Difference between revisions of "Metal Armor"
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Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. | Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. | ||
− | [[File:steel_armor.png]] '''Steel Armor''' | + | {| class="wikitable" |
+ | |- | ||
+ | ! Icon | ||
+ | ! Name | ||
+ | ! Effect(s) | ||
+ | ! Component | ||
+ | |- | ||
+ | | [[File:steel_armor.png]] | ||
+ | | '''Steel Armor''' | ||
+ | | | ||
+ | * 8 minimal strength | ||
+ | * 65(42)% armor penalty | ||
* Increases {{mechanical}} and {{energy}} damage resistance/threshold | * Increases {{mechanical}} and {{energy}} damage resistance/threshold | ||
* +5 {{heat}} and +5 {{acid}} damage threshold | * +5 {{heat}} and +5 {{acid}} damage threshold | ||
− | + | | [[Steel Plates]] | |
− | [[File:tungsten_steel_armor.png]] '''Tungsten Steel Armor''' | + | |- |
+ | | [[File:tungsten_steel_armor.png]] | ||
+ | | '''Tungsten Steel Armor''' | ||
+ | | | ||
+ | * 9 minimal strength | ||
+ | * 75(49)% armor penalty | ||
+ | * higher resistances | ||
* Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance/threshold | * Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance/threshold | ||
* +5 {{heat}} and +5 {{acid}} damage threshold | * +5 {{heat}} and +5 {{acid}} damage threshold | ||
− | + | | [[Tungsten Steel Plates]] | |
− | [[File:TiChrome Metal Armor.png]] '''TiChrome Armor''' | + | |- |
+ | | [[File:TiChrome Metal Armor.png]] | ||
+ | | '''TiChrome Armor''' | ||
+ | | | ||
+ | * 8 minimal strength | ||
+ | * 50(32)% armor penalty | ||
+ | * higher energy resistance, highest heat resistances, less mechanical resistance | ||
* Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance/threshold | * Increases {{mechanical}}, {{heat}} and {{energy}} damage resistance/threshold | ||
* +5 {{heat}} and +5 {{acid}} damage threshold | * +5 {{heat}} and +5 {{acid}} damage threshold | ||
− | + | | [[TiChrome Bars]] | |
− | [[File:Super Steel Armor.png]] '''Super Steel Armor''' | + | |- |
+ | | [[File:Super Steel Armor.png]] | ||
+ | | '''Super Steel Armor''' | ||
+ | | | ||
+ | * 8 minimal strength | ||
+ | * 45(29)% armor penalty | ||
+ | * highest mechanical and energy resistances | ||
* Increases {{mechanical}}, {{energy}} and {{heat}} damage resistance/threshold | * Increases {{mechanical}}, {{energy}} and {{heat}} damage resistance/threshold | ||
* +5 {{heat}} and +5 {{acid}} damage threshold | * +5 {{heat}} and +5 {{acid}} damage threshold | ||
+ | | [[Super Steel Plates]] | ||
+ | |} | ||
=== Carrier vest === | === Carrier vest === | ||
No visual difference. Provides secondary bonuses to the armor suit. | No visual difference. Provides secondary bonuses to the armor suit. | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Icon | |
− | + | ! Name | |
− | * '''Sturdy <material> Armor''' | + | ! Effect(s) |
+ | ! Component | ||
+ | |- | ||
+ | | | ||
+ | | '''Biohazard <material> Armor''' | ||
+ | | | ||
+ | * Increases {{bio}} damage resistance/threshold | ||
+ | | [[Biohazard Vest (component)]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Galvanic <material> Armor''' | ||
+ | | | ||
+ | * +5 to armor penalty | ||
+ | * Increases {{electricity}} damage resistance/threshold | ||
+ | | [[Galvanic Vest (component)]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Insulated <material> Armor''' | ||
+ | | | ||
+ | * Increases {{cold}} damage resistance/threshold | ||
+ | | [[Insulated Vest (component)]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Regenerative <material> Armor''' | ||
+ | | | ||
+ | * +5 to armor penalty | ||
+ | * Provides health regeneration when powered | ||
+ | | [[Regenerative Vest (component)]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Sturdy <material> Armor''' | ||
+ | | | ||
+ | * Increases health | ||
+ | | [[Sturdy Vest (component)]] | ||
+ | |} | ||
=== Enhancements === | === Enhancements === | ||
− | Metal armor suits may have up to 3 enhancements | + | Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6. |
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− | For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Icon | ||
+ | ! Name | ||
+ | ! Effect(s) | ||
+ | ! Component(s) | ||
+ | |- | ||
+ | | [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]] | ||
+ | | '''Spiked <material> Armor''' | ||
+ | | | ||
+ | * Deals extra damage in melee | ||
+ | | [[Steel Spikes]]<br>[[Tungsten Steel Spikes]]<br>[[TiChrome Spikes]] | ||
+ | |- | ||
+ | | [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] / [[File:Spiked TiChrome Metal Armor.png]] / [[File:Super Steel Armor spiked.png]] | ||
