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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Styg</id>
	<title>Underrail Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Styg"/>
	<updated>2026-04-05T20:05:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Silent_Isle&amp;diff=46242</id>
		<title>Silent Isle</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Silent_Isle&amp;diff=46242"/>
		<updated>2021-05-18T11:04:07Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by Pjekile (talk) to last revision by Gatzs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location Infobox&lt;br /&gt;
| name    = Silent Isle&lt;br /&gt;
| type    = Location&lt;br /&gt;
| control = none&lt;br /&gt;
| image   = si1.jpg&lt;br /&gt;
| music   = TenseCaves.ogg&lt;br /&gt;
| world   = [[Lower Caves]]&lt;br /&gt;
| areas   = Broderick's boat &amp;lt;br&amp;gt; Cave entrance&lt;br /&gt;
| exits   = [[Silent Isle cave]] (on foot) &amp;lt;br&amp;gt; [[Core Ring]] (on jet ski)&lt;br /&gt;
| ftravel = [[Junkyard - Docks]] (Broderick's boat)&lt;br /&gt;
| npcs    = [[Captain Broderick]]&lt;br /&gt;
| mapfile = si1 (island) &amp;lt;br&amp;gt; si2 (cave)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Silent Isle''' is a location in the waterways of [[Lower Caves]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A mysterious, dark island located somewhere in the waterways between [[Core City]] and [[Junkyard]], more specifically at the southwest corner of [[Core Ring]]. Most ferry captains stay away from this place, and it isn't near any main trading routes. [[Captain Broderick]] on the [[Junkyard Docks]] will take you there during and after a quest to retrieve cargo lost at the island. In the [[Underrail: Expedition]] expansion, the player can access Silent Isle with a [[Jet Ski]].&lt;br /&gt;
&lt;br /&gt;
Some [[azuridae]], [[rathound]]s can be seen around and a large amounts of [[mindshroom]]s grow on the island. Walking around in the darkess of the island gives you a [[Strange Feeling]], but this can be avoided by staying in light. [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] of psionic nature can be found in a cave underneath the isle.&lt;br /&gt;
&lt;br /&gt;
=== The island ===&lt;br /&gt;
* 7 respawning [[Mindshroom]]s&lt;br /&gt;
* 4 patches of respawning [[Lake Mushroom]]s&lt;br /&gt;
* To the southeast is a secret (found with 7 [[Perception]]) underwater bridge leading to a small area with a dead man on it.&lt;br /&gt;
* on the north side of the isle is a metal container containing [[Lost Cargo]] (item for quest [[Retrieve the lost cargo]]) and a [[Periscope Part]] oddity (2 XP)&lt;br /&gt;
* on the west side of the isle is a pile of rubble containing a [[Trilobite Fossil]] oddity, 1 XP&lt;br /&gt;
* Can be fished in this area: [[Blue Eel]], [[Minihead]], [[Yellow Puckerfish]], [[Walking Fish]], [[Anglerfish]], [[Pentapus]], [[Black Dragon]]&lt;br /&gt;
&lt;br /&gt;
=== The caves ===&lt;br /&gt;
* The middle of the cave is occupied by [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Captain Broderick's story ===&lt;br /&gt;
''This one time I was sailing back from the Hub when I started having problems with the engine's power converter. To fix it I had to turn off the main engine and I didn't want to do that in the middle of the river because the current was strong and I knew there were some stalagmites around I could crash into.''&lt;br /&gt;
&lt;br /&gt;
''So I anchored at this nearby place the sailors call Silent Isle. I heard tales of it being cursed and how anyone who spends too much time there is never seen again and such nonsense. But that didn't scare me. The only thing I cared about is whether there were pirates there, and as far as I could tell there weren't any.''&lt;br /&gt;
&lt;br /&gt;
''So I turned off the engine and main lights because I didn't want to be seen and I also didn't want them to drain the battery before I could finish the repairs. So I was working there in silence with just a flashlight on so I could see what I was doing. It took me hours to fix the converter, but I managed to do it. I powered up the engine and started to retract the anchor. And I switched on the main lights.''&lt;br /&gt;
&lt;br /&gt;
''That's when I saw it... or should I say him. I saw me! Standing there on the shore looking back at myself.''&lt;br /&gt;
&lt;br /&gt;
''It's not that just that I saw a guy that looked a lot like me, or even that I saw a guy that looked exactly like me... He was wearing the exact same clothes I was with exactly the same stains and tears that my clothes had. It was like I was looking into a mirror, except his pose was different.''&lt;br /&gt;
&lt;br /&gt;
''And you know what the weirdest thing was? For a few brief moments I couldn't really tell which one of us was real. That was the creepiest feeling I ever had in my life.''&lt;br /&gt;
&lt;br /&gt;
''I didn't know what to do. I just stood there staring at him and listening to the anchor pulling up. And as soon as the anchor was up, I pushed the throttle and raced out of there.''&lt;br /&gt;
&lt;br /&gt;
''And nowadays I just steer clear of that island altogether.''&lt;br /&gt;
:''—[[Captain Broderick]]''&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* Dockmaster Silas gives you a mission to sail to the island with captain Broderick, [[Retrieve the lost cargo|find and retrieve lost cargo]] that's believed to be washed up there.&lt;br /&gt;
** The [[Lost Cargo]] can be found on the north-northwest shore inside a metal crate.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
* Underwater rock bridge in southeast shore, leading to a dead body.&lt;br /&gt;
&lt;br /&gt;
== Map Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=200px heights=127px&amp;gt;&lt;br /&gt;
si1.png | Silent Isle&lt;br /&gt;
si2.png | Silent Isle cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations navbox}}&lt;br /&gt;
[[Category: Locations]]&lt;br /&gt;
[[Category: Uncontrolled zones]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=MediaWiki:Vector.css&amp;diff=43162</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=MediaWiki:Vector.css&amp;diff=43162"/>
		<updated>2020-10-13T11:34:39Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* the editbox and other inputs */&lt;br /&gt;
textarea, input, button, select { color: #CCC; border: 2px solid #333; background-color: #222; }&lt;br /&gt;
textarea:hover, input:hover, button:hover, select:hover { border-color: #AE5700; }&lt;br /&gt;
&lt;br /&gt;
/* anything outside content areas */&lt;br /&gt;
body { background: #000; }&lt;br /&gt;
div#mw-page-base, div#mw-head-base, div#footer { background-color: #000; color: #999; }&lt;br /&gt;
ul#footer-icons { display: none; }&lt;br /&gt;
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/* main content area */&lt;br /&gt;
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h1, h2 { border-color: #333 }&lt;br /&gt;
ul { list-style-image: none; }&lt;br /&gt;
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#preftoc li a, #preftoc li a:active { color: #AAA; }&lt;br /&gt;
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li.not-patrolled { background-color:#210; }&lt;br /&gt;
div.mw-warning-with-logexcerpt { border-color: #900; }&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=MediaWiki:Vector.css&amp;diff=43161</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=MediaWiki:Vector.css&amp;diff=43161"/>
		<updated>2020-10-13T11:33:05Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* the editbox and other inputs */&lt;br /&gt;
textarea, input, button, select { color: #CCC; border: 2px solid #333; background-color: #222; }&lt;br /&gt;
textarea:hover, input:hover, button:hover, select:hover { border-color: #AE5700; }&lt;br /&gt;
&lt;br /&gt;
/* anything outside content areas */&lt;br /&gt;
body { background: #000; }&lt;br /&gt;
div#mw-page-base, div#mw-head-base, div#footer { background-color: #000; color: #999; }&lt;br /&gt;
ul#footer-icons { display: none; }&lt;br /&gt;
&lt;br /&gt;
/* main content area */&lt;br /&gt;
div#content { background-color: #101010; }&lt;br /&gt;
#content&amp;gt;div, h1, h2, h3, h4, h5, h6 { color: #999; }&lt;br /&gt;
h1, h2 { border-color: #333 }&lt;br /&gt;
ul { list-style-image: none; }&lt;br /&gt;
&lt;br /&gt;
/* main page tweaks */&lt;br /&gt;
body.page-Main_Page h1.firstHeading { display: none; }&lt;br /&gt;
&lt;br /&gt;
/* TOC (table of contents) menu */&lt;br /&gt;
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div#mw-panel div.portal { padding-bottom: 0.5em; }&lt;br /&gt;
div#mw-panel a[rel=nofollow] { padding-right: 12px; background: url(&amp;quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKCAYAAACNMs+9AAAAW0lEQVQoU3WPwQ3AIAwDPQc7sVN3yoAUV3VlA32cIsyREFRV0jFOhHQ1jD4Bkk18mCEf7OLb2mkmheiBJFZ1DnGVeCb8c4i8ZOiSFmSN0ZI0wZcM0TmKv3xi4QYbTKZGTFKDyQAAAABJRU5ErkJggg==&amp;quot;) center right no-repeat; }&lt;br /&gt;
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		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Base_Abilities&amp;diff=43160</id>
		<title>Base Abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Base_Abilities&amp;diff=43160"/>
		<updated>2020-10-13T09:31:46Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by Stygtest (talk) to last revision by Epeli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocleft}}&lt;br /&gt;
&lt;br /&gt;
[[File:tab1_base.png|right|250px|Base abilities tab of the character screen]]&lt;br /&gt;
&lt;br /&gt;
'''Base Ability Scores''' in [[Underrail]] serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some [[feats]] also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a minimum of 3 and maximum of 10 during [[character creation]].&lt;br /&gt;
&lt;br /&gt;
In the base game, you gain a base ability point every '''4''' levels. No base points are gained on [[Experience#Veteran levels|Veteran levels]], but veterans may choose an [[Increased Base Ability]] feat. Minimum base ability score is '''1''' and maximum is '''20'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level || 4 || 8 || 12 || 16 || 20 || 24&lt;br /&gt;
|-&lt;br /&gt;
! Cumulative base points || 1 || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base abilities directly boost related [[skills]] by a certain number. An ability score of '''4''' is the breakpoint where related skills receive no bonus nor penalty from the ability score.[http://underrail.com/forums/index.php?topic=371.msg1794#msg1794]&lt;br /&gt;
&lt;br /&gt;
Every point in base ability above 4 increases the effective value of dependent skills by '''8.5%''', while every point below 4 decreases it by '''10%'''.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
{{main|Strength}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
{{main|Dexterity}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, throwing knives and fist weapons)&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
{{main|Agility}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constitution ==&lt;br /&gt;
{{main|Constitution}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Constitution represents the health and general stamina of your character. It is important for all types of characters, but especially for those who plan on making the armor suit their main defense. It also helps prevent or lessen the effects of poisons and diseases.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perception ==&lt;br /&gt;
{{main|Perception}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Will ==&lt;br /&gt;
{{main|Will (Base Ability)|Will}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects the potency of all psi disciplines, as well as psi point regeneration.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
{{main|Intelligence}}&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also determines the number of different psi abilities that can be invoked during combat and affects psi point regeneration.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Base abilities navbox}}&lt;br /&gt;
[[Category:Base Abilities| Base Abilities]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Player character]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pellet_Mayhem&amp;diff=34818</id>
		<title>Pellet Mayhem</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pellet_Mayhem&amp;diff=34818"/>
		<updated>2019-07-24T14:26:35Z</updated>

