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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-06T03:39:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tesla_Armor&amp;diff=35612</id>
		<title>Tesla Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tesla_Armor&amp;diff=35612"/>
		<updated>2019-09-12T12:34:57Z</updated>

		<summary type="html">&lt;p&gt;Regenor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = Tesla Armor.png&lt;br /&gt;
| name         = Tesla Armor&lt;br /&gt;
| type         = Armor Suit&lt;br /&gt;
| description  = A high-end experimental metal armor that can emit electric current for combat purposes.&lt;br /&gt;
| res-mech     = 40% / 25&lt;br /&gt;
| res-heat     = &lt;br /&gt;
| res-cold     = &lt;br /&gt;
| res-elec     = 85% / 55&lt;br /&gt;
| res-acid     = &lt;br /&gt;
| res-ener     = &lt;br /&gt;
| res-bio      = &lt;br /&gt;
| encumbrance  = 40%&lt;br /&gt;
| specials     = {{ItemSpecial|Electroshock Aura|When activated it will drain 5 energy from the armor and hit adjacent characters for 25-50 electricity damage at the end of every turn at the cost of additional 5 energy per character.}}&lt;br /&gt;
| onequip      = Equip: Electrokinesis damage increased by 15%&amp;lt;br&amp;gt;{{color|red|Equip: Stealth decreased by 1000}}&lt;br /&gt;
| energy       = 200&lt;br /&gt;
| durability   = 360 / 360 (electronic)&lt;br /&gt;
| weight       = 10.00&lt;br /&gt;
| value        = 15000&lt;br /&gt;
| datafile     = Items\Armor\xpbl\teslaarmor.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tesla Armor''' is a unique armor suit.&lt;br /&gt;
&lt;br /&gt;
==  Location ==&lt;br /&gt;
Tesla Armor located in the LemCo Industrial Complex, on J1 location sector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Armor Suit]]&lt;/div&gt;</summary>
		<author><name>Regenor</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Armor&amp;diff=35611</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Armor&amp;diff=35611"/>
		<updated>2019-09-12T05:45:26Z</updated>

		<summary type="html">&lt;p&gt;Regenor: Change spreadsheet because leather armor give up to 70% armor penalty with Blast Padded Infused Sea Wyrm Leather Overcoat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a complete list of armor items|:Category:Armor}} &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
[[File:Combat stats resistances.png|right|thumb|200x180px|Combat Stats {{key|C}} showing damage resistances, thresholds and modifiers of a character with [[Conditioning]] feat and simple [[Rathound Leather Armor]].]]&lt;br /&gt;
&lt;br /&gt;
=== Damage resistance and threshold ===&lt;br /&gt;
Armor in Underrail reduces damage via one of two mechanics, percentage-based damage resistance or flat damage threshold (DR% / DT). When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, '''whichever is greater, not both'''.[http://underrail.com/forums/index.php?topic=414.msg2094#msg2094] Thus, higher DT is better against faster attacks that deal less damage (such as SMGs, knife attacks, etc), while higher DR% is better against heavy attacks (snipers, sledgehammers, etc). Since version [[0.1.14.2]], player's {{mechanical}} resistance is capped at '''95%'''.&lt;br /&gt;
&lt;br /&gt;
Some armors are specialized against certain attack types and their resistances and/or thresholds are increased against those. (''e.g. Mechanical damage threshold of [[Tactical Vest]]s is increased by 200% against bullets.'')&lt;br /&gt;
&lt;br /&gt;
=== Damage modifier ===&lt;br /&gt;
Damage taken will also be reduced (or increased) by the damage modifier percentage. It is counted after any DR% / DT provided by armor, so it stacks multiplicatively with armor resistances and works against armor-piercing attacks. Some armors, such as leather armor suits crafted from [[Ancient Rathound Leather]], provide small amounts of damage reduction in addition to their DR% / DT. Many items, consumables and feats (''e.g. [[Lifting Belt]], [[Morphine Shot]] and [[Conditioning]]'') also provide damage reduction. Certain effects, such as [[Contamination]] from toxic gas, increase the damage modifier and thus increase damage taken.&lt;br /&gt;
&lt;br /&gt;
=== Armor penalty ===&lt;br /&gt;
Armor penalty is an important property of all armors. It reduces your [[Dodge]], [[Evasion]], [[Stealth]] and [[Movement Points]] by a percentage. The heavier the armor is, the more armor penalty it has. Total armor penalty is capped at '''95%'''. Armor penalty does not reduce movement points provided by temporary bonuses, such as [[Sprint]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Armor penalty varies within these ranges depending on the components of the armor&lt;br /&gt;
|-&lt;br /&gt;
! Armor penalty || &amp;amp;nbsp;0% || &amp;amp;nbsp;5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95%&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;| Armor type&lt;br /&gt;
|&lt;br /&gt;
!colspan=&amp;quot;14&amp;quot;| [[Leather Armor]]&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| [[Tactical Vest]]&lt;br /&gt;
| || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;| Tactical Vest with armor plate&lt;br /&gt;
| ||&lt;br /&gt;
|- &lt;br /&gt;
