Difference between revisions of "Tactical Vest"
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WikimanBot (talk | contribs) (→Variants: convert to tables, add component info) |
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Type and quality of carrier vest used determines secondary bonuses of the armor suit. | Type and quality of carrier vest used determines secondary bonuses of the armor suit. | ||
− | [[File:Biohazard Vest armor.png]] '''Biohazard Vest''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:Items components vest3.png]] '''Insulated Vest''' | + | ! Icon |
− | + | ! Name | |
− | [[File:Items components vest4.png]] '''Galvanic Vest''' | + | ! Effect(s) |
− | + | ! Component | |
− | [[File:Items components vest5.png]] '''Regenerative Vest''' | + | |- |
− | + | | [[File:Biohazard Vest armor.png]] | |
− | [[File:Sturdy Vest armor.png]] '''Sturdy Vest''' | + | | '''Biohazard Vest''' |
+ | | | ||
+ | * Increases {{bio}} damage resistance/threshold | ||
+ | | [[Biohazard Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Items components vest3.png]] | ||
+ | | '''Insulated Vest''' | ||
+ | | | ||
+ | * Increases {{cold}} damage resistance/threshold | ||
+ | | [[Insulated Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Items components vest4.png]] | ||
+ | | '''Galvanic Vest''' | ||
+ | | | ||
+ | * +5 to armor penalty | ||
+ | * Increases {{electricity}} damage resistance/threshold | ||
+ | | [[Galvanic Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Items components vest5.png]] | ||
+ | | '''Regenerative Vest''' | ||
+ | | | ||
+ | * +5 to armor penalty | ||
+ | * Provides health regeneration when powered | ||
+ | | [[Regenerative Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Sturdy Vest armor.png]] | ||
+ | | '''Sturdy Vest''' | ||
+ | | | ||
+ | * Increases health | ||
+ | | [[Sturdy Vest (component)]] | ||
+ | |} | ||
=== Ballistic panel === | === Ballistic panel === | ||
No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance/threshold and base armor penalty of the armor suit. | No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance/threshold and base armor penalty of the armor suit. | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Icon | |
+ | ! Name | ||
+ | ! Effect(s) | ||
+ | ! Component | ||
+ | |- | ||
+ | | | ||
+ | | '''Reinforced Fabric''' | ||
+ | | | ||
+ | * 10% armor penalty | ||
+ | * Provides both mechanical damage resistance/threshold | ||
+ | | [[Reinforced Fabric Ballistic Panel]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Laminated Fabric''' | ||
+ | | | ||
+ | * 10% armor penalty | ||
+ | * Lower mechanical resistance, but higher threshold | ||
+ | | [[Laminated Fabric Ballistic Panel]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Super Steel Sheet''' | ||
+ | | | ||
+ | * 15% armor penalty | ||
+ | * Lowest mechanical resistance, highest mechanical threshold | ||
+ | * Increases mechanical damage resistance/threshold against knife attacks | ||
+ | | [[Super Steel Sheet]] | ||
+ | |} | ||
=== Armor plate === | === Armor plate === | ||
No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty. | No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty. | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Icon | |
− | + | ! Name | |
+ | ! Effect(s) | ||
+ | ! Component | ||
+ | |- | ||
+ | | | ||
+ | | '''Anti-rifle Vest''' | ||
+ | | | ||
+ | * +50 to armor penalty | ||
+ | * Further increases {{mechanical}} damage threshold | ||
+ | | [[Ceramic Plate]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Burrower Vest''' | ||
+ | | | ||
+ | * +35 to armor penalty | ||
+ | * Further increases {{mechanical}} damage threshold | ||
+ | * Increases {{heat}} damage resistance/threshold | ||
+ | | [[Burrower Carapace]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Nanocomposite Vest''' | ||
+ | | | ||
+ | * +15 to armor penalty | ||
+ | * Reduces damage taken from critical attacks | ||
