South Gate Station)&lt;br /&gt;
* [[Rude Rob]] (Hanging Rat)&lt;br /&gt;
* [[Leo]] (Deep Caverns)&lt;br /&gt;
&lt;br /&gt;
'''Armory'''&lt;br /&gt;
* [[Becket]] (Free Drones Base)&lt;br /&gt;
* [[Blaine]] (Under-passages)&lt;br /&gt;
* [[Fraser]] (Fort Apogee)&lt;br /&gt;
* [[Harlan]] (Core City)&lt;br /&gt;
* [[Kevin]] (Foundry)&lt;br /&gt;
* [[Len]] (Junkyard)&lt;br /&gt;
* [[Lieutenant Stratford]] (Core City)&lt;br /&gt;
* [[Lucas]] (South Gate Station)&lt;br /&gt;
* [[Ola]] (Core City)&lt;br /&gt;
* [[Oskar]] (Core City)&lt;br /&gt;
* [[Efreitor Hanna]] (Institute of Tchort)&lt;br /&gt;
* [[Rassophore Prevlic]] (Cytosine Outpost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chemical weaponry'''&lt;br /&gt;
* [[Fixer]] (Junkyard)&lt;br /&gt;
&lt;br /&gt;
'''Chemicals'''&lt;br /&gt;
* [[Octavia]] (Institute of Tchort)&lt;br /&gt;
&lt;br /&gt;
'''Stealthy stuff''' &lt;br /&gt;
* [[Deacon]] (Rail Crossing)&lt;br /&gt;
* [[Jack Quicksilver]] (SGS and Core City)&lt;br /&gt;
&lt;br /&gt;
'''Electronics'''&lt;br /&gt;
* [[Buzzer]] (Rail Crossing)&lt;br /&gt;
* [[Ezra]] (South Gate Station)&lt;br /&gt;
* [[Halim]] (Core City)&lt;br /&gt;
* [[Katherine]] (Junkyard)&lt;br /&gt;
* [[Myles]] (Rail Crossing)&lt;br /&gt;
* [[West]] (Foundry)&lt;br /&gt;
* [[Investigator Kiro]] (Institute of Tchort)&lt;br /&gt;
&lt;br /&gt;
'''Mechanical components'''&lt;br /&gt;
* [[Bryan]] (Foundry)&lt;br /&gt;
* [[Harold]] (South Gate Station)&lt;br /&gt;
* [[Luka]] (Fort Apogee)&lt;br /&gt;
* [[Travis]] (Rail Crossing)&lt;br /&gt;
&lt;br /&gt;
'''Metals'''&lt;br /&gt;
* [[Leonie]] (Foundry)&lt;br /&gt;
&lt;br /&gt;
'''Food'''&lt;br /&gt;
* [[Barkeeper (Foundry)]]&lt;br /&gt;
* [[Barkeeper (Rail Crossing)]]&lt;br /&gt;
* [[Case]] (Fort Apogee)&lt;br /&gt;
* [[Darling]] (Free Drones Base)&lt;br /&gt;
* [[Freddy]] (Camp Hathor)&lt;br /&gt;
* [[Gene]] (Core City)&lt;br /&gt;
* [[Kareem]] (Junkyard)&lt;br /&gt;
* [[Moe]] (Core City)&lt;br /&gt;
* [[Zilla]] (Core City)&lt;br /&gt;
* [[Theodore]] (Institute of Tchort)&lt;br /&gt;
&lt;br /&gt;
'''Pharmacy'''&lt;br /&gt;
* [[Anastasia]] (Fort Apogee)&lt;br /&gt;
* [[Doc (Rail Crossing)]]&lt;br /&gt;
* [[Estelle]] (Foundry)&lt;br /&gt;
* [[Fixer]] (Junkyard)&lt;br /&gt;
* [[Fred]] (Camp Hathor)&lt;br /&gt;
* [[Heidi]] (Core City)&lt;br /&gt;
* [[Pasquale]] (South Gate Station)&lt;br /&gt;
* [[Phyllis]] (Oculus)&lt;br /&gt;
* [[Jerre Franz]] (Institute of Tchort)&lt;br /&gt;
&lt;br /&gt;
'''Biologist'''&lt;br /&gt;
* [[Quinton]] (South Gate Station)&lt;br /&gt;
* [[Investigator Vuk]] (Institute of Tchort)&lt;br /&gt;
&lt;br /&gt;
'''Plants'''&lt;br /&gt;
* [[Kimi]] (Junkyard)&lt;br /&gt;
&lt;br /&gt;
'''Organs'''&lt;br /&gt;
* [[Messer]] (Foundry)&lt;br /&gt;
&lt;br /&gt;
'''Hunting supplies'''&lt;br /&gt;
* [[Big Bret]] (South Gate Station)&lt;br /&gt;
* [[Fredd]] (Camp Hathor)&lt;br /&gt;
&lt;br /&gt;
'''Useless junk'''&lt;br /&gt;
* [[Al Fabet]] (Core City)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Characters| Traders]]&lt;br /&gt;
[[Category:Traders| Traders]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Power_Fist&amp;diff=19440</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Power_Fist&amp;diff=19440"/>
		<updated>2016-03-22T07:51:55Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Power Fist.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Power Fist&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = A high tech combat glove equipped with both electroshock emitters and a pneumatic hammer.&lt;br /&gt;
| damage      = 14-22 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 16 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 6&lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Bypasses 80% of target's energy shield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage increased by 10% for every point in strength above 7.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: Every fourth hit deals additional 250% damage and incapacitates the target for up to 4 turns. Costs 15 energy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: Inflicts 25-50 electricity damage to the primary target and 12-25 electricity damage to all nearby enemies. Costs 9 energy.&lt;br /&gt;
| incurred    = Incurs 125% of mechanical damage resistance and threshold.&lt;br /&gt;
| onequip     = Equip: Strength increased by 1&lt;br /&gt;
| energy      = 150 / 150&lt;br /&gt;
| durability  = 2040 / 2040 (mechanical)&lt;br /&gt;
| weight      = 2.50&lt;br /&gt;
| value       = 5000&lt;br /&gt;
| datafile    = Weapons\PowerFist.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Power Fist''' is a unique weapon. Found in [[Hecate Research Outpost]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19438</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19438"/>
