Difference between revisions of "Consumables"

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Revision as of 13:52, 14 April 2015

Consumables are split into a couple of distinct types.

Food

Food items provide your character with temporary buffs to base abilities. Food effects last 5 minutes.

These are typically traded by barkeepers.

Medicine

Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.

These are typically traded by doctors and pharmacists.

Mentor

These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting.

Consumable

Other miscellanous consumables.