Difference between revisions of "Version history/Underrail 1.0"
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;Experimental branch (test version) | ;Experimental branch (test version) | ||
− | : As of 2017, experimental versions of new patches are available for testing (on Steam and GOG Galaxy) before they are released. | + | : As of 2017, experimental versions of new patches are available for testing (on Steam and GOG Galaxy) before they are released. For more information, see [http://underrail.com/forums/index.php?topic=2835 Dev Log #50: Experimental Branch]. |
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== Underrail 1.0.2 == | == Underrail 1.0.2 == | ||
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| summary = | | summary = | ||
| changelog = | | changelog = | ||
− | Feats | + | * Feats |
− | * AP reduction from Gunslinger feat will now properly affect only firearms | + | ** AP reduction from Gunslinger feat will now properly affect only firearms |
− | * Added feats: Bowyer (crossbow crafting) | + | ** Added feats: Bowyer (crossbow crafting) |
− | * Ripper feat will now properly work with serrated knives | + | ** Ripper feat will now properly work with serrated knives |
− | Visuals | + | * Visuals |
− | * Added a new visual model for siphoner, ancient rathound, and super steel armor | + | ** Added a new visual model for siphoner, ancient rathound, and super steel armor |
− | * Telekinetic proxies and electrokinetic imprints will now be visible behind walls | + | ** Telekinetic proxies and electrokinetic imprints will now be visible behind walls |
− | Interface | + | * Interface |
− | * Added tooltips for empty gear slots | + | ** Added tooltips for empty gear slots |
− | * Forcing the vent with crowbar will now be done through Quick Invoker (once the crowbar is equipped, you'll get the ability there) | + | ** Forcing the vent with crowbar will now be done through Quick Invoker (once the crowbar is equipped, you'll get the ability there) |
− | * Changed the "Focused" tooltip to be gender neutral (tested for all 99 genders) | + | ** Changed the "Focused" tooltip to be gender neutral (tested for all 99 genders) |
− | Mechanics | + | * Mechanics |
− | * Cats nerfed | + | ** Cats nerfed |
− | * Dreadnoughts buffed | + | ** Dreadnoughts buffed |
− | * When a character that has nightvision turned on gets flashbanged, they will also be dazed for 5 turns | + | ** When a character that has nightvision turned on gets flashbanged, they will also be dazed for 5 turns |
− | * Some of the merchants now have additional mercantile checks which (if passed) will expand that merchant's store inventory | + | ** Some of the merchants now have additional mercantile checks which (if passed) will expand that merchant's store inventory |
− | Items | + | * Items |
− | * Borer Gizzard renamed to Metaworm Gizzard and is now also dropped by Latchers | + | ** Borer Gizzard renamed to Metaworm Gizzard and is now also dropped by Latchers |
− | * Most special bullets now also require TNT to craft | + | ** Most special bullets now also require TNT to craft |
− | * Added blueprints for standard, W2C and JHP bullets | + | ** Added blueprints for standard, W2C and JHP bullets |
− | * Mechanical bolt blueprint renamed to Serrated bolt blueprint | + | ** Mechanical bolt blueprint renamed to Serrated bolt blueprint |
− | * EMP mine case now counts as electronic component | + | ** EMP mine case now counts as electronic component |
− | * Added a couple more instances of Black Eye, Loaded Dice, Train Driver Manual and Train Log oddities | + | ** Added a couple more instances of Black Eye, Loaded Dice, Train Driver Manual and Train Log oddities |
− | * Increased the drop chance of Quad Damage Module oddity | + | ** Increased the drop chance of Quad Damage Module oddity |
− | * Changed the Electronic Idol oddity to provide 3 xp for a max of 1 study as it should have been | + | ** Changed the Electronic Idol oddity to provide 3 xp for a max of 1 study as it should have been |
− | Bug fixes | + | * Bug fixes |
− | * Generated metal armors enhancements will have quality other than 1 now | + | ** Generated metal armors enhancements will have quality other than 1 now |
− | * Quick load will now work during enemy's turn | + | ** Quick load will now work during enemy's turn |
− | * Closing interface help window by right clicking will no longer disable keyboard commands | + | ** Closing interface help window by right clicking will no longer disable keyboard commands |
− | * Fixed the dialog window option highlighting when there's 10 or more dialog options | + | ** Fixed the dialog window option highlighting when there's 10 or more dialog options |
− | * Fixed the cut-off tooltips on smaller resolutions with small font size (on most tooltips; there still might be some that just have too many lines) | + | ** Fixed the cut-off tooltips on smaller resolutions with small font size (on most tooltips; there still might be some that just have too many lines) |
− | * Fixed the bug that caused caltrops to drain action points immediately instead of movement points first | + | ** Fixed the bug that caused caltrops to drain action points immediately instead of movement points first |
− | * Fixed the minor glitches with trap detection calculations | + | ** Fixed the minor glitches with trap detection calculations |
