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	<id>https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taggart</id>
	<title>Underrail Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taggart"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Special:Contributions/Taggart"/>
	<updated>2026-04-30T17:19:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Self-consciousness_Module&amp;diff=20497</id>
		<title>Self-consciousness Module</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Self-consciousness_Module&amp;diff=20497"/>
		<updated>2016-04-25T06:12:44Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity33.png&lt;br /&gt;
| name        = Self Consciousness Module&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = Surely it doesn't serve the purpose its markings suggest....&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 1 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Self Consciousness Module''' is a loot drop from [[Plasma Sentry|Plasma Sentries]]. Occasionally, it may also be found in the [[Abandoned Warehouse]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's a reference to HAL 9000 from [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;br /&gt;
[[Category:the Faceless]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quad_Damage_Module&amp;diff=20496</id>
		<title>Quad Damage Module</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quad_Damage_Module&amp;diff=20496"/>
		<updated>2016-04-25T06:02:45Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality = oddity&lt;br /&gt;
| image       = oddity107.png&lt;br /&gt;
| name        = Quad Damage Module&lt;br /&gt;
| type        = Oddity&lt;br /&gt;
| description = Luckily, it must have been defective.&lt;br /&gt;
| capabilities= Pick up: Study this item to gain 2 points of experience. You can study this type of item up to 2 times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Quad Damage Module''' oddity can be found in [[Industrial Robot]] remains in [[Deep Caverns]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Oddities navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Oddities]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Repair_the_gate_mechanism&amp;diff=20495</id>
		<title>Talk:Repair the gate mechanism</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Repair_the_gate_mechanism&amp;diff=20495"/>
		<updated>2016-04-25T00:52:03Z</updated>

		<summary type="html">&lt;p&gt;Taggart: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because I have a couple of &amp;quot;banked&amp;quot; levels, I was able to verify the exact Mechanics skill necessary to repair the gate. It is exactly '''115''' or higher (effective skill).&lt;br /&gt;
&lt;br /&gt;
On the other hand, I also tested not having the required [[Universal Mechanics Tool Set|toolkit]] nor the [[TG-44HD Service Manual]], either in my inventory or at least in the &amp;quot;zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
From that, it appears you do need the toolkit in your direct inventory. If it's in the room (say, laying on the floor), you are advised that you need the proper tools).&lt;br /&gt;
&lt;br /&gt;
OTOH, I was able to repair the gate although the '''TG-44HD Service Manual''' was not even in the same zone (I had left it one zone over up at the top of the stairs).&lt;br /&gt;
&lt;br /&gt;
So.. I'm not sure if it was necessary only to have found the service manual (way earlier in my play-through, so I can't easily test that); which may have triggered an in-game switch indicating that your PC now has the &amp;quot;knowledge&amp;quot; needed for the repair, or if it wasn't necessary to have found it at all.&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 19:47, 24 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Repair_the_gate_mechanism&amp;diff=20494</id>
		<title>Repair the gate mechanism</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Repair_the_gate_mechanism&amp;diff=20494"/>
		<updated>2016-04-25T00:50:39Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Repair the gate mechanism&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Deep Caverns]]&lt;br /&gt;
| givenby  = Gate mechanism&lt;br /&gt;
| rewards  = ? classic XP / ? oddity XP&lt;br /&gt;
| related  = [[Open the gate leading to Tchort]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A long scavenger hunt for gate parts.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* In order to repair the mechanism operating one of the large gates in the area, you would need the following: one hydro-pneumatic accumulator, one hydraulic pump drive shaft, three canisters of hydraulic fluid, one hydraulic system control valve. You would also need tools if doing the job yourself, or you could use a repair bot to perform the repairs for you.&lt;br /&gt;
* There is a disabled repair bot in the room housing the mechanism operating one of the large gates in the area. If you can figure out a way to fix it, it might prove useful to you.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Once you make your way to the room housing the gate mechanism, examine the mechanism and the disabled repair bot to get started. You will need to scour through most of Deep Caverns to find all the necessary parts.&lt;br /&gt;
&lt;br /&gt;
=== Finding the parts ===&lt;br /&gt;
The required parts:&lt;br /&gt;
* [[Hydro-Pneumatic Accumulator]]&lt;br /&gt;
* [[HS-89 Hydraulic Pump Drive Shaft]]&lt;br /&gt;
* [[Hydraulic Control Valve]]&lt;br /&gt;
* 3x [[Hydraulic Fluid Canister]]&lt;br /&gt;
&lt;br /&gt;
=== Performing the repairs ===&lt;br /&gt;
To perform the repairs yourself, you will need:&lt;br /&gt;
* [[Universal Mechanics Tool Set]]&lt;br /&gt;
* [[Mechanics]] skill of at least '''115''' ([[Skills|effective skill level]])&lt;br /&gt;
* [[TG-44HD Service Manual]] {{verify}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can get a [[AI Core (Red)|Red AI Core]] for the repair bot from [[Arke Power Station]]. See [[Restore Arke powergrid]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Repair_the_gate_mechanism&amp;diff=20493</id>
		<title>Talk:Repair the gate mechanism</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Repair_the_gate_mechanism&amp;diff=20493"/>
		<updated>2016-04-25T00:47:41Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;Because I have a couple of &amp;quot;banked&amp;quot; levels, I was able to verify the exact Mechanics skill necessary to repair the gate. It is exactly '''115''' or higher (effective skill).  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Because I have a couple of &amp;quot;banked&amp;quot; levels, I was able to verify the exact Mechanics skill necessary to repair the gate. It is exactly '''115''' or higher (effective skill).&lt;br /&gt;
&lt;br /&gt;
On the other hand, I also tested not having the required [[Universal Mechanics Tool Set|toolkit]] nor the [[TG-44HD Service Manual]], either in my inventory or at least in the &amp;quot;zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
From that, it appears you do need the toolkit in your direct inventory. If it's in the room (say, laying on the floor), your are advised that you need the proper tools).&lt;br /&gt;
&lt;br /&gt;
OTOH, I was able to repair the gate although the '''TG-44HD Service Manual''' was not even in the same zone (I had left it one zone over up at the top of the stairs).&lt;br /&gt;
&lt;br /&gt;
So.. I'm not sure if it was necessary only to have found the service manual (way earlier in my play-through, so I can't easily test that); which may have triggered an in-game switch indicating that your PC now has the &amp;quot;knowledge&amp;quot; needed for the repair, or if it wasn't necessary to have found it at all.&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 19:47, 24 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Repair_the_gate_mechanism&amp;diff=20492</id>
		<title>Repair the gate mechanism</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Repair_the_gate_mechanism&amp;diff=20492"/>
		<updated>2016-04-25T00:35:25Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Repair the gate mechanism&lt;br /&gt;
| type     = main&lt;br /&gt;
| image    = &lt;br /&gt;
| location = [[Deep Caverns]]&lt;br /&gt;
| givenby  = Gate mechanism&lt;br /&gt;
| rewards  = ? classic XP / ? oddity XP&lt;br /&gt;
| related  = [[Open the gate leading to Tchort]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A long scavenger hunt for gate parts.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* In order to repair the mechanism operating one of the large gates in the area, you would need the following: one hydro-pneumatic accumulator, one hydraulic pump drive shaft, three canisters of hydraulic fluid, one hydraulic system control valve. You would also need tools if doing the job yourself, or you could use a repair bot to perform the repairs for you.&lt;br /&gt;
* There is a disabled repair bot in the room housing the mechanism operating one of the large gates in the area. If you can figure out a way to fix it, it might prove useful to you.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{expand section}}&lt;br /&gt;
&lt;br /&gt;
Once you make your way to the room housing the gate mechanism, examine the mechanism and the disabled repair bot to get started. You will need to scour through most of Deep Caverns to find all the necessary parts.&lt;br /&gt;
&lt;br /&gt;
=== Finding the parts ===&lt;br /&gt;
The required parts:&lt;br /&gt;
* [[Hydro-Pneumatic Accumulator]]&lt;br /&gt;
* [[HS-89 Hydraulic Pump Drive Shaft]]&lt;br /&gt;
* [[Hydraulic Control Valve]]&lt;br /&gt;