| || || ||&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| [[Riot Gear]]&lt;br /&gt;
| || || || || || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| || || || ||&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Riot Gear with riot shield&lt;br /&gt;
| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || || || || || ||&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;| [[Metal Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| [[Metal Helmet]]&lt;br /&gt;
| || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| [[Boots]]&lt;br /&gt;
| || || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Durability ===&lt;br /&gt;
Since version [[0.1.7.0]], most [[armor]]s and [[weapons]] have durability. You must either buy or craft [[repair kit]]s that can be used to keep your equipment in working order. Once an armor's durability has been degraded enough, your UI will notify you that you have [[Damaged Armor]] and the armor will provide reduced bonuses, or no bonuses at all in case of [[Heavily Damaged Armor]]. Armor that has reached heavily damaged status or zero durability provides no bonuses, but they can still be repaired back to normal. Any equipped heavily damaged armor still provides any penalties it may have.&lt;br /&gt;
&lt;br /&gt;
== Armor slots ==&lt;br /&gt;
[[File:armor_slots.png|right|200px|thumb|The armor slots]]&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
In addition to helmets and balaclavas, useful gadgetry like goggles can be worn on head. The craftable headwear types are [[Balaclava]], [[Goggles]], [[Psionic Headband]] and [[Metal Helmet]].&lt;br /&gt;
&lt;br /&gt;
=== Shield emitter ===&lt;br /&gt;
Shield emitters provide your character with an energy shield when powered. [[Energy Shield Emitter]]s are craftable and do not suffer from limited durability, but require electrical energy.&lt;br /&gt;
&lt;br /&gt;
=== Armor suit ===&lt;br /&gt;
The main piece of your protective armor, encompassing your character from shoulders to ankles. The craftable armor suit types are [[Leather Armor]], [[Tactical Vest]], [[Riot Gear]] and [[Metal Armor]].&lt;br /&gt;
&lt;br /&gt;
=== Belt ===&lt;br /&gt;
Belts grant extra utility slots and various other bonuses. Belts are not craftable and do not suffer from limited durability unlike most other armor pieces.&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
Boots provide additional protection and can improve your movement speed and melee combat performance. The craftable footwear types are [[Boots]] and [[Tabi Boots]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Armor in ''Underrail'' can be roughly split into three types - light, medium and heavy. These are not set-in-stone limitations, but rough examples of different playstyles. Mixing and matching different types is possible and encouraged.&lt;br /&gt;
&lt;br /&gt;
=== Light armor ===&lt;br /&gt;
Light armors are characterized by zero or light armor penalty and bonuses stealth, movement and dodge/evasion.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
: [[File:Balaclava.png]] '''Balaclava'''&lt;br /&gt;
: [[File:Antithermic Leather Overcoat.png]] '''Leather Armor'''&lt;br /&gt;
: [[File:Ninja Tabi Boots.png]] '''Tabi Boots'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medium armor ===&lt;br /&gt;
Medium armors are characterized by specialized bonuses and medium armor penalty that allows a mix of stealth, mobility, damage avoidance and absorption as defense.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
: [[File:Motion Tracking Goggles.png]] '''Goggles''' [[File:Psihead universal.png]] '''Psionic Headband'''&lt;br /&gt;
: [[File:Insulated Vest (Armor Suit).png]] '''Tactical Vest''' [[File:Riot Overcoat with Steel Shield.png]] '''Riot Gear'''&lt;br /&gt;
: [[File:Rathound Leather Boots.png]] '''Leather Boots'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Heavy armor ===&lt;br /&gt;
Heavy armors are characterized by heavy armor penalty, heavy weight and greatest damage resistances.&lt;br /&gt;
&lt;br /&gt;
{{columns|3|&lt;br /&gt;
: [[File:Helmet steel.png]] '''Metal Helmet'''&lt;br /&gt;
: [[File:Spiked steel armor.png]] '''Metal Armor'''&lt;br /&gt;
: [[File:Steel Boots.png]] '''Metal Boots'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
pl_scavle.png | [[Leather Armor]]&lt;br /&gt;
pl_rg.png     | Stealthy leather overcoat&lt;br /&gt;
pl_hu.png     | Other leather overcoats&lt;br /&gt;
pl_siple.png  | Siphoner jumpsuit&lt;br /&gt;
pl_arhl.png   | Ancient rathound leather&lt;br /&gt;
pl_blve.png   | [[Tactical Vest]]&lt;br /&gt;
pl_ag.png     | Stealthy tactical coat&lt;br /&gt;
pl_cmd.png    | Other tactical coats&lt;br /&gt;
pl_ri.png     | [[Riot Gear]]&lt;br /&gt;
pl_ri_c.png   | Riot overcoat&lt;br /&gt;
pl_ri_s.png   | Riot gear with shield&lt;br /&gt;
pl_ri_c_s.png | Riot overcoat with shield&lt;br /&gt;
pl_mt.png     | [[Metal Armor]]&lt;br /&gt;
pl_mt_ss.png  | Supersteel armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Armor navbox}}&lt;br /&gt;
[[Category:Items| Armor]]&lt;br /&gt;
[[Category:Armor| Armor]]&lt;/div&gt;</summary>
		<author><name>Regenor</name></author>
	</entry>
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