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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skitdvd</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-03T18:55:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Reef_Glider&amp;diff=55019</id>
		<title>Reef Glider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Reef_Glider&amp;diff=55019"/>
		<updated>2024-01-26T11:51:09Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: Description regarding the specific amount of charons he is willing to pay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Vehicle Infobox&lt;br /&gt;
| name       = LEMCO Reef Glider&lt;br /&gt;
| image      = Xpbl reefglider.png&lt;br /&gt;
| slots      = {{Small Jet Ski Suspension}} {{Small Engine}} {{Small Battery}}&lt;br /&gt;
| durability = 210&lt;br /&gt;
| basespeed  = 220&lt;br /&gt;
| speedmod   = 120%&lt;br /&gt;
| speed      = 70&lt;br /&gt;
| evasionmod = 20%&lt;br /&gt;
| stability  = 50% &lt;br /&gt;
| maneuver   = 77% &lt;br /&gt;
| meleebonus = 0%&lt;br /&gt;
| cover      = 35%&lt;br /&gt;
| res-mech   = 30% / 30&lt;br /&gt;
| res-heat   = 25% / 20&lt;br /&gt;
| res-cold   = 80% / 60&lt;br /&gt;
| res-elec   = None&lt;br /&gt;
| res-acid   = 20%&lt;br /&gt;
| res-ener   = 15% / 5&lt;br /&gt;
| res-bio    = 100% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''LEMCO Reef Glider''' is a [[Jet Skis|Jet Ski]] model.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Xpbl_reefglider_l.png‎|thumb|left|Reef Glider]]&lt;br /&gt;
&lt;br /&gt;
You can find it at the joint-security-HQ, after you gained access to it by implanting the microchip into yourself. You can bring some new parts for it on your own or you can use the scrapparts which you can find in the armory of the HQ or you can tow it to Ray using the freighter.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| A... what?&lt;br /&gt;
| [[Ray]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Small but fast, a one-of-a-kind jet. [[Ray]] will pay good money for it, starting at 7000 charons, depending on the mercantile level it can be sold for 10000, 12000, 15000, 17000 or 20000 charons.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Ray's Price ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Charons]] !! Skill &lt;br /&gt;
|-&lt;br /&gt;
| 7000 || &lt;br /&gt;
|-&lt;br /&gt;
| 10000 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 12000 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 15000 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 17000 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 20000 || 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stock parts ===&lt;br /&gt;
* Free suspension slot&lt;br /&gt;
* {{Itemlink|Broken LEMCO Eco 250 Light}}&lt;br /&gt;
* {{Itemlink|Broken LEMCO VB 450 Light}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
The Reef Glider is moored inside the [[Joint Security Headquarters]] maintenance bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles navbox}}&lt;br /&gt;
[[Category:Jet Skis]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55018</id>
		<title>Investigate Joint Security Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55018"/>
		<updated>2024-01-26T11:45:03Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: Added extra bit about the Reef Glider jetski and some info regarding selling it to Ray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Investigate Joint Security Headquarters&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = JSHQ.png&lt;br /&gt;
| location = [[Joint Security Headquarters]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = 500 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Lemurian Health Center]]&lt;br /&gt;
| next     = [[Obtain a Submarine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After talking to [[Professor Oldfield]] about the true purpose of the expedition, he will give you the next set of sites to investigate. It is necessary to get through the Nexus of Technology and the Health Center first before you are able to enter the [[Joint Security Headquarters]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Joint Security Headquarters, located at coordinates F12. Report your findings to Professor Oldfield.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Entrance to the [[Joint Security Headquarters]] lies at coordinates F12, however the player can also land at E11 in a small native outpost and make their way to F12 on foot. &lt;br /&gt;
&lt;br /&gt;
The facility is heavily guarded by multiple [[Seahorse Plasma Turret]]s which need to be destroyed first in order to access the building. [[EMP Grenade]]s and a good quality [[High Frequency Shield Emitter]] can be essential here, especially if player doesn't use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Once inside, you will be stopped by a bio-scanner. If you haven't visited [[Lemurian Health Center]] yet, you will be unable to progress until you explore that location and implant the A-RFID Chip into your own hand. &lt;br /&gt;
&lt;br /&gt;
After getting past the scanner, player needs to reach the security console in the northern office which can be accessed either throught the armory to the west or barracks to the north-east. The facility itself is filled with [[Strongman|Strongmen]], [[Handmaiden]]s, few [[Naga Protector]]s, usually inactive and few plasma turrets. There are also some [[Plasma Mine]] traps in the main hall.&lt;br /&gt;
