Difference between revisions of "Template:EMP Grenade/2"

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| type        = Grenade
 
| type        = Grenade
 
| description = This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment.
 
| description = This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment.
| greenstats  = Use: All automatons caught in the blast take 50-80 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(AP: 15; Cooldown: 6 turns)
+
| capabilities= Use: All automatons caught in the blast take 65-105 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.<br/>(AP: 15; Cooldown: 6 turns)
 
| weight      = 0.30
 
| weight      = 0.30
 
| value      = 600
 
| value      = 600
 
| datafile    = Grenades\Emp2.item
 
| datafile    = Grenades\Emp2.item
 
}}
 
}}

Latest revision as of 16:09, 22 January 2016

EMP Grenade Mk II.png
EMP Grenade Mk II
Grenade
This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment.
Use: All automatons caught in the blast take 65-105 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.
(AP: 15; Cooldown: 6 turns)
Weight: 0.30
Value: 600
Main article: EMP Grenade

This page only contains one of the infoboxes used on the EMP Grenade article.