* 3x [[Hydraulic Fluid Canister]]&lt;br /&gt;
&lt;br /&gt;
=== Performing the repairs ===&lt;br /&gt;
To perform the repairs yourself, you will need:&lt;br /&gt;
* [[Universal Mechanics Tool Set]]&lt;br /&gt;
* [[Mechanics]] skill of at least '''115''' ([[Skills|effective skill level]])&lt;br /&gt;
* [[TG-44HD Service Manual]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can get a [[AI Core (Red)|Red AI Core]] for the repair bot from [[Arke Power Station]]. See [[Restore Arke powergrid]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=20161</id>
		<title>Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=20161"/>
		<updated>2016-04-10T07:02:16Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coil Spider&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = csp_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 16&lt;br /&gt;
| health     = 210&lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = csp.png&lt;br /&gt;
| roles      = Psionic giant spiders&lt;br /&gt;
| location   = [[Abandoned Biocorp Facility]]&amp;lt;br&amp;gt;[[Core City Underground]]&amp;lt;br&amp;gt;[[Gauntlet]]&amp;lt;br&amp;gt;[[Zaman's Lair]]&amp;lt;br&amp;gt;[[Institute of Tchort west wing]]&lt;br /&gt;
| loot       = [[Coil Spider Egg Sack]]&amp;lt;br&amp;gt;[[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = [[Electrokinesis]]&amp;lt;br&amp;gt;Becomes [[Charged]] when hit with electricity&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative    = 27&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = low&lt;br /&gt;
| heat          = none&lt;br /&gt;
| cold          = none&lt;br /&gt;
| electricity   = immune&lt;br /&gt;
| acid          = none&lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them.&lt;br /&gt;
&lt;br /&gt;
Their lairs are filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. &lt;br /&gt;
&lt;br /&gt;
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to [[Status effects|immobilization]]; thus [[Bear Trap|Bear Traps]] will not hold them in place.&lt;br /&gt;
&lt;br /&gt;
Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only [[Charged|charges]] them, making their own electrical attacks more powerful.&lt;br /&gt;
&lt;br /&gt;
Stealth makes lone coil spiders easy targets for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Insectoids]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Psi_abilities&amp;diff=20160</id>
		<title>Talk:Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Psi_abilities&amp;diff=20160"/>
		<updated>2016-04-10T05:59:01Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Psionic Mentors==&lt;br /&gt;
Psionic mentor location info is scattered on several pages. Some is directly on the articles, some on psi-skill pages and some here on this page. On this page, only confirmed traders are listed, not loot locations from the field. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:17, 20 February 2016 (CST)&lt;br /&gt;
==Lost Vault Trader==&lt;br /&gt;
I can confirm that psionic mentor this trader has is randomized.&lt;br /&gt;
&lt;br /&gt;
For example, in one save, trader inventory generated Electrokinetic Imprint, yet in another one it generated Thermodynamic Destabilization.&lt;br /&gt;
&lt;br /&gt;
Also, I was able to get once Electrokinetic Imprint, and then vising him much later and get Exothermic Aura. [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 17:14, 18 March 2016 (CDT)&lt;br /&gt;
==Psionic abilities castable through fences and gates==&lt;br /&gt;
I've tested all the psionic abilities for castability thru fences and gates, except Bilocation - which I tested successfully as an AOE with Locus of Control (but with no human mobs). Will followup testing Bilocation with single-target and AOE against human mobs when I see an opportunity... [[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 00:59, 10 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryokinetic_Orb&amp;diff=20159</id>
		<title>Cryokinetic Orb</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryokinetic_Orb&amp;diff=20159"/>
		<updated>2016-04-10T05:53:34Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Cryokinetic Orb.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Cryokinetic Orb&lt;br /&gt;
| school      = Metathermics&lt;br /&gt;
| skillreq    = 40&lt;br /&gt;
| description = You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.&lt;br /&gt;
&lt;br /&gt;
Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.&lt;br /&gt;
&lt;br /&gt;
Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all.&lt;br /&gt;
&lt;br /&gt;
Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.&lt;br /&gt;
| apcost      = 28&lt;br /&gt;
| psicost     = 60&lt;br /&gt;
| range       = 10.0&lt;br /&gt;
| radius      = 5&lt;br /&gt;
| cooldown    = 3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryokinetic Orb''' is a [[Metathermics]] psi ability the player can learn from a Psionic Mentor.&lt;br /&gt;
&lt;br /&gt;
The send out orb explodes at target area sending out shards flying in all directions in its radius.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with effective Metathermics skill, shown here at minimal required skill. Applies [[Chilled]] to target. The [[Impact Speed]] of cryokinesis projectiles is '''low'''.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast through a fence or a gate.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Cryokinetic Orb]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=20158</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=20158"/>
		<updated>2016-04-10T05:52:17Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Psi mechanics ==&lt;br /&gt;
As of version [[0.1.14.0]], all characters with [[Psi Empathy]] have 100 max psi points, regardless of [[Will]] score. Will still determines effectiveness of psionic abilities, both their damage and chance to be resisted.&lt;br /&gt;
&lt;br /&gt;
As of version [[0.2.0.1]], psi point regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character without any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles. Other forms of psionic mutations also exist in the Underrail, such as some rare psi enhanced polymorphic organisms.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''.&lt;br /&gt;
&lt;br /&gt;
Unlike most other weapons, offensive psionic abilities cannot miss their targets unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
Most psionic abilities can be cast through fences and gates (''excluding those cast on'' '''self'''). These three cannot: [[Cryokinesis]], [[Cryokinetic Orb]] and [[Pyrokinesis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as Thermal Control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
Several traders have [[Psionic Mentor|Psionic Mentors]] for sale.&lt;br /&gt;
*[[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
*[[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]]. &lt;br /&gt;
*[[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]]. &lt;br /&gt;
*[[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
*[[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
*[[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
*[[Lost Vault Trader]] has random [[Psionic Mentor]]&lt;br /&gt;
*[[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]]. Another set of [[Mysterious Pillars (Core City Sewers)|Mysterious Pillars]] can be found in [[Core City Sewers]] during [[Praetorian Security]] questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Huxkey&amp;diff=20140</id>
		<title>Huxkey</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Huxkey&amp;diff=20140"/>
		<updated>2016-04-08T02:35:49Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| itemquality  = unique&lt;br /&gt;
| image        = huxkey.png&lt;br /&gt;
| name         = Huxkey&lt;br /&gt;
| type         = Tool&lt;br /&gt;
| description  = A set of lockpicks combined with high end hacking device.&lt;br /&gt;
| capabilities = Use: Attempts to disable a mechanical lock, while increasing your lockpicking skill by 15.&amp;lt;br&amp;gt;(Cooldown: 4s)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Attempts to hack a computer device, while increasing your hacking skill by 15. Can be used to disable electronic locks. Consumes 20 energy.&amp;lt;br&amp;gt;(Cooldown: 4s)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Opens a ventilation shaft. This will require a certain level of lockpicking skill depending on the targeted ventilation shaft.&amp;lt;br&amp;gt;(AP: 15)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use: Closes a ventilation shaft.&amp;lt;br&amp;gt;(AP: 15)&lt;br /&gt;
| energy       = 100&lt;br /&gt;
| limitations  = Cannot be used in combat&lt;br /&gt;
| weight       = &lt;br /&gt;
| value        = &lt;br /&gt;
| datafile     = Devices\SkeletonKey.item.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Huxkey''' is an advanced device that performs the functions of [[Lockpick]]s, [[Haxxor]]s and [[Omni-Tool]]s.&lt;br /&gt;
&lt;br /&gt;
Unlike regular lockpicks, it is not consumed on successful lockpicking. Hacking uses 20 energy per lock.&lt;br /&gt;
&lt;br /&gt;
The Player Character is presented with a '''Huxkey''' upon successful completion of [[Locate Wit Nosek]].&lt;br /&gt;
&lt;br /&gt;
{{Tools navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Lockpicking devices]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Coil_Spider&amp;diff=20135</id>
		<title>Talk:Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Coil_Spider&amp;diff=20135"/>
		<updated>2016-04-04T19:30:21Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bilocation==&lt;br /&gt;
