Difference between revisions of "Template:Caltrops/3"

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| type        = Combat Utility
 
| type        = Combat Utility
 
| description = A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with cave ear poison.
 
| description = A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with cave ear poison.
| greenstats  = Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by cave ear poison that increases all biological damage taken by 50% and reduces perception by 5. Lasts up to 5 turns.<br>(AP: 20; Cooldown: 2 turns)
+
| capabilities= Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by cave ear poison that increases all biological damage taken by 50% and reduces perception by 5. Lasts up to 5 turns.<br>(AP: 20; Cooldown: 2 turns)
 
| weight      = 1.50
 
| weight      = 1.50
 
| value      = 75
 
| value      = 75
 
| datafile    = Devices\CaveEarPoisonCaltrops.item
 
| datafile    = Devices\CaveEarPoisonCaltrops.item
 
}}
 
}}

Latest revision as of 14:07, 21 January 2016

Cave Ear Poison Caltrops.png
Cave Ear Poison Caltrops
Combat Utility
A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with cave ear poison.
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by cave ear poison that increases all biological damage taken by 50% and reduces perception by 5. Lasts up to 5 turns.
(AP: 20; Cooldown: 2 turns)
Weight: 1.50
Value: 75
Main article: Caltrops

This page only contains one of the infoboxes used on the Caltrops article.