Difference between revisions of "Riot Gear"
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=== Carrier vest === | === Carrier vest === | ||
+ | Type and quality of carrier vest used determines secondary bonuses of the armor suit. | ||
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[[File:Biohazard Riot Gear.png]] '''Biohazard Riot Gear''' — Increases {{bio}} damage resistance/threshold | [[File:Biohazard Riot Gear.png]] '''Biohazard Riot Gear''' — Increases {{bio}} damage resistance/threshold | ||
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=== Ballistic panel === | === Ballistic panel === | ||
− | No visual difference. Type and quality of ballistic panel used determines the mechanical damage resistance and threshold. | + | No visual difference. Type and quality of ballistic panel used determines the mechanical damage resistance and threshold of the armor suit. |
* '''Reinforced Fabric''' — Provides both {{mechanical}} damage resistance and threshold | * '''Reinforced Fabric''' — Provides both {{mechanical}} damage resistance and threshold |
Revision as of 21:26, 5 April 2015
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This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. | |||
Resistances:
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Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
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Riot Gear is an armor suit with medium to high armor penalty. Like Tactical Vest, it consists of a vest and a ballistic panel. Riot armors can also use various overcoat fabrics. All riot armors have 100% increased Mechanical damage threshold against firearms and 50% increased Mechanical damage resistance and threshold against melee attacks.
A riot shield can also be a part of riot armor suit. Riot shields provide 30% chance to block some Mechanical damage from melee attacks. Carrying a shield limits the wearer to one-handed weapons and depending on the weight of the shield material, armor penalty is increased and a strength requirement is added.
Crafting
Riot Gear can be crafted with Blueprint: Riot Gear.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Biohazard Riot Gear — Increases Bio damage resistance/threshold
Insulated Riot Gear — Increases Cold damage resistance/threshold, lightest of the vests
Galvanic Riot Gear — Increases Electricity damage resistance/threshold
Regenerative Riot Gear — Provides health regeneration when powered
Sturdy Riot Gear — Increases health, very light armor penalty
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the mechanical damage resistance and threshold of the armor suit.
- Reinforced Fabric — Provides both Mechanical damage resistance and threshold
- Laminated Fabric — Lower Mechanical resistance, but higher threshold
- Super Steel Sheet — Similar to laminated fabric, but also increases mechanical damage resistance threshold against knife attacks
Shield plate
Quality of the shield plate material determines maximal damage blocked per attack.
Steel Shield — 5 minimal strength
Tungsten Steel Shield — 6 minimal strength
TiChrome Shield — 5 minimal strength
Super Steel Shield — 5 minimal strength
Burrower Carapace Shield — 4 minimal strength, less armor penalty, but also less damage blocked compared to steel plates
Psi Beetle Carapace Shield — 4 minimal strength, increases psionic skills and decreases psi costs
Overcoat fabric
Optional overcoat fabrics give additional bonuses. Heavier fabrics slightly increase armor penalty.
Antithermic Riot Overcoat — Increases Heat damage resistance/threshold, decreases Stealth
Black Riot Overcoat — Increases Stealth
Blast Riot Overcoat — Increases mechanical damage threshold against bullets
Kevlar Riot Overcoat — Reduces damage taken from explosions