Is it really necessary to point out that this monster is immune to [[Bilocation]]? After all, its description specifies that it works against humans only.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creates a doppelganger of a human target bent on their destruction.&amp;quot; [[User:Player1|Player1]] ([[User talk:Player1|talk]]) 12:56, 4 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You are right. I didn't read that sentence correctly. I've removed the edit.. Thanks!&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 14:30, 4 April 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=20134</id>
		<title>Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=20134"/>
		<updated>2016-04-04T19:28:29Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coil Spider&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = csp_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 16&lt;br /&gt;
| health     = 210&lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = csp.png&lt;br /&gt;
| roles      = Psionic giant spiders&lt;br /&gt;
| location   = [[Abandoned Biocorp Facility]]&amp;lt;br&amp;gt;[[Core City Underground]]&amp;lt;br&amp;gt;[[Gauntlet]]&amp;lt;br&amp;gt;[[Zaman's Lair]]&amp;lt;br&amp;gt;[[Institute of Tchort west wing]]&lt;br /&gt;
| loot       = [[Coil Spider Egg Sack]]&amp;lt;br&amp;gt;[[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = [[Electrokinesis]]&amp;lt;br&amp;gt;Becomes [[Charged]] when hit with electricity&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative    = 27&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = low&lt;br /&gt;
| heat          = none&lt;br /&gt;
| cold          = none&lt;br /&gt;
| electricity   = immune&lt;br /&gt;
| acid          = none&lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them.&lt;br /&gt;
&lt;br /&gt;
Their lairs are filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. &lt;br /&gt;
&lt;br /&gt;
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. However, their stunning electricity attacks can be dangerous if they're not killed promptly. Stealth makes lone coil spiders easy targets for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them.&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Insectoids]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=20131</id>
		<title>Coil Spider</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Coil_Spider&amp;diff=20131"/>
		<updated>2016-04-04T01:25:54Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Coil Spider&lt;br /&gt;
| type       = creature&lt;br /&gt;
| portrait   = csp_l.png&lt;br /&gt;
| background = cave.png&lt;br /&gt;
| level      = 16&lt;br /&gt;
| health     = 210&lt;br /&gt;
| psipool    = 100 (+20)&lt;br /&gt;
| image      = csp.png&lt;br /&gt;
| roles      = Psionic giant spiders&lt;br /&gt;
| location   = [[Abandoned Biocorp Facility]]&amp;lt;br&amp;gt;[[Core City Underground]]&amp;lt;br&amp;gt;[[Gauntlet]]&amp;lt;br&amp;gt;[[Zaman's Lair]]&amp;lt;br&amp;gt;[[Institute of Tchort west wing]]&lt;br /&gt;
| loot       = [[Coil Spider Egg Sack]]&amp;lt;br&amp;gt;[[Insectoid Salivarium]]&lt;br /&gt;
| abilities  = [[Electrokinesis]]&amp;lt;br&amp;gt;Becomes [[Charged]] when hit with electricity&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| damage        = &lt;br /&gt;
| range         = &lt;br /&gt;
| actionpoints  = 50&lt;br /&gt;
| initiative    = 27&lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = low&lt;br /&gt;
| heat          = none&lt;br /&gt;
| cold          = none&lt;br /&gt;
| electricity   = immune&lt;br /&gt;
| acid          = none&lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Coil Spider''' is a creature introduced in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them.&lt;br /&gt;
&lt;br /&gt;
Their lairs are filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]].&lt;br /&gt;
&lt;br /&gt;
== Fighting tactics ==&lt;br /&gt;
High [[detection]] is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes. &lt;br /&gt;
&lt;br /&gt;
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. However, their stunning electricity attacks can be dangerous if they're not killed promptly. Stealth makes lone coil spiders easy targets for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them.&lt;br /&gt;
&lt;br /&gt;
Coil Spiders are immune to the [[Psi abilities|Psi ability]] [[Bilocation]].&lt;br /&gt;
&lt;br /&gt;
{{Enemies navbox}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Insectoids]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Gubbins&amp;diff=20119</id>
		<title>Talk:Gubbins</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Gubbins&amp;diff=20119"/>
		<updated>2016-03-29T03:16:32Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know if it's &amp;quot;proper&amp;quot; or not to include a location infobox in a character page; but it was a way to show where Gubbins' base was; so I give it a try..&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 19:14, 27 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The more information, the better! We don't really have any style guides, I just loosely try to follow some generic wikipedia style guides and common sense. In this case, I think a simple image works better than a whole infobox since the page is primarily about the character. Infoboxes also can automatically categorize pages through their parameters, though I don't use that much.&lt;br /&gt;
:If you want, you can also create new location pages as necessary. There isn't anything in-game to distinguish [[:File:up7.png]] from all other &amp;quot;Upper Underrail&amp;quot; areas, so you'll have to come up with name for it. :) - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 04:27, 28 March 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks - that's a good model for me to use again as needed. Will think on a location page..&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 22:16, 28 March 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Gubbins&amp;diff=20115</id>
		<title>Talk:Gubbins</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Gubbins&amp;diff=20115"/>
		<updated>2016-03-28T00:14:47Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;I don't know if it's &amp;quot;proper&amp;quot; or not to include a location infobox in a character page; but it was a way to show where Gubbins' base was; so I give it a try.. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't know if it's &amp;quot;proper&amp;quot; or not to include a location infobox in a character page; but it was a way to show where Gubbins' base was; so I give it a try..&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 19:14, 27 March 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gubbins&amp;diff=20114</id>
		<title>Gubbins</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gubbins&amp;diff=20114"/>
		<updated>2016-03-28T00:12:37Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
| name    = Gubbins Base&lt;br /&gt;
| type    = &lt;br /&gt;
| control = &lt;br /&gt;
| image   = Up7.png&lt;br /&gt;
| world   = [[Upper Underrail|Upper Underrail train tunnels]]&lt;br /&gt;
| areas   = &lt;br /&gt;
| exits   = &lt;br /&gt;
| npcs    = '''Gubbins'''&amp;lt;br&amp;gt;[[Bandits]]&lt;br /&gt;
| mapfile = Up7.png&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Gubbins&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Ft1 l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| image    = Gubbins model.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Upper Underrail|Upper Underrail train tunnels]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = [[Quake]]&lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 670&lt;br /&gt;
}}&lt;br /&gt;
'''Gubbins''' is a [[Bandits|Bandit]] boss.&lt;br /&gt;
&lt;br /&gt;
He resides with several '''Bandit''' cohorts in a small base located within the [[Upper Underrail|Upper Underrail train tunnels]].&lt;br /&gt;
&lt;br /&gt;
'''Gubbins''' carries a unique sledgehammer - [[Quake]].&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Bandits]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gubbins&amp;diff=20113</id>
		<title>Gubbins</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gubbins&amp;diff=20113"/>
		<updated>2016-03-27T23:52:38Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;{{Stub}} {{Character Infobox | name     = Gubbins | type     = important | portrait = Ft1 l.png | background = UpperMetro.png | image    = Gubbins model.png | faction  = [[Ban...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Gubbins&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Ft1 l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| image    = Gubbins model.png&lt;br /&gt;
| faction  = [[Bandits]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = Upper Underrail train tunnels&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 670&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gubbins''' is a [[Bandits|Bandit]] boss.&lt;br /&gt;
&lt;br /&gt;
He resides with several '''Bandit''' cohorts in a small base located within the Upper Underrail train tunnels.&lt;br /&gt;
&lt;br /&gt;
'''Gubbins''' carries a unique sledgehammer - [[Quake]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Bandits]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Gubbins_model.png&amp;diff=20112</id>
		<title>File:Gubbins model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Gubbins_model.png&amp;diff=20112"/>
		<updated>2016-03-27T23:36:13Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Gubbins; a Bandit boss residing in a small base in the Upper Underrail train tunnels.

