Difference between revisions of "Template:Infobox item/doc"
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| itemquality = [accepted values: low, normal, high, rarity, artifact] | | itemquality = [accepted values: low, normal, high, rarity, artifact] | ||
| name = | | name = | ||
− | | type = | + | | type = |
| description = | | description = | ||
| whitestats = [any stats written in white that the infobox doesn't cover] | | whitestats = [any stats written in white that the infobox doesn't cover] | ||
| greenstats = [uses, equip effects and other stats written in green] | | greenstats = [uses, equip effects and other stats written in green] | ||
| orangestats = [incurred stats written in orange] | | orangestats = [incurred stats written in orange] | ||
− | | energy = | + | | energy = [battery capacity] |
| whitestats2 = [any stats written in white, below the green section] | | whitestats2 = [any stats written in white, below the green section] | ||
| weight = | | weight = | ||
Line 35: | Line 35: | ||
| | | | ||
|armor attributes: | |armor attributes: | ||
− | | | + | | res-mech = |
+ | | res-heat = | ||
+ | | res-cold = | ||
+ | | res-elec = | ||
+ | | res-acid = | ||
+ | | res-ener = | ||
+ | | res-bio = | ||
| encumbrance = | | encumbrance = | ||
| minstr = | | minstr = | ||
Line 54: | Line 60: | ||
|component attributes: | |component attributes: | ||
| quality = | | quality = | ||
− | | skillsreq = [multiple lines, intended with ":"] | + | | skillsreq = [multiple lines, each intended with ":"] |
| | | | ||
|shield emitter attributes: | |shield emitter attributes: | ||
Line 82: | Line 88: | ||
| energy/shot = | | energy/shot = | ||
| energy = | | energy = | ||
+ | | | ||
+ | |meta: | ||
+ | | datafile = [the item definition or generator file] | ||
}} | }} | ||
</pre> | </pre> | ||
== Samples == | == Samples == | ||
− | + | <div class="mw-collapsible"> | |
− | |||
− | <div class="mw-collapsible | ||
{{clear}} | {{clear}} | ||
− | {{infobox | + | {{infobox item |
| image = items_devices_blueprint.png | | image = items_devices_blueprint.png | ||
| itemquality = high | | itemquality = high | ||
Line 98: | Line 105: | ||
| description = Contain instructions on how to create a sniper rifle. | | description = Contain instructions on how to create a sniper rifle. | ||
| greenstats = Use: Download blueprint into your wristpad. | | greenstats = Use: Download blueprint into your wristpad. | ||
− | | weight = 0 | + | | weight = 0.05 |
| value = 2000 | | value = 2000 | ||
− | | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities. | + | | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon. |
− | + | | component1 = Frame | |
− | + | | component2 = Barrel | |
− | A number of optional components can also be added to further enhance the weapon. | + | | component3 = Scope |
+ | | optional1 = Sniper Rifle Enhancement | ||
+ | | diffmod1 = 15% | ||
+ | | optional2 = Sniper Rifle Enhancement | ||
+ | | diffmod2 = 15% | ||
+ | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
+ | | image = items_devices_blueprint.png | ||
+ | | itemquality = high | ||
+ | | name = Blueprint: Sniper Rifle | ||
+ | | type = Blueprint | ||
+ | | description = Contain instructions on how to create a sniper rifle. | ||
+ | | greenstats = Use: Download blueprint into your wristpad. | ||
+ | | weight = 0.05 | ||
+ | | value = 2000 | ||
+ | | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon. | ||
| component1 = Frame | | component1 = Frame | ||
| component2 = Barrel | | component2 = Barrel | ||