		<summary type="html">&lt;p&gt;Styg: /* Status effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expedition}}&lt;br /&gt;
'''Pellet Mayhem''' is a feat and a status effect.&lt;br /&gt;
&lt;br /&gt;
== Feat ==&lt;br /&gt;
{{Feat Infobox&lt;br /&gt;
| image        = Pellet Mayhem icon.png&lt;br /&gt;
| name         = Pellet Mayhem&lt;br /&gt;
| description  = Your shotgun attacks grant you additional 3% critical chance for each target you hit for the next shotgun shot.&lt;br /&gt;
| requirements = * [[Guns]] 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
* [[1.1.0]] - feat introduced&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Status effect ==&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image       = Pellet Mayhem.png&lt;br /&gt;
| nature      = beneficial&lt;br /&gt;
| name        = Pellet Mayhem&lt;br /&gt;
| description = Your next shotgun attack will have the critical hit chance increased by {{color|gray|(3-4 per target hit on last shot)}}%.&lt;br /&gt;
| duration    = 3 turns (15 seconds)&lt;br /&gt;
| maxstacks   = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The effect lasts 3 turns or until overriden by new pellet mayhem from scoring a hit with a shotgun. Missing completely won't end it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
{{Specialization&lt;br /&gt;
| name = Pellet Mayhem: Damage&lt;br /&gt;
| max  = 2&lt;br /&gt;
| text = Increases critical chance bonus per target by 0.5% for each specialization point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Guns feats]]&lt;br /&gt;
[[Category:Expedition feats]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=24242</id>
		<title>Train heist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=24242"/>
		<updated>2017-04-29T16:04:59Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by Styg (talk) to last revision by Zlayamblwb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Train heist&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = The stolen train.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Get rid of the Faceless]]&lt;br /&gt;
| next     = [[Join the Protectorate]]&amp;lt;br&amp;gt;[[Join the Free Drones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Find a missing supply train that that was bound for Rail Crossing.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The train was hijacked. The train and its hijackers can be found in a small depot some ways south from Rail Crossing. Follow the railroad south from Rail Crossing until you reach a railway junction turning west.&lt;br /&gt;
&lt;br /&gt;
Once you have found the train, you can either report the hijacking to [[Major Clifton]] in [[South Railroad Outpost]], or try to deal with the bandits yourself. They aren't immediate hostile, so you can talk to them and learn they belong to an anarchist group called [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
* If you report the train's location to Clifton, Protectorate soldiers will take care of the bandits.&lt;br /&gt;
&lt;br /&gt;
* If you kill the bandits yourself, the last one of them arms a powerful bomb near the train (120 second timer)&lt;br /&gt;
** You can intimidate him to defuse the bomb (50 skill confirmed, maybe less){{verify}}&lt;br /&gt;
** The bomb can also be disarmed manually. Traps skill helps to identify the correct options, but is not strictly necessary.&lt;br /&gt;
*** Remove loose side panel&lt;br /&gt;
*** Inspect the switches → [Traps] Flip the second switch&lt;br /&gt;
*** Inspect the battery → [Traps] Attempt to remove the battery&lt;br /&gt;
*** Inspect the wires → [Traps] Cut the black one&lt;br /&gt;
** If the bomb detonates, the train will be destroyed and the entire train depot will be buried under stone. You can report the train's destruction and Free Drones involvement to Clifton.&lt;br /&gt;
&lt;br /&gt;
* Or you can leave the bandits be and lie to [[Captain Herve]] that you cannot find the train. Doing so will fail his mission, but opens up the opportunity to join Free Drones.&lt;br /&gt;
&lt;br /&gt;
* It is also possible to persuade (70 skill required) the bandits to leave the train. This leads to opportunities to join either Protectorate or Free Drones, depending on what you do with the knowledge of the train's location.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
Depending on how the mission went, you will be later on presented an opportunity to [[join the Protectorate]] or [[Join the Free Drones|Free Drones]], or nothing at all.&lt;br /&gt;
* Dealing with the bandits and/or revealing the train's location to authorities in [[SRO]] will get you a reward from Herve and an opportunity to join the Protectorate.&lt;br /&gt;
* Finding the train, not attacking the bandits and lying to Herve that you cannot find the train will lead to an opportunity to join the Free Drones.&lt;br /&gt;
* Getting the train blown up to smithereens will provide no follow-up quests nor rewards from anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=24241</id>
		<title>Train heist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=24241"/>
		<updated>2017-04-29T15:38:38Z</updated>

		<summary type="html">&lt;p&gt;Styg: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Train heist&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = The stolen train.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Get rid of the Faceless]]&lt;br /&gt;
| next     = [[Join the Protectorate]]&amp;lt;br&amp;gt;[[Join the Free Drones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Find a missing supply train that that was bound for Rail Crossing.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
The train was hijacked. The train and its hijackers can be found in a small depot some ways south from Rail Crossing. Follow the railroad south from Rail Crossing until you reach a railway junction turning west.&lt;br /&gt;
&lt;br /&gt;
Once you have found the train, you can either report the hijacking to [[Major Clifton]] in [[South Railroad Outpost]], or try to deal with the bandits yourself. They aren't immediate hostile, so you can talk to them and learn they belong to an anarchist group called [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
* If you report the train's location to Clifton, Protectorate soldiers will take care of the bandits.&lt;br /&gt;
&lt;br /&gt;
* If you kill the bandits yourself, the last one of them arms a powerful bomb near the train (120 second timer)&lt;br /&gt;
** You can intimidate him to defuse the bomb (50 skill confirmed, maybe less){{verify}}&lt;br /&gt;
** The bomb can also be disarmed manually. Traps skill helps to identify the correct options, but is not strictly necessary.&lt;br /&gt;
*** Remove loose side panel&lt;br /&gt;
*** Inspect the switches → [Traps] Flip the second switch&lt;br /&gt;
*** Inspect the battery → [Traps] Attempt to remove the battery&lt;br /&gt;
*** Inspect the wires → [Traps] Cut the black one&lt;br /&gt;
** If the bomb detonates, the train will be destroyed and the entire train depot will be buried under stone. You can report the train's destruction and Free Drones involvement to Clifton.&lt;br /&gt;
&lt;br /&gt;
* Or you can leave the bandits be and lie to [[Captain Herve]] that you cannot find the train. Doing so will fail his mission, but opens up the opportunity to join Free Drones.&lt;br /&gt;
&lt;br /&gt;
* It is also possible to persuade (70 skill required) the bandits to leave the train. This leads to opportunities to join either Protectorate or Free Drones, depending on what you do with the knowledge of the train's location.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
Depending on how the mission went, you will be later on presented an opportunity to [[join the Protectorate]] or [[Join the Free Drones|Free Drones]], or nothing at all.&lt;br /&gt;
* Dealing with the bandits and/or revealing the train's location to authorities in [[SRO]] will get you a reward from Herve and an opportunity to join the Protectorate.&lt;br /&gt;
* Finding the train, not attacking the bandits and lying to Herve that you cannot find the train will lead to an opportunity to join the Free Drones.&lt;br /&gt;
* Getting the train blown up to smithereens will provide no follow-up quests nor rewards from anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Contaminated&amp;diff=14833</id>
		<title>Contaminated</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Contaminated&amp;diff=14833"/>
		<updated>2015-03-30T10:06:04Z</updated>

		<summary type="html">&lt;p&gt;Styg: It doesn't occur if you resist the damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Contaminated&lt;br /&gt;
| type        = debuff&lt;br /&gt;
| image       = Biohazard.png&lt;br /&gt;
| description = All damage taken increased by 10%.&lt;br /&gt;
| duration    = 5 turns (25 seconds)&lt;br /&gt;
| maxstacks   = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Contaminated''' is a debuff caused by biohazards. It can stack up to 20 times, thus increasing damage taken by 200%.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* [[12.7mm Contaminated Round]]&lt;br /&gt;
* [[Toxic Gas Grenade]]&lt;br /&gt;
* Environmental toxic gas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Biocorp&amp;diff=11627</id>
		<title>Biocorp</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Biocorp&amp;diff=11627"/>
		<updated>2014-10-10T08:05:25Z</updated>

		<summary type="html">&lt;p&gt;Styg: Corrected the timeline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{for|a list of all Biocorp articles|:Category:Biocorp}}&lt;br /&gt;
&lt;br /&gt;
[[Biocorp]] is an old corporation responsible for many background events in Underrail. Its known history dates back over hundred years, according to [[Wyatt Pear]] who was a victim of one of Biocorp's mutagen experiments. Biocorp was also performing research on [[:Category:Psimorphs|Psi Enhanced Polymorphic Organisms]].&lt;br /&gt;
&lt;br /&gt;
Its forces in [[Core City]] split up into [[Coretech]] and [[Praetorian Security]] about 15 years prior to the game's events, but Biocorp may still have a presence somewhere in North or Upper Underrail.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Ezra]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Depot A]], known as '''Old Junkyard''' nowadays.&lt;br /&gt;
* [[Core City]] used to be controlled by Biocorp's security forces. Many old Biocorp facilities are within the city.&lt;br /&gt;
** [[Abandoned Biocorp Facility]]&lt;br /&gt;
** [[Coretech Research Facility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Biocorp|*]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Tranquilizing_Bolt&amp;diff=10615</id>
		<title>Tranquilizing Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Tranquilizing_Bolt&amp;diff=10615"/>
		<updated>2014-08-19T07:13:07Z</updated>

		<summary type="html">&lt;p&gt;Styg: minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = high&lt;br /&gt;
| image       = ammo_bolt2.png&lt;br /&gt;
| name        = Tranquilizing Bolt&lt;br /&gt;
| type        = Combat Utility&lt;br /&gt;
| description = When fired from a crossbow this bolt does purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.&lt;br /&gt;
| greenstats  = Use: Shoots this bolt from a crossbow dealing 25% bolt damage and attempts to incapacitate the target for up to 5 turns.&amp;lt;br&amp;gt;(AP: 49; Cooldown: 12 turns)&lt;br /&gt;
| weight      = 0,10&lt;br /&gt;
| value       = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.&lt;br /&gt;
&lt;br /&gt;
Unlike most other special bolts, tranquilizing bolts have a long cooldown.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{PAGENAME}} can be crafted with [[Blueprint: Chemical Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ammo navbox}}&lt;br /&gt;
{{Utilities navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[Category:Ammo]]&lt;br /&gt;
[[Category:Special bolts]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Oddity_XP_System&amp;diff=5820</id>
		<title>Oddity XP System</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Oddity_XP_System&amp;diff=5820"/>
		<updated>2014-01-16T09:43:48Z</updated>

