Difference between revisions of "Tactical Vest"

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(→‎Variants: convert to tables, add component info)
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Type and quality of carrier vest used determines secondary bonuses of the armor suit.
 
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
  
[[File:Biohazard Vest armor.png]] '''Biohazard Vest''' Increases {{bio}} damage resistance/threshold
+
{| class="wikitable"
 
+
|-
[[File:Items components vest3.png]] '''Insulated Vest''' Increases {{cold}} damage resistance/threshold
+
! Icon
 
+
! Name
[[File:Items components vest4.png]] '''Galvanic Vest''' Increases {{electricity}} damage resistance/threshold, +5 to armor penalty
+
! Effect(s)
 
+
! Component
[[File:Items components vest5.png]] '''Regenerative Vest''' Provides health regeneration when powered, +5 to armor penalty
+
|-
 
+
| [[File:Biohazard Vest armor.png]]
[[File:Sturdy Vest armor.png]] '''Sturdy Vest''' Increases health
+
| '''Biohazard Vest'''
 +
|
 +
* Increases {{bio}} damage resistance/threshold
 +
| [[Biohazard Vest (component)]]
 +
|-
 +
| [[File:Items components vest3.png]]
 +
| '''Insulated Vest'''
 +
|
 +
* Increases {{cold}} damage resistance/threshold
 +
| [[Insulated Vest (component)]]
 +
|-
 +
| [[File:Items components vest4.png]]
 +
| '''Galvanic Vest'''
 +
|
 +
* +5 to armor penalty
 +
* Increases {{electricity}} damage resistance/threshold
 +
| [[Galvanic Vest (component)]]
 +
|-
 +
| [[File:Items components vest5.png]]
 +
| '''Regenerative Vest'''
 +
|
 +
* +5 to armor penalty
 +
* Provides health regeneration when powered
 +
| [[Regenerative Vest (component)]]
 +
|-
 +
| [[File:Sturdy Vest armor.png]]
 +
| '''Sturdy Vest'''
 +
|
 +
* Increases health
 +
| [[Sturdy Vest (component)]]
 +
|}
  
 
=== Ballistic panel ===
 
=== Ballistic panel ===
 
No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance/threshold and base armor penalty of the armor suit.
 
No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance/threshold and base armor penalty of the armor suit.
  
* '''Reinforced Fabric''' 10% armor penalty, provides both mechanical damage resistance/threshold
+
{| class="wikitable"
* '''Laminated Fabric''' 10% armor penalty, lower mechanical resistance, but higher threshold
+
|-
* '''Super Steel Sheet''' 15% armor penalty, similar to laminated fabric, but also increases mechanical damage resistance/threshold against knife attacks
+
! Icon
 +
! Name
 +
! Effect(s)
 +
! Component
 +
|-
 +
|
 +
| '''Reinforced Fabric'''
 +
|
 +
* 10% armor penalty
 +
* Provides both mechanical damage resistance/threshold
 +
| [[Reinforced Fabric Ballistic Panel]]
 +
|-
 +
|
 +
| '''Laminated Fabric'''
 +
|
 +
* 10% armor penalty
 +
* Lower mechanical resistance, but higher threshold
 +
| [[Laminated Fabric Ballistic Panel]]
 +
|-
 +
|
 +
| '''Super Steel Sheet'''
 +
|
 +
* 15% armor penalty
 +
* Lowest mechanical resistance, highest mechanical threshold
 +
* Increases mechanical damage resistance/threshold against knife attacks
 +
| [[Super Steel Sheet]]
 +
|}
  
 
=== Armor plate ===
 
=== Armor plate ===
 
No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.
 
No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.
  
* '''Anti-rifle Vest''' Further increases {{mechanical}} damage threshold, +50 to armor penalty
+
{| class="wikitable"
* '''Burrower Vest''' Further increases {{mechanical}} damage threshold, increases {{heat}} damage resistance/threshold, +35 to armor penalty
+
|-
* '''Nanocomposite Vest''' Reduces damage taken from critical attacks, +15 to armor penalty
+
! Icon
* '''Psionic Vest''' Further increases {{mechanical}} damage threshold, decreases psi ability psi cost, increases psionic skills, +20 to armor penalty
+
! Name
 +
! Effect(s)
 +
! Component
 +
|-
 +
|
 +
| '''Anti-rifle Vest'''
 +
|
 +
* +50 to armor penalty
 +
* Further increases {{mechanical}} damage threshold
 +
| [[Ceramic Plate]]
 +
|-
 +
|
 +
| '''Burrower Vest'''
 +
|
 +
* +35 to armor penalty
 +
* Further increases {{mechanical}} damage threshold
 +
* Increases {{heat}} damage resistance/threshold
 +
| [[Burrower Carapace]]
 +
|-
 +
|
 +
| '''Nanocomposite Vest'''
 +
|
 +
* +15 to armor penalty
 +
* Reduces damage taken from critical attacks
 +
| [[Nanocomposite Plate]]
 +
|-
 +
|
 +
| '''Psionic Vest'''
 +
|
 +
* +20 to armor penalty
 +
* Further increases {{mechanical}} damage threshold
 +
* -10% psi ability psi cost
 +
* Increases psionic skills
 +
| [[Psi Beetle Carapace]]
 +
|}
  
 
=== Overcoat fabric ===
 
=== Overcoat fabric ===
 
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.
 
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.
  