− | * Crawlers and Faceless Gaunts will no longer land on occupied tiles when escaping from sight | + | ** Crawlers and Faceless Gaunts will no longer land on occupied tiles when escaping from sight |
− | * Telekinetic Proxy now properly removes Premeditation when it makes use of it | + | ** Telekinetic Proxy now properly removes Premeditation when it makes use of it |
− | * Fixed the bug that caused Dreadnought to keep moving if you attempted to dismount during movement | + | ** Fixed the bug that caused Dreadnought to keep moving if you attempted to dismount during movement |
− | * Fixed the bug that caused the player to receive experience when an NPC was killed by a doppelganger that someone else created | + | ** Fixed the bug that caused the player to receive experience when an NPC was killed by a doppelganger that someone else created |
− | * Expose Weakness will now properly count as a melee attack (it will be affected by Uncanny dodge for example) | + | ** Expose Weakness will now properly count as a melee attack (it will be affected by Uncanny dodge for example) |
− | * Pyrokinetic Stream and Pyrokinesis should now always properly invoke "heating effect" | + | ** Pyrokinetic Stream and Pyrokinesis should now always properly invoke "heating effect" |
− | * Heating effects should now properly remove Cryo-shield | + | ** Heating effects should now properly remove Cryo-shield |
− | * Cooling effects should now properly remove Exothermic aura | + | ** Cooling effects should now properly remove Exothermic aura |
− | Quests/Maps | + | * Quests/Maps |
− | * Fixed a certain zoner appearing later in the game in some cases even if Rista's quest concerning him hasn't been completed | + | ** Fixed a certain zoner appearing later in the game in some cases even if Rista's quest concerning him hasn't been completed |
− | * Fixed positioning problems during the cutscene in which you lead Edgar to RK's lair that might occur when the player has increased his movement speed beyond a certain point | + | ** Fixed positioning problems during the cutscene in which you lead Edgar to RK's lair that might occur when the player has increased his movement speed beyond a certain point |
− | * Fixed the missing train quest bandits not becoming hostile if the player fails a certain skill check | + | ** Fixed the missing train quest bandits not becoming hostile if the player fails a certain skill check |
− | * Fixed killing the old man in GMS crashing the game after the situation has been dealt with | + | ** Fixed killing the old man in GMS crashing the game after the situation has been dealt with |
− | * Fixed a bug which caused a transition error when entering the zone where Duff is supposed to spawn | + | ** Fixed a bug which caused a transition error when entering the zone where Duff is supposed to spawn |
− | * Fixed being able to give a certain man a certain helmet more than once and receive more than one reward | + | ** Fixed being able to give a certain man a certain helmet more than once and receive more than one reward |
− | * Fixed a few unreachable dialog branches (Old Jonas, Leo and one notable heavily armored commander) | + | ** Fixed a few unreachable dialog branches (Old Jonas, Leo and one notable heavily armored commander) |
− | * Fixed some late game Tchortists not recognizing that you are wearing a certain type of robe | + | ** Fixed some late game Tchortists not recognizing that you are wearing a certain type of robe |
− | * Fixed a dialog bug which prevented the players from telling the Rejects how to escape | + | ** Fixed a dialog bug which prevented the players from telling the Rejects how to escape |
− | * Fixed some items disappearing from Fraser's store inventory after certain events take place | + | ** Fixed some items disappearing from Fraser's store inventory after certain events take place |
− | * Fixed a few bugs with the end game slides | + | ** Fixed a few bugs with the end game slides |
− | * Fixed issues with one of the tunnelers in DC after it has been despawned | + | ** Fixed issues with one of the tunnelers in DC after it has been despawned |
− | * Fixed being able to kill the Gauntlet runners before the event without anyone caring | + | ** Fixed being able to kill the Gauntlet runners before the event without anyone caring |
− | * It is no longer possible to pay 1 charon to Silas for Grover's debt instead of 100 charons | + | ** It is no longer possible to pay 1 charon to Silas for Grover's debt instead of 100 charons |
− | * Arke cameras and turrets will now properly go offline after being shut down at the main console | + | ** Arke cameras and turrets will now properly go offline after being shut down at the main console |
− | * Edgar's quests will now properly fail if you kill him | + | ** Edgar's quests will now properly fail if you kill him |
− | * The player will no longer be able to start a civil war in Core City by fighting with the burglar in the house opposite to the Praetorian Security headquarters | + | ** The player will no longer be able to start a civil war in Core City by fighting with the burglar in the house opposite to the Praetorian Security headquarters |
− | * Added another option to acquire ICPD from Duff, plus some more flavor if you handle the situation in a certain way | + | ** Added another option to acquire ICPD from Duff, plus some more flavor if you handle the situation in a certain way |
− | * Added another way to capture hoppers for Bret | + | ** Added another way to capture hoppers for Bret |
