Difference between revisions of "Shield Emitter"

From Underrail Wiki
Jump to navigation Jump to search
(added variants)
(shield bubble effect images)
Line 50: Line 50:
  
 
=== Primary Modulator ===
 
=== Primary Modulator ===
 +
{|
 +
|width="300px"|
 
[[File:Emitter1.png]] '''Low Frequency Shield Emitter'''
 
[[File:Emitter1.png]] '''Low Frequency Shield Emitter'''
  
Line 55: Line 57:
  
 
[[File:Emitter3.png]] '''High Frequency Shield Emitter'''
 
[[File:Emitter3.png]] '''High Frequency Shield Emitter'''
 +
| Low/Medium/High frequency shield effect:
 +
[[File:Energy Shield LF.png|Low Frequency shield effect]]
 +
[[File:Energy Shield MF.png|Medium Frequency shield effect]]
 +
[[File:Energy Shield HF.png|High Frequency shield effect]]
 +
|}
  
 
=== Enhancements ===
 
=== Enhancements ===
Line 82: Line 89:
 
** [[Efficient High Frequency Shield Emitter]]
 
** [[Efficient High Frequency Shield Emitter]]
 
}}
 
}}
 
  
 
{{Armor navbox}}
 
{{Armor navbox}}

Revision as of 04:35, 17 August 2014

Medium Frequency Shield Emitter.png
Medium Frequency Shield Emitter
Shield Emitter
This is a medium frequency energy shield emitter.
Capacity: 230
Conversion Rate: 5,0
Dissipation Rate: 10,0%
Shielding:
Very Low: 7
Low: 22
Medium: 41
High: 61
Very High: 83
Energy: 46
Weight: 1,05
Value: 5707

Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.

They cannot be recharged during combat without a Shield Recharger combat utility.

Attributes

  • Capacity is the total shield capacity, or hit points, across all impact speeds.
    • Capacity equals energy multiplied by conversion rate.
  • Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
  • Dissipation Rate determines how fast the shield capacity drains away on its own while the shield is active.
  • Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
    • Frequency Modulator(s) used in crafting determine the shielding numbers.
    • Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
  • Energy is the energy capacity of the device, how much juice it has in its batteries.
    • Energy core used in crafting determines the energy capacity.

Crafting

Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.

Variants

Primary Modulator

Low Frequency Shield Emitter.png Low Frequency Shield Emitter

Medium Frequency Shield Emitter.png Medium Frequency Shield Emitter

High Frequency Shield Emitter.png High Frequency Shield Emitter

Low/Medium/High frequency shield effect:

Low Frequency shield effect Medium Frequency shield effect High Frequency shield effect

Enhancements

Emitter1b.png/Emitter2b.png/Emitter3b.png Low / Medium / High Frequency secondary modulators

Emitter amp.png Amplified <frequency> Shield Emitter - increases shielding, decreases conversion rate

Emitter cap.png Conservative <frequency> Shield Emitter - reduces dissipation rate

Emitter eff.png Efficient <frequency> Shield Emitter - increases conversion rate


Complete name variant list