[[File:Antithermic tactical coat.png]] '''Antithermic Overcoat''' Increases {{heat}} damage resistance/threshold, decreases [[Stealth]]
+
{| class="wikitable"
 
+
|-
[[File:Tactical coat.png]] '''Black Overcoat''' Increases [[Stealth]]
+
! Icon
 
+
! Name
[[File:Blast Overcoat.png]] '''Blast Overcoat''' Reduces damage taken from explosions, +15 to armor penalty
+
! Effect(s)
 
+
! Component
[[File:Kevlar Overcoat.png]] '''Kevlar Overcoat''' Further increases {{mechanical}} damage threshold against bullets, +10 to armor penalty
+
|-
 +
| [[File:Antithermic tactical coat.png]]
 +
| '''Overcoat''' (Antithermic)
 +
|
 +
* Increases {{heat}} damage resistance/threshold
 +
* Decreases [[Stealth]]
 +
| [[Aluminized Cloth]]
 +
|-
 +
| [[File:Tactical coat.png]]
 +
| '''Overcoat''' (Black)
 +
|
 +
* Increases [[Stealth]]
 +
| [[Black Cloth]]
 +
|-
 +
| [[File:Blast Overcoat.png]]
 +
| '''Overcoat''' (Blast)
 +
|
 +
* +15 to armor penalty
 +
* Reduces damage taken from explosions
 +
| [[Blast Cloth]]
 +
|-
 +
| [[File:Kevlar Overcoat.png]]
 +
| '''Overcoat''' (Kevlar)
 +
|
 +
* +10 to armor penalty
 +
* Further increases {{mechanical}} damage threshold against bullets
 +
| [[Kevlar Cloth]]
 +
|}
 
{{clear|left}}
 
{{clear|left}}
 
  
 
{{hiddensection|Complete name variant list|
 
{{hiddensection|Complete name variant list|

Revision as of 15:24, 4 August 2017

Insulated Vest (Armor Suit).png
Insulated Vest
Armor Suit
This insulated vest carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Cold: 15% / 3
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 4650
v · d · e
Galvanic Vest (Armor Suit).png
Galvanic Vest
Armor Suit
This vest provides moderate protection against electrical attacks and carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Electricity: 30% / 5
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 15%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 8.00
Value: 8400
v · d · e
Biohazard Vest (Armor Suit).png
Biohazard Vest
Armor Suit
This biohazard vest carries a hybrid ballistic panel.
Resistances:
Mechanical: 21% / 3
Bio: 25% / 8
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
Armor penalty: 10%
Durability: 690 / 690 (fabric)
Can be disassembled.
Weight: 7.50
Value: 7650
v · d · e

Tactical Vest is an armor suit with low to medium armor penalty. It consists of a vest and a ballistic panel and can also use various optional overcoat fabrics. All tactical vests have 200% increased Mechanical damage threshold against firearms. An optional armor plate can be added to increase damage resistances, thresholds, weight and armor penalty.

Tactical vest is similar to Riot Gear, the main difference being an armor plate instead of a hand-held riot shield. Tactical vests also have lower base armor penalty, provide more protection against bullets but less against melee attacks. Compared to Leather Armor, it can provide additional benefits even at the same armor penalty, thanks to its versatile components.

Crafting

Tactical Vest can be crafted with Blueprint: Tactical Vest.

Variants

Carrier vest

Type and quality of carrier vest used determines secondary bonuses of the armor suit.

Icon Name Effect(s) Component
Biohazard Vest (Armor Suit).png Biohazard Vest
  • Increases Bio damage resistance/threshold
Biohazard Vest (component)
Insulated Vest (component).png Insulated Vest
  • Increases Cold damage resistance/threshold
Insulated Vest (component)
Galvanic Vest (component).png Galvanic Vest
  • +5 to armor penalty
  • Increases Electricity damage resistance/threshold
Galvanic Vest (component)
Regenerative Vest (component).png Regenerative Vest
  • +5 to armor penalty
  • Provides health regeneration when powered
Regenerative Vest (component)
Sturdy Vest (Armor Suit).png Sturdy Vest
  • Increases health
Sturdy Vest (component)

Ballistic panel

No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.

Icon Name Effect(s) Component
Reinforced Fabric
  • 10% armor penalty
  • Provides both mechanical damage resistance/threshold
Reinforced Fabric Ballistic Panel
Laminated Fabric
  • 10% armor penalty
  • Lower mechanical resistance, but higher threshold
Laminated Fabric Ballistic Panel
Super Steel Sheet
  • 15% armor penalty
  • Lowest mechanical resistance, highest mechanical threshold
  • Increases mechanical damage resistance/threshold against knife attacks
Super Steel Sheet

Armor plate

No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.

Icon Name Effect(s) Component
Anti-rifle Vest
  • +50 to armor penalty
  • Further increases Mechanical damage threshold
Ceramic Plate
Burrower Vest
  • +35 to armor penalty
  • Further increases Mechanical damage threshold
  • Increases Heat damage resistance/threshold
Burrower Carapace
Nanocomposite Vest
  • +15 to armor penalty
  • Reduces damage taken from critical attacks
Nanocomposite Plate
Psionic Vest
  • +20 to armor penalty
  • Further increases Mechanical damage threshold
  • -10% psi ability psi cost
  • Increases psionic skills
Psi Beetle Carapace

Overcoat fabric

Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.

Icon Name Effect(s) Component
Antithermic Overcoat.png Overcoat (Antithermic)
  • Increases Heat damage resistance/threshold
  • Decreases Stealth
Aluminized Cloth
Tactical Overcoat.png Overcoat (Black) Black Cloth
Blast Overcoat.png Overcoat (Blast)
  • +15 to armor penalty
  • Reduces damage taken from explosions
Blast Cloth
Kevlar Overcoat.png Overcoat (Kevlar)
  • +10 to armor penalty
  • Further increases Mechanical damage threshold against bullets
Kevlar Cloth
Complete name variant list

Gallery