Difference between revisions of "Talk:Experience"
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:: Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 04:23, 21 October 2016 (CDT) | :: Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 04:23, 21 October 2016 (CDT) | ||
− | ::: It's fixed now; the XP curves are 1000 | + | ::: It's fixed now; the XP curves are 1000 + 1000*level for classic and 4 + 2*level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT) |
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+ | :::: I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 11:18, 21 October 2016 (CDT) | ||
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+ | For what it's worth, the XP curves were changed ''many'' times over the years of alpha. And the numbers needed to level up tell only half of the story; XP gains were also tweaked often. Release version XP rebalancing was nothing new nor special and it was necessary at that point. The game had outgrown the old XP curve; anyone playing on either XP mode would hit the level cap way too early. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 01:35, 22 October 2016 (CDT) | ||
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+ | I don't think so. On classic it's far faster. You must spend a lot of time, hundreds of hours to hit the limit on the oddity. But I guess it's not what we need to discuss here on wiki. On forum maybe. Let's just try to keep wiki in actual state. Cheers. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 12:06, 22 October 2016 (CDT) |
Latest revision as of 03:21, 6 December 2016
"The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level."
It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?
TrueNeutralEvGenius (talk) 17:38, 20 October 2016 (CDT)
- You're right, the XP details are still from alpha as the outdated notice above them says. I'll ask Styg what the exact XP formulas are and update the charts ASAP. - epeli (talk) 01:14, 21 October 2016 (CDT)
- Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - TrueNeutralEvGenius (talk) 04:23, 21 October 2016 (CDT)
- I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. TrueNeutralEvGenius (talk) 11:18, 21 October 2016 (CDT)
For what it's worth, the XP curves were changed many times over the years of alpha. And the numbers needed to level up tell only half of the story; XP gains were also tweaked often. Release version XP rebalancing was nothing new nor special and it was necessary at that point. The game had outgrown the old XP curve; anyone playing on either XP mode would hit the level cap way too early. - epeli (talk) 01:35, 22 October 2016 (CDT)
I don't think so. On classic it's far faster. You must spend a lot of time, hundreds of hours to hit the limit on the oddity. But I guess it's not what we need to discuss here on wiki. On forum maybe. Let's just try to keep wiki in actual state. Cheers. TrueNeutralEvGenius (talk) 12:06, 22 October 2016 (CDT)