&lt;br /&gt;
The Armory in the west is infested by [[Giant Creeper]]s. There are also two inactive [[Strongman|Strongmen]] nearby which will awaken if player opens any gate via electronic lock. It is possible to lure both enemy groups to each other, which will cause a fight to break out between spiders and robots. To proceed, player needs to either hack the lock to the NE gate (100 effective skill) or open it by interacting with heavily damaged computer console which is found upstairs.&lt;br /&gt;
&lt;br /&gt;
Once you reach the security console, use it to lift the lockdown and open the gates outside and elevator to the second level. With 90 effective [[Hacking]], player can also disable the security cameras and with 110 Hacking also the automated turrets to make exploration easier. Once the lockdown is lifted however, the Strongmen will activate and start to roam the main hall.&lt;br /&gt;
&lt;br /&gt;
Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by wiping their village nearby, destroying the [[Black Rock Totem]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;br /&gt;
&lt;br /&gt;
Moreover, there is a [[Reef Glider]] jetski that the player can either tow with a [[Freighter]] jetski or use itself after replacing its vehicle parts. In turn, the vehicle can be brought and sold to [[Ray]]'s jet ski shop in [[Core City]] for a base price of 7000 charons, depending on the player's mercantile skills it can range between 10000 to 20000 charons.&lt;br /&gt;
&lt;br /&gt;
===Hard Difficulty===&lt;br /&gt;
Difficulty of this quest is significantly increased on Hard Difficulty and above, particularly for gear-dependent characters, as player is forced to '''deposit all their equipment''' (including what they are wearing) in the item container in the scanner room. The items are then transferred to the (locked) Decontamination office.&lt;br /&gt;
&lt;br /&gt;
There are few ways how to access the room and recover their equipment: [[Hacking|hack]] the door with a [[Haxxor]] (90 effective skill) or by destroying the wall with a [[TNT Charge]]. Necessary [[Haxxor Mk III]] can be found in a desk in the room to the west, while 3 [[TNT Charge]]s can be found in the armory inside a cabinet. Laying one TNT far away from the Decontamination office first may draw enemies toward it, allowing the player to destroy the Decontamination office wall with a second TNT and then slip into the office to re-equip.&lt;br /&gt;
&lt;br /&gt;
Until recovering their gear, player should be very careful while navigating the facility, as any noise (such as stepping on a [[Plasma Mine]]) or being detected by cameras will activate the [[Strongman|Strongmen]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kokoschka&amp;diff=55007</id>
		<title>Kokoschka</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kokoschka&amp;diff=55007"/>
		<updated>2024-01-23T13:21:10Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: AKX + tweak grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Yerslovekzdinianschnik Slavorad Kokoschka&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Kokoshka_l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| image      = Kokoschka.png&lt;br /&gt;
| health     = 390&lt;br /&gt;
| faction    = [[Free Drones]]&amp;lt;br&amp;gt;Gray Army&lt;br /&gt;
| roles      = Foreign freedom fighter&lt;br /&gt;
| location   = [[Free Drones Base]]&lt;br /&gt;
| loot       = [[Brzozplno Nebrechega Skontam]]&amp;lt;br&amp;gt;[[AKX]]&lt;br /&gt;
| abilities  = [[Full-Auto]]&amp;lt;br&amp;gt;[[Recklessness]]&lt;br /&gt;
| initiative = 17&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Yerslovekzdinianschnik Slavorad Kokoschka''' is the single most eccentric member of the [[Free Drones]], with a name almost no one can pronounce. Most of the time he can be found inside the base, hanging out in close vicinity to [[Darling]]. In combat, he wields an assault rifle. If the player is wearing a [[Gray Soldier Armor]] or a [[Gray Officer Armor]] during the first interaction, they will get scolded by an upset Kokoschka, who refuses to speak any further until they have taken off the uniform.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Kokoschka hails from Chniokovo Ludilo, a settlement found &amp;quot;far, far, far west&amp;quot;. Possessing the customary patriotic spirit of his people, for a time he served in the great united army of the Fatherland, during which he was stationed at the military base of [[Gray Army Base|Tratischevo]]. He arrived to South Underrail only a couple of months ago. Once he heard stories about the [[Protectorate]], the great evil threatening to destroy all Underrail, he couldn't bear to sit idle any more and personally took up arms against it, and its followers with huge claws and sharp teeth.&lt;br /&gt;
&lt;br /&gt;
Although his lack of fluidity in the local language remains somewhat of an obstacle to successful communication, and his comrades are not entirely convinced that he understands what they are fighting for, his sincerity and enthusiasm earned him great popularity among them.&lt;br /&gt;
&lt;br /&gt;