		<summary type="html">&lt;p&gt;Styg: /* Oddity items */ Oddities can be found in classic system as well for bonus xp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Oddity XP System''' is an alternative experience system which rewards exploration, introduced in upcoming version.&lt;br /&gt;
&lt;br /&gt;
{{Quote&lt;br /&gt;
| You gain experience up by collecting &amp;quot;oddities&amp;quot; scattered across Underrail. Higher end oddities are found in progressively more dangerous and hard to access areas, but most oddities can, technically, be obtained without killing enemies. No experience is granted for any other action, including killing, skill usage and quest completion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is the way the game is meant to be played.&lt;br /&gt;
| In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main purpose of this system is to allow players to level at a similar rate regardless of what their build and play-style is. Going through the world stealthily, guns blazing (or in some cases diplomatically) or anything in between should now earn you similar amount of experience.&lt;br /&gt;
&lt;br /&gt;
== Oddity items ==&lt;br /&gt;
These items are scattered throughout Underrail, mostly at points of interest. Some of them are gained by killing critters and other specific types of enemies, but since each oddity item can be studied a limited number of times, you can only farm XP from a single creature type to a certain point.&lt;br /&gt;
&lt;br /&gt;
Also, there are generally more instances of an oddity item type placed than you need, so you don't have to have 100% exploration score to get them all. Though, some of them will be unique and only awarded for discovering special areas or defeating bosses.&lt;br /&gt;
&lt;br /&gt;
They can also be found when playing with Classic XP System, but do not have as big of a role in leveling process there.&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Oddities|*]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Character_Infobox&amp;diff=5767</id>
		<title>Template:Character Infobox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Character_Infobox&amp;diff=5767"/>
		<updated>2013-11-13T23:34:13Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by 31.184.238.9 (talk) to last revision by Epeli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0px&amp;quot; style={{Infobox common style}} width=&amp;quot;320px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; font-size:140%; color:#AE5700; padding-bottom:10px; border-bottom:#AE5700 2px solid&amp;quot; | {{{name|Character or creature name}}}&lt;br /&gt;
&lt;br /&gt;
{{#switch: {{{type|}}}&lt;br /&gt;
| creature | generic =&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; title=&amp;quot;In-game model&amp;quot; {{!}}&lt;br /&gt;
{{#if:{{{image|}}}&lt;br /&gt;
  |[[File:{{{image|}}}{{!}}x100px]]&lt;br /&gt;
  |{{#ifexist:File:{{PAGENAME}} model.png&lt;br /&gt;
     |[[File:{{PAGENAME}} model.png{{!}}x100px]]&lt;br /&gt;
     |[[File:misc_icon.png{{!}}100x100px]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
| important | #default =&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{{!}} width=&amp;quot;100%&amp;quot; &amp;lt;!-- images table start --&amp;gt;&lt;br /&gt;
{{!}} width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align:center;&amp;quot; title=&amp;quot;Portrait&amp;quot; {{!}}&lt;br /&gt;
{{#if:{{{portrait|}}}&lt;br /&gt;
  |[[File:{{{portrait|}}}{{!}}x100px]]&lt;br /&gt;
  |{{#ifexist:File:{{PAGENAME}} portrait.png&lt;br /&gt;
     |[[File:{{PAGENAME}} portrait.png{{!}}x100px]]&lt;br /&gt;
     |[[File:defaultportrait.png{{!}}100x100px]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
{{!}} width=&amp;quot;50%&amp;quot; style=&amp;quot;text-align:center;&amp;quot; title=&amp;quot;In-game model&amp;quot; {{!}}&lt;br /&gt;
{{#if:{{{image|}}}&lt;br /&gt;
  |[[File:{{{image|}}}{{!}}x100px]]&lt;br /&gt;
  |{{#ifexist:File:{{PAGENAME}} model.png&lt;br /&gt;
     |[[File:{{PAGENAME}} model.png{{!}}x100px]]&lt;br /&gt;
     |[[File:misc_icon.png{{!}}100x100px]]&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}} &amp;lt;!-- images table end --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2E2D42; border:#AE5700 2px solid; border-radius:4px; text-align:center; font-weight:bold; color:white;&amp;quot; | {{#switch: {{{type|}}}&lt;br /&gt;
| creature = Description| important | generic | #default = Biography}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- if no faction listed, omit section --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{faction|}}}&lt;br /&gt;
|&amp;amp;#8203;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Faction&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{{faction|faction, examples:&amp;lt;br&amp;gt;[[South Gaters]]&amp;lt;br&amp;gt;Wildlife}}}&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- if no roles listed, omit section --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{roles|}}}&lt;br /&gt;
|{{!}}-&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Role&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{{roles|roles, examples:&amp;lt;br&amp;gt;[[Trader]]&amp;lt;br&amp;gt;[[Psi trainer]]&amp;lt;br&amp;gt;Quest NPC}}}&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- if no locations listed, omit section --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{location|}}}&lt;br /&gt;
|{{!}}-&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Location&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{{location|location, examples:&amp;lt;br&amp;gt;[[South Gate Outposts]]&amp;lt;br&amp;gt;[[Lower Underrail]]}}}&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- if no quests listed, omit section --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{quests|}}}&lt;br /&gt;
|{{!}}-&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Quests&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{{quests|quest1&amp;lt;br&amp;gt;quest2&amp;lt;br&amp;gt;quest3&amp;lt;br&amp;gt;etc}}}&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- if no loot listed, omit section --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{loot|}}}&lt;br /&gt;
|{{!}}-&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Loot&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{{loot|Ammunition&amp;lt;br&amp;gt;Scraps&amp;lt;br&amp;gt;Firearm Barrels (rarely)}}}&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if ANY statistics have been entered all at. omits the whole statistics section if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{abilities|}}}{{{level|}}}{{{health|}}}{{{shield|}}}{{{psipool|}}}{{{psipool|}}}{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{detection|}}}{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}}{{{guns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}}{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}}&lt;br /&gt;
|{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2E2D42; border:#AE5700 2px solid; border-radius:4px; text-align:center; font-weight:bold; color:white;&amp;quot; {{!}} Statistics&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if any abilities have been entered. omits the subsection if not. --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{abilities|}}}&lt;br /&gt;
|&amp;amp;#8203;&lt;br /&gt;
{{!}}- title=&amp;quot;Special abilities&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Abilities&lt;br /&gt;
{{!}} style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{{abilities|misc. combat stuff, examples:&amp;lt;br&amp;gt;Throws [[Flashbang]]s&amp;lt;br&amp;gt;Can use [[Neural Overload]]&amp;lt;br&amp;gt;Has [[Acid Spray]] special attack}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if any derived stats have been entered. omits the subsection if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{level|}}}{{{health|}}}{{{shield|}}}{{{psipool|}}}{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{detection|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Combat statistics&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Combat stats&lt;br /&gt;
{{!}} style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{level|}}}|Level: {{{level|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{damage|}}}|Attack damage: {{{damage|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{range|}}}|Attack range: {{{range|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{health|}}}|Health: {{{health|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{shield|}}}|Shield: {{{shield|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{psipool|}}}|Psi: {{{psipool|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{actionpoints|}}}|Action Points: {{{actionpoints|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{movepoints|}}}|Movement Points: {{{movepoints|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{detection|}}}|Detection: {{{detection|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if any base ability values have been entered. omits the subsection if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Base ability scores&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Base abilities&lt;br /&gt;
{{!}} style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{strength|}}}|Strength: {{{strength|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{dexterity|}}}|Dexterity: {{{dexterity|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{agility|}}}|Agility: {{{agility|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{constitution|}}}|Constitution: {{{constitution|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{perception|}}}|Perception: {{{perception|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{will|}}}|Will: {{{will|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{intelligence|}}}|Intelligence: {{{intelligence|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if any skill values have been entered. omits the subsection if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{guns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Skill levels&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Skills&lt;br /&gt;
{{!}} style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{guns|}}}|Guns: {{{guns|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{throwing|}}}|Throwing: {{{throwing|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{crossbows|}}}|Crossbows: {{{crossbows|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{melee|}}}|Melee: {{{melee|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{dodge|}}}|Dodge: {{{dodge|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{evasion|}}}|Evasion: {{{evasion|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{stealth|}}}|Stealth: {{{stealth|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{hacking|}}}|Hacking: {{{hacking|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{lockpicking|}}}|Lockpicking: {{{lockpicking|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{pickpocketing|}}}|Pickpocketing: {{{pickpocketing|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{traps|}}}|Traps: {{{traps|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{mechanics|}}}|Mechanics: {{{mechanics|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{electronics|}}}|Electronics: {{{electronics|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{chemistry|}}}|Chemistry: {{{chemistry|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{biology|}}}|Biology: {{{biology|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{tailoring|}}}|Tailoring: {{{tailoring|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{thoughtctrl|}}}|Thought Control: {{{thoughtctrl|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{psychokinesis|}}}|Psychokinesis: {{{psychokinesis|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{metathermics|}}}|Metathermics: {{{metathermics|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{persuasion|}}}|Persuasion: {{{persuasion|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{intimidation|}}}|Intimidation: {{{intimidation|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{mercantile|}}}|Mercantile: {{{mercantile|n}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if any resistance values have been entered. omits the subsection if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Damage resistances and tresholds&amp;quot;&lt;br /&gt;
{{!}} style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Resistances&lt;br /&gt;
{{!}} style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{mechanical|}}}|{{color|white|Mechanical:  {{{mechanical|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{heat|}}}|{{color|orangered|Heat: {{{heat|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{cold|}}}|{{color|lightblue|Cold: {{{cold|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{electricity|}}}|{{color|yellow|Electricity: {{{electricity|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{acid|}}}|{{color|green|Acid: {{{acid|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{energy|}}}|{{color|aqua|Energy: {{{energy|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{bio|}}}|{{color|lightgreen|Bio: {{{bio|n% / n}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}}|}}|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if technical details have been entered. omits the whole section if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{charfile|}}}{{{dialogfile|}}}{{{shopfile|}}}{{{animfiles|}}}&lt;br /&gt;
|{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; {{!}}&amp;lt;!-- start collapsible table for technical details --&amp;gt;&lt;br /&gt;
{{(}}{{!}} class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;width:100%;&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#2E2D42; border:#AE5700 2px solid; border-radius:4px; text-align:center; font-weight:bold; color:white;&amp;quot; {{!}} Technical&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if character file has been entered. omits the subsection if not. --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{charfile|}}}&lt;br /&gt;
|&amp;amp;#8203;&lt;br /&gt;
{{!}}- title=&amp;quot;Found in \Data\Rules\Characters&amp;quot;&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Character file&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
&amp;lt;code&amp;gt;{{{charfile|FileName.char}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if dialog file has been entered. omits the subsection if not. --&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{dialogfile|}}}&lt;br /&gt;
|&amp;amp;#8203;&lt;br /&gt;
{{!}}- title=&amp;quot;Found in \Data\Dialogs\ or its subfolders&amp;quot;&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Dialog file&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
&amp;lt;code&amp;gt;{{{dialogfile|FileName.udlg}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if shop file has been entered. omits the subsection if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{shopfile|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Found in \Data\Rules\Stores&amp;quot;&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Shop file&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
&amp;lt;code&amp;gt;{{{shopfile|FileName.store}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}}&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- checks if animation files have been entered. omits the subsection if not. --&amp;gt;&lt;br /&gt;
{{#if:&amp;lt;noinclude&amp;gt;string&amp;lt;/noinclude&amp;gt;{{{animfiles|}}}&lt;br /&gt;
|{{!}}- title=&amp;quot;Found in \Data\Locale\Creatures\&amp;quot;&lt;br /&gt;
{{!}} width=&amp;quot;30%&amp;quot; style=&amp;quot;padding-right:0.4em;&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;right&amp;quot; {{!}} Animation sprites&lt;br /&gt;
{{!}} width=&amp;quot;70%&amp;quot; style=&amp;quot;font-size:90%; border-left:#AE5700 1px solid; padding-left:1em;&amp;quot; {{!}}&lt;br /&gt;
&amp;lt;code&amp;gt;{{{animfiles|\folder\}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
{{!}}{{)}}&amp;lt;!-- technical details table end --&amp;gt;|}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important notice! ==&lt;br /&gt;
Any (or even all) of the statistics can be left out, the template won't be ''this huge'' in its usual uses.&lt;br /&gt;
&lt;br /&gt;
Though, it can also be adapted for player character builds this way.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chill&amp;diff=5316</id>
		<title>Chill</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chill&amp;diff=5316"/>
		<updated>2013-10-23T10:25:26Z</updated>

		<summary type="html">&lt;p&gt;Styg: Redirected page to Chilled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[chilled]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Chill&amp;diff=5315</id>
		<title>Chill</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Chill&amp;diff=5315"/>
		<updated>2013-10-23T10:25:06Z</updated>

