Difference between revisions of "Goggles"
Jump to navigation
Jump to search
(new page) |
m |
||
Line 7: | Line 7: | ||
| description = These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | | description = These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | ||
| greenstats = | | greenstats = | ||
− | Equip: Perception increased by 1<br> | + | Equip: Perception increased by 1<br>{{color|red|Equip: Dodge decreased by 25%}} |
Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>Cooldown: 5s) | Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>Cooldown: 5s) |
Revision as of 11:15, 2 August 2013
| |||
These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
Value: 1100
|
The optional night vision variant of adaptive goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants