Difference between revisions of "Template:EMP Grenade/2"
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| greenstats = Use: All automatons caught in the blast take 50-80 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(AP: 15; Cooldown: 6 turns) | | greenstats = Use: All automatons caught in the blast take 50-80 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(AP: 15; Cooldown: 6 turns) | ||
| weight = 0.30 | | weight = 0.30 | ||
− | | value = | + | | value = 600 |
| datafile = Grenades\Emp2.item | | datafile = Grenades\Emp2.item | ||
}} | }} |
Revision as of 13:03, 30 March 2015
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This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment. | |||
Weight: 0.30 | |||
Value: 600
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- Main article: EMP Grenade
This page only contains one of the infoboxes used on the EMP Grenade article.