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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Quidam+Craft</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-06T03:39:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Spear_Throw&amp;diff=46238</id>
		<title>Spear Throw</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Spear_Throw&amp;diff=46238"/>
		<updated>2021-05-15T15:50:02Z</updated>

		<summary type="html">&lt;p&gt;Quidam Craft: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Spear Throw''' is a feat and a special attack.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Spear Throw icon.png&lt;br /&gt;
| name         = Spear Throw&lt;br /&gt;
| description  = Grants you the ability to throw a spear at the target, dealing 125%, plus additional 20% per unit of range, of normal weapon damage. The precision of this attack is dependent on throwing skill. Costs 25 action points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cooldown: 1 turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will usually be able to retrieve the thrown spear afterwards, as it lands nearby the target, at no action point cost.&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Dexterity]] 7&lt;br /&gt;
* [[Melee]] 20&lt;br /&gt;
* [[Throwing]] 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Spear Throw''' feat also grants you the [[Rearm]] ability which allows spears to be picked up easily at no AP cost.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Throw Spear.png&lt;br /&gt;
| nature      = malicious&lt;br /&gt;
| name        = Throw Spear&lt;br /&gt;
| description = Throws the spear at the target, dealing 125%, plus additional 20% per unit of range, of normal weapon damage. The precision of this attack is dependent on throwing skill.&lt;br /&gt;
| apcost      = 25&lt;br /&gt;
| range       = 7&lt;br /&gt;
| radius      = &lt;br /&gt;
| cooldown    = 1 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Spear Throw is a melee attack for most purposes, excluding precision. Its damage is still based on [[Melee]] skill, and melee feats such as [[Cheap Shots]] or [[Opportunist]] work with it.&lt;br /&gt;
&lt;br /&gt;
Despite being a special attack, it does not benefit from [[Smart Goggles]] since spears are not ''ranged weapons'' specified in the special attack bonus.&lt;br /&gt;
&lt;br /&gt;
Like other targeted (not AoE) throwing attacks, Spear Throw precision is tested against the target's [[Evasion]] and is capped between 10% and 95%. Not meeting a spear's [[Strength]] requirement does not lower the precision of throwing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Spear Throw: Action Point Cost&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Reduces action point cost by 3 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Spear Throw: Damage&lt;br /&gt;
| max  = 10&lt;br /&gt;
| text = Increases the damage multiplier by additional 1% per unit of range for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Spear Throw: Range&lt;br /&gt;
| max  = 3&lt;br /&gt;
| text = Increases the range by 1 for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0.12]] - Base damage changed to 125% (down from 150%) and damage per unit of range changed to 20% (down from 30%) &lt;br /&gt;
* [[1.1.0.12]] - Spear Throw: Action Points - Changed action point reduction to 3 per spec point (down from 5)&lt;br /&gt;
* [[1.1.0.12]] - Spear Throw: Damage - Increased damage per range per spec point changed to 1% (down from 2%) &lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Attacks]]&lt;br /&gt;
[[Category:Dexterity feats]]&lt;br /&gt;
[[Category:Melee feats]]&lt;br /&gt;
[[Category:Throwing feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Quidam Craft</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=42375</id>
		<title>Temporal Manipulation</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Temporal_Manipulation&amp;diff=42375"/>
		<updated>2020-08-03T18:05:48Z</updated>

		<summary type="html">&lt;p&gt;Quidam Craft: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Expedition}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Temporal Manipulation''' is a psi [[Skills|skill]] which allows to learn and use temporal manipulation [[psi abilities]] effectively. Your effective skill level (the number shown in parentheses on Character Sheet {{key|S}} and in Combat Stats {{key|C}}) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.&lt;br /&gt;
&lt;br /&gt;
{{Synergies&lt;br /&gt;
|* [[Will (Base Ability)|Will]]&lt;br /&gt;
|* [[Thought Control]] 10%&lt;br /&gt;
* [[Psychokinesis]] 10%&lt;br /&gt;
* [[Metathermics]] 10%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
'''Temporal Manipulation''' is a psi [[Skills|skill]] added in the Expedition expansion. It is the fourth major [[psi]] discipline along with [[Thought Control]], [[Psychokinesis]] and [[Metathermics]]. As the name suggests, temporal manipulation abilities manipulate time to the invoker's favor, primarily featuring delayed damage and buffing/debuffing. It will, probably more than any other psi discipline, function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made.&lt;br /&gt;
&lt;br /&gt;
== Temporal Manipulation abilities ==&lt;br /&gt;
{{AbilityList&lt;br /&gt;
|* [[Temporal Distortion]]&lt;br /&gt;
* [[Psycho-temporal Dilation]]&lt;br /&gt;
* [[Limited Temporal Increment]]&lt;br /&gt;
* [[Entropic Recurrence]]&lt;br /&gt;
* [[Psycho-temporal Contraction]]&lt;br /&gt;
* [[Temporary Rewind]]&lt;br /&gt;
* [[Precognition]]&lt;br /&gt;
* [[Stasis]]&lt;br /&gt;
|* [[Ethan]]&lt;br /&gt;
* [[Ethan]]&lt;br /&gt;
* [[Ethan]]&lt;br /&gt;
* [[Psionic Mentor: Entropic Recurrence]]&lt;br /&gt;
* [[Psionic Mentor: Psycho-temporal Contraction]]&lt;br /&gt;
* [[Psionic Mentor: Temporary Rewind]]&lt;br /&gt;
* [[Psionic Mentor: Precognition]]&lt;br /&gt;
* [[Psionic Mentor: Stasis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Continuum Ripple]]&lt;br /&gt;
* [[Future Orientation]]&lt;br /&gt;
* [[Psycho-temporal Acceleration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills navbox}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Quidam Craft</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Juice&amp;diff=41904</id>
		<title>The Juice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Juice&amp;diff=41904"/>
		<updated>2020-06-17T15:34:39Z</updated>