		<updated>2016-03-22T03:56:01Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Action point cost reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''{{color|silver|5}}''' increases your melee critical chance by '''{{color|silver|1%}}''' and decreases AP cost of light weapons by '''{{color|silver|4%}}''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Skills#Traps|Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+Dexterity reduction only&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99&amp;lt;br&amp;gt;RR* 5mm pistol || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol&amp;lt;br&amp;gt;RR* 7.62mm pistol || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol&amp;lt;br&amp;gt;RR* 9mm pistol || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| RR* .44 pistol      || 26 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 32 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 21 || 20 || 19 || 17 || 16 || 15 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 35 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 23 || 22 || 21 || 19 || 18 || 16 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 || 12 ||  9 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 15 || 15 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 36 || 34 || 33 || 31 || 30 || 28 || 27 || 25 || 24 || 23 || 21 || 20 || 18 || 17 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;K MP5             || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 45 || 42 || 39 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 27 || 24 || 21 || 21 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      SMG single shot&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Throwing&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knife      || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+with [[Gunslinger]], [[Lightning Punches]], [[Spec Ops]] and [[Tabi Boots]]&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             ||  7 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  1 ||  1 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 13 || 12 || 11 || 11 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99&amp;lt;br&amp;gt;RR* 5mm pistol || 11 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol&amp;lt;br&amp;gt;RR* 7.62mm pistol || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol&amp;lt;br&amp;gt;RR* 9mm pistol || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 13 || 12 || 11 || 10 ||  9 ||  8 ||  8 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| RR* .44 pistol      || 24 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 30 || 28 || 27 || 26 || 24 || 23 || 22 || 21 || 19 || 18 || 17 || 15 || 14 || 13 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 33 || 31 || 30 || 28 || 27 || 26 || 24 || 23 || 21 || 20|| 19 || 17 || 16 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  8 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 10 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 30 || 28 || 26 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 18 || 16 || 14 || 14 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;amp;lowast; with [[Rapid Reloader]] attachment&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Junkyard Surprise]] (temporary random base ability buff)&lt;br /&gt;
* [[Eel Sandwich]] (temporary +1 dexterity)&lt;br /&gt;
* [[Fishing Rod]] (dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base abilities]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=19437</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=19437"/>
		<updated>2016-03-22T03:37:24Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Rapid Reloader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added AP costs with rapid reloader for Pistols and SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19436</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19436"/>
		<updated>2016-03-22T03:35:07Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Action point cost reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''{{color|silver|5}}''' increases your melee critical chance by '''{{color|silver|1%}}''' and decreases AP cost of light weapons by '''{{color|silver|4%}}''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Skills#Traps|Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+Dexterity reduction only&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99&amp;lt;br&amp;gt;RR* 5mm pistol || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol&amp;lt;br&amp;gt;RR* 7.62mm pistol || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol&amp;lt;br&amp;gt;RR* 9mm pistol || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| RR* .44 pistol      || 26 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 32 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 21 || 20 || 19 || 17 || 16 || 15 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 35 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 23 || 22 || 21 || 19 || 18 || 16 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 || 12 ||  9 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 15 || 15 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 36 || 34 || 33 || 31 || 30 || 28 || 27 || 25 || 24 || 23 || 21 || 20 || 18 || 17 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;K MP5             || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 45 || 42 || 39 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 27 || 24 || 21 || 21 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      SMG single shot&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Throwing&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knife      || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+with [[Gunslinger]], [[Lightning Punches]], [[Spec Ops]] and [[Tabi Boots]]&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             ||  7 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  1 ||  1 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 13 || 12 || 11 || 11 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99&amp;lt;br&amp;gt;RR* 5mm pistol || 11 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol&amp;lt;br&amp;gt;RR* 7.62mm pistol || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol&amp;lt;br&amp;gt;RR* 9mm pistol || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 13 || 12 || 11 || 10 ||  9 ||  8 ||  8 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| RR* .44 pistol      || 24 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 30 || 28 || 27 || 26 || 24 || 23 || 22 || 21 || 19 || 18 || 17 || 15 || 14 || 13 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 33 || 31 || 30 || 28 || 27 || 26 || 24 || 23 || 21 || 20|| 19 || 17 || 16 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  8 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 10 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 30 || 28 || 26 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 18 || 16 || 14 || 14 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;amp;lowast; with [[Rapid Reloader]] attachment&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Junkyard Surprise]] (temporary random base ability buff)&lt;br /&gt;
* [[Eel Sandwich]] (temporary +1 dexterity)&lt;br /&gt;
* [[Fishing Rod]] (dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base abilities]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19435</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19435"/>
		<updated>2016-03-22T03:27:24Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Action point cost reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''{{color|silver|5}}''' increases your melee critical chance by '''{{color|silver|1%}}''' and decreases AP cost of light weapons by '''{{color|silver|4%}}''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Skills#Traps|Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+Dexterity reduction only&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99&amp;lt;br&amp;gt;RR* 5mm pistol || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol&amp;lt;br&amp;gt;RR* 7.62mm pistol || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol&amp;lt;br&amp;gt;RR* 9mm pistol || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 32 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 21 || 20 || 19 || 17 || 16 || 15 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 35 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 23 || 22 || 21 || 19 || 18 || 16 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 || 12 ||  9 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 15 || 15 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 36 || 34 || 33 || 31 || 30 || 28 || 27 || 25 || 24 || 23 || 21 || 20 || 18 || 17 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;K MP5             || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 45 || 42 || 39 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 27 || 24 || 21 || 21 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      SMG single shot&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Throwing&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knife      || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+with [[Gunslinger]], [[Lightning Punches]], [[Spec Ops]] and [[Tabi Boots]]&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             ||  7 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  1 ||  1 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 13 || 12 || 11 || 11 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99&amp;lt;br&amp;gt;RR* 5mm pistol || 11 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol&amp;lt;br&amp;gt;RR* 7.62mm pistol || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol&amp;lt;br&amp;gt;RR* 9mm pistol || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 13 || 12 || 11 || 10 ||  9 ||  8 ||  8 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 30 || 28 || 27 || 26 || 24 || 23 || 22 || 21 || 19 || 18 || 17 || 15 || 14 || 13 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 33 || 31 || 30 || 28 || 27 || 26 || 24 || 23 || 21 || 20|| 19 || 17 || 16 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  8 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 10 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 30 || 28 || 26 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 18 || 16 || 14 || 14 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;amp;lowast; with [[Rapid Reloader]] attachment&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Junkyard Surprise]] (temporary random base ability buff)&lt;br /&gt;
