Difference between revisions of "Template:Character Infobox"

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(remove level number from portrait)
(put level back to combat stats, {{{type}}} switching)
Line 26: Line 26:
  
 
health bar
 
health bar
−
--><div style="font-family:monospace; text-align:center; line-height:11px; font-weight:bold; margin-left:auto; margin-right:auto; margin-top:3px; color:white; background-color:DarkRed; width:106px; height:10px; border:#AE5700 3px solid; border-radius:3px;" title="Health">{{{health|}}}<noinclude>{{{health}}}</noinclude></div><!--
+
--><div style="font-family:monospace; cursor:help; text-align:center; line-height:11px; font-weight:bold; margin-left:auto; margin-right:auto; margin-top:3px; color:white; background-color:DarkRed; width:106px; height:10px; border:#AE5700 3px solid; border-radius:3px;" title="Health">{{{health|}}}<noinclude>{{{health}}}</noinclude></div><!--
  
  
 
shield bar
 
shield bar
−
-->{{#if:<noinclude>string</noinclude>{{{shield|}}}|<div style="font-family:monospace; text-align:center; line-height:11px; font-weight:bold; margin-left:auto; margin-right:auto; margin-top:3px; color:white; background-color:DarkBlue; width:106px; height:10px; border:#AE5700 3px solid; border-radius:3px;" title="Energy shield (Capacity usually varies. Shields emitters are random-generated.)">{{{shield}}}</div>|}}<!--
+
-->{{#if:<noinclude>string</noinclude>{{{shield|}}}|<div style="font-family:monospace; cursor:help; text-align:center; line-height:11px; font-weight:bold; margin-left:auto; margin-right:auto; margin-top:3px; color:white; background-color:DarkBlue; width:106px; height:10px; border:#AE5700 3px solid; border-radius:3px;" title="Energy shield (Capacity usually varies. Shields emitters are random-generated.)">{{{shield}}}</div>|}}<!--
  
  
 
psi bar
 
psi bar
−
-->{{#if:<noinclude>string</noinclude>{{{psipool|}}}|<div style="font-family:monospace; text-align:center; line-height:11px; font-weight:bold; margin-left:auto; margin-right:auto; margin-top:3px; color:white; background-color:DarkMagenta; width:106px; height:10px; border:#AE5700 3px solid; border-radius:3px;" title="Psi points (regen per turn)">{{{psipool}}}</div><!--
+
-->{{#if:<noinclude>string</noinclude>{{{psipool|}}}|<div style="font-family:monospace; cursor:help; text-align:center; line-height:11px; font-weight:bold; margin-left:auto; margin-right:auto; margin-top:3px; color:white; background-color:DarkMagenta; width:106px; height:10px; border:#AE5700 3px solid; border-radius:3px;" title="Psi points (regen per turn)">{{{psipool}}}</div><!--
  
 
also adds psionics to category
 
also adds psionics to category
Line 55: Line 55:
 
|-
 
|-
 
| colspan="2" style="background-color:#2E2D42; border:#AE5700 2px solid; border-radius:4px; text-align:center; font-family:monospace; font-size:12px;" | <span class="infobox-h2">{{#switch: {{{type|}}}
 
| colspan="2" style="background-color:#2E2D42; border:#AE5700 2px solid; border-radius:4px; text-align:center; font-family:monospace; font-size:12px;" | <span class="infobox-h2">{{#switch: {{{type|}}}
−
| generic | creature | critter | robot = Description
+
| important | named = Biography
−
| important | #default = Biography}}</span><nowiki>
+
| creature | critter = Critter
 +
| robot | automaton = Automaton
 +
| generic | #default = Description}}</span><nowiki>
  
  
Line 121: Line 123:
  
 
</nowiki><!-- checks if ANY statistics have been entered all at. omits the whole statistics section if not. -->
 
</nowiki><!-- checks if ANY statistics have been entered all at. omits the whole statistics section if not. -->
−
{{#if:<noinclude>string</noinclude>{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}}{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}}{{{guns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}}{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}}
+
{{#if:<noinclude>string</noinclude>{{{level|}}}{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}}{{{strength|}}}{{{dexterity|}}}{{{agility|}}}{{{constitution|}}}{{{perception|}}}{{{will|}}}{{{intelligence|}}}{{{guns|}}}{{{throwing|}}}{{{crossbows|}}}{{{melee|}}}{{{dodge|}}}{{{evasion|}}}{{{stealth|}}}{{{hacking|}}}{{{lockpicking|}}}{{{pickpocketing|}}}{{{traps|}}}{{{mechanics|}}}{{{electronics|}}}{{{chemistry|}}}{{{biology|}}}{{{tailoring|}}}{{{thoughtctrl|}}}{{{psychokinesis|}}}{{{metathermics|}}}{{{persuasion|}}}{{{intimidation|}}}{{{mercantile|}}}{{{mechanical|}}}{{{heat|}}}{{{cold|}}}{{{acid|}}}{{{bio|}}}{{{electricity|}}}{{{energy|}}}
 
|{{!}}-
 
|{{!}}-
 
{{!}} colspan="2" {{!}}<!-- start collapsible table for combat stats -->
 
{{!}} colspan="2" {{!}}<!-- start collapsible table for combat stats -->
Line 131: Line 133:
  
 
</nowiki><!-- checks if any derived stats have been entered. omits the subsection if not. -->
 
</nowiki><!-- checks if any derived stats have been entered. omits the subsection if not. -->
−
{{#if:<noinclude>string</noinclude>{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}}
+
{{#if:<noinclude>string</noinclude>{{{level|}}}{{{actionpoints|}}}{{{movepoints|}}}{{{damage|}}}{{{range|}}}{{{initiative|}}}{{{detection|}}}
 
|{{!}}- title="Combat statistics"
 
|{{!}}- title="Combat statistics"
 
