Difference between revisions of "Blueprint: Bear Trap"
		
		
		
		
		
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| − | + | Produces a set of 10 [[Bear Trap]]s from one metal plate, which can be optionally coated with [[Poison]]s. | |
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| + | The quality of the components used does not affect the resulting items. | ||
| == Required skills == | == Required skills == | ||
| * Mechanics (varies) | * Mechanics (varies) | ||
| − | * Biology (optional,  | + | * Biology (optional, 20, 35 or 50) | 
| == Supported parts == | == Supported parts == | ||
Revision as of 09:16, 20 August 2014
Produces a set of 10 Bear Traps from one metal plate, which can be optionally coated with Poisons.
The quality of the components used does not affect the resulting items.
Required skills
- Mechanics (varies)
- Biology (optional, 20, 35 or 50)
Supported parts
- Metal plates
- Poison (optional)
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
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