* [[Eel Sandwich]] (temporary +1 dexterity)&lt;br /&gt;
* [[Fishing Rod]] (dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base abilities]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=19434</id>
		<title>Talk:Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Dexterity&amp;diff=19434"/>
		<updated>2016-03-22T03:16:58Z</updated>

		<summary type="html">&lt;p&gt;Player1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-Izu==&lt;br /&gt;
Someone should do AP calculations for [[Mini-Izu]].&lt;br /&gt;
&lt;br /&gt;
OK, I've added the info based on current formula, but it would be good idea for someone to verify this. --[[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:15, 20 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rapid Reloader==&lt;br /&gt;
I've added rapid reloader AP costs for SMG. Can someone verify if I haven't done any mistake? [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 22:16, 21 March 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19433</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19433"/>
		<updated>2016-03-22T03:15:47Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Action point cost reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''{{color|silver|5}}''' increases your melee critical chance by '''{{color|silver|1%}}''' and decreases AP cost of light weapons by '''{{color|silver|4%}}''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Skills#Traps|Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+Dexterity reduction only&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99         || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol          || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol       || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 32 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 21 || 20 || 19 || 17 || 16 || 15 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 35 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 23 || 22 || 21 || 19 || 18 || 16 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 || 12 ||  9 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 15 || 15 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 36 || 34 || 33 || 31 || 30 || 28 || 27 || 25 || 24 || 23 || 21 || 20 || 18 || 17 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;K MP5             || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 45 || 42 || 39 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 27 || 24 || 21 || 21 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      SMG single shot&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Throwing&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knife      || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+with [[Gunslinger]], [[Lightning Punches]], [[Spec Ops]] and [[Tabi Boots]]&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             ||  7 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  1 ||  1 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 13 || 12 || 11 || 11 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99         || 11 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol          || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol       || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 13 || 12 || 11 || 10 ||  9 ||  8 ||  8 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 30 || 28 || 27 || 26 || 24 || 23 || 22 || 21 || 19 || 18 || 17 || 15 || 14 || 13 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 33 || 31 || 30 || 28 || 27 || 26 || 24 || 23 || 21 || 20|| 19 || 17 || 16 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| RR* 5mm Jaguar      || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  8 ||  6 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 10 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 30 || 28 || 26 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 18 || 16 || 14 || 14 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;amp;lowast; with [[Rapid Reloader]] attachment&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Junkyard Surprise]] (temporary random base ability buff)&lt;br /&gt;
* [[Eel Sandwich]] (temporary +1 dexterity)&lt;br /&gt;
* [[Fishing Rod]] (dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base abilities]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19432</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dexterity&amp;diff=19432"/>