Category:In-game models&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Gubbins]]; a [[Bandits|Bandit]] boss residing in a small base in the Upper Underrail train tunnels.&lt;br /&gt;
&lt;br /&gt;
[[Category:In-game models]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Gangster_Leader&amp;diff=20111</id>
		<title>Gangster Leader</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Gangster_Leader&amp;diff=20111"/>
		<updated>2016-03-27T23:18:49Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;{{Stub}} {{Character Infobox | name     = Gangster Leader | type     = important | portrait = Punk2 l.png | background = Passage.png | image    = Gangster Leader model.png | f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = Gangster Leader&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Punk2 l.png&lt;br /&gt;
| background = Passage.png&lt;br /&gt;
| image    = Gangster Leader model.png&lt;br /&gt;
| faction  = [[Gangster]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Core City passages]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = &lt;br /&gt;
| health   = 570&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Gangster Leader''' is the apparent leader of the [[Gangster|Gangsters]] of Core City.&lt;br /&gt;
&lt;br /&gt;
He resides with several '''Gangster''' cohorts within a small tent encampment in the [[Core City passages]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
&lt;br /&gt;
The '''Gangster Leader''' and his small group of cohorts are, like most of the '''Gangsters''' in  '''Core City''', [[Characters|unfriendly]] but not openly hostile, unless the player approaches too closely.&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: Gangster]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Quake&amp;diff=20110</id>
		<title>Talk:Quake</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Quake&amp;diff=20110"/>
		<updated>2016-03-27T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Energy stat removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the ENERGY = 90 stat, because my current screenshot from Underrail v1.0.1.4 does not show any energy stat.&lt;br /&gt;
[[User:Taggart|Taggart]] ([[User talk:Taggart|talk]]) 17:26, 27 March 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=20109</id>
		<title>Quake</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=20109"/>
		<updated>2016-03-27T22:25:04Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Quake.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Quake&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = The head of this hammer is designed so that it begins to vibrate as it's swung.&lt;br /&gt;
| damage      = 46-60 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Damage increased by 10% for every point in strength above 8.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: 50% chance to daze the living target for 1 turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: 10% chance to stun the living target for 1 turn&lt;br /&gt;
| incurred    = Ignores mechanical damge threshold when attacking organic targets.&lt;br /&gt;
| energy      = &lt;br /&gt;
| durability  = &lt;br /&gt;
| weight      = 25.00&lt;br /&gt;
| value       = 2800&lt;br /&gt;
| datafile    = Weapons\Quake.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Quake''' is a unique weapon, carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=20087</id>
		<title>Quake</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Quake&amp;diff=20087"/>
		<updated>2016-03-25T04:59:42Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox item&lt;br /&gt;
| image       = Quake.png&lt;br /&gt;
| itemquality = unique&lt;br /&gt;
| name        = Quake&lt;br /&gt;
| type        = Melee Weapon&lt;br /&gt;
| description = The head of this hammer is designed so that it begins to vibrate as it's swung.&lt;br /&gt;
| damage      = 46-60 (Mechanical)&lt;br /&gt;
| impactspeed = Very Low&lt;br /&gt;
| ap          = 25 AP&lt;br /&gt;
| range       = Melee&lt;br /&gt;
| precision   = &lt;br /&gt;
| burstprec.  = &lt;br /&gt;
| cqprec.     = &lt;br /&gt;
| moveprec.   = &lt;br /&gt;
| critchance  = 5%&lt;br /&gt;
| critbonus   = 100%&lt;br /&gt;
| minstr      = 8&lt;br /&gt;
| minskill    = &lt;br /&gt;
| ammotype    = &lt;br /&gt;
| magcap      = &lt;br /&gt;
| capabilities= Damage increased by 10% for every point in strength above 8.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: 50% chance to daze the living target for 1 turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On hit: 10% chance to stun the living target for 1 turn&lt;br /&gt;
| incurred    = Ignores mechanical damge threshold when attacking organic targets.&lt;br /&gt;
| energy      = 90&lt;br /&gt;
| durability  = &lt;br /&gt;
| weight      = 25.00&lt;br /&gt;
| value       = 2800&lt;br /&gt;
| datafile    = Weapons\Quake.item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Quake''' is a unique weapon, carried by a [[Bandits|Bandit]] boss, [[Gubbins]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons navbox}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Template:Factions_navbox&amp;diff=20086</id>
		<title>Template:Factions navbox</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Template:Factions_navbox&amp;diff=20086"/>
		<updated>2016-03-25T04:40:08Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name   = Factions navbox&lt;br /&gt;
|title  = [[Factions]]&lt;br /&gt;
|state  = {{#switch:{{{1}}}|collapsed=mw-collapsible mw-collapsed|#default=}}&lt;br /&gt;
&lt;br /&gt;
|above  = '''''Note:''' this is an incomplete list.''&lt;br /&gt;
&lt;br /&gt;
|group1 = '''Global'''&lt;br /&gt;
|list1  = [[Protectorate]] &amp;amp;amp; [[United Stations]] • [[Biocorp]] • [[The Faceless]] • [[Free Drones]] • [[Tchortists]] • [[Oculites]]&lt;br /&gt;
&lt;br /&gt;
|group2 = South&amp;amp;nbsp;Underrail&lt;br /&gt;
|list2  = [[South Gaters]] • [[Omega|Omega Central Command]] • [[Black Eels]] • [[Scrappers]] • [[Foundry Guard]] • [[RC Militia]]&lt;br /&gt;
&lt;br /&gt;
|group3 = Core City&lt;br /&gt;
|list3  = [[Coretech]] • [[JKK]] • [[Praetorian Security]] — [[Acid Hunters]] • [[Black Crawlers]] • [[Zone Rats]] • [[Zoners]]&lt;br /&gt;
&lt;br /&gt;
|group4 = Outlaw&amp;amp;nbsp;groups&lt;br /&gt;
|list4  = [[Bandits]] • [[Gangsters]] • [[Ironheads]] • [[Lunatics]] • [[Lurkers]] • [[Raiders]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=20085</id>
		<title>Injured Faceless</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Injured_Faceless&amp;diff=20085"/>
		<updated>2016-03-25T04:21:19Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Injured Faceless&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = &lt;br /&gt;
| image    = Faceless in a cage.png&lt;br /&gt;
| faction  = [[The Faceless]]&lt;br /&gt;
| roles    = Prisoner&lt;br /&gt;
| location = [[Drop Zone]]&lt;br /&gt;
| quests   = &lt;br /&gt;
| loot     = &lt;br /&gt;
| level    = 15&lt;br /&gt;
| health   = 130&lt;br /&gt;
| shield   = &lt;br /&gt;
| psipool  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Injured Faceless''' is a captive faceless held in a cage over a cliff face in Core City's drop zone, near a crashed tunneler.&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
The player can either set the Faceless free or release its cage to drop it to a certain death.&lt;br /&gt;
&lt;br /&gt;
If freed, the player can also optionally offer it healing supplies. &lt;br /&gt;
&lt;br /&gt;
The freed Faceless cannot assist you in [[repair tunneler|repairing the tunneler]].&lt;br /&gt;
&lt;br /&gt;
If freed, the Faceless offers no information. What happens to this Faceless, or where it goes, after being freed is unknown.  However, the player will meet this freed Faceless at least once again, where it will have an opportunity to &amp;quot;return the favor&amp;quot; and, in doing so, will have &amp;quot;re-payed it's debt&amp;quot; to the player for freeing it ([[Strange tremors|''spoiler'']]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;br /&gt;
[[Category: the Faceless]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Johnny_Filth&amp;diff=19881</id>
		<title>Johnny Filth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Johnny_Filth&amp;diff=19881"/>
		<updated>2016-03-23T07:22:20Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = &lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Punk1 l.png&lt;br /&gt;
| image    = &lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| faction  = [[Zone Boyz]]&lt;br /&gt;
| roles    = &lt;br /&gt;
| location = Underpassage of&amp;lt;br&amp;gt;[[Core City Upper Metro Station]]&lt;br /&gt;
| quests   =  [[Deploy second T-ray emitter]]&lt;br /&gt;
|&lt;br /&gt;
|Statistics - these are optional. Fill what you can and leave the rest empty.&lt;br /&gt;
|Abilities section:&lt;br /&gt;
| abilities     = &lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        =&lt;br /&gt;
| range         =&lt;br /&gt;
| health        = 450&lt;br /&gt;
| shield        = &lt;br /&gt;
| psipool       = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
|Skills section:&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
|&lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
|&lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
|&lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
|&lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
