Difference between revisions of "Blueprint: Bear Trap"
		
		
		
		
		
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| m | WikimanBot (talk | contribs)  | ||
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| | type         = Blueprint | | type         = Blueprint | ||
| | description  = Contains instructions on how to create a bear trap. | | description  = Contains instructions on how to create a bear trap. | ||
| − | |  | + | | capabilities = Use: Download blueprint into your wristpad. | 
| − | | weight       = 0 | + | | weight       = 0.05 | 
| | value        = 250 | | value        = 250 | ||
| | description2 = A simple mechanical trap designed to wound and ensnare the victim.<br><br>Optionally, the metal jaws of a bear trap can be tipped with poison in order to inflict even more harm to the unsuspecting victim. | | description2 = A simple mechanical trap designed to wound and ensnare the victim.<br><br>Optionally, the metal jaws of a bear trap can be tipped with poison in order to inflict even more harm to the unsuspecting victim. | ||
Revision as of 14:37, 21 January 2016
Produces a set of 10 Bear Traps from one metal plate, which can be optionally coated with Poisons. If a poison is used, only 5 bear traps are produced.
The quality of the metal plates used does not affect the resulting items.
Required skills
- Mechanics (skill level needed depends on component quality)
- Biology (only for optional poisons: 20, 35, 50, 65 or 125)
Supported parts
- Metal plates
- Poison (optional)
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
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