		<summary type="html">&lt;p&gt;Styg: Redirected page to Chill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[chill]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=5314</id>
		<title>Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=5314"/>
		<updated>2013-10-23T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;Styg: Removed untrue stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Azuridae&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Psionic insect&lt;br /&gt;
| location = In the vicinity of mindshrooms:&lt;br /&gt;
&lt;br /&gt;
[[Mushroom Cove]], [[Caves]], [[Silent Isle]]&lt;br /&gt;
| loot     = [[Insectoid Salivarium]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Can use psionics&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;Gains [[Psionic Synergy]] in groups&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| health        = 107&lt;br /&gt;
| psipool       = 264&lt;br /&gt;
| mechanical    = 40% / 10&amp;lt;br&amp;gt;(25% / 5 when brain is exposed)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace.&lt;br /&gt;
&lt;br /&gt;
Their psionic powers have granted them nicknames such as ''&amp;quot;psi bug&amp;quot;'' and ''&amp;quot;psi beetle&amp;quot;'' by residents of the Underrail.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via [[Psionic Synergy]], to the extent of using new, more powerful abilities, such as being able to [[stun]] and [[chill]] the target, it's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
It is not recommended to jump into a fight with more then one without adequate protection and offenses, a high player level and strong armour are recommended strongly. &lt;br /&gt;
&lt;br /&gt;
When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Stygian_Coin&amp;diff=5169</id>
		<title>Stygian Coin</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Stygian_Coin&amp;diff=5169"/>
		<updated>2013-10-11T12:48:14Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by 124.231.130.217 (talk) to last revision by Styg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image        = Stygian Coin.png&lt;br /&gt;
| name         = Stygian Coin&lt;br /&gt;
| type         = Currency&lt;br /&gt;
| description  = This light stainless super steel coin is engraved with an image of Charon, the mythic Stygian ferryman. It's the most common currency in the south Underrail because its value is derived directly from the value of the metal it's made of.&lt;br /&gt;
| value        = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Stygian Coin]]s, also known as '''Charons''' are the most common currency around south Underrail. They were first introduced as the currency of Junkyard and they're still mainly used there, but they're also accepted as currency in the South Gate Station. A stygian coin has a base trading value of 30, making them three times as valuable as [[SGS Credits]].&lt;br /&gt;
&lt;br /&gt;
Stygian coins are used just like SGS credits and other currency items, in that you can exchange them for weapons, ammo, etc. Currency items are always valued at their base trading value, without any trader's price modifier.&lt;br /&gt;
&lt;br /&gt;
You can exchange SGS credits to Stygian coins at [[Colton]] in Junkyard docks. The exchange rate for 1 Stygian coin is currently 10 SGS credits per 1 coin.&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (999)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Currency]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Currency&amp;diff=5168</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Currency&amp;diff=5168"/>
		<updated>2013-10-11T12:48:08Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by 124.231.130.217 (talk) to last revision by Epeli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There isn't one standard currency in Underrail's world. Instead, much of the world has reverted to barter economy and the various stations and other communities each use their own forms of currency when not directly trading goods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currency items are always valued at their base trading value without any trader's price modifier, unlike other items. The price modifier for all other items in trade usually starts at {{color|white|350%}} and is based on the player character's [[mercantile]] skill. &lt;br /&gt;
&lt;br /&gt;
== List of currencies ==&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;127px&amp;quot; | '''Currency''' || width=&amp;quot;50px&amp;quot; | '''Value''' || '''Accepted in'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SGS Credits.png|20px|link=]] [[SGS Credits]] || 10 || [[South Gate Station]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stygian Coin.png|20px|link=]] [[Stygian Coin]] || 30 || [[South Gate Station]], [[Junkyard]], most of south Underrail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Currency|*]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pack_Hunting&amp;diff=5074</id>
		<title>Pack Hunting</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pack_Hunting&amp;diff=5074"/>
		<updated>2013-10-09T21:41:20Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote&lt;br /&gt;
|This creature is a pack hunter. Its damage is increased against targets that are surrounded by more of its pack. Damage against current target is increased by 20%.&lt;br /&gt;
|In-game description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A buff that pack animals like [[rathound]]s and [[dog]]s get when in groups of their own kind. Damage is increased by 20% for each animal of the pack that is in melee range of the prey.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Siphoner&amp;diff=5073</id>
		<title>Siphoner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Siphoner&amp;diff=5073"/>
		<updated>2013-10-09T21:37:54Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Water lurker&lt;br /&gt;
| location = Waters of the Underrail:&amp;lt;br&amp;gt;[[Siphoner pools]]&lt;br /&gt;
| loot     = [[Siphoner Tongue]], animal organs&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Applies [[Anticoagulation]]&amp;lt;br&amp;gt;[[Siphoning]] attack&amp;lt;br&amp;gt;[[Headbutt]] attack&lt;br /&gt;
| range         = melee&lt;br /&gt;
| health        = 267&lt;br /&gt;
| mechanical    = 15% / 3&lt;br /&gt;
| heat          = 20%&lt;br /&gt;
| acid          = 20%&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Siphoner]]s are essentially blood sucking frog-like creatures that can be found in the underground lakes and streams, waiting for their unsuspecting victims to come close to the water before pouncing on them.&lt;br /&gt;
&lt;br /&gt;
Their basic attack applies [[anticoagulation]] debuff, which reduces all healing effects, prolongs bleeds and increases the effectiveness of their blood sucking attack which, as you might have guessed, transfers your health to them.&lt;br /&gt;
&lt;br /&gt;
They also have head ramming attack that imbalances you and has a chance to stun you as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutant&amp;diff=5072</id>
		<title>Mutant</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutant&amp;diff=5072"/>
		<updated>2013-10-09T21:37:30Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Failed mutagen experiment&lt;br /&gt;
| location = [[Depot A]]&lt;br /&gt;
| loot     = [[Mutant Acid Gland]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Bleeds acid&amp;lt;br&amp;gt;[[Acid Spray]]&amp;lt;br&amp;gt;[[Intimidate]]&lt;br /&gt;
| health        = 407&lt;br /&gt;
|&lt;br /&gt;
| acid       = 100%&lt;br /&gt;
| mechanical = 20% / 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This one probably came from the acidic circle of hell, riding the sleds led by [[Mutated Dog]]s. Spitting acidic blob on everything that's not already full of acid, this creature can also Intimidate your character into screaming like a little girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Siphoner&amp;diff=5071</id>
		<title>Siphoner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Siphoner&amp;diff=5071"/>
		<updated>2013-10-09T21:35:19Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Water lurker&lt;br /&gt;
| location = Waters of the Underrail:&amp;lt;br&amp;gt;[[Siphoner pools]]&lt;br /&gt;
| loot     = [[Siphoner Tongue]], animal organs&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Applies [[Anticoagulation]]&amp;lt;br&amp;gt;[[Siphoning]] attack&amp;lt;br&amp;gt;[[Headbutt]] attack&lt;br /&gt;
| range         = melee&lt;br /&gt;
| health        = 267&lt;br /&gt;
| mechanical    = 15% / 3&lt;br /&gt;
| heat          = 20% / 0&lt;br /&gt;
| acid          = 20% / 0&lt;br /&gt;
| cold          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Siphoner]]s are essentially blood sucking frog-like creatures that can be found in the underground lakes and streams, waiting for their unsuspecting victims to come close to the water before pouncing on them.&lt;br /&gt;
&lt;br /&gt;
Their basic attack applies [[anticoagulation]] debuff, which reduces all healing effects, prolongs bleeds and increases the effectiveness of their blood sucking attack which, as you might have guessed, transfers your health to them.&lt;br /&gt;
&lt;br /&gt;
They also have head ramming attack that imbalances you and has a chance to stun you as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Mutated_Dog&amp;diff=5070</id>
		<title>Mutated Dog</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Mutated_Dog&amp;diff=5070"/>
		<updated>2013-10-09T21:34:12Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Failed mutagen experiment&lt;br /&gt;
| location = [[Depot A]]&lt;br /&gt;
| loot     = [[Mutated Dog Leather]]&amp;lt;br&amp;gt;[[Mutant Acid Gland]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Bleeds acid&amp;lt;br&amp;gt;[[Acid Blob Entanglement]] attack&lt;br /&gt;
| health        = 182&lt;br /&gt;
| mechanical    = 0% / 0&lt;br /&gt;
| heat          = 0% / 0&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
| acid          = 50% / 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hellish beasts, usually in packs of 3-5. Most of the time accompanied by an even more hellish beast, the [[Mutant]]. Together they form a very formidable team and their ultimate hellish plan is to hear your lamentations as you press that F9 button one too many times.&lt;br /&gt;
&lt;br /&gt;
They have a special ranged attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Spawn&amp;diff=5069</id>
		<title>Spawn</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Spawn&amp;diff=5069"/>
		<updated>2013-10-09T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Spawn&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = spawn_model.png&lt;br /&gt;
| roles    = Young burrowers&lt;br /&gt;
| location = [[Burrower Caves]]&amp;lt;br&amp;gt;[[Abandoned Building]]&lt;br /&gt;
| loot     = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Burrower Poison Gland]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Natural bonus movement points&lt;br /&gt;
| range         = melee&lt;br /&gt;
| movepoints    = Above normal&lt;br /&gt;
| health        = 32&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 15% / 3&lt;br /&gt;
}}&lt;br /&gt;
{{for|the main article|Burrower}}&lt;br /&gt;
&lt;br /&gt;
== Spawn ==&lt;br /&gt;
Burrower spawn are smaller, young burrowers. Nowhere nearly as dangerous as fully-grown burrowers, but they tend to appear in groups and can be spawned by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
They are ''fast''. Seriously fast. These little things scurry around like nothing.&lt;br /&gt;
&lt;br /&gt;
They can only attack in melee, dealing mechanical damage, and their attacks aren't terribly damaging. They literally just bite your ankles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burrower&amp;diff=5068</id>
		<title>Burrower</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burrower&amp;diff=5068"/>
		<updated>2013-10-09T21:32:28Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Burrower&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = burrower_model.png&lt;br /&gt;
| roles    = Adult burrowers&lt;br /&gt;
| location = [[Burrower Caves]]&amp;lt;br&amp;gt;[[Abandoned Building]]&lt;br /&gt;
| loot     = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Burrower Poison Gland]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = [[Poison]]ous ranged attack&amp;lt;br&amp;gt;Lays [[spawn]] [[egg]]s&lt;br /&gt;
| health        = 231&lt;br /&gt;
|&lt;br /&gt;
| mechanical    = 30% / 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| It's one nasty creature that digs around, laying eggs all over the place. They are more numerous deeper underground, but you can still find a few roaming the Lower Underrail and the surrounding caves. If you meet one, be careful. It will spit tick hard spines at you that are coated with poison.&lt;br /&gt;
| [[Quinton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Burrower]]s are one of the tougher creatures lurking in Underrail. They are egg-laying insectoids that can burrow through solid rock, whence their name came from. They are not a very common sight in Lower Underrail, but apparently they are more numerous in Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
They come in three varieties - adult ''burrowers'', burrower ''spawn'' and burrower ''eggs''. Both adult burrowers and spawn may drop poison glands and insectoid salivariums as loot.&lt;br /&gt;
&lt;br /&gt;
=== Burrower ===&lt;br /&gt;
Adult burrowers. Real mean creatures. Tough carapace, dangerous attacks and ability to summon spawn.&lt;br /&gt;
&lt;br /&gt;
They defend themselves by spitting poisonous thorns and they also lay eggs, which will burst into burrower spawn surprisingly quickly.&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
{{for|details|Spawn}}&lt;br /&gt;
Burrower spawn are smaller, young burrowers. Nowhere nearly as dangerous as fully-grown burrowers, but they tend to appear in groups and can be spawned by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
{{for|details|Egg}}&lt;br /&gt;
These are the eggs laid by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
== Burrower hives ==&lt;br /&gt;
Burrowers seem to be territorial creatures and once they dig their way into a suitable location, they form large hives filled with burrower eggs. If you encounter clusters of bright red eggs, beware. You have located a burrower hive, and burrowers are close by.&lt;br /&gt;
&lt;br /&gt;
Two major burrower hives can be found in the [[GMS compound]] and [[Abandoned Building]], with some smaller infestations in [[Lower Underrail]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Burrower&amp;diff=5067</id>
		<title>Burrower</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Burrower&amp;diff=5067"/>
		<updated>2013-10-09T21:31:47Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Burrower&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = burrower_model.png&lt;br /&gt;
| roles    = Adult burrowers&lt;br /&gt;
| location = [[Burrower Caves]]&amp;lt;br&amp;gt;[[Abandoned Building]]&lt;br /&gt;
| loot     = [[Insectoid Salivarium]]&amp;lt;br&amp;gt;[[Burrower Poison Gland]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = [[Poison]]ous ranged attack&amp;lt;br&amp;gt;Lays [[spawn]] [[egg]]s&lt;br /&gt;
| health        = 231&lt;br /&gt;
|&lt;br /&gt;
| mehcanical    = 30% / 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Quote&lt;br /&gt;
| It's one nasty creature that digs around, laying eggs all over the place. They are more numerous deeper underground, but you can still find a few roaming the Lower Underrail and the surrounding caves. If you meet one, be careful. It will spit tick hard spines at you that are coated with poison.&lt;br /&gt;
| [[Quinton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Burrower]]s are one of the tougher creatures lurking in Underrail. They are egg-laying insectoids that can burrow through solid rock, whence their name came from. They are not a very common sight in Lower Underrail, but apparently they are more numerous in Deep Caverns.&lt;br /&gt;
&lt;br /&gt;
They come in three varieties - adult ''burrowers'', burrower ''spawn'' and burrower ''eggs''. Both adult burrowers and spawn may drop poison glands and insectoid salivariums as loot.&lt;br /&gt;
&lt;br /&gt;
=== Burrower ===&lt;br /&gt;
Adult burrowers. Real mean creatures. Tough carapace, dangerous attacks and ability to summon spawn.&lt;br /&gt;
&lt;br /&gt;
They defend themselves by spitting poisonous thorns and they also lay eggs, which will burst into burrower spawn surprisingly quickly.&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
{{for|details|Spawn}}&lt;br /&gt;
Burrower spawn are smaller, young burrowers. Nowhere nearly as dangerous as fully-grown burrowers, but they tend to appear in groups and can be spawned by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
=== Egg ===&lt;br /&gt;
{{for|details|Egg}}&lt;br /&gt;
These are the eggs laid by adult burrowers.&lt;br /&gt;
&lt;br /&gt;
== Burrower hives ==&lt;br /&gt;
Burrowers seem to be territorial creatures and once they dig their way into a suitable location, they form large hives filled with burrower eggs. If you encounter clusters of bright red eggs, beware. You have located a burrower hive, and burrowers are close by.&lt;br /&gt;
&lt;br /&gt;
Two major burrower hives can be found in the [[GMS compound]] and [[Abandoned Building]], with some smaller infestations in [[Lower Underrail]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=5066</id>
		<title>Azuridae</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Azuridae&amp;diff=5066"/>
		<updated>2013-10-09T21:29:36Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Azuridae&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Psionic insect&lt;br /&gt;
| location = In the vicinity of mindshrooms:&lt;br /&gt;
&lt;br /&gt;
[[Mushroom Cove]], [[Caves]], [[Silent Isle]]&lt;br /&gt;
| loot     = [[Insectoid Salivarium]]&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Can use psionics&amp;lt;br&amp;gt;[[Neural Overload]]&amp;lt;br&amp;gt;Gains [[Psionic Synergy]] in groups&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| health        = 107&lt;br /&gt;
| psipool       = 264&lt;br /&gt;
| mechanical    = 40% / 10&amp;lt;br&amp;gt;(25% / 5 when brain is exposed)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace.&lt;br /&gt;
&lt;br /&gt;
Their psionic powers have granted them nicknames such as ''&amp;quot;psi bug&amp;quot;'' and ''&amp;quot;psi beetle&amp;quot;'' by residents of the Underrail.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via [[Psionic Synergy]], to the extent of using new, more powerful abilities, such as being able to stun, freeze AND poison the player, it's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to [[Neural Overload]].&lt;br /&gt;
&lt;br /&gt;
It is not recommended to jump into a fight with more then one without adequate protection and offenses, a high player level and strong armour are recommended strongly. &lt;br /&gt;
&lt;br /&gt;
When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers. &lt;br /&gt;
&lt;br /&gt;
Also their abilities, even when solo, are stronger when around [[Mindshroom]]s, be cautious adventurers! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Auto-Turret&amp;diff=5065</id>
		<title>Auto-Turret</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Auto-Turret&amp;diff=5065"/>
		<updated>2013-10-09T21:26:24Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Auto-Turret&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Stationary defense&lt;br /&gt;
| location = [[South Gate Station]]&amp;lt;br&amp;gt;[[Junkyard - Docks]]&amp;lt;br&amp;gt;[[GMS compound level 3]]&amp;lt;br&amp;gt;[[Depot A]]&lt;br /&gt;
| loot     = Ammunition, Scraps&amp;lt;br&amp;gt;Firearm Barrels (rarely)&lt;br /&gt;
|&lt;br /&gt;
| abilities     = True-sight&amp;lt;br&amp;gt;Can reboot in [[Safe Mode]]&lt;br /&gt;
| range         = &amp;lt; 20&lt;br /&gt;
| health        = 230&lt;br /&gt;
| mechanical    = 50% / 20&lt;br /&gt;
| heat          = 80% / 50&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| acid          = 25% / 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.&lt;br /&gt;
&lt;br /&gt;
* Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.&lt;br /&gt;
&lt;br /&gt;
* In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.&lt;br /&gt;
&lt;br /&gt;
* Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.&lt;br /&gt;
&lt;br /&gt;
* It is possible to completely outrange auto-turrets with sniper rifles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sentry_Bot&amp;diff=5064</id>
		<title>Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sentry_Bot&amp;diff=5064"/>
		<updated>2013-10-09T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Sentry Bot&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Automated defense&lt;br /&gt;
| location = [[South Gate Station]]&amp;lt;br&amp;gt;[[GMS compound level 2]]&amp;lt;br&amp;gt;[[Lower Depot A]]&lt;br /&gt;
| loot     = Ammo, Metal/Electronic Scraps&amp;lt;br&amp;gt;Flashbangs (rarely)&amp;lt;br&amp;gt;Electroshock generators (rarely)&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Throws [[Flashbang]]s&amp;lt;br&amp;gt;Can stun&amp;lt;br&amp;gt;Can detect and disarm mines&amp;lt;br&amp;gt;Can reboot in [[Safe Mode]]&lt;br /&gt;
| health        = 110&lt;br /&gt;
| shield        = 0&lt;br /&gt;
| mechanical    = 40% / 12&lt;br /&gt;
| heat          = 75% / 22&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| acid          = 25% / 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The most basic security robot model seen in ''Underrail''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Sentry Bot]]s, also known as '''wheeled bots''', are autonomous defense robots that patrol an area, respond to threats reported by security cameras and can roam around before returning to their patrol route. They will attack any perceived threats within their range.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
They are nasty combat encounters, usually patrolling in groups and they have nasty tricks such as melee-range stuns and flashbangs at their disposal, in addition to their guns. Even a single sentry bot can prove to be fatal, especially at lower levels. &lt;br /&gt;
&lt;br /&gt;
* Since they have rather high damage threshold, weapons that deal large amounts of damage at once (e.g. high-caliber guns or sledgehammers) work best for destroying them.&lt;br /&gt;
&lt;br /&gt;
* Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]], EMP weaponry such as [[EMP Grenade]]s, [[Shock Bolt]]s or [[EMP Mine]]s placed within their path provide the best results against sentry bots.&lt;br /&gt;
&lt;br /&gt;
* JHP ammunition and weapons that incur extra resistance on target should be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding ===&lt;br /&gt;
Sometimes sentry bots prove to be too much to be taken on in direct combat as a low-level character with poor equipment. They can be avoided either by [[stealth]]ing past them or finding alternative routes such as ventilation shafts or [[lockpicking]] locked doors.&lt;br /&gt;
&lt;br /&gt;
If all that fails, it is possible to lure them into a specific location by causing [[Security Camera|camera alarms]] and flanking the bots while they move in to investigate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Security_Camera&amp;diff=5063</id>
		<title>Security Camera</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Security_Camera&amp;diff=5063"/>
		<updated>2013-10-09T21:25:34Z</updated>