'''Johnny Filth''' and two of his [[Zone Boyz]], [[Mullock]] and [[Drek]], show up immediately after you deploy the device during the [[Institute of Tchort]] quest [[Deploy second T-ray emitter]] (given by [[Principal Investigator Schteff]]).&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Johnny_Filth&amp;diff=19880</id>
		<title>Johnny Filth</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Johnny_Filth&amp;diff=19880"/>
		<updated>2016-03-23T06:07:49Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;{{Character Infobox | name     =  | type     = important | portrait = Punk1 l.png | image    =  | background = UpperMetro.png | faction  =  | roles    =  | location = Underpas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = &lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Punk1 l.png&lt;br /&gt;
| image    = &lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = &lt;br /&gt;
| location = Underpassage of&amp;lt;br&amp;gt;[[Core City Upper Metro Station]]&lt;br /&gt;
| quests   =  [[Deploy second T-ray emitter]]&lt;br /&gt;
|&lt;br /&gt;
|Statistics - these are optional. Fill what you can and leave the rest empty.&lt;br /&gt;
|Abilities section:&lt;br /&gt;
| abilities     = &lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| level         = &lt;br /&gt;
| damage        =&lt;br /&gt;
| range         =&lt;br /&gt;
| health        = 450&lt;br /&gt;
| shield        = &lt;br /&gt;
| psipool       = &lt;br /&gt;
| actionpoints  = &lt;br /&gt;
| movepoints    = &lt;br /&gt;
| detection     = &lt;br /&gt;
|&lt;br /&gt;
|Base abilities section:&lt;br /&gt;
| strength      = &lt;br /&gt;
| dexterity     = &lt;br /&gt;
| agility       = &lt;br /&gt;
| constitution  = &lt;br /&gt;
| perception    = &lt;br /&gt;
| will          = &lt;br /&gt;
| intelligence  = &lt;br /&gt;
|&lt;br /&gt;
|Skills section:&lt;br /&gt;
| guns          = &lt;br /&gt;
| throwing      = &lt;br /&gt;
| crossbows     = &lt;br /&gt;
| melee         = &lt;br /&gt;
|&lt;br /&gt;
| dodge         = &lt;br /&gt;
| evasion       = &lt;br /&gt;
| stealth       = &lt;br /&gt;
| hacking       = &lt;br /&gt;
| lockpicking   = &lt;br /&gt;
| pickpocketing = &lt;br /&gt;
| traps         = &lt;br /&gt;
|&lt;br /&gt;
| mechanics     = &lt;br /&gt;
| electronics   = &lt;br /&gt;
| chemistry     = &lt;br /&gt;
| biology       = &lt;br /&gt;
| tailoring     = &lt;br /&gt;
|&lt;br /&gt;
| thoughtctrl   = &lt;br /&gt;
| psychokinesis = &lt;br /&gt;
| metathermics  = &lt;br /&gt;
|&lt;br /&gt;
| persuasion    = &lt;br /&gt;
| intimidation  = &lt;br /&gt;
| mercantile    = &lt;br /&gt;
|&lt;br /&gt;
|Resistances section:&lt;br /&gt;
| mechanical    = &lt;br /&gt;
| heat          = &lt;br /&gt;
| cold          = &lt;br /&gt;
| electricity   = &lt;br /&gt;
| acid          = &lt;br /&gt;
| energy        = &lt;br /&gt;
| bio           = &lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
== Background ==&lt;br /&gt;
'''Johnny Filth''' and two other punks, [[Mullock]] and [[Drek]], show up immediately after you deploy the device during the [[Institute of Tchort]] quest [[Deploy second T-ray emitter]] (given by [[Principal Investigator Schteff]]).&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Johnny_Filth_model.png&amp;diff=19878</id>
		<title>File:Johnny Filth model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Johnny_Filth_model.png&amp;diff=19878"/>
		<updated>2016-03-23T05:47:38Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Johnny Filth. Located in the underpassage of the Core City Upper Underrail station, after completion of the Institute of Tchort Deploy second T-ray emitter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Johnny Filth. Located in the underpassage of the Core City Upper Underrail station, after completion of the Institute of Tchort [[Deploy second T-ray emitter]].&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Marty&amp;diff=19877</id>
		<title>Marty</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Marty&amp;diff=19877"/>
		<updated>2016-03-23T05:07:21Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name       = Marty&lt;br /&gt;
| type       = important&lt;br /&gt;
| portrait   = Cmn4_l.png&lt;br /&gt;
| background = UpperMetro.png&lt;br /&gt;
| level      = &lt;br /&gt;
| health     = 140&lt;br /&gt;
| image      = Marty model.png&lt;br /&gt;
| faction    = [[Scavengers]]&lt;br /&gt;
| roles      = [[Trader]]&lt;br /&gt;
| location   = [[Scavenger Shop]]&lt;br /&gt;
| quests     = &lt;br /&gt;
|&lt;br /&gt;
| shopfile = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Marty''' is the trader in the Scavenger Shop.&lt;br /&gt;
&lt;br /&gt;
=== Trader inventory ===&lt;br /&gt;
He sells various crafting components.&lt;br /&gt;
&lt;br /&gt;
Cash:&lt;br /&gt;
*50 Stygian conis&lt;br /&gt;
&lt;br /&gt;
Looking to buy:&lt;br /&gt;
*[[:Category:Firearms|Firearms]]&lt;br /&gt;
*[[:Category:Foodstuffs|Foodstuffs]]&lt;br /&gt;
*[[:Category:Medicine|Medicines]]&lt;br /&gt;
*[[:Category:Bullets|Bullets]] (always)&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Traders]]&lt;br /&gt;
[[Category: Bullets| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Firearms| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Foodstuffs| {{PAGENAME}}]]&lt;br /&gt;
[[Category: Medicine| {{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Marty_model.png&amp;diff=19876</id>
		<title>File:Marty model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Marty_model.png&amp;diff=19876"/>
		<updated>2016-03-23T05:03:35Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Marty the Scavenger trader in Upper Underrail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marty the Scavenger trader in Upper Underrail&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Joe_De_Pacino&amp;diff=19439</id>
		<title>Joe De Pacino</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Joe_De_Pacino&amp;diff=19439"/>
		<updated>2016-03-22T05:37:23Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Mt1 l.png&lt;br /&gt;
| background = Shacks.png&lt;br /&gt;
| image    = Joe De Pacino model.png&lt;br /&gt;
| faction  = Mercenaries&lt;br /&gt;
| roles    = Mercenary leader&lt;br /&gt;
| location = [[Core City]]  [[Drop Zone]]&lt;br /&gt;
| quests   = [[Kill Joe De Pacino]]&lt;br /&gt;
| loot     = [[Tommy Gun]]&lt;br /&gt;
| level    = 20&lt;br /&gt;
| health   = 360&lt;br /&gt;
| shield   = 722 &lt;br /&gt;
| psipool  =&lt;br /&gt;
|&lt;br /&gt;
|combat stats:&lt;br /&gt;
| action points = 50 &lt;br /&gt;
| initiative    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] is the leader of a mercenary group in [[Core City]]. His group can be found hiding in a small base just east of the [[Gauntlet]] entrance, at the edge of [[Drop Zone]].&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}]] wields a unique SMG - the [[Tommy Gun]].&lt;br /&gt;
&lt;br /&gt;
== Player interactions ==&lt;br /&gt;
=== Quests ===&lt;br /&gt;
* [[Kill Joe De Pacino]]: Lt. Stratford wants you to eliminate him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
{{enemies navbox|collapsed}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Core City characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File_talk:Gangster_Leader_model.png&amp;diff=19431</id>
		<title>File talk:Gangster Leader model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File_talk:Gangster_Leader_model.png&amp;diff=19431"/>
		<updated>2016-03-22T02:33:24Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;I'm planning on creating a page for the Core City Gangster Leader; and will use this image for the ''image'' tag (unless there are Wiki moderator changes).  While I found an e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm planning on creating a page for the Core City Gangster Leader; and will use this image for the ''image'' tag (unless there are Wiki moderator changes).&lt;br /&gt;
&lt;br /&gt;
While I found an exact portrait for this NPC (File:Punk2_l.png), I did not see a proper image for him; so I made this one. The 133x133 size is slightly over the 100x100 in order to provide a bit more context of his location.&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=File:Gangster_Leader_model.png&amp;diff=19430</id>
		<title>File:Gangster Leader model.png</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=File:Gangster_Leader_model.png&amp;diff=19430"/>
		<updated>2016-03-22T02:28:10Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Image of the Gangster Leader in lower Core City.  Size 133x133, is slightly larger than the recommended 100x100 in order to provide a bit more locational background context.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of the Gangster Leader in lower Core City.  Size 133x133, is slightly larger than the recommended 100x100 in order to provide a bit more locational background context.&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19394</id>
		<title>Maurice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19394"/>
		<updated>2016-03-20T01:08:47Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Maurice_portrait.png‎&lt;br /&gt;
| image    = Maurice_image.png‎&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Institute of Tchort]]  ''(Courtyard near Cafe)''&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| health        = 140&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Maurice''' is a minor NPC. He is located in the '''Courtyard''' of the [[Institute of Tchort]] near the '''Cafe'''.&lt;br /&gt;
&lt;br /&gt;
If you click on '''Maurice''', he will say one of several random things.&lt;br /&gt;
&lt;br /&gt;
