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	<id>https://www.stygiansoftware.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Investigate_Joint_Security_Headquarters</id>
	<title>Investigate Joint Security Headquarters - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Investigate_Joint_Security_Headquarters"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;action=history"/>
	<updated>2026-04-03T20:39:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.0</generator>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55852&amp;oldid=prev</id>
		<title>PaposikG6: /* Walkthrough */</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55852&amp;oldid=prev"/>
		<updated>2024-07-08T16:46:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:46, 8 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you reach the security console, use it to lift the lockdown and open the gates outside and elevator to the second level. With 90 effective [[Hacking]], player can also disable the security cameras and with 110 Hacking also the automated turrets to make exploration easier. Once the lockdown is lifted however, the Strongmen will activate and start to roam the main hall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you reach the security console, use it to lift the lockdown and open the gates outside and elevator to the second level. With 90 effective [[Hacking]], player can also disable the security cameras and with 110 Hacking also the automated turrets to make exploration easier. Once the lockdown is lifted however, the Strongmen will activate and start to roam the main hall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wiping their village nearby, destroying the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Rock Totem&lt;/del&gt;]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;killing &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Magnar&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, defeating the Sørmirbæren &lt;/ins&gt;or killing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moreover, in the HQ inner dockyard is a [[Reef Glider]] jetski that the player can either tow with a [[Freighter]] jetski or use itself after replacing its damaged vehicle parts. In turn, the vehicle can be brought and sold to [[Ray]]'s jet ski shop in [[Core City]] for a base price of 7000 charons, and depending on the player's [[Mercantile]] skill its price can be increased to 10000, 12000, 15000, 17000 or 20000 charons. It should be noted that Ray will only accept the Glider if you also possess [[Reef Glider Key]] which can be found on the corpse of the security commander inside the war room in Joint Security Command level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moreover, in the HQ inner dockyard is a [[Reef Glider]] jetski that the player can either tow with a [[Freighter]] jetski or use itself after replacing its damaged vehicle parts. In turn, the vehicle can be brought and sold to [[Ray]]'s jet ski shop in [[Core City]] for a base price of 7000 charons, and depending on the player's [[Mercantile]] skill its price can be increased to 10000, 12000, 15000, 17000 or 20000 charons. It should be noted that Ray will only accept the Glider if you also possess [[Reef Glider Key]] which can be found on the corpse of the security commander inside the war room in Joint Security Command level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PaposikG6</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55022&amp;oldid=prev</id>
		<title>PaposikG6: formatting, added disclaimer about ray wanting the key</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55022&amp;oldid=prev"/>
		<updated>2024-01-26T15:38:23Z</updated>

		<summary type="html">&lt;p&gt;formatting, added disclaimer about ray wanting the key&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:38, 26 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by wiping their village nearby, destroying the [[Black Rock Totem]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by wiping their village nearby, destroying the [[Black Rock Totem]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moreover, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/del&gt;is a [[Reef Glider]] jetski that the player can either tow with a [[Freighter]] jetski or use itself after replacing its vehicle parts. In turn, the vehicle can be brought and sold to [[Ray]]'s jet ski shop in [[Core City]] for a base price of 7000 charons, depending on the player's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mercantile skills it &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range between &lt;/del&gt;10000 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;20000 charons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moreover, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the HQ inner dockyard &lt;/ins&gt;is a [[Reef Glider]] jetski that the player can either tow with a [[Freighter]] jetski or use itself after replacing its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaged &lt;/ins&gt;vehicle parts. In turn, the vehicle can be brought and sold to [[Ray]]'s jet ski shop in [[Core City]] for a base price of 7000 charons, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;depending on the player's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mercantile]] skill its price &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be increased to &lt;/ins&gt;10000&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, 12000, 15000, 17000 or &lt;/ins&gt;20000 charons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It should be noted that Ray will only accept the Glider if you also possess [[Reef Glider Key]] which can be found on the corpse of the security commander inside the war room in Joint Security Command level&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hard Difficulty===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hard Difficulty===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PaposikG6</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55018&amp;oldid=prev</id>