Kokoschka's mindset and behavior are firmly rooted in western values and tradition, and he struggles to make sense of southern mentality, finding it part curious, part derailed. Coming from a close-knit society, the absence of a common identity between the people of South Underrail is particularly disheartening to him. He often talks of his culture and family, including his parents and brother [[Babuschkomoranznohoho]], of Fatherland's leader [[Nadbojvod Jarkov Mochnik|Jarkov Mochnik]] for whom he has nothing but respect, and of others belonging to the greater community of Chniokovo Ludilo such as [[Opeslav Drmni]], a neighbor of his family and relative of Mochnik. He had been married six times, but each ended in disappointment, for reasons ranging from the wife's unfaithfulness and insufferable mother in laws, to her lack of skill in the kitchen. This causes Kokoschka no small amount of distress, as having this many failed marriages is considered shameful in his homeland. To him a man is nothing without a family, and although some of his marriages resulted in children, they all remained with their mothers. It is his hope for the future that his seventh and final marriage will be with [[Darling]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
=== Currency exchange ===&lt;br /&gt;
Kokoschka exchanges [[Zlatortiya]]s to [[Charons]] at a 2:1 ratio. He has only 150 charons to trade but with 65 effective [[Mercantile]], it can be increased to 250.&lt;br /&gt;
&lt;br /&gt;
=== Canned Czernina ===&lt;br /&gt;
Player can sell him [[Canned Czernina]] for 50 charons. &lt;br /&gt;
&lt;br /&gt;
=== AKX ===&lt;br /&gt;
After [[SRO assault]], you can [[Persuasion|persuade]] him to &amp;quot;borrow&amp;quot; his unique assault rifle. Additionally, there is extra dialogue if the player is returning a [[AKX|Refurbished AKX]].&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[SRO assault]]: Kokoschka will be part of your squad assembled for the assault.&lt;br /&gt;
* [[Dude's vision]]: After travelling to Gray Military Base and get some Zlatortiya there, you can ask him about the money and other informs about the military bases in Fatherland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Global entities]]&lt;br /&gt;
[[Category: Free Drones]]&lt;br /&gt;
[[Category:Free Drones Base characters]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=55004</id>
		<title>Dragunov</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Dragunov&amp;diff=55004"/>
		<updated>2024-01-23T12:43:11Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: SVD trivia added  + shift ammo heading to same spot as other unique weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = Dragunov&lt;br /&gt;
| tab2 = Refurbished Dragunov&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Dragunov''' is a unique [[Sniper Rifle|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sniper rifle with the lowest in class AP cost and relatively low close quarters and move and shoot penalties. The Dragunov essentially has an builtin [[Rapid Reloader]] with a significantly increased chance of triggering (40%/50% vs 25% chance).&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
It can be found in [[Rail Crossing]], area [[:File:rc_tunnel1.png|South Tunnels]] (beneath [[:File:rc3.png|Train Depot]]), in a locker in the north room.&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|7.62mm}}&lt;br /&gt;
&lt;br /&gt;
== Refurbishment ==&lt;br /&gt;
The weapon can be refurbished by [[Myles]] in [[Rail Crossing]] for '''500''' {{charon}} using {{Itemlink|Sniper Rifle Frame: Spearhead}} (Quality '''110''' or higher) and {{Itemlink|High Resolution Digital Scope}}. Cost can be reduced to '''300''' {{charon}} by bringing him [[Rifle and Shotgun Technical Manuals, by Eliphalet Wesson]] or [[Old World Firearms, by Mikhail Browning]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Dragunov is a representation of the real world [[wikipedia:SVD|SVD]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Changed stats, added refurbished version&lt;br /&gt;
* [[1.1.2.0]]: Increased AP cost from 25 to 30, increased damage from 50-75 to 50-80, added on shoot proc.&lt;br /&gt;
* [[1.0.3.6]]: Increased value&lt;br /&gt;
* [[1.0.0.0]]: added strength requirement, increased damage from 45-60 to 50-75&lt;br /&gt;
* [[0.1.10.0]]: introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Sniper Rifles]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=N16&amp;diff=55002</id>
		<title>N16</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=N16&amp;diff=55002"/>
		<updated>2024-01-23T12:34:52Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: M16 trivia added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabbed infobox&lt;br /&gt;
| tab1 = N16&lt;br /&gt;
| tab2 = Refurbished N16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''N16''' is a unique [[Assault Rifle|assault rifle]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A 5mm assault rifle with good precision bonuses, an extra shot per burst and an innate boost to the [[Concentrated Fire]] feat.&lt;br /&gt;
== Location ==&lt;br /&gt;
Found in [[Port Zenith]] warehouses of [[Core City]]. The area is accessible during and after Gorsky's mission to [[steal shield emitter shipment]].&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
{{AmmoGroup|5mm}}&lt;br /&gt;
&lt;br /&gt;
== Refurbishment ==&lt;br /&gt;