		<summary type="html">&lt;p&gt;Styg: updated resistances; removed some speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Security Camera&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = Security Camera.png&lt;br /&gt;
| roles    = Security monitoring&amp;lt;br&amp;gt;Automated alarm system&lt;br /&gt;
| location = Any installation with electronic security&lt;br /&gt;
| loot     = None&lt;br /&gt;
|&lt;br /&gt;
| abilities     = &lt;br /&gt;
| health        = 28&lt;br /&gt;
| mechanical    = 25% / 8&lt;br /&gt;
| heat          = 40% / 10&lt;br /&gt;
| cold          = 75% / 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Camera]]s are a common sight in the underground installations of ''Underrail''. Some of them are automated and can cause alarms without anyone watching them.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Optical cameras mounted on walls and connected to a security system. They have lights which change color with their mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Automated security cameras have three distinct operational modes:&lt;br /&gt;
&lt;br /&gt;
* {{color|green|Normal mode}} - They slowly rotate 180 degrees on their pivots, scanning for hostiles. Full rotation taking about ''15 seconds''. &lt;br /&gt;
* {{color|yellow|Possible sighting mode}} - After seeing a hostile, a camera tries to track its target and confirm the enemy sighting. This takes a few seconds. If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting;&lt;br /&gt;
* {{color|red|Alarm mode}} - The camera alerts nearby [[Sentry Bot]]s and possibly others to the initial sighting location and continues to track its target.&lt;br /&gt;
Cameras return to normal unalarmed state a few seconds after a sighting has passed from their view.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
Cameras can see through [[Stealth Mode]], but you can still sneak past them if you avoid entering their field of vision while they are in normal mode.&lt;br /&gt;
&lt;br /&gt;
Security cameras can be attacked and destroyed before they go into alarm state, but this will still summon the defenses to the camera's location. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to disable them or hack into other security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Auto-Turret&amp;diff=5062</id>
		<title>Auto-Turret</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Auto-Turret&amp;diff=5062"/>
		<updated>2013-10-09T21:20:01Z</updated>

		<summary type="html">&lt;p&gt;Styg: updated resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Auto-Turret&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Stationary defense&lt;br /&gt;
| location = [[South Gate Station]]&amp;lt;br&amp;gt;[[Junkyard - Docks]]&amp;lt;br&amp;gt;[[GMS compound level 3]]&amp;lt;br&amp;gt;[[Depot A]]&lt;br /&gt;
| loot     = Ammunition, Scraps&amp;lt;br&amp;gt;Firearm Barrels (rarely)&lt;br /&gt;
|&lt;br /&gt;
| abilities     = True-sight&amp;lt;br&amp;gt;Can reboot in [[Safe Mode]]&lt;br /&gt;
| range         = &amp;lt; 20&lt;br /&gt;
| health        = 230&lt;br /&gt;
| mechanical    = 50% / 20&lt;br /&gt;
| heat          = 80% / 50&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| acid          = 25% / 15&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.&lt;br /&gt;
&lt;br /&gt;
* Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.&lt;br /&gt;
&lt;br /&gt;
* In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.&lt;br /&gt;
&lt;br /&gt;
* Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.&lt;br /&gt;
&lt;br /&gt;
* It is possible to completely outrange auto-turrets with sniper rifles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Sentry_Bot&amp;diff=5061</id>
		<title>Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Sentry_Bot&amp;diff=5061"/>
		<updated>2013-10-09T21:18:54Z</updated>

		<summary type="html">&lt;p&gt;Styg: updated resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Sentry Bot&lt;br /&gt;
| type     = creature&lt;br /&gt;
| image    = &lt;br /&gt;
| roles    = Automated defense&lt;br /&gt;
| location = [[South Gate Station]]&amp;lt;br&amp;gt;[[GMS compound level 2]]&amp;lt;br&amp;gt;[[Lower Depot A]]&lt;br /&gt;
| loot     = Ammo, Metal/Electronic Scraps&amp;lt;br&amp;gt;Flashbangs (rarely)&amp;lt;br&amp;gt;Electroshock generators (rarely)&lt;br /&gt;
|&lt;br /&gt;
| abilities     = Throws [[Flashbang]]s&amp;lt;br&amp;gt;Can stun&amp;lt;br&amp;gt;Can detect and disarm mines&amp;lt;br&amp;gt;Can reboot in [[Safe Mode]]&lt;br /&gt;
| health        = 110&lt;br /&gt;
| shield        = 0&lt;br /&gt;
| mechanical    = 40% / 12&lt;br /&gt;
| heat          = 75% / 22&lt;br /&gt;
| cold          = 90% / 100&lt;br /&gt;
| acid          = 25% / 15&lt;br /&gt;
| electricity   = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The most basic security robot model seen in ''Underrail''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Sentry Bot]]s, also known as '''wheeled bots''', are autonomous defense robots that patrol an area, respond to threats reported by security cameras and can roam around before returning to their patrol route. They will attack any perceived threats within their range.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
They are nasty combat encounters, usually patrolling in groups and they have nasty tricks such as melee-range stuns and flashbangs at their disposal, in addition to their guns. Even a single sentry bot can prove to be fatal, especially at lower levels. &lt;br /&gt;
&lt;br /&gt;
* Since they have rather high damage threshold, weapons that deal large amounts of damage at once (e.g. high-caliber guns or sledgehammers) work best for destroying them.&lt;br /&gt;
&lt;br /&gt;
* Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]], EMP weaponry such as [[EMP Grenade]]s, [[Shock Bolt]]s or [[EMP Mine]]s placed within their path provide the best results against sentry bots.&lt;br /&gt;
&lt;br /&gt;
* JHP ammunition and weapons that incur extra resistance on target should be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding ===&lt;br /&gt;
Sometimes sentry bots prove to be too much to be taken on in direct combat as a low-level character with poor equipment. They can be avoided either by [[stealth]]ing past them or finding alternative routes such as ventilation shafts or [[lockpicking]] locked doors.&lt;br /&gt;
&lt;br /&gt;
If all that fails, it is possible to lure them into a specific location by causing [[Security Camera|camera alarms]] and flanking the bots while they move in to investigate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Safe_Mode&amp;diff=5060</id>
		<title>Safe Mode</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Safe_Mode&amp;diff=5060"/>
		<updated>2013-10-09T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;Styg: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Safe Mode&lt;br /&gt;
| type        = buff&lt;br /&gt;
| image       = Safe Mode.png&lt;br /&gt;
| description = Short term immunity to all disabling effects.&lt;br /&gt;
| duration    = 2 turns&lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After being [[short circuited]] robotic targets will reboot into [[Safe Mode]] which will make them immune to repeated short-circuiting for a short while.&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Safe_Mode&amp;diff=5059</id>
		<title>Safe Mode</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Safe_Mode&amp;diff=5059"/>
		<updated>2013-10-09T21:11:55Z</updated>

