Difference between revisions of "Riot Gear"
WikimanBot (talk | contribs) |
WikimanBot (talk | contribs) (→Variants: convert to tables, add component info) |
||
Line 25: | Line 25: | ||
Type and quality of carrier vest used determines secondary bonuses of the armor suit. | Type and quality of carrier vest used determines secondary bonuses of the armor suit. | ||
− | [[File:Biohazard Riot Gear.png]] '''Biohazard Riot Gear''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:Insulated Riot Gear.png]] '''Insulated Riot Gear''' | + | ! Icon |
− | + | ! Name | |
− | [[File:Galvanic Riot Gear.png]] '''Galvanic Riot Gear''' | + | ! Effect(s) |
− | + | ! Component | |
− | [[File:Regenerative Riot Gear.png]] '''Regenerative Riot Gear''' | + | |- |
− | + | | [[File:Biohazard Riot Gear.png]] | |
− | [[File:Sturdy Riot Gear.png]] '''Sturdy Riot Gear''' | + | | '''Biohazard Riot Gear''' |
+ | | | ||
+ | * Increases {{bio}} damage resistance/threshold | ||
+ | | [[Biohazard Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Insulated Riot Gear.png]] | ||
+ | | '''Insulated Riot Gear''' | ||
+ | | | ||
+ | * Increases {{cold}} damage resistance/threshold | ||
+ | | [[Insulated Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Galvanic Riot Gear.png]] | ||
+ | | '''Galvanic Riot Gear''' | ||
+ | | | ||
+ | * +10 to armor penalty | ||
+ | * Increases {{electricity}} damage resistance/threshold | ||
+ | | [[Galvanic Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Regenerative Riot Gear.png]] | ||
+ | | '''Regenerative Riot Gear''' | ||
+ | | | ||
+ | * +10 to armor penalty | ||
+ | * Provides health regeneration when powered | ||
+ | | [[Regenerative Vest (component)]] | ||
+ | |- | ||
+ | | [[File:Sturdy Riot Gear.png]] | ||
+ | | '''Sturdy Riot Gear''' | ||
+ | | | ||
+ | * Increases health | ||
+ | | [[Sturdy Vest (component)]] | ||
+ | |} | ||
=== Ballistic panel === | === Ballistic panel === | ||
No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance/threshold and base armor penalty of the armor suit. | No visual difference. Type and quality of ballistic panel used determines the {{mechanical}} damage resistance/threshold and base armor penalty of the armor suit. | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Icon | |
+ | ! Name | ||
+ | ! Effect(s) | ||
+ | ! Component | ||
+ | |- | ||
+ | | | ||
+ | | '''Reinforced Fabric''' | ||
+ | | | ||
+ | * 20% armor penalty | ||
+ | * Provides both mechanical damage resistance/threshold | ||
+ | | [[Reinforced Fabric Ballistic Panel]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Laminated Fabric''' | ||
+ | | | ||
+ | * 20% armor penalty | ||
+ | * Lower mechanical resistance, but higher threshold | ||
+ | | [[Laminated Fabric Ballistic Panel]] | ||
+ | |- | ||
+ | | | ||
+ | | '''Super Steel Sheet''' | ||
+ | | | ||
+ | * 30% armor penalty | ||
+ | * Lowest mechanical resistance, highest mechanical threshold | ||
+ | * Increases mechanical damage resistance/threshold against knife attacks | ||
+ | | [[Super Steel Sheet]] | ||
+ | |} | ||
=== Shield plate === | === Shield plate === | ||
Type and quality of the shield plate material determines damage blocked per melee attack. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. | Type and quality of the shield plate material determines damage blocked per melee attack. The numbers in brackets represent the modified armor penalty with the feat [[Armor Sloping]]. | ||
− | [[File:Steel_Shield.png]] '''Steel Shield''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:Tungsten_Steel_Shield.png]] '''Tungsten Steel Shield''' | + | ! Icon |
− | + | ! Name | |
− | [[File:Shield 3.png]] '''TiChrome Shield''' | + | ! Effect(s) |
− | + | ! Component | |
− | [[File:Super_Steel_Shield.png]] '''Super Steel Shield''' | + | |- |
− | + | | [[File:Steel_Shield.png]] | |
− | [[File:Shield Burrower.png]] '''Burrower Carapace Shield''' | + | | '''Steel Shield''' |
− | + | | | |
− | [[File:Shield Azuridae.png]] '''Psi Beetle Carapace Shield''' | + | * 5 minimal strength |
+ | * +23(15) to armor penalty | ||
+ | | [[Steel Plates]] | ||
+ | |- | ||
+ | | [[File:Tungsten_Steel_Shield.png]] | ||
+ | | '''Tungsten Steel Shield''' | ||
+ | | | ||
+ | * 6 minimal strength | ||
+ | * +26(17) to armor penalty | ||
+ | | [[Tungsten Steel Plates]] | ||
+ | |- | ||
+ | | [[File:Shield 3.png]] | ||
+ | | '''TiChrome Shield''' | ||
+ | | | ||
+ | * 5 minimal strength | ||
+ | * +18(11) to armor penalty | ||
+ | | [[TiChrome Bars]] | ||
+ | |- | ||
+ | | [[File:Super_Steel_Shield.png]] | ||
+ | | '''Super Steel Shield''' | ||
+ | | | ||
+ | * 5 minimal strength | ||
+ | * +16(10) to armor penalty | ||
+ | | [[Super Steel Plates]] | ||
+ | |- | ||
+ | | [[File:Shield Burrower.png]] | ||
+ | | '''Burrower Carapace Shield''' | ||
+ | | | ||
+ | * 4 minimal strength | ||