{{!}} class="infobox-leftcol" width="40%" {{!}} Combat stats
 
{{!}} class="infobox-leftcol" width="40%" {{!}} Combat stats
 
{{!}} class="infobox-rightcol" {{!}}
 
{{!}} class="infobox-rightcol" {{!}}
−
{{#if:<noinclude>string</noinclude>{{{damage|}}}|Attack damage: {{{damage|n}}}<br>
+
{{#if:<noinclude>string</noinclude>{{{level|}}}|Level: {{{level|n}}}<br>
 +
|}}{{#if:<noinclude>string</noinclude>{{{damage|}}}|Attack damage: {{{damage|n}}}<br>
 
|}}{{#if:<noinclude>string</noinclude>{{{range|}}}|Attack range: {{{range|n}}}<br>
 
|}}{{#if:<noinclude>string</noinclude>{{{range|}}}|Attack range: {{{range|n}}}<br>
 
|}}{{#if:<noinclude>string</noinclude>{{{actionpoints|}}}|Action Points: {{{actionpoints|n}}}<br>
 
|}}{{#if:<noinclude>string</noinclude>{{{actionpoints|}}}|Action Points: {{{actionpoints|n}}}<br>

Revision as of 03:55, 5 January 2017

Character or creature name

Default.pngDefault l.png
{{{health}}}
{{{shield}}}
{{{psipool}}}

Misc icon.png

Description ​
Faction

faction, examples:
South Gaters
Wildlife

Role

roles, examples:
Trader
Psi trainer
Quest NPC

Location

location, examples:
South Gate Outposts
Lower Underrail

Quests

quest1
quest2
quest3
etc

Loot

Ammunition
Scraps
Firearm Barrels (rarely) ​

Abilities

misc. combat stuff, examples:
Throws Flashbangs
Can use Neural Overload
Has Acid Spray special attack

Combat stats
Combat stats

Level: n
Attack damage: n
Attack range: n
Action Points: n
Movement Points: n
Initiative: n
Detection: n

Base abilities

Strength: n
Dexterity: n
Agility: n
Constitution: n
Perception: n
Will: n
Intelligence: n

Skills

Guns: n
Throwing: n
Crossbows: n
Melee: n
Dodge: n
Evasion: n
Stealth: n
Hacking: n
Lockpicking: n
Pickpocketing: n
Traps: n
Mechanics: n
Electronics: n
Chemistry: n
Biology: n
Tailoring: n
Thought Control: n
Psychokinesis: n
Metathermics: n
Persuasion: n
Intimidation: n
Mercantile: n

Resistances

Mechanical: n% / n
Heat: n% / n
Cold: n% / n
Electricity: n% / n
Acid: n% / n
Energy: n% / n
Bio: n% / n

Technical ​
Char file

FileName.char ​

Dialog file(s)

FileName.udlg

Shop file

FileName.store

Animation sprites

\folder\


Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Character_Infobox/doc to view this documentation. (edit) (How does this work?)


Usage

Paste the following code into the top of an article, filling all known fields:

{{Character Infobox
| name       = 
| type       = automaton, critter, generic, important (for bots, animals and generic/named NPCs)
| portrait   = portrait image (see [[Category:Portraits]])
| background = portrait background image (see [[Category:Portrait backgrounds]])
| health     = shown as a bar below portrait
| shield     = 
| psipool    = 
| image      = in-game model image. tries '{{PAGENAME}} model.png' if not specified (see [[Category:In-game models]] or [[Category:Sprites]])
| faction    = 
| roles      = 
| location   = 
| loot       = 
| abilities  = 
|
|Combat stats section:
| level         = 
| damage        = 
| range         = 
| actionpoints  = 50
| movepoints    = 
| detection     = 
| resolve       = 
| fortitude     = 
|
|Base abilities section:
| strength      = 
| dexterity     = 
| agility       = 
| constitution  = 
| perception    = 
| will          = 
| intelligence  = 
|
|Skills section:
| guns          = 
| heavyguns     = 
| throwing      = 
| crossbows     = 
| melee         = 
|
| dodge         = 
| evasion       = 
| stealth       = 
| hacking       = 
| lockpicking   = 
| pickpocketing = 
| traps         = 
|
| mechanics     = 
| electronics   = 
| chemistry     = 
| biology       = 
| tailoring     = 
|
| thoughtctrl   = 
| psychokinesis = 
| metathermics  = 
| temporal      = 
|
| persuasion    = 
| intimidation  = 
| mercantile    = 
|
|Resistances section:
| mechanical    = 
| heat          = 
| cold          = 
| electricity   = 
| acid          = 
| energy        = 
| bio           = 
|
|Technical section:
| charfile      = 
| dialogfile    = 
| shopfile      = 
| animfiles     = 
}}

Examples

Large infobox example

Shacks.pngMutated human1 l.png
127
100 (+10)

Mutant model.png

Biography
Role

Example with bunch of stats

Location

template documentation page

Quests

quest1
quest2 ​

Abilities

True-sight

Combat stats
Combat stats

Level: 30
Action Points: 50
Detection: 9001

Base abilities

Perception: 10

Skills

Traps: 127
Intimidation: 42

Technical ​
Char file

something.char ​

Dialog file(s)

something.udlg

Shop file

something.store

Minimal infobox example

SciFi.pngPlasma sentry l.png
123

PlasmaSentry.gif

Automaton
Role

Styg's old forum avatar

Location

some upcoming release

See the source.