		<summary type="html">&lt;p&gt;Styg: safe mode doesn't provide electrical damage immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Effect Infobox&lt;br /&gt;
| name        = Safe Mode&lt;br /&gt;
| type        = buff&lt;br /&gt;
| image       = Safe Mode.png&lt;br /&gt;
| description = Short term immunity to all disabling effects.&lt;br /&gt;
| duration    = 2 turns&lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After being [[short circuited]] robotic targets will reboot into [[Safe Mode]] which will make them immune to further short-circuiting for a short time.&lt;br /&gt;
&lt;br /&gt;
{{Status effect navbox}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Stygian_Coin&amp;diff=5056</id>
		<title>Stygian Coin</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Stygian_Coin&amp;diff=5056"/>
		<updated>2013-10-09T17:11:11Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by 124.231.209.111 (talk) to last revision by Epeli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| image        = Stygian Coin.png&lt;br /&gt;
| name         = Stygian Coin&lt;br /&gt;
| type         = Currency&lt;br /&gt;
| description  = This light stainless super steel coin is engraved with an image of Charon, the mythic Stygian ferryman. It's the most common currency in the south Underrail because its value is derived directly from the value of the metal it's made of.&lt;br /&gt;
| value        = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Stygian Coin]]s, also known as '''Charons''' are the most common currency around south Underrail. They were first introduced as the currency of Junkyard and they're still mainly used there, but they're also accepted as currency in the South Gate Station. A stygian coin has a base trading value of 30, making them three times as valuable as [[SGS Credits]].&lt;br /&gt;
&lt;br /&gt;
Stygian coins are used just like SGS credits and other currency items, in that you can exchange them for weapons, ammo, etc. Currency items are always valued at their base trading value, without any trader's price modifier.&lt;br /&gt;
&lt;br /&gt;
You can exchange SGS credits to Stygian coins at [[Colton]] in Junkyard docks. The exchange rate for 1 Stygian coin is currently 10 SGS credits per 1 coin.&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
Stackable: Yes (999)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Currency]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Underrail&amp;diff=4974</id>
		<title>Underrail</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Underrail&amp;diff=4974"/>
		<updated>2013-10-08T23:41:48Z</updated>

		<summary type="html">&lt;p&gt;Styg: Reverted edits by 199.15.233.139 (talk) to last revision by Epeli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Template:Game Infobox&lt;br /&gt;
| name        = Underrail&lt;br /&gt;
| image       = [[File:Cover_art.Jpg|300px]]&lt;br /&gt;
| developer   = Stygian Software&lt;br /&gt;
| publisher   = Stygian Software (indie)&lt;br /&gt;
| distributor = [http://www.desura.com/games/underrail Desura]&amp;lt;br&amp;gt;[http://www.gamersgate.com/DD-UR/underrail-alpha GamersGate]&amp;lt;br&amp;gt;[http://store.steampowered.com/app/250520 Steam]&lt;br /&gt;
| platform    = Microsoft Windows&lt;br /&gt;
| releasedate = [http://www.indiedb.com/games/underrail/downloads/underrail-alpha-demo-v041 Alpha Demo]: 23 August 2012&amp;lt;br&amp;gt;Commercial alpha: 6 December 2012&amp;lt;br&amp;gt;Release: TBA&lt;br /&gt;
| genre       = Role Playing&lt;br /&gt;
| mode        = Single Player&lt;br /&gt;
| sysreq      = 1.6 Ghz CPU&amp;lt;br&amp;gt;1 GB RAM&amp;lt;br&amp;gt;Shader Model 2.0 GPU&amp;lt;br&amp;gt;1024x768 or higher resolution&amp;lt;br&amp;gt;1 GB disk space&amp;lt;br&amp;gt;.NET Framework 4.0&amp;lt;br&amp;gt;XNA Framework 4.0&lt;br /&gt;
| rating      = 9.5 / 10 on Desura&amp;lt;br&amp;gt; 4.3 / 5 on GamersGate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.&lt;br /&gt;
&lt;br /&gt;
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they secretly but violently struggle for the Humanity's last gem of hope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While there is a greater, sort of background plot that concerns the nature of time, the game is largely about the Underrail itself - its inhabitants, politics, strife, dangers, mysteries, as well as the player's place within all this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles&lt;br /&gt;
* Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more&lt;br /&gt;
* Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more&lt;br /&gt;
* Elaborate item crafting system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early development, ''Underrail'' was called ''Timelapse Vertigo''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Version history]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Content]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Headbutt&amp;diff=4799</id>
		<title>Headbutt</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Headbutt&amp;diff=4799"/>
		<updated>2013-10-07T13:26:22Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Special attack used by [[Siphoner]]s. It deals normal attack damage, but bypasses mechanical damage threshold when used against living targets. If that attack lands on a living target, it puts it [[Off-balance]] and also has 20% chance to [[Stun]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Abilities]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Siphon_Blood&amp;diff=4798</id>
		<title>Siphon Blood</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Siphon_Blood&amp;diff=4798"/>
		<updated>2013-10-07T13:22:46Z</updated>

		<summary type="html">&lt;p&gt;Styg: Made it a stub again. Would be nice if someone would upload a screenshot of how the attack looks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Special attack used by [[Siphoner]]s. It drains 12 health from the target five times during the channel and transfers it to the attacker. This amount is increased by 20% for each stack of [[Anticoagulation]] present on the target.&lt;br /&gt;
&lt;br /&gt;
This damage cannot be mitigated by armor or energy shield, but it can be dodged entirely. It's considered a regular melee attack for the purpose of calculating dodge chance.&lt;br /&gt;
&lt;br /&gt;
[[Category: Abilities]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Siphon_Blood&amp;diff=4797</id>
		<title>Siphon Blood</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Siphon_Blood&amp;diff=4797"/>
		<updated>2013-10-07T13:21:54Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special attack used by [[Siphoner]]s. It drains 12 health from the target five times during the channel and transfers it to the attacker. This amount is increased by 20% for each stack of [[Anticoagulation]] present on the target.&lt;br /&gt;
&lt;br /&gt;
This damage cannot be mitigated by armor or energy shield, but it can be dodged entirely. It's considered a regular melee attack for the purpose of calculating dodge chance.&lt;br /&gt;
&lt;br /&gt;
[[Category: Abilities]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Old_Jonas&amp;diff=4796</id>
		<title>Old Jonas</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Old_Jonas&amp;diff=4796"/>
		<updated>2013-10-07T13:09:52Z</updated>

		<summary type="html">&lt;p&gt;Styg: /* Background */ SGS council is made of three people. Ezra and Old Jonas are not official members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Jonas&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = &lt;br /&gt;
| image    = &lt;br /&gt;
| faction  = [[South Gaters]]&lt;br /&gt;
| roles    = SGS councilor&amp;lt;br&amp;gt;Underrail expert&amp;lt;br&amp;gt;[[Trader]]&lt;br /&gt;
| location = [[Crossroad Watch]]&lt;br /&gt;
| quests   = [[Find Old Jonas's watch]]&lt;br /&gt;
| loot     = 50 [[Bolts]], some [[Stygian Coin]]s, some [[SGS Credits]], 2 random items&lt;br /&gt;
|&lt;br /&gt;
| health   = 278&lt;br /&gt;
| psipool  = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Old Jonas]] is the local Underrail expert of South Gate Station. He can be found in [[Crossroad Watch]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Jonas is an old Underrail expert who has seen almost every corner of the caverns and the Underrail system in his life. He seems to have deep insight of the various creatures and other denizens of Underrail. He spends his old days mostly in the crossroad watchpost located just outside South Gate Station cave entrance.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
Jonas can help the player with his knowledge of the dangers and creatures lurking in Underrail. He trades various items he has scavenged around and his prices are somewhat cheaper than what most other [[traders]] offer.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Find Old Jonas's watch]]: Jonas wants you to retrieve his old digital watch he lost while scavenging around South Gate Outposts.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
He has some loot that can be pickpocketed and additionally a random [[Tornado Crossbow]], [[Leather Armor]], 5 [[Burrower Poison Bolt]]s and 5 [[Acid Bolt]]s. Despite him being well outside the station, killing him will turn all [[South Gaters]] hostile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: South Gaters]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Hadrian_Tanner&amp;diff=4795</id>
		<title>Hadrian Tanner</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Hadrian_Tanner&amp;diff=4795"/>
		<updated>2013-10-07T13:08:50Z</updated>

		<summary type="html">&lt;p&gt;Styg: /* Background */ SGS council is made of three people. Ezra and Old Jonas are not official members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Hadrian Tanner&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = &lt;br /&gt;
| image    = &lt;br /&gt;
| faction  = [[South Gaters]]&lt;br /&gt;
| roles    = SGS councilor&amp;lt;br&amp;gt;Quest giver&lt;br /&gt;
| location = [[South Gate Station level 3]]&lt;br /&gt;
| quests   = [[Introduction]]&amp;lt;br&amp;gt;[[Retake the outposts]]&amp;lt;br&amp;gt;[[Bret's task|Bret's]] and [[Gorsky's task|Gorsky's]] tasks&amp;lt;br&amp;gt;[[Find the drill circuit board]]&lt;br /&gt;
| loot     = None&lt;br /&gt;
|&lt;br /&gt;
| health      = 670&lt;br /&gt;
| psipool     = 0&lt;br /&gt;
| damage      = ~13-17&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| mechanical  = 0% / 0&lt;br /&gt;
| heat        = 0% / 0&lt;br /&gt;
| cold        = 0% / 0&lt;br /&gt;
| electricity = 0% / 0&lt;br /&gt;
| acid        = 0% / 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hadrian Tanner]] is one of the councilors of [[South Gate Station]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Tanner, along with [[Gorsky]] and [[Vera Hale]] form South Gate Station's ruling council. They are the leaders of the [[South Gaters]] community. They each have their own specialties and responsibilities, and Tanner seems to be in charge of testing and admitting new citizens to the station. The player is one such recently admitted citizen who passed Tanner's tests.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
The game starts with you doing missions under Tanner's command while waiting for earthquake repairs to be completed in and around the station. The main quest line of the current alpha version [[0.1.9.1]] ends when you complete his [[find the drill circuit board]] mission. Completing this mission will allow the South Gaters to clear out the earthquake damage from the south metro tunnel, which will likely unlock metro travel in future versions. Finding the drill parts also frees some of SGS's [[T.N.T. Charge]] reserves from the earthquake repair work, allowing the player to purchase them from [[Lucas]] in SGS armory and explore other earthquake-blocked passages.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Introduction]]: as soon as the game starts, you are to report into Tanner's office.&lt;br /&gt;
* [[Retake the outposts]]: Your first big task in the SGS is to capture some forlorn outposts in the cave tunnels beneth South Gate station.&lt;br /&gt;
* [[Hopper round up]]: While waiting for earthquake repairs, Tanner has the player get acquainted with SGS's food production by aiding Big Bret.&lt;br /&gt;
* [[Gorsky's task]]: While waiting for earthquake repairs, Gorsky's team has moved into GMS compound to secure their vault.&lt;br /&gt;
* [[Find the drill circuit board]]: Meeting difficulties in re-opening the south metro tunnel after the earthquake, Tanner opts to have the player look for a part to fix a broken drill machine.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
He doesn't carry anything [[pickpocket]]able, but the containers in his office usually contain some good loot. You will need quite high level of [[stealth]] skill to steal from them due to Tanner's high [[perception]] and [[detection]].&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
* &amp;quot;Congratulations once again ''playername'' and welcome aboard. You scored highly on our tests; no small feat that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: South Gaters]]&lt;br /&gt;
[[Category: South Gate Station characters]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Kohlmeier%27s_Lucky_Knife&amp;diff=4794</id>
		<title>Kohlmeier's Lucky Knife</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Kohlmeier%27s_Lucky_Knife&amp;diff=4794"/>
		<updated>2013-10-07T13:04:56Z</updated>