Line 112: | Line 135: | ||
| diffmod2 = 15% | | diffmod2 = 15% | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | {{ | + | {{infobox item |
− | + | | image = items_devices_blueprint.png | |
− | {{infobox | + | | itemquality = high |
+ | | name = Blueprint: Health Hypo | ||
+ | | type = Blueprint | ||
+ | | description = Contains instructions on how to create a health hypo. | ||
+ | | greenstats = Use: Download blueprint into your wristpad. | ||
+ | | weight = 0.05 | ||
+ | | value = 800 | ||
+ | | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | ||
+ | | component1 = Blood (x3) | ||
+ | | component2 = Insectoid Saliva | ||
+ | | component3 = Anticoagulant | ||
+ | | component4 = Syringe (x2) | ||
+ | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
| image = items_devices_blueprint.png | | image = items_devices_blueprint.png | ||
| itemquality = high | | itemquality = high | ||
Line 122: | Line 160: | ||
| description = Contains instructions on how to create a health hypo. | | description = Contains instructions on how to create a health hypo. | ||
| greenstats = Use: Download blueprint into your wristpad. | | greenstats = Use: Download blueprint into your wristpad. | ||
− | | weight = 0 | + | | weight = 0.05 |
| value = 800 | | value = 800 | ||
| description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | ||
Line 130: | Line 168: | ||
| component4 = Syringe (x2) | | component4 = Syringe (x2) | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | |||
− | |||
{{infobox item | {{infobox item | ||
| image = items_medicine_health_hypo.png | | image = items_medicine_health_hypo.png | ||
Line 139: | Line 176: | ||
| type = Medicine | | type = Medicine | ||
| description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | ||
− | | greenstats = Use: Instantly restores 80 health points.<br>(AP: 10, Cooldown: 6 turns) | + | | greenstats = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns) |
− | | weight = 0,10 | + | | weight = 0.10 |
+ | | value = 120 | ||
+ | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
+ | | image = items_medicine_health_hypo.png | ||
+ | | itemquality = normal | ||
+ | | name = Health Hypo | ||
+ | | type = Medicine | ||
+ | | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | ||
+ | | greenstats = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns) | ||
+ | | weight = 0.10 | ||
| value = 120 | | value = 120 | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | {{ | + | {{infobox item |
− | + | | image = Crowbar icon.png | |
− | {{infobox | + | | itemquality = normal |
+ | | name = Steel Crowbar | ||
+ | | type = Melee Weapon | ||
+ | | description = This handy tool can also be used as a weapon in a pinch. | ||
+ | | damage = 5-13 (Mechanical) | ||
+ | | impactspeed = Very Low | ||
+ | | ap = 18 AP | ||
+ | | range = Melee | ||
+ | | critchance = 10% | ||
+ | | greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | ||
+ | | weight = 2,50 | ||
+ | | value = 50 | ||
+ | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
| image = Crowbar icon.png | | image = Crowbar icon.png | ||
| itemquality = normal | | itemquality = normal | ||
Line 157: | Line 220: | ||
| range = Melee | | range = Melee | ||
| critchance = 10% | | critchance = 10% | ||
− | | greenstats = Damage increased by 3% for every point in strength above 6. | + | | greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) |
− | |||
− | Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15) | ||
| weight = 2,50 | | weight = 2,50 | ||
