Difference between revisions of "Template:EMP Mine/1"
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| type = Trap | | type = Trap | ||
| description = This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | | description = This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | ||
− | | | + | | trapstats = Required skill: 25<br/>Detection difficulty: 100% |
− | | | + | | capabilities= Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 30-45 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(Cooldown: 10s) |
− | | | + | | limitations = Cannot be used in combat |
| weight = 2.00 | | weight = 2.00 | ||
| value = 600 | | value = 600 | ||
| datafile = Traps\EmpMine1.item | | datafile = Traps\EmpMine1.item | ||
}} | }} |
Latest revision as of 13:04, 21 January 2016
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This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment. | |||
Required skill: 25 Detection difficulty: 100% | |||
Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 30-45 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained. (Cooldown: 10s) | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 600
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- Main article: EMP Mine
This page only contains one of the infoboxes used on the EMP Mine article.