		<summary type="html">&lt;p&gt;Styg: This item has fixed stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox weapon&lt;br /&gt;
| image         = Kohlmeier&amp;amp;#39;s Lucky Knife.png&lt;br /&gt;
| itemquality   = rarity&lt;br /&gt;
| name          = Kohlmeier's Lucky Knife&lt;br /&gt;
| type          = Melee Weapon&lt;br /&gt;
| description   = This is an old but well-made knife. The many scratches on the blade's surface suggest that it has seen a lot of action in its life.&lt;br /&gt;
| damage        = 9-17 (Mechanical)&lt;br /&gt;
| impactspeed   = Very Low&lt;br /&gt;
| ap            = 12 AP&lt;br /&gt;
| range         = Melee&lt;br /&gt;
| critchance    = 15%&lt;br /&gt;
| greenstats    = Damage increased by 2% for every point in strength above 5.&lt;br /&gt;
&lt;br /&gt;
Equip: Chance to get critically hit reduced by 2,00%&lt;br /&gt;
| orangestats   = Incurs 125% of mechanical damage resistance and threshold.&lt;br /&gt;
| durability    = {{color|orange|150}} / 470 (mechanical)&lt;br /&gt;
| value         = 839&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A unique melee weapon and quest item in [[Retrieve Kohlmeier's lucky knife]].&lt;br /&gt;
&lt;br /&gt;
The equip bonus can be useful even for characters that do not use melee weapons.&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
{{Plotitem navbox|collapsed}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Controls&amp;diff=4235</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Controls&amp;diff=4235"/>
		<updated>2013-09-17T20:10:18Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
List of all keyboard controls in Underrail. The game ''can'' be played without any keyboard controls, using only mouse.&lt;br /&gt;
&lt;br /&gt;
These keybinds are currently not rebindable.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! Space&lt;br /&gt;
| End Turn&lt;br /&gt;
|-&lt;br /&gt;
! Enter&lt;br /&gt;
| Begin Combat&amp;lt;br&amp;gt;End Combat&lt;br /&gt;
|-&lt;br /&gt;
! Tab&lt;br /&gt;
| Highlight usables&lt;br /&gt;
|-&lt;br /&gt;
! Z&lt;br /&gt;
| Highlight usables (reverse order)&lt;br /&gt;
|-&lt;br /&gt;
! F&lt;br /&gt;
| Quick Invoker&lt;br /&gt;
|-&lt;br /&gt;
! F2&lt;br /&gt;
| Toggle UI&lt;br /&gt;
|-&lt;br /&gt;
! F5&lt;br /&gt;
| Quicksave&lt;br /&gt;
|-&lt;br /&gt;
! F9&lt;br /&gt;
| Quickload&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Menus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| Character Sheet&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| Combat Stats&lt;br /&gt;
|-&lt;br /&gt;
! I&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
! G&lt;br /&gt;
| Crafting&lt;br /&gt;
|-&lt;br /&gt;
! N&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
! F1&lt;br /&gt;
| Interface Help&lt;br /&gt;
|-&lt;br /&gt;
! Esc&lt;br /&gt;
| Close active window&amp;lt;br&amp;gt;Main Menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Action buttons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;125px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! 1 to 9&lt;br /&gt;
| Action Buttons 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
! Shift+1 to Shift+9&lt;br /&gt;
| Action Buttons Shift+1 to Shift+9&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl+1 to Ctrl+9&lt;br /&gt;
| Action Buttons Ctrl+1 to Ctrl+9&lt;br /&gt;
|-&lt;br /&gt;
! RightCtrl+L&lt;br /&gt;
| Lock Action Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility slots ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;55px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;270px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! Q&lt;br /&gt;
| Combat Utility Slot #1&lt;br /&gt;
|-&lt;br /&gt;
! W&lt;br /&gt;
| Combat Utility Slot #2&lt;br /&gt;
|-&lt;br /&gt;
! E&lt;br /&gt;
| Combat Utility Slot #3&lt;br /&gt;
|-&lt;br /&gt;
! R&lt;br /&gt;
| Combat Utility Slot #4&lt;br /&gt;
|-&lt;br /&gt;
! T&lt;br /&gt;
| Combat Utility Slot #5&lt;br /&gt;
|-&lt;br /&gt;
! Y&lt;br /&gt;
| Combat Utility Slot #6&lt;br /&gt;
|-&lt;br /&gt;
! Shift+Q&lt;br /&gt;
| Reload active weapon with Standard Rounds&lt;br /&gt;
|-&lt;br /&gt;
! Shift+W&lt;br /&gt;
| Reload active weapon with W2C Rounds&lt;br /&gt;
|-&lt;br /&gt;
! Shift+E&lt;br /&gt;
| Reload active weapon with JHP Rounds&lt;br /&gt;
|-&lt;br /&gt;
! Shift+Y&lt;br /&gt;
| Unload active weapon&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:User Interface]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Controls&amp;diff=4234</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Controls&amp;diff=4234"/>
		<updated>2013-09-17T20:09:41Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
List of all keyboard controls in Underrail. The game ''can'' be played without any keyboard controls, using only mouse.&lt;br /&gt;
&lt;br /&gt;
These keybinds are currently not rebindable.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! Space&lt;br /&gt;
| End Turn&lt;br /&gt;
|-&lt;br /&gt;
! Enter&lt;br /&gt;
| Begin Combat&amp;lt;br&amp;gt;End Combat&lt;br /&gt;
|-&lt;br /&gt;
! Tab&amp;lt;br&amp;gt;Z&lt;br /&gt;
| Highlight usables&lt;br /&gt;
|-&lt;br /&gt;
! F&lt;br /&gt;
| Quick Invoker&lt;br /&gt;
|-&lt;br /&gt;
! F2&lt;br /&gt;
| Toggle UI&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! F5&lt;br /&gt;
| Quicksave&lt;br /&gt;
|-&lt;br /&gt;
! F9&lt;br /&gt;
| Quickload&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Menus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! S&lt;br /&gt;
| Character Sheet&lt;br /&gt;
|-&lt;br /&gt;
! C&lt;br /&gt;
| Combat Stats&lt;br /&gt;
|-&lt;br /&gt;
! I&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
! G&lt;br /&gt;
| Crafting&lt;br /&gt;
|-&lt;br /&gt;
! N&lt;br /&gt;
| Notes&lt;br /&gt;
|-&lt;br /&gt;
! F1&lt;br /&gt;
| Interface Help&lt;br /&gt;
|-&lt;br /&gt;
! Esc&lt;br /&gt;
| Close active window&amp;lt;br&amp;gt;Main Menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Action buttons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;125px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! 1 to 9&lt;br /&gt;
| Action Buttons 1 to 9&lt;br /&gt;
|-&lt;br /&gt;
! Shift+1 to Shift+9&lt;br /&gt;
| Action Buttons Shift+1 to Shift+9&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl+1 to Ctrl+9&lt;br /&gt;
| Action Buttons Ctrl+1 to Ctrl+9&lt;br /&gt;
|-&lt;br /&gt;
! RightCtrl+L&lt;br /&gt;
| Lock Action Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility slots ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;55px&amp;quot; | Key&lt;br /&gt;
! width=&amp;quot;270px&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
! Q&lt;br /&gt;
| Combat Utility Slot #1&lt;br /&gt;
|-&lt;br /&gt;
! W&lt;br /&gt;
| Combat Utility Slot #2&lt;br /&gt;
|-&lt;br /&gt;
! E&lt;br /&gt;
| Combat Utility Slot #3&lt;br /&gt;
|-&lt;br /&gt;
! R&lt;br /&gt;
| Combat Utility Slot #4&lt;br /&gt;
|-&lt;br /&gt;
! T&lt;br /&gt;
| Combat Utility Slot #5&lt;br /&gt;
|-&lt;br /&gt;
! Y&lt;br /&gt;
| Combat Utility Slot #6&lt;br /&gt;
|-&lt;br /&gt;
! Shift+Q&lt;br /&gt;
| Reload active weapon with Standard Rounds&lt;br /&gt;
|-&lt;br /&gt;
! Shift+W&lt;br /&gt;
| Reload active weapon with W2C Rounds&lt;br /&gt;
|-&lt;br /&gt;
! Shift+E&lt;br /&gt;
| Reload active weapon with JHP Rounds&lt;br /&gt;
|-&lt;br /&gt;
! Shift+Y&lt;br /&gt;
| Unload active weapon&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:User Interface]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Enemies&amp;diff=479</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Enemies&amp;diff=479"/>
		<updated>2013-03-28T16:48:00Z</updated>

		<summary type="html">&lt;p&gt;Styg: Added Siphoner to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of creatures|:Category:Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Creatures]] or '''Mutants''' are the indigenious wildlife in the subterranean world of Underrail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An incomplete list of creatures to be added to the wiki.&lt;br /&gt;
&amp;lt;!-- temporary list of redlinks to get the wiki going --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Cave Hopper]]&lt;br /&gt;
*[[Weak Azuridae]]&lt;br /&gt;
*[[Azuridae]]&lt;br /&gt;
*[[Rathound]]&lt;br /&gt;
*[[Rathound Alpha]]&lt;br /&gt;
*[[Mutated Dog]]&lt;br /&gt;
*[[Mutant]]&lt;br /&gt;
*[[Siphoner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Traps&amp;diff=478</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Traps&amp;diff=478"/>
		<updated>2013-03-28T16:44:50Z</updated>

		<summary type="html">&lt;p&gt;Styg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Traps]] are items that can be placed on the ground while out of combat and are detonated by anyone who walks over them. To place traps, the player needs some points in the [[Skills#Traps|traps skill]], determined by the effectiveness of the traps.&lt;br /&gt;
&lt;br /&gt;
Trap detection chance is based on both [[Perception]] and [[Skills#Traps|Traps skill]]. The player can try to disarm any traps that have been detected, or detonate them with grenades or other AoE weapons. &lt;br /&gt;
&lt;br /&gt;
There are two formulas for trap detection value, the greater of the two for the particular character is used.&lt;br /&gt;
*&amp;quot;Pure detection&amp;quot; equals 75% of your regular detection value.&lt;br /&gt;
*&amp;quot;Hybrid detection&amp;quot; equals 50% of your regular detection value plus 75% of your effective trap skill.&lt;br /&gt;
&lt;br /&gt;
Hence the characters with high trap skill also have better chance to detect traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of traps in the game:&lt;br /&gt;
*[[Acid Blob Trap]]&lt;br /&gt;
*[[EMP Mine]]&lt;br /&gt;
*[[Frag Mine]]&lt;br /&gt;
*[[Frag Mine Mk II]]&lt;br /&gt;
*[[HE Mine]]&lt;br /&gt;
*[[HE Mine Mk II]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Traps]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Other_statistics&amp;diff=477</id>
		<title>Other statistics</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Other_statistics&amp;diff=477"/>
		<updated>2013-03-28T16:36:53Z</updated>

