Difference between revisions of "Riot Gear"
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[[File:Insulated Riot Gear.png]] '''Insulated Riot Gear''' — Increases {{cold}} damage resistance/threshold, lightest of the vests | [[File:Insulated Riot Gear.png]] '''Insulated Riot Gear''' — Increases {{cold}} damage resistance/threshold, lightest of the vests | ||
− | [[File:Galvanic Riot Gear.png]] '''Galvanic Riot Gear''' — Increases {{electricity}} damage resistance/threshold | + | [[File:Galvanic Riot Gear.png]] '''Galvanic Riot Gear''' — Increases {{electricity}} damage resistance/threshold, +5 to armor penalty |
− | [[File:Regenerative Riot Gear.png]] '''Regenerative Riot Gear''' — Provides health regeneration when powered | + | [[File:Regenerative Riot Gear.png]] '''Regenerative Riot Gear''' — Provides health regeneration when powered, +5 to armor penalty |
− | [[File:Sturdy Riot Gear.png]] '''Sturdy Riot Gear''' — Increases health | + | [[File:Sturdy Riot Gear.png]] '''Sturdy Riot Gear''' — Increases health |
=== Ballistic panel === | === Ballistic panel === | ||
− | No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance and threshold of the armor suit. | + | No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance and threshold of the armor suit. |
− | * '''Reinforced Fabric''' — | + | * '''Reinforced Fabric''' — 20% armor penalty, provides both mechanical damage resistance and threshold, |
− | * '''Laminated Fabric''' — | + | * '''Laminated Fabric''' — 30% armor penalty, lower mechanical resistance, but higher threshold |
− | * '''Super Steel Sheet''' — | + | * '''Super Steel Sheet''' — 30% armor penalty, similar to laminated fabric, but also increases mechanical damage resistance threshold against knife attacks |
=== Shield plate === | === Shield plate === | ||
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[[File:Super_Steel_Shield.png]] '''Super Steel Shield''' — 5 minimal strength | [[File:Super_Steel_Shield.png]] '''Super Steel Shield''' — 5 minimal strength | ||
− | [[File:Shield Burrower.png]] '''Burrower Carapace Shield''' — 4 minimal strength, less armor penalty | + | [[File:Shield Burrower.png]] '''Burrower Carapace Shield''' — 4 minimal strength, less armor penalty than other shields but also less damage blocked compared to steel plates |
[[File:Shield Azuridae.png]] '''Psi Beetle Carapace Shield''' — 4 minimal strength, increases psionic skills and decreases psi costs | [[File:Shield Azuridae.png]] '''Psi Beetle Carapace Shield''' — 4 minimal strength, increases psionic skills and decreases psi costs |
Revision as of 22:46, 5 April 2015
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This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. | |||
Resistances:
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Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
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Riot Gear is an armor suit with medium to high armor penalty. Like Tactical Vest, it consists of a vest and a ballistic panel and can use various optional overcoat fabrics. All riot armors have 100% increased Mechanical damage threshold against firearms and 50% increased Mechanical damage resistance and threshold against melee attacks.
A riot shield can also be a part of riot armor suit. Riot shields provide 30% chance to block some Mechanical damage from melee attacks. Carrying a shield limits the wearer to one-handed weapons and depending on the weight of the shield material, armor penalty is increased and a strength requirement is added.
Crafting
Riot Gear can be crafted with Blueprint: Riot Gear.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Biohazard Riot Gear — Increases Bio damage resistance/threshold
Insulated Riot Gear — Increases Cold damage resistance/threshold, lightest of the vests
Galvanic Riot Gear — Increases Electricity damage resistance/threshold, +5 to armor penalty
Regenerative Riot Gear — Provides health regeneration when powered, +5 to armor penalty
Sturdy Riot Gear — Increases health
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance and threshold of the armor suit.
- Reinforced Fabric — 20% armor penalty, provides both mechanical damage resistance and threshold,
- Laminated Fabric — 30% armor penalty, lower mechanical resistance, but higher threshold
- Super Steel Sheet — 30% armor penalty, similar to laminated fabric, but also increases mechanical damage resistance threshold against knife attacks
Shield plate
Quality of the shield plate material determines maximal damage blocked per attack.
Steel Shield — 5 minimal strength
Tungsten Steel Shield — 6 minimal strength
TiChrome Shield — 5 minimal strength
Super Steel Shield — 5 minimal strength
Burrower Carapace Shield — 4 minimal strength, less armor penalty than other shields but also less damage blocked compared to steel plates
Psi Beetle Carapace Shield — 4 minimal strength, increases psionic skills and decreases psi costs
Overcoat fabric
Optional overcoat fabrics give additional bonuses. Heavier fabrics slightly increase armor penalty.
Antithermic Riot Overcoat — Increases Heat damage resistance/threshold, decreases Stealth
Black Riot Overcoat — Increases Stealth
Blast Riot Overcoat — Further increases Mechanical damage threshold against bullets
Kevlar Riot Overcoat — Reduces damage taken from explosions