		<summary type="html">&lt;p&gt;Quidam Craft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| image        = The Juice.png&lt;br /&gt;
| name         = The Juice&lt;br /&gt;
| type         = Medicine&lt;br /&gt;
| description  = The mystical 'Juice'. This psi-alcoholic cocktail is supposed to grant you second sight.&lt;br /&gt;
| capabilities = Use: Increases perception by 1 and grants the character the gift of second sight.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight       = 0.10&lt;br /&gt;
| value        = 500&lt;br /&gt;
| datafile     = Consumables\Medicine\TheJuice.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Juice''' is a special concoction.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This consumable causes the [[Second Sight]] effect. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: The Juice]]. Alternatively it can be crafted by [[Dude]] if you bring the raw materials and [[Ampule]]s. Dude charges one extra [[Mushroom Brew]] per juice.&lt;br /&gt;
&lt;br /&gt;
== Purchasing ==&lt;br /&gt;
'''The Juice''' can be purchased from [[Dude]] if the player inquires about how much time it takes to pick all the ingredients. This will open a conversation with [[Dude]] in which the player can agree to find [[Dude]] a supplier for the ingredients required in making '''The Juice'''. If the player then talks to [[Quinton]] about supplying the ingredients to [[Dude]] and passes the subsequent skill check (Speech and Mercantile) and returns to [[Dude]] with the news then [[Dude]] will begin selling '''The Juice''' in batches of 8. If the player does not pass the skill check, Dude will still sell '''The Juice''' but in in batches of 4.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - available in-game&lt;br /&gt;
* [[1.0.3.8]] introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Quidam Craft</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=The_Juice&amp;diff=41903</id>
		<title>The Juice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=The_Juice&amp;diff=41903"/>
		<updated>2020-06-17T15:02:15Z</updated>

		<summary type="html">&lt;p&gt;Quidam Craft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| image        = The Juice.png&lt;br /&gt;
| name         = The Juice&lt;br /&gt;
| type         = Medicine&lt;br /&gt;
| description  = The mystical 'Juice'. This psi-alcoholic cocktail is supposed to grant you second sight.&lt;br /&gt;
| capabilities = Use: Increases perception by 1 and grants the character the gift of second sight.&amp;lt;br&amp;gt;(AP: 10)&lt;br /&gt;
| weight       = 0.10&lt;br /&gt;
| value        = 500&lt;br /&gt;
| datafile     = Consumables\Medicine\TheJuice.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Juice''' is a special concoction.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This consumable causes the [[Second Sight]] effect. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item can be crafted with [[Blueprint: The Juice]]. Alternatively it can be crafted by [[Dude]] if you bring the raw materials and [[Ampule]]s. Dude charges one extra [[Mushroom Brew]] per juice.&lt;br /&gt;
&lt;br /&gt;
== Purchasing ==&lt;br /&gt;
'''The Juice''' can be purchased from [[Dude]] if the player inquires about how much time it takes to pick all the ingredients. This will open a conversation with [[Dude]] in which the player can agree to find [[Dude]] a supplier for the ingredients required in making '''The Juice'''. If the player then talks to [[Quinton]] about supplying the ingredients to [[Dude]] and passes the subsequent skill check (Speech and Mercantile) and returns to [[Dude]] with the news then [[Dude]] will begin selling '''The Juice''' in batches of ~4.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.0]] (Expedition) - available in-game&lt;br /&gt;
* [[1.0.3.8]] introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Quidam Craft</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Healing_Salve&amp;diff=41902</id>
		<title>Healing Salve</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Healing_Salve&amp;diff=41902"/>
		<updated>2020-06-17T14:59:20Z</updated>

		<summary type="html">&lt;p&gt;Quidam Craft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = high&lt;br /&gt;
| image        = Healing Salve.png&lt;br /&gt;
| name         = Healing Salve&lt;br /&gt;
| type         = Medicine&lt;br /&gt;
| description  = This appears to be a shell filled with some sort of a balm. Smells nice.&lt;br /&gt;
| capabilities = Use: Instantly restores 100 health points and then additional 25 health points each turn for 2 turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, it also slightly blurs the vision and numbs the fingers, reducing perception and dexterity by 3 for 10 turns.&amp;lt;br&amp;gt;(AP: 10; Cooldown: 6 turns)&lt;br /&gt;
| weight       = 0.20&lt;br /&gt;
| value        = 100&lt;br /&gt;
| datafile     = Consumables\Medicine\xpbl\healingsalve.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Healing Salve''' is a drug used by the [[Sørmirbæren]] natives of [[Black Sea]]. This is a healing consumable, thus its cooldown and effect are modified by game difficulty.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
This item causes the [[Regeneration]] and [[Restless Spirits]] effects.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
This item is not craftable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consumables navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>Quidam Craft</name></author>
	</entry>
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