		<updated>2016-03-22T03:04:23Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Action point cost reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives, and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''{{color|silver|5}}''' increases your melee critical chance by '''{{color|silver|1%}}''' and decreases AP cost of light weapons by '''{{color|silver|4%}}''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped.&lt;br /&gt;
&lt;br /&gt;
High dexterity score is important for thieves and characters who use light weapons.&lt;br /&gt;
&lt;br /&gt;
{{Synergies|&lt;br /&gt;
* [[Melee]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Pickpocketing]]&lt;br /&gt;
* [[Skills#Traps|Traps]]&lt;br /&gt;
|&lt;br /&gt;
* Melee critical chance&lt;br /&gt;
* [[Initiative]]&lt;br /&gt;
* AP cost of light weapons (unarmed, fist weapons, knives, throwing knives, pistols, SMGs)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Action point cost reduction ==&lt;br /&gt;
'''''Note:''' As of version [[0.1.14.1]], minimum AP cost for any attack is set to '''4'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+Dexterity reduction only&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99         || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol          || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol       || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 32 || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 21 || 20 || 19 || 17 || 16 || 15 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 35 || 33 || 32 || 30 || 29 || 28 || 26 || 25 || 23 || 22 || 21 || 19 || 18 || 16 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 18 || 15 || 15 || 15 || 12 || 12 ||  9 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 21 || 18 || 18 || 15 || 15 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 36 || 34 || 33 || 31 || 30 || 28 || 27 || 25 || 24 || 23 || 21 || 20 || 18 || 17 || 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 39 || 36 || 33 || 33 || 30 || 30 || 27 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;K MP5             || 42 || 39 || 36 || 36 || 33 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 45 || 42 || 39 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 27 || 24 || 21 || 21 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 48 || 45 || 42 || 42 || 39 || 36 || 36 || 33 || 30 || 30 || 27 || 24 || 24 || 21 || 21 || 18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; |      SMG single shot&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 10 ||  9 ||  9 ||  8 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 13 || 12 || 11 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 14 || 13 || 12 || 12 || 11 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Throwing&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knife      || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right; float:left;&amp;quot;&lt;br /&gt;
|+with [[Gunslinger]], [[Lightning Punches]], [[Spec Ops]] and [[Tabi Boots]]&lt;br /&gt;
|-&lt;br /&gt;
!                     !! colspan=&amp;quot;16&amp;quot; | AP cost&lt;br /&gt;
|-&lt;br /&gt;
! Dexterity           ||1-5 ||  6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Knives&lt;br /&gt;
|-&lt;br /&gt;
| Jackknife           ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| TiChrome            || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| All steel types     || 11 || 10 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  4&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Unarmed &amp;amp; fist weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed             ||  7 ||  6 ||  6 ||  5 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  3 ||  2 ||  2 ||  1 ||  1 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Leather gloves      ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 ||  1&lt;br /&gt;
|-&lt;br /&gt;
| Metal gloves        || 13 || 12 || 11 || 11 || 10 ||  9 ||  9 ||  8 ||  7 ||  7 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      Pistols&lt;br /&gt;
|-&lt;br /&gt;
| Bieretta 99         || 11 || 10 ||  9 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4 ||  4 ||  3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| 5mm pistol          || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  6 ||  6 ||  5 ||  5 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| XAL-001 pistol      || 16 || 15 || 14 || 14 || 13 || 12 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  8 ||  7 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm pistol       || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 || 10 ||  9 ||  8 ||  7 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Gluck 17            || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 13 || 12 || 11 || 10 ||  9 ||  8 ||  8 ||  7 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| Laser pistol        || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 ||  9 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 9mm pistol          || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical pistol     || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Electroshock pistol || 30 || 28 || 27 || 26 || 25 || 24 || 22 || 21 || 20 || 19 || 18 || 16 || 15 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| .44 pistol          || 30 || 28 || 27 || 26 || 24 || 23 || 22 || 21 || 19 || 18 || 17 || 15 || 14 || 13 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Wasteland Hawk      || 33 || 31 || 30 || 28 || 27 || 26 || 24 || 23 || 21 || 20|| 19 || 17 || 16 || 14 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Plasma pistol       || 40 || 38 || 36 || 35 || 33 || 32 || 30 || 28 || 27 || 25 || 24 || 22 || 20 || 19 || 17 || 16&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;20&amp;quot; |      SMG burst&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Izu            || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 12 || 10 || 10 || 10 ||  8 ||  8 ||  6 ||  6&lt;br /&gt;
|-&lt;br /&gt;
| 5mm Jaguar&amp;lt;br&amp;gt;RR* 7.62mm Jaguar || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 12 || 12 || 11 || 10 ||  9 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| other 5mm SMG&amp;lt;br&amp;gt;RR* other 7.62mm SMG || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 14 || 12 || 12 || 10 || 10 ||  8 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| 7.62mm Jaguar       || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 ||  9&lt;br /&gt;
|-&lt;br /&gt;
| other 7.62mm SMG&amp;lt;br&amp;gt;RR* 8.6mm SMG || 26 || 24 || 22 || 22 || 20 || 20 || 18 || 18 || 16 || 16 || 14 || 14 || 12 || 12 || 10 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| K&amp;amp;H MP6             || 28 || 26 || 24 || 24 || 22 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 || 12 || 12 ||  10&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Gun           || 30 || 28 || 26 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 18 || 16 || 14 || 14 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 8.6mm SMG           || 32 || 30 || 28 || 28 || 26 || 24 || 24 || 22 || 20 || 20 || 18 || 16 || 16 || 14 || 14 ||  12&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;amp;lowast; with [[Rapid Reloader]] attachment&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
See [[:Category:Dexterity feats]].&lt;br /&gt;
&lt;br /&gt;
== Related items ==&lt;br /&gt;
* [[Junkyard Surprise]] (temporary random base ability buff)&lt;br /&gt;
* [[Eel Sandwich]] (temporary +1 dexterity)&lt;br /&gt;
* [[Fishing Rod]] (dexterity affects fishing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category: Base abilities]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=19404</id>
		<title>Metathermics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=19404"/>
		<updated>2016-03-20T22:09:23Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* {{Cold}}-based abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_metathermics.png|left|link=]] '''Metathermics''' is a psi [[Skills|skill]] which allows to use metathermics [[psi abilities]] effectively.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Metathermics''', also known as Thermal Control, is one of the three disciplines of [[psi]], along with [[Thought Control]] and [[Psychokinesis]]. Metathermics are mainly offensive abilities which consist of attacks that deal {{heat}} or {{cold}} damage and their side effects, such as freezing targets. Cold abilities typically prevent the target from moving freely - sometimes even freezing it completely - whereas fire abilities apply a burning and/or a fear effect on targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Metathermics teacher in the game: [[Quinton]], biologist at [[South Gate Station]], can teach the player up to four metathermics abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Metathermics abilities ==&lt;br /&gt;
=== {{Heat}}-based abilities ===&lt;br /&gt;
&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Pyrokinesis]]&lt;br /&gt;
* [[Pyrokinetic Stream]]&lt;br /&gt;
* [[Exothermic Aura]]&lt;br /&gt;
* [[Thermodynamic Destabilization]]&lt;br /&gt;
|* [[Quinton]] in [[South Gate Station]]&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* [[Psionic Mentor]] in [[Foundry bunker]]&lt;br /&gt;
* Psionic Mentor sold by [[Estelle]] in Foundry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{Cold}}-based abilities ===&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|*  [[Cryokinesis]]&lt;br /&gt;
* [[Cryostasis]]&lt;br /&gt;
* [[Cryokinetic Orb]]&lt;br /&gt;
* [[Cryo-Shield]]&lt;br /&gt;
|* Quinton in South Gate Station&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* Psionic Mentor outside the [[Black Crawler camp]]&lt;br /&gt;
* Psionic Mentor in [[Dolos Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Pyromaniac]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=19403</id>
		<title>Metathermics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Metathermics&amp;diff=19403"/>