		<title>Skitdvd: Added extra bit about the Reef Glider jetski and some info regarding selling it to Ray</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=55018&amp;oldid=prev"/>
		<updated>2024-01-26T11:45:03Z</updated>

		<summary type="html">&lt;p&gt;Added extra bit about the Reef Glider jetski and some info regarding selling it to Ray&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:45, 26 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by wiping their village nearby, destroying the [[Black Rock Totem]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by wiping their village nearby, destroying the [[Black Rock Totem]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, there is a [[Reef Glider]] jetski that the player can either tow with a [[Freighter]] jetski or use itself after replacing its vehicle parts. In turn, the vehicle can be brought and sold to [[Ray]]'s jet ski shop in [[Core City]] for a base price of 7000 charons, depending on the player's mercantile skills it can range between 10000 to 20000 charons.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hard Difficulty===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hard Difficulty===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skitdvd</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=52900&amp;oldid=prev</id>
		<title>PaposikG6: moved some information from JSHQ location article</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=52900&amp;oldid=prev"/>
		<updated>2023-08-25T21:46:52Z</updated>

		<summary type="html">&lt;p&gt;moved some information from JSHQ location article&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 25 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hard Difficulty===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hard Difficulty===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty of this quest is significantly increased on Hard Difficulty and above as player is forced to '''deposit all their equipment''' in the item container in the scanner room.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty of this quest is significantly increased on Hard Difficulty and above&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, particularly for gear-dependent characters, &lt;/ins&gt;as player is forced to '''deposit all their equipment''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(including what they are wearing) &lt;/ins&gt;in the item container in the scanner room&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The items are then transferred to the (locked) Decontamination office&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To recover their equipment, player needs to access the adjacent room, where their gear has been transported. &lt;/del&gt;There are few ways how to access the room: [[Hacking|hack]] the door with a [[Haxxor]] (90 effective skill) or by destroying the wall with a [[TNT Charge]]. Necessary [[Haxxor Mk III]] can be found in a desk in the room to the west, while 3 [[TNT Charge]]s can be found in the armory inside a cabinet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are few ways how to access the room &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and recover their equipment&lt;/ins&gt;: [[Hacking|hack]] the door with a [[Haxxor]] (90 effective skill) or by destroying the wall with a [[TNT Charge]]. Necessary [[Haxxor Mk III]] can be found in a desk in the room to the west, while 3 [[TNT Charge]]s can be found in the armory inside a cabinet&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Laying one TNT far away from the Decontamination office first may draw enemies toward it, allowing the player to destroy the Decontamination office wall with a second TNT and then slip into the office to re-equip&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Until recovering their gear, player should be very careful while navigating the facility, as any noise (such as stepping on a [[Plasma Mine]]) or being detected by cameras will activate the [[Strongman|Strongmen]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Until recovering their gear, player should be very careful while navigating the facility, as any noise (such as stepping on a [[Plasma Mine]]) or being detected by cameras will activate the [[Strongman|Strongmen]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PaposikG6</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=52576&amp;oldid=prev</id>