The weapon can be refurbished by [[Myles]] in [[Rail Crossing]] for '''600''' {{charon}} using {{Itemlink|Assault Rifle Frame: Marauder}} (Quality '''130''' or higher). Cost can be reduced to '''400''' {{charon}} by bringing him [[Rifle and Shotgun Technical Manuals, by Eliphalet Wesson]] or [[Old World Firearms, by Mikhail Browning]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The N16 is meant to represent the real world [[wikipedia:M16|M16]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[1.1.5.0]] - Improved stats, added refurbished version&lt;br /&gt;
* [[1.0.3.6]] - Increased value, fixed impact speed and precision penalties&lt;br /&gt;
* [[1.0.0.0]] - introduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Guns]]&lt;br /&gt;
[[Category:Assault Rifles]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Plasma_Grenade&amp;diff=55001</id>
		<title>Blueprint: Plasma Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Plasma_Grenade&amp;diff=55001"/>
		<updated>2024-01-23T12:27:34Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: /* Locations */ expedition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Blueprint: Plasma Grenade.png&lt;br /&gt;
| name         = Blueprint: Plasma Grenade&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a plasma grenade.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 6000&lt;br /&gt;
| description2 = Plasma grenades are created by combining plasma micro-dischargers with any high energy battery (such as plasma or fusion cell) inside a thin grenade case.&lt;br /&gt;
| component1   = Thin Grenade Case&lt;br /&gt;
| component2   = Primary Plasma Micro-Discharger&lt;br /&gt;
| component3   = Battery&lt;br /&gt;
| optional1    = Secondary Plasma Micro-Discharger&lt;br /&gt;
| diffmod1     = 100%&lt;br /&gt;
| optional2    = Secondary Plasma Micro-Discharger&lt;br /&gt;
| diffmod2     = 100%&lt;br /&gt;
| datafile     = Blueprints\xpbl\PlasmaGrenade.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces [[Plasma Grenade]]s of all three tiers. Using either battery type works the same. Higher tiers require secondary plasma micro-dischargers.&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Electronics]] 45, 90 or 135&lt;br /&gt;
* [[Mechanics]] 5&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Thin Grenade Case&lt;br /&gt;
* {{Itemlink|Thin Grenade Case}}&lt;br /&gt;
&lt;br /&gt;
; Primary Plasma Micro-Discharger&lt;br /&gt;
* {{Itemlink|Plasma Micro-discharger}}&lt;br /&gt;
&lt;br /&gt;
; Battery &lt;br /&gt;
* {{Itemlink|Fusion Cell}}&lt;br /&gt;
* {{Itemlink|Plasma Cell}}&lt;br /&gt;
&lt;br /&gt;
; Secondary Plasma Micro-Discharger&lt;br /&gt;
* {{Itemlink|Plasma Micro-discharger}}&lt;br /&gt;
&lt;br /&gt;
; Secondary Plasma Micro-Discharger&lt;br /&gt;
* {{Itemlink|Plasma Micro-discharger}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Harlan]], the Coretech quartermaster, in [[Core City]]&lt;br /&gt;
* Sometimes sold by random event [[Traveling Merchant]] selling electronics&lt;br /&gt;
* [[Nexus of Technology]] Level 7 - Security technology ([[:File:xpbl_rf_sec.png|xpbl_rf_sec.png]]) at the desk on the right side of the security console{{expedition-inline}}&lt;br /&gt;
* [[Arke Power Station]], Core ([[:File:dc-pp_c.png|dc-pp_c.png]]), on the shelves in the storage room in the north&lt;br /&gt;
* [[The Compound]], Exoskeleton Assembler room, inside a desk{{heavyduty-inline}}&lt;br /&gt;
* Extremely rare as [[random loot]] or randomly sold by merchants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Plasma Grenade]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Constantine&amp;diff=54999</id>
		<title>Constantine</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Constantine&amp;diff=54999"/>
		<updated>2024-01-23T09:59:51Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: /* Trader inventory */  Cyclop's Eye + Unprojector added but not sure if you  need mercantile check or not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Constantine&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = ag2_l.png&lt;br /&gt;
| background = Oculus.png&lt;br /&gt;
| level      = 20&lt;br /&gt;
| health     = 360&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
| image      = Constantine model.png&lt;br /&gt;
| faction    = [[Oculites]]&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Oculus]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       = &lt;br /&gt;
|&lt;br /&gt;
| abilities  = [[Aimed Shot]]&amp;lt;br&amp;gt;[[Dirty Kick]]&amp;lt;br&amp;gt;[[Kneecap Shot]]&amp;lt;br&amp;gt;[[Sprint]]&amp;lt;br&amp;gt;[[Uncanny Dodge]]&lt;br /&gt;
| initiative   = 27&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| shopfile   = wa_constantine.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Constantine''' is a character in [[Oculus]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Constantine has joined the Oculus in pursuit of work and money, however he isn't particularly happy with his job as a quartermaster and gets easily irritated during conversations with the player. He has a deep hatred for [[Crawler]]s and [[Lunatics]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
He runs a shop at the bottom level of Oculus.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
High quality general store, focused on weapons and armor.&lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells =&lt;br /&gt;
* [[Vanishing Powder Grenade]]&lt;br /&gt;
* [[Old World Firearms, by Mikhail Browning]]&lt;br /&gt;
* [[Blueprint: JHP Bullets]]&lt;br /&gt;
* [[Blueprint: W2C Bullets]]&lt;br /&gt;