		<updated>2016-03-20T22:08:24Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* {{Heat}}-based abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_metathermics.png|left|link=]] '''Metathermics''' is a psi [[Skills|skill]] which allows to use metathermics [[psi abilities]] effectively.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will]]&lt;br /&gt;
|* [[Psychokinesis]] 10%&lt;br /&gt;
*[[Thought Control]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
'''Metathermics''', also known as Thermal Control, is one of the three disciplines of [[psi]], along with [[Thought Control]] and [[Psychokinesis]]. Metathermics are mainly offensive abilities which consist of attacks that deal {{heat}} or {{cold}} damage and their side effects, such as freezing targets. Cold abilities typically prevent the target from moving freely - sometimes even freezing it completely - whereas fire abilities apply a burning and/or a fear effect on targets.&lt;br /&gt;
&lt;br /&gt;
There is only one Metathermics teacher in the game: [[Quinton]], biologist at [[South Gate Station]], can teach the player up to four metathermics abilities. However, [[psionic mentors]] can be found throughout the game and teach many more abilities.&lt;br /&gt;
&lt;br /&gt;
== Metathermics abilities ==&lt;br /&gt;
=== {{Heat}}-based abilities ===&lt;br /&gt;
&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Pyrokinesis]]&lt;br /&gt;
* [[Pyrokinetic Stream]]&lt;br /&gt;
* [[Exothermic Aura]]&lt;br /&gt;
* [[Thermodynamic Destabilization]]&lt;br /&gt;
|* [[Quinton]] in [[South Gate Station]]&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* [[Psionic Mentor]] in [[Foundry bunker]]&lt;br /&gt;
* Psionic Mentor sold by [[Estelle]] in Foundry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== {{Cold}}-based abilities ===&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|*  [[Cryokinesis]]&lt;br /&gt;
* [[Cryostasis]]&lt;br /&gt;
* [[Cryokinetic Orb]]&lt;br /&gt;
* [[Cryo-shield]]&lt;br /&gt;
|* Quinton in South Gate Station&lt;br /&gt;
* Quinton in South Gate Station&lt;br /&gt;
* Psionic Mentor outside the [[Black Crawler camp]]&lt;br /&gt;
* Psionic Mentor in [[Dolos Center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Pyromaniac]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Ola&amp;diff=19402</id>
		<title>Ola</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Ola&amp;diff=19402"/>
		<updated>2016-03-20T16:46:25Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Trader inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Ola Halidorson&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = scavle3_l.png&lt;br /&gt;
| background = Concrete.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 360&lt;br /&gt;
| image      = Ola model.png&lt;br /&gt;
| faction    = [[JKK]]&lt;br /&gt;
| roles      = [[Trader]]&lt;br /&gt;
| location   = [[Core City]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| shopfile   = cc_jkkQuartermaster.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ola Halidorson''' is the quartermaster of [[JKK]] in [[Core City]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
If you choose to work for JKK, you will be working with [[Vivian]] and Ola before you get to meet the JKK oligarch [[Gunnar Edstrom]]. &lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
His store becomes available if you work for JKK. Compared to other faction quartermasters, JKK offers goods that are more suited for stealthy characters and infiltration work.&lt;br /&gt;
&lt;br /&gt;
* [[Blueprint: Acid Bullets]]&lt;br /&gt;
* Random [[Blueprints]]&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*400 Stygian coins&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Balaclavas|Balaclavas]]&lt;br /&gt;
*[[:Category:Footwear|Boots]]&lt;br /&gt;
*[[:Category:Crossbows|Crossbows]]&lt;br /&gt;
*[[:Category:Firearms|Firearms]]&lt;br /&gt;
*[[:Category:Electronic devices|Electronic devices]]&lt;br /&gt;
*[[:Category:Electronic parts|Electronic parts]]&lt;br /&gt;
*[[:Category:Riot gear|Riot armor sets]]&lt;br /&gt;
&lt;br /&gt;
{{Core City navbox|collapsed}}&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: JKK]]&lt;br /&gt;
[[Category: Balaclavas| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Crossbows| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Firearms| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Footwear| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Electronic devices| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Electronic parts| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Riot gear| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigator_Vuk&amp;diff=19401</id>
		<title>Investigator Vuk</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigator_Vuk&amp;diff=19401"/>
		<updated>2016-03-20T14:04:53Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Trader inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Vuk&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = biotech_sl_l.png&lt;br /&gt;