+ | * +12 to armor penalty | ||
+ | | [[Burrower Carapace]] | ||
+ | |- | ||
+ | | [[File:Shield Azuridae.png]] | ||
+ | | '''Psi Beetle Carapace Shield''' | ||
+ | | | ||
+ | * 4 minimal strength | ||
+ | * +7 to armor penalty | ||
+ | * Increases psionic skills | ||
+ | * Decreases psi costs | ||
+ | | [[Psi Beetle Carapace]] | ||
+ | |} | ||
=== Overcoat fabric === | === Overcoat fabric === | ||
Optional overcoat fabrics give additional bonuses. Heavier fabrics also increase armor penalty. | Optional overcoat fabrics give additional bonuses. Heavier fabrics also increase armor penalty. | ||
− | [[File:Antithermic Riot Overcoat.png]] ''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:Riot Overcoat.png]] ''' | + | ! Icon |
− | + | ! Name | |
− | [[File:Blast Riot Overcoat.png]] ''' | + | ! Effect(s) |
− | + | ! Component | |
− | [[File:Kevlar Riot Overcoat.png]] ''' | + | |- |
− | + | | [[File:Antithermic Riot Overcoat.png]] | |
+ | | '''Riot Overcoat''' (Antithermic) | ||
+ | | | ||
+ | * Increases {{heat}} damage resistance/threshold | ||
+ | * Decreases [[Stealth]] | ||
+ | | [[Aluminized Cloth]] | ||
+ | |- | ||
+ | | [[File:Riot Overcoat.png]] | ||
+ | | '''Riot Overcoat''' (Black) | ||
+ | | | ||
+ | * Increases [[Stealth]] | ||
+ | | [[Black Cloth]] | ||
+ | |- | ||
+ | | [[File:Blast Riot Overcoat.png]] | ||
+ | | '''Riot Overcoat''' (Blast) | ||
+ | | | ||
+ | * +15 to armor penalty | ||
+ | * Reduces damage taken from explosions | ||
+ | | [[Blast Cloth]] | ||
+ | |- | ||
+ | | [[File:Kevlar Riot Overcoat.png]] | ||
+ | | '''Riot Overcoat''' (Kevlar) | ||
+ | | | ||
+ | * +10 to armor penalty | ||
+ | * Further increases {{mechanical}} damage threshold against bullets | ||
+ | | [[Kevlar Cloth]] | ||
+ | |} | ||
{{hiddensection|Complete name variant list| | {{hiddensection|Complete name variant list| |
Revision as of 15:24, 4 August 2017
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This riot gear armor consists of a vest that provides moderate protection against electrical attacks that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 30% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 8400
|
| |||
This riot gear armor consists of a biohazard vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 7650
|
| |||
This riot gear armor consists of a sturdy vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Equip: Health increased by 35. | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 6750
|
Riot Gear is an armor suit with medium to high armor penalty. Like Tactical Vest, it consists of a vest and a ballistic panel and can use various optional overcoat fabrics. All riot armors have 100% increased Mechanical damage threshold against firearms and 75% increased Mechanical damage resistance and threshold against melee attacks.
A riot shield can also be a part of riot armor suit. Riot shields provide 35% chance to block some Mechanical damage from melee attacks. Carrying a shield limits the wearer to one-handed weapons and depending on the shield material, a strength requirement is added and armor penalty is increased.
Riot gear with shield can be used without meeting its minimal strength requirement, but doing so will reduce your APs.
Crafting
Riot Gear can be crafted with Blueprint: Riot Gear.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Biohazard Riot Gear |
|
Biohazard Vest (component) | |
Insulated Riot Gear |
|
Insulated Vest (component) | |
Galvanic Riot Gear |
|
Galvanic Vest (component) | |
Regenerative Riot Gear |
|
Regenerative Vest (component) | |
Sturdy Riot Gear |
|
Sturdy Vest (component) |
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Reinforced Fabric |
|
Reinforced Fabric Ballistic Panel | |
Laminated Fabric |
|
Laminated Fabric Ballistic Panel | |
Super Steel Sheet |
|
Super Steel Sheet |
Shield plate
Type and quality of the shield plate material determines damage blocked per melee attack. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Steel Shield |
|
Steel Plates | |
Tungsten Steel Shield |
|
Tungsten Steel Plates | |
TiChrome Shield |
|
TiChrome Bars | |
Super Steel Shield |
|
Super Steel Plates | |
Burrower Carapace Shield |
|
Burrower Carapace | |
Psi Beetle Carapace Shield |
|
Psi Beetle Carapace |
Overcoat fabric
Optional overcoat fabrics give additional bonuses. Heavier fabrics also increase armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Riot Overcoat (Antithermic) |
|
Aluminized Cloth | |
Riot Overcoat (Black) |
|
Black Cloth | |
Riot Overcoat (Blast) |
|
Blast Cloth | |
Riot Overcoat (Kevlar) |
|
Kevlar Cloth |
History
- 1.0.1.8 - shield base block chance changed to 35% (up from 30%) and block amount increased (base multiplier changed from 1.5 to 2.25)
- 0.1.13.0 - Melee resistance bonus of riot gear armor changed to 75% (up from 50%)
- 0.1.9.0 - introduced
Gallery