* [[Blueprint: Minigun]]&lt;br /&gt;
* [[Blueprint: Concussive Launcher Grenades]]&lt;br /&gt;
* [[Blueprint: Thermobaric Launcher Grenades]]&lt;br /&gt;
* Random [[Blueprints]]&lt;br /&gt;
&lt;br /&gt;
| cash =&lt;br /&gt;
* 300 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys =&lt;br /&gt;
* [[:Category:Batteries|Batteries]]&lt;br /&gt;
* [[:Category:Blueprints|Blueprints]]&lt;br /&gt;
* [[:Category:Crossbows|Crossbows]]&lt;br /&gt;
* [[:Category:Electronic parts|Electronic parts]]&lt;br /&gt;
* [[:Category:Energy weapons|Energy weapons]]&lt;br /&gt;
* [[:Category:Firearms|Firearms]]&lt;br /&gt;
* [[:Category:Riot gear|Riot armor sets]]&lt;br /&gt;
* [[:Category:Tactical vests|Tactical vests]]&lt;br /&gt;
* [[:Category:Luxury|Luxury Items]] (Always)&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = 55, 95&lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
* [[Cyclop's Eye]]&lt;br /&gt;
* [[Unprojector]]&lt;br /&gt;
* [[Incendiary Vial]]&lt;br /&gt;
* [[Cryogel Vial]]&lt;br /&gt;
* [[Biohazard Boots]]&lt;br /&gt;
* Random [[:Category:Belts|Belts]]&lt;br /&gt;
* Random [[:Category:Medicine|Medicines]]&lt;br /&gt;
* [[:Category:Blueprints|Chemical Blob Trap ]]&lt;br /&gt;
* [[:Category:Electronic parts|Electronic parts]] (High Level: over 110 quality)&lt;br /&gt;
* [[:Category:Psionic trainers|Random Psionic Mentors]] (Including rare ones like [[Psionic Mentor: Plasma Beam]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Oculites]]&lt;br /&gt;
[[Category: Oculus characters]]&lt;br /&gt;
[[Category: Batteries/buyers]]&lt;br /&gt;
[[Category: Blueprints/buyers]]&lt;br /&gt;
[[Category: Crossbows/buyers]]&lt;br /&gt;
[[Category: Electronic parts/buyers]]&lt;br /&gt;
[[Category: Energy weapons/buyers]]&lt;br /&gt;
[[Category: Luxury/buyers]]&lt;br /&gt;
[[Category: Firearms/buyers]]&lt;br /&gt;
[[Category: Riot gear/buyers]]&lt;br /&gt;
[[Category: Tactical vests/buyers]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Darling&amp;diff=54997</id>
		<title>Darling</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Darling&amp;diff=54997"/>
		<updated>2024-01-23T09:02:22Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: /* Trader inventory */ items sold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Julia Darling&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Scavle f1 l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 240&lt;br /&gt;
| psipool    = 100 (+15)&lt;br /&gt;
| image      = Darling.png&lt;br /&gt;
| faction    = [[Free Drones]]&lt;br /&gt;
| roles      = [[Merchant]]&lt;br /&gt;
| location   = [[Free Drones Base]]&lt;br /&gt;
| loot       = [[Anarchist Symbol]]&lt;br /&gt;
| abilities  = [[Pyromaniac]]&amp;lt;br&amp;gt;[[Pyrokinesis]]&amp;lt;br&amp;gt;[[Pyrokinetic Stream]]&lt;br /&gt;
|&lt;br /&gt;
| initiative = 18&lt;br /&gt;
| actionpoints = 50&lt;br /&gt;
| shopfile   = fd_darling.store&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Darling''' is the food merchant in the Free Drones base. She wields a crossbow and carries some [[Incendiary Bolt Mk II]]s, and can also invoke fire-based psi abilities.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
Darling used to live in North Underrail with her family until around five years ago they were accused by the [[Protectorate]] of collaborating with the anarchists and subsequently arrested. After evading capture, she ended up joining the Free Drones. After learning that her family was executed, she relocated to South Underrail, joining the newly founded branch of Free Drones there.&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
She trades foodstuff. &lt;br /&gt;
&lt;br /&gt;
{{Store inventory&lt;br /&gt;
| sells = &lt;br /&gt;
* [[Hardcore Chips]]&lt;br /&gt;
* [[Mushroom Brew]]&lt;br /&gt;
&lt;br /&gt;
| cash = &lt;br /&gt;
* 50 [[Stygian Coins]]&lt;br /&gt;
&lt;br /&gt;
| buys = &lt;br /&gt;
* [[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
| mercantileskillchecks = &lt;br /&gt;
| specialmerchandise =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Free Drones]]&lt;br /&gt;
[[Category: Foodstuffs/buyers]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Defend_the_island&amp;diff=54982</id>
		<title>Defend the island</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Defend_the_island&amp;diff=54982"/>
		<updated>2024-01-20T07:46:01Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Defend the island&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Defend the island.png&lt;br /&gt;
| location = [[Black Sea Expedition Camp]]&lt;br /&gt;
| givenby  = [[Chief Briggs]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;300 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = &lt;br /&gt;
| next     = [[Recover the A-RFID Chip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While you are talking with [[Professor Oldfield]] and [[Chief Briggs]] in the tent, [[Yahota]] comes to report that there are a large number of vessels approaching the island.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Speak with Professor Oldfield. You can find his tent in the middle of the camp.&lt;br /&gt;
