Difference between revisions of "Shield Emitter"
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| tab3 = HF (Q?) | | tab3 = HF (Q?) |
Revision as of 12:32, 21 October 2014
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This is a low frequency energy shield emitter. | |||
Capacity: 235 | |||
Conversion Rate: 5.0 | |||
Dissipation Rate: 5.0% | |||
Shielding:
| |||
Use: Fully recharges the shield emitter using the batteries the character has in their inventory. | |||
Energy: 47 | |||
Cannot be recharged in combat. | |||
Weight: 1.05 | |||
Value: 5550
|
| |||
This is a medium frequency energy shield emitter. | |||
Capacity: 235 | |||
Conversion Rate: 5.0 | |||
Dissipation Rate: 5.0% | |||
Shielding:
| |||
Use: Fully recharges the shield emitter using the batteries the character has in their inventory. | |||
Energy: 47 | |||
Cannot be recharged in combat. | |||
Weight: 1.05 | |||
Value: 5550
|
| |||
This is a high frequency energy shield emitter. | |||
Capacity: 235 | |||
Conversion Rate: 5.0 | |||
Dissipation Rate: 5.0% | |||
Shielding:
| |||
Use: Fully recharges the shield emitter using the batteries the character has in their inventory. | |||
Energy: 47 | |||
Cannot be recharged in combat. | |||
Weight: 1.05 | |||
Value: 5550
|
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.
Shield Emitters drain energy while active and they must be toggled on/off manually. They cannot be recharged during combat without a Shield Recharger combat utility.
Attributes
- Capacity is the total shield capacity, or hit points, across all impact speeds.
- Capacity equals energy multiplied by conversion rate.
- Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
- Default conversion rate is 5.
- High Efficiency Energy Converters increase conversion rate, and thus capacity.
- Dissipation Rate determines how fast the shield capacity drains away on its own while the shield is active.
- Default dissipation rate is 10%.
- Shield Capacitors reduce dissipation rate.
- Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
- Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.
- Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
- Energy is the energy capacity of the device, how much juice it has in its batteries.
- Energy core used in crafting determines the energy capacity.
Crafting
Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.
Variants
Primary Modulator
Low/Medium/High frequency shield effect: |
Enhancements
// Low / Medium / High Frequency secondary modulators
Amplified <frequency> Shield Emitter - increases shielding, decreases conversion rate
Conservative <frequency> Shield Emitter - reduces dissipation rate
Efficient <frequency> Shield Emitter - increases conversion rate
Complete name variant list |