+ | | '''Bladed <material> Armor''' | ||
+ | | | ||
+ | * Causes [[Bleeding Wound]]s in melee | ||
+ | | [[Serrated Steel Blade]]<br>[[Serrated Tungsten Steel Blade]]<br>[[Serrated TiChrome Blade]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Reinforced''' (Steel) | ||
+ | | | ||
+ | * Increases damage resistances/thresholds | ||
+ | * +23(15) to armor penalty | ||
+ | * +2 to weight | ||
+ | | [[Steel Plates]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Reinforced''' (Tungsten) | ||
+ | | | ||
+ | * Increases damage resistances/thresholds | ||
+ | * +26(17) to armor penalty | ||
+ | * +2.5 to weight | ||
+ | | [[Tungsten Steel Plates]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Reinforced''' (TiChrome) | ||
+ | | | ||
+ | * Increases damage resistances/thresholds | ||
+ | * +18(11) to armor penalty | ||
+ | * +1.5 to weight | ||
+ | | [[TiChrome Bars]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Reinforced''' (Super Steel) | ||
+ | | | ||
+ | * Increases damage resistances/thresholds | ||
+ | * +16(10) to armor penalty | ||
+ | * +1.2 to weight | ||
+ | | [[Super Steel Plates]] | ||
+ | |} | ||
{{hiddensection|Complete variant list| | {{hiddensection|Complete variant list| |
Revision as of 15:24, 4 August 2017
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This is a suit of steel armor. Below the protective plates is an insulated vest. | |||
Resistances:
| |||
Minimal strength: 8 | |||
Armor penalty: 65% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 20.00 | |||
Value: 4455
|
| |||
This is a suit of tungsten steel armor. Below the protective plates is an insulated vest. | |||
Resistances:
| |||
Minimal strength: 9 | |||
Armor penalty: 75% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 25.00 | |||
Value: 5214
|
| |||
This is a suit of tichrome armor. Below the protective plates is an insulated vest. | |||
Resistances:
| |||
Minimal strength: 8 | |||
Armor penalty: 50% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 15.00 | |||
Value: 5775
|
| |||
This is a suit of super steel armor. Below the protective plates is an insulated vest. | |||
Resistances:
| |||
Minimal strength: 8 | |||
Armor penalty: 45% | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 12.00 | |||
Value: 12375
|
Metal Armor is an armor suit. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.
Description
The metal armor is the heaviest armor suit in Underrail. It has high resistances, equally massive armor penalty and weight. Metal armor suits, helmets and boots are the only types of armor to provide protection against Energy damage. All metal armor suits also provide Heat and Acid damage threshold.
Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.
Crafting
Metal Armor can be crafted with Blueprint: Metal Armor.
Variants
Base material
Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Steel Armor |
|
Steel Plates | |
Tungsten Steel Armor |
|
Tungsten Steel Plates | |
TiChrome Armor |
|
TiChrome Bars | |
Super Steel Armor |
|
Super Steel Plates |
Carrier vest
No visual difference. Provides secondary bonuses to the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Biohazard <material> Armor |
|
Biohazard Vest (component) | |
Galvanic <material> Armor |
|
Galvanic Vest (component) | |
Insulated <material> Armor |
|
Insulated Vest (component) | |
Regenerative <material> Armor |
|
Regenerative Vest (component) | |
Sturdy <material> Armor |
|
Sturdy Vest (component) |
Enhancements
Metal armor suits may have up to 3 enhancements. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping. For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6.
Icon | Name | Effect(s) | Component(s) |
---|---|---|---|
/ / / | Spiked <material> Armor |
|
Steel Spikes Tungsten Steel Spikes TiChrome Spikes |
/ / / | Bladed <material> Armor |
|
Serrated Steel Blade Serrated Tungsten Steel Blade Serrated TiChrome Blade |
Reinforced (Steel) |
|
Steel Plates | |
Reinforced (Tungsten) |
|
Tungsten Steel Plates | |
Reinforced (TiChrome) |
|
TiChrome Bars | |
Reinforced (Super Steel) |
|
Super Steel Plates |
Complete variant list |
|
History
- 0.2.0.0 - Metal plates enhancement (reinforced) will now provide less mechanical resistance
- 0.2.0.0 - Metal armor mechanical and energy resistance reduced across the board
- 0.2.0.0 - 95% damage cap now only applies to mechanical resistance
- 0.1.14.2 - player's damage resistances capped at 95%
- 0.1.14.0 - added super steel
- 0.1.11.0 - added tichrome
- 0.1.5.0 - added tungsten steel
- 0.1.4.0 - introduced
Gallery