+ | | [[Nanocomposite Plate]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Psionic Vest''' | ||
+ | | | ||
+ | * +20 to armor penalty | ||
+ | * Further increases {{mechanical}} damage threshold | ||
+ | * -10% psi ability psi cost | ||
+ | * Increases psionic skills | ||
+ | | [[Psi Beetle Carapace]] | ||
+ | |} | ||
=== Overcoat fabric === | === Overcoat fabric === | ||
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty. | Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty. | ||
− | [[File:Antithermic tactical coat.png]] ''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:Tactical coat.png]] ''' | + | ! Icon |
− | + | ! Name | |
− | [[File:Blast Overcoat.png]] ''' | + | ! Effect(s) |
− | + | ! Component | |
− | [[File:Kevlar Overcoat.png]] ''' | + | |- |
+ | | [[File:Antithermic tactical coat.png]] | ||
+ | | '''Overcoat''' (Antithermic) | ||
+ | | | ||
+ | * Increases {{heat}} damage resistance/threshold | ||
+ | * Decreases [[Stealth]] | ||
+ | | [[Aluminized Cloth]] | ||
+ | |- | ||
+ | | [[File:Tactical coat.png]] | ||
+ | | '''Overcoat''' (Black) | ||
+ | | | ||
+ | * Increases [[Stealth]] | ||
+ | | [[Black Cloth]] | ||
+ | |- | ||
+ | | [[File:Blast Overcoat.png]] | ||
+ | | '''Overcoat''' (Blast) | ||
+ | | | ||
+ | * +15 to armor penalty | ||
+ | * Reduces damage taken from explosions | ||
+ | | [[Blast Cloth]] | ||
+ | |- | ||
+ | | [[File:Kevlar Overcoat.png]] | ||
+ | | '''Overcoat''' (Kevlar) | ||
+ | | | ||
+ | * +10 to armor penalty | ||
+ | * Further increases {{mechanical}} damage threshold against bullets | ||
+ | | [[Kevlar Cloth]] | ||
+ | |} | ||
{{clear|left}} | {{clear|left}} | ||
− | |||
{{hiddensection|Complete name variant list| | {{hiddensection|Complete name variant list| |
Revision as of 15:24, 4 August 2017
| |||
This insulated vest carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This vest provides moderate protection against electrical attacks and carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 15% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 8400
|
| |||
This biohazard vest carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 7650
|
Tactical Vest is an armor suit with low to medium armor penalty. It consists of a vest and a ballistic panel and can also use various optional overcoat fabrics. All tactical vests have 200% increased Mechanical damage threshold against firearms. An optional armor plate can be added to increase damage resistances, thresholds, weight and armor penalty.
Tactical vest is similar to Riot Gear, the main difference being an armor plate instead of a hand-held riot shield. Tactical vests also have lower base armor penalty, provide more protection against bullets but less against melee attacks. Compared to Leather Armor, it can provide additional benefits even at the same armor penalty, thanks to its versatile components.
Crafting
Tactical Vest can be crafted with Blueprint: Tactical Vest.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Biohazard Vest |
|
Biohazard Vest (component) | |
Insulated Vest |
|
Insulated Vest (component) | |
Galvanic Vest |
|
Galvanic Vest (component) | |
Regenerative Vest |
|
Regenerative Vest (component) | |
Sturdy Vest |
|
Sturdy Vest (component) |
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Reinforced Fabric |
|
Reinforced Fabric Ballistic Panel | |
Laminated Fabric |
|
Laminated Fabric Ballistic Panel | |
Super Steel Sheet |
|
Super Steel Sheet |
Armor plate
No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Anti-rifle Vest |
|
Ceramic Plate | |
Burrower Vest |
|
Burrower Carapace | |
Nanocomposite Vest |
|
Nanocomposite Plate | |
Psionic Vest |
|
Psi Beetle Carapace |
Overcoat fabric
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Overcoat (Antithermic) |
|
Aluminized Cloth | |
Overcoat (Black) |
|
Black Cloth | |
Overcoat (Blast) |
|
Blast Cloth | |
Overcoat (Kevlar) |
|
Kevlar Cloth |
Complete name variant list |
Gallery