Difference between revisions of "Blueprint: Chemical Bolt"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
WikimanBot (talk | contribs) |
||
Line 12: | Line 12: | ||
| component2 = Syringe (x5) | | component2 = Syringe (x5) | ||
| component3 = Chemical | | component3 = Chemical | ||
+ | | datafile = Blueprints\ChemicalBolt.item | ||
}} | }} | ||
Revision as of 03:22, 5 November 2014
| ||||||
Contains instructions on how to create bolts that inject various chemicals. | ||||||
Weight: 0,05 | ||||||
Value: 400
| ||||||
|
Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
- Biology 25, 30, 35, 50 or Chemistry 35
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
Black Dragon Poison (psionic inhibition)
Burrower Poison (Bio damage per turn, stacks)
Cave Ear Poison (+50% biological damage received, -5 Perception)
Crawler Poison (Bio damage per turn, Stun on end)
Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
Blinding Poison E (Bio damage per turn, reduces perception)
Leper Poison E (Bio damage per turn, increases mechanical damage)
Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)