* The camp is under attack! Follow Yahota to the island's southeastern beach and defend your position against the invaders. Return to the professor once the coast is clear.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Follow Yahota to the southeastern beach. Combat will begin soon after you enter the map. [[Sørmirbæren Krigsfar]] will disembark from both south and east of the beach in waves (total of 24-26 enemies on normal or hard difficulty). If a number of sec-troopers die during combat (at least two), allied reinforcements will arrive the next turn based on the number of fallen allies.&lt;br /&gt;
&lt;br /&gt;
This quest is quite simple. The intruders will eventually be eliminated even if you choose not to contribute, but Yahota and several other Sec-troopers can potentially die this way. Once the coast is clear, return to the professor. Collect your paycheck at [[Marcus]].&lt;br /&gt;
&lt;br /&gt;
Sidenote, at a certain point after the player leaves to talk with Briggs and Oldfield, all the bodies and loot will despawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Infused_Sea_Wyrm_Scales&amp;diff=54975</id>
		<title>Infused Sea Wyrm Scales</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Infused_Sea_Wyrm_Scales&amp;diff=54975"/>
		<updated>2024-01-19T14:54:48Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| itemquality  = rare&lt;br /&gt;
| image        = Infused Sea Wyrm Scales.png&lt;br /&gt;
| name         = Infused Sea Wyrm Scales&lt;br /&gt;
| type         = Component&lt;br /&gt;
| description  = This is a piece of Sea Wyrm skin. It’s covered with large tough scales. It's infused with super steel fiber. It's rather heavy, but it still can be used to craft a suit of leather armor.&lt;br /&gt;
| quality      = 15 - 142&lt;br /&gt;
| skillsreq    = &lt;br /&gt;
: Tailoring 80%&lt;br /&gt;
: Biology 8%&lt;br /&gt;
| weight       = 15.00&lt;br /&gt;
| value        = 800 + 27 * Quality&lt;br /&gt;
| datafile     = Components\Leathers\xpbl\infusedseawyrmscales.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Infused Sea Wyrm Scales''' is a type of infused leather produced with [[Blueprint: Infused Leather]].&lt;br /&gt;
&lt;br /&gt;
In addition to properties of its normal variant, it has special properties for each type of armor it can be used on.&lt;br /&gt;
* [[Leather Armor]]: Mechanical damage resistance and threshold increase by 25% against knife attacks.&lt;br /&gt;
* [[Boots]]: Your successful unarmed and fist weapon attacks inflict extra Mechanical damage. (More than tabis)&lt;br /&gt;
* [[Tabi Boots]]: Your successful unarmed and fist weapon attacks inflict extra Mechanical damage.&lt;br /&gt;
&lt;br /&gt;
{{Quality table&lt;br /&gt;
| name = Resistance scaling (Leather Armor)&lt;br /&gt;
| min_quality = 15&lt;br /&gt;
| max_quality = 185&lt;br /&gt;
| col_resist1 = {{Mechanical}}&lt;br /&gt;
| base_DR1    = 18&lt;br /&gt;
| base_DT1    = 6&lt;br /&gt;
| quality_DR1 = 0.19&lt;br /&gt;
| quality_DT1 = 0.119&lt;br /&gt;
| col_resist2 = {{Acid}}&lt;br /&gt;
| base_DR2    = 25&lt;br /&gt;
| base_DT2    = 10&lt;br /&gt;
| quality_DR2 = 0.30&lt;br /&gt;
| quality_DT2 = 0.22&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{{ComponentGroup|UsesLeather}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Component navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Components]]&lt;br /&gt;
[[Category:Raw leathers]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=54966</id>
		<title>Injured Faceless</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=54966"/>
		<updated>2024-01-18T09:50:54Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: just made sentence flow better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Injured Faceless&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = fl1_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| image      = Faceless in a cage.png&lt;br /&gt;
| faction    = [[The Faceless]]&lt;br /&gt;
| roles      = Prisoner&lt;br /&gt;
| location   = [[Drop Zone]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       =&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 130&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Injured Faceless''' is a captive faceless held in a cage over a cliff face in Core City's drop zone, near a crashed tunneler.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
The player can either set the Faceless free or release his cage to drop him to a certain death.&lt;br /&gt;
&lt;br /&gt;
If freed, the player can also optionally offer him healing supplies. &lt;br /&gt;
&lt;br /&gt;
The freed Faceless cannot assist you in [[repair tunneler|repairing the tunneler]].&lt;br /&gt;
&lt;br /&gt;
If freed, he offers no information. If the player didn't give him any medical assistance you may find later his corpse in the southwest part of [[Core_City_Middle_Level]], in the area leading to the Faceless Cave. [[Faceless Mask Fragment]] oddity can be looted from his dead body.&lt;br /&gt;
&lt;br /&gt;
However, if he survives, the player will meet this freed Faceless at least once again, where he will have an opportunity to &amp;quot;return the favour&amp;quot; and, in doing so, will have &amp;quot;re-payed his debt&amp;quot; to the player for helping him ([[Strange tremors|''spoiler'']]).&lt;br /&gt;
&lt;br /&gt;
Additionally, the player can ask the commander at [[Talos Outpost]] &amp;quot;what ended up happening to him&amp;quot; and it is revealed that {{spoiler|he perished during their assault on the [[Institute of Tchort]]}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: the Faceless]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Super_Health_Hypo&amp;diff=54960</id>
