Difference between revisions of "Blueprint: Chemical Bolt"
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== Required skills == | == Required skills == | ||
− | * [[Biology]] 25, 30, 35, 50 or [[Chemistry]] 35 | + | * [[Biology]] 25, 30, 35, 50 or [[Chemistry]] 35, 75 |
== Supported parts == | == Supported parts == | ||
Line 29: | Line 29: | ||
; Chemical | ; Chemical | ||
* [[Acid]] | * [[Acid]] | ||
+ | * [[Corrosive Acid]] | ||
* [[Midazolam]] | * [[Midazolam]] | ||
{{ComponentGroup|Poisons}} | {{ComponentGroup|Poisons}} |
Revision as of 09:01, 18 December 2015
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Contains instructions on how to create bolts that inject various chemicals. | ||||||
Weight: 0,05 | ||||||
Value: 400
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Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)