One of his sayings is a pop-culture reference; &amp;quot;Some people call me Maurice. Some call me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19393</id>
		<title>Maurice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19393"/>
		<updated>2016-03-20T01:07:37Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Maurice_portrait.png‎&lt;br /&gt;
| image    = Maurice_image.png‎&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Institute of Tchort]]  ''(Courtyard near Cafe)''&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| health        = 140&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Maurice''' is a minor NPC. He is located in the '''Courtyard''' of the [[Institute of Tchort]] near the '''Cafe'''.&lt;br /&gt;
&lt;br /&gt;
If you click on '''Maurice''', he will say one of several random things.&lt;br /&gt;
&lt;br /&gt;
One of his sayings is a pop-culture reference; &amp;quot;Some people call me Maurice. Some call me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Tchortists]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19392</id>
		<title>Maurice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19392"/>
		<updated>2016-03-20T01:04:54Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Maurice_portrait.png‎&lt;br /&gt;
| image    = Maurice_image.png‎&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Institute of Tchort]]  ''(Courtyard near Cafe)''&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| health        = 140&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Maurice''' is a minor NPC. He is located in the '''Courtyard''' of the [[Institute of Tchort]] near the '''Cafe'''.&lt;br /&gt;
&lt;br /&gt;
If you click on '''Maurice''', he will say one of several random things.&lt;br /&gt;
&lt;br /&gt;
One of his sayings is a pop-culture reference; &amp;quot;Some people call me Maurice. Some call me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters| Tchortists| Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19391</id>
		<title>Maurice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19391"/>
		<updated>2016-03-20T01:01:38Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = {{PAGENAME}}&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Maurice_portrait.png‎&lt;br /&gt;
| image    = Maurice_image.png‎&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Institute of Tchort]]  ''(Courtyard near Cafe)''&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| health        = 140&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Maurice''' is a minor NPC. He is located in the '''Courtyard''' of the [[Institute of Tchort]] near the '''Cafe'''.&lt;br /&gt;
&lt;br /&gt;
If you click on '''Maurice''', he will say one of several random things.&lt;br /&gt;
&lt;br /&gt;
One of his sayings is a pop-culture reference; &amp;quot;Some people call me Maurice. Some call me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19390</id>
		<title>Maurice</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Maurice&amp;diff=19390"/>
		<updated>2016-03-20T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;Taggart: Created page with &amp;quot;{{Character Infobox | name     = Maurice | type     = important | portrait = Maurice_portrait.png‎ | image    = Maurice_image.png‎ | faction  =  | roles    =  | location =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
| name     = Maurice&lt;br /&gt;
| type     = important&lt;br /&gt;
| portrait = Maurice_portrait.png‎&lt;br /&gt;
| image    = Maurice_image.png‎&lt;br /&gt;
| faction  = &lt;br /&gt;
| roles    = &lt;br /&gt;
| location = [[Institute of Tchort]]  ''(Courtyard near Cafe)''&lt;br /&gt;
|&lt;br /&gt;
|Combat stats section:&lt;br /&gt;
| health        = 140&lt;br /&gt;
|&lt;br /&gt;
|Technical section:&lt;br /&gt;
| charfile      = &lt;br /&gt;
| dialogfile    = &lt;br /&gt;
| shopfile      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Maurice''' is a minor NPC. He is located in the '''Courtyard''' of the [[Institute of Tchort]] near the '''Cafe'''.&lt;br /&gt;
&lt;br /&gt;
If you click on '''Maurice''', he will say one of several random things.&lt;br /&gt;
&lt;br /&gt;
One of his sayings is a pop-culture reference; &amp;quot;Some people call me Maurice. Some call me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{NPCs navbox}}&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Institute of Tchort characters]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Punch&amp;diff=19383</id>
		<title>Telekinetic Punch</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Punch&amp;diff=19383"/>
		<updated>2016-03-19T10:26:34Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = {{PAGENAME}}.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Telekinetic Punch&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 0&lt;br /&gt;
| description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a fortitude check. The stun only affects organic targets.&lt;br /&gt;
| apcost      = 15&lt;br /&gt;
| psicost     = 50&lt;br /&gt;
| range       = 5.0&lt;br /&gt;
| cooldown    = 3 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Telekinetic Punch]] is the first [[Psychokinesis]] psi ability the player can learn, even without any investment in psionic skills.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with effective Psychokinesis skill, shown here at minimal required skill. Your effective Psychokinesis skill also affects the chance of targets resisting the [[stun]].&lt;br /&gt;
&lt;br /&gt;
[[Telekinetic Proxy]] will mimic this psi ability ''(cause it to strike twice)'' if the target is within the proxy's radius.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)''&lt;br /&gt;
* [[Force User]] ''(increases damage by 100%)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Force_Emission&amp;diff=19382</id>
		<title>Force Emission</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Force_Emission&amp;diff=19382"/>
		<updated>2016-03-19T10:24:18Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = {{PAGENAME}}.png&lt;br /&gt;
| type        = buff&lt;br /&gt;
| name        = Force Emission&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 35&lt;br /&gt;
| description = While this ability is active, your unarmed and fist weapon attacks deal additional 8-17 mechanical damage, but at the cost of 5 psi points per attack.&lt;br /&gt;
| apcost      = &lt;br /&gt;
| psicost     = 5 (for each attack)&lt;br /&gt;
| range       = &lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Force Emission]] is a toggle-able buff for unarmed and fist weapon attacks. It costs no psi points to activate, only attacks do while it is active. [[Psychosis]] and [[Tranquility]] do not affect force emission, since it is technically a buff rather than ability.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with effective [[Psychokinesis]] skill, shown here at minimal required skill.&lt;br /&gt;
&lt;br /&gt;
[[Telekinetic Proxy]] will mimic this psi ability ''(cause it to strike twice)'' if the target is within the proxy's radius.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Force Emission was reworked in [[0.1.12.0]] to also work with fist weapons, but no longer provide extra range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Status effect navbox|collapsed}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Implosion&amp;diff=19381</id>
		<title>Implosion</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Implosion&amp;diff=19381"/>
		<updated>2016-03-19T10:22:13Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Implosion.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Implosion&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 70&lt;br /&gt;
| description = Deals mechanical damage equal to 35%{{verify}} of target's current health. This attack bypasses damage thresholds and shields, but cannot critically hit.&lt;br /&gt;
| apcost      = 30&lt;br /&gt;
| psicost     = 50&lt;br /&gt;
| range       = 5.0&lt;br /&gt;
| cooldown    = 5 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Implosion''' is a [[Psychokinesis]] psi ability added in version [[0.2.0.1]].&lt;br /&gt;
&lt;br /&gt;
The '''Implosion''' deals percentage damage equal to the target's current health and bypasses thresholds and shield, but can not critically hit.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with your effective [[Psychokinesis]] skill, shown here at minimal required skill.&lt;br /&gt;
&lt;br /&gt;
[[Telekinetic Proxy]] will mimic this psi ability ''(cause it to strike twice)'' if the target is within the proxy's radius.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Implosion]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Proxy&amp;diff=19380</id>
		<title>Telekinetic Proxy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Proxy&amp;diff=19380"/>
		<updated>2016-03-19T10:18:27Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Telekinetic Proxy.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Telekinetic Proxy&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 55&lt;br /&gt;
| description = Moves the '''Telekinetic Proxy''' from its current location to the specified location, dealing 25-40 mechanical damage to everything in its path. If the proxy is not present, is too far away, or doesn't have a clear straight line path to the destination, a new one will be spawned.&lt;br /&gt;
&lt;br /&gt;