− | * Added another way to obtain Elwood's keycard | + | ** Added another way to obtain Elwood's keycard |
− | * Did some tweaks to the main quest in Foundry, added more dialog options and removed some of the backtracking; also, the miners will now return to the mine at the end of the quest | + | ** Did some tweaks to the main quest in Foundry, added more dialog options and removed some of the backtracking; also, the miners will now return to the mine at the end of the quest |
− | * Gaining access to Foundry prison security room will also remove protection from the security console there; added another hacking option as well | + | ** Gaining access to Foundry prison security room will also remove protection from the security console there; added another hacking option as well |
− | * Changed so that failing to intimidate Rubin will no longer make him not want to speak to you anymore | + | ** Changed so that failing to intimidate Rubin will no longer make him not want to speak to you anymore |
− | * Hathorians will occupy the area north of the camp after it has been cleared | + | ** Hathorians will occupy the area north of the camp after it has been cleared |
− | * SGS soldiers and workers will now occupy the outposts after the player has cleared them | + | ** SGS soldiers and workers will now occupy the outposts after the player has cleared them |
− | * A certain faction in DC will now be handing out better ammo than previously | + | ** A certain faction in DC will now be handing out better ammo than previously |
− | * Fixed a faulty transition in one of the zones beneath the Mushroom Forest | + | ** Fixed a faulty transition in one of the zones beneath the Mushroom Forest |
− | * Fixed GMS jammed ventilation shaft being incorrectly positioned; also made some minor changes to the vent layout to accommodate this | + | ** Fixed GMS jammed ventilation shaft being incorrectly positioned; also made some minor changes to the vent layout to accommodate this |
− | * The usual minor stuff (map/dialog/quest tweaks and fixes) | + | ** The usual minor stuff (map/dialog/quest tweaks and fixes) |
}} | }} | ||
Revision as of 06:29, 30 December 2016
Stable version | Experimental version |
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1.0.1.10 (15 April 2016) | 1.0.2.2 (28 December 2016) |
Version history and changelogs for Underrail release versions. Patch notes for hotfixes can also be viewed on Underrail forums and Steam community if this page is not up to date.
- Versioning scheme
- Underrail release versioning scheme: 1.[major update].[update].[hotfix]
- Starting from 2017 all smaller than major gameplay/content updates increment [update] while [hotfix] releases will contain only bugfixes. Up to version 1.0.1.10, hotfix versions could include new content and update versions were larger patches.
- Experimental branch (test version)
- As of 2017, experimental versions of new patches are available for testing (on Steam and GOG Galaxy) before they are released. For more information, see Dev Log #50: Experimental Branch.
Underrail 1.0.2
Release Date: 28 December 2016 (experimental branch)
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Underrail 1.0.1.4
Release Date: 18 February 2016 | GOG version: 2.6.0.9 | Summary: Quality of Life Improvements | ||
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Hotfix 1.0.1.8
Release Date: 12 April 2016 | GOG version: 2.7.0.10 | |||
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Hotfix 1.0.1.9
Release Date: 14 April 2016 | GOG version: 2.8.0.11 | |||
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Hotfix 1.0.1.10
Release Date: 15 April 2016 | GOG version: 2.8.0.12 | |||
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Underrail 1.0.0.0
Release Date: 18 December 2015, 15:00 CET | GOG version: 2.0.0.2 | Summary: First full release version | ||
See Version history/Beta for older changes. |
Hotfix 1.0.0.1
Release Date: 19 December 2015 | GOG version: 2.1.0.3 | |||
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Hotfix 1.0.0.2
Release Date: 22 December 2015 | GOG version: 2.1.0.3 | |||
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Hotfix 1.0.0.3
Release Date: 24 December 2015 | GOG version: 2.2.0.4 | |||
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Hotfix 1.0.0.4
Release Date: 25 December 2015 | GOG version: 2.2.0.4 | |||
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Hotfix 1.0.0.5
Release Date: 26 December 2015 | GOG version: 2.2.0.4 | |||
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Hotfix 1.0.0.6
Release Date: 29 December 2015 | GOG version: 2.2.0.4 | |||
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Hotfix 1.0.0.7
Release Date: 02 January 2016 | GOG version: 2.2.1.5 | |||
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Hotfix 1.0.0.8
Release Date: 15 January 2016 | GOG version: 2.3.1.6 | |||
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Hotfix 1.0.0.9
Release Date: 19 January 2016 | GOG version: 2.4.1.7 | |||
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Hotfix 1.0.0.10
Release Date: 22 January 2016 | GOG version: 2.5.1.8 | |||
* Only applies to items generated/crafted after the update is applied. Will not modify existing items. |
Older versions
- For older versions, see Version history/Beta.
- For older versions, see Version history/Alpha.
- For older versions, see Version history/Pre-alpha.