Difference between revisions of "Metal Armor"

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* Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance/threshold
 
* Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance/threshold
 
* +5 {{heat}} and +5 {{acid}} damage threshold
 
* +5 {{heat}} and +5 {{acid}} damage threshold
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 +
[[File:Super Steel Armor.png]] '''Super Steel Armor'''
  
 
=== Carrier vest ===
 
=== Carrier vest ===
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=== Enhancements ===
 
=== Enhancements ===
[[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] '''Spiked <material> Armor''' — Deals extra damage in melee
+
[[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] /
 +
[[File:Super Steel Armor spiked.png]] '''Spiked <material> Armor''' — Deals extra damage in melee
  
[[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] '''Bladed <material> Armor''' — Causes [[Bleeding Wound]]s in melee
+
[[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] /
 +
[[File:Super Steel Armor spiked.png]] '''Bladed <material> Armor''' — Causes [[Bleeding Wound]]s in melee
  
 
'''Reinforced''' — Further increases damage resistances/thresholds at the cost of extra armor penalty and weight
 
'''Reinforced''' — Further increases damage resistances/thresholds at the cost of extra armor penalty and weight

Revision as of 01:22, 29 March 2015

Steel Armor.png
Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 34% / 13
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 65%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 4455
v · d · e

Metal Armor is the heaviest armor suit in Underrail. It has high resistances, equally massive armor penalty and weight. Metal armor suits, helmets and boots are the only types of armor to provide protection against Energy damage. All metal armor suits also provide Heat and Acid damage threshold.

Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.

Crafting

Metal Armor can be crafted with Blueprint: Metal Armor.

Variants

Base material

Steel Armor.png Steel Armor — 8 minimal strength

  • Increases Mechanical and Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

Tungsten Steel Armor.png Tungsten Steel Armor — 9 minimal strength, heavier weight/armor penalty and higher resistances than steel

  • Increases Mechanical, Heat and Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

TiChrome Armor.png TiChrome Armor — 8 minimal strength, lightweight, higher energy and heat resistances, but less mechanical resistance

  • Increases Mechanical, Heat and Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

Super Steel Armor.png Super Steel Armor

Carrier vest

Galvanic <material> Armor — Increases Electricity damage resistance/threshold

Insulated <material> Armor — Increases Cold damage resistance/threshold

Regenerative <material> Armor — Provides health regeneration when powered

Enhancements

Spiked Steel Armor.png / Spiked Tungsten Steel Armor.png / Spiked TiChrome Armor.png / Spiked Super Steel Armor.png Spiked <material> Armor — Deals extra damage in melee

Spiked Steel Armor.png / Spiked Tungsten Steel Armor.png / Spiked TiChrome Armor.png / Spiked Super Steel Armor.png Bladed <material> Armor — Causes Bleeding Wounds in melee

Reinforced — Further increases damage resistances/thresholds at the cost of extra armor penalty and weight


Complete variant list
Steel Armor
Tungsten Steel Armor
TiChrome Armor