'''Telekinetic Proxy''' will mimic your single target telekinetic psi abilities and effects if the target is within its radius. The proxy lasts 3 turns, but the timer refreshes with each move or mimic.&lt;br /&gt;
| apcost      = 10&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 10.0&lt;br /&gt;
| radius      = 3&lt;br /&gt;
| cooldown    = 1 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Telekinetic Proxy''' is a Psychokinesis psi ability added in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
The proxy mimics ''(strikes twice)'' [[Telekinetic Punch]]es, [[Implosion]], and attacks made with [[Force Emission]], as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with your effective Psychokinesis skill, shown here at minimal required skill.&lt;br /&gt;
&lt;br /&gt;
== Proxied abilities ==&lt;br /&gt;
* [[Force Emission]]&lt;br /&gt;
* [[Implosion]]&lt;br /&gt;
* [[Telekinetic Punch]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Telekinetic Proxy]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)''&lt;br /&gt;
* [[Telekinetic Undulation]] ''(moving the proxy has 50% chance to [[daze]] targets)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Proxy&amp;diff=19379</id>
		<title>Telekinetic Proxy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Proxy&amp;diff=19379"/>
		<updated>2016-03-19T10:09:06Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Telekinetic Proxy.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Telekinetic Proxy&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 55&lt;br /&gt;
| description = Moves the telekinetic proxy from its current location to the specified location, dealing 25-40 mechanical damage to everything in its path. If the proxy is not present, is too far away, or doesn't have a clear straight line path to the destination, a new one will be spawned.&lt;br /&gt;
&lt;br /&gt;
Telekinetic proxy will mimic your single target telekinetic psi abilities and effects if the target is within its radius. The proxy lasts 3 turns, but the timer refreshes with each move or mimic.&lt;br /&gt;
| apcost      = 10&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 10.0&lt;br /&gt;
| radius      = 3&lt;br /&gt;
| cooldown    = 1 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Telekinetic Proxy''' is a Psychokinesis psi ability added in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
The proxy mimics [[Telekinetic Punch]]es, [[Implosion]], and attacks made with [[Force Emission]], as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with your effective Psychokinesis skill, shown here at minimal required skill.&lt;br /&gt;
&lt;br /&gt;
== Proxied abilities ==&lt;br /&gt;
* [[Force Emission]]&lt;br /&gt;
* [[Implosion]]&lt;br /&gt;
* [[Telekinetic Punch]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Telekinetic Proxy]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)''&lt;br /&gt;
* [[Telekinetic Undulation]] ''(moving the proxy has 50% chance to [[daze]] targets)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Proxy&amp;diff=19378</id>
		<title>Telekinetic Proxy</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Proxy&amp;diff=19378"/>
		<updated>2016-03-19T10:03:41Z</updated>

		<summary type="html">&lt;p&gt;Taggart: /* Proxied abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Telekinetic Proxy.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Telekinetic Proxy&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 55&lt;br /&gt;
| description = Moves the telekinetic proxy from its current location to the specified location, dealing 25-40 mechanical damage to everything in its path. If the proxy is not present, is too far away, or doesn't have a clear straight line path to the destination, a new one will be spawned.&lt;br /&gt;
&lt;br /&gt;
Telekinetic proxy will mimic your single target telekinetic psi abilities and effects if the target is within its radius. The proxy lasts 3 turns, but the timer refreshes with each move or mimic.&lt;br /&gt;
| apcost      = 10&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 10.0&lt;br /&gt;
| radius      = 3&lt;br /&gt;
| cooldown    = 1 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Telekinetic Proxy''' is a Psychokinesis psi ability added in version [[0.1.12.0]].&lt;br /&gt;
&lt;br /&gt;
The proxy mimics [[Telekinetic Punch]]es and attacks made with [[Force Emission]], as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with your effective Psychokinesis skill, shown here at minimal required skill.&lt;br /&gt;
&lt;br /&gt;
== Proxied abilities ==&lt;br /&gt;
* [[Force Emission]]&lt;br /&gt;
* [[Implosion]]&lt;br /&gt;
* [[Telekinetic Punch]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Telekinetic Proxy]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Corporeal Projection]] ''(damage increased by 5% for each point of strength above 5)''&lt;br /&gt;
* [[Telekinetic Undulation]] ''(moving the proxy has 50% chance to [[daze]] targets)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=19373</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=19373"/>
		<updated>2016-03-18T23:01:17Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
&lt;br /&gt;
== Psi mechanics ==&lt;br /&gt;
As of version [[0.1.14.0]], all characters with [[Psi Empathy]] have 100 max psi points, regardless of [[Will]] score. Will still determines effectiveness of psionic abilities, both their damage and chance to be resisted.&lt;br /&gt;
&lt;br /&gt;
As of version [[0.2.0.1]], psi point regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
&lt;br /&gt;
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character without any psionic abilities.&lt;br /&gt;
&lt;br /&gt;
Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles. Other forms of psionic mutations also exist in the Underrail, such as some rare psi enhanced polymorphic organisms.&lt;br /&gt;
&lt;br /&gt;
== Psionic disciplines ==&lt;br /&gt;
Psi powers are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''.&lt;br /&gt;
&lt;br /&gt;
Unlike most other weapons, offensive psionic abilities cannot miss their targets unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
Certain offensive psionic abilities can be cast through fences and gates, while others cannot. For example, [[Electrokinesis]] and [[Electrokinetic Imprint]] can be cast through a fence or gate; while [[Cryokinesis]] and [[Pyrokinesis]] cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
&lt;br /&gt;
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage.&lt;br /&gt;
&lt;br /&gt;
=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
&lt;br /&gt;
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
&lt;br /&gt;
=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
&lt;br /&gt;
Metathermics, also known as Thermal Control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions.&lt;br /&gt;
&lt;br /&gt;
== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
&lt;br /&gt;
There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
Several traders have [[Psionic Mentor|Psionic Mentors]] for sale.&lt;br /&gt;
*[[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
*[[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]]. &lt;br /&gt;
*[[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]]. &lt;br /&gt;
*[[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
*[[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
*[[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
*[[Lost Vault Trader]] has random [[Psionic Mentor]]&lt;br /&gt;
*[[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
&lt;br /&gt;
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]]. Another set of [[Mysterious Pillars (Core City Sewers)|Mysterious Pillars]] can be found in [[Core City Sewers]] during [[Praetorian Security]] questline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Pyrokinesis&amp;diff=19368</id>
		<title>Pyrokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Pyrokinesis&amp;diff=19368"/>
		<updated>2016-03-18T20:57:33Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = {{PAGENAME}}.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Pyrokinesis&lt;br /&gt;
| school      = Metathermics&lt;br /&gt;
| skillreq    = 25&lt;br /&gt;
| description = Creates a ball of superheated gas and hurls it to the designated area. Everyone caught in the blast take 30-42 heat damage.&lt;br /&gt;
| apcost      = 35&lt;br /&gt;
| psicost     = 40&lt;br /&gt;
| range       = 10,0&lt;br /&gt;
| radius      = 2&lt;br /&gt;
| cooldown    = 3 turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Pyrokinesis]] is an AoE ability that works similarly to grenades. It has a chance to miss the targeted tile in the same way as grenade do; the targeting precision is derived from metathermics skill.&lt;br /&gt;
&lt;br /&gt;
It will deal its full damage near the center of the detonation and less damage the further away from it. Its damage scales with effective Metathermics skill, shown here at minimal required skill.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast through a fence or a gate.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Quinton]] in [[South Gate Station]] ''(Note: [[Tissue sample collection|Quinton's quest]] rewards you with a free psi ability)''&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Pyromaniac]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Cryokinesis&amp;diff=19367</id>
		<title>Cryokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Cryokinesis&amp;diff=19367"/>
		<updated>2016-03-18T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = {{PAGENAME}}.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Cryokinesis&lt;br /&gt;