		<title>Blueprint: Super Health Hypo</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Super_Health_Hypo&amp;diff=54960"/>
		<updated>2024-01-18T06:38:22Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Super Health Hypo.png&lt;br /&gt;
| itemquality  = rarity&lt;br /&gt;
| name         = Blueprint: Super Health Hypo&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create a super health hypo.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 1500&lt;br /&gt;
| description2 = Super health hypo can be created by mixing healthy animal blood, fusing enzyme, gyromitrin, and, curiously, crawler poison.&lt;br /&gt;
| component1   = Blood (x5)&lt;br /&gt;
| component2   = Fusing Enzyme&lt;br /&gt;
| component3   = Gyromitrin (x3)&lt;br /&gt;
| component4   = Crawler Poison&lt;br /&gt;
| component5   = Syringe (x2)&lt;br /&gt;
| datafile     = Blueprints\SuperHealthHypo.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 1 [[Super Health Hypo]].&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Biology]] 90&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
;Blood (x5)&lt;br /&gt;
* {{Itemlink|Blood}}&lt;br /&gt;
&lt;br /&gt;
;Fusing Enzyme&lt;br /&gt;
* {{Itemlink|Fusing Enzyme}}&lt;br /&gt;
&lt;br /&gt;
;Gyromitrin (x3)&lt;br /&gt;
* {{Itemlink|Gyromitrin}}&lt;br /&gt;
&lt;br /&gt;
;Crawler Poison&lt;br /&gt;
* {{Itemlink|Crawler Poison}}&lt;br /&gt;
&lt;br /&gt;
;Syringe (x2)&lt;br /&gt;
* {{Itemlink|Syringe}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Found in the [[West Wing]] of [[Institute of Tchort]], on a shelf behind a barely visible door near the burrowers. Look along the north-west side of the room for the door.&lt;br /&gt;
* In one of the boxes in northernmost room in the [[Panacea Lab]].&lt;br /&gt;
* Rarely sold by merchants, including non-doctors - [[Old Jonas]] and [[Blaine]] sometimes carries it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Super Health Hypo]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Caltrops&amp;diff=54959</id>
		<title>Blueprint: Caltrops</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Caltrops&amp;diff=54959"/>
		<updated>2024-01-18T05:18:58Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: /* Required skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Caltrops.png&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| name         = Blueprint: Caltrops&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create caltrops.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 400&lt;br /&gt;
| description2 = Caltrops can be crafted out of any metal. The quality of the metal does not influence the end product.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optionally the caltrops can be tipped with poison.&lt;br /&gt;
| component1   = Metal plates&lt;br /&gt;
| optional1    = Poison&lt;br /&gt;
| datafile     = Blueprints\Caltrops.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 10 bags of [[Caltrops]] from one metal plate, and optionally variants covered in different [[Poison]]s. If a poison is used, only 5 bags of caltrops are produced.&lt;br /&gt;
&lt;br /&gt;
{{Metal quality note}}&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Biology]] (only for optional poisons: 20, 35, 50 or 60)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Metal plates&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Poison (optional)&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}} (+50% {{Bio}} damage taken, -5 [[Perception]])&lt;br /&gt;
* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)&lt;br /&gt;
* {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks up to 5 times)&lt;br /&gt;
* {{Itemlink|Blinding Poison}}{{Expedition-inline}} ({{Bio}} damage per turn, -1 [[Perception]], stacks up to 8 times)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Harold]] in [[South Gate Station]].&lt;br /&gt;
* Sold by [[Bryan]] in [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Caltrops]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Caltrops&amp;diff=54958</id>
		<title>Blueprint: Caltrops</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprint:_Caltrops&amp;diff=54958"/>
		<updated>2024-01-18T05:15:29Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: /* Supported parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image        = Blueprint: Caltrops.png&lt;br /&gt;
| itemquality  = normal&lt;br /&gt;
| name         = Blueprint: Caltrops&lt;br /&gt;
| type         = Blueprint&lt;br /&gt;
| description  = Contains instructions on how to create caltrops.&lt;br /&gt;
| capabilities = Use: Download blueprint into your wristpad.&lt;br /&gt;
| weight       = 0.05&lt;br /&gt;
| value        = 400&lt;br /&gt;
| description2 = Caltrops can be crafted out of any metal. The quality of the metal does not influence the end product.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optionally the caltrops can be tipped with poison.&lt;br /&gt;
| component1   = Metal plates&lt;br /&gt;
| optional1    = Poison&lt;br /&gt;
| datafile     = Blueprints\Caltrops.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces 10 bags of [[Caltrops]] from one metal plate, and optionally variants covered in different [[Poison]]s. If a poison is used, only 5 bags of caltrops are produced.&lt;br /&gt;
&lt;br /&gt;
{{Metal quality note}}&lt;br /&gt;
&lt;br /&gt;
== Required skills ==&lt;br /&gt;