| background = Institute.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 330&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = Investigator Vuk model.png&lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = [[Trader]]&lt;br /&gt;
| location   = [[Institute of Tchort]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Investigator Vuk''' is a character in the [[Institute of Tchort]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Investigator Vuk works for the investigation section of the Institute, at the genetics lab.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Biological components. You must get permission from [[Principal Investigator Rista]] first.&lt;br /&gt;
&lt;br /&gt;
*[[Blueprint: Extract Humour]]&lt;br /&gt;
*[[Blueprint: Process Plant or Fungus]]&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*200 Stygian coins&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Blueprints|Blueprints]]&lt;br /&gt;
*[[:Category:Chemicals|Chemicals]]&lt;br /&gt;
*[[:Category:Organs|Organs]]&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Blueprints| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Chemicals| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Organs| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Leo&amp;diff=19400</id>
		<title>Leo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Leo&amp;diff=19400"/>
		<updated>2016-03-20T11:40:13Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Trader inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Leo&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Og2 l.png&lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 170&lt;br /&gt;
| psipool  = &lt;br /&gt;
| image    = &lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = [[Trader]]&lt;br /&gt;
| location = [[Deep Caverns]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Leo''' is a hermit in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells small collection of ammunition, grenades, traps and some other misc. stuff. Does not accept any coins.&lt;br /&gt;
&lt;br /&gt;
*Random [[Blueprints]]&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Foodstuffs|Foodstuffs]] (always)&lt;br /&gt;
*[[:Category:Medicine|Medicines]]&lt;br /&gt;
*[[:Category:Organs|Organs]]&lt;br /&gt;
*[[:Category:Plants and fungi|Plants and fungi]]&lt;br /&gt;
*[[:Category:Raw leathers|Raw leathers]]&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Foodstuffs| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Medicine| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Organs| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Plants and fungi| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Raw leathers| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Rassophore_Prevlic&amp;diff=19399</id>
		<title>Rassophore Prevlic</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Rassophore_Prevlic&amp;diff=19399"/>
		<updated>2016-03-20T11:32:00Z</updated>

		<summary type="html">&lt;p&gt;Player1: /* Trader inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Rassophore Prevlic&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = tchsol_l.png&lt;br /&gt;
| background = Institute.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 190&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = &lt;br /&gt;
| faction    = [[Tchortists]]&lt;br /&gt;
| roles      = [[Trader]]&lt;br /&gt;
| location   = [[Cytosine Outpost]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rassophore Prevlic''' is a character in the [[Cytosine Outpost]] in the [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Rassophore Prevlic is Tchortist trader in [[Cytosine Outpost]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
Trades in weapons and armor.&lt;br /&gt;
&lt;br /&gt;
*Random [[Blueprints]]&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*250 Stygian coins&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Footwear|Boots]]&lt;br /&gt;
*[[:Category:Firearms|Firearms]]&lt;br /&gt;
*[[:Category:Grenades|Grenades]]&lt;br /&gt;
*[[:Category:Helmets|Helmets]]&lt;br /&gt;
*[[:Category:Metal armors|Metal armors]]&lt;br /&gt;
*[[:Category:Raw explosives|Raw explosives]]&lt;br /&gt;
*[[:Category:Riot gear|Riot armor sets]]&lt;br /&gt;
*[[:Category:Tactical vests|Tactical vests]]&lt;br /&gt;
*[[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Bullets| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Grenades| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Firearms| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Footwear| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Helmets| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Metal armors| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Raw explosives| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Riot gear| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Tactical vests| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Player1</name></author>
	</entry>
</feed>