| value = 50 | | value = 50 | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | {{ | + | {{Infobox item |
− | + | | caliber = 9mm | |
− | {{Infobox | + | | type = JHP |
+ | | weight = 0.03 | ||
+ | | value = 18 | ||
+ | }} | ||
+ | <pre> | ||
+ | {{Infobox item | ||
| caliber = 9mm | | caliber = 9mm | ||
| type = JHP | | type = JHP | ||
− | | weight = 0 | + | | weight = 0.03 |
| value = 18 | | value = 18 | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | {{ | + | {{infobox item |
− | + | | example = yes | |
− | {{infobox | + | | image = steel armor.png |
+ | | itemquality = normal | ||
+ | | name = Galvanic Steel Armor | ||
+ | | type = Armor Suit | ||
+ | | description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | ||
+ | | res-mech = 51% / 15 | ||
+ | | res-heat = 5 | ||
+ | | res-elec = 16% / 3 | ||
+ | | res-acid = 5 | ||
+ | | res-ener = 38% / 10 | ||
+ | | encumbrance = 70% | ||
+ | | minstr = 8 | ||
+ | | durability = 505 / 505 (mechanical) | ||
+ | | weight = 20.00 | ||
+ | | value = 10758 | ||
+ | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
| example = yes | | example = yes | ||
| image = steel armor.png | | image = steel armor.png | ||
Line 182: | Line 267: | ||
| type = Armor Suit | | type = Armor Suit | ||
| description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | | description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | ||
− | | | + | | res-mech = 51% / 15 |
− | + | | res-heat = 5 | |
− | + | | res-elec = 16% / 3 | |
− | + | | res-acid = 5 | |
− | + | | res-ener = 38% / 10 | |
− | |||
| encumbrance = 70% | | encumbrance = 70% | ||
| minstr = 8 | | minstr = 8 | ||
| durability = 505 / 505 (mechanical) | | durability = 505 / 505 (mechanical) | ||
− | | weight = 20 | + | | weight = 20.00 |
| value = 10758 | | value = 10758 | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | {{ | + | {{infobox item |
− | + | | image = items_components_leather3.png | |
− | {{infobox | + | | itemquality = high |
+ | | name = Mutated Dog Leather | ||
+ | | type = Component | ||
+ | | description = This skin can be turned into an acid resistant leather armor. | ||
+ | | quality = 62 | ||
+ | | skillsreq = | ||
+ | :Tailoring 62 | ||
+ | :Chemistry 18 | ||
+ | | weight = 5.00 | ||
+ | | value = 1500 | ||
+ | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
| image = items_components_leather3.png | | image = items_components_leather3.png | ||
| itemquality = high | | itemquality = high | ||
Line 207: | Line 304: | ||
:Tailoring 62 | :Tailoring 62 | ||
:Chemistry 18 | :Chemistry 18 | ||
− | | weight = 5 | + | | weight = 5.00 |
| value = 1500 | | value = 1500 | ||
}} | }} | ||
+ | </pre>{{clear}} | ||
− | |||
− | |||
{{infobox item | {{infobox item | ||
| image = keycard_blue.png | | image = keycard_blue.png | ||
Line 220: | Line 316: | ||
| description = Unlocks your private quarters. | | description = Unlocks your private quarters. | ||
}} | }} | ||
+ | <pre> | ||
+ | {{infobox item | ||
+ | | image = keycard_blue.png | ||
+ | | itemquality = normal | ||
+ | | name = Private Quarters Key Card | ||
+ | | type = Key | ||
+ | | description = Unlocks your private quarters. | ||
+ | }} | ||
+ | </pre> | ||
</div> | </div> | ||
<includeonly>[[Category:Infobox templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> | <includeonly>[[Category:Infobox templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> |
Revision as of 09:27, 17 November 2014
Description
This is the infobox template for all items.