* [[Mechanics]] (skill level needed depends on component quality)&lt;br /&gt;
* [[Biology]] (only for optional poisons: 20, 35 or 50)&lt;br /&gt;
&lt;br /&gt;
== Supported parts ==&lt;br /&gt;
; Metal plates&lt;br /&gt;
{{ComponentGroup|MetalPlates}}&lt;br /&gt;
&lt;br /&gt;
; Poison (optional)&lt;br /&gt;
* {{Itemlink|Cave Ear Poison}} (+50% {{Bio}} damage taken, -5 [[Perception]])&lt;br /&gt;
* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)&lt;br /&gt;
* {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks up to 5 times)&lt;br /&gt;
* {{Itemlink|Blinding Poison}}{{Expedition-inline}} ({{Bio}} damage per turn, -1 [[Perception]], stacks up to 8 times)&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Sold by [[Harold]] in [[South Gate Station]].&lt;br /&gt;
* Sold by [[Bryan]] in [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Blueprint navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints|Caltrops]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=54957</id>
		<title>Injured Faceless</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=54957"/>
		<updated>2024-01-18T04:54:31Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Injured Faceless&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = fl1_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| image      = Faceless in a cage.png&lt;br /&gt;
| faction    = [[The Faceless]]&lt;br /&gt;
| roles      = Prisoner&lt;br /&gt;
| location   = [[Drop Zone]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       =&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 130&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Injured Faceless''' is a captive faceless held in a cage over a cliff face in Core City's drop zone, near a crashed tunneler.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
The player can either set the Faceless free or release his cage to drop him to a certain death.&lt;br /&gt;
&lt;br /&gt;
If freed, the player can also optionally offer him healing supplies. &lt;br /&gt;
&lt;br /&gt;
The freed Faceless cannot assist you in [[repair tunneler|repairing the tunneler]].&lt;br /&gt;
&lt;br /&gt;
If freed, he offers no information. If the player didn't give him any medical assistance you may find later his corpse in the southwest part of [[Core_City_Middle_Level]], in the area leading to the Faceless Cave. [[Faceless Mask Fragment]] oddity can be looted from his dead body.&lt;br /&gt;
&lt;br /&gt;
However, if he survives, the player will meet this freed Faceless at least once again, where he will have an opportunity to &amp;quot;return the favour&amp;quot; and, in doing so, will have &amp;quot;re-payed his debt&amp;quot; to the player for helping him ([[Strange tremors|''spoiler'']]).&lt;br /&gt;
&lt;br /&gt;
Additionally, in dialogue with the [[Talos Outpost]]'s commander, the player can enquire about the injured Faceless and his fate in which it is revealed that {{spoiler|he perished during their attack on the Institute of Tchort}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: the Faceless]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=54956</id>
		<title>Injured Faceless</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=54956"/>
		<updated>2024-01-18T04:51:39Z</updated>

		<summary type="html">&lt;p&gt;Skitdvd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Injured Faceless&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = fl1_l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| image      = Faceless in a cage.png&lt;br /&gt;
| faction    = [[The Faceless]]&lt;br /&gt;
| roles      = Prisoner&lt;br /&gt;
| location   = [[Drop Zone]]&lt;br /&gt;
| quests     = &lt;br /&gt;
| loot       =&lt;br /&gt;
| level      = 15&lt;br /&gt;
| health     = 130&lt;br /&gt;
| shield     = &lt;br /&gt;
| psipool    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Injured Faceless''' is a captive faceless held in a cage over a cliff face in Core City's drop zone, near a crashed tunneler.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
The player can either set the Faceless free or release his cage to drop him to a certain death.&lt;br /&gt;
&lt;br /&gt;
If freed, the player can also optionally offer him healing supplies. &lt;br /&gt;
&lt;br /&gt;
The freed Faceless cannot assist you in [[repair tunneler|repairing the tunneler]].&lt;br /&gt;
&lt;br /&gt;
If freed, he offers no information. If the player didn't give him any medical assistance you may find later his corpse in the southwest part of [[Core_City_Middle_Level]], in the area leading to the Faceless Cave. [[Faceless Mask Fragment]] oddity can be looted from his dead body.&lt;br /&gt;
&lt;br /&gt;
However, if he survives, the player will meet this freed Faceless at least once again, where he will have an opportunity to &amp;quot;return the favour&amp;quot; and, in doing so, will have &amp;quot;re-payed his debt&amp;quot; to the player for helping him ([[Strange tremors|''spoiler'']]).&lt;br /&gt;
&lt;br /&gt;
Additionally, in dialogue with the [[Talos Outpost]]'s commander, the player can enquire about the injured Faceless and his fate in which it is revealed that he perished during their attack on the Institute of Tchort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Minor NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: the Faceless]]&lt;/div&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
</feed>