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	<title>Underrail Wiki - User contributions [en]</title>
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	<updated>2026-04-08T20:42:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=24240</id>
		<title>Train heist</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Train_heist&amp;diff=24240"/>
		<updated>2017-04-26T07:29:01Z</updated>

		<summary type="html">&lt;p&gt;Zlayamblwb: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Train heist&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = The stolen train.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = ? classic XP / 1 oddity XP&amp;lt;br&amp;gt;400 [[Stygian Coin]]&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Get rid of the Faceless]]&lt;br /&gt;
| next     = [[Join the Protectorate]]&amp;lt;br&amp;gt;[[Join the Free Drones]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Find a missing supply train that that was bound for Rail Crossing.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to help him find out what happened with a Protectorate train that was supposed to bring supplies to Rail Crossing, but never arrived. The train was supposed to set off from South Railroad Outpost.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
The train was hijacked. The train and its hijackers can be found in a small depot some ways south from Rail Crossing. Follow the railroad south from Rail Crossing until you reach a railway junction turning west.&lt;br /&gt;
&lt;br /&gt;
Once you have found the train, you can either report the hijacking to [[Major Clifton]] in [[South Railroad Outpost]], or try to deal with the bandits yourself. They aren't immediate hostile, so you can talk to them and learn they belong to an anarchist group called [[Free Drones]].&lt;br /&gt;
&lt;br /&gt;
* If you report the train's location to Clifton, Protectorate soldiers will take care of the bandits.&lt;br /&gt;
&lt;br /&gt;
* If you kill the bandits yourself, the last one of them arms a powerful bomb near the train (120 second timer)&lt;br /&gt;
** You can intimidate him to defuse the bomb (50 skill confirmed, maybe less){{verify}}&lt;br /&gt;
** The bomb can also be disarmed manually. Traps skill helps to identify the correct options, but is not strictly necessary.&lt;br /&gt;
*** Remove loose side panel&lt;br /&gt;
*** Inspect the switches → [Traps] Flip the second switch&lt;br /&gt;
*** Inspect the battery → [Traps] Attempt to remove the battery&lt;br /&gt;
*** Inspect the wires → [Traps] Cut the black one&lt;br /&gt;
** If the bomb detonates, the train will be destroyed and the entire train depot will be buried under stone. You can report the train's destruction and Free Drones involvement to Clifton.&lt;br /&gt;
&lt;br /&gt;
* Or you can leave the bandits be and lie to [[Captain Herve]] that you cannot find the train. Doing so will fail his mission, but opens up the opportunity to join Free Drones.&lt;br /&gt;
&lt;br /&gt;
* It is also possible to persuade (70 skill required) the bandits to leave the train. This leads to opportunities to join either Protectorate or Free Drones, depending on what you do with the knowledge of the train's location.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
Depending on how the mission went, you will be later on presented an opportunity to [[join the Protectorate]] or [[Join the Free Drones|Free Drones]], or nothing at all.&lt;br /&gt;
* Dealing with the bandits and/or revealing the train's location to authorities in [[SRO]] will get you a reward from Herve and an opportunity to join the Protectorate.&lt;br /&gt;
* Finding the train, not attacking the bandits and lying to Herve that you cannot find the train will lead to an opportunity to join the Free Drones.&lt;br /&gt;
* Getting the train blown up to smithereens will provide no follow-up quests nor rewards from anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Zlayamblwb</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Save_Buzzer&amp;diff=24149</id>
		<title>Save Buzzer</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Save_Buzzer&amp;diff=24149"/>
		<updated>2017-04-15T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;Zlayamblwb: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Infobox&lt;br /&gt;
| name     = Save Buzzer&lt;br /&gt;
| type     = side&lt;br /&gt;
| image    = Buzzer holding cell 2.png&lt;br /&gt;
| location = [[Rail Crossing]]&lt;br /&gt;
| givenby  = [[Captain Herve]]&lt;br /&gt;
| rewards  = 1000 classic XP / 1 oddity XP&amp;lt;br&amp;gt;100 Stygian Coin (200 with 40 mercantile)&lt;br /&gt;
| related  = [[Assist Rail Crossing]]&amp;lt;br&amp;gt;[[Get rid of the Faceless]]&lt;br /&gt;
| previous = &lt;br /&gt;
| next     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rail Crossing's mayor also wants you to save Buzzer if possible while [[get rid of the Faceless|dealing with the Faceless]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Make your way to Buzzer's Shop and free him from his holding cell.&lt;br /&gt;
&lt;br /&gt;
You have two options of approach here: a frontal assault to the shop with heavy Faceless resistance, or the back way - sneak in via the tunnels under Rail Crossing. However, the tunnels are infested by burrowers.&lt;br /&gt;
&lt;br /&gt;
Once you reach the second floor of Buzzer's shop, you can either kill the mindreader for [[Holding Cell Key (Buzzer's Shop)|the holding cell key]], or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat. &lt;br /&gt;
The peacefull way is to talk to miindreader and persuede him (60 point of skill require) to let Buzzer stay alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions navbox}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Zlayamblwb</name></author>
	</entry>
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