Difference between revisions of "Auto-Turret"
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m (damage, range, some immunities) |
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* It is possible to completely outrange auto-turrets with sniper rifles. | * It is possible to completely outrange auto-turrets with sniper rifles. | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | turret1_l.png | Auto-Turret portrait | ||
+ | Auto-Turret model.png | Auto-Turret model | ||
+ | Auto-Turret_emplacement.png | Typical Auto-Turret emplacement | ||
+ | </gallery> | ||
{{Enemies navbox}} | {{Enemies navbox}} | ||
[[Category:Automatons]] | [[Category:Automatons]] |
Revision as of 00:26, 5 August 2017
Auto-Turret | |||||||
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Automaton | |||||||
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Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight Immune to burning Immune to freeze | ||||||
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Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.
Gallery