		<title>PaposikG6: Created page with &quot;{{Expedition}} {{Quest Infobox | name     = Investigate Joint Security Headquarters | type     = expedition | image    = JSHQ.png | location = Joint Security Headquarters...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Investigate_Joint_Security_Headquarters&amp;diff=52576&amp;oldid=prev"/>
		<updated>2023-04-19T10:50:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Expedition}} {{Quest Infobox | name     = Investigate Joint Security Headquarters | type     = expedition | image    = JSHQ.png | location = &lt;a href=&quot;/wiki/index.php?title=Joint_Security_Headquarters&quot; title=&quot;Joint Security Headquarters&quot;&gt;Joint Security Headquarters&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Expedition}}&lt;br /&gt;
{{Quest Infobox&lt;br /&gt;
| name     = Investigate Joint Security Headquarters&lt;br /&gt;
| type     = expedition&lt;br /&gt;
| image    = JSHQ.png&lt;br /&gt;
| location = [[Joint Security Headquarters]]&lt;br /&gt;
| givenby  = [[Professor Oldfield]]&lt;br /&gt;
| rewards  = 500 [[Stygian Coin]]s&lt;br /&gt;
| related  = &lt;br /&gt;
| previous = [[Investigate Lemurian Health Center]]&lt;br /&gt;
| next     = [[Obtain a Submarine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After talking to [[Professor Oldfield]] about the true purpose of the expedition, he will give you the next set of sites to investigate. It is necessary to get through the Nexus of Technology and the Health Center first before you are able to enter the [[Joint Security Headquarters]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Investigate Joint Security Headquarters, located at coordinates F12. Report your findings to Professor Oldfield.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Entrance to the [[Joint Security Headquarters]] lies at coordinates F12, however the player can also land at E11 in a small native outpost and make their way to F12 on foot. &lt;br /&gt;
&lt;br /&gt;
The facility is heavily guarded by multiple [[Seahorse Plasma Turret]]s which need to be destroyed first in order to access the building. [[EMP Grenade]]s and a good quality [[High Frequency Shield Emitter]] can be essential here, especially if player doesn't use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Once inside, you will be stopped by a bio-scanner. If you haven't visited [[Lemurian Health Center]] yet, you will be unable to progress until you explore that location and implant the A-RFID Chip into your own hand. &lt;br /&gt;
&lt;br /&gt;
After getting past the scanner, player needs to reach the security console in the northern office which can be accessed either throught the armory to the west or barracks to the north-east. The facility itself is filled with [[Strongman|Strongmen]], [[Handmaiden]]s, few [[Naga Protector]]s, usually inactive and few plasma turrets. There are also some [[Plasma Mine]] traps in the main hall.&lt;br /&gt;
&lt;br /&gt;
The Armory in the west is infested by [[Giant Creeper]]s. There are also two inactive [[Strongman|Strongmen]] nearby which will awaken if player opens any gate via electronic lock. It is possible to lure both enemy groups to each other, which will cause a fight to break out between spiders and robots. To proceed, player needs to either hack the lock to the NE gate (100 effective skill) or open it by interacting with heavily damaged computer console which is found upstairs.&lt;br /&gt;
&lt;br /&gt;
Once you reach the security console, use it to lift the lockdown and open the gates outside and elevator to the second level. With 90 effective [[Hacking]], player can also disable the security cameras and with 110 Hacking also the automated turrets to make exploration easier. Once the lockdown is lifted however, the Strongmen will activate and start to roam the main hall.&lt;br /&gt;
&lt;br /&gt;
Use the elevator to reach the Joint Security Command level and obtain the docking coordinates for Abyssal Station Zero from the computer console. You can explore the location more, but to finish the quest you only need the coordinates and report back to [[Professor Oldfield]]. After leaving the facility, player will be ambushed by a group of [[Sørmirbæren]]. This ambush can be prevented by wiping their village nearby, destroying the [[Black Rock Totem]] or killing [[Sørmirbæren Bäsekar]] at the top of the lighthouse at D10.&lt;br /&gt;
&lt;br /&gt;
===Hard Difficulty===&lt;br /&gt;
Difficulty of this quest is significantly increased on Hard Difficulty and above as player is forced to '''deposit all their equipment''' in the item container in the scanner room. &lt;br /&gt;
&lt;br /&gt;
To recover their equipment, player needs to access the adjacent room, where their gear has been transported. There are few ways how to access the room: [[Hacking|hack]] the door with a [[Haxxor]] (90 effective skill) or by destroying the wall with a [[TNT Charge]]. Necessary [[Haxxor Mk III]] can be found in a desk in the room to the west, while 3 [[TNT Charge]]s can be found in the armory inside a cabinet.&lt;br /&gt;
&lt;br /&gt;
Until recovering their gear, player should be very careful while navigating the facility, as any noise (such as stepping on a [[Plasma Mine]]) or being detected by cameras will activate the [[Strongman|Strongmen]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missions/Expedition navbox}}&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>PaposikG6</name></author>
	</entry>
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