		<summary type="html">&lt;p&gt;Styg: Added some details and numbers on mechanics involved.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of the derived statistics in Underrail as seen in the '''''Combat Stats''''' menu and some miscellanous information that wouldn't fit elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Action and Movement Points=&lt;br /&gt;
*All characters have '''50 AP'''. They can be used for any action, including moving. Most actions consume AP, but there are exceptions, eg. [[Special Tactics]]&lt;br /&gt;
::Wearing armor without meeting its strength requirement will reduce your action points.[http://underrail.com/forums/index.php?topic=330.0]&lt;br /&gt;
*Movement Points are affected by [[Agility]], Encumberance and some [[Feats]]. Movement Points can only be used for moving. Character base movement points equal 30 + extra 3 points for every point in agility above 5. Some creatures, such [[Dogs]] and [[Spawn]], have natural bonus to movement points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you initiate combat out of real-time mode, you will not get the first turn after your initial action.&lt;br /&gt;
::Thus, it is always better to move into turn-based mode first, and then perform your actions to initiate combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*It is not known how combat sequence works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=State=&lt;br /&gt;
*'''Health'''&lt;br /&gt;
::Derived from Constitution and character level. Player character has 35% bonus health.&lt;br /&gt;
*'''Shield'''&lt;br /&gt;
::Not in-game yet.&lt;br /&gt;
*'''Psi'''&lt;br /&gt;
::Derived from Will and character level.&lt;br /&gt;
*'''Psi Cost'''&lt;br /&gt;
::Can be affected by traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
===Defense===&lt;br /&gt;
*'''Dodge, Evasion'''&lt;br /&gt;
::Derived from Dodge and Evasion skills. Can be affected by feats.&lt;br /&gt;
*'''Fortitude'''&lt;br /&gt;
::Chance to resist effects like poison. Derived from Constitution.&lt;br /&gt;
*'''Resolve'''&lt;br /&gt;
::Reduces damage from effects like [[Neural Overload]]. Derived from Will.&lt;br /&gt;
*'''Crit. chance'''&lt;br /&gt;
::Chance to be critically hit. Can be affected by feats and items.&lt;br /&gt;
*'''Encumberance'''&lt;br /&gt;
::Reduces your Movement Points, Dodge, Evasion and Stealth and is capped at 95%.[http://underrail.com/forums/index.php?topic=330.0] Derived from the armor suit you're wearing. Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
*All characters have '''Damage Resistance''' and '''Damage Threshold''' for each damage type. Resistance is a percentage reduction, whilst threshold is a flat number reduction. Only the greater of the two reductions will be applied against any one attack, not both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shielding===&lt;br /&gt;
*All damage sources have an '''Impact Speed'''. Shields can absorb certain amounts of damage based on its impact speed. Slower impact speeds are generally better against shielded enemies.&lt;br /&gt;
::'''NOTE''': Shields are not yet in-game as of version 0.1.6.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subterfuge===&lt;br /&gt;
*'''Stealth'''&lt;br /&gt;
::Derived from Stealth skill. Can be affected by feats and items.&lt;br /&gt;
*'''Detection'''&lt;br /&gt;
::Derived from Perception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Offense=&lt;br /&gt;
===Weapon===&lt;br /&gt;
*'''Damage'''&lt;br /&gt;
::Derived from active weapon. Affected by relevant weapon skill.&lt;br /&gt;
*'''Action Points'''&lt;br /&gt;
::Derived from active weapon. Can be affected by feats.&lt;br /&gt;
*'''Impact Speed'''&lt;br /&gt;
::Derived from active weapon.&lt;br /&gt;
*'''Critical chance'''&lt;br /&gt;
::Derived from active weapon. Can be affected by feats.&lt;br /&gt;
*'''Critical bonus'''&lt;br /&gt;
::Derived from active weapon. Can be affected by feats.&lt;br /&gt;
*'''Range'''&lt;br /&gt;
::Derived from active weapon.&lt;br /&gt;
*'''Optimal Range'''&lt;br /&gt;
::Derived from active weapon. Attacker suffers additional range penalties when attacking beyond the optimal range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Metathermics===&lt;br /&gt;
*'''Critical chance'''&lt;br /&gt;
::Can be affected by feats.&lt;br /&gt;
*'''Critical bonus'''&lt;br /&gt;
::Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psychokinesis===&lt;br /&gt;
*'''Critical chance'''&lt;br /&gt;
::Can be affected by feats.&lt;br /&gt;
*'''Critical bonus'''&lt;br /&gt;
::Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thought Control===&lt;br /&gt;
*'''Critical chance'''&lt;br /&gt;
::Can be affected by feats.&lt;br /&gt;
*'''Critical bonus'''&lt;br /&gt;
::Can be affected by feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Player character]]&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Characters&amp;diff=476</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Characters&amp;diff=476"/>
		<updated>2013-03-28T16:18:29Z</updated>

		<summary type="html">&lt;p&gt;Styg: Corrected: Ariene to Arlene&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of characters|:Category:Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Characters]] or '''NPCs''' are the various non-player characters populating the world of Underrail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of characters to be added to the wiki.&lt;br /&gt;
&amp;lt;!-- temporary list of redlinks to get the wiki going --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SGS&lt;br /&gt;
*[[Essie]]&lt;br /&gt;
*[[Bisson]]&lt;br /&gt;
*[[Harland]]&lt;br /&gt;
*[[Gorsky]]&lt;br /&gt;
*[[Lucas]]&lt;br /&gt;
*[[Hadrian Tanner]]&lt;br /&gt;
*[[Jack Quicksilver]]&lt;br /&gt;
*[[Vera Hale]]&lt;br /&gt;
*[[Pasquale]]&lt;br /&gt;
*[[Ezra]]&lt;br /&gt;
*[[Harold]]&lt;br /&gt;
*[[Quinton]]&lt;br /&gt;
*[[Malcom]]&lt;br /&gt;
*[[Captain Svana]]&lt;br /&gt;
*[[Arlene]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Surgeon]]&lt;br /&gt;
*[[Commoner]]&lt;br /&gt;
*[[Worker]]&lt;br /&gt;
*[[Guard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junkyard&lt;br /&gt;
*[[Abram]]&lt;br /&gt;
*[[Kareem]]&lt;br /&gt;
*[[Elwood]]&lt;br /&gt;
*[[Eddy]]&lt;br /&gt;
*[[Dockmaster Silas]]&lt;br /&gt;
*[[Grover]]&lt;br /&gt;
*[[Treasa]]&lt;br /&gt;
*[[Kohlmeier]]&lt;br /&gt;
*[[Lenny the Cook]]&lt;br /&gt;
*[[Len]]&lt;br /&gt;
*[[Kendrick]]&lt;br /&gt;
*[[Johan]]&lt;br /&gt;
*[[Kimi]]&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Vince]]&lt;br /&gt;
*[[Fixer]]&lt;br /&gt;
*[[Second Lieutenant Garren]]&lt;br /&gt;
*[[Katherine]]&lt;br /&gt;
*[[Gort]]&lt;br /&gt;
*[[Archie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Protectorate Soldier]]&lt;br /&gt;
*[[Junkyard Commoner]]&lt;br /&gt;
*[[Thug]]&lt;br /&gt;
*[[Guard]]&lt;br /&gt;
*[[Scrapper Thug]]&lt;br /&gt;
*[[Scrapper Gangster]]&lt;br /&gt;
*[[Black Eel Thug]]&lt;br /&gt;
*[[Black Eel Gangster]]&lt;br /&gt;
*[[Dockworker]]&lt;br /&gt;
*[[Worker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other&lt;br /&gt;
*GMS characters&lt;br /&gt;
*depot A characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Locations&amp;diff=475</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Locations&amp;diff=475"/>
		<updated>2013-03-28T16:16:55Z</updated>

		<summary type="html">&lt;p&gt;Styg: Syntax fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of locations|:Category:Locations}}&lt;br /&gt;
Underrail takes place in the titular ''Underrail'', which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.&lt;br /&gt;
&lt;br /&gt;
Some major locations are described below.&lt;br /&gt;
&lt;br /&gt;
==North and Central Underrail==&lt;br /&gt;
United Stations territory. Not yet in the game.&lt;br /&gt;
&lt;br /&gt;
==South Underrail==&lt;br /&gt;
The playable area in Alpha version. Location of the player's home, [[South Gate Station]].&lt;br /&gt;
&lt;br /&gt;
===South Gate Station===&lt;br /&gt;
Also known as '''SGS''', it is the most powerful station around South Underrail.&lt;br /&gt;
&lt;br /&gt;
===Junkyard===&lt;br /&gt;
A crude, lawless settlement formed around a junkyard near [[Depot A]].&lt;br /&gt;
&lt;br /&gt;
===Mushroom Cove===&lt;br /&gt;
A large underground lake where multiple small streams converge to form the Celeritas river.&lt;br /&gt;
&lt;br /&gt;
===Celeritas===&lt;br /&gt;
An underground river leading all the way down to the Deep Caverns. &lt;br /&gt;
&lt;br /&gt;
===Silent Isle===&lt;br /&gt;
An island located somewhere in the waterways between the Hub and the Junkyard.&lt;br /&gt;
&lt;br /&gt;
==Deep Caverns==&lt;br /&gt;
The underworld jungle - a place of grim reputation, source of many legends and superstitions.&lt;br /&gt;
&lt;br /&gt;
The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Locations&amp;diff=474</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Locations&amp;diff=474"/>
		<updated>2013-03-28T16:16:25Z</updated>

		<summary type="html">&lt;p&gt;Styg: Corrected: Silent Isle is not located on Celeritas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a full list of locations|:Category:Locations}}&lt;br /&gt;
Underrail takes place in the titular ''Underrail'', which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.&lt;br /&gt;
&lt;br /&gt;
Some major locations are described below.&lt;br /&gt;
&lt;br /&gt;
==North and Central Underrail==&lt;br /&gt;
United Stations territory. Not yet in the game.&lt;br /&gt;
&lt;br /&gt;
==South Underrail==&lt;br /&gt;
The playable area in Alpha version. Location of the player's home, [[South Gate Station]].&lt;br /&gt;
&lt;br /&gt;
===South Gate Station===&lt;br /&gt;
Also known as '''SGS''', it is the most powerful station around South Underrail.&lt;br /&gt;
&lt;br /&gt;
===Junkyard===&lt;br /&gt;
A crude, lawless settlement formed around a junkyard near [[Depot A]].&lt;br /&gt;
&lt;br /&gt;
===Mushroom Cove===&lt;br /&gt;
A large underground lake where multiple small streams converge to form the Celeritas river.&lt;br /&gt;
&lt;br /&gt;
===Celeritas===&lt;br /&gt;
An underground river leading all the way down to the Deep Caverns. &lt;br /&gt;
&lt;br /&gt;
===Silent Isle==&lt;br /&gt;
An island located somewhere in the waterways between the Hub and the Junkyard.&lt;br /&gt;
&lt;br /&gt;
==Deep Caverns==&lt;br /&gt;
The underworld jungle - a place of grim reputation, source of many legends and superstitions.&lt;br /&gt;
&lt;br /&gt;
The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Blueprints&amp;diff=473</id>
		<title>Blueprints</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Blueprints&amp;diff=473"/>
		<updated>2013-03-28T14:59:39Z</updated>

		<summary type="html">&lt;p&gt;Styg: Added missing blueprints.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a complete list of known blueprints|:Category:Blueprints}}&lt;br /&gt;
&lt;br /&gt;
[[Blueprints]] are items that you can download to your wristpad for use in [[Crafting]]. Most [[Armor]], [[Weapons]], many [[Medicine]] items and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--temporary list of redlinks, remove as the category is populated --&amp;gt;&lt;br /&gt;
List of currently known blueprints to be added into the wiki:&lt;br /&gt;
*[[Blueprint: Adrenaline Shot]]&lt;br /&gt;
*[[Blueprint: Assault Rifle]]&lt;br /&gt;
*[[Blueprint: Boots]]&lt;br /&gt;
*[[Blueprint: Caltrops]]&lt;br /&gt;
*[[Blueprint: Chemical Ammo]]&lt;br /&gt;
*[[Blueprint: Chemical Blob Trap]]&lt;br /&gt;
*[[Blueprint: Chemical Bolt]]&lt;br /&gt;
*[[Blueprint: Chemical Pistol]]&lt;br /&gt;
*[[Blueprint: Cloaking Device]]&lt;br /&gt;
*[[Blueprint: Combat Knife]]&lt;br /&gt;
*[[Blueprint: Crossbow]]&lt;br /&gt;
*[[Blueprint: EMP Grenade]]&lt;br /&gt;
*[[Blueprint: EMP Mine]]&lt;br /&gt;
*[[Blueprint: Energy Pistol]]&lt;br /&gt;
*[[Blueprint: Extract Humour]]&lt;br /&gt;
*[[Blueprint: Goggles]]&lt;br /&gt;
*[[Blueprint: Hand Grenade]]&lt;br /&gt;
*[[Blueprint: Health Hypo]]&lt;br /&gt;
*[[Blueprint: Incendiary Bolt]]&lt;br /&gt;
*[[Blueprint: Leather Armor]]&lt;br /&gt;
*[[Blueprint: Metal Armor]]&lt;br /&gt;
*[[Blueprint: Metal Helmet]]&lt;br /&gt;
*[[Blueprint: Mine]]&lt;br /&gt;
*[[Blueprint: Pistol]]&lt;br /&gt;
*[[Blueprint: Psi Booster]]&lt;br /&gt;
*[[Blueprint: Recycle Item]]&lt;br /&gt;
*[[Blueprint: Repair Kit]]&lt;br /&gt;
*[[Blueprint: Shock Bolt]]&lt;br /&gt;
*[[Blueprint: Sledgehammer]]&lt;br /&gt;
*[[Blueprint: SMG]]&lt;br /&gt;
*[[Blueprint: Sniper Rifle]]&lt;br /&gt;
*[[Blueprint: Tactical Vest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Styg</name></author>
	</entry>
</feed>