| school      = Metathermics&lt;br /&gt;
| skillreq    = 0&lt;br /&gt;
| description = Materializes an ice shard and shoots it towards the target, dealing 9-10 cold and 7-8 mechanical damage, and applying Chill debuff which decreases target's movement points by 10 for 2 turns. Stacks 3 times.&lt;br /&gt;
| apcost      = 25&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 12.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cryokinesis''' is the first [[Metathermics]] psi ability the player can learn, even without any investment in psionic skills.&lt;br /&gt;
&lt;br /&gt;
Its damage scales with effective Metathermics skill, shown here at minimal required skill. Applies [[Chilled]] to target. The [[Impact Speed]] of cryokinesis projectiles is '''low'''.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast through a fence or a gate.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Quinton]] in [[South Gate Station]] ''(Note: [[Tissue sample collection|Quinton's quest]] rewards you with a free psi ability)''&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
* [[Cryogenic Induction]]&lt;br /&gt;
* [[Thermodynamicity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electrokinetic_Imprint&amp;diff=19366</id>
		<title>Electrokinetic Imprint</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electrokinetic_Imprint&amp;diff=19366"/>
		<updated>2016-03-18T20:55:59Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Electrokinetic Imprint icon.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Electrokinetic Imprint&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 45&lt;br /&gt;
| description = Generates an electrokinetic imprint at the target location that deals 40-120{{verify}} electricity damage to the first character that steps on it and stuns it for 2 turns. You can only have one imprint active at a time.&lt;br /&gt;
| apcost      = 10&lt;br /&gt;
| psicost     = 15&lt;br /&gt;
| range       = 5.0&lt;br /&gt;
| cooldown    = 3 turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Electrokinetic Imprint''' is a Psychokinesis psi ability added in version [[0.2.0.1]].&lt;br /&gt;
&lt;br /&gt;
Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.[http://underrail.com/forums/index.php?topic=1359.0#msg7839]&lt;br /&gt;
&lt;br /&gt;
Its damage scales with your effective Psychokinesis skill.&lt;br /&gt;
&lt;br /&gt;
Can be cast through a fence or a gate.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Psionic Mentor: Electrokinetic Imprint]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Psychostatic Electricity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Abilities navbox|collapsed}}&lt;br /&gt;
{{Psi abilities navbox}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Electrokinesis&amp;diff=19365</id>
		<title>Electrokinesis</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Electrokinesis&amp;diff=19365"/>
		<updated>2016-03-18T20:55:07Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability Infobox&lt;br /&gt;
| image       = Electrokinesis.png&lt;br /&gt;
| type        = psi&lt;br /&gt;
| name        = Electrokinesis&lt;br /&gt;
| school      = Psychokinesis&lt;br /&gt;
| skillreq    = 30&lt;br /&gt;
| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.&lt;br /&gt;
| apcost      = 30&lt;br /&gt;
| psicost     = 35&lt;br /&gt;
| range       = 8.0&lt;br /&gt;
| cooldown    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Electrokinesis''' damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [[Bisson]] in [[South Gate Station]]&lt;br /&gt;
&lt;br /&gt;
== Related feats ==&lt;br /&gt;
* [[Psychostatic Electricity]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[Category:Abilities]]&lt;br /&gt;
[[Category:Psi]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=19364</id>
		<title>Psi abilities</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&amp;diff=19364"/>
		<updated>2016-03-18T20:53:31Z</updated>

		<summary type="html">&lt;p&gt;Taggart: &lt;/p&gt;
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&lt;div&gt;'''Psionic abilities''' can be seen as ''Underrail's'' equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.&lt;br /&gt;
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== Psi mechanics ==&lt;br /&gt;
As of version [[0.1.14.0]], all characters with [[Psi Empathy]] have 100 max psi points, regardless of [[Will]] score. Will still determines effectiveness of psionic abilities, both their damage and chance to be resisted.&lt;br /&gt;
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As of version [[0.2.0.1]], psi point regeneration scales with [[Will]] and [[Intelligence]]: &amp;lt;code&amp;gt;psi regen = 5 + (will+int)/2&amp;lt;/code&amp;gt;.&lt;br /&gt;
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=== History ===&lt;br /&gt;
Alpha versions prior to [[0.1.14.0]] had no psi regeneration. Instead, will score determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[http://underrail.com/forums/index.php?topic=1174.0]&lt;br /&gt;
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== Background ==&lt;br /&gt;
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. [[Hal Roche]] argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.&lt;br /&gt;
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The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you [[Psi Empathy]]. There is also the option of not taking the pill at all, leaving your character without any psionic abilities.&lt;br /&gt;
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Some creatures and plants also have varying degrees of psionic mutations, such as the common [[Mindshroom|Lacesso Gigantus]] mushrooms and psionic [[Azuridae]] beetles. Other forms of psionic mutations also exist in the Underrail, such as some rare psi enhanced polymorphic organisms.&lt;br /&gt;
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== Psionic disciplines ==&lt;br /&gt;
Psi powers are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''.&lt;br /&gt;
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Unlike most other weapons, offensive psionic abilities cannot miss their targets unless otherwise specified.&lt;br /&gt;
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Certain offensive psionic abilities can be cast through fences and gates, while others cannot. For example, [[Electrokinesis]] and [[Electrokinetic Imprint]] can be cast through a fence; while [[Cryokinesis]] and [[Pyrokinesis]] cannot.&lt;br /&gt;
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=== Thought Control ===&lt;br /&gt;
{{Main|Thought Control}}&lt;br /&gt;
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Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage.&lt;br /&gt;
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=== Psychokinesis ===&lt;br /&gt;
{{Main|Psychokinesis}}&lt;br /&gt;
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The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal {{mechanical}} or {{electricity}} damage and may also stun targets.&lt;br /&gt;
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=== Metathermics ===&lt;br /&gt;
{{Main|Metathermics}}&lt;br /&gt;
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Metathermics, also known as Thermal Control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions.&lt;br /&gt;
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== Psionic trainers ==&lt;br /&gt;
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a [[Psionic Mentor]] device.&lt;br /&gt;
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There is a trainer of each psionic discipline in South Gate Station.&lt;br /&gt;
* [[Ezra]] is the thought control trainer. He can be found on the SGS level 7 cyber labs.&lt;br /&gt;
* [[Bisson]] is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.&lt;br /&gt;
* [[Quinton]] is the metathermics trainer. He can be found on the SGS agronomy level.&lt;br /&gt;
Several traders have [[Psionic Mentor|Psionic Mentors]] for sale.&lt;br /&gt;
*[[Anastasia]] from [[Fort Apogee]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
*[[Doc (Rail Crossing)|Doc]] from [[Rail Crossing]] has [[Psionic Mentor: Enrage|Enrage]]. &lt;br /&gt;
*[[Estelle]] from [[Foundry]] has [[Psionic Mentor: Thermodynamic Destabilization|Thermodynamic Destabilization]]. &lt;br /&gt;
*[[Ezra]] from [[SGS]] has [[Psionic Mentor: Neurovisual Disruption|Neurovisual Disruption]] (late in the game). &lt;br /&gt;
*[[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. &lt;br /&gt;
*[[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. &lt;br /&gt;
*[[Lost Vault Trader]] has [[Psionic Mentor: Electrokinetic Imprint|Electrokinetic Imprint]].&lt;br /&gt;
*[[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. &lt;br /&gt;
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You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]]. Another set of [[Mysterious Pillars (Core City Sewers)|Mysterious Pillars]] can be found in [[Core City Sewers]] during [[Praetorian Security]] questline.&lt;br /&gt;
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{{Psi abilities navbox}}&lt;br /&gt;
{{Skills navbox|collapsed}}&lt;br /&gt;
[[Category:Player character]]&lt;br /&gt;
[[Category:Abilities| Psi abilities]]&lt;br /&gt;
[[Category:Psi| Psi abilities]]&lt;/div&gt;</summary>
		<author><name>Taggart</name></author>
	</entry>
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