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	<id>https://www.stygiansoftware.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACatch_the_med_thief</id>
	<title>Talk:Catch the med thief - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.stygiansoftware.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACatch_the_med_thief"/>
	<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;action=history"/>
	<updated>2026-04-29T10:07:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36190&amp;oldid=prev</id>
		<title>Klaus: /* Combat is a no */ Clarified which door</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36190&amp;oldid=prev"/>
		<updated>2019-11-02T02:53:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat is a no: &lt;/span&gt; Clarified which door&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:53, 2 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat is a no==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat is a no==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, nobody even acknowledges the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, nobody even acknowledges the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the door entrance, then dropped a bear trap right in front of the door. This guarantees the thief will walk into it, and since they're stuck you'll have plenty of time to stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either, either from the town or from the thief if they're still around.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medicine store room &lt;/ins&gt;door entrance, then dropped a bear trap right in front of the door. This guarantees the thief will walk into it, and since they're stuck you'll have plenty of time to stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either, either from the town or from the thief if they're still around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:However, if the trap kills the thief - e.g. an [[Electrokinetic Imprint]] may oneshot them - the quest remains unchanged and you will be unable to fulfill it. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:45, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:However, if the trap kills the thief - e.g. an [[Electrokinetic Imprint]] may oneshot them - the quest remains unchanged and you will be unable to fulfill it. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:45, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Found a discussion elsewhere mentioning you need to catch the thief in the act. This doesn't seem to be true; nailing the thief while they're in the doc's main room (i.e. the bear trap method), not having even opened the door to medicine store room yet, still works to continue the quest. If you bump into them OUTSIDE of the doc's place (I tested this) then yes, you'll only get their standard dialog text. So you need to reveal the thief while they're at the doc's. If you find out who they are and reload the quest, simply stealth up then watch them when they're at their normal location (the bar). They will leave the bar and go to opposite street corner, and then activate stealth. They'll take a roundabout route along the north/top edge of the map before going into the doc's place. You'll need to interact with them when they're inside. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:52, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Found a discussion elsewhere mentioning you need to catch the thief in the act. This doesn't seem to be true; nailing the thief while they're in the doc's main room (i.e. the bear trap method), not having even opened the door to medicine store room yet, still works to continue the quest. If you bump into them OUTSIDE of the doc's place (I tested this) then yes, you'll only get their standard dialog text. So you need to reveal the thief while they're at the doc's. If you find out who they are and reload the quest, simply stealth up then watch them when they're at their normal location (the bar). They will leave the bar and go to opposite street corner, and then activate stealth. They'll take a roundabout route along the north/top edge of the map before going into the doc's place. You'll need to interact with them when they're inside. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:52, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Klaus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36189&amp;oldid=prev</id>
		<title>Klaus: /* Combat is a no */</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36189&amp;oldid=prev"/>
		<updated>2019-11-02T02:52:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat is a no&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:52, 2 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the door entrance, then dropped a bear trap right in front of the door. This guarantees the thief will walk into it, and since they're stuck you'll have plenty of time to stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either, either from the town or from the thief if they're still around.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the door entrance, then dropped a bear trap right in front of the door. This guarantees the thief will walk into it, and since they're stuck you'll have plenty of time to stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either, either from the town or from the thief if they're still around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:However, if the trap kills the thief - e.g. an [[Electrokinetic Imprint]] may oneshot them - the quest remains unchanged and you will be unable to fulfill it. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:45, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:However, if the trap kills the thief - e.g. an [[Electrokinetic Imprint]] may oneshot them - the quest remains unchanged and you will be unable to fulfill it. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:45, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Found a discussion elsewhere mentioning you need to catch the thief in the act. This doesn't seem to be true; nailing the thief while they're in the doc's main room (i.e. the bear trap method), not having even opened the door to medicine store room yet, still works to continue the quest. If you bump into them OUTSIDE of the doc's place (I tested this) then yes, you'll only get their standard dialog text. So you need to reveal the thief while they're at the doc's. If you find out who they are and reload the quest, simply stealth up then watch them when they're at their normal location (the bar). They will leave the bar and go to opposite street corner, and then activate stealth. They'll take a roundabout route along the north/top edge of the map before going into the doc's place. You'll need to interact with them when they're inside. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:52, 1 November 2019 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Klaus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36188&amp;oldid=prev</id>
		<title>Klaus: /* Combat is a no */</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36188&amp;oldid=prev"/>
		<updated>2019-11-02T02:45:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat is a no&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:45, 2 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat is a no==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat is a no==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/del&gt;nobody &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comments on &lt;/del&gt;the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, nobody &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even acknowledges &lt;/ins&gt;the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also applies &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traps&lt;/del&gt;, e.g. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you leave &lt;/del&gt;an [[Electrokinetic Imprint]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trap in front of the door it will likely fry the thief in one shot, but &lt;/del&gt;the quest remains unchanged and you will be unable to fulfill it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Actually, this testing is kind of fun&lt;/del&gt;. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;31&lt;/del&gt;, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's safe to use a trap - if planting one doesn't turn the town hostile. I stealthed and got into the corner beside the door entrance, then dropped a bear trap right in front of the door. &lt;/ins&gt;This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guarantees the thief will walk into it, and since they're stuck you'll have plenty of time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stroll up to them and talk to them. The quest will continue and complete normally. There are no negative repercussions afterwards either&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either from the town or from the thief if they're still around.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:However, if the trap kills the thief - &lt;/ins&gt;e.g. an [[Electrokinetic Imprint]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may oneshot them - &lt;/ins&gt;the quest remains unchanged and you will be unable to fulfill it. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;45&lt;/ins&gt;, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Klaus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36187&amp;oldid=prev</id>
		<title>Klaus: /* Combat is a no */</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36187&amp;oldid=prev"/>
		<updated>2019-11-02T02:31:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat is a no&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 2 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat is a no==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat is a no==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:This also applies to traps, e.g. if you leave an [[Electrokinetic Imprint]] trap in front of the door it will likely fry the thief in one shot, but the quest remains unchanged and you will be unable to fulfill it. Actually, this testing is kind of fun. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:31, 1 November 2019 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Klaus</name></author>
	</entry>
	<entry>
		<id>https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36186&amp;oldid=prev</id>
		<title>Klaus: Created page with &quot;==Combat is a no== I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nob...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.stygiansoftware.com/wiki/index.php?title=Talk:Catch_the_med_thief&amp;diff=36186&amp;oldid=prev"/>
		<updated>2019-11-02T02:24:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Combat is a no== I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nob...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Combat is a no==&lt;br /&gt;
I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>Klaus</name></author>
	</entry>
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