- Aliases
- Template:Infobox ammo
- Template:Infobox armor
- Template:Infobox blueprint
- Template:Infobox component
- Template:Infobox weapon
Syntax
To use this template:
- copy the following code
- fill in the appropriate fields
- remove all unused lines
{{item infobox | image = [leave this field empty if there's no image yet] | itemquality = [accepted values: low, normal, high, rarity, artifact] | name = | type = | description = | whitestats = [any stats written in white that the infobox doesn't cover] | greenstats = [uses, equip effects and other stats written in green] | orangestats = [incurred stats written in orange] | energy = [battery capacity] | whitestats2 = [any stats written in white, below the green section] | weight = | value = [base trading value, NOT value affected by trading multiplier] | |ammo attributes: | caliber = eg. "7.62mm" | type = Standard, JHP or W2C | |armor attributes: | res-mech = | res-heat = | res-cold = | res-elec = | res-acid = | res-ener = | res-bio = | encumbrance = | minstr = | |blueprint attributes: | description2 = [description on the crafting recipe] | component1 = [mandatory first component] | component2 = | component3 = | component4 = | optional1 = | diffmod1 = | optional2 = | diffmod2 = | optional3 = | diffmod3 = | |component attributes: | quality = | skillsreq = [multiple lines, each intended with ":"] | |shield emitter attributes: | capacity = | conversion = | dissipation = | shield-vlow = | shield-low = | shield-med = | shield-high = | shield-vhigh = | |weapon attributes: | damage = | impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | ap = | range = | precision = | burstprec. = | cqprec. = | moveprec. = | critchance = | minstr = | minskill = | ammotype = | magcap = | energy/shot = | energy = | |meta: | datafile = [the item definition or generator file] }}
Samples
| ||||||||
Contain instructions on how to create a sniper rifle. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
| ||||||||
|
{{infobox item | image = items_devices_blueprint.png | itemquality = high | name = Blueprint: Sniper Rifle | type = Blueprint | description = Contain instructions on how to create a sniper rifle. | greenstats = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 2000 | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon. | component1 = Frame | component2 = Barrel | component3 = Scope | optional1 = Sniper Rifle Enhancement | diffmod1 = 15% | optional2 = Sniper Rifle Enhancement | diffmod2 = 15% }}
| |||||||
Contains instructions on how to create a health hypo. | |||||||
Weight: 0.05 | |||||||
Value: 800
| |||||||
|
{{infobox item | image = items_devices_blueprint.png | itemquality = high | name = Blueprint: Health Hypo | type = Blueprint | description = Contains instructions on how to create a health hypo. | greenstats = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 800 | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | component1 = Blood (x3) | component2 = Insectoid Saliva | component3 = Anticoagulant | component4 = Syringe (x2) }}
| |||
A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | |||
Weight: 0.10 | |||
Value: 120 |
{{infobox item | image = items_medicine_health_hypo.png | itemquality = normal | name = Health Hypo | type = Medicine | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | greenstats = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns) | weight = 0.10 | value = 120 }}
{{infobox item | image = Crowbar icon.png | itemquality = normal | name = Steel Crowbar | type = Melee Weapon | description = This handy tool can also be used as a weapon in a pinch. | damage = 5-13 (Mechanical) | impactspeed = Very Low | ap = 18 AP | range = Melee | critchance = 10% | greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | weight = 2,50 | value = 50 }}
| |||
{{{description}}} | |||
Weight: 0.03 | |||
Value: 18 |
{{Infobox item | caliber = 9mm | type = JHP | weight = 0.03 | value = 18 }}
| |||
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances:
| |||
Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 505 / 505 (mechanical) | |||
Weight: 20.00 | |||
Value: 10758
|
{{infobox item | example = yes | image = steel armor.png | itemquality = normal | name = Galvanic Steel Armor | type = Armor Suit | description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | res-mech = 51% / 15 | res-heat = 5 | res-elec = 16% / 3 | res-acid = 5 | res-ener = 38% / 10 | encumbrance = 70% | minstr = 8 | durability = 505 / 505 (mechanical) | weight = 20.00 | value = 10758 }}
| |||
This skin can be turned into an acid resistant leather armor. | |||
Quality: 62 ? | |||
Required crafting skills:
| |||
Weight: 5.00 | |||
Value: 1500
|
{{infobox item | image = items_components_leather3.png | itemquality = high | name = Mutated Dog Leather | type = Component | description = This skin can be turned into an acid resistant leather armor. | quality = 62 | skillsreq = :Tailoring 62 :Chemistry 18 | weight = 5.00 | value = 1500 }}
| |||
Unlocks your private quarters. | |||
Cannot be sold. |
{{infobox item | image = keycard_blue.png | itemquality = normal | name = Private Quarters Key Card | type = Key | description = Unlocks your private quarters. }}