Difference between revisions of "Template:Infobox item/doc"
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| type = | | type = | ||
| description = | | description = | ||
− | | | + | | trapstats = [skill req and detection difficulty for traps] |
| greenstats = [Use: / On Equip: / On Hit: and other stats written in green] | | greenstats = [Use: / On Equip: / On Hit: and other stats written in green] | ||
− | | | + | | incurred = [incurred stats written in orange] |
| energy = [battery capacity] | | energy = [battery capacity] | ||
| durability = [durability and its type] | | durability = [durability and its type] | ||
| disassembly = [remove this if item is not disassemble-able] | | disassembly = [remove this if item is not disassemble-able] | ||
− | | | + | | limitations = [general restrictions like cant be used in combat etc] |
| weight = | | weight = | ||
| value = [base trading value, NOT value affected by trading multiplier] | | value = [base trading value, NOT value affected by trading multiplier] | ||
Line 45: | Line 45: | ||
| res-bio = | | res-bio = | ||
| encumbrance = [aka armor penalty] | | encumbrance = [aka armor penalty] | ||
− | | minstr = | + | | minstr = |
| | | | ||
|blueprint attributes: | |blueprint attributes: | ||
Line 80: | Line 80: | ||
| range = | | range = | ||
| precision = | | precision = | ||
− | |||
| cqprec. = | | cqprec. = | ||
| moveprec. = | | moveprec. = | ||
+ | | burstprec. = | ||
| critchance = | | critchance = | ||
+ | | critbonus = | ||
| minstr = | | minstr = | ||
| minskill = | | minskill = | ||
| ammotype = | | ammotype = | ||
| magcap = | | magcap = | ||
+ | | canunload = [remove this line if weapon cannot be unloaded] | ||
| energy/shot = | | energy/shot = | ||
| energy = | | energy = | ||
Line 206: | Line 208: | ||
| range = Melee | | range = Melee | ||
| critchance = 10% | | critchance = 10% | ||
+ | | critbonus = 100% | ||
| greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | | greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | ||
| weight = 2,50 | | weight = 2,50 | ||
Line 222: | Line 225: | ||
| range = Melee | | range = Melee | ||
| critchance = 10% | | critchance = 10% | ||
+ | | critbonus = 100% | ||
| greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | | greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | ||
| weight = 2,50 | | weight = 2,50 |
Revision as of 09:21, 23 April 2015
Description
This is the infobox template for all items.
- Aliases
- Template:Infobox ammo
- Template:Infobox armor
- Template:Infobox blueprint
- Template:Infobox component
- Template:Infobox weapon
Syntax
To use this template:
- copy the following code
- fill in the appropriate fields
- remove all unused lines
{{item infobox | image = [leave this field empty if there's no image yet] | itemquality = [accepted values: normal, high, rarity, unique, artifact] | name = | type = | description = | trapstats = [skill req and detection difficulty for traps] | greenstats = [Use: / On Equip: / On Hit: and other stats written in green] | incurred = [incurred stats written in orange] | energy = [battery capacity] | durability = [durability and its type] | disassembly = [remove this if item is not disassemble-able] | limitations = [general restrictions like cant be used in combat etc] | weight = | value = [base trading value, NOT value affected by trading multiplier] | |ammo attributes: | caliber = eg. "7.62mm" | type = Standard, JHP or W2C | |armor attributes: | res-mech = | res-heat = | res-cold = | res-elec = | res-acid = | res-ener = | res-bio = | encumbrance = [aka armor penalty] | minstr = | |blueprint attributes: | description2 = [description on the crafting recipe] | component1 = [mandatory first component] | component2 = | component3 = | component4 = | optional1 = | diffmod1 = | optional2 = | diffmod2 = | optional3 = | diffmod3 = | |component attributes: | quality = | skillsreq = [multiple lines, each intended with ":"] | |shield emitter attributes: | capacity = | conversion = | dissipation = | shield-vlow = | shield-low = | shield-med = | shield-high = | shield-vhigh = | |weapon attributes: | damage = | impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | ap = | range = | precision = | cqprec. = | moveprec. = | burstprec. = | critchance = | critbonus = | minstr = | minskill = | ammotype = | magcap = | canunload = [remove this line if weapon cannot be unloaded] | energy/shot = | energy = | |meta: | datafile = [the item definition or generator file] }}
Samples
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Contain instructions on how to create a sniper rifle. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
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{{infobox item | image = items_devices_blueprint.png | itemquality = high | name = Blueprint: Sniper Rifle | type = Blueprint | description = Contain instructions on how to create a sniper rifle. | greenstats = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 2000 | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br/><br/>A number of optional components can also be added to further enhance the weapon. | component1 = Frame | component2 = Barrel | component3 = Scope | optional1 = Sniper Rifle Enhancement | diffmod1 = 15% | optional2 = Sniper Rifle Enhancement | diffmod2 = 15% }}
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Contains instructions on how to create a health hypo. | |||||||
Weight: 0.05 | |||||||
Value: 800
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{{infobox item | image = items_devices_blueprint.png | itemquality = high | name = Blueprint: Health Hypo | type = Blueprint | description = Contains instructions on how to create a health hypo. | greenstats = Use: Download blueprint into your wristpad. | weight = 0.05 | value = 800 | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | component1 = Blood (x3) | component2 = Insectoid Saliva | component3 = Anticoagulant | component4 = Syringe (x2) }}
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A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | |||
Weight: 0.10 | |||
Value: 120 |
{{infobox item | image = items_medicine_health_hypo.png | itemquality = normal | name = Health Hypo | type = Medicine | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | greenstats = Use: Instantly restores 80 health points.<br/>(AP: 10, Cooldown: 6 turns) | weight = 0.10 | value = 120 }}
{{infobox item | image = Crowbar icon.png | itemquality = normal | name = Steel Crowbar | type = Melee Weapon | description = This handy tool can also be used as a weapon in a pinch. | damage = 5-13 (Mechanical) | impactspeed = Very Low | ap = 18 AP | range = Melee | critchance = 10% | critbonus = 100% | greenstats = Damage increased by 3% for every point in strength above 6.<br/><br/>Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br/>(AP: 15) | weight = 2,50 | value = 50 }}
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{{{description}}} | |||
Weight: 0.03 | |||
Value: 18 |
{{Infobox item | caliber = 9mm | type = JHP | weight = 0.03 | value = 18 }}
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This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances:
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Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 505 / 505 (mechanical) | |||
Weight: 20.00 | |||
Value: 10758
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{{infobox item | example = yes | image = steel armor.png | itemquality = normal | name = Galvanic Steel Armor | type = Armor Suit | description = This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | res-mech = 51% / 15 | res-heat = 5 | res-elec = 16% / 3 | res-acid = 5 | res-ener = 38% / 10 | encumbrance = 70% | minstr = 8 | durability = 505 / 505 (mechanical) | weight = 20.00 | value = 10758 }}
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This skin can be turned into an acid resistant leather armor. | |||
Quality: 62 ? | |||
Required crafting skills:
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Weight: 5.00 | |||
Value: 1500
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{{infobox item | image = items_components_leather3.png | itemquality = high | name = Mutated Dog Leather | type = Component | description = This skin can be turned into an acid resistant leather armor. | quality = 62 | skillsreq = :Tailoring 62 :Chemistry 18 | weight = 5.00 | value = 1500 }}
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Unlocks your private quarters. | |||
Cannot be sold. |
{{infobox item | image = keycard_blue.png | itemquality = normal | name = Private Quarters Key Card | type = Key | description = Unlocks your private quarters. }}