Difference between revisions of "Status effects"

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= List of status effects =
 
= List of status effects =
 
== General ==
 
== General ==
* [[In Combat]] — locked in turn-based combat mode
+
* [[In Combat]] — locked in turn-based combat mode.
* [[Focused]] — vastly increases accuracy with ranged weapons
+
* [[Focused]] — vastly increases accuracy with ranged weapons.
* Regenerating — you slowly regenerate health when above 90% HP
+
* [[Regenerating]] — you slowly regenerate health when above 90% HP.
  
 
== Buffs ==
 
== Buffs ==
 
Available to player character
 
Available to player character
* [[Stealth Mode]] — allows sneaking and some special attacks
+
* [[Stealth Mode]] — allows sneaking and some special attacks.
* various [[feat]] effects
+
* various [[feat]] effects.
  
 
Used by enemies only
 
Used by enemies only
* [[Pack Hunting]] — pack animal group buff
+
* [[Pack Hunting]] — pack animal group buff.
* [[Psionic Synergy]] — Azuridae group buff
+
* [[Psionic Synergy]] — Azuridae group buff.
 +
* [[Safe Mode]] — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.
  
 
== Debuffs ==
 
== Debuffs ==
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* [[Stunned]] — Cannot move or perform any actions.
 
* [[Stunned]] — Cannot move or perform any actions.
 
* [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect.
 
* [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect.
* [[Chilled]] — reduces movement points
+
* [[Chilled]] — reduces movement points.
 
* [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
 
* [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
 +
* [[Short Circuited]] - electric and EMP attacks cause this on mechanical targets.
 
* various [[feat]] effects.
 
* various [[feat]] effects.
  
 
Caused by enemies only
 
Caused by enemies only
* [[Tackled]] — applied by dogs
+
* [[Tackled]] — applied by dogs.
* [[Anticoagulation]] — applied by siphoners
+
* [[Anticoagulation]] — applied by siphoners.
* [[Acidic Entanglement]] — applied by mutated dogs
+
* [[Acidic Entanglement]] — applied by mutated dogs.
* [[Intimidated]] — applied by mutants
+
* [[Intimidated]] — applied by mutants.
* [[Strange Feeling]] — silent isle special
+
* [[Strange Feeling]] — silent isle special.
  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 05:46, 4 August 2013

For an alphabetical list of status effects, see Category:Status effects.

This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.

List of status effects

General

  • In Combat — locked in turn-based combat mode.
  • Focused — vastly increases accuracy with ranged weapons.
  • Regenerating — you slowly regenerate health when above 90% HP.

Buffs

Available to player character

  • Stealth Mode — allows sneaking and some special attacks.
  • various feat effects.

Used by enemies only

  • Pack Hunting — pack animal group buff.
  • Psionic Synergy — Azuridae group buff.
  • Safe Mode — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.

Debuffs

Available to player character

  • Stunned — Cannot move or perform any actions.
  • Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
  • Chilled — reduces movement points.
  • Fear — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
  • Short Circuited - electric and EMP attacks cause this on mechanical targets.
  • various feat effects.

Caused by enemies only